SaltyJohn5 (talk | contribs) (Undo revision 3239015 by Koopalingsfan101 (talk)) |
|||
(25 intermediate revisions by 6 users not shown) | |||
Line 115: | Line 115: | ||
==Game Styles== |
==Game Styles== |
||
+ | |||
{| align=center class=sortable cellspacing="1" cellpadding="1" border="1" style="text-align: center; width: 100%; margin: 2 auto; border-collapse: collapse; background-color: black; color: white;" |
{| align=center class=sortable cellspacing="1" cellpadding="1" border="1" style="text-align: center; width: 100%; margin: 2 auto; border-collapse: collapse; background-color: black; color: white;" |
||
Line 170: | Line 171: | ||
<div style="padding:5px; border: 3px solid #F8C40A; background-color: black" > |
<div style="padding:5px; border: 3px solid #F8C40A; background-color: black" > |
||
==Course Themes== |
==Course Themes== |
||
+ | |||
{| align=center class=sortable cellspacing="1" cellpadding="1" border="1" style="text-align: center; width: 100%; margin: 2 auto; border-collapse: collapse; background-color: black; color: white;" |
{| align=center class=sortable cellspacing="1" cellpadding="1" border="1" style="text-align: center; width: 100%; margin: 2 auto; border-collapse: collapse; background-color: black; color: white;" |
||
Line 354: | Line 356: | ||
|style="padding:5px; border: 1px solid #F8C40A; background-color: #1E1E1E"|Light gravity occurs. Things fall slower, you jump higher. |
|style="padding:5px; border: 1px solid #F8C40A; background-color: #1E1E1E"|Light gravity occurs. Things fall slower, you jump higher. |
||
|- |
|- |
||
− | |style="padding:5px; border: 1px solid #F8C40A; background-color: #1E1E1E"|[[File:LevelTrait_PoisonPowerups.png|100px]]<br />'''Poison<br>Power-Ups''' |
+ | |style="padding:5px; border: 1px solid #F8C40A; background-color: #1E1E1E"|[[File:LevelTrait_PoisonPowerups.png|100px]]<br />'''Poison<br />Power-Ups''' |
|style="padding:5px; border: 1px solid #F8C40A; background-color: #1E1E1E"|Turns all Mushrooms and Flowers into Rotten Mushrooms and Rotten Flowers by default. Shake a power-up to turn it into the normal variant. |
|style="padding:5px; border: 1px solid #F8C40A; background-color: #1E1E1E"|Turns all Mushrooms and Flowers into Rotten Mushrooms and Rotten Flowers by default. Shake a power-up to turn it into the normal variant. |
||
|style="padding:5px; border: 1px solid #F8C40A; background-color: #1E1E1E"|[[File:LevelTrait_SporeSky.png|100px]]<br />'''Spore Sky''' |
|style="padding:5px; border: 1px solid #F8C40A; background-color: #1E1E1E"|[[File:LevelTrait_SporeSky.png|100px]]<br />'''Spore Sky''' |
||
− | |style="padding:5px; border: 1px solid #F8C40A; background-color: #1E1E1E"|A spore storm will go across the screen every 30 seconds and after 5 seconds, a Rotten Mushroom will spawn. |
+ | |style="padding:5px; border: 1px solid #F8C40A; background-color: #1E1E1E"|A spore storm will go across the screen every 30 seconds and after 5 seconds, a Rotten Mushroom will spawn. |
|- |
|- |
||
|style="padding:5px; border: 1px solid #F8C40A; background-color: #1E1E1E"|[[File:LevelTrait_Ashstorm.png|100px]]<br />'''Ashstorm''' |
|style="padding:5px; border: 1px solid #F8C40A; background-color: #1E1E1E"|[[File:LevelTrait_Ashstorm.png|100px]]<br />'''Ashstorm''' |
||
− | |style="padding:5px; border: 1px solid #F8C40A; background-color: #1E1E1E"|Causes a ashstorm to occur, which will push the player, items, and enemies back a bit. The wind will push players and enemies towards open pits or obstacles nearby. |
+ | |style="padding:5px; border: 1px solid #F8C40A; background-color: #1E1E1E"|Causes a ashstorm to occur, which will push the player, items, and enemies back a bit. The wind will push players and enemies towards open pits or obstacles nearby. |
|style="padding:5px; border: 1px solid #F8C40A; background-color: #1E1E1E"|[[File:LevelTrait_Deepvision.png|100px]]<br />'''Deepvision''' |
|style="padding:5px; border: 1px solid #F8C40A; background-color: #1E1E1E"|[[File:LevelTrait_Deepvision.png|100px]]<br />'''Deepvision''' |
||
|style="padding:5px; border: 1px solid #F8C40A; background-color: #1E1E1E"|Similar to the ghost house effect but enemies have very dim light until close up. They also have alternate color schemes. |
|style="padding:5px; border: 1px solid #F8C40A; background-color: #1E1E1E"|Similar to the ghost house effect but enemies have very dim light until close up. They also have alternate color schemes. |
||
Line 368: | Line 370: | ||
==Course Elements== |
==Course Elements== |
||
+ | |||
+ | |||
<div style="padding:5px; border: 3px solid #FF8700; background-color: black" > |
<div style="padding:5px; border: 3px solid #FF8700; background-color: black" > |
||
===Level Elements=== |
===Level Elements=== |
||
+ | |||
{| align=center class=sortable cellspacing="1" cellpadding="1" border="1" style="text-align: center; width: 100%; margin: 2 auto; border-collapse: collapse; background-color: black; color: white;" |
{| align=center class=sortable cellspacing="1" cellpadding="1" border="1" style="text-align: center; width: 100%; margin: 2 auto; border-collapse: collapse; background-color: black; color: white;" |
||
Line 413: | Line 418: | ||
|style="padding:5px; border: 1px solid #FF8700; background-color: #424242" colspan=2|[[File:AttachMushroomChi.png|50px]][[File:AttachBuzzyChi.png|50px]][[File:AttachSpinyChi.png|50px]]<br />[[File:AttachParachuteChi.png|50px]][[File:AttachWingChi.png|50px]][[File:AttachBubbleChi.png|50px]]<br />[[File:AttachShoe.png|50px]][[File:AttachStiletto.png|50px]][[File:AttachBoshi.png|50px]]<br />'''Modifiers''' |
|style="padding:5px; border: 1px solid #FF8700; background-color: #424242" colspan=2|[[File:AttachMushroomChi.png|50px]][[File:AttachBuzzyChi.png|50px]][[File:AttachSpinyChi.png|50px]]<br />[[File:AttachParachuteChi.png|50px]][[File:AttachWingChi.png|50px]][[File:AttachBubbleChi.png|50px]]<br />[[File:AttachShoe.png|50px]][[File:AttachStiletto.png|50px]][[File:AttachBoshi.png|50px]]<br />'''Modifiers''' |
||
|style="padding:5px; border: 1px solid #FF8700; background-color: #1E1E1E" colspan=1|Modifiers can be attached to most enemies and some objects/gizmos and have different effects when attached. |
|style="padding:5px; border: 1px solid #FF8700; background-color: #1E1E1E" colspan=1|Modifiers can be attached to most enemies and some objects/gizmos and have different effects when attached. |
||
+ | |||
*Mushroom: Makes the enemy bigger. |
*Mushroom: Makes the enemy bigger. |
||
Line 428: | Line 434: | ||
===Terrain=== |
===Terrain=== |
||
+ | |||
{| align=center class=sortable cellspacing="1" cellpadding="1" border="1" style="text-align: center; width: 100%; margin: 2 auto; border-collapse: collapse; background-color: black; color: white;" |
{| align=center class=sortable cellspacing="1" cellpadding="1" border="1" style="text-align: center; width: 100%; margin: 2 auto; border-collapse: collapse; background-color: black; color: white;" |
||
Line 513: | Line 520: | ||
|style="padding:5px; border: 1px solid #14E2F7; background-color: #1E1E1E"| '''Hidden Question Block''' |
|style="padding:5px; border: 1px solid #14E2F7; background-color: #1E1E1E"| '''Hidden Question Block''' |
||
|style="padding:5px; border: 1px solid #14E2F7; background-color: #1E1E1E"|A invisible Question Block containing a single Coin; when hit, it turns into an Empty Block. Other elements can be placed inside instead, such as power-ups, items, and even enemies. |
|style="padding:5px; border: 1px solid #14E2F7; background-color: #1E1E1E"|A invisible Question Block containing a single Coin; when hit, it turns into an Empty Block. Other elements can be placed inside instead, such as power-ups, items, and even enemies. |
||
+ | |- |
||
+ | |style="padding:5px; border: 1px solid #14E2F7; background-color: #1E1E1E"|[[File:ReverseQuestionBlock.png|70px]] |
||
+ | |style="padding:5px; border: 1px solid #14E2F7; background-color: #1E1E1E"| '''Reverse Question Block''' |
||
+ | |style="padding:5px; border: 1px solid #14E2F7; background-color: #1E1E1E"|A block that containing a single Tricoin; when hit it turns into a Empty Block. When you put power-ups into it, it converts them into special fake-out versions of enemies like Goombas or Pansers. It can only hold objects that can harm Mario. |
||
+ | |- |
||
+ | |style="padding:5px; border: 1px solid #14E2F7; background-color: #1E1E1E"|[[File:OmegaBlock_SMMC.png|70px]] |
||
+ | |style="padding:5px; border: 1px solid #14E2F7; background-color: #1E1E1E"| '''Omega Block''' |
||
+ | |style="padding:5px; border: 1px solid #14E2F7; background-color: #1E1E1E"|A block that containing a single 10 Coin; when hit it turns into a Empty Block. The Omega Block is special because it can fit objects that otherwise wouldn't be possible to put into a ? Block like large items, big enemies, or bosses. |
||
|- |
|- |
||
|style="padding:5px; border: 1px solid #14E2F7; background-color: #1E1E1E"|[[File:GrassSMB2.png|70px]] |
|style="padding:5px; border: 1px solid #14E2F7; background-color: #1E1E1E"|[[File:GrassSMB2.png|70px]] |
||
Line 588: | Line 603: | ||
===Items=== |
===Items=== |
||
+ | |||
{| align=center class=sortable cellspacing="1" cellpadding="1" border="1" style="text-align: center; width: 100%; margin: 2 auto; border-collapse: collapse; background-color: black; color: white;" |
{| align=center class=sortable cellspacing="1" cellpadding="1" border="1" style="text-align: center; width: 100%; margin: 2 auto; border-collapse: collapse; background-color: black; color: white;" |
||
Line 595: | Line 611: | ||
|style="padding:5px; border: 1px solid #EA4AF2; background-color: #1E1E1E"| '''Coin'''<br />[[File:AttachParachuteChi.png|25px]][[File:AttachWingChi.png|25px]][[File:AttachBubbleChi.png|25px]] |
|style="padding:5px; border: 1px solid #EA4AF2; background-color: #1E1E1E"| '''Coin'''<br />[[File:AttachParachuteChi.png|25px]][[File:AttachWingChi.png|25px]][[File:AttachBubbleChi.png|25px]] |
||
|style="padding:5px; border: 1px solid #EA4AF2; background-color: #1E1E1E"|Coins are collectible items that are absorbed into your total coin count when you play levels other people created. They also grant a 1-Up if 100 are collected, and they turn into Brick Blocks when a P-Switch is activated. |
|style="padding:5px; border: 1px solid #EA4AF2; background-color: #1E1E1E"|Coins are collectible items that are absorbed into your total coin count when you play levels other people created. They also grant a 1-Up if 100 are collected, and they turn into Brick Blocks when a P-Switch is activated. |
||
+ | |- |
||
+ | |style="padding:5px; border: 1px solid #EA4AF2; background-color: #1E1E1E"|[[File:10CoinSMB.png|70px]] |
||
+ | |style="padding:5px; border: 1px solid #EA4AF2; background-color: #1E1E1E"| '''10 Coin'''<br />[[File:AttachParachuteChi.png|25px]][[File:AttachWingChi.png|25px]][[File:AttachBubbleChi.png|25px]] |
||
+ | |style="padding:5px; border: 1px solid #EA4AF2; background-color: #1E1E1E"|10 Coins are single large coins that are worth 10 coins when collected. They are twice as big as regular coins and can be littered in a level- up to ten per sub area- to incentivize riskier challenges. |
||
+ | |- |
||
+ | |style="padding:5px; border: 1px solid #EA4AF2; background-color: #1E1E1E"|[[File:15CoinSMB.png|70px]] |
||
+ | |style="padding:5px; border: 1px solid #EA4AF2; background-color: #1E1E1E"| '''15 Coin'''<br />[[File:AttachParachuteChi.png|25px]][[File:AttachWingChi.png|25px]][[File:AttachBubbleChi.png|25px]] |
||
+ | |style="padding:5px; border: 1px solid #EA4AF2; background-color: #1E1E1E"|15 Coins are single large coins that are worth 15 coins when collected. They are twice as big as regular coins and can be littered in a level- up to ten per sub area- to incentivize riskier challenges. |
||
+ | |- |
||
+ | |style="padding:5px; border: 1px solid #EA4AF2; background-color: #1E1E1E"|[[File:30CoinSMB.png|70px]] |
||
+ | |style="padding:5px; border: 1px solid #EA4AF2; background-color: #1E1E1E"| '''30 Coin'''<br />[[File:AttachParachuteChi.png|25px]][[File:AttachWingChi.png|25px]][[File:AttachBubbleChi.png|25px]] |
||
+ | |style="padding:5px; border: 1px solid #EA4AF2; background-color: #1E1E1E"|30 Coins are single large coins that are worth 30 coins when collected. They are twice as big as regular coins and can be littered in a level- up to ten per sub area- to incentivize riskier challenges. |
||
+ | |- |
||
+ | |style="padding:5px; border: 1px solid #EA4AF2; background-color: #1E1E1E"|[[File:50CoinSMB.png|70px]] |
||
+ | |style="padding:5px; border: 1px solid #EA4AF2; background-color: #1E1E1E"| '''50 Coin'''<br />[[File:AttachParachuteChi.png|25px]][[File:AttachWingChi.png|25px]][[File:AttachBubbleChi.png|25px]] |
||
+ | |style="padding:5px; border: 1px solid #EA4AF2; background-color: #1E1E1E"|50 Coins are single large coins that are worth 50 coins when collected. They are twice as big as regular coins and can be littered in a level- up to ten per sub area- to incentivize riskier challenges. |
||
+ | |- |
||
+ | |style="padding:5px; border: 1px solid #EA4AF2; background-color: #1E1E1E"|[[File:69CoinSMB.png|70px]] |
||
+ | |style="padding:5px; border: 1px solid #EA4AF2; background-color: #1E1E1E"| '''69 Coin'''<br />[[File:AttachParachuteChi.png|25px]][[File:AttachWingChi.png|25px]][[File:AttachBubbleChi.png|25px]] |
||
+ | |style="padding:5px; border: 1px solid #EA4AF2; background-color: #1E1E1E"|69 Coins are single large coins that are worth 69 coins when collected. They are twice as big as regular coins and can be littered in a level- up to ten per sub area- to incentivize riskier challenges. |
||
+ | |- |
||
+ | |style="padding:5px; border: 1px solid #EA4AF2; background-color: #1E1E1E"|[[File:80CoinSMB.png|70px]] |
||
+ | |style="padding:5px; border: 1px solid #EA4AF2; background-color: #1E1E1E"| '''80 Coin'''<br />[[File:AttachParachuteChi.png|25px]][[File:AttachWingChi.png|25px]][[File:AttachBubbleChi.png|25px]] |
||
+ | |style="padding:5px; border: 1px solid #EA4AF2; background-color: #1E1E1E"|80 Coins are single large coins that are worth 80 coins when collected. They are twice as big as regular coins and can be littered in a level- up to ten per sub area- to incentivize riskier challenges. |
||
+ | |- |
||
+ | |style="padding:5px; border: 1px solid #EA4AF2; background-color: #1E1E1E"|[[File:BlueCoin_SMB.png|70px]] |
||
+ | |style="padding:5px; border: 1px solid #EA4AF2; background-color: #1E1E1E"| '''Blue Coin'''<br />[[File:AttachParachuteChi.png|25px]][[File:AttachWingChi.png|25px]][[File:AttachBubbleChi.png|25px]] |
||
+ | |style="padding:5px; border: 1px solid #EA4AF2; background-color: #1E1E1E"|Blue Coins are collectible items that are absorbed into your total coin count. They only appear when a P-Switch is activated and can be collected for the duration when it's active. |
||
+ | |- |
||
+ | |style="padding:5px; border: 1px solid #EA4AF2; background-color: #1E1E1E"|[[File:10CoinBlueSMB.png|70px]] |
||
+ | |style="padding:5px; border: 1px solid #EA4AF2; background-color: #1E1E1E"| '''Blue 10 Coin'''<br />[[File:AttachParachuteChi.png|25px]][[File:AttachWingChi.png|25px]][[File:AttachBubbleChi.png|25px]] |
||
+ | |style="padding:5px; border: 1px solid #EA4AF2; background-color: #1E1E1E"|Blue 10 Coins are single large coins that are worth 10 coins when collected. They are twice as big as regular coins and can be littered in a level- up to ten per sub area- to incentivize riskier challenges. This blue version only can be seen when a P-Switch is active. |
||
+ | |- |
||
+ | |style="padding:5px; border: 1px solid #EA4AF2; background-color: #1E1E1E"|[[File:15CoinBlueSMB.png|70px]] |
||
+ | |style="padding:5px; border: 1px solid #EA4AF2; background-color: #1E1E1E"| '''Blue 15 Coin'''<br />[[File:AttachParachuteChi.png|25px]][[File:AttachWingChi.png|25px]][[File:AttachBubbleChi.png|25px]] |
||
+ | |style="padding:5px; border: 1px solid #EA4AF2; background-color: #1E1E1E"|Blue 15 Coins are single large coins that are worth 15 coins when collected. They are twice as big as regular coins and can be littered in a level- up to ten per sub area- to incentivize riskier challenges. This blue version only can be seen when a P-Switch is active. |
||
+ | |- |
||
+ | |style="padding:5px; border: 1px solid #EA4AF2; background-color: #1E1E1E"|[[File:30CoinBlueSMB.png|70px]] |
||
+ | |style="padding:5px; border: 1px solid #EA4AF2; background-color: #1E1E1E"| '''Blue 30 Coin'''<br />[[File:AttachParachuteChi.png|25px]][[File:AttachWingChi.png|25px]][[File:AttachBubbleChi.png|25px]] |
||
+ | |style="padding:5px; border: 1px solid #EA4AF2; background-color: #1E1E1E"|Blue 30 Coins are single large coins that are worth 30 coins when collected. They are twice as big as regular coins and can be littered in a level- up to ten per sub area- to incentivize riskier challenges. This blue version only can be seen when a P-Switch is active. |
||
+ | |- |
||
+ | |style="padding:5px; border: 1px solid #EA4AF2; background-color: #1E1E1E"|[[File:50CoinBlueSMB.png|70px]] |
||
+ | |style="padding:5px; border: 1px solid #EA4AF2; background-color: #1E1E1E"| '''Blue 50 Coin'''<br />[[File:AttachParachuteChi.png|25px]][[File:AttachWingChi.png|25px]][[File:AttachBubbleChi.png|25px]] |
||
+ | |style="padding:5px; border: 1px solid #EA4AF2; background-color: #1E1E1E"|Blue 50 Coins are single large coins that are worth 50 coins when collected. They are twice as big as regular coins and can be littered in a level- up to ten per sub area- to incentivize riskier challenges. This blue version only can be seen when a P-Switch is active. |
||
+ | |- |
||
+ | |style="padding:5px; border: 1px solid #EA4AF2; background-color: #1E1E1E"|[[File:69CoinBlueSMB.png|70px]] |
||
+ | |style="padding:5px; border: 1px solid #EA4AF2; background-color: #1E1E1E"| '''Blue 69 Coin'''<br />[[File:AttachParachuteChi.png|25px]][[File:AttachWingChi.png|25px]][[File:AttachBubbleChi.png|25px]] |
||
+ | |style="padding:5px; border: 1px solid #EA4AF2; background-color: #1E1E1E"|Blue 69 Coins are single large coins that are worth 69 coins when collected. They are twice as big as regular coins and can be littered in a level- up to ten per sub area- to incentivize riskier challenges. This blue version only can be seen when a P-Switch is active. |
||
+ | |- |
||
+ | |style="padding:5px; border: 1px solid #EA4AF2; background-color: #1E1E1E"|[[File:80CoinBlueSMB.png|70px]] |
||
+ | |style="padding:5px; border: 1px solid #EA4AF2; background-color: #1E1E1E"| '''Blue 80 Coin'''<br />[[File:AttachParachuteChi.png|25px]][[File:AttachWingChi.png|25px]][[File:AttachBubbleChi.png|25px]] |
||
+ | |style="padding:5px; border: 1px solid #EA4AF2; background-color: #1E1E1E"|Blue 80 Coins are single large coins that are worth 80 coins when collected. They are twice as big as regular coins and can be littered in a level- up to ten per sub area- to incentivize riskier challenges. This blue version only can be seen when a P-Switch is active. |
||
+ | |- |
||
+ | |style="padding:5px; border: 1px solid #EA4AF2; background-color: #1E1E1E"|[[File:RedCoinSMB.png|70px]] |
||
+ | |style="padding:5px; border: 1px solid #EA4AF2; background-color: #1E1E1E"| '''Red Coin'''<br />[[File:AttachParachuteChi.png|25px]][[File:AttachWingChi.png|25px]][[File:AttachBubbleChi.png|25px]] |
||
+ | |style="padding:5px; border: 1px solid #EA4AF2; background-color: #1E1E1E"|Red Coins are special coins that you are limited up to 8 for each sub-area. When all red coins in an area are collected, you gain a 1-Up. You can also tie them to the level condition or to a trigger. |
||
+ | |- |
||
+ | |style="padding:5px; border: 1px solid #EA4AF2; background-color: #1E1E1E"|[[File:SplitCoinSMB.png|70px]] |
||
+ | |style="padding:5px; border: 1px solid #EA4AF2; background-color: #1E1E1E"| '''Split Coin'''<br />[[File:AttachParachuteChi.png|25px]][[File:AttachWingChi.png|25px]][[File:AttachBubbleChi.png|25px]] |
||
+ | |style="padding:5px; border: 1px solid #EA4AF2; background-color: #1E1E1E"|Split Coins are special coins that function as both blue coins and red coins. They only appear when a P-Switch is activated and only 8 can be used in a sub-area. When all are collected, you gain a 1-Up. |
||
+ | |- |
||
+ | |style="padding:5px; border: 1px solid #EA4AF2; background-color: #1E1E1E"|[[File:JadeCoinSMB.png|70px]] |
||
+ | |style="padding:5px; border: 1px solid #EA4AF2; background-color: #1E1E1E"| '''Jade Coin'''<br />[[File:AttachParachuteChi.png|25px]][[File:AttachWingChi.png|25px]][[File:AttachBubbleChi.png|25px]] |
||
+ | |style="padding:5px; border: 1px solid #EA4AF2; background-color: #1E1E1E"|Jade Coins are collectible items that are worth 50 coins and give you a 1-UP. They can randomly replace existing coins so long as the level condition has nothing to do with coins. They have a 1/8888 chance of appearing. |
||
+ | |- |
||
+ | |style="padding:5px; border: 1px solid #EA4AF2; background-color: #1E1E1E"|[[File:TricoinSMB.png|70px]] |
||
+ | |style="padding:5px; border: 1px solid #EA4AF2; background-color: #1E1E1E"| '''Tricoin'''<br />[[File:AttachParachuteChi.png|25px]][[File:AttachWingChi.png|25px]][[File:AttachBubbleChi.png|25px]] |
||
+ | |style="padding:5px; border: 1px solid #EA4AF2; background-color: #1E1E1E"|Tricoins are negative coins that take from your total coin count when you play levels other people created, each Tricoin being the inverse of a Coin in value. They turn into Enemy Blocks when a P-Switch is activated. |
||
+ | |- |
||
+ | |style="padding:5px; border: 1px solid #EA4AF2; background-color: #1E1E1E"|[[File:BubbleCoinSMB.png|70px]] |
||
+ | |style="padding:5px; border: 1px solid #EA4AF2; background-color: #1E1E1E"| '''Bubble Coin'''<br />[[File:AttachParachuteChi.png|25px]][[File:AttachWingChi.png|25px]][[File:AttachBubbleChi.png|25px]] |
||
+ | |style="padding:5px; border: 1px solid #EA4AF2; background-color: #1E1E1E"|Bubble Coins are ''really'' weird coins. You can attach an enemy or item inside of a bubble coin and it will carry the effect of that enemy or item when collected. It has the value of a single coin on it's own. It also acts like a bubble and will pop and be rendered uncollectable when it hits the ground. |
||
|- |
|- |
||
|style="padding:5px; border: 1px solid #EA4AF2; background-color: #1E1E1E"|[[File:PinkCoinSMB.png|70px]] |
|style="padding:5px; border: 1px solid #EA4AF2; background-color: #1E1E1E"|[[File:PinkCoinSMB.png|70px]] |
||
− | |style="padding:5px; border: 1px solid #EA4AF2; background-color: #1E1E1E"| '''Pink Coin'''<br />[[File:AttachParachuteChi.png|25px]][[File:AttachWingChi.png|25px]][[File:AttachBubbleChi.png|25px]] |
+ | |style="padding:5px; border: 1px solid #EA4AF2; background-color: #1E1E1E"| '''Pink Key Coin'''<br />[[File:AttachParachuteChi.png|25px]][[File:AttachWingChi.png|25px]][[File:AttachBubbleChi.png|25px]] |
− | |style="padding:5px; border: 1px solid #EA4AF2; background-color: #1E1E1E"|Pink Coins are special coins that have their own counter that appears when they are placed. Up to 10 can be placed in a single subarea. If all Pink Coins in the area are collected, a pink key appears and floats around Mario, which can be used to open doors. |
+ | |style="padding:5px; border: 1px solid #EA4AF2; background-color: #1E1E1E"|Pink Key Coins are special coins that have their own counter that appears when they are placed. Up to 10 can be placed in a single subarea. If all Pink Key Coins in the area are collected, a pink key appears and floats around Mario, which can be used to open doors. |
|- |
|- |
||
|style="padding:5px; border: 1px solid #EA4AF2; background-color: #1E1E1E"|[[File:GreenCoinSMB.png|70px]] |
|style="padding:5px; border: 1px solid #EA4AF2; background-color: #1E1E1E"|[[File:GreenCoinSMB.png|70px]] |
||
− | |style="padding:5px; border: 1px solid #EA4AF2; background-color: #1E1E1E"| '''Green Coin'''<br />[[File:AttachParachuteChi.png|25px]][[File:AttachWingChi.png|25px]][[File:AttachBubbleChi.png|25px]] |
+ | |style="padding:5px; border: 1px solid #EA4AF2; background-color: #1E1E1E"| '''Green Key Coin'''<br />[[File:AttachParachuteChi.png|25px]][[File:AttachWingChi.png|25px]][[File:AttachBubbleChi.png|25px]] |
− | |style="padding:5px; border: 1px solid #EA4AF2; background-color: #1E1E1E"|Green Coins are special coins that have their own counter that appears when they are placed. Up to 10 can be placed throughout the whole level. If all |
+ | |style="padding:5px; border: 1px solid #EA4AF2; background-color: #1E1E1E"|Green Key Coins are special coins that have their own counter that appears when they are placed. Up to 10 can be placed throughout the whole level. If all Green Key Coins in the area are collected, a green key appears and floats around Mario, which can be used to open Hidden Exits exclusively. |
|- |
|- |
||
|style="padding:5px; border: 1px solid #EA4AF2; background-color: #1E1E1E"|[[File:BlueCoinSMB.png|70px]] |
|style="padding:5px; border: 1px solid #EA4AF2; background-color: #1E1E1E"|[[File:BlueCoinSMB.png|70px]] |
||
− | |style="padding:5px; border: 1px solid #EA4AF2; background-color: #1E1E1E"| '''Blue Coin'''<br />[[File:AttachParachuteChi.png|25px]][[File:AttachWingChi.png|25px]][[File:AttachBubbleChi.png|25px]] |
+ | |style="padding:5px; border: 1px solid #EA4AF2; background-color: #1E1E1E"| '''Blue Trigger Coin'''<br />[[File:AttachParachuteChi.png|25px]][[File:AttachWingChi.png|25px]][[File:AttachBubbleChi.png|25px]] |
− | |style="padding:5px; border: 1px solid #EA4AF2; background-color: #1E1E1E"|By attaching Condition Triggers to Pink/Green Coins, you can create Blue Coins. Up to 10 can be place in a level and all follow the the exact same Condition. By collecting these, you can fulfill the requirement for the Condition and activate the effect it's supposed to create. There is no key tied to these coins. |
+ | |style="padding:5px; border: 1px solid #EA4AF2; background-color: #1E1E1E"|By attaching Condition Triggers to Pink/Green Coins, you can create Blue Trigger Coins. Up to 10 can be place in a level and all follow the the exact same Condition. By collecting these, you can fulfill the requirement for the Condition and activate the effect it's supposed to create. There is no key tied to these coins. |
|- |
|- |
||
|colspan=3|'''Life Items''' |
|colspan=3|'''Life Items''' |
||
Line 716: | Line 804: | ||
|style="padding:5px; border: 1px solid #EA4AF2; background-color: #1E1E1E"|[[File:CaptainSyrupMushroomSMB.png|70px]] |
|style="padding:5px; border: 1px solid #EA4AF2; background-color: #1E1E1E"|[[File:CaptainSyrupMushroomSMB.png|70px]] |
||
|style="padding:5px; border: 1px solid #EA4AF2; background-color: #1E1E1E"| '''Captain Syrup Mushroom'''<br />[[File:AttachParachuteChi.png|25px]][[File:AttachWingChi.png|25px]][[File:AttachBubbleChi.png|25px]] |
|style="padding:5px; border: 1px solid #EA4AF2; background-color: #1E1E1E"| '''Captain Syrup Mushroom'''<br />[[File:AttachParachuteChi.png|25px]][[File:AttachWingChi.png|25px]][[File:AttachBubbleChi.png|25px]] |
||
− | |style="padding:5px; border: 1px solid #EA4AF2; background-color: #1E1E1E"|A power-up that gives players the moveset of Captain Syrup and a purple aura. Won't appear if Captain's Syrup moveset is already being used. The Captain Syrup moveset gives the player the ability to plant bombs, perform a shoulder dash, and take power-ups to convert them into coins. |
+ | |style="padding:5px; border: 1px solid #EA4AF2; background-color: #1E1E1E"|A power-up that gives players the moveset of Captain Syrup and a purple aura. Won't appear if Captain's Syrup moveset is already being used. The Captain Syrup moveset gives the player the ability to plant bombs, perform a shoulder dash, and take power-ups to convert them into coins. |
|- |
|- |
||
|style="padding:5px; border: 1px solid #EA4AF2; background-color: #1E1E1E"|[[File:DonkeyKongMushroom.png|70px]] |
|style="padding:5px; border: 1px solid #EA4AF2; background-color: #1E1E1E"|[[File:DonkeyKongMushroom.png|70px]] |
||
Line 736: | Line 824: | ||
|style="padding:5px; border: 1px solid #EA4AF2; background-color: #1E1E1E"|[[File:ROBMushroomSMB.png|70px]] |
|style="padding:5px; border: 1px solid #EA4AF2; background-color: #1E1E1E"|[[File:ROBMushroomSMB.png|70px]] |
||
|style="padding:5px; border: 1px solid #EA4AF2; background-color: #1E1E1E"| '''R.O.B. Mushroom'''<br />[[File:AttachParachuteChi.png|25px]][[File:AttachWingChi.png|25px]][[File:AttachBubbleChi.png|25px]] |
|style="padding:5px; border: 1px solid #EA4AF2; background-color: #1E1E1E"| '''R.O.B. Mushroom'''<br />[[File:AttachParachuteChi.png|25px]][[File:AttachWingChi.png|25px]][[File:AttachBubbleChi.png|25px]] |
||
− | |style="padding:5px; border: 1px solid #EA4AF2; background-color: #1E1E1E"|A power-up that gives players the moveset of R.O.B. and a beige aura. Won't appear if R.O.B.'s moveset is already being used. The R.O.B. moveset gives the player the ability to perform three additional rocket jumps and to fire spinning gyros. The player has reduced movement speed. |
+ | |style="padding:5px; border: 1px solid #EA4AF2; background-color: #1E1E1E"|A power-up that gives players the moveset of R.O.B. and a beige aura. Won't appear if R.O.B.'s moveset is already being used. The R.O.B. moveset gives the player the ability to perform three additional rocket jumps and to fire spinning gyros. The player has reduced movement speed. |
|- |
|- |
||
|style="padding:5px; border: 1px solid #EA4AF2; background-color: #1E1E1E"|[[File:IkeMushroomSMB.png|70px]] |
|style="padding:5px; border: 1px solid #EA4AF2; background-color: #1E1E1E"|[[File:IkeMushroomSMB.png|70px]] |
||
|style="padding:5px; border: 1px solid #EA4AF2; background-color: #1E1E1E"| '''Ike Mushroom'''<br />[[File:AttachParachuteChi.png|25px]][[File:AttachWingChi.png|25px]][[File:AttachBubbleChi.png|25px]] |
|style="padding:5px; border: 1px solid #EA4AF2; background-color: #1E1E1E"| '''Ike Mushroom'''<br />[[File:AttachParachuteChi.png|25px]][[File:AttachWingChi.png|25px]][[File:AttachBubbleChi.png|25px]] |
||
− | |style="padding:5px; border: 1px solid #EA4AF2; background-color: #1E1E1E"|A power-up that gives players the moveset of Ike and a blue aura. Won't appear if Ike's moveset is already being used. The Ike moveset gives the player the ability to perform a sword thrust, doing a charged dash with Ragnell that leaves behind a fire trail, and a second jump that has you rise into the air before doing a drop slash with the blade. The player has reduced movement speed. |
+ | |style="padding:5px; border: 1px solid #EA4AF2; background-color: #1E1E1E"|A power-up that gives players the moveset of Ike and a blue aura. Won't appear if Ike's moveset is already being used. The Ike moveset gives the player the ability to perform a sword thrust, doing a charged dash with Ragnell that leaves behind a fire trail, and a second jump that has you rise into the air before doing a drop slash with the blade. The player has reduced movement speed. |
|- |
|- |
||
|style="padding:5px; border: 1px solid #EA4AF2; background-color: #1E1E1E"|[[File:ShulkMushroomSMB.png|70px]] |
|style="padding:5px; border: 1px solid #EA4AF2; background-color: #1E1E1E"|[[File:ShulkMushroomSMB.png|70px]] |
||
Line 902: | Line 990: | ||
===Enemies=== |
===Enemies=== |
||
+ | |||
{| align=center class=sortable cellspacing="1" cellpadding="1" border="1" style="text-align: center; width: 100%; margin: 2 auto; border-collapse: collapse; background-color: black; color: white;" |
{| align=center class=sortable cellspacing="1" cellpadding="1" border="1" style="text-align: center; width: 100%; margin: 2 auto; border-collapse: collapse; background-color: black; color: white;" |
||
|colspan=3|'''Standard Enemies''' |
|colspan=3|'''Standard Enemies''' |
||
|- |
|- |
||
− | |style="padding:5px; border: 1px solid #6CFF18; background-color: #424242" width=10%|[[File:GoombaSMB.png|70px]] |
+ | |style="padding:5px; border: 1px solid #6CFF18; background-color: #424242" width=10% rowspan=2|[[File:GoombaSMB.png|70px]] |
− | |style="padding:5px; border: 1px solid #6CFF18; background-color: #1E1E1E" width=20%| '''Goomba'''<br />[[File:AttachMushroomChi.png|25px]][[File:AttachBuzzyChi.png|25px]][[File:AttachSpinyChi.png|25px]]<br />[[File:AttachParachuteChi.png|25px]][[File:AttachWingChi.png|25px]][[File:AttachBubbleChi.png|25px]]<br />[[File:AttachShoe.png|25px]][[File:AttachStiletto.png|25px]][[File:AttachBoshi.png|25px]] |
+ | |style="padding:5px; border: 1px solid #6CFF18; background-color: #1E1E1E" width=20% rowspan=2| '''Goomba'''<br />[[File:AttachMushroomChi.png|25px]][[File:AttachBuzzyChi.png|25px]][[File:AttachSpinyChi.png|25px]]<br />[[File:AttachParachuteChi.png|25px]][[File:AttachWingChi.png|25px]][[File:AttachBubbleChi.png|25px]]<br />[[File:AttachShoe.png|25px]][[File:AttachStiletto.png|25px]][[File:AttachBoshi.png|25px]] |
− | |style="padding:5px; border: 1px solid #6CFF18; background-color: #1E1E1E" width=70%|Goombas walk along the ground and can be defeated by stomping on them or through most means of getting rid of an enemy. |
+ | |style="padding:5px; border: 1px solid #6CFF18; background-color: #1E1E1E" width=70%|Goombas walk along the ground and can be defeated by stomping on them or through most means of getting rid of an enemy. A special variant of Goombas can show up if you put a Mushroom or 1-Up inside of a Reverse Question Block, taking on the coloration of those Mushrooms. |
+ | |- |
||
+ | |[[File:GoombaSMB_Fake.png|50px]][[File:GoombaSMB_Fake2.png|50px]] |
||
|- |
|- |
||
|style="padding:5px; border: 1px solid #6CFF18; background-color: #424242" width=10%|[[File:GaloombaSMW_Chi.png|70px]] |
|style="padding:5px; border: 1px solid #6CFF18; background-color: #424242" width=10%|[[File:GaloombaSMW_Chi.png|70px]] |
||
Line 1,065: | Line 1,156: | ||
|- |
|- |
||
|[[File:FirePiranhaPlantSMB2.png|50px]] |
|[[File:FirePiranhaPlantSMB2.png|50px]] |
||
+ | |- |
||
+ | |style="padding:5px; border: 1px solid #6CFF18; background-color: #424242" width=10% rowspan=2|[[File:PanserSMB.png|70px]] |
||
+ | |style="padding:5px; border: 1px solid #6CFF18; background-color: #1E1E1E" width=20% rowspan=2| '''Panser'''<br />[[File:AttachMushroomChi.png|25px]]<br />[[File:AttachParachuteChi.png|25px]][[File:AttachWingChi.png|25px]][[File:AttachBubbleChi.png|25px]]<br />[[File:AttachShoe.png|25px]][[File:AttachStiletto.png|25px]][[File:AttachBoshi.png|25px]] |
||
+ | |style="padding:5px; border: 1px solid #6CFF18; background-color: #1E1E1E" width=70%|Pansers are plant creatures that fire fireballs up into the air, slightly angled towards the player to hit them as the fireballs fall. A special kind of Panser also appears when you put a Fire Flower in a Reverse Question Block. |
||
+ | |- |
||
+ | |[[File:PanserSMB_Fake.png|50px]] |
||
+ | |- |
||
+ | |style="padding:5px; border: 1px solid #6CFF18; background-color: #424242" width=10%|[[File:PanserSMB_Ice.png|70px]] |
||
+ | |style="padding:5px; border: 1px solid #6CFF18; background-color: #1E1E1E" width=20%| '''Ice Panser'''<br />[[File:AttachMushroomChi.png|25px]]<br />[[File:AttachParachuteChi.png|25px]][[File:AttachWingChi.png|25px]][[File:AttachBubbleChi.png|25px]]<br />[[File:AttachShoe.png|25px]][[File:AttachStiletto.png|25px]][[File:AttachBoshi.png|25px]] |
||
+ | |style="padding:5px; border: 1px solid #6CFF18; background-color: #1E1E1E" width=70%|Ice Pansers are plant creatures that fire iceballs up into the air, slightly angled towards the player to hit them as the iceballs fall. They can appear if you put a Ice Flower in a Reverse Question Block or give a regular Panser a Ice Flower. |
||
+ | |- |
||
+ | |style="padding:5px; border: 1px solid #6CFF18; background-color: #424242" width=10%|[[File:PanserSMB_Superball.png|70px]] |
||
+ | |style="padding:5px; border: 1px solid #6CFF18; background-color: #1E1E1E" width=20%| '''Superball Panser'''<br />[[File:AttachMushroomChi.png|25px]]<br />[[File:AttachParachuteChi.png|25px]][[File:AttachWingChi.png|25px]][[File:AttachBubbleChi.png|25px]]<br />[[File:AttachShoe.png|25px]][[File:AttachStiletto.png|25px]][[File:AttachBoshi.png|25px]] |
||
+ | |style="padding:5px; border: 1px solid #6CFF18; background-color: #1E1E1E" width=70%|Superball Pansers are plant creatures that fire superballs up into the air, slightly angled towards the player to hit them as the superballs fall. The superballs will ricochet off the ground like a regular superball. They can appear if you put a Superball Flower in a Reverse Question Block or give a regular Panser a Superball Flower. |
||
+ | |- |
||
+ | |style="padding:5px; border: 1px solid #6CFF18; background-color: #424242" width=10%|[[File:PanserSMB_Earth.png|70px]] |
||
+ | |style="padding:5px; border: 1px solid #6CFF18; background-color: #1E1E1E" width=20%| '''Earth Panser'''<br />[[File:AttachMushroomChi.png|25px]]<br />[[File:AttachParachuteChi.png|25px]][[File:AttachWingChi.png|25px]][[File:AttachBubbleChi.png|25px]]<br />[[File:AttachShoe.png|25px]][[File:AttachStiletto.png|25px]][[File:AttachBoshi.png|25px]] |
||
+ | |style="padding:5px; border: 1px solid #6CFF18; background-color: #1E1E1E" width=70%|Earth Pansers are plant creatures that fire dirt balls up into the air, slightly angled towards the player to hit them as the dirtballs fall- otherwise they turn into large rolling projectiles. They can appear if you put a Earth Flower in a Reverse Question Block or give a regular Panser a Earth Flower. |
||
+ | |- |
||
+ | |style="padding:5px; border: 1px solid #6CFF18; background-color: #424242" width=10%|[[File:PanserSMB_Thunder.png|70px]] |
||
+ | |style="padding:5px; border: 1px solid #6CFF18; background-color: #1E1E1E" width=20%| '''Thunder Panser'''<br />[[File:AttachMushroomChi.png|25px]]<br />[[File:AttachParachuteChi.png|25px]][[File:AttachWingChi.png|25px]][[File:AttachBubbleChi.png|25px]]<br />[[File:AttachShoe.png|25px]][[File:AttachStiletto.png|25px]][[File:AttachBoshi.png|25px]] |
||
+ | |style="padding:5px; border: 1px solid #6CFF18; background-color: #1E1E1E" width=70%|Thunder Pansers are plant creatures that fire thunderballs up into the air, slightly angled towards the player to hit them as the thunderballs fall, which disperse across the ground otherwise. They can appear if you put a Thunder Flower in a Reverse Question Block or give a regular Panser a Thunder Flower. |
||
+ | |- |
||
+ | |style="padding:5px; border: 1px solid #6CFF18; background-color: #424242" width=10%|[[File:PanserSMB_Crimson.png|70px]] |
||
+ | |style="padding:5px; border: 1px solid #6CFF18; background-color: #1E1E1E" width=20%| '''Crimson Panser'''<br />[[File:AttachMushroomChi.png|25px]]<br />[[File:AttachParachuteChi.png|25px]][[File:AttachWingChi.png|25px]][[File:AttachBubbleChi.png|25px]]<br />[[File:AttachShoe.png|25px]][[File:AttachStiletto.png|25px]][[File:AttachBoshi.png|25px]] |
||
+ | |style="padding:5px; border: 1px solid #6CFF18; background-color: #1E1E1E" width=70%|Crimson Pansers are plant creatures that fire crimson vines up into the air, slightly angled towards the player to hit them as the crimson vines fall. The crimson vines can be used as ropes if they hit the ceiling or turn into sloped, spike surfaces that stick around for a short time. They can appear if you put a Crimson Flower in a Reverse Question Block or give a regular Panser a Crimson Flower. |
||
|- |
|- |
||
|style="padding:5px; border: 1px solid #6CFF18; background-color: #424242" width=10%|[[File:ThwompSMB.png|70px]] |
|style="padding:5px; border: 1px solid #6CFF18; background-color: #424242" width=10%|[[File:ThwompSMB.png|70px]] |
||
Line 1,184: | Line 1,301: | ||
|style="padding:5px; border: 1px solid #6CFF18; background-color: #424242" width=10%|[[File:CrimsonChompSMB3.png|70px]] |
|style="padding:5px; border: 1px solid #6CFF18; background-color: #424242" width=10%|[[File:CrimsonChompSMB3.png|70px]] |
||
|style="padding:5px; border: 1px solid #6CFF18; background-color: #1E1E1E" width=20%| '''Crimson Chomp'''<br />[[File:AttachMushroomChi.png|25px]]<br />[[File:AttachParachuteChi.png|25px]][[File:AttachWingChi.png|25px]]<br /> |
|style="padding:5px; border: 1px solid #6CFF18; background-color: #1E1E1E" width=20%| '''Crimson Chomp'''<br />[[File:AttachMushroomChi.png|25px]]<br />[[File:AttachParachuteChi.png|25px]][[File:AttachWingChi.png|25px]]<br /> |
||
− | |style="padding:5px; border: 1px solid #6CFF18; background-color: #1E1E1E" width=70%|Crimson Chomps follow Mario and fire vines at him, the amount they have in them shown by their trail. They explode shortly after running out of crimson vines. They can be defeated with stomps, fireballs, hammers, Starmen, and tail whips. To create a Crimson |
+ | |style="padding:5px; border: 1px solid #6CFF18; background-color: #1E1E1E" width=70%|Crimson Chomps follow Mario and fire vines at him, the amount they have in them shown by their trail. They explode shortly after running out of crimson vines. They can be defeated with stomps, fireballs, hammers, Starmen, and tail whips. To create a Crimson Chomp, give a Chain Chomp a Crimson Flower. |
|- |
|- |
||
|style="padding:5px; border: 1px solid #6CFF18; background-color: #424242" width=10%|[[File:DryBonesSMB.png|70px]] |
|style="padding:5px; border: 1px solid #6CFF18; background-color: #424242" width=10%|[[File:DryBonesSMB.png|70px]] |
||
Line 1,216: | Line 1,333: | ||
|style="padding:5px; border: 1px solid #6CFF18; background-color: #424242" width=10%|[[File:LatikuOutSMB.png|70px]] |
|style="padding:5px; border: 1px solid #6CFF18; background-color: #424242" width=10%|[[File:LatikuOutSMB.png|70px]] |
||
|style="padding:5px; border: 1px solid #6CFF18; background-color: #1E1E1E" width=20%| '''Cloudless Lakitu'''<br />[[File:AttachMushroomChi.png|25px]][[File:AttachBuzzyChi.png|25px]][[File:AttachSpinyChi.png|25px]]<br />[[File:AttachParachuteChi.png|25px]][[File:AttachWingChi.png|25px]][[File:AttachBubbleChi.png|25px]]<br />[[File:AttachShoe.png|25px]][[File:AttachStiletto.png|25px]][[File:AttachBoshi.png|25px]] |
|style="padding:5px; border: 1px solid #6CFF18; background-color: #1E1E1E" width=20%| '''Cloudless Lakitu'''<br />[[File:AttachMushroomChi.png|25px]][[File:AttachBuzzyChi.png|25px]][[File:AttachSpinyChi.png|25px]]<br />[[File:AttachParachuteChi.png|25px]][[File:AttachWingChi.png|25px]][[File:AttachBubbleChi.png|25px]]<br />[[File:AttachShoe.png|25px]][[File:AttachStiletto.png|25px]][[File:AttachBoshi.png|25px]] |
||
− | |style="padding:5px; border: 1px solid #6CFF18; background-color: #1E1E1E" width=70%|Shaking a Lakitu this time around will remove the cloud, giving you a Cloudless Lakitu that is bound by gravity. Cloudless Lakitus still throw Spiny pods or whatever the player assigns them, but they will jump in the air while doing so. They also will hijack nearby vehicles from other enemies such as Boshis, Shoes, and Stilettos. |
+ | |style="padding:5px; border: 1px solid #6CFF18; background-color: #1E1E1E" width=70%|Shaking a Lakitu this time around will remove the cloud, giving you a Cloudless Lakitu that is bound by gravity. Cloudless Lakitus still throw Spiny pods or whatever the player assigns them, but they will jump in the air while doing so. They also will hijack nearby vehicles from other enemies such as Boshis, Shoes, and Stilettos. |
|- |
|- |
||
|style="padding:5px; border: 1px solid #6CFF18; background-color: #424242" width=10%|[[File:FuzzySMB.png|70px]] |
|style="padding:5px; border: 1px solid #6CFF18; background-color: #424242" width=10%|[[File:FuzzySMB.png|70px]] |
||
Line 1,263: | Line 1,380: | ||
|- |
|- |
||
|style="padding:5px; border: 1px solid #6CFF18; background-color: #424242" width=10%|[[File:LavaBubbleSMB.png|70px]] |
|style="padding:5px; border: 1px solid #6CFF18; background-color: #424242" width=10%|[[File:LavaBubbleSMB.png|70px]] |
||
− | |style="padding:5px; border: 1px solid #6CFF18; background-color: #1E1E1E" width=20%| '''Lava Bubble'''<br />[[File:AttachMushroomChi.png|25px]]<br>[[File:AttachParachuteChi.png|25px]][[File:AttachWingChi.png|25px]][[File:AttachBubbleChi.png|25px]]<br />[[File:AttachShoe.png|25px]][[File:AttachStiletto.png|25px]][[File:AttachBoshi.png|25px]] |
+ | |style="padding:5px; border: 1px solid #6CFF18; background-color: #1E1E1E" width=20%| '''Lava Bubble'''<br />[[File:AttachMushroomChi.png|25px]]<br />[[File:AttachParachuteChi.png|25px]][[File:AttachWingChi.png|25px]][[File:AttachBubbleChi.png|25px]]<br />[[File:AttachShoe.png|25px]][[File:AttachStiletto.png|25px]][[File:AttachBoshi.png|25px]] |
|style="padding:5px; border: 1px solid #6CFF18; background-color: #1E1E1E" width=70%|Lava Bubbles pop in and out of lava at periodic times, although they will stay at the surface of the lava if Mario is wearing a Goomba Mask. If they land in water, they turn into a ground block on impact. |
|style="padding:5px; border: 1px solid #6CFF18; background-color: #1E1E1E" width=70%|Lava Bubbles pop in and out of lava at periodic times, although they will stay at the surface of the lava if Mario is wearing a Goomba Mask. If they land in water, they turn into a ground block on impact. |
||
|- |
|- |
||
|style="padding:5px; border: 1px solid #6CFF18; background-color: #424242" width=10%|[[File:WaterBubbleSMB.png|70px]] |
|style="padding:5px; border: 1px solid #6CFF18; background-color: #424242" width=10%|[[File:WaterBubbleSMB.png|70px]] |
||
− | |style="padding:5px; border: 1px solid #6CFF18; background-color: #1E1E1E" width=20%| '''Water Bubble'''<br />[[File:AttachMushroomChi.png|25px]]<br>[[File:AttachParachuteChi.png|25px]][[File:AttachWingChi.png|25px]][[File:AttachBubbleChi.png|25px]]<br />[[File:AttachShoe.png|25px]][[File:AttachStiletto.png|25px]][[File:AttachBoshi.png|25px]] |
+ | |style="padding:5px; border: 1px solid #6CFF18; background-color: #1E1E1E" width=20%| '''Water Bubble'''<br />[[File:AttachMushroomChi.png|25px]]<br />[[File:AttachParachuteChi.png|25px]][[File:AttachWingChi.png|25px]][[File:AttachBubbleChi.png|25px]]<br />[[File:AttachShoe.png|25px]][[File:AttachStiletto.png|25px]][[File:AttachBoshi.png|25px]] |
|style="padding:5px; border: 1px solid #6CFF18; background-color: #1E1E1E" width=70%|Water Bubbles pop in and out of water at periodic times, although they will stay at the surface of the water if Mario is wearing a Goomba Mask. If they land in lava, they turn into a ground block on impact. |
|style="padding:5px; border: 1px solid #6CFF18; background-color: #1E1E1E" width=70%|Water Bubbles pop in and out of water at periodic times, although they will stay at the surface of the water if Mario is wearing a Goomba Mask. If they land in lava, they turn into a ground block on impact. |
||
|- |
|- |
||
|style="padding:5px; border: 1px solid #6CFF18; background-color: #424242" width=10% rowspan=2|[[File:PoisonBubbleSMB.png|70px]] |
|style="padding:5px; border: 1px solid #6CFF18; background-color: #424242" width=10% rowspan=2|[[File:PoisonBubbleSMB.png|70px]] |
||
− | |style="padding:5px; border: 1px solid #6CFF18; background-color: #1E1E1E" width=20% rowspan=2| '''Poison Bubble'''<br />[[File:AttachMushroomChi.png|25px]]<br>[[File:AttachParachuteChi.png|25px]][[File:AttachWingChi.png|25px]][[File:AttachBubbleChi.png|25px]]<br />[[File:AttachShoe.png|25px]][[File:AttachStiletto.png|25px]][[File:AttachBoshi.png|25px]] |
+ | |style="padding:5px; border: 1px solid #6CFF18; background-color: #1E1E1E" width=20% rowspan=2| '''Poison Bubble'''<br />[[File:AttachMushroomChi.png|25px]]<br />[[File:AttachParachuteChi.png|25px]][[File:AttachWingChi.png|25px]][[File:AttachBubbleChi.png|25px]]<br />[[File:AttachShoe.png|25px]][[File:AttachStiletto.png|25px]][[File:AttachBoshi.png|25px]] |
− | |style="padding:5px; border: 1px solid #6CFF18; background-color: #1E1E1E" width=70%|Poison Bubbles pop in and out of poison water at periodic times, although they will stay at the surface of the poison water if Mario is wearing a Goomba Mask. When they land in lava, they transform into a spike block and if they land in water it briefly turns the water poisonous for 10 seconds. |
+ | |style="padding:5px; border: 1px solid #6CFF18; background-color: #1E1E1E" width=70%|Poison Bubbles pop in and out of poison water at periodic times, although they will stay at the surface of the poison water if Mario is wearing a Goomba Mask. When they land in lava, they transform into a spike block and if they land in water it briefly turns the water poisonous for 10 seconds. |
|- |
|- |
||
|[[File:PoisonBubble2SMB.png|50px]] |
|[[File:PoisonBubble2SMB.png|50px]] |
||
|- |
|- |
||
|style="padding:5px; border: 1px solid #6CFF18; background-color: #424242" width=10%|[[File:WigglerSMB.png|70px]] |
|style="padding:5px; border: 1px solid #6CFF18; background-color: #424242" width=10%|[[File:WigglerSMB.png|70px]] |
||
− | |style="padding:5px; border: 1px solid #6CFF18; background-color: #1E1E1E" width=20%| '''Wiggler'''<br />[[File:AttachMushroomChi.png|25px]][[File:AttachBuzzyChi.png|25px]][[File:AttachSpinyChi.png|25px]]<br>[[File:AttachParachuteChi.png|25px]][[File:AttachWingChi.png|25px]][[File:AttachBubbleChi.png|25px]]<br /> |
+ | |style="padding:5px; border: 1px solid #6CFF18; background-color: #1E1E1E" width=20%| '''Wiggler'''<br />[[File:AttachMushroomChi.png|25px]][[File:AttachBuzzyChi.png|25px]][[File:AttachSpinyChi.png|25px]]<br />[[File:AttachParachuteChi.png|25px]][[File:AttachWingChi.png|25px]][[File:AttachBubbleChi.png|25px]]<br /> |
|style="padding:5px; border: 1px solid #6CFF18; background-color: #1E1E1E" width=70%|Wigglers walk back and forth without actively attacking players, but become angry when stomped on. In this game, you can extend how many segments a Wiggler has, able to put up to 10 segments. Additionally, each segment can have either a Buzzy Beetle or Spiny Shell. |
|style="padding:5px; border: 1px solid #6CFF18; background-color: #1E1E1E" width=70%|Wigglers walk back and forth without actively attacking players, but become angry when stomped on. In this game, you can extend how many segments a Wiggler has, able to put up to 10 segments. Additionally, each segment can have either a Buzzy Beetle or Spiny Shell. |
||
|- |
|- |
||
|style="padding:5px; border: 1px solid #6CFF18; background-color: #424242" width=10%|[[File:WigglerAngrySMB.png|70px]] |
|style="padding:5px; border: 1px solid #6CFF18; background-color: #424242" width=10%|[[File:WigglerAngrySMB.png|70px]] |
||
− | |style="padding:5px; border: 1px solid #6CFF18; background-color: #1E1E1E" width=20%| '''Angry Wiggler'''<br />[[File:AttachMushroomChi.png|25px]][[File:AttachBuzzyChi.png|25px]][[File:AttachSpinyChi.png|25px]]<br>[[File:AttachParachuteChi.png|25px]][[File:AttachWingChi.png|25px]][[File:AttachBubbleChi.png|25px]]<br /> |
+ | |style="padding:5px; border: 1px solid #6CFF18; background-color: #1E1E1E" width=20%| '''Angry Wiggler'''<br />[[File:AttachMushroomChi.png|25px]][[File:AttachBuzzyChi.png|25px]][[File:AttachSpinyChi.png|25px]]<br />[[File:AttachParachuteChi.png|25px]][[File:AttachWingChi.png|25px]][[File:AttachBubbleChi.png|25px]]<br /> |
|style="padding:5px; border: 1px solid #6CFF18; background-color: #1E1E1E" width=70%|An alternate form of the Wiggler. While angry, Wigglers move faster and chase after players. Like the Wiggler, you can extend how many segments a Angry Wiggler has, able to put up to 10 segments. Additionally, each segment can have either a Buzzy Beetle or Spiny Shell. |
|style="padding:5px; border: 1px solid #6CFF18; background-color: #1E1E1E" width=70%|An alternate form of the Wiggler. While angry, Wigglers move faster and chase after players. Like the Wiggler, you can extend how many segments a Angry Wiggler has, able to put up to 10 segments. Additionally, each segment can have either a Buzzy Beetle or Spiny Shell. |
||
|- |
|- |
||
|style="padding:5px; border: 1px solid #6CFF18; background-color: #424242" width=10%|[[File:WigglerCherrySMB.png|70px]] |
|style="padding:5px; border: 1px solid #6CFF18; background-color: #424242" width=10%|[[File:WigglerCherrySMB.png|70px]] |
||
− | |style="padding:5px; border: 1px solid #6CFF18; background-color: #1E1E1E" width=20%| '''Cherry Wiggler'''<br />[[File:AttachMushroomChi.png|25px]][[File:AttachBuzzyChi.png|25px]][[File:AttachSpinyChi.png|25px]]<br>[[File:AttachParachuteChi.png|25px]][[File:AttachWingChi.png|25px]][[File:AttachBubbleChi.png|25px]]<br /> |
+ | |style="padding:5px; border: 1px solid #6CFF18; background-color: #1E1E1E" width=20%| '''Cherry Wiggler'''<br />[[File:AttachMushroomChi.png|25px]][[File:AttachBuzzyChi.png|25px]][[File:AttachSpinyChi.png|25px]]<br />[[File:AttachParachuteChi.png|25px]][[File:AttachWingChi.png|25px]][[File:AttachBubbleChi.png|25px]]<br /> |
|style="padding:5px; border: 1px solid #6CFF18; background-color: #1E1E1E" width=70%|Cherry Wigglers run back and forth without actively attacking players, but become angry when stomped on three times. In general, they can be seen as a faster, but more forgiving Wiggler. They are created when you apply any flower except for the Crimson Flower to the Wiggler. In this game, you can extend how many segments a Wiggler has, able to put up to 10 segments. Additionally, each segment can have either a Buzzy Beetle or Spiny Shell. |
|style="padding:5px; border: 1px solid #6CFF18; background-color: #1E1E1E" width=70%|Cherry Wigglers run back and forth without actively attacking players, but become angry when stomped on three times. In general, they can be seen as a faster, but more forgiving Wiggler. They are created when you apply any flower except for the Crimson Flower to the Wiggler. In this game, you can extend how many segments a Wiggler has, able to put up to 10 segments. Additionally, each segment can have either a Buzzy Beetle or Spiny Shell. |
||
|- |
|- |
||
|style="padding:5px; border: 1px solid #6CFF18; background-color: #424242" width=10%|[[File:WigglerCrimsonSMB.png|70px]] |
|style="padding:5px; border: 1px solid #6CFF18; background-color: #424242" width=10%|[[File:WigglerCrimsonSMB.png|70px]] |
||
− | |style="padding:5px; border: 1px solid #6CFF18; background-color: #1E1E1E" width=20%| '''Crimson Wiggler'''<br />[[File:AttachMushroomChi.png|25px]][[File:AttachBuzzyChi.png|25px]][[File:AttachSpinyChi.png|25px]]<br>[[File:AttachParachuteChi.png|25px]][[File:AttachWingChi.png|25px]][[File:AttachBubbleChi.png|25px]]<br /> |
+ | |style="padding:5px; border: 1px solid #6CFF18; background-color: #1E1E1E" width=20%| '''Crimson Wiggler'''<br />[[File:AttachMushroomChi.png|25px]][[File:AttachBuzzyChi.png|25px]][[File:AttachSpinyChi.png|25px]]<br />[[File:AttachParachuteChi.png|25px]][[File:AttachWingChi.png|25px]][[File:AttachBubbleChi.png|25px]]<br /> |
|style="padding:5px; border: 1px solid #6CFF18; background-color: #1E1E1E" width=70%|Crimson Wigglers are Wigglers that can walk on walls and ceilings similar to a Spike Top. They lose this ability when stomped on or hit, turning into Angry Wigglers. They are created when you apply the Crimson Flower to the Wiggler. In this game, you can extend how many segments a Wiggler has, able to put up to 10 segments. Additionally, each segment can have either a Buzzy Beetle or Spiny Shell. |
|style="padding:5px; border: 1px solid #6CFF18; background-color: #1E1E1E" width=70%|Crimson Wigglers are Wigglers that can walk on walls and ceilings similar to a Spike Top. They lose this ability when stomped on or hit, turning into Angry Wigglers. They are created when you apply the Crimson Flower to the Wiggler. In this game, you can extend how many segments a Wiggler has, able to put up to 10 segments. Additionally, each segment can have either a Buzzy Beetle or Spiny Shell. |
||
|- |
|- |
||
Line 1,306: | Line 1,423: | ||
|style="padding:5px; border: 1px solid #6CFF18; background-color: #424242" width=10%|[[File:BlastaMechakoopaSMB.png|70px]] |
|style="padding:5px; border: 1px solid #6CFF18; background-color: #424242" width=10%|[[File:BlastaMechakoopaSMB.png|70px]] |
||
|style="padding:5px; border: 1px solid #6CFF18; background-color: #1E1E1E" width=20%| '''Blasta Mechakoopa'''<br />[[File:AttachMushroomChi.png|25px]][[File:AttachBuzzyChi.png|25px]][[File:AttachSpinyChi.png|25px]]<br />[[File:AttachParachuteChi.png|25px]][[File:AttachWingChi.png|25px]][[File:AttachBubbleChi.png|25px]]<br />[[File:AttachShoe.png|25px]][[File:AttachStiletto.png|25px]][[File:AttachBoshi.png|25px]] |
|style="padding:5px; border: 1px solid #6CFF18; background-color: #1E1E1E" width=20%| '''Blasta Mechakoopa'''<br />[[File:AttachMushroomChi.png|25px]][[File:AttachBuzzyChi.png|25px]][[File:AttachSpinyChi.png|25px]]<br />[[File:AttachParachuteChi.png|25px]][[File:AttachWingChi.png|25px]][[File:AttachBubbleChi.png|25px]]<br />[[File:AttachShoe.png|25px]][[File:AttachStiletto.png|25px]][[File:AttachBoshi.png|25px]] |
||
− | |style="padding:5px; border: 1px solid #6CFF18; background-color: #1E1E1E" width=70%|An alternate form of Mechakoopas. They are mindful of edges like red Koopa Troopas and fire out homing missiles similar to a Bulls Eye Bill Blaster. These missiles explode after a short period of time. |
+ | |style="padding:5px; border: 1px solid #6CFF18; background-color: #1E1E1E" width=70%|An alternate form of Mechakoopas. They are mindful of edges like red Koopa Troopas and fire out homing missiles similar to a Bulls Eye Bill Blaster. These missiles explode after a short period of time. |
|- |
|- |
||
|style="padding:5px; border: 1px solid #6CFF18; background-color: #424242" width=10%|[[File:ZappaMechakoopaSMB.png|70px]] |
|style="padding:5px; border: 1px solid #6CFF18; background-color: #424242" width=10%|[[File:ZappaMechakoopaSMB.png|70px]] |
||
Line 1,324: | Line 1,441: | ||
|style="padding:5px; border: 1px solid #6CFF18; background-color: #424242" width=10%|[[File:BowserSMBchi.png|70px]] |
|style="padding:5px; border: 1px solid #6CFF18; background-color: #424242" width=10%|[[File:BowserSMBchi.png|70px]] |
||
|style="padding:5px; border: 1px solid #6CFF18; background-color: #1E1E1E" width=20%| '''Bowser'''<br />[[File:AttachMushroomChi.png|25px]][[File:AttachBuzzyChi.png|25px]][[File:AttachSpinyChi.png|25px]]<br />[[File:AttachParachuteChi.png|25px]][[File:AttachWingChi.png|25px]][[File:AttachBubbleChi.png|25px]]<br />[[File:AttachShoe.png|25px]][[File:AttachStiletto.png|25px]][[File:AttachBoshi.png|25px]] |
|style="padding:5px; border: 1px solid #6CFF18; background-color: #1E1E1E" width=20%| '''Bowser'''<br />[[File:AttachMushroomChi.png|25px]][[File:AttachBuzzyChi.png|25px]][[File:AttachSpinyChi.png|25px]]<br />[[File:AttachParachuteChi.png|25px]][[File:AttachWingChi.png|25px]][[File:AttachBubbleChi.png|25px]]<br />[[File:AttachShoe.png|25px]][[File:AttachStiletto.png|25px]][[File:AttachBoshi.png|25px]] |
||
− | |style="padding:5px; border: 1px solid #6CFF18; background-color: #1E1E1E" width=70%|Bowser is a boss enemy that attacks with bursts of fire and occasionally jumps into the air. He also may fire a stream of hammers similar to Hammer Bros. The player can only place up to three Bowsers on a single course layer. Mario's goal is to typically somehow run past him to get to the end of the level. He also can be killed with 20 fireballs or can be tricked into jumping into a pit. He can also be instantly defeated with a Thwomp, POW Block, or ground pounded by a Goomba's Stiletto. |
+ | |style="padding:5px; border: 1px solid #6CFF18; background-color: #1E1E1E" width=70%|Bowser is a boss enemy that attacks with bursts of fire and occasionally jumps into the air. He also may fire a stream of hammers similar to Hammer Bros. The player can only place up to three Bowsers on a single course layer. Mario's goal is to typically somehow run past him to get to the end of the level. He also can be killed with 20 fireballs or can be tricked into jumping into a pit. He can also be instantly defeated with a Thwomp, POW Block, or ground pounded by a Goomba's Stiletto. |
|- |
|- |
||
|style="padding:5px; border: 1px solid #6CFF18; background-color: #424242" width=10%|[[File:BlossomBowserSMB.png|70px]] |
|style="padding:5px; border: 1px solid #6CFF18; background-color: #424242" width=10%|[[File:BlossomBowserSMB.png|70px]] |
||
Line 1,332: | Line 1,449: | ||
|style="padding:5px; border: 1px solid #6CFF18; background-color: #424242" width=10%|[[File:PrincessBowserSMB.png|70px]] |
|style="padding:5px; border: 1px solid #6CFF18; background-color: #424242" width=10%|[[File:PrincessBowserSMB.png|70px]] |
||
|style="padding:5px; border: 1px solid #6CFF18; background-color: #1E1E1E" width=20%| '''Princess Bowser'''<br />[[File:AttachMushroomChi.png|25px]][[File:AttachBuzzyChi.png|25px]][[File:AttachSpinyChi.png|25px]]<br />[[File:AttachParachuteChi.png|25px]][[File:AttachWingChi.png|25px]][[File:AttachBubbleChi.png|25px]]<br />[[File:AttachShoe.png|25px]][[File:AttachStiletto.png|25px]][[File:AttachBoshi.png|25px]] |
|style="padding:5px; border: 1px solid #6CFF18; background-color: #1E1E1E" width=20%| '''Princess Bowser'''<br />[[File:AttachMushroomChi.png|25px]][[File:AttachBuzzyChi.png|25px]][[File:AttachSpinyChi.png|25px]]<br />[[File:AttachParachuteChi.png|25px]][[File:AttachWingChi.png|25px]][[File:AttachBubbleChi.png|25px]]<br />[[File:AttachShoe.png|25px]][[File:AttachStiletto.png|25px]][[File:AttachBoshi.png|25px]] |
||
− | |style="padding:5px; border: 1px solid #6CFF18; background-color: #1E1E1E" width=70%|Princess Bowser is a variant of Bowser that can be created by using the Super Crown on Bowser. Princess Bowser attacks with flame projectiles and hammers, but also does a hip lunge attack similar to Peach's Peach Bomber move from the ''Super Smash Bros.'' series, attacking Mario directly. She can be defeated with 20 fireballs and will jump out of pits with the Super Crown's ability in most circumstances. She can also be instantly defeated with a Thwomp, POW Block, or ground pounded by a Goomba's Stiletto. |
+ | |style="padding:5px; border: 1px solid #6CFF18; background-color: #1E1E1E" width=70%|Princess Bowser is a variant of Bowser that can be created by using the Super Crown on Bowser. Princess Bowser attacks with flame projectiles and hammers, but also does a hip lunge attack similar to Peach's Peach Bomber move from the ''Super Smash Bros.'' series, attacking Mario directly. She can be defeated with 20 fireballs and will jump out of pits with the Super Crown's ability in most circumstances. She can also be instantly defeated with a Thwomp, POW Block, or ground pounded by a Goomba's Stiletto. |
|- |
|- |
||
|style="padding:5px; border: 1px solid #6CFF18; background-color: #424242" width=10%|[[File:FalseBowserSMB.png|70px]] |
|style="padding:5px; border: 1px solid #6CFF18; background-color: #424242" width=10%|[[File:FalseBowserSMB.png|70px]] |
||
Line 1,348: | Line 1,465: | ||
|style="padding:5px; border: 1px solid #6CFF18; background-color: #424242" width=10%|[[File:MortonKoopaSrSMB.png|70px]] |
|style="padding:5px; border: 1px solid #6CFF18; background-color: #424242" width=10%|[[File:MortonKoopaSrSMB.png|70px]] |
||
|style="padding:5px; border: 1px solid #6CFF18; background-color: #1E1E1E" width=20%| '''Morton Koopa Sr.'''<br />[[File:AttachMushroomChi.png|25px]][[File:AttachBuzzyChi.png|25px]][[File:AttachSpinyChi.png|25px]]<br />[[File:AttachParachuteChi.png|25px]][[File:AttachWingChi.png|25px]][[File:AttachBubbleChi.png|25px]]<br />[[File:AttachShoe.png|25px]][[File:AttachStiletto.png|25px]][[File:AttachBoshi.png|25px]] |
|style="padding:5px; border: 1px solid #6CFF18; background-color: #1E1E1E" width=20%| '''Morton Koopa Sr.'''<br />[[File:AttachMushroomChi.png|25px]][[File:AttachBuzzyChi.png|25px]][[File:AttachSpinyChi.png|25px]]<br />[[File:AttachParachuteChi.png|25px]][[File:AttachWingChi.png|25px]][[File:AttachBubbleChi.png|25px]]<br />[[File:AttachShoe.png|25px]][[File:AttachStiletto.png|25px]][[File:AttachBoshi.png|25px]] |
||
− | |style="padding:5px; border: 1px solid #6CFF18; background-color: #1E1E1E" width=70%|Bowser's father, Morton Koopa Sr., is obtained by shaking Bowser. Morton Koopa acts more like a Bully in terms of function, requiring the player to push him around like such. He attacks with giant hammer attacks and jumping up into the air to then drop down with huge force that will shake Mario on impact if he happens to be standing on the ground. You can place up to three Morton Koopa Sr.s, sharing a limit with the regular Bowser. He can be defeated by being hit by 20 fireballs or being pushed into lava/pit. |
+ | |style="padding:5px; border: 1px solid #6CFF18; background-color: #1E1E1E" width=70%|Bowser's father, Morton Koopa Sr., is obtained by shaking Bowser. Morton Koopa acts more like a Bully in terms of function, requiring the player to push him around like such. He attacks with giant hammer attacks and jumping up into the air to then drop down with huge force that will shake Mario on impact if he happens to be standing on the ground. You can place up to three Morton Koopa Sr.s, sharing a limit with the regular Bowser. He can be defeated by being hit by 20 fireballs or being pushed into lava/pit. |
|- |
|- |
||
|style="padding:5px; border: 1px solid #6CFF18; background-color: #424242" width=10%|[[File:LudwigSMB.png|70px]] |
|style="padding:5px; border: 1px solid #6CFF18; background-color: #424242" width=10%|[[File:LudwigSMB.png|70px]] |
||
Line 1,380: | Line 1,497: | ||
|style="padding:5px; border: 1px solid #6CFF18; background-color: #424242" width=10%|[[File:BowserJrSMB.png|70px]] |
|style="padding:5px; border: 1px solid #6CFF18; background-color: #424242" width=10%|[[File:BowserJrSMB.png|70px]] |
||
|style="padding:5px; border: 1px solid #6CFF18; background-color: #1E1E1E" width=20%| '''Bowser Koopa Jr.'''<br />[[File:AttachMushroomChi.png|25px]][[File:AttachBuzzyChi.png|25px]][[File:AttachSpinyChi.png|25px]]<br />[[File:AttachParachuteChi.png|25px]][[File:AttachWingChi.png|25px]][[File:AttachBubbleChi.png|25px]]<br />[[File:AttachShoe.png|25px]][[File:AttachStiletto.png|25px]][[File:AttachBoshi.png|25px]] |
|style="padding:5px; border: 1px solid #6CFF18; background-color: #1E1E1E" width=20%| '''Bowser Koopa Jr.'''<br />[[File:AttachMushroomChi.png|25px]][[File:AttachBuzzyChi.png|25px]][[File:AttachSpinyChi.png|25px]]<br />[[File:AttachParachuteChi.png|25px]][[File:AttachWingChi.png|25px]][[File:AttachBubbleChi.png|25px]]<br />[[File:AttachShoe.png|25px]][[File:AttachStiletto.png|25px]][[File:AttachBoshi.png|25px]] |
||
− | |style="padding:5px; border: 1px solid #6CFF18; background-color: #1E1E1E" width=70%|Bowser Jr. occasionally retreats into his shell and dashes towards players. He goes into his shell and spins around when hit. While inside a Koopa/Junior Clown Car, he can throw Green Shells at players. |
+ | |style="padding:5px; border: 1px solid #6CFF18; background-color: #1E1E1E" width=70%|Bowser Jr. occasionally retreats into his shell and dashes towards players. He goes into his shell and spins around when hit. While inside a Koopa/Junior Clown Car, he can throw Green Shells at players. Hit him three times to beat him or destroy him with a Thwomp or POW Block. He shares a placement limit with the Koopalings, with up to 10 of them being able to be placed in a subarea. |
|- |
|- |
||
|style="padding:5px; border: 1px solid #6CFF18; background-color: #424242" width=10%|[[File:BoomBoomIconSMB.png|70px]] |
|style="padding:5px; border: 1px solid #6CFF18; background-color: #424242" width=10%|[[File:BoomBoomIconSMB.png|70px]] |
||
|style="padding:5px; border: 1px solid #6CFF18; background-color: #1E1E1E" width=20%| '''Boom Boom'''<br />[[File:AttachMushroomChi.png|25px]][[File:AttachBuzzyChi.png|25px]][[File:AttachSpinyChi.png|25px]]<br />[[File:AttachParachuteChi.png|25px]][[File:AttachWingChi.png|25px]][[File:AttachBubbleChi.png|25px]]<br />[[File:AttachShoe.png|25px]][[File:AttachStiletto.png|25px]][[File:AttachBoshi.png|25px]] |
|style="padding:5px; border: 1px solid #6CFF18; background-color: #1E1E1E" width=20%| '''Boom Boom'''<br />[[File:AttachMushroomChi.png|25px]][[File:AttachBuzzyChi.png|25px]][[File:AttachSpinyChi.png|25px]]<br />[[File:AttachParachuteChi.png|25px]][[File:AttachWingChi.png|25px]][[File:AttachBubbleChi.png|25px]]<br />[[File:AttachShoe.png|25px]][[File:AttachStiletto.png|25px]][[File:AttachBoshi.png|25px]] |
||
− | |style="padding:5px; border: 1px solid #6CFF18; background-color: #1E1E1E" width=70%|Boom Boom chases after players, occasionally leaping into the air. When he is attacked, he retreats into his shell, which has protruding spikes. In Super Mario 3D World style, he spins around until dizzy and can occasionally turn invisible after being attacked. He can spin in his shell after being attacked, attacking Mario more directly. |
+ | |style="padding:5px; border: 1px solid #6CFF18; background-color: #1E1E1E" width=70%|Boom Boom chases after players, occasionally leaping into the air. When he is attacked, he retreats into his shell, which has protruding spikes. In Super Mario 3D World style, he spins around until dizzy and can occasionally turn invisible after being attacked. He can spin in his shell after being attacked, attacking Mario more directly. He is defeated after three stomps. Boom Boom has a placement limit of five per subarea. |
|- |
|- |
||
|style="padding:5px; border: 1px solid #6CFF18; background-color: #424242" width=10%|[[File:PrincessBoomBoomIconSMB.png|70px]] |
|style="padding:5px; border: 1px solid #6CFF18; background-color: #424242" width=10%|[[File:PrincessBoomBoomIconSMB.png|70px]] |
||
|style="padding:5px; border: 1px solid #6CFF18; background-color: #1E1E1E" width=20%| '''Princess Boom Boom'''<br />[[File:AttachMushroomChi.png|25px]][[File:AttachBuzzyChi.png|25px]][[File:AttachSpinyChi.png|25px]]<br />[[File:AttachParachuteChi.png|25px]][[File:AttachWingChi.png|25px]][[File:AttachBubbleChi.png|25px]]<br />[[File:AttachShoe.png|25px]][[File:AttachStiletto.png|25px]][[File:AttachBoshi.png|25px]] |
|style="padding:5px; border: 1px solid #6CFF18; background-color: #1E1E1E" width=20%| '''Princess Boom Boom'''<br />[[File:AttachMushroomChi.png|25px]][[File:AttachBuzzyChi.png|25px]][[File:AttachSpinyChi.png|25px]]<br />[[File:AttachParachuteChi.png|25px]][[File:AttachWingChi.png|25px]][[File:AttachBubbleChi.png|25px]]<br />[[File:AttachShoe.png|25px]][[File:AttachStiletto.png|25px]][[File:AttachBoshi.png|25px]] |
||
− | |style="padding:5px; border: 1px solid #6CFF18; background-color: #1E1E1E" width=70%|Princess Boom Boom is a variant of Boom Boom that can be created by using the Super Crown on Boom Boom. Princess Boom Boom chases players and will sometimes perform a hip lunge attack similar to Peach's Peach Bomber move from the ''Super Smash Bros.'' series, attacking Mario directly. When hit, she retreats into her shell, sticking out spikes. She is defeated with three stomps will jump out of pits with the Super Crown's ability in most circumstances. She can also be instantly defeated with a Thwomp, POW Block, or ground pounded by a Goomba's Stiletto. |
+ | |style="padding:5px; border: 1px solid #6CFF18; background-color: #1E1E1E" width=70%|Princess Boom Boom is a variant of Boom Boom that can be created by using the Super Crown on Boom Boom. Princess Boom Boom chases players and will sometimes perform a hip lunge attack similar to Peach's Peach Bomber move from the ''Super Smash Bros.'' series, attacking Mario directly. When hit, she retreats into her shell, sticking out spikes. She is defeated with three stomps will jump out of pits with the Super Crown's ability in most circumstances. She can also be instantly defeated with a Thwomp, POW Block, or ground pounded by a Goomba's Stiletto. |
|- |
|- |
||
|style="padding:5px; border: 1px solid #6CFF18; background-color: #424242" width=10%|[[File:PomPomSMB.png|70px]] |
|style="padding:5px; border: 1px solid #6CFF18; background-color: #424242" width=10%|[[File:PomPomSMB.png|70px]] |
||
Line 1,408: | Line 1,525: | ||
|style="padding:5px; border: 1px solid #6CFF18; background-color: #424242" width=10%|[[File:PrincessBooSMB.png|70px]] |
|style="padding:5px; border: 1px solid #6CFF18; background-color: #424242" width=10%|[[File:PrincessBooSMB.png|70px]] |
||
|style="padding:5px; border: 1px solid #6CFF18; background-color: #1E1E1E" width=20%| '''Princess Boo'''<br />[[File:AttachMushroomChi.png|25px]][[File:AttachBuzzyChi.png|25px]][[File:AttachSpinyChi.png|25px]]<br />[[File:AttachBubbleChi.png|25px]]<br />[[File:AttachShoe.png|25px]][[File:AttachStiletto.png|25px]][[File:AttachBoshi.png|25px]] |
|style="padding:5px; border: 1px solid #6CFF18; background-color: #1E1E1E" width=20%| '''Princess Boo'''<br />[[File:AttachMushroomChi.png|25px]][[File:AttachBuzzyChi.png|25px]][[File:AttachSpinyChi.png|25px]]<br />[[File:AttachBubbleChi.png|25px]]<br />[[File:AttachShoe.png|25px]][[File:AttachStiletto.png|25px]][[File:AttachBoshi.png|25px]] |
||
− | |style="padding:5px; border: 1px solid #6CFF18; background-color: #1E1E1E" width=70%|Princess Boo is a variant of King Boo that can be created by using the Super Crown on King Boo. Princess Boo attacks with lightning columns and swoops across the screen with a hip lunge attack similar to Peach's Peach Bomber move from the ''Super Smash Bros.'' series, attacking Mario directly. She can be defeated with 20 fireballs and will jump out of pits with the Super Crown's ability in most circumstances. She can also be instantly defeated with a Thwomp, POW Block, or ground pounded by a Goomba's Stiletto. |
+ | |style="padding:5px; border: 1px solid #6CFF18; background-color: #1E1E1E" width=70%|Princess Boo is a variant of King Boo that can be created by using the Super Crown on King Boo. Princess Boo attacks with lightning columns and swoops across the screen with a hip lunge attack similar to Peach's Peach Bomber move from the ''Super Smash Bros.'' series, attacking Mario directly. She can be defeated with 20 fireballs and will jump out of pits with the Super Crown's ability in most circumstances. She can also be instantly defeated with a Thwomp, POW Block, or ground pounded by a Goomba's Stiletto. |
|} |
|} |
||
</div> |
</div> |
||
Line 1,414: | Line 1,531: | ||
===Gizmos=== |
===Gizmos=== |
||
+ | |||
{| align=center class=sortable cellspacing="1" cellpadding="1" border="1" style="text-align: center; width: 100%; margin: 2 auto; border-collapse: collapse; background-color: black; color: white;" |
{| align=center class=sortable cellspacing="1" cellpadding="1" border="1" style="text-align: center; width: 100%; margin: 2 auto; border-collapse: collapse; background-color: black; color: white;" |
||
Line 1,472: | Line 1,590: | ||
|style="padding:5px; border: 1px solid #FBFF0E; background-color: #1E1E1E"|[[File:LockedDoorSMB.png|70px]] |
|style="padding:5px; border: 1px solid #FBFF0E; background-color: #1E1E1E"|[[File:LockedDoorSMB.png|70px]] |
||
|style="padding:5px; border: 1px solid #FBFF0E; background-color: #1E1E1E"| '''Locked Door''' |
|style="padding:5px; border: 1px solid #FBFF0E; background-color: #1E1E1E"| '''Locked Door''' |
||
− | |style="padding:5px; border: 1px solid #FBFF0E; background-color: #1E1E1E"|Locked Doors are marked with a keyhole on the front. They require a Pink Key or Cursed Key to unlock, and take you to another door marked with the same symbol in the same subarea. |
+ | |style="padding:5px; border: 1px solid #FBFF0E; background-color: #1E1E1E"|Locked Doors are marked with a keyhole on the front. They require a Pink Key or Cursed Key to unlock, and take you to another door marked with the same symbol in the same subarea. |
|- |
|- |
||
|style="padding:5px; border: 1px solid #FBFF0E; background-color: #1E1E1E"|[[File:SmallLockedDoorSMB.png|70px]] |
|style="padding:5px; border: 1px solid #FBFF0E; background-color: #1E1E1E"|[[File:SmallLockedDoorSMB.png|70px]] |
||
|style="padding:5px; border: 1px solid #FBFF0E; background-color: #1E1E1E"| '''Small Locked Door''' |
|style="padding:5px; border: 1px solid #FBFF0E; background-color: #1E1E1E"| '''Small Locked Door''' |
||
− | |style="padding:5px; border: 1px solid #FBFF0E; background-color: #1E1E1E"|Small Locked Doors are marked with a keyhole on the front. They require a Pink Key or Cursed Key to unlock, ''and'' require you to be either in Small, Flat or Micro mode. They take you to another door marked with the same symbol in the same subarea- this can be a regular sized Locked Door too, similar to Small Doors. |
+ | |style="padding:5px; border: 1px solid #FBFF0E; background-color: #1E1E1E"|Small Locked Doors are marked with a keyhole on the front. They require a Pink Key or Cursed Key to unlock, ''and'' require you to be either in Small, Flat or Micro mode. They take you to another door marked with the same symbol in the same subarea- this can be a regular sized Locked Door too, similar to Small Doors. |
|- |
|- |
||
|style="padding:5px; border: 1px solid #FBFF0E; background-color: #1E1E1E"|[[File:CoinDoorSMB.png|70px]] |
|style="padding:5px; border: 1px solid #FBFF0E; background-color: #1E1E1E"|[[File:CoinDoorSMB.png|70px]] |
||
Line 1,497: | Line 1,615: | ||
|style="padding:5px; border: 1px solid #FBFF0E; background-color: #1E1E1E"| '''P-Box''' |
|style="padding:5px; border: 1px solid #FBFF0E; background-color: #1E1E1E"| '''P-Box''' |
||
|style="padding:5px; border: 1px solid #FBFF0E; background-color: #1E1E1E"|P-Boxes are Warp Boxes that only appear when a P-Switch is active. They disappear when it is no longer active. |
|style="padding:5px; border: 1px solid #FBFF0E; background-color: #1E1E1E"|P-Boxes are Warp Boxes that only appear when a P-Switch is active. They disappear when it is no longer active. |
||
+ | |- |
||
+ | |style="padding:5px; border: 1px solid #FBFF0E; background-color: #1E1E1E"|[[File:GrinderSMB.png|70px]] |
||
+ | |style="padding:5px; border: 1px solid #FBFF0E; background-color: #1E1E1E"| '''Grinder''' |
||
+ | |style="padding:5px; border: 1px solid #FBFF0E; background-color: #1E1E1E"|Grinders are a hazard that harms the player if they touch it. In this game, Mario can spin jump off it. It ignores enemy collision. Can be placed on a track. |
||
+ | |- |
||
+ | |style="padding:5px; border: 1px solid #FBFF0E; background-color: #1E1E1E"|[[File:GrinderBubbleSMB.png|70px]] |
||
+ | |style="padding:5px; border: 1px solid #FBFF0E; background-color: #1E1E1E"| '''Bubble Grinder''' |
||
+ | |style="padding:5px; border: 1px solid #FBFF0E; background-color: #1E1E1E"|Bubbles Grinders are a hazard that harms the player if they touch it. In this game, Mario can spin jump off it. Bubble Grinders float and can hold enemies in the center of it, which will be able to mimic their bubble behavior if they are placed inside. |
||
+ | |- |
||
+ | |style="padding:5px; border: 1px solid #FBFF0E; background-color: #1E1E1E"|[[File:BumperSMB.png|70px]] |
||
+ | |style="padding:5px; border: 1px solid #FBFF0E; background-color: #1E1E1E"| '''Bumper''' |
||
+ | |style="padding:5px; border: 1px solid #FBFF0E; background-color: #1E1E1E"|Players bounce if they make contact with the Bumper from any angle, which will knock them away. This bumper ignores enemy collision, allowing foes to make their way through the Bumper without issue. Can be placed on a track. |
||
+ | |- |
||
+ | |style="padding:5px; border: 1px solid #FBFF0E; background-color: #1E1E1E"|[[File:SleepyBumperSMB.png|70px]] |
||
+ | |style="padding:5px; border: 1px solid #FBFF0E; background-color: #1E1E1E"| '''Sleeping Bumper''' |
||
+ | |style="padding:5px; border: 1px solid #FBFF0E; background-color: #1E1E1E"|Players bounce if they make contact with the Sleeping Bumper from any angle, which will knock them away. This bumper pays attention to enemy collision, bumping away foes that make contact with the bumper. The only exception are ghost enemies and Lakitus. Can be placed on a track. |
||
+ | |- |
||
+ | |style="padding:5px; border: 1px solid #FBFF0E; background-color: #1E1E1E"|[[File:AnnoyedBumperSMB.png|70px]] |
||
+ | |style="padding:5px; border: 1px solid #FBFF0E; background-color: #1E1E1E"| '''Annoyed Bumper''' |
||
+ | |style="padding:5px; border: 1px solid #FBFF0E; background-color: #1E1E1E"|The Annoyed Bumper harms whatever it touches it and knocks it back much further than other bumpers. This includes enemies as well, with the only exceptions being ghost enemies and Lakitus. Can be placed on a track. |
||
|- |
|- |
||
|style="padding:5px; border: 1px solid #FBFF0E; background-color: #1E1E1E"|[[File:MakerClawSMB.png|70px]] |
|style="padding:5px; border: 1px solid #FBFF0E; background-color: #1E1E1E"|[[File:MakerClawSMB.png|70px]] |
||
Line 1,565: | Line 1,703: | ||
|style="padding:5px; border: 1px solid #FBFF0E; background-color: #1E1E1E"| '''Course Bot''' |
|style="padding:5px; border: 1px solid #FBFF0E; background-color: #1E1E1E"| '''Course Bot''' |
||
|style="padding:5px; border: 1px solid #FBFF0E; background-color: #1E1E1E"|Pull and drag Coursebot out from the side menu to drag him into your level. Coursebot acts as a passive NPC by default, but can be programmed to be hostile towards the player with Triggers. When he is angered, parts of the course become magentized to him before being released as gravity-bound projectiles. |
|style="padding:5px; border: 1px solid #FBFF0E; background-color: #1E1E1E"|Pull and drag Coursebot out from the side menu to drag him into your level. Coursebot acts as a passive NPC by default, but can be programmed to be hostile towards the player with Triggers. When he is angered, parts of the course become magentized to him before being released as gravity-bound projectiles. |
||
+ | |- |
||
+ | |style="padding:5px; border: 1px solid #FBFF0E; background-color: #1E1E1E"|[[File:MirrorSMB.png|70px]] |
||
+ | |style="padding:5px; border: 1px solid #FBFF0E; background-color: #1E1E1E"| '''Mirror''' |
||
+ | |style="padding:5px; border: 1px solid #FBFF0E; background-color: #1E1E1E"|Mirrors can be placed anywhere on a level. They reflect projectiles or the direction of enemies when they make contact with it. Mirrors can be broken with tails or capes. |
||
|} |
|} |
||
</div> |
</div> |
||
Line 1,652: | Line 1,794: | ||
==Modes== |
==Modes== |
||
+ | |||
+ | |||
<div style="padding:5px; border: 3px solid #F8C40A; background-color: black" > |
<div style="padding:5px; border: 3px solid #F8C40A; background-color: black" > |
||
Line 1,711: | Line 1,855: | ||
ImmortalMushroom3D.png|Immortality Mushroom in 3D |
ImmortalMushroom3D.png|Immortality Mushroom in 3D |
||
MortalMushroom3D.png|Mortality Mushroom in 3D |
MortalMushroom3D.png|Mortality Mushroom in 3D |
||
+ | SplitCoinSMMC3D.png|Split Coin in 3D |
||
+ | Tricoin3DSMMC.png|Tricoin in 3D |
||
+ | OmegaBlock3D.png|Omega Block in 3D |
||
+ | ThunderFlower3D.png|Thunder Flower in 3D |
||
+ | EarthFlower3D.png|Earth Flower in 3D |
||
</gallery> |
</gallery> |
||
</div> |
</div> |
||
Line 1,717: | Line 1,866: | ||
==Trivia== |
==Trivia== |
||
*The Triggers bear a resemblance to DNA strands as well as the logo's "X". |
*The Triggers bear a resemblance to DNA strands as well as the logo's "X". |
||
− | *The Super Smash Bros. Mushroom is based off the Smash Bros. copy ability from the ''Kirby'' series. |
+ | *The Super Smash Bros. Mushroom is based off the Smash Bros. copy ability from the ''Kirby'' series. |
*Much like ''[[Super Mario Maker Phi]]'', this game started as a list of ideas to improve ''Super Mario Maker 2'' before becoming it's own project when it became clear the scope had well exceeded the possibility of what would be added in DLC. |
*Much like ''[[Super Mario Maker Phi]]'', this game started as a list of ideas to improve ''Super Mario Maker 2'' before becoming it's own project when it became clear the scope had well exceeded the possibility of what would be added in DLC. |
||
*The game's layout is very much inspired by ''[[Super Mario Maker GO]]'', a game created by {{User|.lennongrad}}. |
*The game's layout is very much inspired by ''[[Super Mario Maker GO]]'', a game created by {{User|.lennongrad}}. |
Revision as of 18:20, 20 June 2020
Super Mario Maker Chi (also known as Super Mario Maker X) is a sequel to Super Mario Maker 2 for Nintendo Switch and The V². It is a spiritual successor to the wonderfully dated Super Mario Maker Phi and is developed by Toroko. The game builds off Super Mario Maker 2, adding several quality of life improvements and new level making tools and features across the entire board.
The game aims to improve how people share levels and create them. On the "share" end, it adds the ability to "market" your levels online using coins as currency, improvements to multiplayer by creating a more specific pool to pull from for levels, and improved tools for level creators to change their levels dynamically for multiplayer. On the "create" end, level traits can be used to drastically change the rules of how stages operate, allowing levels to be linked together, allowing creators to create their own game with a set of 8 worlds, and introducing many new helpful tools such as Triggers, which allow for advanced level autonomy.
Changes from Super Mario Maker 2
- Proper spin jump properties to buzzsaws and projectiles for both the Super Mario World and New Super Mario Bros. U styles. Mario can now properly spin off saws and projectiles thrown by enemies as opposed to taking a hit.
- Spike Blocks are properly tuned to their actual frames. Mario will not die when there are no visible spikes poking out of the Spike Blocks, nor will he be able to walk across spike blocks that have their spikes still out but no longer have the correct hitbox.
- Multiplayer modes only pull from levels tagged with "Multiplayer-Only".
- Dying takes less time as the game will no longer load straight to the lives screen, but rather at the last checkpoint or at the sign at the beginning of the level where Mario can resume the level without much of a interruption.
- Rising water, poison, and lava are now universal to all level themes.
- Levels can be set vertically on both subareas.
- Sound effects and music have become part of a new subsection of the editor known as "Triggers" as opposed to being their own section.
- Editor has once again been reworked.
- You can set up multiple different versions of the editor and how Course Elements are arranged- you get 10 customizable layouts for the editor and can bunch all the course elements in any way you want in folders. By default, they appear as presented on the page. You can also reset your layout back to default.
- The only way to unlock certain course elements is through experimentation with the Course editor. When you "create" certain enemies, gizmos, and the such, they become part of the menu basically forever. However, they need to be discovered first. This means that while multiple Goomba and Koopa variants exist, you will only get the standard Goomba and green shell Koopas at the start and you need to experiment with them to unlock their variants.
- To keep the editor uncluttered, you can tap a character that is a window blinds (named Mr. Blinds) to collapse and uncollapse variants together.
- The Fly Swatter minigame from Super Mario Maker returns. Shake a Nipper Plant and three flies will pop out, requiring you to tap them with your stylus which will then activate the minigame in full.
- Enemies can be harmed inside Clear Pipes.
- Almost all previously 3D World exclusive objects and enemies have been rolled together into every style. As such, there are no longer any "Extra Game Styles".
Title Screen Interactions
Title Screen interactions return from Super Mario Maker on the Wii U, with each letter doing something unique and different.
Playable Characters
Unlike in Super Mario Maker Phi, almost all characters act like Mario and share his moveset. However, Luigi, Toad, and Toadette reappear from Super Mario Maker 2 as well as a slew of dozens of new character skins. These character skins can be unlocked over the course of the game similar to the Mystery Mushroom from the original Super Mario Maker and feature a complete sprite set for all game styles, all power-ups, and all animations.
In addition to this, there is a new set of power-ups known as Character Mushrooms. These mushrooms give you the abilities and movesets of different characters, making you play like the character they're named after.
Mario |
Luigi |
Toad |
Toadette |
Unlockable Skins | |||
Peach |
Rosalina |
Daisy |
Fusee |
Cosmetta |
Wario |
Captain Syrup |
Donkey Kong |
Nabbit |
Link |
Samus Aran |
R.O.B. |
Ike |
Shulk |
Wii Fit Trainer |
Ness |
Inkling |
Pit |
Diskun |
Mary O. |
Game Styles
Course Themes
Level Traits
Level Traits are new to Super Mario Maker Chi and can be assigned to levels to give the levels themselves unique properties. You can assign up to three to any given level and they can be assigned to effect the whole level or just one of the subareas.
Course Elements
Level Elements
Terrain
Items
Enemies
Gizmos
Triggers
Triggers can be seen as an addition to the "DNA" of a level, being both an extension of clear conditions and sound effects. They can activate, deactivate, destroy, create, or alter parts of your levels depending on the conditions that they are looking for. You won't see them in normal gameplay- you need to look deeper into your level to see it's inner workings on a separate "Trigger" layer! Look at these fine specimens below...
Power Tools
These Power Tools are temporary cursor replacements that can be used in course editing with specialized purposes.
Map Editor
Game Editor
Modes
10 Mario Challenge
100 Mario Challenge
Endless Mario Challenge
Course World
Marketing Center
Gallery
Logos
Full Art
Trivia
- The Triggers bear a resemblance to DNA strands as well as the logo's "X".
- The Super Smash Bros. Mushroom is based off the Smash Bros. copy ability from the Kirby series.
- Much like Super Mario Maker Phi, this game started as a list of ideas to improve Super Mario Maker 2 before becoming it's own project when it became clear the scope had well exceeded the possibility of what would be added in DLC.
- The game's layout is very much inspired by Super Mario Maker GO, a game created by .lennongrad (t∣b∣c).
- The game features a couple nods to Super Mario Maker Phi; a few of it's "Custom Cards" are transformed into Level Traits that feature the exact same artwork. Additionally, all the playable characters from that game are here as well as the "Super Goomba" and "Mushroom Goomba" enemies.
- The Blue Coin's sprite originally featured a key on it similar to the Red and Green coins, but this was changed to make it's purpose more obvious and dissuade people from using it out of it's original context.
- Credits:
- StellaStardown (t∣b∣c) - Level course icons, Angry Sun behavior correction.
- Athena Hawkins (t∣b∣c) - Super Steep Slope suggestion.
- PabloDePablo (t∣b∣c) - Big Yoshi sprite help.
- ReturnOfIsaac (t∣b∣c) - Ideas for Boo-related enemies.