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Super Mario Finale
 
North American boxart
Development
Developer(s): Studio Lillie
Publisher(s): Studio Lillie
Overview
Series: Super Mario
Platforms(s): Nintendo Switch
Pharo
Releases(s):
Japan Flag July 28th, 2017 
US Flag July 28th, 2017 
25px-Flag of Europe August 3rd, 2017 

Super Mario Finale is a 2D Platforming Adventure video game in the Super Mario series developed by Studio Lillie (tbc) and published by Nintendo for the Nintendo Switch and the Pharo. It released on July 28th in all territories on the Nintendo Switch in North America and Japan on the Pharo, and for August 3rd in Europe on the Pharo. In North America and Japan, the game was a launch title for the Pharo, releasing on the same day as the console itself.

Finale is a unique take on the Super Mario franchise, combining elements from games like Metroid Fusion and Kirby and the Amazing Mirror to create a unique 2D Adventure experience. Mario is able to freely explore the world in a non-linear fashion, a first for a 2D Mario game. The game also introduces many new features, such as leg grabbing, climb leaping, and teleporting, which make the movement in the game fresh compared to previous entries. It also features a fully original story unlike any seen before in a Mario game.

Story

Aethian

Art of an Aethian

Mario and Princess Peach are having tea in the castle one day when a Podule appears from the sky and uses its tractor beam to capture Peach before flying away. Mario tries to chase it, going through the grasslands near outside Castle Town, but eventually they find a sheer cliff and the Podule flies straight upwards, out of Mario's grasp. Suddenly it fires a beam at Mario which hits the ground at his feet and causes it to fall apart, revealing a large chasm that Mario promptly falls down into. He impacts the ground a fair way down and seems to pass out.

When he wakes up again, he is in a temple-like room with glowing green lines running along the floors and walls. He approaches the podium in the middle in the room housing an hourglass like item. When he grabs it, he sees a quick vision of an alternate green world, before he snaps back into consciousness and removes the hourglass. The green lights disappear and a door opens, allowing Mario to climb up out of the ruins and back into the surface again.

When Mario returns to the surface, he sees a horrible and destroyed world with a dark red sky and huge towers rising out of the ground in every direction. A red Podule appears and begins to fire at Mario again, and one of its shots almost hits Mario before time appears to stop. A green glow appears from the hourglass and Mario picks it up, which causes the rest of the world to fade away before his eyes, leaving him in a green, foggy world.

An Aethian appears out of the hourglass, and explains that Mario has used the hourglass to control time. The hourglass was an ancient artifact crafted in order to connect with the Time Realm that exists parallel to the Mushroom Kingdom. While connected, the user can stop and reserve time at will, with some physical strain. This power has been sought after for centuries, especially by the evil alien Tatanga.

The Aethian then reveals that when Mario became unconscious, the Mushroom Kingdom was left defenseless, allowing Tatanga to invade. By using the hourglass, Mario can return to the time before Tatanga came. In order to stop him, Mario must then activate each of the Sentinel Orbs, which the ancient civilization created in anticipation of Tatanga. When they are all activated, a dome will appear around the planet, stopping any invasions.

With this newfound knowledge, Mario sets out to activate the Orbs, while using the power of the hourglass to escape perils.

Power-Ups

Fireballs:
Mario can throw fireballs that bounce along the ground and hurt enemies. This can thaw ice, opening passageways.

Super Fireballs: Silverstar
Mario can throw larger fireballs.

Lava Immunity: Silverstar
Mario is able to swim through lava or jump on top of firey obstacles.

Super Lava Immunity: SilverstarSilverstar
Mario is able to swim through blue lava and jump on top of blue fire.

Fire Flower Artwork - Super Mario 3D World

Wall Climbing:
Mario can climb up most walls in the game at a relatively slow pace. If he goes too far, he begins to slip. Additionally, some walls cannot be climbed due to their slippery surface.

Cat Swipe:
Mario swipes in front of him. Used to activate switches marked with a Paw stamp.

Super Scamper: Silverstar
Mario can run even quicker, allowing him to go over stronger quicksand and catch faster Moon Rabbits, and to climb up a great distance on walls.

Ultra Scamper: SilverstarSilverstar
Mario can run very fast, and can climb up surfaces that he previously could not.

Super Bell Build

Light:
Mario's descent slows if the player holds A as he falls, and can jump on some platforms that are otherwise unusable, such as clouds or flowers.

Bouncy:
Mario can jump higher

Super Sense: Silverstar
Mario can see special platforms that are otherwise invisible and jump on top of them

Ultra Sense: SilverstarSilverstar
Mario can see even more special platforms that are otherwise invisible and jump on top of them

SuperCarrot

Sliding:
If Mario builds up enough momentum, the player can press down to make Mario enter into a belly slide, allowing him to break blocks and go under small openings.

Iceballs:
Mario can throw iceballs that freeze enemies and water.

Super Swimming:
Mario is a faster swimmer and has no air meter.

Cold Immunity: Silverstar
Mario can enter colder areas without taking damage.

Super Cold Immunity: SilverstarSilverstar
Mario can enter cold water without taking damage.

Penguin Suit

Boomerang Flower

Boomerang Flower
  • Boomerang Throw: Mario can throw a boomerang and control its trajectory using the left stick. This can be used to hit far off switches and collect far off items.
  • Duck: When the player presses down, Mario crouches and becomes immune to most projectiles and crushing objects like Thwomps.
  • Metal Boots: While under the influence of a Silver Star or Star Pendant, Boomerang Mario will instantly sink in water, allowing him to do things like ground pound underwater.
  • Metal Boomerang: While under the influence of both a Silver Star and a Star Pendant, Mario's Boomerangs can go underwater and can be thrown underwater, which is needed to activate some switches and obtain some Power Moons.

Gold Flower

Gold Flower
  • Golden Fireballs: Mario can throw Golden Fireballs that have a large area of effect and turn any enemies they defeat into coins.
  • Golden Boots: Mario instantly sinks in water.

Power Moon Radar

PowerMoonRadar
  • Radar: A radar appears on screen that shows the approximate location of nearby Power Moons.
  • Glow: Mario emits a green aura that gets stronger near Power Moons
  • Super Radar: While under the influence of a Silver Star, a Crazy Taxi-esque arrow appears that points to the nearest Power Moon.

Enemies

Gallery

Trivia

  • The game was originally in production as the 3D Platforming game Super Mario Atmosphere. After Super Mario Odyssey started development, however, Studio Lillie decided to shift focus and create a 2D game instead.
StudioLillie inverted
This page was written by .lennongrad (tbc). Feel free to copy any code used on this article or the templates within; no permission needed! And make sure to have a good day :)
Super Mario Finale
Characters
Playable MarioLuigiPrincess PeachBowser Jr.
Other BowserTatangaPiantimo IIIToadsworthChronum
Items
Power-Ups Fire FlowerCarrotPenguin SuitSuper BellBoomerang FlowerGold FlowerPower Moon RadarSilver Star
Other Super MushroomMoon CoinsPower Moon1-Up Mushroom3-Up MoonCoinsamiibo ChargeShine Sprite
Amiibo logo white amiibo
Items Fire FlowerCarrotPenguin SuitSuper BellBoomerang FlowerGold FlowerPower MoonSilver StarSuper Mushroom1-Up Mushroom
Bosses Blue Bowser
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