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Super Mario Excursion
SuperMarioExcursionExotoroLogo
Logo by User:Exotoro
Screen Shot 2017-12-07 at 7.21.20 PM
Boxart by User:Gold-sans mobile
Developer(s) Ghostrealmstudios
Publisher(s) Nin10
Platform(s) NintendoSwitchLogoBlack
Release Date(s)
2018
Age Rating(s)
ESRB: 1000px-ESRB Everyone 10+.svg - Everyone 10+
PEGI: PEGI 7 - Seven years and older
CERO: CERO B - Twelve years and older
ACB: ACB PG - Parental guidance
USK: USK 6 - Six years and older
Genre(s) Platformer
Series Super Mario
Predecessor Super Mario Odyssey
Super Mario Excursion is a 3D platformer in the Super Mario series in development by Ghostrealm Studios, and published by Nintendo for the Nintendo Switch. Unlike other Mario games, Excursion has a darker plot and brings in many long-forgotten characters and locales.

Story

Opening

The game opens in a tutorial segment in Toad Town, where Mario must make his way to Bowser's new airship that's currently hovering over Peach's Castle and resembles a combination of his traditional airships and his Koopa Clown Car. After fighting through Bowser's minions, Mario reaches Bowser, who mentions that he admires Mario's courage, but it'll be his undoing. Bowser stomps on the ground as a massive shockwave flies across the floor of the airship, but Mario holds on. He lands a jump on Bowser's head, but the Koopa King headbutts Mario onto the nearby ground, before ripping a Bullet Bill launcher off of the airship's deck. Bowser grins sadistically as he fires a Bullet Bill at Mario, sending him flying through the air. Bowser then motions for his airship fleet to fire on Peach's castle as well as Toad Town as Peach screams Mario's name. However, Bowser walks up to her and tells her that she'll no longer be seeing him, and that the world is now his.

Four months pass as Bowser's armies conquer the world, bringing it under the banner of the so-called "Koopa Empire" as the camera pans to a prison cell within Bowser's castle in Neo Bowser City. There, Peach is crying as she laments over Mario's disappearance, before Bowser comes in. Peach angrily lashes out at Bowser, saying that she's lost any respect or admiration for him. Bowser simply laughs hysterically as he tells Peach that he's given up on romantically pursuing her.

As Bowser mutters the words of "Mario is no more", the scene switches to Mario making his way through a forest. On his way, he runs into a lone Lakitu filming the wildlife. Astonished that he found Mario, he identifies himself as L.K., a Lakitu who desires to explore the world and film his surroundings. He tags along with Mario as he continues his journey.

When Mario and L.K. arrive in the ruins of Toad Town, they find Captain Toad and the Toad Brigade repairing a Warp Pipe in an abandoned building. The Toads hug Mario tightly before explaining the situation: Bowser has conquered the whole world in the name of the newly-established Koopa Empire, and the Toad Brigade has managed to get a Warp Pipe to Shy Guy Valley working. Mario, clearly understanding the situation, simply jumps into the Warp Pipe as the Toads look on in awe, with L.K. panicking and following him inside.

Shy Guy Valley

When Mario arrives in Shy Guy Valley alongside a very queasy L.K., he stumbles upon Goombella, who informs him of how Bowser's forces are tearing apart the landscape. The duo also encounter a Shy Guy who deserted Bowser's army, who identifies himself as Timid Guy. He decides to join the group to find a place for himself as a hero. Mario and L.K. continue to make their way through the valley collecting Power Stars, before eventually coming across a giant door. Upon walking through, they find themselves in a land known as Subcon, and Mario eventually confronts and defeats Wart, taking three Power Stars from him in the process.

Upon returning to Toad Town with Goombella, she explains that Bowser must be brainwashing the residents of other lands somehow. She and the Toad Brigade urge Mario to collect more Power Stars, as the Toad Brigade is detecting that their energies seem to be powering Warp Pipes in Toad Town. The group also discusses the idea of forming a rebellion against Bowser, but agree that they need to get more Power Stars to accomplish this lengthy task.

Before Mario heads back to Shy Guy Valley, L.K. asks him if he can continue to record his journey using his trusty camera. Mario nods in response, recognizing that the young Lakitu is eager to explore the world.

Boo Woods

Eventually, after defeating General Guy, Mario has enough Power Stars to repair the Warp Pipe to Boo Woods. As he makes his way there, both Wart and General Guy, heavily injured, arrive in Bowser's Castle. Bowser is furious, and is even angrier when they tell him of the damage done to their operations in Subcon and Shy Guy Valley, all caused by a man their soldiers dubbed "The Great Gonzales". Bowser demands that he be located as Peach overhears the conversation. Recognizing the name, she begins to speculate if Mario is alive.

Meanwhile, Mario and L.K. run into Vivian and Lady Bow in Boo Woods, who inform them of Luigi and Professor E. Gadd being held hostage in Boo Mansion. The duo enter the mansion, making their way through the maze of doors and finding Luigi and E. Gadd in portraits, freeing them in the process. While E. Gadd would return to Toad Town to assist the resistance alongside Vivian and Lady Bow, Luigi would decide to adventure alongside Mario and L.K..

Cheep Cheep Shore

Eventually, Mario returns to Toad Town after defeating King Boo and Big Mr. I. There, the growing resistance movement manages to get a Warp Pipe to Cheep Cheep Shore working. Mario, Luigi, and L.K. delve into the pipe. Meanwhile, Bowser hears of King Boo and Big Mr. I being defeated, as well as Luigi escaping, thus leading him to speculate the identity of the Great Gonzales, believing that he could be Mario. Bowser dispatches the Koopalings to Cheep Cheep Shore to see if he's right. Meanwhile, Peach once again overhears the conversation, and smiles upon hearing Mario's name. She begins to hope for the Great Gonzales to succeed if he is indeed Mario.

When the trio arrive in Cheep Cheep Shore, they run into Sushie and Starlow, who inform them of Blooper Bay's raging storms. When they hear of the resistance movement forming in Toad Town, the two of them decide to join it. When Mario, Luigi, and L.K. reach Blooper Bay, they race Diddy Kong for two Power Stars, and he eventually joins the team due to his hatred of Bowser.

Yoshi's Island

Mario, Luigi, Diddy Kong, and L.K. eventually return to Toad Town after defeating Gooper Blooper and the Koopalings, using the Power Stars they collected to repair the Warp Pipe to Yoshi's Island. By now, the town is being steadily rebuilt, and the resistance movement is growing.

As the group heads to Yoshi's Island, Bowser receives a report from the Koopalings about Mario having survived the battle in Toad Town. In response, Bowser unleashes a blast of flame that leaves them running away in fear. Peach overhears all this, and begins to cheer to herself knowing that Mario is alive.

The group eventually arrives on Yoshi's Island, witnessing a T-Rex stomping through the area. The Yoshi Kid and Parakarry motion for the group to head behind a bush with them, and inform them of Yoshi having tried to help them gather Power Stars. Unfortunately, Yoshi was captured and is now held captive atop Yoshi Mountain. The group makes their way to the top of the mountain, where Yoshi has found two Power Stars. He gives them to the group before joining them, knowing that Bowser must be stopped.

Second Attack on Toad Town

Mario and the gang eventually return from Yoshi's Island with plenty more Power Stars and both Boshi and Kamek defeated. However, just as they reactivate the pipe to Donkey Kong Island, an airship approaches, with three Koopa Kids at the bow. They laugh at Mario as countless enemies jump out of the airship. Mario makes his way to the Koopa Kids' airship, before confronting the trio of Koopa Kids below deck. After a pitched battle, they're defeated and the group can now head to Donkey Kong Island.

Meanwhile, Bowser lets loose a fit of rage upon hearing of the Koopa Kids failing to attack Toad Town. He demands for Kamek (who appears to be heavily injured from the battle on Yoshi's Island) to create more Koopa Kids before heading to the balcony of his castle. The casino-esque city of Neo Bowser City continues to shine with power, but Bowser knows that Mario is the one person who can turn it all into ruins.

Meanwhile, Peach has built a small shrine of sorts to Mario in her cell, made from newspaper scraps and objects in her cell. She then thinks back to various memories of Mario, including, but not limited to, their time together watching the sunset on Isle Delfino, her sending him letters during the crisis in space, Bowser pulling her castle into the sky, and even Mario proposing to her on the moon. Peach eventually realizes that Mario has done so much for her, and that she wants to be closer to him.

Donkey Kong Island

When the group arrives on Donkey Kong Island, they run into Cranky and Funky Kong, who informs the group of the Banana Hoard's theft as well as Donkey Kong having been captured trying to defend it. They're also relieved to see that Diddy survived the attack. As the group makes their way through the jungle, they discover that the Kremlings are apparently working for Bowser, with two of them muttering about his desire to turn Donkey Kong Island into a tropical vacation resort for himself.

Mario's team eventually storms Gangplank Galleon, and while they free Donkey Kong, they fail to secure the Banana Hoard, which is taken to Neo Bowser City by Bowser's troops. Donkey Kong, pissed off out of his mind, joins the resistance movement to take back his bananas.

Kitchen Island

Once King K. Rool and Lord Fredrik are defeated, Mario and his group return to Toad Town, which is gradually continuing to be rebuilt. There, Captain Toad informs Mario of the completion of the reconstruction of Peach's castle, which they intend to use as their main base of operations. Mario's team then repairs the Warp Pipe to Kitchen Island before heading inside.

Meanwhile, Bowser receives a report of King K. Rool and Lord Fredrik's failure, prompting him to prepare to take things into his own hands. Anticipating an attack on Kitchen Island, Bowser sends a fleet of airships there. Meanwhile, Peach overhears the conversation, and continues to place her hope in Mario while also thinking about what she'll tell him when he finally defeats Bowser.

When Mario's team arrives on Kitchen Island, they witness an airship fleet coming in, presumably sent by Bowser. However, they keep going forward, eventually coming across Syrup Castle. Upon entering it, they smell a massive fart coming from the basement, where Wario is. He's freed, and joins the group since they're both fighting against Captain Syrup and he has a chance to find treasure with them.

Isle Delfino

Mario's team returns to Toad Town, reactivating the pipe to Isle Delfino. At that point, E. Gadd comes up to them, mentioning that he's sent boxes full of F.L.U.D.D. to various Kingdoms, including Delfino, seeing as how he's finally begun to mass-produce it.

Meanwhile, Bowser is thinking to himself about Mario slowly causing his empire to crumble, and knows that he needs to do something. He calls Bowser Jr. into his throne room, but Junior is oddly depressed. When Bowser asks him what's wrong, Junior mentions that he hasn't spent any time with him since the attack on Toad Town, and that he's been oddly focused on building up an empire instead of celebrating the victory with his son. Bowser mentions that he'll be quite busy now, which infuriates Junior. He storms off, passing by Peach's cell. Peach asks him what's wrong, and offers to talk to him. Reluctantly, he accepts.

Mario and company eventually arrive in Delfino Plaza, which is overrun with Bowser's soldiers. Both Goombario and Admiral Bobbery are already here, mentioning that they were on vacation when Bowser's troops arrived. They join the resistance movement due to their vacation having been absolutely ruined.

Saucercrash Dunes

Eventually, the Warp Pipe to Saucercrash Dunes is repaired after Delfino is liberated. As the group prepares to head inside, L.K. looks at Mario with a smile on his face, thanking him for taking him along for this journey. Mario smiles as he rubs his hand over L.K.'s hat and heads into the pipe

Meanwhile, Bowser Jr. and Peach are talking away, with Peach discussing her newfound appreciation for Mario. Junior tells her that he's always admired her relationship with Mario, and that it would be a waste to do nothing about it after all these years. The scene then switches to Bowser, who it overseeing the construction of a new airship fleet. Kammy Koopa urges him to deploy this new breed of airship, but Bowser shakes his head. He tells Kammy that he wants to wait until they're all finished and capable of truly taking out Mario.

When Mario's team arrives in Saucercrash Dunes, they run into Princess Lotus and Chiro, who are studying the ruins. While happy to see Mario, they are also worried about the excavation operations Bowser's forces are conducting. Mario and company eventually delve into the Decaying Pyramid, where they run into Waluigi, who is trying to rob the pyramid. After helping him secure some treasure, he joins the team after Wario bribes him into doing so.

Nostalgic Plains

Mario and his team eventually return to Toad Town after the successful trip into the Decaying Pyramid. The pipe to the Nostalgic Plains has been repaired, but as soon as it's fixed, a massive group of eight-bit entities come out. Identifying themselves as the Eight-Bitters, they mention that their lands have fallen into disarray due to an invasion. Suspecting Bowser to be the one behind this, Mario delves into the pipe, with the rest of the group hurriedly following.

Peach and Bowser Jr. are continuing to talk, with Bowser Jr. mentioning that Bowser has barely spent any time with him since the initial attack on Toad Town. Peach mentions that she's seen Bowser losing almost all of his usual behavior in favor of this dictatorial mindset. Bowser Jr. begins to cry slightly as he puts his body on top of the cell bars, with Peach feeling obligated to pat him on the shoulder. As he hears footsteps, Junior runs away as Bowser approaches. He looks at Peach angrily, suspecting that she's sending Mario information like she did when he lifted her castle into the air. Peach attempts to deny it, but Bowser lets out a fit of rage and ends up smashing one of the cell bars.

Meanwhile, Mario arrives in the Nostalgic Plains, seeing the pixelated landscape before him alongside his allies. He breathes in as he runs towards a giant ruin in the distance.

Iceshard Tundra

Once the challenges of the Nostalgic Plains are conquered, Mario returns to Toad Town, repairing the pipe to Iceshard Tundra. Snow begins to pour out of it as the group jumps inside.

Meanwhile, Bowser is dispatching King Bob-omb to the tundra, hoping to catch Mario offguard. He then sits on his throne before beginning to rewatch the video footage of the attack on Toad Town, clenching his fist when he sees Mario.

Mario's team eventually arrives in the tundra, running into a Dry Bones playing a trumpet. He identifies himself as Trumbone and tags along with the group due to his desire to find an audience for his music. For now, the temperatures are dropping and the cold winds are blowing hard.

Luma Park

Once King Bob-omb and Tubba Blubba are defeated, Mario repairs the pipe to Luma Park. However, the Toad Brigade informs them that Toad Town is now fully repaired, though they want to expand on it further. At this point, most of the resistance movement considers Mario to be its leader, a task he takes on humbly.

Bowser Jr. is visiting Peach again, telling her news of Mario's victories. She smiles upon hearing every one, and asks Junior if he can relay a message to Mario. He's unsure of the idea, telling her that Bowser could see him leaving Neo Bowser City.

When Mario's team arrives in Luma Park, they see construction crews tearing down the park's remains, and come across Rosalina and some Lumas as well. Rosalina mentions that Bowser's troops shot down the Comet Observatory two months ago, and that's why all these Power Stars and Grand Stars are scattered around the world. She commits her Lumas to the resistance movement, knowing that Bowser is an immense threat.

Sarasaland

Eventually, the pipe to Sarasaland is repaired after Luma Park's threats are dealt with. Mario and company, as usual, head inside.

When the group arrives in Sarasaland, Luigi leads them to Flower Town, apparently knowing the way there. When they arrive, Daisy and Luigi hug as Luigi explains that they have been dating whilst Mario was off on his adventures to save Peach from Bowser. The group is in shock as they realize that Luigi and Daisy are a couple, with Mario especially curious. Daisy pledges Sarasaland to the resistance movement due to Tatanga apparently serving Bowser now.

Ruinia

As the group prepares to return to Toad Town, Daisy gives Luigi a kiss goodbye as Mario looks on in curiosity. He realizes that was never that close to Peach. When the group returns to Toad Town, they repair the Warp Pipe to Ruinia, and head inside.

When the group arrives, they witness dragons flying through the skies, and take refuge in a nearby cave. After some exploring, they come across Toadsworth and Kylie Koopa. Toadsworth immediately asks if Peach is alright, and as Mario shakes his head, Toadsworth lets out a face of shock.

Buffet Badlands

After conquering Ruinia's challenges, the pipe to the Buffet Badlands is repaired. Before they head in, Toadsworth asks Mario to look out for Peach with all of his abilities, and that she's always trusted him. Mario blushes slightly, and heads into the pipe.

Meanwhile, Bowser is furious that the Elite Trio failed to get anything from Ruinia. As he lets out a blast of fire at them, Kammy Koopa motions for Bowser to calm down. He calms down, but then sits down in his throne, picking up a dart and tossing it at a dartboard, which has a picture of Mario on it.

Eventually, Mario's team arrives in the Buffet Badlands, and are very hungry. They proceed to eat their surroundings before heading into the region.

Koopa Coliseum

When the Warp Pipe to Koopa Coliseum is repaired, L.K. is extremely excited to see the sporting events. However, he promptly realizes that there's gonna be soldiers of Bowser there, and suddenly expresses a face of shock. The group then heads into the pipe.

Meanwhile, Bowser is excited to hear that his Chargin' Chucks are due to play soccer in Koopa Coliseum, demanding that two Koopatrols set up his TV to watch it. Meanwhile, Peach and Bowser Jr. are talking about the rumors they heard of Mario's various escapades and successes, with Peach wanting to see him again.

When the group arrives at the coliseum, they see Koops and Bombette nearby, who inform them that Bowser is apparently going to be watching the impending soccer game. They join the resistance movement due to them witnessing Bowser's regime across countless areas of the world.

Poshley Heights

Eventually, the pipe to Poshley Heights is repaired after a bitter conflict in Koopa Coliseum. Mario and company don't hesitate and jump right in.

Meanwhile, Bowser has just witness Mario defeat his minions in the Koopa Coliseum via his TV, and knocks it down in fury. At this point, Bowser Jr. comes in, insisting that Bowser has gone way too far with his plans, and that he wants the old Bowser back. Bowser responds by picking up Junior by the neck, and letting out a face of fury. He says that he's disappointed in his son, and mentions that Bowser Jr won't be considered part of the Koopa family anymore. Junior passes by Peach's cell as he heads to his clown car, telling her that he's gonna go find Mario.

When Mario's team arrives in Poshley Heights, they find that many of the residents are pigs, and see Doopliss standing on top of Poshley Sanctum. He taunts Mario and his group, before jumping onto the Excess Express.

Goomba Mountain

After Poshley Heights is freed from the grasp of Doopliss and Lord Crump, the group can now pay a visit to Goomba Mountain to find more Power Stars. Mario is about to head in when the Toad Brigade stops him. They mention that since there's no Warp Pipe to Neo Bowser City, they'll be constructing an airship to get there, that will use Power Stars as fuel.

Bowser is giving Goomboss and Petey Piranha a briefing in his throne room. Knowing that Mario is due to go to Goomba Mountain next, he tells them to show no mercy. As the two of them leave, Petey trips along the way, before quickly sprinting over.

Mario's team eventually arrives in Goomba Mountain, and head into the Pipe Maze. Yoshi, however, ends up running into Birdo at one part of the maze, who happens to be serving Bowser. However, she immediately falls for Yoshi, smooching him on the cheek and blushing. It's clear that she wants to join him if it means betraying Bowser.

Beanbean Kingdom

Goomba Mountain's expedition leads to the discovery of enough Power Stars to repair the pipe to the Beanbean Kingdom. The group heads in almost immediately, showing no hesitation.

Upon arriving in Beanbean Castle Town, almost everyone is asleep, save for Prince Peasley, who escorts the group to the castle. There, Lady Lima informs them of the Shroobs invading the kingdom, alongside some giant bat. Apparently, they also bend the knee to Bowser, who was actually in the kingdom a few months ago. According to Peasley, he broke into Woohoo Hooniversity to steal the mind-control spray Fawful had used, and that it could be what he's using to bring all these old foes of Mario onto his side.

Star Hill

After the Beanbean Kingdom is cleared of Antasma and the Shroobs' presence, the final Warp Pipe is repaired, and leads to Star Hill. Upon hearing that name, Mario thinks back to a Toad telling him to take Peach there on a date, and blushes slightly as he heads in.

Bowser is overseeing a rally of his troops in Neo Bowser City, demanding that they prepare for Mario's imminent arrival. As they head off to their posts, he looks towards Kammy, who's looking at Bowser in confidence. She tells him that they have the chance to take out Toad Town while Mario's gone, and Bowser nods. He demands that she mobilize an invasion force immediately: one that he will personally lead into battle.

When Mario's team arrives at Star Hill, they witness a massive portal that has airships coming out of it. Fearing the worst, they witness machines ripping apart the landscape, harvesting the crystalline minerals of the hill. Geno and Mallow are nearby, and are glad to see Mario. They tell them that Smithy's working for Bowser, conducting an invasion of the hill. The two of them also join the resistance movement, as they know how big of a situation this is.

Neo Bowser City

Once the player has defeated every boss and obtained a certain number of Power Stars, Bowser commences an attack on Toad Town once again. Kammy Koopa goes up against the group, but is defeated. The resistance then utilizes the finished airship to chase Bowser back to Neo Bowser City.

When Bowser returns to Neo Bowser City, he orders for Peach to be taken aboard his flagship, as a bargaining chip to use against Mario. As his troops work to prepare to defend the city, Bowser feels confident that Mario won't be able to break his empire.

Mario's team arrives in the city, with many of his allies leaping off the airship to take the fight to the ground as the crew on board fights off Undergrunt Gunners. Mario leaps down to the surface alongside his group, and eventually comes across Bowser Jr.. Junior is relieved to have found Mario, and asks to join him in the final push to Neo Bowser City. Mario is initially skeptical, but after hearing Junior tell stories of his conversations with Peach he agrees.

The Final Battle

Eventually, Mario reaches the top of Bowser's Castle, where Bowser stands before his airship at the top of a large staircase. Impressed that Mario made it here, he tells him that he's been waiting a long time to eliminate him once and for all, and that he won't be holding back. Bowser leaps to his airship, where Peach is crying out for help, and laughs before unleashing a volley of cannonballs that cause the staircase to collapse.

Fortunately, the resistance's airship arrives, and Mario hops on board to take the fight to Bowser. After a pitched battle, Bowser's airship begins to explode. As Koopatrols evacuate the ship, taking Peach with them, Bowser tries a risky attack. He slams his ship into Mario's, causing himself, Mario, and L.K. to fall onto the Koopa Clown Car-esque semi-dome on top of his castle, which is essentially a platform surrounded by lava. While Mario and L.K. land on the platform, Bowser hits the lava, but it doesn't kill him as usual, nor does it turn him into Dry Bowser. Instead, Bowser effectively utilizes his sheer strength to utilize the lava's powers, transforming himself into a being known as Firelord Bowser. Firelord Bowser lacks any sense of sanity, but is immensely powerful and has enhanced control over his fire-based abilities.

The final battle against Firelord Bowser is long and arduous, with both sides taking hits. However, Mario manages to defeat Bowser, transforming him back into his usual form. The Koopa King is heavily wounded, but he doesn't make any attempt at lashing out at Mario. Rather, he admits defeat after all these years of kidnapping. Bowser states that he put everything he had into this plan, and that it shows that even when he doesn't hold back he's still defeated by Mario. He believes that the cycle of violence needs to end. Mario helps Bowser get up as the two of them shake hands, agreeing to put their rivalry aside.

The airship containing Peach then lands alongside the resistance's airship. Peach runs out and hugs Mario tightly as he returns the hug. She mentions that she truly cares for him, and wants to utilize this new period of peace to become closer than ever. Mario nods as he looks at his allies, as well as Bowser, who nods in respect.

Ending

The game's credits consist of a parade, which can be seen here. After the parade sequence is over, the camera cuts to Mario and Peach sitting on Star Hill, with Peach thanking Mario for his help once again. She mentions that she regrets not showing much compassion for him aside from the usual kiss, and wants to make it up to him. The two of them hold hands as they walk away from the spot where they were sitting.

The next scene shows L.K. at the world premiere of his documentary titled "Mario: The Man and the Legend", which is full of paparazzi and adoring fans. After floating past a trio of flirty Goombas, L.K. walks into Mario, who's in a nearby hallway. Astonished, he thanks Mario for everything, mentioning that he's always dreamed of becoming this famous. Mario nods as he hugs L.K., before motioning for two Lakitus to come in. L.K. immediately identifies them as the Lakitu Bros., and hugs them. They tell L.K. that they're more than proud of him, and see him as bringing their family even more fame. Trumbone and Timid Guy are also present, thanking Mario for his help. Mario simply nods as he looks at the camera, saying his famous quote of "Thank you so much for playing my game!" as the game's camera goes black.

After the credits, the player is free to collect Power Stars, finish the newly-added Landmark missions, and work towards unlocking access to the next area: the Comet Observatory.

Comet Observatory

After enough Power Stars are collected, the Comet Observatory is repaired. From there, Mario has once last challenge he can conquer: the starlit landscape known as Rainbow Road. Only by conquering its challenges can Mario truly prove himself as a hero.

Gameplay

Super Mario Excursion plays much like Super Mario 64, Super Mario 3D World, and Super Mario Odyssey. The player controls Mario as they wander around in a sandbox environment known as a Kingdom whilst collecting Power Stars. Special locations known as Landmarks offer objective-based missions similar to those of the earlier 3D Mario games, providing players with a more linear, platforming-focused method of obtaining Power Stars.

Mario retains all of his abilities from Super Mario Odyssey save for those associated with Cappy, and he also gets access to punching and kicking again, which hasn't been seen since Super Mario 64. Various power-ups from the 2D and 3D Mario games also reappear to provide interesting ways to tackle platforming puzzles. In addition, Odyssey's system where you only lose coins upon death returns.

Controls

Super Mario Excursion utilizes two Joy-Cons, Handheld Mode, or the Switch Pro Controller.

Camera
Action Button Input
Camera Control (Normal Mode) NS R Stick to move, NS SL Button/NS SR Button to reset
Switch Camera Mode NS R Stick (pressed in)
Ground Movement
Action Button Input
Walk Slightly touch NS L Stick
Run NS L Stick
Crouch Hold NS ZL Button or NS ZR Button
Crouch Walk Hold NS ZL Button or NS ZR Button + NS L Stick
Roll Hold NS ZL Button or NS ZR Button + tap NS Y Button or NS X Button or flick controller
Hops, skips, and jumps
Action Button Input
Jump NS B Button or NS A Button
Double Jump While landing from standard jump, press NS B Button or NS A Button
Triple Jump While landing from double jump, hold NS L Stick and press NS B Button or NS A Button
Backward somersault Hold NS ZL Button or NS ZR Button + press NS B Button or NS A Button
Side somersault While running, move NS L Stick in opposite direction + NS B Button or NS A Button
Running long jump While running, hold NS ZL Button or NS ZR Button + tap NS B Button or NS A Button
Wall Slide Jump against most vertical surfaces
Wall jump While Mario is sliding down a wall in midair with his hand planted, press NS B Button or NS A Button
Ground Pound In midair, tap NS ZL Button or NS ZR Button
Ground pound jump During ground pound impact, press NS B Button or NS A Button
Dive NS X Button or NS Y Button whilst running, or while tilting NS L Stick in a single direction in midair
Fly (requires Wings) NS L Stick whilst in the air after a triple jump or being shot out of a cannon
Attacks
Action Button Input
Punch/Power-up ability NS X Button or NS Y Button or flick controller
Jump kick NS X Button or NS Y Button or flick controller whilst holding down NS B Button or NS A Button
Punch, punch, kick NS X Button or NS Y Button or flick controller three times in a row
Sweep kick NS X Button or NS Y Button or flick controller whilst holding down NS ZL Button or NS ZR Button
Miscellaneous
Action Button Input
Spin Rotate NS L Stick quickly in two circles
Spin jump During spin, press NS B Button or NS A Button
Quick descent During spin jump, press NS ZL Button or NS ZR Button
Spinning ground pound During spin jump, hold NS ZL Button or NS ZR Button until impact
Hold Item Press NS Y Button or NS X Button near a grabbable object
Throw item Press NS Y Button or NS X Button for short throw, flick controller for long throw
Swim NS L Stick
Descend NS ZL Button or NS ZR Button
Ascend NS B Button or NS A Button
Water Dash NS ZL Button or NS ZR Button then NS Y Button or NS X Button or flick controller
Ledge clinging NS L Stick left or right to shimmy along handholds, up or NS B Button or NS A Button to climb up, down to let go and fall
Pole climbing NS L Stick up or down to ascend or descend, left or right to rotate around the pole
Pause NS Plus
Map/Power Star Count NS Minus
Talk to L.K. NS Up Button
Snapshot Mode NS Down Button
Reset camera NS Left Button
amiibo NS Right Button

Characters

While Mario is the main playable character, various other characters can be unlocked as you progress through the game. Unlocking characters will also unlock multiplayer slots, allowing for more players to play at once. Characters can be switched from the game's menu.

Each character has five stats:

  • Speed is how fast they run, swim, etc.
  • Jump is how high they jump.
  • Power is how hard they hit with punches and jumps. Yoshi, Birdo, and Bowser Jr. have a zero in this stat due to them having specific attack mechanics instead, but have a 3/5 in Power when it comes to jump strength.
  • Weight is how fast the character falls and how much they can influence balancing platforms.
Character Information
Mario SSB4 Artwork
Mario
Mario is the most balanced character, but this is also a disadvantage at times.
Speed: 3/5
Jump: 3/5
Power: 3/5
Weight: 3/5
Available from the start.
Fire Mario
Luigi - RabbidsKingdomBattle
Luigi
Luigi has higher jumps, but less traction.
Speed: 3/5
Jump: 5/5
Power: 1/5
Weight: 2/5
Complete the "Luigi in the Mansion" mission in Boo Mansion.
Thunderhand
Yoshi Obliteration
Yoshi
Yoshi cannot punch or kick, but can swallow enemies and turn them into throwable eggs. He also has access to a Flutter Jump that lets him stay in the air for longer by holding down NS A Button or NS B Button.
Speed: 4/5
Jump: 4/5
Power: 0/5
Weight: 2/5
Complete the "Rescue Yoshi" mission on Yoshi Mountain.
Blimp Fruit
WarioMPDS
Wario
Wario is the slowest character, but can break black brick blocks with his jumps and punches. He also has access to a coin magnet that allows him to suck in coins without physically running into them.
Speed: 1/5
Jump: 2/5
Power: 4/5
Weight: 5/5
Complete the "Yellow-Hatted Prisoner" mission in Syrup Castle.
Bike
WaluigiMP8Official
Waluigi
Waluigi falls slower than the other characters, but takes time to reach top speed on foot.
Speed: 2/5
Jump: 4/5
Power: 1/5
Weight: 2/5
Complete the "Pyramid Destruction" mission in the Decayed Pyramid.
Cat Suit
DK Strong
Donkey Kong
Donkey Kong has the lowest jumps, but hits incredibly hard with jumps and punches. He can also grab onto ledges from further away.
Speed: 2/5
Jump: 1/5
Power: 5/5
Weight: 4/5
Complete the "He's Finally Here" mission in Gangplank Galleon.
Coconut Gun
DiddyKCR
Diddy Kong
Diddy Kong moves the fastest on foot, but has a slower jump/attack speed.
Speed: 5/5
Jump: 3/5
Power: 2/5
Weight: 1/5
Complete the "Fast-Thinking Jumper" mission in Blooper Bay.
Rocketbarrel Jetpack
250px-MP8 Birdo
Birdo
Birdo cannot punch or kick, but has constant access to projectile eggs.
Speed: 3/5
Jump: 4/5
Power: 0/5
Weight: 3/5
Complete the "Rebellious 8-Bit" mission in the Pipe Maze.
POW Block
Bowser jr.
Bowser Jr.
Bowser Jr. can cling to walls with his paintbrush, but only knocks back enemies with his punches and kicks.
Speed: 3/5
Jump: 2/5
Power: 0/5
Weight: 4/5
Obtain every other character, and then speak with Bowser Jr. in Neo Bowser City.
Shadow Mario

L.K.'s Assistance

Mario is constantly accompanied by the young Lakitu known as L.K., who aspires to record anything he'll see in Mario's journey. Much like his uncles, the Lakitu Bros., L.K. handles the game's camera, with multiple camera modes.

  • Normal Mode just uses the right stick to move the camera, much like Super Mario Odyssey and Super Mario Sunshine.
  • Angle Mode automatically adjusts the camera, but allows for several set angles to be used as well as the Right Stick to make adjustments, much like the camera controls in the Galaxy games.
  • Zoom Mode changes the Right Stick's functions to resemble that of the C-Buttons in Super Mario 64.
  • Auto Mode just leaves camera control to L.K., making it good for people who don't care about the camera and prefer 3D World's camera system.

Besides camera control, L.K. offers advice to you. Just press up on the D-Pad to speak with him about what to do next. His advice will range from recommended locations to check for Power Stars, to Landmark missions you've missed, to even buying items in Toad Town.

Finally, L.K. also handles Snapshot Mode, which has been modified heavily since Odyssey. A Selfie angle now allows for pictures with both L.K. and Mario in them, and L.K. can also plant down cameras that will take a picture with a delay.

Kingdoms & Landmarks

There are twenty-one kingdoms in the game, and nineteen different Landmarks. Landmark missions give two Power Stars each, save for boss missions which give Grand Stars that equal three, while Kingdoms are structured like Super Mario Odyssey's Kingdoms and grant you Power Stars in a less linear fashion, but only one at a time. However, two kingdoms have boss battles out in the world to compensate for the lack of a Landmark.

Kingdoms and their associated Landmarks are unlocked in a linear fashion similar to Odyssey, where you need to collect a certain number of Power Stars. In addition, when the final boss is defeated, each Landmark gains four additional missions. These missions are marked as Missions 9-12 on their respective tables, and are usually more challenging. Some of them are even remixed versions of past missions, with a new gimmick to keep track of as well as altered enemies and obstacles.

Kingdoms

Shy Guy Valley

Shy Guy Valley was once a landscape full of lush vegetation and rolling hills, but that's all changed. Bowser's forces have begun industrial operations here, with the Shy Guys working to take the land's resources.

Landmark

Shy Guy Valley holds a large door in the northern end that leads to Subcon, a dimension Bowser has managed to take control of. A familar foe awaits you there...

Enemies

Shy Guy Valley is full of Shy Guys and their variants. Fly Guys, Fat Guys, Snifits, and many others seek to tear you apart here. However, some other enemies have been dispatched to the area by Bowser, such as Goombas, Koopa Troopas, and even Lakitus. It's a dangerous place.

Significant Characters

Mario will find himself reuniting with Goombella here, as she's been looking to see what the Shy Guys are doing here. A faction of rebellious Shy Guys are also here working to stop the industrial operations as well.

Boo Woods

The shadowy landscape known as Boo Woods will leave you wanting the peace of death. Undead monsters, creepy forest mazes, and sinister traps await you in this world of darkness.

Landmark

Boo Mansion exists in the eastern end of the forest, with a green-hatted plumber being held captive here...

Enemies

Boo Woods holds terrifying foes like Boos, Dry Bones, Stretches, Peepas, and more. However, you might find a haunted airship crash site with some more mechanical foes.

Significant Characters

Luigi is being held captive in Boo Mansion, hoping to be freed. Lady Bow and Vivian have also begun to sabotage the operations of the mansion's forces alongside a certain professor.

Cheep Cheep Shore

The tropical paradise known as Cheep Cheep Shore is full of fish, and a beautiful beach that is known for its incredible sunsets. However, a Blooper infestation has left the waters more rugged than usual.

Landmark

Off the coast of the shore is Blooper Bay, a small, stormy archipelago dominated by Bloopers, as well as the ever-elusive Gooper Blooper.

Enemies

Cheep Cheep Shore is full of the usual kind of enemies you'd find in the ocean. Cheep Cheeps, Bloopers, Boss Basses, they're all here.

Significant Characters

Diddy Kong has found himself searching for Power Stars in the area, and both Sushie and Starlow are seeking to find out what's going on with the local waters.

Yoshi's Island

This land was where Mario spent his childhood. A land full of dinosaurs and strange, exotic creatures. Unfortunately, Bowser's forces have secured a place here, capturing the dinosaurs.

Landmark

Towering over the island is Yoshi Mountain, an incredible mountain full of dinosaur skeletons, immense waterfalls, and gorgeous views of the island.

Enemies

Yoshi's Island is full of many exotic creatures. All sorts of dinosaur-like creatures have made their home here. However, Bowser has deployed some of his strongest soldiers here like Kamikaze Koopas, Galoombas, Wigglers, Burts, Bumpties, and Magikoopas.

Significant Characters

Yoshi's managed to get himself captured on Yoshi Mountain unfortunately, and may join the growing resistance. The former champion of Glitzville, the Yoshi Kid and the mailman known as Parakarry have also found a place for themselves on the island.

Donkey Kong Island

A tropical paradise located in the middle of the ocean, Donkey Kong Island is full of many wondrous creatures. However, Bowser now has control of the Kremling Krew, ordering them to secure the Banana Hoard and ensure that Bowser has a tropical vacation resort to fall back to.

Landmark

The former pirate ship known as Gangplank Galleon is now a massive mechanical airship, armed to the teeth with weapons and manned by Kremlings.

Enemies

Donkey Kong Island is primarily inhabited by Kremlings from the Kremling Krew, though Bowser's sent his own forces in as well.

Significant Characters

The big ape himself, Donkey Kong, is being held captive aboard Gankplank Galleon as his friends down below try to help him out.

Kitchen Island

This rugged landscape is a pirate's dream, full of wrecked ships, dangerous waters, and treasure.

Landmark

Syrup Castle dominates the landscape, with its pirate-esque architecture being intimidating to all.

Enemies

Captain Syrup has hired all sorts of minions to fight for her from all across the world, some of which you've seen before.

Significant Characters

Unlike past Kingdoms, Kitchen Island is a largely hostile area with no allies to be found. That being said, a famous yellow-hatted treasure hunter has gotten himself captured...

Isle Delfino

This tropical paradise was visited by Mario long ago. However, despite the Shine Gate still standing, Delfino Plaza is now occupied by Bowser's forces.

Unlike the other Kingdoms, Isle Delfino's Power Stars resemble Shine Sprites, even playing the same sound effect. Grand Stars are just larger Shine Sprites.

Landmark

Corona Mountain's volcanic caverns, known as Corona Depths, are filled to the brim with exotic secrets.

Enemies

Alongside Isle Delfino's usual inhabitants like Strollin' Stus and Cataquacks, Bowser's deployed Koopatrols, Thwomps, and even Shy Guys.

Significant Characters

Goombario's found himself delving into the island's history, coming here on vacation with Admiral Bobbery.

Saucercrash Dunes

Saucercrash Dunes has been dubbed "the land of ancients" for its rich history. Massive open-air temples dominate the landscape alongside more closed-off pyramids that resemble ancient spaceships. However, Bowser's sent his forces here to excavate the temples for their artifacts.

Landmark

The ancient ruin known as the Decayed Pyramid holds powerful artifacts and entities within its halls.

Enemies

The desert wastes hold many usual foes alongside Bowser's own troops, including some particularily powerful ones.

Significant Characters

Two of Mario's allies from the Sakura Kingdom are conducting tests in the desert: Princess Lotus and Chiro. A certain purple-hatted figure is also in the desert for some particularily greedy reasons.

Nostalgic Plains

This unusual landscape is made up of pixelated terrain, with an almost nostalgic feel to it. Its residents, the pixelated Eight-Bitters, have established a civilization for themselves. However, the arrival of a familar lizard, backed by Bowser's troops, has thrown their society into disarray.

Landmark

Within the mountains of the region lies the ancient One-One Temple, which retain the pixelated architecture of the plains while also holding mysterious foes inside.

Enemies

Many of your usual enemies have been deployed to their nostalgic landscape, and you'll find even more foes in the two-dimensional regions.

Significant Characters

The Eight-Bitters are the main ally of Mario here, assisting him in the fight against the invasion.

Iceshard Tundra

Endless blizzards dominate this frozen wasteland. Freezing water, mountains of snow, and icy sculptures dot the landscape.

Landmark

Bob-omb Gorge is where King Bob-omb rules over the winter wonderland. It's a vicious, ice-cold ridge where only the strongest survive.

Enemies

Bob-ombs have a large presence here, alongside some usual foes.

Significant Characters

A Dry Bones musician known as Trumbone has found himself stranded here, with nothing but his trumpet to keep him company.

Luma Park

This abandoned amusement park has fallen into disrepair since the Comet Observatory crashed into it. The Lumas have built a home for themselves here, but Bowser's forces have set up a place for themselves here.

Landmark

Unlike the other Kingdoms, Luma Park lacks a landmark. Instead, bosses are unlocked in a linear fashion like Super Mario Odyssey.

Enemies

Luma Park has a lot of extraterrestrial enemies that were also in the observatory during the crash, and Bowser's deployed soldiers to scavenge the remains too.

Significant Characters

Rosalina is fervently defending her Lumas in the park, and will want some assistance when it comes to dealing with Bowser.

Sarasaland

Sarasaland is an exotic landscape. Pyramids, temples, and massive statues dominate the landscape. In the center of the Kingdom lies the capital of Flower Town, ruled over by Princess Daisy.

Landmark

The alien known as Tatanga has set up a factory in the northern end of the kingdom, apparently creating weapons for Bowser.

Enemies

Sarasaland is an exotic landscape, full of strange new creatures.

Significant Characters

Princess Daisy rules over Sarasaland, and will be eager to see Luigi again.

Ruinia

For thousands of years, the Ruined Dragons have called this landscape home, though some have went out to other lands. Ancient towers, monstrous statues, and massive thunderstorms consume this landscape.

Landmark

Ruinia lacks a Landmark due to most of the landscape being in, well, ruin. Bosses are unlocked in a similar fashion to Luma Park.

Enemies

Ruinia is a havan of sorts for the exiles of the world. Many unorthodox enemies call this land home.

Significant Characters

Toadsworth has found his way here with Kylie Koopa, as he's in absolute terror now that Peach is captured again.

Buffet Badlands

This paradise of food will leave you hungry. Cola rivers, meatball boulders, and ancient temples that resemble cutlery dot the landscape.

Landmark

Tart Top towers over the landscape, with its delicious terrain tempting travellers.

Enemies

Many hungry soldiers of Bowser have found their way here, seeking the delicacies of the land.

Significant Characters

Many Volbonans are on a pilgrimage here to find ingredients for their next stew.

Koopa Coliseum

This stadium is owned by Neo Bowser City's Chargin' Chuck football team, and is full of eager fans and athletes.

Landmark

In the center of the coliseum lies Chuck Field, where the Chargin' Chucks play a variety of sports.

Enemies

Many of the spectators of the sporting events are soldiers of Bowser, having come from all over the world.

Significant Characters

Both Koops and Bombette are here to watch the sporting events as well as see what exactly Bowser is doing here.

Poshley Heights

This village is known for being inhabited by many wealthy individuals. However, for some reason many of its residents have been transformed into pigs by a familiar foe, and X-Nauts seem to be roaming around as well.

Landmark

The Excess Express can be found at its station here, and is full of Bowser's troops.

Enemies

The X-Nauts have a major presence here, alongside reinforcements sent by Bowser.

Significant Characters

Poshley Heights, being full of pigs now, doesn't have many friendly folks around.

Goomba Mountain

Arguably the largest mountain in the world, Goomba Mountain is full of many caves, ledges, and interesting sights.

Landmark

Within the heart of Goomba Mountain lies the Pipe Maze, a network of Warp Pipes that lead to various points within the mountain's cave network.

Enemies

It's obviously called Goomba Mountain for a reason. Goombas swarm the area, but they're not the only inhabitants. Many other foes have made their home here.

Significant Characters

Lakilester has come here to see the sights alongside Ms. Mowz, who's here to find some treasure.

Beanbean Kingdom

The Mushroom Kingdom's closest neighbor, the Beanbean Kingdom has fallen into disarray. Antasma has put everyone to sleep as the monstrous Yoob and the Shroobs invade, all of which serve Bowser now.

Landmark

The forest known as Chucklehuck Woods has become the playground for the Shroobs as they work to expand their influence in the region.

Enemies

Many soldiers of Bowser remained behind here after the crisis involving Fawful, alongside Shroob forces.

Significant Characters

Prince Peasley is spearheading the defense of the kingdom as usual, being the hero that he is.

Star Hill

This valley is known for constant meteor showers as well as its connection to the mystical landscape known as Star Haven. However, the Smithy Gang, backed by Bowser, has returned here.

Landmark

Smithy has set up a portal to his factory here, though it's more of a mystical fortress containing artifacts from across the universe.

Enemies

The Smithy Gang retained many Koopa Troop defectors in its ranks, who are now ironically serving Bowser again.

Significant Characters

The mystical protector of the Star Road, Geno, has returned alongside Mallow to aid Mario.

Neo Bowser City

The beating heart of Bowser's empire, this metropolis is full of many loyal soldiers of his, as well as countless casinos.

Landmark

Bowser has built a massive new castle here, one that towers over the nearby metropolitan area.

Enemies

Almost all of the soldiers Bowser has amassed are here, ready to stop you.

Significant Characters

Everyone you've found to join the resistance movement has come here to help out and stop Bowser once and for all.

Comet Observatory

This space station is repaired once enough Power Stars are gathered. It's less of a true "kingdom" and more of a gateway leading to Rainbow Road and boss rematches.

Landmark

Rainbow Road is a mystical landscape that the Comet Observatory is floating next to. It's full of challenges that will leave any adventurer thinking on their feet.

Enemies

The enemies here are mainly concentrated within Rainbow Road, with all sorts of enemies showing up.

Significant Characters

Rosalina is the main figure here, but many other people you've encountered will also find a place for themselves here.

Landmarks

Subcon

Once a peaceful land, Bowser's forces have taken over Subcon and brainwashed its inhabitants, including a frog-like monster known as Wart. The landscape is very strange, and almost has an eerie feel to it.

Mission 1: Wart on the Mountain

You must defeat Wart to obtain a Grand Star.

Mission 2: Red Coins on the Waterfall

You need to collect eight red coins to have the Power Stars appear.

Mission 3: Blue Shell Pinball

Using a Blue Shell, you need to play a pinball-esque game.

Mission 4: Bob-omb Blitz

This mission isn't selected, and requires you to toss a Bob-omb at a specific hole in the mountain Wart stands on.

Mission 5: General Guy's Armada

You need to board General Guy's airship and defeat him to obtain a Grand Star.

Mission 6: Chain Chomp Surfing

Grab onto a Chain Chomp's chain, and make sure you get to the end of the course!

Mission 7: Racing the Speedster

The Spooky Speedster's in Subcon, and wants to race you. The prize? Two Power Stars.

Mission 8: Collect the Coins

This mission isn't selected, and simply requires you to collect one-hundred coins across the Landmark.

Mission 9: Cannonball Sniping

You need to utilize a Cannon Box to hit a specially marked crate from far away.

Mission 10: Vegetable Planting

Four golden turnips are scattered around Subcon. You need to bring these to a Shy Guy farmer, but you'll walk slower and be unable to perform advanced movement techniques whilst carrying them!

Mission 11: Pixelated Treasures

A new 2D segment has opened up, and has a lot of gimmicks that'll test your mettle.

Mission 12: Ascend the Mountains

As Bowser Jr., you need to utilize his wall clinging to jump between two mountains.

Boo Mansion

Boo Mansion is a terrifying place, full of door puzzles and various monsters. King Boo is in charge here and seeks to ensure that Luigi suffers under his watch.

Mission 1: Luigi in the Mansion

By navigating through the mansion's door puzzles, you need to locate Luigi to obtain him as a character alongside two Power Stars.

Mission 2: Secret Room's Stars

This mission isn't selected, and requires you to navigate through the door maze in a very specific way.

Mission 3: King Boo's Haunt

King Boo holds a Grand Star and awaits your challenge.

Mission 4: Red Coins in the Mansion

You need to collect eight red coins scattered around the mansion.

Mission 5: Counting Chests

This mission isn't selected, and has you opening five chests in a specific order within a room in the mansion.

Mission 6: Big Mr. I on the Roof

You need to defeat Big Mr. I on the mansion's roof for a Grand Star.

Mission 7: Rainbow Star Spree

You need to defeat thirty Boos in the mansion using a Rainbow Star.

Mission 8: Collect the Coins

This mission isn't selected, and simply requires you to collect one-hundred coins across the Landmark.

Mission 9: Fog in the Mansion

The mansion is now covered in fog, and you need to navigate it to get two Power Stars.

Mission 10: Silver Stars in the Mansion

Collect all ten Silver Stars, and the two Power Stars are yours!

Mission 11: The Secret Slide Returns

One of the mansion's paintings now leads to a familiar area...

Mission 12: In and Out

Use Boo Mushrooms to reach the hidden corridors of the mansion, and find the Power Stars!

Blooper Bay

Blooper Bay is a small group of islands known for their stormy weather. It's vicious out here, with plenty of hostile aquatic life.

Mission 1: Fast-Thinking Jumper

You need to race Diddy Kong through the islands to win two Power Stars, and he joins you as a playable character afterwards.

Mission 2: Gooper Blooper's Back

Gooper Blooper is beginning to unleash havoc across the bay, and you need to defeat him for a Grand Star.

Mission 3: Red Coins in the Ocean

You need to dive underwater to get eight Red Coins in a mission that isn't selected.

Mission 4: Maw-Ray Trench Run

You need to speed your way through an underwater trench that's full of Maw-Rays, and clear it in three minutes or less.

Mission 5: Blooper Combat

You need to use a Blooper Racer to knock down Cheep Cheeps floating in the water.

Mission 6: Koopaling Battle

You need to battle the Koopalings' airship for a Grand Star.

Mission 7: The Mystery Cheep Cheep

This mission isn't selected, and requires you to kill a specific Cheep Cheep who has Power Stars inside him.

Mission 8: Collect the Coins

This mission isn't selected, and simply requires you to collect one-hundred coins across the Landmark.

Mission 9: The Frog Meeting

Using a Frog Suit, you need to find a room full of other frogs, who fiercely guard their Power Stars.

Mission 10: Hot Springs' Secret

The hot springs of the bay have active geysers. Use these to reach the Power Stars!

Mission 11: Behind the Maw-Ray

One of the Maw-Rays has two Power Stars on the end of his tail.

Mission 12: Look Above

Use the cannon to fly through three rings of coins!

Yoshi Mountain

Yoshi Mountain is said to be one of the world's most beautiful sights. Dinosaur skeletons can be seen on the side of the mountain, as can immense waterfalls. Some areas are relatively cold, and others are linked via Warp Pipe.

Mission 1: Rescue Yoshi

Ascend the mountain, and rescue Yoshi at the top.

Mission 2: Race to the Bottom

You need to beat Koopa the Quick to the bottom of the mountain.

Mission 3: The Old Wizard

Kamek holds a Grand Star at the top of the mountain and must be defeated.

Mission 4: Scattered Red Coins

This mission isn't selected and requires you to collect eight red coins throughout the mountain.

Mission 5: Galoomba Bowling

This mission isn't selected and requires you to kill six Galoombas in a row by tossing a single Galoomba at them.

Mission 6: Former Champion of the Derby

You need to defeat Boshi for a Grand Star.

Mission 7: Island in the Sky

This mission isn't selected and has you using a cannon to reach an island in the sky.

Mission 8: Collect the Coins

This mission isn't selected, and simply requires you to collect one-hundred coins across the Landmark.

Mission 9: Egg Boulders

Giant eggs now fall down the mountain. Occasionally, a gold one will appear that you can break for the Power Stars.

Mission 10: Mini-Land Mayhem

Using a Mini Mushroom, you need to navigate an obstacle course.

Mission 11: Hungry for Fruit

As Yosi, you need to consume fruit throughout the mountain to fill up a meter. When filled, you'll get two Power Stars.

Mission 12: Grand Theft Airship

You need to reach the airship now flying above the mountain, and take out all of the enemies on it. It won't be easy to get to the airship!

Gangplank Galleon

This massive pirate ship is the Kremling Krew's primary base of operations, but Bowser's forces have managed to transform it into a massive airship.

Mission 1: He's Finally Here

The objective of this mission is to find the key to Donkey Kong's cell.

Mission 2: Cannon to the Bottom

This mission isn't selected, and requires you to utilize a cannon to reach a floating island near the airship.

Mission 3: The Banana-Loving King

King K. Rool needs to be defeated to obtain a Grand Star.

Mission 4: Red Coins Below Deck

This mission isn't selected, and requires you to collect eight red coins throughout the ship.

Mission 5: Klepto's Treasure

You need to figure out a way to get the Power Stars out of Klepto's talons.

Mission 6: Fredrik's Fleet

You need to defeat Lord Fredrik for a Grand Star.

Mission 7: Remnants of the Fleet

You need to take down the remaining airships from Fredrik's attack.

Mission 8: Collect the Coins

This mission isn't selected, and simply requires you to collect one-hundred coins across the Landmark.

Mission 9: Freezing Clouds

Using the Ice Flower, you have to freeze nearby clouds in order to navigate towards the Power Stars.

Mission 10: Bully Battle

You need to knock all the Bullies off the ship.

Mission 11: Timed Silver Stars

You need to collect all five Silver Stars within a time limit.

Mission 12: Bullet Bill Luring

You need to lure enough Bullet Bills to destroy a wall of crates.

Syrup Castle

Every pirate dreams of having a castle like this. Loads of treasure, access to ships, and beautiful sights of the nearby ocean.

Mission 1: Yellow-Hatted Prisoner

You need to locate and rescue Wario.

Mission 2: Castle Siege

You need to man a cannon outside the castle and take down Captain Syrup's soldiers.

Mission 3: The Captain's Arrival

Captain Syrup has finally shown herself, and even has a Grand Star in her possession.

Mission 4: Scattered Keys

This mission isn't selected and has you collecting keys around the castle to unlock access to the main vault.

Mission 5: Red Coins at the Docks

You need to collect eight red coins scattered around the castle's docks.

Mission 6: The Bag-Shaker

The Shake King has arrived alongside his Grand Star.

Mission 7: Secret Chest

You need to find a hidden chest in this mission that isn't selected.

Mission 8: Collect the Coins

This mission isn't selected, and simply requires you to collect one-hundred coins across the Landmark.

Mission 9: Stompin' Around

You need to utilize the Goomba's Shoe to navigate a tight corridor, where jumping is heavily restricted.

Mission 10: Secret of the Roof

You need to go onto the castle's roof and navigate your way to the roof of the castle.

Mission 11: Shoot for the Island

You need to utilize a cannon to reach an island off the coast of the castle.

Mission 12: Banzai Bill Rush

You need to run away from a Banzai Bill in an area full of floating platforms, much like other small platforming areas you've seen before.

Corona Depths

The caverns beneath Corona Mountain are full of magma, as well as extraordinary ruins.

Mission 1: Magma Coaster Ride

You need to survive a ride down a rickety minecart rollercoaster.

Mission 2: Red Coins over the Fire Sea

This mission isn't selected and has you collecting eight red coins.

Mission 3: Robot in the Lava

You need to defeat Megaleg for a Grand Shine.

Mission 4: Fiery Cleanup

This mission isn't selected, and has you cleaning up hazardous flames with F.L.U.D.D..

Mission 5: Tank Assault

You need to defeat the Monty Tank for a Grand Shine.

Mission 6: Flash Flood

You need to ascend to the top of the volcano as lava rises up.

Mission 7: Plug the Leaks

You need to stop the lava from leaking out of the volcano at several specific points.

Mission 8: Collect the Coins

This mission isn't selected, and simply requires you to collect one-hundred coins across the Landmark.

Mission 9: Timed Lava Rush

You need to make your way across a segment of lava platforms within a time limit.

Mission 10: Fire and Water

Using F.L.U.D.D., you need to get through an intricately-designed platforming area.

Mission 11: Hidden Cavern

You need to find a hidden cavern by ground-pounding on a rock formation.

Mission 12: Faster than Light!!!

This is a remixed version of Magma Coaster Ride (Mission 1) where all obstacles, and the coaster, move twice as fast.

Decayed Pyramid

This pyramid has existed for over ten thousand years, and has only recently been opened up by Bowser's troops. Ancient defenses are ready to take out anything in their path alongside mysterious traps and enemies.

Mission 1: Pyramid Destruction

You need to help Waluigi blow open the entrance to the pyramid's treasure vault.

Mission 2: Escape the Hallway

You need to grab a Power Star from a hallway in the pyramid, and then run away from a giant Star Ball in a similar vein to a popular movie.

Mission 3: Mummipokey's Revenge

You need to defeat the gargantuan Mummipokey for a Grand Star.

Mission 4: Red Coins in the Pyramid

This mission isn't selected and has you collecting red coins throughout the pyramid.

Mission 5: Master of the Pyramid

You need to battle Tutankoopa for a Grand Star.

Mission 6: Sandstorm Navigation

You need to navigate the pyramid in the midst of a sandstorm to find two Power Stars. The sandstorm hinders your sight.

Mission 7: Ride the Thwomps

You need to utilize rising and falling Thwomps to navigate to a specific part of the pyramid.

Mission 8: Collect the Coins

This mission isn't selected, and simply requires you to collect one-hundred coins across the Landmark.

Mission 9: Vicious Sandstorm

This is a remixed version of Sandstorm Navigation (Mission 6) where you only have a single wedge of health.

Mission 10: Buried Treasure

You need to navigate the burial grounds underneath the pyramid using the Spin Drill.

Mission 11: A Familiar Bird

Klepto's got his hands on the Power Stars again, and needs to be reached.

Mission 12: Racing the Speedster

The Spooky Speedster is ready for a VERY difficult race with you, where all shortcuts are fair game.

One-One Temple

The hieroglyphs of this temple have made it a fascinating place, as does the pixelated environment. The walls hold some surprising secrets.

Mission 1: 1-1 Redux

You need to use a Pixel Pipe to enter a heavily modified version of Super Mario Bros.'s World 1-1, which now has vastly different enemies and some terrain changes.

Mission 2: The Nerdy Boss Battle

Francis holds a Grand Star and awaits your challenge.

Mission 3: Red Coins on the Walls

This mission isn't selected, and has you collecting red coins from the many 2D segments on the walls.

Mission 4: Klepto's Back

You need to snatch the Power Stars from Klepto.

Mission 5: Bowser (?)

A foe who resembles Bowser can be seen on one of the 2D wall segments, and holds a Grand Star.

Mission 6: Bottom of the Temple

This mission isn't selected and has you delving to the lowest floor of the temple.

Mission 7: To the Skies

You need to utilize Wings to reach an island in the sky.

Mission 8: Collect the Coins

This mission isn't selected, and simply requires you to collect one-hundred coins across the Landmark.

Mission 9: 1-2 Redux

A new 2D section has opened up, which is a modified version of World 1-2 of Super Mario Bros..

Mission 10: Red Coin Speedrun

This is a remixed version of "Red Coins on the Walls" where you have to collect all eight red coins within a time limit.

Mission 11: Hammering Switches

You need to go through a platforming section that revolves around your use of the Hammer.

Mission 12: Bob-omb Dunk

You need to throw Bob-ombs so that they explode inside a giant pipe.

Bob-omb Gorge

This long, entrenched ravine is full of King Bob-omb's various armaments and soldiers. It's pretty cold here as well.

Mission 1: Regicide

You need to defeat King Bob-omb atop the mountain in the gorge for a Grand Star.

Mission 2: An Icy Swim

You need to navigate through a trench full of icy water without freezing to death,

Mission 3: Frozen Shards

This mission isn't selected, and has you utilizing the Hammer to free two frozen Toads.

Mission 4: Red Coins in the Gorge

This mission isn't selected, and has you collecting red coins around the gorge.

Mission 5: Blubba's Supremacy

You need to battle Tubba Blubba for a Grand Star.

Mission 6: Piantissimo's Gamble

Il Piantissimo has arrived in the gorge (though he's VERY cold with those shorts on). Racing him will result in a nice prize.

Mission 7: Cold Winds

The entire gorge has been consumed by a blizzard, so your vision is reduced. Just try and get to the top of the mountain without being killed by a snowball.

Mission 8: Collect the Coins

This mission isn't selected, and simply requires you to collect one-hundred coins across the Landmark.

Mission 9: Spin, Spin, Spin!

You need to utilize the Luma to reach two Power Stars on a secluded hill.

Mission 10: Dangerous Swim

This mission is a remixed version of An Icy Swim (Mission 2) that only gives you one wedge of health.

Mission 11: Snowball Fight

Pick up the giant snowballs to defeat the Bullies!

Mission 12: Below Zero

Delve into the caves below the mountain to see if you can get the Power Stars within.

Tatanga Factory

This massive structure towers over the rest of Sarasaland, and is ruled over by the alien known as Tatanga. Weapons are produced here to be sent to Neo Bowser City.

Mission 1: Conveyor Belt Puzzles

You need to operate conveyor belts so that a crate containing the two Power Stars successfully arrive at your location.

Mission 2: The Factory's Master

You need to defeat Tatanga for a Grand Star. Luigi is the only character that can do this mission.

Mission 3: An A-Mazing Maze

You need to navigate a maze to get to the Power Stars, but one room is a hidden teleporter that teleports you to a random room in the maze without you realizing it.

Mission 4: Red Coins in the Factory

This mission isn't selected and has you collecting eight red coins throughout the factory.

Mission 5: Speedster's Revenge

You need to race the Spooky Speedster for two Power Stars.

Mission 6: The Broodals' Master

Madame Broode has arrived at the factory, and has a new necklace made from a Grand Star.

Mission 7: Bullet Bill Manipulation

This mission isn't selected, and has you luring a Bullet Bill into a specially-marked crate.

Mission 8: Collect the Coins

This mission isn't selected, and simply requires you to collect one-hundred coins across the Landmark.

Mission 9: Iron Man

Utilize the Metal Box to navigate a special platforming section!

Mission 10: Belts on Steroids

This is a remixed version of Conveyor Belt Puzzles (Mission 1) that has the conveyor belts going at double speed.

Mission 11: Topple the Goomba Tower

A massive Goomba tower is now roaming around the factory. Take it out!

Mission 12: Gravitational Frenzy

Gravity's gone out of control in the factory. Use it to navigate the factory and reach the Power Stars!

Tart Top

Dessert lovers constantly come to this mountain. The land itself is like a cake, with tons of food on the ground.

Mission 1: Secret Ingredients

You need to deliver a box of spices to the Volbonans on the mountain.

Mission 2: Koopa Bros. Attack!

You need to defeat the Koopa Bros. for a Grand Star.

Mission 3: Red Coins along the Mountainside

This mission isn't selected and has you collecting eight red coins.

Mission 4: Cookie Cutter Whomps

This mission isn't selected and has you luring a Whomp that resembles a cookie cutter to open up an area of the mountain.

Mission 5: Force-Feeding

While playing as Yoshi, you need to eat enough enemies to fill up a meter.

Mission 6: The Fierce Brawler

A brainwashed O'Chunks is here to defend his newly-discovered Grand Star.

Mission 7: Meatball Destruction

You need to use a Hammer to break open meatball boulders.

Mission 8: Collect the Coins

This mission isn't selected, and simply requires you to collect one-hundred coins across the Landmark.

Mission 9: Nightfall on the Mountain

It's much darker out, which means your vision is reduced. Reach the top of the mountain and avoid surprise attacks from enemies!

Mission 10: Meal with a Twist

This is a remixed version of Force-Feeding (Mission 5) where you only have one wedge of health.

Mission 11: Ride the Shell

Use a Blue Shell to navigate the slopes of the mountain!

Mission 12: Chainless Onslaught

The Chain-Chomps have lost their chains! Outrun them as you navigate a platforming section!

Chuck Field

People from all over the world come to Chuck Field to watch the sporting events.

Mission 1: Locker Room Secrets

You need to get into the Chucks' locker room for the two Power Stars there.

Mission 2: Play Ball!

The Chuck Team wants to challenge you to a simple game of soccer. Get three goals, and the Grand Star is yours.

Mission 3: Red Coins in the Stands

This mission isn't selected and has you going into the spectator areas to grab red coins.

Mission 4: Home Run

You need to utilize a Hammer to hit a ball out of the stadium.

Mission 5: Got Room for Pork?

Midbus has been sent to the stadium to brutalize you, with the help of his newfound strength thanks to a Grand Star.

Mission 6: Rematch with Koopa the Quick

You need to race Koopa the Quick around the field three times.

Mission 7: Top of the Stadium

This mission isn't selected, and requires you to go to the highest point of the stadium.

Mission 8: Collect the Coins

This mission isn't selected, and simply requires you to collect one-hundred coins across the Landmark.

Mission 9: Swimming?!?

Koopa the Quick wants to challenge you to a rematch...in the pool??!?

Mission 10: Ghosts on the Field

Use the Poltergust 6000 to suck up all the ghosts on the field!

Mission 11: Red Coin Rush

This is a remixed version of "Red Coins in the Stands" (Mission 3) that has a time limit.

Mission 12: Hole in One

Manipulate the snowball Midbus left behind into heading in the hole in the field!

Excess Express

This massive train travels between Rogueport and Poshley Heights, but now the track has been redirected to go to the Koopa Empire's holdings.

Mission 1: Engine's Stars

You need to reach the front of the train to get the Power Stars.

Mission 2: Klepto on the Roof

You need to seize the Power Stars from Klepto, who's on the train's roof.

Mission 3: Showdown with the Ghost

Doopliss is on the train with a Grand Star, and must be defeated.

Mission 4: Red Coins on the Train

This mission isn't selected and has you collecting eight red coins throughout the train.

Mission 5: Freight Stars

This mission isn't selected and has you going into the freight car to grab two Power Stars.

Mission 6: Magnus Von Grapple's Back

Lord Crump has been sent to bring about Mario's end, with the help of a Grand Star.

Mission 7: Riverside Redirection

You need to get the train to stop at Riverside Station, by messing with the engine room's equipment.

Mission 8: Collect the Coins

This mission isn't selected, and simply requires you to collect one-hundred coins across the Landmark.

Mission 9: Freight Car Secrets

Use the pipe in the freight car to reach a platforming section!

Mission 10: Spooking on the Train

Use the Boo Mushroom to scare the passengers!

Mission 11: Superspeed Von Grapple

This is a remixed version of Magnus Von Grapple's Back (Mission 6) where he moves twice as fast.

Mission 12: Delivery Man

You need to bring a box to a Toad on one of the train cars.

Pipe Maze

This intricately designed network of pipes dominates the insides of Goomba Mountain, and is full of various pipe designs. Most of them come into a large cave full of damaged and destroyed pipes.

Mission 1: Rebellious 8-Bit

As Yoshi, you need to find Birdo in Goomba Mountain by navigating the maze of pipes.

Mission 2: The Goomba King Cometh

Goomboss stands on the largest of the pipes, awaiting your challenge in exchange for a Grand Star.

Mission 3: Shoot for the Roof

You need to utilize a cannon to reach a ledge in the cave.

Mission 4: Red Coins in the Pipes

This mission isn't selected and sends you to grab eight red coins.

Mission 5: The Giant Piranha Plant

A familiar foe has come to the Pipe Maze: Petey Piranha.

Mission 6: Navigating the Maze

This mission isn't selected and has you going through random Warp Pipes until you reach the two Power Stars.

Mission 7: Scuttlebug Jamboree

You need to lure eight Scuttlebugs into a single room.

Mission 8: Collect the Coins

This mission isn't selected, and simply requires you to collect one-hundred coins across the Landmark.

Mission 9: Speed Through the Pipes!

This is a remixed version of Navigating the Maze (Mission 6) with a time limit.

Mission 10: Pal Pill Army

Build up an army of Pal Pill clones and use them to confront the Goombas within a large cavern!

Mission 11: Stalagmite Ceiling

Stalagmites are falling from the ceiling! Use them to help eliminate the Whomps in the maze!

Mission 12: Gold Pipe

Reach the gold pipe to get the Power Stars!

Chucklehuck Woods

Once famous for Chuckola Cola, these woods have become infested with the forces of Bowser, especially the Shroobs.

Mission 1: The Bat-King Returns

Antasma holds a Grand Star, and must be defeated once and for all.

Mission 2: Red Coins on the Treetops

This mission isn't selected and has you collecting red coins from the tops of the forest's trees.

Mission 3: Piantissimo's Rematch

Il Piantissimo wants to race you again, throughout the depths of the woods.

Mission 4: Refill Time

You need to gather Chuckola Cola and throw it into a giant pot in order to bring about the arrival of the Power Stars.

Mission 5: Foggy Terrain

A strange fog now envelops the forest. Make your way through it to grab the Power Stars.

Mission 6: The Very Hungry Yoshi

Yoob has returned to oversee the Shroob invasion of the Beanbean Kingdom, and has a nice Grand Star at his side.

Mission 7: Spring to the Top

This mission isn't selected, and has you using a Spring Mushroom to reach the top of a particularily large tree.

Mission 8: Collect the Coins

This mission isn't selected, and simply requires you to collect one-hundred coins across the Landmark.

Mission 9: Dream Team

Navigate the woods and defeat the sleeping Fat Guys without waking them up!

Mission 10: Never Let Up!

This is a remixed version of The Very Hungry Yoshi (Mission 6) where you only have one wedge of health.

Mission 11: Shoe Size?

Use the Goomba's Shoe to ambush five particularly large Venus Fire Traps from above!

Mission 12: Gathering Silver Stars

Collect all ten Silver Stars to spawn two Power Stars!

Smithy Factory

The term "factory" can only be loosely used to describe this castle. It's full of relics and artifacts from across the cosmos, as well as terrifying machinery.

Mission 1: Save the Star Road

You need to defeat all the enemies on the Star Road.

Mission 2: Lord of the Factory

Smithy's got his whole Grand Star-powered arsenal ready to take out Mario.

Mission 3: Red Coins on the Airships

This mission isn't selected and sends you to the airships surrounding the factory to collect eight red coins within a time limit.

Mission 4: Shatter the Shield

You need to adjust the cannons in the fortress so that they bombard the giant airship sent to the factory.

Mission 5: Infiltration

With the giant airship taken down, you need to board it and defeat both Boom Boom and Pom Pom for a Grand Star.

Mission 6: Whomp Bridges

You need to utilize Whomps as bridges to reach the Power Stars.

Mission 7: Climb the Tower

Atop the tower lies two Power Stars, but the airships nearby will be constantly firing on you!

Mission 8: Collect the Coins

This mission isn't selected, and simply requires you to collect one-hundred coins across the Landmark.

Mission 9: Jumping Around

Utilize the Spring Mushroom to navigate the magnets of the factory!

Mission 10: Airship Piloting

Steer around a small airship and use it to take out five other ships!

Mission 11: Speedy Whomps

This is a remixed version of Whomp Bridges (Mission 6) where all enemies and obstacles move twice as fast.

Mission 12: Above the Abyss

Use a network of cannons to get to a floating island nearby, but it'll take a lot of timing to get it right!

Bowser's Castle

Bowser is famous for his castles, and this one is no different. Lava flows throughout this tower alongside many, many defenses.

Unlike other Landmarks, there's only one "linear" mission, with all the others being optional and not selected on the mission selection screen. You'll be able to collect those Power Stars on the route to Bowser, and they won't boot you out of the Landmark.

Mission 1: The Final Battle

It's finally time to eliminate Bowser at the top of the castle.

Mission 2: Behind the Lava

These Power Stars are located behind a lava waterfall.

Mission 3: Break the Wall

Luring a Banzai Bill into this damaged wall should let you obtain two Power Stars.

Mission 4: Red Coins in the Castle

As usual, there's eight red coins for you to collect.

Mission 5: The Hidden Tower

There's a hidden Warp Pipe that leads to a tower of the castle. There's a nice prize if you find it.

Mission 6: Jackpot

The slot machine in the castle can deliver you two Power Stars if you get three Power Stars lines up.

Mission 7: Free the Chain-Chomp

Freeing the castle's Chain Chomp from its post will let you get the two Power Stars it's guarding.

Mission 8: Collect the Coins

This mission isn't selected, and simply requires you to collect one-hundred coins across the Landmark.

Mission 9: Climb to the Top

This is a remixed version of The Final Battle (Mission 1) where you have a time limit. You won't face Bowser at the end however.

Mission 10: Cannon Manipulation

Hit several moving switches with a Cannon Box!

Mission 11: Electrical Frenzy

Navigate a platforming section where electricity reigns supreme.

Mission 12: Steal the Cloud

Steal clouds from Lakitus and use them to navigate several spots in the castle!

Rainbow Road

This cosmic landscape is full of incredible dangers and obstacles. Only the most hardened of adventurers will survive its puzzles.

Mission 1: Journey's End

The Landmark's sole mission has you going through Rainbow Road's extensive challenges for a Grand Star. It's similar to Champion's Road from Super Mario 3D World, the Darker Side from Super Mario Odyssey, or Grandmaster Galaxy from Super Mario Galaxy 2.

Enemies

Many different enemies return in Super Mario Excursion, some of which have never been in a 3D Mario title before. Enemies have several types: Ground, Flying, Spiked, Stationary, Aquatic, and Projectile. Some enemies have two types!

Enemy Information
400px-Goomba Artwork - Super Mario 3D World
Goomba
Goombas charge at Mario as soon as they see him, and can be defeated with a single stomp or punch. Some Goombas stack themselves on top of each other to form towers, and others wear headgear in specific Kingdoms.
Ground

Shy Guy Valley, Boo Woods, Cheep Cheep Shore, Yoshi's Island, Donkey Kong Island, Kitchen Island, Isle Delfino, Saucercrash Dunes, Nostalgic Plains, Iceshard Tundra, Luma Park, Sarasaland, Buffet Badlands, Koopa Coliseum, Poshley Heights, Goomba Mountain, Beanbean Kingdom, Neo Bowser City

ParagoombaNSMBU
Paragoomba
Paragoombas are Goombas that possess wings. While they don't charge at Mario, they do fly over gaps in the ground. Jumping on them or punching them will get rid of their wings.
Flying (Ground after wings are lost)

Shy Guy Valley, Cheep Cheep Shore, Yoshi's Island, Kitchen Island, Isle Delfino, Nostalgic Plains, Sarasaland, Buffet Badlands, Poshley Heights, Goomba Mountain, Neo Bowser City

Spiked Goomba NSMBDIY
Spiked Goomba
Spiked Goombas are Goombas that will damage you should they be jumped on. A simple punch will take them out however.
Spiked

Yoshi's Island, Donkey Kong Island, Kitchen Island, Isle Delfino, Saucercrash Dunes, Nostalgic Plains, Luma Park, Buffet Badlands, Goomba Mountain, Beanbean Kingdom, Star Hill, Neo Bowser City

Koopa Troopa NSMB2
Koopa Troopa
Koopa Troopas normally walk around without chasing after Mario. However, when jumped on or punched, they'll retreat into their shells, which can then be thrown at enemies. Both red-shelled and green-shelled Koopa Troopas exist.
Ground

Shy Guy Valley, Cheep Cheep Shore, Yoshi's Island, Kitchen Island, Isle Delfino, Saucercrash Dunes, Nostalgic Plains, Sarasaland, Buffet Badlands, Koopa Coliseum, Goomba Mountain, Beanbean Kingdom, Neo Bowser City

200px-Paratroopart
Paratroopa
Paratroopas are essentially flying Koopa Troopas that lose their wings when jumped on or punched.
Flying (Ground after wings are lost)

Cheep Cheep Shore, Yoshi's Island, Donkey Kong Island, Isle Delfino, Nostalgic Plains, Sarasaland, Buffet Badlands, Poshley Heights, Beanbean Kingdom, Neo Bowser City

Koopatrol3D
Koopatrol
Koopatrols are heavily armored Koopa Troopas that are immune to most attacks, with only certain power-ups capable of killing them. Jumping on them will cause you to take damage, and punches will simply knock them back.
Spiked

Boo Woods, Donkey Kong Island, Kitchen Island, Isle Delfino, Luma Park, Sarasaland, Koopa Coliseum, Beanbean Kingdom, Star Hill, Neo Bowser City

Bombshell koopa
Bombshell Koopa
Bombshell Koopas are Koopa Troopas whose shells will explode after a short duration of time.
Ground

Sarasaland, Ruinia, Koopa Coliseum, Goomba Mountain, Beanbean Kingdom, Star Hill, Neo Bowser City

Dry Bones NSKB
Dry Bones
Dry Bones are undead Koopa Troopas that will collapse when jumped on or punched. However, they'll reform after a few seconds.
Ground

Boo Woods, Kitchen Island, Isle Delfino, Saucercrash Dunes, Iceshard Tundra, Ruinia, Poshley Heights, Goomba Mountain, Star Hill, Neo Bowser City

Parabonesers
Parabones
Parabones are undead Paratroopas that will lose their wings if stomped on once, and turn into bones if stomped on twice.
Flying (Ground after wings are lost)

Boo Woods, Isle Delfino, Saucercrash Dunes, Iceshard Tundra, Ruinia, Poshley Heights, Goomba Mountain, Star Hill, Neo Bowser City

PiranhaPlantSM3DL
Piranha Plant
Piranha Plants can either be found inside pipes or out on the ground. They'll attempt to bite Mario, and a simple jump will take them out.
Stationary

Shy Guy Valley, Boo Woods, Yoshi's Island, Donkey Kong Island, Isle Delfino, Nostalgic Plains, Sarasaland, Ruinia, Buffet Badlands, Poshley Heights, Goomba Mountain, Beanbean Kingdom, Neo Bowser City

Venus Fire Trap Artwork - Super Mario 3D Land
Venus Fire Trap
Venus Fire Traps are a breed of Piranha Plant that shoot fireballs at Mario. They have the same weaknesses as their regular Piranha Plant cousins.
Stationary/Projectile

Boo Woods, Yoshi's Island, Donkey Kong Island, Kitchen Island, Nostalgic Plains, Sarasaland, Ruinia, Buffet Badlands, Poshley Heights, Goomba Mountain, Beanbean Kingdom, Neo Bowser City

Lakitu-0
Lakitu
Lakitus are airborne enemies that toss Spinies out onto the ground. If you can manage to reach them, they're vulnerable to jumps and punches. Some Lakitus hold fishing rods with coins on them, which they'll use as bait.
Flying/Projectile

Shy Guy Valley, Boo Woods, Cheep Cheep Shore, Yoshi's Island, Kitchen Island, Saucercrash Dunes, Nostalgic Plains, Ruinia, Buffet Badlands, Koopa Coliseum, Poshley Heights, Star Hill, Neo Bowser City

Spiny, New Super Mario Bros. 2
Spiny
Spinies are thrown by Lakitus, but can also be found roaming around on their own. They'll hurt you if you jump on them, but unlike Spiked Goombas, Spinies are much slower.
Spiked

Shy Guy Valley, Boo Woods, Cheep Cheep Shore, Yoshi's Island, Kitchen Island, Saucercrash Dunes, Nostalgic Plains, Ruinia, Buffet Badlands, Koopa Coliseum, Poshley Heights, Star Hill, Neo Bowser City

BooNSKB
Boo
Boos are shy ghosts that will turn invisible when stared at, and will follow you when your back is turned to them. A Backwards Somersault is the key to taking them out.
Ground

Boo Woods, Kitchen Island, Isle Delfino, Saucercrash Dunes, Luma Park, Ruinia, Koopa Coliseum, Poshley Heights, Goomba Mountain, Beanbean Kingdom, Star Hill, Neo Bowser City

Dark Boo NSMBDIY
Dark Boo
Dark Boos are the opposite of regular Boos in terms of behavior, chasing after you when you face them and halting their movement when your back is turned. While they are easier to defeat than regular Boos, they also move much faster than regular Boos.
Ground

Boo Woods, Isle Delfino, Saucercrash Dunes, Luma Park, Ruinia, Koopa Coliseum, Poshley Heights, Goomba Mountain, Beanbean Kingdom, Star Hill, Neo Bowser City

ChainChompAnarchy
Chain Chomp
Chain Chomps are confined to their posts, and will lunge at you whenever possible. However, they can't break free from their posts. Chain Chomps are massive, and are more of obstacles immune to any damage.
Stationary

Shy Guy Valley, Boo Woods, Yoshi's Island, Kitchen Island, Isle Delfino, Saucercrash Dunes, Iceshard Tundra, Sarasaland, Buffet Badlands, Koopa Coliseum, Poshley Heights, Goomba Mountain, Neo Bowser City

Bullet Bill - Mario Kart Wii
Bullet Bill
Bullet Bills are missile-like enemies that lock onto you. They're vulnerable to jumps.
Flying/Projectile

Shy Guy Valley, Boo Woods, Cheep Cheep Shore, Donkey Kong Island, Kitchen Island, Isle Delfino, Nostalgic Plains, Iceshard Tundra, Luma Park, Sarasaland, Koopa Coliseum, Goomba Mountain, Star Hill, Neo Bowser City

640px-BanzaibillNSMBU
Banzai Bill
Banzai Bills are massive Bullet Bills that don't lock onto you, and travel in a straight line instead.
Flying/Projectile

Shy Guy Valley, Boo Woods, Cheep Cheep Shore, Donkey Kong Island, Kitchen Island, Iceshard Tundra, Sarasaland, Koopa Coliseum, Goomba Mountain, Star Hill, Neo Bowser City

Bob-omb walking
Bob-omb
Bob-ombs are walking bombs that will chase after Mario and eventually explode. Jumping on them or punching them stuns them, allowing you to pick them up.
Ground/Projectile

Shy Guy Valley, Boo Woods, Cheep Cheep Shore, Yoshi's Island, Donkey Kong Island, Kitchen Island, Isle Delfino, Nostalgic Plains, Iceshard Tundra, Sarasaland, Buffet Badlands, Goomba Mountain, Star Hill, Neo Bowser City

CheepCheepNSMBU
Cheep Cheep
Cheep Cheeps are extremely common in aquatic areas. They swim aimlessly, and can only be killed with a punch or kick underwater, though they are vulnerable to jumps if their bodies are above water.
Aquatic

Shy Guy Valley, Cheep Cheep Shore, Yoshi's Island, Kitchen Island, Isle Delfino, Nostalgic Plains, Sarasaland, Buffet Badlands, Poshley Heights, Goomba Mountain, Neo Bowser City

SpinyCheepCheepNSMBU
Spiny Cheep Cheep
Spiny Cheep Cheeps are faster Cheep Cheeps that damage anyone who jumps on them, and will also actively chase Mario.
Aquatic

Cheep Cheep Shore, Yoshi's Island, Kitchen Island, Isle Delfino, Nostalgic Plains, Iceshard Tundra, Sarasaland, Buffet Badlands, Neo Bowser City

Blooper 3D Land
Blooper
Bloopers are aquatic enemies that will charge at Mario in bursts whilst in the water.
Aquatic

Cheep Cheep Shore, Yoshi's Island, Kitchen Island, Isle Delfino, Nostalgic Plains, , Buffet Badlands, Goomba Mountain, Neo Bowser City

Boss Bass 3D Art
Boss Bass
Boss Basses are massive Cheep Cheeps that can swallow Mario whole, instantly killing him.
Aquatic

Cheep Cheep Shore, Yoshi’s Island, Kitchen Island, Isle Delfino, Nostalgic Plains, Sarasaland, Buffet Badlands, Neo Bowser City

Shy Guy CTTT
Shy Guy
Shy Guys are enemies that will charge at Mario when they see him. Unlike Goombas, they're capable of climbing up ledges to reach the plumber, and run faster.
Ground

Shy Guy Valley, Boo Woods, Cheep Cheep Shore, Yoshi's Island, Donkey Kong Island, Kitchen Island, Isle Delfino, Saucercrash Dunes, Nostalgic Plains, Iceshard Tundra, Ruinia, Buffet Badlands, Koopa Coliseum, Poshley Heights, Goomba Mountain, Star Hill, Neo Bowser City

FlyGuy
Fly Guy
Fly Guys are flying enemies that will hurt Mario should he jump on them. However, they don't chase after him.
Flying

Shy Guy Valley, Yoshi's Island, Isle Delfino, Nostalgic Plains, Luma Park, Sarasaland, Ruinia, Buffet Badlands, Koopa Coliseum, Poshley Heights, Beanbean Kingdom, Star Hill, Neo Bowser City

Fat Guy
Fat Guy
Fat Guys are overweight Shy Guys that will chase after Mario. While they can't climb up ledges, they can utilize a belly flop attack.
Ground

Shy Guy Valley, Yoshi's Island, Kitchen Island, Saucercrash Dunes, Luma Park, Sarasaland, Ruinia, Buffet Badlands, Koopa Coliseum, Poshley Heights, Beanbean Kingdom, Star Hill, Neo Bowser City

Snifit New
Snifit
Snifits are Shy Guys with bullet-firing masks on. Instead of chasing after Mario, they'll shoot bullets at him, occasionally moving around to get a better shot.
Projectile

Shy Guy Valley, Yoshi's Island, Kitchen Island, Nostalgic Plains, Iceshard Tundra, Sarasaland, Ruinia, Buffet Badlands, Koopa Coliseum, Poshley Heights, Goomba Mountain, Star Hill, Neo Bowser City

ReznorNSMB2
Reznor
Reznors are triceratops-esque dinosaurs that spit fireballs at Mario.
Projectile

Yoshi's Island, Donkey Kong Island, Isle Delfino, Nostalgic Plains, Sarasaland, Ruinia, Goomba Mountain, Star Hill, Neo Bowser City

Hammer Bro. SM3DW-0
Hammer Bro.
Hammer Bros. are agile enemies that jump around, tossing hammers. They're vulnerable to jumps and punches.
Projectile

Boo Woods, Cheep Cheep Shore, Yoshi's Island, Donkey Kong Island, Kitchen Island, Isle Delfino, Nostalgic Plains, Iceshard Tundra, Sarasaland, Buffet Badlands, Koopa Coliseum, Poshley Heights, Goomba Mountain, Beanbean Kingdom, Star Hill, Neo Bowser City

BuzzybeetleNSMBU
Buzzy Beetle
Buzzy Beetles are Koopa-esque enemies that are immune to punches.
Ground

Boo Woods, Yoshi's Island, Saucercrash Dunes, Nostalgic Plains, Iceshard Tundra, Sarasaland, Ruinia, Buffet Badlands, Koopa Coliseum, Goomba Mountain, Star Hill, Neo Bowser City

Thwomp2
Thwomp
Thwomps are giant stone blocks that will try to crush Mario.
Stationary

Shy Guy Valley, Kitchen Island, Isle Delfino, Saucercrash Dunes, Nostalgic Plains, Iceshard Tundra, Sarasaland, Ruinia, Buffet Badlands, Koopa Coliseum, Poshley Heights, Goomba Mountain, Star Hill, Neo Bowser City

Thwimp 3D
Thwimp
Thwimps are tiny Thwomps that move in an arc to attack Mario.
Stationary

Shy Guy Valley, Kitchen Island, Isle Delfino, Saucercrash Dunes, Sarasaland, Ruinia, Poshley Heights, Goomba Mountain, Star Hill, Neo Bowser City

WhompSSB4
Whomp
Whomps are moving blocks of stone that will try to flatten Mario with their size.
Ground

Shy Guy Valley, Yoshi's Island, Donkey Kong Island, Kitchen Island, Saucercrash Dunes, Iceshard Tundra, Ruinia, Buffet Badlands, Koopa Coliseum, Poshley Heights, Goomba Mountain, Star Hill, Neo Bowser City

Whimp
Whimp
Whimps are miniature Whomps that die upon attempting to squish Mario. They don't instantly kill him either.
Ground

Yoshi's Island, Donkey Kong , Kitchen Island, Saucercrash Dunes, Sarasaland, Ruinia, Poshley Heights, Goomba Mountain, Star Hill, Neo Bowser City

Bully SM3DW
Bully
Bullies are enemies that cannot be killed, and will try to ram Mario off cliffs or into hazards.
Ground

Boo Woods, Yoshi's Island, Isle Delfino, Iceshard Tundra, Sarasaland, Ruinia, Buffet Badlands, Poshley Heights, Goomba Mountain, Star Hill, Neo Bowser City

Unagi
Maw-Ray
Maw-Rays are massive eels that will try to eat Mario alive.
Aquatic/Stationary

Cheep Cheep Shore, Kitchen Island, Iceshard Tundra, Buffet Badlands, Goomba Mountain, Neo Bowser City

MadPiano SM64S
Mad Piano
Mad Pianos are massive pianos that will ambush Mario when he gets close.
Ground

Boo Woods, Isle Delfino, Luma Park, Sarasaland, Ruinia, Koopa Coliseum, Poshley Heights, Beanbean Kingdom, Neo Bowser City

CoinCofferSM3DL
Coin Coffer
Coin Coffers will run away from Mario upon spotting him, and they carry around ten coins each. When hit, they spew out one coin, and a Ground-Pound will kill them and cause them to drop all ten of their coins.
Ground

Shy Guy Valley, Boo Woods, Cheep Cheep Shore, Yoshi's Island, Kitchen Island, Isle Delfino, Saucercrash Dunes, Nostalgic Plains, Iceshard Tundra, Sarasaland, Ruinia, Buffet Badlands, Koopa Coliseum, Poshley Heights, Goomba Mountain, Beanbean Kingdom, Star Hill, Neo Bowser City

Mr. ISMWWii
Mr. I
Mr. Is will stay in one spot, firing pulses of energy at Mario. Running around them multiple times will make them dizzy and defeat them.
Stationary

Boo Woods, Yoshi's Island, Isle Delfino, Saucercrash Dunes, Luma Park, Sarasaland, Ruinia, Koopa Coliseum, Poshley Heights, Goomba Mountain, Beanbean Kingdom, Star Hill, Neo Bowser City

Scuttlebug SM64S
Scuttlebug
Scuttlebugs are insectoid enemies that will try to leap at Mario. They also have a tendency to run up water currents to generate speed.
Ground

Boo Woods, Yoshi's Island, Donkey Kong Island, Kitchen Island, Isle Delfino, Luma Park, Sarasaland, Ruinia, Buffet Badlands, Poshley Heights, Goomba Mountain, Beanbean Kingdom, Neo Bowser City

MontyMole - MarioPartyStarRush
Monty Mole
Monty Moles will jump out of holes in walls or the ground, and charge at Mario.
Ground

Shy Guy Valley, Yoshi's Island, Kitchen Island, Isle Delfino, Saucercrash Dunes, Nostalgic Plains, Luma Park, Sarasaland, Ruinia, Buffet Badlands, Poshley Heights, Goomba Mountain, Beanbean Kingdom, Star Hill, Neo Bowser City

Kritter SSB for Wii U
Kritter
Kritters are large crocodile-esque enemies that will charge at Mario head-on, attempting to bite him with their jaws. They're larger than Goombas and Shy Guys, and will also climb up walls.
Ground

Donkey Kong Island, Kitchen Island, Isle Delfino, Nostalgic Plains, Sarasaland, Ruinia, Buffet Badlands, Koopa Coliseum, Poshley Heights, Beanbean Kingdom, Neo Bowser City

Krusha
Krusha
Krushas are bulkier Kremlings that are much more resilient to regular attacks.
Ground

Donkey Kong Island, Kitchen Island, Isle Delfino, Nostalgic Plains, Sarasaland, Ruinia, Buffet Badlands, Koopa Coliseum, Poshley Heights, Beanbean Kingdom, Neo Bowser City

250px-WigglerDS
Wiggler
Wigglers are massive caterpillars that will flip over when jumped on, before being vulnerable to a punch or jump. However, should they remain flipped over for a long time, they'll flip back over and become angry, relentlessly charging at Mario.
Ground

Yoshi's Island, Donkey Kong Island, Isle Delfino, Nostalgic Plains, Sarasaland, Buffet Badlands, Beanbean Kingdom, Neo Bowser City

CharginChuck
Chargin' Chuck
Chargin' Chucks are armored Koopas that will charge at Mario. They take three stomps to defeat.
Ground

Cheep Cheep Shore, Yoshi's Island, Isle Delfino, Nostalgic Plains, Iceshard Tundra, Sarasaland, Buffet Badlands, Koopa Coliseum, Goomba Mountain, Star Hill, Neo Bowser City

Spike - Super Mario 3D World
Spike
Spikes are Koopas that throw spiked bars at Mario.
Projectile

Cheep Cheep Shore, Yoshi's Island, Donkey Kong , Kitchen Island, Saucercrash Dunes, Iceshard Tundra, Luma Park, Sarasaland, Ruinia, Buffet Badlands, Koopa Coliseum, Poshley Heights, Goomba Mountain, Star Hill, Neo Bowser City

Ninji SMR
Ninji
Ninjs are small star-shaped ninjas that jump up and down.
Ground

Yoshi's Island, Donkey Kong Island, Kitchen Island, Saucercrash Dunes, Nostalgic Plains, Iceshard Tundra, Luma Park, Sarasaland, Ruinia, Buffet Badlands, Koopa Coliseum, Poshley Heights, Goomba Mountain, Beanbean Kingdom, Star Hill, Neo Bowser City

Torpedo Ted NSMB2 BB
Torpedo Ted
Torpedo Teds are an underwater variant of Bullet Bills.
Aquatic/Projectile

Cheep Cheep Shore, Yoshi's Island, Kitchen Island, Isle Delfino, Sarasaland, Buffet Badlands, Goomba Mountain, Neo Bowser City

Cannonball SMR
Cannon
Cannons are more of obstacles than enemies. They simply fire cannonballs in a single direction.
Stationary/Projectile

Shy Guy Valley, Cheep Cheep Shore, Yoshi's Island, Kitchen Island, Isle Delfino, Nostalgic Plains, Iceshard Tundra, Luma Park, Sarasaland, Koopa Coliseum, Goomba Mountain, Star Hill, Neo Bowser City

Burrbo Icon SMO
Burrbo
Burrbos are small spiked enemies that come in various colors and large groups. They'll leap at Mario, but can easily be defeated with a punch.
Spiked

Shy Guy Valley, Boo Woods, Cheep Cheep Shore, Yoshi's Island, Donkey Kong Island, Isle Delfino, Iceshard Tundra, Luma Park, Sarasaland, Ruinia, Buffet Badlands, Koopa Coliseum, Poshley Heights, Goomba Mountain, Beanbean Kingdom, Star Hill, Neo Bowser City

Sherm Icon SMO
Sherm
Sherms are living tanks that will shoot Mario from far away. They're vulnerable to jumps, but their armored exterior prevents punches.
Projectile

Shy Guy Valley, Donkey Kong Island, Isle Delfino, Iceshard Tundra, Luma Park, Sarasaland, Buffet Badlands, Koopa Coliseum, Goomba Mountain, Star Hill, Neo Bowser City

Pokey-1-
Pokey
Pokeys are massive cacti that will rise out of sand. They'll hurl their body segments at Mario.
Ground

Isle Delfino, Saucercrash Dunes, Nostalgic Plains, Sarasaland, Buffet Badlands, Beanbean Kingdom, Neo Bowser City

200px-Galoomba - Mario Party 10lldr
Galoomba
Galoombas are creatures similar to Goombas that will charge at Mario. However, when jumped on or punched, they'll fall over and can be picked up and thrown at other enemies.
Ground

Yoshi's Island, Donkey Kong Island, Saucercrash Dunes, Nostalgic Plains, Luma Park, Sarasaland, Buffet Badlands, Koopa Coliseum, Poshley Heights, Goomba Mountain, Beanbean Kingdom, Star Hill, Neo Bowser City

X-naut
X-Naut
X-Nauts are short-statured enemies that will chase after Mario. They often use a shoulder bashing attack to hit Mario as well.
Ground

Poshley Heights, Goomba Mountain, Beanbean Kingdom, Star Hill, Neo Bowser City

Shroob Artwork - Mario and Luigi Partners in Time
Shroob
Shroobs are small Toad-shaped enemies that will attempt to fire laser beams at Mario. They're also quite agile and will jump around.
Projectile

Beanbean Kingdom, Star Hill, Neo Bowser City

200px-Undergrunt Gunner
Undergrunt Gunner
These moles will man Koopa Clown Cars, firing Bullet Bills at you. Their glass domes can only be broken by a ground-pound.
Projectile

Neo Bowser City

Bosses

Super Mario Excursion has many different bosses that are fought in various points in the game. All bosses have rematches that can be accessed from the Comet Observatory, where they will need an additional hit to be defeated.

Wart
Wart Smashified
Wart is the tyrannical king of Subcon, who now serves Bowser alongside his army of Shy Guys.
Attacks
  • Bubble Spit: Wart spits bubbles in a straight line.
  • Stomp: Wart creates a shockwave by stomping on the ground.
  • Phanto Toss: Wart tosses a Phanto that follows you. Only used when Wart has been hit twice.
Weaknesses

Near Wart is a machine that produces vegetables. By picking them up and throwing them into Wart's open mouth whenever he spits out bubbles, you can deal damage. Land three vegetable tosses, and Wart is defeated.

In the rematch, the vegetable machine will occasionally produce Bob-ombs that will chase after Mario.

General Guy
General Guy New
General Guy was dispatched to Subcon by Bowser to oversee the industrialization of Shy Guy Valley.
Attacks
  • Bob-omb: General Guy tosses a Bob-omb onto the ground that will run towards Mario.
  • Bulb Shock: General Guy's tank emits an electric blast.
  • Ram: General Guy charges at Mario in his tank.
  • Bullet Bill (Rematch only): General Guy fires a Bullet Bill.
Weaknesses

Mario needs to trick General Guy into running over his own Bob-ombs three times.

In the rematch, General Guy's tank has Bullet Bill cannons.

King Boo
Mario Party Star Rush King Boo
Luigi's arch-nemesis rules over Boo Mansion, sent by Bowser to cause mayhem in Boo Woods.
Attacks
  • Teleport: King Boo teleports to a random position in the room.
  • Boo Buddies: King Boo creates a ring of Boo Buddies around himself.
  • Greenie Blast: King Boo shoots a Greenie in a single direction.
Weaknesses

To defeat King Boo, you need to punch his Greenies back in a game akin to tennis. Land three hits, and King Boo is dead.

In the rematch, the room is much darker, making it more difficult to see aside from when Greenies are fired off.

Big Mr. I
Mr. ISMWWii
Big Mr. I's back, and has found a place for himself on Boo Mansion's roof.
Attacks
  • Laser Ball: A ball of energy is fired.
  • Beam Spin: Big Mr. I spins around as he emits a laser beam.
  • Teleport: Big Mr. I teleports to another position on the roof.
Weaknesses

By running around Big Mr. I in circles, you can stun him, allowing you to land a punch. Repeat this two more times and he's dead.

In the rematch, the arena is a circular platform that decreases in size with every hit.

Gooper Blooper
Gooper blooper
Gooper Blooper's back in action, and has plopped himself in the center of Blooper Bay with massively increased size.
Attacks
  • Ink Bombs: Gooper Blooper fires balls of ink into the sky that rain down on various locations.
  • Tentacle Thrash: Gooper Blooper lets loose his tentacles.
  • Spin Wave: Gooper Blooper spins around, letting loose a tidal wave of water around him.
Weaknesses

Gooper Blooper is battled using a Blooper Racer. Essentially, he's defeated when you evade his attacks and ram into his body three times.

In the rematch, there's Bloopers in the ocean that can knock you off your Blooper Racer.

Koopalings
Koopalings-In-SMLOD
The seven adoptive children of Bowser have made their way to Blooper Bay to ensure that Mario doesn't get any further in his journey.
Attacks

Uniquely, the Koopalings are all fought at once. However, one of them will take to the airship at first to attack you from a distance, with this position rotating out as the battle goes on.

  • Magic Blast: The Koopaling fires a blast of magic.
  • Shell Dash: The Koopaling charges at Mario in their shell.
  • Banzai Bill: The Koopaling in the airship fires a Banzai Bill into the battlefield that goes in one direction.
  • Shell Bunker: The Koopaling hides in their shell to avoid being stomped on or punched.
Weaknesses

Each Koopaling needs to be hit once to be defeated, but they'll hide in their shells often. Once six of them are defeated, the Koopaling currently on board the airship will leap from the airship to challenge Mario.

You also get access to a Blue Shell during the battle.

In the rematch, Banzai Bills are fired more quickly and the Koopalings will jump around the battlefield more often.

Kamek
Kamek YBAflip
The former caretaker of Bowser has decided to show up on Yoshi's Island to ensure that the plans there are going smoothly.
Attacks
  • Magic Blast: Kamek fires a bolt of magic.
  • Summon: Kamek summons three Goombas into the battle.
  • Meteor: Kamek fires a massive meteor into the air.
Weaknesses

Kamek is vulnerable after casting his Meteor spell, and can be jumped on. Three hits, and he's gone.

In the rematch, Kamek will summon Koopatrols instead of Goombas.

Boshi
BoshiNew
Yoshi's rival now mysteriously serves Bowser, and seeks to ensure that the Grand Star he found in his cave doesn't fall into the wrong hands.
Attacks
  • Tongue: Boshi attempts to swallow Mario with his tongue.
  • Egg Barrage: Boshi tosses eggs at Mario.
  • Ground Pound: Boshi slams the ground and emits a shockwave.
  • Sprint: Boshi charges at Mario head-on.
Weaknesses

When Boshi is charging at you, you need to dive at him to knock him back, and then stomp on his head. Repeat two more times, and he's dead.

In the rematch, Boshi will cling to walls with his tongue if he hits one, and then leap off it to surprise you.

Koopa Kids
180px-MP5KoopaKids
These devilish creatures are created with Kamek's magic, bearing a resemblance to Bowser himself.
Attacks

Each of the Koopa Kids attacks independently of each other, save for their combined attacks.

  • Headbutt: The Koopa Kid attempts to ram Mario with their horns.
  • Fireball: The Koopa Kid shoots a small fireball in one direction.
  • Koopa Tower: The Koopa Kids stack on top of each other, making their attacks much more deadly. If they take a hit, the tower falls down.
Weaknesses

Whenever the tower of Koopa Kids headbutts a wall, one of them will be ejected and stunned for a short amount of time. During this time, you can pick them up and toss them at their brothers. While it is possible to take them out individually, it's quicker to hurl one at the tower of two. It'll take three hits to take them all out.

In the rematch, the Koopa Kids' fireballs bounce off walls and are larger.

King K. Rool
Character3-KingKRool
The leader of the Kremling Krew, King K. Rool is a ruthless tyrant that will stop at nothing to defeat his rival Donkey Kong, and now serves Bowser for unknown reasons.
Attacks
  • Crown Toss: King K. Rool tosses his crown like a boomerang.
  • Cannonball Blitz: A barrage of cannonballs hits the deck of the ship.
  • Blunderbuss: King K. Rool utilizes his blunderbuss to attack.
  • Shoulder Charge (Rematch only): K. Rool charges at Mario with his shoulder.
Weaknesses

Normally, King K. Rool is immune to jumps with his spiked crown on, and is also immune to punches. However, when he tosses it, he's vulnerable. Three jumps, and he's dead.

In the rematch, K. Rool will use a shoulder-charging move.

Lord Fredrik
Lord Fredrik
Lord Fredrik is the ruler of the Snowmads, and another apparent ally of Bowser.
Attacks
  • Ice Balls: Lord Fredrik fires balls of ice at you.
  • Minion Toss: Lord Fredrik tosses a minion of his at you. It can be a Tuff Tucks, Tuff Fluff, or Tenacious Tucks.
  • Ice Dragon: A massive ice dragon breathes frost onto the battlefield that makes the terrain slippery for a short amount of time.
Weaknesses

Fredrik's minions can be picked up and tossed at him. Three hits is enough to eliminate him.

In the rematch, you're now fighting Fredrik on a tilting platform surrounded by lava.

Captain Syrup
Captain Syrup New Render
The leader of the Black Sugar Gang, Captain Syrup has thrown in her lot with Bowser.
Attacks
  • Bomb Toss: Captain Syrup throws a bomb that explodes when it hits the ground.
  • Dash Attack: Captain Syrup charges at Mario.
  • Bag Shake: Captain Syrup shakes the Bottomless Coin Sack, sending coins flying out of it.
  • Bag Trap: Captain Syrup traps you inside the Bottomless Coin Sack, forcing you to make your way out by jumping on piles of coins.
Weaknesses

When Syrup shakes the Bottomless Coin Sack, specially-marked coins fall out. By collecting enough of them, Syrup can be bribed into ending the fight.

In the rematch, Syrup needs more coins, and her bombs now have a larger explosion radius.

Shake King
Shake King
The Shake King has emerged from his home dimension to ensure that Syrup Castle isn't pillaged completely.
Attacks
  • Charge: The Shake King charges at Mario with his shoulder out.
  • Thunderbolt: The Shake King fires a blast of electricity.
  • Punch: The Shake King unleashes a massive punch.
Weaknesses

Mario needs to grab the Shake King from behind when he crashes into a wall, and toss him into another wall.

In the rematch, the Shake King's thunderbolts will leave behind an electric field for a few seconds.

Megaleg
Megaleg
(Note: He's not on a planet)
The robot designed by Bowser Jr. has been rebuilt and deployed to Isle Delfino to gather up the resources there.
Attacks
  • Bullet Bills: Megaleg fires a barrage of Bullet Bills. These Bullet Bills travel far faster.
  • Lava Wave: Megaleg forces his leg into the lava, letting loose countless blasts of lava into the air.
  • Ceiling Blast: A cannon causes rubble to fall into the lava.
Weaknesses

Megaleg's legs have a strange magnetic field around them, that allow you to walk along them onto his head. There, you need to lure Bullet Bills into the dome onto his head. However, after every Bullet Bill hit, you'll be forced off of Megaleg's head. Three blasts, and Megaleg is done.

In the rematch, Bob-omb cannons now exist on Megaleg's body.

Monty Tank
Monty Tank
This mighty tank, manned by Major Burrows, is a formidable foe capable of eliminating anything in its path.
Attacks
  • Bob-omb Shot: A Bob-omb is fired out of the tank.
  • Hover: The tank flies into the air for a brief period of time.
  • Flamethrower: Blasts of fire are emitted from the tank's engines.
Weaknesses

The Monty Tank's cannons constantly rotate, and Mario is capable of jumping onto them, before being able to punch Major Burrows. Three hits is enough to take him out.

In the rematch, the Monty Tank is now taller and can aim its cannons upwards and downwards, making it harder to stay on the tank.

Mummipokey
Mummipokeyparty
This ancient Pokey has come out of its hiding place to challenge the pyramid's pillagers.
Attacks
  • Sand Bomb: A blast of sand is hurled at Mario.
  • Dig: Mummipokey burrows into the ground before popping out at another location.
  • Segment Toss: Mummipokey tosses one of his segments at Mario.
Weaknesses

Mummipokey can be jumped on from the higher floors of the pyramid. However, with each hit, he'll grow in size. Three hits is enough to defeat him.

In the rematch, Mummipokey will instantly regrow any body segments he tosses.

Tutankoopa
Tutankoopa3D
An old servant of Bowser's, Tutankoopa has come to the pyramid to teach Mario a lesson.
Attacks
  • Chomp Toss: Tutankoopa tosses a Chain Chomp at Mario.
  • Magic Blast: A ball of magic is hurled at Mario.
  • Geyser: A powerful geyser of quicksand rises from the ground.
Weaknesses

Tutankoopa's Chain Chomps will always lunge at you in a certain direction. This way, you can get them to lunge at the boss himself. Three Chain Chomp lunges is enough.

In the rematch, Tutankoopa's Chain Chomps are much faster and harder to lure.

Francis
Francis
This nerdy user of digibutter.nerr has been sent by Bowser to see if he can weaponize the nostalgic effects the ruins create.
Attacks
  • Meowbomb Army: Francis summons an army of Meowbombs.
  • Color Change: Francis blends into the nearby wall.
  • Camera: Francis blinds Mario using his camera.
Weaknesses

Francis takes the three usual stomps to defeat. However, he's very shifty and will often try to trick or disable you with his color changing and camera use. Try to stomp on him when he's blended into a wall, as you can follow his shadow.

In the rematch, Francis can teleport while blended into a wall.

Pixel Bowser
NES Bowser 5
This unusual creature resembles Bowser slightly, but is obviously flat and 8-Bit. What does he have up his sleeves?
Attacks
  • Fire Breath: Pixel Bowser shoots a singular fireball.
  • Ground Pound: Pixel Bowser leaps into the air before slamming down on the ground.
  • Bob-omb Toss: Pixel Bowser throws a Bob-omb.
Weaknesses

If you've ever played Super Mario Bros. 3, you'll know how this fight goes down. Bowser slams into the bricks, and falls into lava. However, this time there's multiple floors of bricks to break, and the room gets smaller every time. To remedy this, Bowser's Bob-ombs can break the bricks on the floor.

In the rematch, Pixel Bowser is larger and there's more floors of bricks to break.

King Bob-omb
King Bob-omb MPSR
The mustachioed ruler of the explosives is back, and has a score to settle with Mario.
Attacks
  • Slam: King Bob-omb creates a shockwave on the ground.
  • Toss: King Bob-omb picks up and tosses Mario.
  • Bob-omb Toss: A particularily large Bob-omb is tossed at Mario.
Weaknesses

King Bob-omb retains his weakness from Super Mario 64. However, this time it'll take one of his larger Bob-ombs to flip him over and allow you to throw him. Three tosses is enough as usual.

In the rematch, King Bob-omb is heavier will need two Bob-omb hits to be flipped over.

Tubba Blubba
Tubba Blubba Cards of Conquest
This gargantuan monstrosity has gotten sick of eating ghosts.
Attacks
  • Punch: Tubba Blubba lets loose a massive punch.
  • Boo Toss: Tubba Blubba tosses a Boo at Mario.
  • Icicle Spikes: Massive icicles emerge from the ground due to Tubba slamming it.
Weaknesses

You can climb onto the icicles to jump on Tubba's head. As usual, it's three hits.

In the rematch, Tubba Blubba will create more icicle spikes when he slams the ground.

Coastergeist
Coastergeist
(Art by User:Pokerninja2)
Bouldergeist has been revived, but he's no longer content to utilize rocks. Now, he's more of a fan of rollercoaster parts.
Attacks
  • Scrap Metal: Coastergeist tosses a ball of scrap metal.
  • Spikes: Massive spikes made out of rollercoaster scraps emerge from the ground.
  • Punch: Coastergeist lets loose his fist.
Weaknesses

Bomb Boos aren't necessary here. This time, you need to climb on Coastergeist's hands, and ground-pound on his head three times.

In the rematch, the two of you are on a rollercoaster that's constantly moving, so you'll need to climb on his hands when his side of the rollercoaster gets closer to you.

Foreman Spike
Foreman Spike (Mario Character Encyclopedia)
Mario's old boss has been hired by Bowser to demolish the rest of Luma Park to make way for a new castle.
Attacks
  • Hammer: Foreman Spike utilizes his hammer to break an object.
  • Jump: Foreman Spike leaps into the air to attack Mario.
  • Enemy Toss: Foreman Spike tosses a random enemy.
Weaknesses

Foreman Spike is fought in a similar fashion to the game Wrecking Crew, in that you need to demolish the entire building to defeat the foreman. However, the fight is in a 3D plane this time, so you'll need to compete with the foreman directly. Whoever demolishes the building first wins.

In the rematch, the building is larger and Foreman Spike has a larger hammer that can break multiple objects at once.

Tatanga
Tatanga by doctor g-d3cpslu
The former kidnapper of Daisy is overseeing his factory in Sarasaland, and has a score to settle with Luigi.
Attacks

Tatanga is fought from his spaceship.

  • Laser: Tatanga fires a laser beam.
  • Cannonball: Tatanga shoots a cannonball that splits into three smaller cannonballs after some time.
  • Dive Bomb: Tatanga swoops down towards the ground.
Weaknesses

When Tatanga is close to the ground, Luigi can jump on his ship, and ground-pound the glass cockpit. Three hits will take down this alien invader.

In the rematch, Tatanga's cannonballs are larger and move faster.

Madame Broode
Madame brood smo
The boss of the Broodals is back, and has been sent by Bowser to deal with the factory's attack.
Attacks
  • Chomp Toss: Madame Broode tosses Chain Chompikins at Mario.
  • Chomp Spin: Madame Broode spins around Chain Chompikins.
  • Walk the Dog: Madame Broode lets loose Chain Chompikins in a single direction.
Weaknesses

Madame Broode is fought in a circular area surrounded by conveyor belts. These conveyor belts will spew out items, and some are marked as explosive crates. Mario needs to get Chain Chompikins to hit one of the explosive crates so that he goes flying into Madame Broode's face. Three hits is the amount needed to defeat Broode.

In the rematch, explosive crates appear less often and Chain Chompikins is larger than normal.

The Dragon King
Ruined dragon
This massive dragon rules over Ruinia and its draconic inhabitants. With the disappearance of his son, he's fallen into a deep depression that can only be sated with violence.
Attacks
  • Lightning Breath: Electricity is fired from the dragon's mouth.
  • Roar: A massive roar knocks you back, moving you towards the spikes in the ground.
  • Claw: The Dragon King slashes his claws around.
Weaknesses

The Dragon King's back can be hopped onto from a nearby ledge. From there, you can ground-pound on his head after evading the electricity emerging from his back.

In the rematch, the spikes in the ground are constantly popping in and out of the ground.

Elite Trio
EliteTrioMLSC
Despite some stupid decisions they make, the Elite Trio are a formidable fighting force that Bowser's sent to Ruinia.
Attacks
  • Banzai Bill: Sergeant Guy fires a Banzai Bill from a cannon on his back.
  • Shell Dash: Corporal Paraplonk gets into his shell and dashes at Mario.
  • Headbonk: Private Goomp leaps into the air and comes crashing down at one location.
Weaknesses

Each trio member has their own specific weakness, and need to be hit two times each:

  • Sergeant Guy will often have a delay in between Banzai Bills, and is usually far away from the other trio members. He's vulnerable to jumps.
  • Corporal Paraplonk can be picked up when he's in his shell. Tossing him at a wall will land a hit, but the other Trio members can evade him if you toss him at them.
  • Private Goomp will occasionally get stuck in the ground after Headbonking. He can be jumped on from there.

In the rematch, Corporal Paraplonk can pick up his allies off the ground and drop them at a new location, making it harder to land precise attacks.

Koopa Bros.
KoopaBros.
Bowser's four finest Koopa Troopas are here to teach Mario a lesson once again.
Attacks
  • Shell Dash: One of the Koopa Bros. gets into their shell and tackles Mario.
  • Shell Tower: The Koopa Bros. get into a tower formation and charge at Mario.
  • Shell Circle: The Koopa Bros. spin around in a circular formation whilst in their shells.
Weaknesses

Mario needs to punch the Koopa Bros. whilst their in their shells so that they will hit each other. They take two hits each to defeat.

In the rematch, the Koopa Bros. will form various shapes with their spinning shells.

O'Chunks
OChunks
The former servant of Count Bleck has been brainwashed by Bowser (using the Floro Sprouts) to serve his armies.
Attacks
  • Ground Pound: O'Chunks ground-pounds on Mario.
  • Toss: O'Chunks picks up and tosses Mario.
  • Shoulder Ram: O'Chunks charges at Mario.
Weaknesses

On the ground of the battlefield is several geysers of sorts. If O'Chunks hits them, hot sauce will come pouring out and burn him. Three hits is enough to defeat him.

In the rematch, hot sauce geysers take multiple hits to be opened up.

Chuck Team
CharginChuck
This horde of Chargin' Chucks only take sporting competitions as an answer for their battles.
Attacks

Five of these Chargin' Chucks are fought, and they're invulnerable to attack, as attacking them will stun them or cause them to drop the ball if they have it. Without the ball, they'll do the following:

  • Tackle: The Chargin' Chuck tackles Mario.
  • Sprint: The Chargin' Chuck picks up its speed.
  • Wall Formation: The Chargin' Chucks get into a wall formation that blocks any movement.

If a Chargin' Chuck has the ball, he can use the following attacks:

  • Pass: The Chargin' Chuck passes the ball to a teammate.
  • Shoot: The Chargin' Chuck attempts to shoot the ball into your net.
Weaknesses

The Chuck Team are fought in a game of soccer, in that you need to get a ball into their net three times. Should they score three goals, you have to restart the fight.

In the rematch, there's now six Chargin' Chucks and four goals are required.

Midbus
625px-Midbus Artwork - Mario and Luigi BiS
Bowser's former "rival" has been brainwashed into serving him, and should be a formidable foe, having retained his ice-based abilities.
Attacks
  • Body Slam: Midbus slams onto Mario.
  • Snowball: Midbus throws snowballs at Mario.
  • Snow Roll: Midbus creates a massive snowball and rolls towards Mario on it.
Weaknesses

When Midbus rolls towards Mario on his snowball, it will eventually run out of snow if it goes fast enough, and cause Midbus to hit the ground. From there, you can land a punch. Three punches is all it takes.

In the rematch, Midbus's snowballs will create icy terrain when they hit the ground.

Doopliss
Doopliss
This mysterious Duplighost has made his way to the Excess Express to deal with Mario, in the name of his new boss Bowser.
Attacks

Uniquely, Doopliss is fought in a turn-based battle similar to the Paper Mario games. Mario can utilize the following abilities, and has 10 HP:

  • Jump (1 damage, 2 if you press NS A Button or NS B Button when you land the hit.)
  • Punch (1 damage, 2 if you hold NS L Stick all the way back until the meter is full.)
  • Guard (Press NS A Button or NS B Button when an attack lands to reduce the damage taken.)
  • Superguard (Press NS X Button or NS Y Button when an attack lands to prevent all damage taken and deal 1 point of damage to Doopliss. However, it's harder to pull off than a Guard.)

Doopliss has access to the following attacks, and has 15 HP:

  • Swoop: Doopliss attacks Mario from above for 2 damage.
  • Copy: Doopliss copies one of the playable characters, gaining access to their Jump and Punch attacks. This only lasts for three turns.
  • Pig: Doopliss tosses a pig at Mario for 1 damage.

In the rematch, Doopliss has 20 HP and deals 1 more point of damage on all of his attacks.

Weaknesses

Doopliss is defeated by depleting his HP to zero.

Lord Crump
MagnusVonGrapple
The new leader of the X-Nauts is using a Grand Star to power his robot this time.
Attacks
  • Jump: Lord Crump leaps forward.
  • Rocket Punch: One of Magnus von Grapple's fists goes flying towards Mario.
Weaknesses

Lord Crump will chase after Mario on the Excess Express's roof. You need to run to the front of the train, and get Crump to be hit by it as you jump off the track.

In the rematch, some train cars will have Bullet Bill cannons on them.

Goomboss
GOOMBOSS
The lord of the Goombas is in Goomba Mountain to finally deal with the ones who stomp on his soldiers once and for all.
Attacks
  • Goomba Toss: Goomboss headbutts one of his Goombas into the battlefield.
  • Earthquake: Goomboss slams the ground repeatedly with his feet, creating a shockwave.
  • Headbonk: Goomboss leaps into the air and attempts to slam down on Mario.
Weaknesses

By punching three Goombas into Goomboss's face, he'll be momentarily stunned and vulnerable to a punch. Three punches is enough to take him out.

In the rematch, Goomboss will toss Paragoombas, Galoombas, and Spiked Goombas alongside regular ones. Only regular Goombas will stun him.

Petey Piranha
Petey Piranha MPSR
Everyone's favorite Piranha Plant is ready to rumble once again after a long break from the action.
Attacks
  • Chomp: Petey Piranha attempts to bite Mario.
  • Fly: Petey jumps into the sky, but can't stay airborne for long.
  • Goop: Petey vomits Goop at Mario.
Weaknesses

When Petey crashes into a pile of Goop after ending his flight, he'll slip and fall. Ground-pound on his belly after, and as usual, he needs three hits to be defeated.

In the rematch, the Goop disappears faster.

Antasma
Antasma cool
The former menace of P'illo Island is overseeing the invasion of the Beanbean Kingdom, so that his new master Bowser can secure full control of the world.
Attacks
  • Screech: Antasma lets out a shockwave of sound.
  • Bat Storm: Antasma transforms into a horde of bats and flies towards Mario.
  • Antasmunchie: Antasma throws an Antasmunchie at Mario.
Weaknesses

Antasma's Antasmunchies will ricochet off walls, so if you get Antasma to throw one at a wall, it'll bounce back and stun him. After the stun, a jump attack can be delivered. Three jumps is what it'll take to defeat the bat king.

In the rematch, Antasma is fought on multiple platforms above an abyss, with varing elevations. The battlefield isn't entirely surrounded by walls either.

Yoob
Yoob..
The gargantuan Yoshi that once caused unprecedented chaos on Yoshi's Island is now the apparent "leader" of the Shroobs, mostly due to his size.
Attacks
  • Tongue: Yoob lets loose his tongue. It'll stick to the ground for a bit.
  • Egg: A massive egg is tossed to the ground, with Shroobs emerging from it.
  • Headbutt: Yoob smashes his head into the ground.
Weaknesses

Yoob's tongue can be walked on when it's stuck to the ground. From there, you can get onto his head to land a ground-pound. Three ground-pounds will eliminate the monster.

In the rematch, Yoob will now toss two eggs at once.

Smithy
SmithyT
The lord of the Smithy Gang has now found himself forging weapons and equipment for Bowser, utilizing the various artifacts in his factory.
Attacks
  • Hammer: Smithy tosses his hammer into the ground as it unleashes dark energies in a thunderbolt-like pattern.
  • Tank Head: Smithy's head transforms into a tank as he fires a cannonball.
  • Overheat: Smithy lets loose fire from his body, but is stunned shortly after.
Weaknesses

Smithy's hammer can be picked up after it unleashes the last of its energies, but you'll need to be quick. From there, you can bash him with it after he overheats.

In the rematch, Smithy's cannonballs will lock onto you.

Boom Boom and Pom Pom
615px-SM3DL - Pom Pom and Boom Boom Artwork
The infamous brother-sister duo has come to the Smithy Factory to act as Bowser's eyes and ears.
Attacks

Both of the siblings are fought at the same time.

  • Leap: One of the siblings leaps towards a new location.
  • Boom-Boom Only Attacks:
    • Tornado Punch: Boom Boom spins around with his arms.
    • Shell Spin: Boom Boom slides towards Mario whilst in his shell.
  • Pom Pom Only Attacks:
    • Boomerang Circle: Pom Pom tosses her boomerang around herself in a circle.
    • Upwards Throw: Pom Pom tosses her boomerang up into the air.
Weaknesses

Pom Pom's boomerang is capable of hitting several switches in the room, which will cause spikes to emerge on the walls for a short period of time. From there, you can try and lure one of the siblings into the spiked wall. They each take two hits to defeat.

In the rematch, Pom Pom will now throw two boomerangs at once.

Kammy Koopa
KammyTTYDsprite
The other major Magikoopa under Bowser's command, Kammy Koopa is personally fighting in the siege of Toad Town.
Attacks
  • Magic: A blast of magic is fired.
  • Goombas: Kammy Koopa creates multiple Goombas to fight alongside her.
  • Ring of Flame: A ring of fire goes flying across the ground.
  • Teleport: Kammy teleports to another part of the battlefield.
Weaknesses

Kammy flies on her broom, high up at a position where she can't be hit. However, when she teleports, the direction she will teleport in is clearly marked, and will change as you walk into it. Use this to get her to hit a Goomba and be stunned, making her vulnerable to a jump. Three jumps is enough.

In the rematch, Kammy's ring of flame will now bounce back towards her after going all the way outwards.

Bowser (Phase 1)
BowserNSMBU
Bowser is on board his flagship, ready to take down the airship your forces made to get to Neo Bowser City.
Attacks

Bowser is fought from his airship, instead of being fought directly. Both your ship and his ship are constantly moving.

  • Banzai Bill: A massive Banzai Bill is fired, and will fly across a section of the ship.
  • Fire Meteors: Bowser lets loose a volley of fireballs that will crash down onto various points on your ship.
  • Cannonballs: A round of cannonballs comes flying onto the ship.
Weaknesses

This phase of the fight against Bowser is more of a time-based one. Essentially, you have to survive long enough to land three cannon blasts to Bowser's flagship, with the cannons being fired at certain points in the battle.

In the rematch, Bowser will shoot two Banzai Bills at once.

Firelord Bowser (Phase 2)
Firelord Bowser
The lava transformed Bowser into a relentless monster. One that has almost complete control over the element of fire. It's now or never to put an end to his reign of terror!
Attacks
  • Fire Breath: Bowser unleashes a massive blast of fire in a single direction.
  • Flame Tornado: Bowser spins rapidly in his shell, producing a fiery tornado that grows in size.
  • Flame Claw: Bowser leaps forward and unleashes a massive claw strike.
  • Fire Meteors: Bowser lets loose a volley of fireballs that will crash down on the ground, leaving behind a flame residue for a few seconds.
  • Bomb-Chomp: Bowser tosses a special kind of Chain Chomp at you, one that will explode after a short duration of roaming across the battlefield.
Weaknesses

Bowser is fought on a circular platform surrounded by lava, on top of his castle. When he throws his Bomb-Chomps, you can grab them by the chain and toss them at Bowser, sending him into the nearby lava. Five dips in the lava will end the Koopa King once and for all.

In the rematch, Bowser's meteors will move across the battlefield before exploding and leaving behind a fire residue.

Slanito
Slanito (Samtendo)
The so-called "master of Poison Mushrooms" is at the very end of Rainbow Road, seeking to test Mario's mettle before he can call himself a true platforming master.
Attacks
  • Poison Mushroom: Slanito tosses a Poison Mushroom that will bounce around the battlefield. Should it hit him, he'll grow in size. At larger sizes, it'll take more mushrooms to cause the next size change.
  • Teleport: Slanito teleports to another end of the battlefield.
  • Shockwave: Slanito emits a wave of electricity from a device in his hands.
Weaknesses

Slanito must be defeated by luring Poison Mushrooms towards his body. He'll eventually explode from the sheer number of Poison Mushrooms inflating his body like a balloon. After all, you're in space, where pressure is extremely dangerous.

Toad Town and the Resistance

Toad Town is the main hub of the game, where you'll unlock access to new Kingdoms via a network of Warp Pipes. As you collect Power Stars, the town will be rebuilt and various NPCs will come to inhabit it, providing shops and services. This also ties into the Resistance mechanic, an ongoing project the player will involve themselves with by forming a rebellion against Bowser's Koopa Empire.

Resistance Members

Some resistance members don't do anything, and are just NPCs.

The Toad Brigade Toadbrigade The Toad Brigade is recruited when Mario and L.K. first arrive in Toad Town. They mainly work on building up the town itself.
Goombella Goombellatransparent Goombella is recruited in Shy Guy Valley. She takes the place of Odyssey's Hint Toad, scouting out Kingdoms and offering the locations of Power Stars for a price.
Timid Guy Timid Guy Timid Guy is a traitorous Shy Guy who sides with Mario due to his desire to end his life of villainy and become a hero.
Vivian Vivian - Paper Mario The Thousand-Year Door Vivian is recruited alongside Lady Bow in Boo Woods.
Lady Bow LadyBow-SPM Lady Bow is recruited alongside Vivian in Boo Woods. She appears in every Kingdom, sending you to rescue her lost Boos throughout the kingdom in exchange for a Power Star.
Professor E. Gadd Elvin Gadd E. Gadd is rescued from Boo Mansion alongside Luigi. He runs a store in Toad Town that sells power-ups and various decorations for Toad Town.
Sushie Sushie sprite Sushie is found in Cheep Cheep Shore alongside Starlow. She'll offer access to special underwater caverns that hold challenging obstacle courses.
Starlow Starlow - Mario & Luigi Paper Jam Starlow is recruited alongside Sushie in Cheep Cheep Shore. She's able to turn five blue coins into a Power Star.
Yoshi Kid Yoshi Kid Cards of Conquest The Yoshi Kid is found on Yoshi's Island alongside Parakarry.
Parakarry Parakarry-SPM Parakarry is recruited alongside the Yoshi Kid on Yoshi's Island. He'll haul Mario up to ledges in a similar fashion to Sunshine's Pianta tossing.
Pearl PearlPoker Pearl is often found getting into sticky situations in various Kingdoms. She'll give you a Power Star every time she's rescued.
Cranky Kong Cranky Kong New Cranky Kong joins the resistance on Donkey Kong Island. He's capable of letting you rewatch cutscenes on demand. (Through telling long, boring stories)
Funky Kong 540px-Funky Kong Artwork - Tropical Freeze Funky Kong is recruited alongside Cranky on Donkey Kong Island.
Goombario GoombarioSSBC Goombario is recruited on Isle Delfino. He's capable of providing background info on a Kingdom as you collect Power Stars in it.
Admiral Bobbery 200px-Bobbery1 Bobbery is recruited on Isle Delfino.
Princess Lotus PrincessLotus Lotus is recruited in Saucercrash Dunes.
Chiro Chiro Chiro is recruited in Saucercrash Dunes. He can provide Mario with background information on the bosses he's encountered.
Eight-Bitters Eight-Bitter The Eight-Bitters arrive in Toad Town after Francis is defeated.
Trumbone Trumbone Trumbone is recruited in Iceshard Tundra. He'll let you listen to any song in the game whilst playing it.
Rosalina PrincessRosalina Rosalina is recruited in Luma Park.
Daisy IMG 3774 Daisy is recruited in Sarasaland.
Toadsworth Toadsworth NSMBP Toadsworth is recruited in Ruinia.
Kylie Koopa Kylie Koopa by T0M.V.123 Kylie Koopa is recruited in Ruinia. She sells additional Snapshot Mode filters.
Koops Koops Koops is recruited in Koopa Coliseum.
Bombette Bombettepapernew Bombette is recruited in Koopa Coliseum.
Lakilester 92px-Lakilester-SPM Lakilester is recruited in Goomba Mountain.
Ms. Mowz 120px-MsMowz-SPM Ms. Mowz is recruited in Goomba Mountain.
Prince Peasley Prince Peasley Prince Peasley is recruited in the Beanbean Kingdom.
Geno GenoSSBC Geno is recruited at Star Hill.
Mallow MallowByJoeAdok Mallow is recruited at Star Hill.

Toad Town Buildings

Whenever Mario returns to Toad Town after obtaining enough Power Stars from the last Kingdom, he'll have the option to decide on a building to construct in the town. Each building has its own special functions.

Observatory The Observatory can be used to look at each Kingdom in the game from a specific angle that's impossible for Mario to achieve whilst inside said Kingdom. This helps locate Power Stars.
Pipe Hub The Pipe Hub allows for Kingdom Pipes to pop up in more locations, and these Kingdom Pipes go between Kingdoms instead of straight back to Toad Town. Some can even lead to Kingdoms that are further ahead in the game, but you won't be able to do much.
Gaddworks The Gaddworks are capable of spawning special power-up blocks across the game's Kingdoms.
Shroom Bank The Shroom Bank allows Mario to invest coins into the bank, storing them for later. Interest is generated as you play the game, tracked using an internal clock. For every hour you spend playing the game, you'll get 10% interest. However, you can't just leave Mario idle overnight. The Shroom Bank also generates 5 coins for every Power Star you obtain.
Enemy Zoo The Enemy Zoo is a building dedicated to showing off every enemy you've encountered in the game, within special caged areas.
Roulette House The Roulette House lets Mario try his luck whenever he visits Toad Town. He's capable of getting a Life-Up Heart, a random power-up, coins, or even a Power Star from the roulette.
Arcade The Arcade holds small minigames based on old Mario games.
  • Infinite 1-Ups: See how long you can do the infinite 1-Up exploit from the original Super Mario Bros.!
  • Nabbit Chaser: Chase after Nabbit in a variety of small levels!
  • Donkey Kong: The original Donkey Kong arcade game in all of its glory.
  • Mario Bros.: The original Mario Bros. arcade game!
  • Supreme Smashing Siblings: This familiar fighting game has two characters to pick from and one stage. Have fun mastering combos!

Decorations

Toad Town is a fully customizable hub world, with players capable of placing down various decorations that can be obtained by purchasing them with both types of coins or scanning amiibo. Many of the decorations are replicas of famous Mario objects.

NPCs may also crowd around specific decorations and comment on them, and your character may also have their own reactions.

8-Bit Mario Statue A statue of Mario in his 8-Bit glory. Coin Artwork - Super Mario 3D World 500 or scan a Mario amiibo.
The Odyssey A replica of the Odyssey airship! It flies around Toad Town too! Coin Artwork - Super Mario 3D World 1500
Yoshi Egg A giant Yoshi egg. What did you expect? Coin Artwork - Super Mario 3D World 500 or scan a Yoshi amiibo.
Fountain A simple fountain. Coin Artwork - Super Mario 3D World 250
Power-Up Display A glass case full of all the power-ups you've obtained. Coin Artwork - Super Mario 3D World 300
Paintings (These paintings come in different styles, each one depicting a different Super Mario 64 level.)

Make sure not to jump into it.

Coin Artwork - Super Mario 3D World 400
Master Sword Statue This sword was used to slay a demon king, and it's now a great decoration. Coin Artwork - Super Mario 3D World 600 or scan a Link amiibo.
Shine Gate A replica of Isle Delfino's Shine Gate! Purple CoinSMWWii 80 (Isle Delfino)
Tree House A replica of Donkey Kong's tree house! Coin Artwork - Super Mario 3D World 1500 or scan a Donkey Kong amiibo.
Samus's Gunship A gunship used by a famous bounty hunter. Coin Artwork - Super Mario 3D World 900 or scan a Samus amiibo.
Arwing A spacecraft of sorts used by a mercenary team. Coin Artwork - Super Mario 3D World 900 or scan a Fox amiibo.
Warp Star A method of transportation on a faraway planet. Coin Artwork - Super Mario 3D World 750 or scan a Kirby amiibo.
Blue Falcon This is far from your average racing vehicle. Coin Artwork - Super Mario 3D World 750 or scan a Captain Falcon amiibo.
Game & Watch Console Statue A relic from another era. Coin Artwork - Super Mario 3D World 1000 or scan a Mr. Game & Watch amiibo.
NES Controller (Famicom Controller in the Japanese version) Statue Don't forget to blow into the cartridge! Purple CoinSMWWii 60 (Nostalgic Plains)
SNES Controller (Super Famicom Controller in the Japanese version) Statue Perfect for tossing shells into the air. Purple CoinSMWWii 60 (Yoshi's Island)
Nintendo 64 Controller Statue For when you want to talk about parallel universes. Purple CoinSMWWii 60 (Iceshard Tundra)
GameCube Controller Statue Don't get used to the analog triggers too much. Purple CoinSMWWii 60 (Boo Woods)
Wii Remote Statue Why not take a break? You can pause the game by pressing NS Plus. Purple CoinSMWWii 60 (Luma Park)
Wii U GamePad Statue Some artists aren't recognized for their talent right away. Purple CoinSMWWii 60 (Cheep Cheep Shore)
Joy-Con Pair Statue The motion controls enable extra options! Purple CoinSMWWii 60 (Ruinia)
Golden Mario Statue A worthwhile investment. Coin Artwork - Super Mario 3D World 9999
Bowser Statue Keep your friends close, and your enemies closer. Coin Artwork - Super Mario 3D World 300 or scan a Bowser amiibo.
Whomp's Fortress Diorama Don't ground-pound on it. Coin Artwork - Super Mario 3D World 250
Cereal Bowl Part of a nutritious breakfast! Coin Artwork - Super Mario 3D World 500 or scan a box of Super Mario Cereal.
Poke Doll Looks cuddly, but it can take a beating. Coin Artwork - Super Mario 3D World 600 or scan any Pokemon amiibo.
Gyroid Whatever you do, do NOT reset the console. Coin Artwork - Super Mario 3D World 750 or scan any Animal Crossing amiibo.
Golden Banana If only he were here to see this wonderful creation... Purple CoinSMWWii 50 (Donkey Kong Island)
Kart Lakitus found these falling out of space a lot. Coin Artwork - Super Mario 3D World 400
Mini-Mario Box Children begged to get these during the 2004 holiday season. Coin Artwork - Super Mario 3D World 400

Items

Throughout Mario's journey, he'll come across various objects that will help him out.

? Block ? Block Artwork - Super Mario 3D World ? Blocks grant Mario coins or items when he hits them. Some ? Blocks will produce multiple coins!
Brick Block Brick Block Artwork - Super Mario 3D World Brick Blocks usually don't produce anything when hit, but may occasionally contain coins or power-ups.
Used Block Used Block Artwork - Super Mario 3D World Used Blocks don't produce anything when hit, but can be used as platforms. ? Blocks and Brick Blocks that contain items turn into these.
Coin Coin Artwork - Super Mario 3D World

CoinsNSMB2

GoldenringNSMB2

Coins are the main currency of the world. You buy items with them, collect them from enemies, blocks, or off the ground, and lose ten of them when you die. Collecting one-hundred coins in a single Landmark will give you two Power Stars.

Coin Rings are worth five Coins, and Coin Stacks come in varying sizes.

Red Coin Red Coin SM3D Red Coins are the focus of red coin missions. If eight of them are collected, two Power Stars appear.
Blue Coin Blue Coin Art Blue Coins are a rarer type of coin that are collected separately from regular coins. Turning in five of them to Starlow will give you a Power Star.

There are 240 Blue Coins throughout the entire game, enough to get 48 Power Stars.

Heart Heart SMO Hearts restore one wedge of Mario's health meter.
Regional Coins Purple CoinSMWWii

(Each Kingdom has a different style of regional coin)

Regional Coins are coins that can only be used in the Kingdom they're collected, but are often used to purchase more interesting rewards. They also aren't lost upon death. Each Regional Coin has a different design:
  • Shy Guy Valley: Gear-shaped
  • Boo Woods: Bone-shaped
  • Cheep Cheep Shore: Fish-shaped
  • Yoshi’s Island: Egg-shaped
  • Donkey Kong Island: Banana-shaped
  • Kitchen Island: Boat-shaped
  • Isle Delfino: Dolphin-shaped
  • Saucercrash Dunes: UFO-shaped
  • Nostalgic Plains: 8-Bit coin shaped
  • Iceshard Tundra: Snowball-shaped
  • Luma Park: Starbits
  • Sarasaland: Flower-shaped
  • Ruinia: Wing-shaped
  • Buffet Badlands: Chicken leg-shaped
  • Koopa Coliseum: Football-shaped
  • Poshley Heights: Star-shaped
  • Goomba Mountain: Chestnut-shaped
  • Beanbean Kingdom: Bean-shaped
  • Star Hill: Meteor-shaped
  • Neo Bowser City: Bowser head-shaped
  • Comet Observatory: None
Power Star PowerStarCTTT Power Stars are the main objective of the game, and are needed to open up Warp Pipes to the next Kingdom. Regular objectives out in the Kingdoms give one Power Star each, and most Landmark missions give you two each. Each Kingdom also has its own color of Power Star:
  • Toad Town/Blue Coin: Yellow
  • Shy Guy Valley: Orange
  • Boo Woods: Purple
  • Cheep Cheep Shore: Cyan
  • Yoshi's Island: Green
  • Donkey Kong Island: Bronze
  • Kitchen Island: Pink
  • Isle Delfino: Shine Sprites
  • Saucercrash Dunes: Blue
  • Nostalgic Plains: Pixelated
  • Iceshard Tundra: Dark green
  • Luma Park: Yellow
  • Sarasaland: Orange
  • Ruinia: Purple
  • Buffet Badlands: Red
  • Koopa Coliseum: Cyan
  • Poshley Heights: Bronze
  • Goomba Mountain: Dark green
  • Beanbean Kingdom: Green
  • Star Hill: Pink
  • Neo Bowser City: Red
  • Comet Observatory: Yellow
Grand Star Grand Star SMG Grand Stars are more powerful Power Stars that are obtained from boss battles. Collecting a Grand Star adds three Power Stars to your total, and they have the same color as the Kingdom they're obtained in.

On Isle Delfino, Grand Stars are replaced with Grand Shines, which are larger Shine Sprites.

Silver Star Silver Star SM3DW Silver Stars are usually found scattered around in an area of a Kingdom. Collecting five of them will spawn a Power Star.
Music Note Music Notes When first touched, a Music Note will produce more of itself in an area. Collecting all of them will give you a Power Star.
Binoculars Binoculars SM3DL Binoculars allow Mario to get a better view of an area.
Cannon Rocket Cannon Cannons allow you to shoot yourself towards a specific location.
Crate Animal crate Crates are stationary blocks that can be opened up by ground pounding or punching on them. They usually contain nothing, but may sometimes hold power-ups or coins.
Warp Pipe Warp Pipe NSMBW Warp Pipes transport Mario from one location to another. Some pipes are only one-way, however.
Kingdom Pipe KingdomPipe Kingdom Pipes are used to travel between Toad Town and the Kingdoms of the game.
Pixel Pipe PixelPipeEJ Pixel Pipes place Mario in a 2D area on the floor or nearby wall based on an old NES or SNES-era Mario game.
Checkpoint Flag Checkpoint Flag Koopa Checkpoint Flags, when touched, restore Mario's health to full and can be used for fast travel with L.K.
Ground-Pound Switch 120px-GroundPoundSwitch-1- Ground-Pound Switches do something when you hit them with a Ground-Pound.
Lever Switch 120px-LeverSwitch-1- Lever Switches, when hit with a punch or kick, will perform some function.
P-Switch PSwitchBlue P-Switches will turn coins into Used Blocks and vice-versa when hit, as well as causing special doors to spawn. P-Switches don't last forever however.

Power-Ups

Many different power-ups return in Super Mario Excursion. Power-ups are lost when you take damage or when the time limit runs out, if it has one. Their abilities often replace punching/kicking if it's like an attack.

Blue Shell
BlueShell
The Blue Shell allows Mario to tuck himself inside a Koopa Shell and utilize a dashing move. This comes in handy for taking out enemies, crossing gaps, and solving pinball-esque puzzles.
Boo Mushroom
BooMushroom
The Boo Mushroom lets Mario transform into a Boo, allowing him to levitate and pass through walls.
Cannon Box
Cannon Box - Super Mario 3D World
The Cannon Box causes Mario to constantly shoot cannonballs for a few seconds.
Frog Suit
Frog Suit Build
The Frog Suit increases swim speed while also preventing drowning.
F.L.U.D.D.
FLUDD
The Flash Liquidizing Ultra Dousing Device (F.L.U.D.D.) allows Mario to shoot water that can clean away obstructive liquids and damage enemies. Its powers are lost if you run out of water, which can be replenished by breaking open other boxes that contain F.L.U.D.D..
Goomba's Shoe
Goombashoediy
The Goomba's Shoe allows Mario to hop on top of enemies and obstacles that would normally hurt him for a short amount of time, as well as granting the ability to squish most enemies he jumps on top of.
Hammer
MKFT Hammer
Unlike other power-ups, the Hammer is picked up off the ground or when it comes out of a block. Mario can use it to attack enemies and hit buttons, and it can also be thrown across large distances as well. Hammers simply drop to the ground if you're attacked.
Ice Flower
Ice Flower SMWU
The Ice Flower transforms Mario into an icy version of himself that turns any water or lava he skates over into ice and grants immunity to fire-based attacks for a short amount of time.
Life-Up Heart
SMO Art - Life-Up Heart (Vector)
The Life-Up Heart heals Mario's health and doubles it to six wedges. When you're down to three health wedges, the extra health is removed.
Luma
ExcursionLuma
This little guy allows Mario to utilize his spin move from the Super Mario Galaxy games by pressing NS X Button, NS Y Button, or flicking the controller during a spin. Spins allow you to eliminate enemies that are normally immune to punches and kicks, hit special switches, utilize a midair jump, and interact with various objects.

Yoshi and Birdo utilize a head shake instead of a spin.

Metal Box
Metal Box Smash
The Metal Box transforms Mario into a metallic form, making him much heavier than usual. This allows him to resist strong winds and water currents, walk underwater, and be resistant to poison and enemy attacks.
Mini Mushroom
Mini Mushroom
The Mini Mushroom lowers Mario's health to one health point, but shrinks him down to a tiny size. This allows Mario to walk on water and reach small gaps, and collecting another Mini Mushroom will restore you to your original size.
Power Flower
Power Flower2
The Power Flower grants you a special ability based on which character you're playing as. This ability only lasts for a certain amount of time.
Pal Pill
Palpill
Pal Pills create an 8-man army of mini 8-Bit Marios around you that will follow you around, killing any enemies they jump on. If they hit an enemy, it's a mutual kill. Collecting more Pal Pills allows you to expand your army up to a maximum of 24 Marios.
Poltergust 6000
Poltergust
The Poltergust 6000 allows Mario to suck up enemies for a short time, who produce more coins than if they were defeated normally.
Spring Mushroom
Spring Mushroom SMG
The Spring Mushroom allows Mario to jump MUCH higher than normal, but his traction is immensely reduced. Spring Mario can also interact with magnetic objects.
Spin Drill
SpinDrill
The Spin Drill allows Mario to dig through dirt surfaces. Unlike its appearance in Galaxy 2, the Spin Drill can now drill horizontally.
Rainbow Star
Rainbowstartrans
The Rainbow Star increases Mario's speed for a short amount of time while also granting him invincibility and the ability to kill enemies just by running into them.
Wings
Yoshi Wings SMWU
Wings grant Mario the ability to fly after a triple jump or being shot out of a cannon. The wings only remain on you for a short amount of time however.

VS Mode

Super Mario Excursion brings back Super Mario 64 DS's VS Mode, which lets up to four players face off in a variety of game modes. Any Landmark in the game can be chosen as the map.

Game Modes

  • Star Battle is similar to 64 DS and New Super Mario Bros.'s VS modes, with players fighting for Power Stars.
  • Minigame Competition has players working to beat each others' records in minigames that can be found out in the Kingdoms.
  • The Race game mode is simple: players run to the goal while trying to impede their foes.
  • Enemy Hunt has players splitting up throughout the Landmark to take down as many enemies as possible.

amiibo

Special amiibo will be produced for all of the playable characters. When an amiibo of a playable character is tapped, they unlock access to a special challenge stage intended for that character, which can also be unlocked in-game later on.

Amiibo will also unlock special decorations for Toad Town.

Development

Super Mario Excursion started development around the time of Odyssey's team wrapping up development. The goal was to provide the best of both worlds when it came to 3D platforming: sandbox collectathon gameplay, and mission-based linear platforming. The Landmark system is the cornerstone of this, providing players with a choice between linear or non-linear gameplay.

The general plot of the game was designed to be darker than most Mario games, surpassing even that of Super Mario Galaxy's plot. Another plan for the game was to bring in spinoff characters and locales.

Cut Content

Buffet Badlands was originally called the Waffle Kingdom, as a callback to the Thousand-Year Door's sidestory involving Luigi. However, the name and environment was changed due to it being too obscure. Saucercrash Dunes was also referred to as Dry Dry Desert at one point.

Reception

Before the game's release, Super Mario Excursion was heavily anticipated by fans and reviewers, who were especially excited to see the combination of mission-based and sandbox Mario gameplay. The story was also given praise, but was compared to Sonic Forces in some situations.

At release, the game received universal acclaim. Reviewers praised the throwback vibe of Super Mario Excursion, as well as how it paid tribute to all Mario fans. The gameplay was praised heavily due to how it was replayable and highly entertaining. Despite this, there was slight criticism that the game didn't innovate enough.

Collector's Edition

The game's collector's edition costs $120, and contains the following:

  • The game itself.
  • A special Nintendo Switch case.
  • The game's soundtrack.
  • A strategy guide detailing Power Star locations, secrets, and other useful tidbits.
  • A Nintendo Switch theme that adds special music and visuals to your Switch's menus.

Trivia

  • Super Mario Excursion is meant to be the final main series Mario game in terms of atmosphere and plot.
  • Sonic Forces is an inspiration for the game, but it only shares the idea of the main villain finally winning.
  • The idea of Landmarks existing alongside Kingdoms was done due to complaints about Odyssey lacking objective-based missions.
  • Unlike other main series Mario games, the RPGs are considered canon, as well as a few spinoff titles.
  • Saucercrash Dunes's temples are based on those of the Aztecs.
  • Neo Bowser City's architecture and theming is based on urban Japan as well as his casino theme in 3D World.

Start a Discussion Discussions about Super Mario Excursion

  • AMA: Super Mario Excursion

    28 messages
    • Yea Mario and peach getting married is just boring and frankly not something I agree with really? Odyssey has made it very clear that the wh...
    • Full disclosure: I was going to build it up so it’d make sense, but I might change it now.
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