With over 70 levels, Mario will have a blast!
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Super Mario Bros. 4
Developer(s) Nintendo EAD logo
Publisher(s) NintendoLogo
Platform(s) SNES Logo
Genre(s) 2D, Action, Sidescroller, Adventure
Series Super Mario Bros.
Predecessor Super Mario Bros. 3
Successor Super Mario World
Release Date(s) USA: January 11th, 1991

Japan: February 10th, 1991

Europe: February 12th, 1992

Europe (Special Edition): July 24th, 1992

USA (Special Edition): December 29th, 1991

Japan (Special Edition): March 8th, 1991

Mode(s) Single Player, Multiplayer Battle, Coin Dash, Super Mario World (Special Edition exclusive)
Age Rating(s) E
Media Included SNES Logo Cartridge

Super Mario Bros. 4 is a SNES title that is the sequel to the NES Super Mario Bros. 3 and the predecessor to the SNES Super Mario World. It's the true first SNES title that is part of the Super Mario Bros. franchise. The game includes returning items from Super Mario Bros. 1, 2, and 3, and the Koopa Clown Car's real first debut. The game includes some elements from Super Mario Bros. 3 and a few beta elements from Super Mario World, which was in its alpha stages a bit before the release of Super Mario Bros. 4. The game had many modes, but the Super NES couldn't really handle the game. The game would crash a few times, but with proper care, the game was perfect.


The game went through a lot of development within 13 months. Throughout this development, the game had went under many different names. When you think about it, between Super Mario Bros. 3 and Super Mario World, the time between those games is very short.

As Super Mario Bros. 3.5

Beginning immediately after the release of Super Mario Bros 3., a new game, under the name of Super Mario Bros. 3.5.


Even though this was a game in its alpha stage, it still lacked most of the features found in Super Mario Bros. 4. The game was only playable in Single Player mode, In addition to that, Luigi was not a playable character. Before the game was renamed to Super Mario Bros. Plus, there were only 17 of the 73 levels actually completed. Some levels that were started but weren't totally finshed were later recycled and used for the Multiplayer Battle mode.

As Super Mario Bros. Plus

By the time that the game had a new mode - Multiplayer Battle, which was present in Super Mario Bros. 3, however, there weren't a variety of levels as in Super Mario Bros. Plus. In this beta stage of development, 46 more levels were created.


Super Mario Bros. Plus was originally going to be the final game. The name, the levels, the modes, everything was performing fine, but, the game still lacked Coin Dash and Luigi. Worlds 1 through 8 were finished, but the game wasn't. The game crashed often, and some objects weren't being displayed properly. The castles, were made, however, they were all occupied by Bowser.

As Super Mario Bros. 4

A month before the release of the game, final additions were created that improved the game a lot. Luigi was finally a playable character in the game, and Coin Dash mode was added. World 9 was finished, and the castles had their bosses.



  • Mario
  • Luigi
    • Unlocked when rescuing him in World 3-Castle 1

NPC (Non-playable characters)


World 1

  • The Sunshine World
  • 6 levels
  • 3 Item Shops
  • 1 castle

World 2

  • The Desert World
  • 8 levels
  • 1 Item Shop
  • 1 castle

World 3

  • The Wet World
  • 7 levels
  • 2 Item Shops
  • 2 castles

World 4

  • The Large World
  • 6 levels
  • 3 Item Shops
  • 1 castle

World 5

  • The Rainbow/Sky World
  • 7 levels
  • 1 Item Shop
  • 1 castle

World 6

  • The Cave World
  • 8 levels
  • 2 Item Shops
  • 1 castle

World 7

  • The Ice World
  • 8 levels
  • 1 Item Shop
  • 1 castle
    • Bowser Jr. as the boss

World 8

  • The Bowser World
  • 12 levels
    • 4 secret worlds (8-A, 8-B, 8-C, 8-D)
      • Can be paths to other worlds
      • Unlocked when going through secret areas of a level
  • 1 Item Shop
  • 2 castles
    • Bowser as the boss of the first castle
      • When he is defeated for the first time, he will turn into Dry Bowser, but not fight Mario
    • Dry Bowser as the boss of the second castle
      • He is defeated with a P-Switch, but doesn't die
        • Mario has to kill Dry Bowser with different power-ups (Fire Flower, Super Leaf, and then finally, Starman)

World 9

  • The Special World
  • Unlocked when you have beaten the game with Mario and Luigi
  • 10 levels
    • 2 secret levels
      • Secret castle
        • Before entering, you get to choose the boss


Returning Items

New Items

Item Shops

Item Shops are little homes on the map, similar to Toad Houses in New Super Mario Bros., however they last forever, and you must pay coins. The Item Shops have different items in them, so there will always be a variety.


In the game, there are 4 different types of modes in the game, however, there are only 3 in the regular version of the game.

Single Player

  • Commonly called Story Mode
  • Regular game mode

Multiplayer Battle

  • Commonly called Battle
  • The game goes into a horizontal split screen
    • Mario would be on the top, with Luigi on the bottom
  • The first one to get to the flagpole would win
  • Either 3 or 5 rounds would be played (depending on the setting)
  • The levels being played weren't in-game levels
    • 14 different levels would be used
      • Most of those levels were actually test levels, while the game was under production as Super Mario Bros. Plus

Coin Dash

Similiar to Multiplayer Battle, Coin Dash has most of the same features.

  • The game goes into a horizontal split screen
  • The player who collected the most coins within the time limit would win
  • Either 3 or 5 rounds would be played (depending on the setting)
  • The levels being played are levels that are larger than the usual in-game levels

Super Mario World (Special Edition exclusive)

Super Mario World was basically a copy of, well, Super Mario World! There are no changes, and it is the same game that it always was.

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