|Release Date(s)||July 27th, 20YB|
|Media Included||V² Disc|
Super Mario Bros.: The Lost Worlds is a retro-inspired take on the Super Mario Bros. franchise similar in tone to the original Super Mario Bros. and Super Mario Bros.: The Lost Levels/Super Mario Bros. 2. It uses the engine from Super Mario Maker Phi. It was developed for The V² by Toroko. It was released as a digital only title and lacks a true boxart because of that.
The game's concept revolves around a "missing adventure" that Princess Fusee uncovers, with some of the missing chunks replaced with stuff that Fusee thinks would have made a good retroactive fit. The game's prologue, World 1, centers around Mario and Luigi getting back to the Mushroom Kingdom. The game also features Peach as a playable character, multiple level paths for some of the worlds, new kinds of level layouts, new enemies and a new power-up.
The plot was only described in the digital manual for the game.
Princess Fusee was doing some house cleaning in the Time Citadel when she encountered a entire missing chunk of Mario's history, adventures that were lost to every one in the Mushroom Kingdom. Fusee decided to restore this chunk of history but had to recreate parts herself using cloned portions of Mario's past. Not knowing anything about these portions, Fusee had to get a little creative...
Mario returned to Brooklyn after the events of Super Mario Bros. with Luigi, but yet yearned to be back in the Mushroom Kingdom, where he felt he had truly belonged. Although Peach had not been kidnapped, Bowser's forces were attempting to seize power throughout the entire Mushroom Kingdom, looking for the Red Artifacts. Mario, along with Luigi and Peach headed out to stop Bowser.
Super Mario Bros.: The Lost Worlds is split into eight brand new worlds, each which have four levels. Mario, Luigi, and Peach have to get to the end of each stage by either going down a flagpole, defeating a boss, or collecting a Horostar or Red Artifact.
The game has three modes upon starting it up: Mario Game, Luigi Game, or Peach Game. These modes are explained in more detail in the character section. There is no two player mode, continuing it's absence from Super Mario Bros.: The Lost Levels.
The game is a more open-ended experience, with some levels having multiple ways to end them. Additionally, the game allowed players to go back to levels they already completed through the use of reverse Warp Zones, which have a actual purpose other than to punish the player for exploring. The game has multiple secret paths that contain extra levels and unlockables. The game of course, has Warp Pipes that allow the player to skip multiple worlds if they please, but the player will have to play through the game in a multitude of ways in order to see everything this game has to offer.
There are three playable characters in Super Mario Bros.: The Lost Worlds; Mario, Luigi, and Peach. Both Mario and Luigi start the game the same way, although Peach has actually somewhat different levels when she begins the game. From World 2 onwards, they have the same exact levels.
Power-Ups and Collectibles
World 1: Brooklyn Bypass
Unique to a Mario Game, the first world of this game actually takes place within the sewers and a construction site. Peach starts the game actually somewhat in reverse, with her entering the construction site pipe and heading through the sewers. Mario and Luigi face off with Donkey Kong at the end of this world, while Peach has to rescue Mario and Luigi from the grasp of Donkey Kong Jr.
|World 1-1 (Mario and Luigi)||Resembles the area seen in Mario Bros. Shellcreepers appear around as the enemy and can either be stomped on to take their shells or be bounced off using the ground below them.||Flagpole over a warp pipe.|
|World 1-2 (Mario and Luigi)||Resembles a crazier version of the Mario Bros. area, with multiple pitfalls. Sidesteppers and Shellcreepers appear as enemies. Sidesteppers can only be defeated with either a Shellcreeper shell or bouncing the ground below them.||Flagpole over a warp pipe.|
|World 1-3 (Mario and Luigi)||Resembles the first level of Donkey Kong, with multiple ladders Mario and Luigi can climb up to get to the top. Sidesteppers and Shellcreepers appear as the enemies here.||Flagpole on top of stage.|
|World 1-4 (Mario and Luigi)||Donkey Kong's boss stage, with a harder version of 1-3 with more pitfalls and enemies. The player must get to the top to hit Donkey Kong with a golden Shellcreeper Shell that lays in reserve. Sidesteppers and Shellcreepers appear as the enemies here.||Defeating Donkey Kong.|
|World 1-1 (Peach)||Resembles Mario and Luigi's 1-4 but with no Donkey Kong and only Shellcreepers. The stage must be done from top to bottom as opposed to the original bottom to top.||Flagpole over a warp pipe.|
|World 1-2 (Peach)||Resembles Mario and Luigi's 1-3 but done in reverse from top to bottom.||Flagpole over a warp pipe.|
|World 1-3 (Mario and Luigi)||Resembles Mario and Luigi's 1-2, with it needing to be done in reverse.||Flagpole on top of stage.|
|World 1-4 (Peach)||Peach has to traverse a stage using pipes and avoiding Shellcreepers and Sidesteppers. She needs to climb up to Mario and Luigi's cage, where Donkey Kong Jr. has them hostage. On top of the stage, she can stomp on Donkey Kong Jr. to defeat him.||Defeating Donkey Kong Jr.|
World 2: Gangly Grasslands
World 2 looks very similar to the first world seen in Super Mario Bros., but levels are more vertically inclined as opposed to horizontal. The boss of this world is Petey Piranha.
|World 2-1||Resembles the starting area of World 1-1 with a Koopa instead of a Goomba. After the first screen, the stage begins to go up vertically and players must use springs to get up to the heights. The stage has Koopas, Piranha Plants, and Goombas as enemies.||Flagpole near castle.|
|World 2-2||This stage introduces Cloud Blocks, which vanish as soon as players begin to move on them. This stage is again, rather vertically inclined and players have to use springs and platforms made of Cloud Blocks to make their way up. The stage has Koopas, Piranha Plants, and Goombas as enemies.||Flagpole near castle.|
|World 2-3||This stage consists of green pipes and cloud blocks almost exclusively. Piranha Plants appear as enemies.|| Flagpole near castle.|
|World 2-4||Stage begins with a long trail of Cloud Blocks leading into a boss room with Petey Piranha, who has to be defeated by avoiding his ground pounds and ground pounding his head when he gets stuck in the ground momentarily.||Defeating Petey Piranha.|
World 3: Mermaid Moor
World 3 mixes land segments with underwater segments, and one level has a underwater exit and a land exit. Which exit you took decides which route you take in this world, although it eventually loops back at World 3-4 with a fight against Mad the Mermaid.
|World 3-1||This stage uses green underwater blocks from the first Super Mario Bros. and has a underwater section and land section. Players can hop over the water and reach towards the end on the faster and easier route, or make their way down to the depths inside. Koopas, Bloopers, and Cheep Cheeps appear here as enemies.|| Flagpole near castle|
|World 3-2 (Land Route)||This stage introduces Bullet Bills and Torpedo Teds. The player must go through a water maze placed in the middle of the stage goes up and down in a vertical pattern while avoiding Torpedo Teds. Once they get out, they need to keep up on their toes to avoid Bullet Bills.||Flagpole near castle.|
|World 3-2 (Underwater Route)||This stage is a underground version of the typical Underwater level, with spikes located on the top of some of the ceilings.||Pipe underwater.|
|World 3-3 (Land Route)||This stage introduces a entirely new enemy type known as Hopfish. These rise up from shallow water pits and will hurt the player if they touch them. They can be taken out with a fire flower. Additionally, a bunch of Koopas appear on this stage.||Flagpole near castle.|
|World 3-3 (Underwater Route)||Torpedo Teds show up in what becomes a more narrower and narrower swimming stage when they launch away. After the Torpedo Ted section, there are a couple of Bloopers swimming away and a secret pathway to the first warp zone in the game can be swam up to just above the normal exit.|| Pipe underwater|
|World 4-4||The stage begins with a long corridor that has upside down water above it, with Hopfish snapping from above the ceiling. Once you reach the end of the corridor, the boss fight with Mad the Mermaid begins. She will try entrap the player in bubbles so she can get a clean strike with them. The player must toss Koopa shells at her scepter three times to defeat her.||Defeating Mad the Mermaid.|
World 4: Poison Pit
World 4 introduces a new power up known as the Poison Flower, which Mario, Luigi and Peach can use. It also introduces poisonous water that players cannot touch and a slew of new variants on old foes. The boss is Birdo.
|World 4-1||This stage has purple variants on the underwater blocks and purple poisonous water. In the center of the stage is a block that contains the Poison Flower, which is a new power-up for Mario and the other characters. The enemies here are Bullet Goombas and Tox Boms, with their individual launchers.|| Flagpole near castle|
|World 4-2||This stage consists of Cloud Blocks and Purple Pipes, which are filled with Spore Launching Piranha Plants. The player must speed through this level and avoid the spores from above.||Flagpole near castle.|
|World 4-3||This stage takes place underwater, where Bullet Goombas and Torpedo Teds are deployed. A new type of Blooper, known as a Dire Blooper also is introduced, with it being faster than a normal Blooper. If the player heads in the opposite direction of the start and gets past the barrage of Torpedo Teds the next screen over, they are rewarded with the Red Harp.||Pipe underwater|
|World 4-4||This stage pits the player against Birdo on a log raft going down a river of poisonous water. Players need to jump on her eggs and redirect them towards Birdo three times to defeat her. After defeating Birdo, players move onto the next world.||Defeat Birdo.|
World 5: Low Landing
World 5 is closer to a standard athletic levels, although the levels descend downwards. New enemies introduced are Pink Shell Koopas and Hammer Bros. The boss is Midbus.
|World 5-1||This stage is a Athletic styled stage that heads downwards, with a couple of Hammer Bros and Pink Shell Koopas dotted around the map.|| Flagpole near castle|
|World 5-2||This stage takes place underground, with a straight drop into floating screens of water that the player must drop through. Dire Bloopers and Cheep Cheeps appear in this stage. There is a secret enterance to a warp zone to the left of the stage guarded by Bullet Goombas.|| Flagpole near castle|
|World 5-3||This stage is a mostly downwards path that goes down at a diagonal, with several moving platforms and springs that only sends the player up in the level. Hammer Bros dot the level in mass numbers along with Tox Boms and Hopfish.||Flagpole near castle|
|World 5-4||This stage pits the player in a pink and yellow colored castle with Pink Shelled Koopas and Bullet Goombas. Once the player gets through the maze of doors, they can take on Midbus. Midbus attacks using a giant wrecking ball that bounces around and a bouncy body slam that bounces three times before Midbus resumes idle. The player must either defeat him with a multitude of fireballs or just running underneath him while he's in the air.||Defeat Midbus.|
World 6: Baking Bridge
World 6 introduces lava as a stage course element. Almost all stages take place at night over a series of bridges over a boiling pit of lava. Boos, Bookends, Sledge Bros, Lava Bubbles, Thwomps, and Stretch appear here as enemies. Massiboo appears as the boss.
|World 6-1||This stage is a long bridge with Boos, Thwomps, and Lava Bubbles as the main enemies. A Sledge Bro and a Hammer Bro guard the screen just before the flagpole.|| Flagpole near castle|
|World 6-2||This stage features lava on top of the ceiling and on the floor, with Boos and Stretchs appearing around the scattered platforms. Occasionally a Bookend will float out from the background to attack the player. A secret reverse Warp Zone can be found to take the player back to Worlds 3, 4, and 5, although they can warp back to the level.|| Flagpole near castle|
|World 6-3||This stage is a descent down two opposing walls of lava and water, with the water coming from the right and the lava on the left. As the player heads down the platforms, the walls will begin to move towards the player. A secret pipe can be found behind the water wall in the middle of the level, leading to the Red Crown. Thwomps and Hopfish appear prominently||Pipe underwater|
|World 6-4||This stage pits Mario into a ghostly castle filled with Boos, Stretchs, Bookends, and Spore Launching Piranha Plants. The level boss is Massiboo, who has to be defeated by hitting the smaller face on it's back. When the player jumps or attacks it three times, Massiboo is defeated.||Defeat Massiboo.|
World 7: Sour Skies
World 7 features prominent lime and lemon colored skies, with mostly vertically oriented levels. Buzzy Beetles and Latikus (and by extension, Spinies) begin to show up as enemies in the levels. Captain Syrup appears as the boss.
|World 7-1||This stage features a lime green sky with Latikus and Buzzy Beetles on cloudy ground. Most of the path up is made up of Cloud Blocks. The first half of this level is horizontally inclined and the last half of this level is vertically inclined.|| Flagpole near castle|
|World 7-2||This stage once again has a lime green sky. There are a total of three Latikus in total in this stage and only those three. Each is segmented apart, meaning the player will start with one Latiku on screen and eventually have three on screen. Wind will push back the player in some parts of the level. A secret warp pipe can be found near the left of the screen midway through that will lead the player to a reverse Warp Zone, with a warp pipe out.|| Flagpole near castle|
|World 7-3||This stage features a yellow sky with stars instead of clouds. Buzzy Beetles dot the entire map, with various small platforms with tricky jumps. Bullet Goombas begin to appear towards the end of the level.||Flagpole near castle|
|World 7-4||This stage puts the player into a shambled castle filled with Tox-Bombs, with a yellow sky in the background. Captain Syrup appears behind the player in a air ship, blasting Bullet Bills and Bullet Goombas. She also occasionally shoots a pink shell at the player, which the player must stop and redirect back to her. When her ship takes three hits, she retreats, ending the level.||Defeat Captain Syrup.|
World 8: Bowser's Bastille
World 8 is Bowser's Bastille, and easily the greatest challenge for the player. The levels include multiple boss-level threats with Blue and Red Bowsers, some levels even ending with Fake Bowser boss battles. The only new enemy is the Fire Bar.
|World 8-1||A castle themed stage not unlike what we've seen in the Mario franchise before, except the lava is on the ceiling and bottom of the screen. Lava Bubbles and Fire Bars are spread across the entire level with Sledge Bros and Pink Shell Koopas acting as the primary enemies. There is a fight with a Fake Bowser at the end, which reveals itself to be a Hopfish.|| Defeat Fake Bowser|
|World 8-2||This stage features multiple Spore Launching Piranha Plants in a green themed castle. Instead of lava, there is water filled with Dire Bloopers and Hopfish. A Blue Bowser guards a pipe into a underwater section, where Dire Bloopers act as the obstacle along with Bullet Goombas. The player needs to defeat another Fake Bowser, which reveals itself to be a Tox Bom.|| Defeat Fake Bowser|
|World 8-3||This stage takes place in a vertically inclined castle, where the player needs to use the top of Thwomps as platforms up to higher vertical heights. Tox Boms and Bullet Goombas are launched in the second half of the stage, which features back blowing wind. At the end of the stage, you face off a Fake Bowser outside a flagpole. When defeated, this Fake Bowser reveals itself to be a Pink Shell Koopa. A secret pipe just above a pool of lava takes the player to the Red Mask.||Flagpole near Japanese Castle.|
|World 8-4 (Normal)||This stage is a castle with a door maze, leading into several rooms where enemies need to be defeated. There are six rooms, five of which have a different enemy type inside (Goomba, Koopa, Cheep Cheep, Hammer Bro, and Sledge Bro). The last door leads to a fight with a Red Bowser, then past that a Blue Bowser, and then finally a real Bowser who has locked off the axe with a pile of blocks. The player must either wait for him to jump down three times to gain access to the axe or take him out with fireballs. At the end, a Toad will greet the player and note how many Red Artifacts they have collected, stating that another adventure awaits when they obtain all four.||Defeat Bowser.|
|World 8-4 (Secret Route)||When the player has collected all the Red Artifacts, a different 8-4 pops up instead. This 8-4 is a fairly normal castle level, except with a bunch of cherry blossom trees in the foreground and the background. The route is filled with Fire Bars and Lava Bubbles from the floor and ceiling, making jumps super tricky at times. The player will then run through a Red Bowser, then a Blue Bowser, before taking on Bowser. The fight is identical to the Normal 8-4, but when Bowser is defeated there is no lava for him to fall into, but rather a pit with a cherry blossom tree in it. A cutscene shows him falling to his death, and then the player talking with a Toad before Bowser reappears as Blossom Bowser. Blossom Bowser attacks with Blossom Balls that the player needs to jump onto to redirect, and after three redirection hits Blossom Bowser goes into another stage where he can guard off attacks and attack with Cherry Blossom trees. The player must hit him with a Pink Koopa Shell three times when he reveals his weak spot, and then the game will finally end... or will it?||Defeat Blossom Bowser.|
When the player defeats Blossom Bowser, they open up the secret letter worlds. World A, World B, World C, and World D include new levels but no new mechanics or enemies. What is unique about these levels is that they contain Horostars instead of a traditional flagpole. Horostars appear in the player's HUD next to coins now. The player can also skip to World A when they begin a new game right from the start, as the player will now spawn on top of a black pipe with the letter A on it.
When the player begins World A, Fusee gives a briefing to the player about needing to find the Horostars to reconnect the adventure to the timeline. The player then must collect all the Horostars.
World B is similar to World A in that it mostly contains random assorted levels with no real theming.
World C is similar to World A and World B in that it mostly contains random assorted levels with no real theming.
World D contains the final levels of the game. Like Worlds A, B, and C, there is no real theme to any of these levels.
Once D-5 is completed, Fusee informs the player the timeline is now restored and that the game is complete. A golden statue of Peach, Mario, and Luigi are created. Captain Syrup can be seen in the background, although not acting... yet.
- Super Mario Bros.: The Lost Worlds was created to fill in the gap as to why Mario only appears in the Mushroom Kingdom and to merge the timeline and answer questions. It was also created to answer the question of what a better sequel to Super Mario Bros.: The Lost Levels would be.
- It also reveals why Boos seem to be so afraid/shy of Mario: he killed their leader, the Massiboo.
- The bosses come from all facets of the Mario franchise and it's spin offs:
- Donkey Kong and Donkey Kong Jr. are from the original Donkey Kong games, which Mario starred in as well.
- Mad the Mermaid is from Wario's Woods, particularly the NES version.
- Midbus is from Mario and Luigi: Bowser's Inside Story.
- Massiboo is a original creation for the game but has a particular inspiration from Bigger Boo from Super Mario World 2: Yoshi's Island.
- Captain Syrup is from the Wario Land series.