Sunset Maiden.png

Sunset Maiden is a Metroidvania-styled game with RPG elements developed by Pyro Enterprises. Inspired by games such as Hollow Knight and Dark Souls, as well as the developer's childhood favorite game Monster Tale, the game aims to be Pyrostar (tbc)'s unique take on the genre.


The story of Sunset Maiden is largely open-ended and told via environmental storytelling, with occasional optional flashback events accessible through intense exploration. Only certain parts of the story are ever outright shown to the player.

The story begins in a dark room with multiple dry docks, a massive hole in the wall open to a bright orange sunset. No intact vessels can be seen anywhere in the room, but multiple vessels of unknown make and model are shown broken down and incomplete. A woman in strange clothing is shown walking across the water's surface, entering the massive empty room. She gazes into the darkness as a strange fairy-like creature emerges from her chest, and the two head off to explore the ruins they have just appeared in.

Memory Sequence: Central Lune City 1

This memory sequence seems to be a flashback to a younger Malya running through the streets of Central Lune City, the streets far brighter and more populated than before. Players navigate her through the area, talking to NPCs and being able to purchase food with a limited supply of money. However, all NPC dialogue is glitched and corrupted, making it unreadable. Purchasing food serves no purpose.

The end of this memory sequence occurs when the player navigates to the entrance of the Chained Tower, where she encounters men and women admiring a large mechanical object. The sequence ends prior to the object doing anything.

Memory Sequence: Arboreum

This memory sequence follows an older woman, who does not seem to be Malya. The player is tasked with guiding her through a special section of the Arboreum and fending off enemies utilizing only a short sword. Some injured NPCs appear, but again, their dialogue is glitched and unreadable. The woman only takes a single hit before death, and death restarts the sequence.

The end of the memory sequence occurs when the player makes it to the end of the section. The woman encounters an old man in regal robes, surrounded by the same enemies she has been fighting. Stunned, the woman drops her weapon as the man points to her, causing the enemies to swarm her.


The general bulk of Sunset Maiden's gameplay is a traditional Metroidvania game; players explore the vast ruins of Palacio de Sol from a 2D sidescrolling perspective, collecting artifacts to grant you new abilities and upgrades, and return to old areas with new skills to unlock more parts of the world. Along the way, players are meant to piece together the game's story, slowly progressing towards one of the three possible final bosses.

Combat is built around fluid combo attacks and has a large aerial focus, as player character Malya does not possess much power. The player has an assortment of options in combat with every weapon, consisting of a basic combo, launching tilt attacks, an air attack, and a "special" option that varies between weapons, typically being a projectile. The player can equip one weapon at a time as their main form of attack, and easily switch to other weapons assigned to one of two "Quick Switch" buttons. This enables players to concoct a variety of combos on the fly, reacting to situations through any means they choose.

SP System

By slaying enemies, Malya generates a resource known as SP. SP, being a form of energy, is useless until Malya's death, in which case her ally Wisp can inject her with it and use it to augment her. SP can be utilized to purchase a Perk in order to help increase Malya's strength or grant her special abilities, or it can be converted into gold to be spent on other items in shops.


Character Biography
Malya is a determined young woman who has arrived in Palacio de Sol for reasons unknown to the player initially. Little is explained about her when the game begins- her ties to Wisp, her backstory, the source of her mysterious powers, and why she wishes to explore the ruins of the mysterious city- but more information is slowly provided along the way. She's not the most outgoing or social protagonist, but she wants to achieve her goals just as much as the player does... whatever they may be.
Mayla is the primary playable character of the game, with players tasked with guiding her through the labyrinthine catacombs of Palacio de Sol. She has a wide variety of skills tied to the weaponized Artifacts she collects, as well as the ability to air dash and walk on water. Otherwise, she has standard stats, which can be augmented via Perks and upgrades.
Wisp "Wisp" is the nickname given to a small creature that accompanies Malya throughout her travels. Resembling a strange sea angel, Wisp's relationship with the player character is seemingly symbiotic, existing to revive her and generate the blood she expends by generating SP. She does not actually seem to like Wisp, which views Malya as a parental organism.
Wisp is the player's companion and guide, helping them navigate the ruins as well as automatically attacking with simple melee attacks or unique Wisp Arts, which have a variety of uses and purposes. Wisp has no health, but if he takes a certain amount of damage, his abilities are rendered unusable while he recharges. Wisp can also be buffed via expending SP- of course, this comes at the cost of Malya's health.
Penance is naught but a malnourished corpse, seemingly animated by sheer anger and regret for something in a past life. He seemingly seeks Malya out as a target, attempting to drive her from Palacio de Sol at any possible cost. Penance's motives are unknown, but he is a valid threat with the ability to generate poisonous gas and crystals, and he's one of the most persistent predators in the world... Every time he's slain, he reappears somewhere else.
Penance is a major story NPC as well as a wandering boss character that periodically assaults the player. At the beginning of the game, he merely wanders around the map, attacking the player whenever the two cross paths- however, if the player actively seeks out Memory Sequences, then he will become more hostile, tracking Malya down rather than passively waiting for her to appear. Though Penance can be killed, he is never outright defeated for good, as every time the player heals and saves using a Mercurial Fountain, he is respawned. He does drop plenty of rewards for being beaten, however, so if a skilled player is running low on resources, Penance possesses a heavy risk-reward factor for taking on.


Name Description Boss Artifact(s)
The Docks The sole entrance to Palacio de Sol, The Docks are just that, the city's now-abandoned dry dock. Full of the remnants of decaying oceanic vessels, this is where Malya starts her journey. The Docks are a simple area that acts as a sort of tutorial initially- despite that, the area hides some extremely challenging side paths accessible only through backtracking with various artifacts.

Connects to Central Lune City in the east.
Connects to Queen's Glass Garden above.

Calamiedes, the Waterbearer
  • HP Capsule (2)
  • Mercury Capsule (1)
  • Docks Insignia
  • Soulflower
Queen's Glass Garden A hidden location, this garden was once the secret hideaway of the Queen of Palacio de Sol, and is filled to the brim with both overgrown plants and beautiful crystalline structures. Though it's exceptionally difficult to access, they say that treasure lurks here beyond one's wildest dreams- treasures belonging to the queen herself.

Connects to The Docks below.

  • Ruby Catalyst
  • Mercury Capsule (1)
  • Glass Insignia
Central Lune City Lune City is the central residential hub of Palacio de Sol... or at least, it used to be. Now abandoned, the faintly glowing lights still remain on, powered by SP, creating a surreal and haunting visage. This is where the real adventure begins, and could be considered a hub area of sorts due to the intersecting passages that all arrive somewhere in the city.

Connects to The Docks in the west.
Connects to Upper Lune City above.
Connects to Arboreum in the east.
Connects to Chained Tower in the east.

Varasba, the Rampager
Ekopitios, the Brood Mother
  • Amberose
  • Ghastlight
  • HP Capsule (6)
  • Mercury Capsule (4)
  • Lune Insignia
Upper Lune City The upper echelons of Lune City were reserved only for the richest people in Palacio de Sol, and acted as the home of the wealthy and powerful. Now, it's abandoned entirely. Upper Lune City is not very difficult to traverse, and there's certainly treasure to be found, but some stragglers may remain to hoard their precious, worthless money.

Connects to Central Lune City below.
Connects to Silken Vault above.
Connects to Clockwork Dome to the east.

Mul Zibanu, the Golden Arbiter
  • Golden Tears
  • HP Capsule (2)
  • Mercury Capsule (3)
  • Upper Lune Insignia
Arboreum A vast garden built into Palacio de Sol in an attempt to create a natural paradise. Decorated with jade statues, it's now covered in a thick lush carpet of hybrid plant life, some of which has become carnivorous and SP-powered. Traversing the Arboreum is now a task that requires peak precision and agility, as well as the skills bestowed by an artifacts found within.

Connects to Central Lune City to the west.
Connects to Chained Tower below.
Connects to Clockwork Dome to the east.

Astraea, the Lifegiver
  • Nephrite
  • Levitite Bracers
  • HP Capsule (2)
  • Mercury Capsule (2)
  • Arboreum Insignia
Chained Tower An abandoned area where Palacio de Sol's industry and technological marvels were once created and crafted, resulting in an astounding amount of both broken-down and pristine technology. Many of the enemies here are robotic in nature, with the miraculous power of Sol technology making them powerful foes indeed. It's also a highly vertical area- perhaps some new platforming skills will be needed.

Connects to Arboreum above.
Connects to Ruined Complex to the east.
Connects to The Umbralus to the east.
Connects to Memorial Chambers to the west.
Connects to Forgotten Wastes to the west.

Karkinion, the Slayer of Men
  • Salt Cannon
  • Alloy Claw
  • HP Capsule (3)
  • Mercury Capsule (2)
  • Tower Insignia
The Umbralus The mysterious SP reactor that fuels all of Palacio de Sol... This area is almost a metaphor for Malya herself. At any rate, this area is treacherous due to SP radiation, with only certain safe havens preventing her from slowly losing her lifeforce over time. That's to say nothing of the mummified, mutated remnants of human life that have been trapped in the reactor...

Connected to Ruined Complex above.
Connected to Labyrinthine Hive to the east.
Connected to Ruined Tower to the west.

Chirarius, the Bonearcher
  • Umbral Flame
  • HP Capsule (1)
  • Mercury Capsule (2)
  • Umbral Insignia



Name Area Description
Quicksilver None Malya's signature weapon, taking the form of a device resembling brass knuckles wrapped around her palm. Its true form is the white-hot mercury contained within, creating a weapon that shifts between a scaldingly-sharp blade and projectile spurts of deadly liquid metal. As her basic weapon, the Quicksilver doesn't have much going for it other than being very reliable. It also has massive amounts of customization, being able to be modified extensively via Perks to follow preferred playstyles.
Healyth None A glowing flask-like object that generates a soothing blue gel. It may not taste good, but this gel regenerates Malya's health almost fully when drunk, and it can be upgraded to hold many servings of the healing gel. However, effective use of the Healyth's power is required, as once all the gel has been consumed, it is unusable until the player refreshes at a Mercurial Fountain.
Curselight Central Lune City An advanced bow which seems to generate arrows out of hardlight energy, resulting in a near endless supply. The Curselight gives Malya the ability to strike targets at a distance with arrows, be it enemies or switches. It does not have infinite ammo, as Malya must build up more ammo by picking it up in the environment, attacking enemies, or waiting for it to auto-reload.


Name Description
HP Capsule
A relic designed to enhance a subject's durability, making them last longer in stressful situations. Increases HP permanently by 1 Heart upon pickup.
Mercury Capsule
Contains valuable Mercury, the substance used in Mayla's default Quicksilver weapon. Collect these as currency to spend on universal combat upgrades.
Sol Tiny bronze coins emblazoned with a sun-like symbol. Once the currency of Palacio de Sol, the lack of remaining social structure makes them all but worthless to everything except some remaining stragglers.
Relics of The Past Trinkets and baubles hinting at the true purpose and legacy behind Palacio de Sol. Ultimately, however, these are worthless. Only those interested in the lore behind this place will get any use out of them- sell them to one of the Migrants.
Zone Insignias Golden medals, one of each is hidden in every zone in the game. Though difficult to access, it is said that something special will unlock if every insignia is collected.


Name Description
Waterwalker Soles Mystical technology that enables Malya to walk on the surface of water as it it were solid ground. Does not necessarily allow her to swim freely, but aids in traversal of watery areas.
Shadow Aura A nanotech sigil that taps into the bearer's veins, giving them bursts of adrenaline and superspeed. Enables Malya to perform a dash by pressing one of the shoulder buttons, which offers intangibility if it is given a sufficient cooldown.
Stressor Charge An enhancement to Curselight, imbuing its hardlight ammunition with powerful destructive capabilities. Causes Curselight's arrows to become explosive when charged, breaking open certain walls and armor.
Deepmask A thin mask that generates an endless supply of oxygen. Enables Mayla to submerge herself underwater without worry, though polluted or acidic water can still damage her.
Heatshield Cloak A cloak with hexagonal panels sewn in to act as a heatshield, defending Malya from the effects of convection and enabling her to use the Waterwalker Soles to walk on the surface of lava. Does not work alongside the Deepmask, preventing swimming in lava.
Propulsion Boots Rocket-powered boots that enable Malya to charge her jump to incredible heights, allowing her access to many things she would be unable to access beforehand. Requires some charge time before the super jump is triggered.


Name Description


Name Area Description


Community content is available under CC-BY-SA unless otherwise noted.