Captain
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Info
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Baby Wario Speedy
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When Kamek flew around the Mushroom Kingdom in search of the seven Star Children, babies that could grant ultimate power, Baby Wario was among their findings. However, his crying annoyed him, so he abandoned him in a cave. Later on, Yoshi would find him, and his big magnet proved to he helpful on his adventure. In the Strikers League, he rides a Yoshi to offset him being, well, a baby. The Yoshi also has a Wario-esque mustache on his nose... but he's not too happy about it...
Since Baby Wario rides a Yoshi, he has high speed, and can rocket around the field with ease. Also supporting him is his signature magnet, which can help pull the ball towards him or push opponents away with some attacks. Unfortunately, his stremgth stat is pretty mediocre, and he's not so good at shooting the ball either. He works best with passing the ball to more capable shooters.
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Number 06
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Theme Polka remix of the Wildlands theme in Yoshi's Island DS
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Attacks
- Attract: Baby Wario holds out his magnet, which can attract the ball away from opponents and towards him.
- Repel: Baby Wario holds out his magnet, which will push nearby opponnets away, as well as the ball.
- Yoshi Egg: The Yoshi throws a Yoshi Egg in an arc, which damages opponents hit by it.
- Egg Lay: The Yoshi sticks out his tongue, and if he grans an opponent, he swallows them and lays them as an egg, leaving them immobile for a short time until they break out.
- Coin Sack: Baby Wario pulls out a coin sack and tosses it across the field, causing it to explode and Coins to fly out. Opponnets hit by the Coins will be damaged.
Abilities
- Super Ability - Supermagnet!: Baby Wario's magnet grows bigger, causing it to constantly push opponents around him away while pulling the ball towards him.
- MegaStrike - Golden Baby Wario: Baby Wario grabs the ball, and the Yoshi throws him into the air. He then morphs into a golden version of himself, then uses his magnet to whack the ball, sending it to the goalie.
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Animations
- Home Animation: The Yoshi lands as Baby Wario starts making faces at the opponents.
- Away Animation: The Yoshi lands as Baby Wario hops off him and starts walking toward the opponents, trying to fight them. Yoshi holds him back.
- Goal Animation #1: Baby Wario pumps his magnet into the air and laughs.
- Goal Animation #2: Baby Wario yanks on the Yoshi's mustache while laughing, causing him to wail in pain.
- Goal Animation #3: The Yoshi tosses Baby Wario in the air, who strikes multiple poses.
- Goal Animation #4: Baby Wario eats a bunch of Yoshi Cookies. The Yoshi reaches for one, but Baby Wario smacks him in the head with his magnet.
- Goal Animation #5: The Yoshi runs across the field as he and Baby Wario wave to the crowd.
- Losing Animation #1: Baby Wario smacks the Yoshi in the head with his magnet multiple times in anger.
- Losing Animation #2: Baby Wario cries loudly as the Yoshi and their Sidekicks cover their ears. Eventually, the Yoshi takes Baby Wario and throws him across the field, rips off the mustache, and storms off in anger.
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Banjo & Kazooie Balanced
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The iconic bear and bird duo come claws swinggin' and wings flappin' into the Strikers League! Banjo is a laid-back bear who likes playing his banjo, and Kazooie is a brash, snarky Breegull who lives in his backpack. While they have plenty of differences, they are inseparable friends and have gone on many adventures together. Banjo looks like he would rather play regular soccer, but Kazooie fully embraces the violence of the Strikers League.
Banjo & Kazooie operate as a two-in-one Captain, with players mainly controlling Banjo. As a Balanced character, they have well-rounded stats across the board, though they have slower movement speed in exchange for better passing and shooting. Banjo will handle dribbling and passing the ball, while Kazooie pops out of his backpack to shoot the ball and tackle the opponents.
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Number 98
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Theme Country Rock remix of the Spiral Mountain theme in Banjo-Kazooie
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Attacks
- Breegull Blaster: Banjo holds Kazooie like a shotgun and walks around while she spits Blue Eggs forward, which can damage opponents.
- Breegull Bash: Banjo pulls Kazooie out of his backpack and slams her into the ground, damaging opponents in front of them. It's stronger and covers more range than the standard tackle, but is slower.
- Beak Buster: Banjo leaps into the air while Kazooie falls down with her beak, creating a shockwave upon landing.
- Grenade Egg: Kazooie sticks her rear out of Banjo's backpack and deploys a Grenade Egg, which bounces around the field and explodes after a short time or on contact with an opponent.
- Rat-a-Tap Rap: Kazooie pops out of Banjo's backpack and pecks in front of herself multiple times, damaging opponents hit by her.
Abilities
- Super Ability - Wonderwing!: Kazooie covers Banjo with her wings as he runs around the field, glowing gold while doing so. They are completely invincible in this state, can run faster, and will damage opponents that tough them.
- MegaStrike - Big Egg Kazooie: Banjo and Kazooie leap into the air with the ball. Kazooie sticks her rear out of Banjo's backpack and releases a massive Grenade Egg with a timer. The two cover their ears as it explodes, sending the ball to the goalie.
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Animations
- Home Animation: Banjo lands on the ground perfectly and gets into a fighting stance, while Kazooie pops out of his backpack and squawks at the opposing team.
- Away Animation: Banjo lands on the ground, but before he can do anything, Kazooie pops out of his backpack and continually squawks at the opposing team, with Banjo eventually shoving her back down.
- Goal Animation #1: Kazooie hops out of Banjo's backpack and the two dance around while playing their respective instruments as their Sidekicks dance as well.
- Goal Animation #2: Banjo and Kazooie wave to the crowd.
- Goal Animation #3: Banjo walks in place and bows twice as his Sidekicks repeat his motions.
- Goal Animation #4: Kazooie flies Banjo around the field while he waves to the crowd.
- Goal Animation #5: Banjo and Kazooie dance around, but a Jiggy bounces across the ground by them and they chase it.
- Losing Animation #1: Banjo sighs in defeat and stares at the ground, but Kazooie pops out of his backpack to peck him in the head to get him back in the game.
- Losing Animation #2: Kazooie jumps out of Banjo's backpack and argues with one of their sidekicks, with Banjo doing his best to calm her down.
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Georgette & Marie Playmaker
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Georgette is a vain, boastful poodle hailing from New York City who has tens of hundreds of dog show awards to her name. Marie is a young kitten from a rich upbringing in Paris. Only by chance could the two meet, and Georgette decided to take Marie under her wing. How they ended up joining the Strikers League is beyond us, maybe Georgette wants more than simply dog show awards?
Georgette & Marie operate as a two-in-one captain, with the player mainly controlling the former. Georgette's high agility and stamina as a dog makes her good for moving around the court, and she has quite the habit of showing off and making some stunning plays. That said, even with Marie on helm, their strength leaves something to be desired.
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Number 78
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Theme Tango medley of Perfect Isn't Easy theme in Oliver and Company and Everybody Wants to be a Cat in The Aristocats
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Attacks
- Perfume: Georgette squeezes a bottle of perfume, causing a cloud of pink smoke to appear in front of her. Opponents that step into it will be stunned.
- Chocolates: Marie pulls out a box of chocolates and throws them, scattering the chocolates. The box and chocolates can damage opponents.
- Stunning Performance: Georgette and Marie strike a pose together, causing a spotlight to appear around them and push opponents away.
- Sunhat Toss: Marie takes off her sunhat and throws it like a boomerang, damaging opponents it hits.
- Claw Swipe: Gerogette thrusts Marie forward as she swipes with her claws, damaging opponents she hits.
Abilities
- Super Ability - Perfect Pets!: Georgette quickly sprays perfume on herself and Marie. This makes them much faster, and allows them to make more skilled shots.
- MegaStrike - Showstoppers: A curtain falls over Georgette and Marie as they are carried into the air with the ball by blue birds. The two emerge from the curtains fully dressed in dog show outfits, and they strike the ball together, sending it to the goalie.
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Animations
- Home Animation: Georgette and Marie land and strike a pose.
- Away Animation: Georgette and Marie land, and pamper themselves and spray perfume, getting ready for the battle.
- Goal Animation #1: Georgette prances around the field as Marie waves to the crowd.
- Goal Animation #2: Georgette and Marie bow for the crowd as they throw them roses. Georgette catches one in her mouth, and Marie catches one with her paw.
- Goal Animation #3: Georgette plays a piano as Marie sings with the beat.
- Goal Animation #4: Birds fly around Georgette as the camera zooms in on her, and she gives a shining smile.
- Goal Animation #5: Marie balances on the ball as it rolls across the field, and before she can fall off, Georgette grabs her by the neck and puts her back on her back.
- Losing Animation #1: Georgette and Marie huff as they storm off.
- Losing Animation #2: Georgette and Marie angrily growl at their sidekicks as they cower in fear.
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King K. Rool Power
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King K. Rool has been giving the Kong Family a run for their bananas for years! He takes up many personas, from a king, to a captain, to a boxing champion, all in order to claim Donkey Kong's treasured Banana Hoard for himself. He's known to have a durable golden stomach, but it's prone to break, which could spell trouble for him in the Strikers League. His solution? Reinforce it so it's indestructible!
The Kremling king has an unsurprising amount of power, spelling trouble for any opponents that dare get close to him. His attacks are also very versatile, and can change the tide of match at the drop of a crown! As with most other Power-type Captains however, K. Rool's speed is abysmal, and he's not much of a team player either. He'd rather keep the ball and make goals himself than let his Sidekicks hog all the glory...
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Number 94
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Theme Symphonic Rock remix of the Gang-Plank Galleon theme in Donkey Kong Country
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Attacks
- Crownerang: King K. Rool takes off his crown and tosses, damaging opponents it hits before boomeranging back to him.
- Blunderbuss: King K. Rool replaces his crown with a pirate hat as he takes out his Blunderbuss and fires a Kannonball, which travels forward and damages opponents.
- Klaptrap: King K. Rool pulls out a Klaptrap and throws it. It will scurry around the field and chase down opponents, biting and damaging them, until it disappears.
- Propellerpack: King K. Rool activates his Propellerpack, which allows him to fly above the field and avoid opponents, dropping down to cause a shockwave afterwards. He can also do this while dribbling the ball.
- Kannonball Krush: King K. Rool snaps his fingers, causing a Kannonball to fall on the ground in front of himself and bury opponents it lands on.
Abilities
- Super Ability - Krazed King!: King K. Rool grows red with rage as he puts on boxing gloves. In this state, his attacks are much stronger and can leave opponents stunned for a longer period of time. He can also shoot the ball much farther.
- MegaStrike - Pirate Lord K. Rool: King K. Rool grabs the ball and leaps into the air. His mechanized stomach converts into a pirate outfit as he puts on his pirate hat and Blunderbuss. He sucks up the ball with it and launches it at the goalie.
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Animations
- Home Animation: King K. Rool lands with his arms crossed, laughing and getting into a fighting position.
- Away Animation: King K. Rool lands and smacks his stomach, snapping at the opponents.
- Goal Animation #1: King K. Rool pumps his fist in the air as the crowd cheers on for him.
- Goal Animation #2: King K. Rool flips his cape and makes a pose for the camera.
- Goal Animation #3: King K. Rool struts around the field as his Sidekicks cheer for him.
- Goal Animation #4: King K. Rool kicks the ball away and runs across the field.
- Goal Animation #5: King K. Rool grabs a camera and laughs into it.
- Losing Animation #1: King K. Rool groans and falls backward.
- Losing Animation #2: King K. Rool angrily stomps on the ball and picks it up to squeeze it before it explodes in his face, causing him to fall backward.
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Legoshi Balanced
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Legoshi is a tall gray wolf living in modern society. While often feared and misjudged by his peers for being a large carnivore, he's actually a pretty nice guy. The world doesn't treat nice guys well though, and throughout his case to solve the murder of Tem, he finds that out the hard way. While everyone else in the Strikers League want to tear each other apart, Legoshi keeps a level head and simply does his best to guide his team to victory.
With balanced stats across the board, Legoshi can work with and play off of any combination of Sidekicks. He can pass balls to Power or Offensive characters, but he's capable of scoring goals on his own. He can help make a lesser defense good, or a good defense greater. Players looking for an all-around leader need to look no further than Legoshi!
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Number 18
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Theme Disco remix of the theme song in Beastars
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Attacks
- Claw Slash: Legoshi slides forward while slashing his claws, damaging any opponent he hits.
- X-Slash: Legoshi swipes both of his hands in an X-formation, which is slower but covers more range.
- Pounce: Legoshi pounces forward like a wolf, which can both tackle an opponent and steal the ball from them.
- Claw Spin: Legoshi spins around with his claws, damaging any opponents around him.
- Primal Instinct: Legoshi gives himself a temporary speed and power boost, indicated by him glowing blue, in exchange for lowering his other stats.
Abilities
- Super Ability - Wolf's Howl!: Legoshi howls loudly, causing sound waves to appear around him and stun any opponents caught in them temporarily. He can do this three times.
- MegaStrike - Nightwolf Legoshi: Legoshi grabs the ball and leaps into the air. His fur then becomes thicker and his claws grow longer, and his eyes become glowing yellow. He then stabs the ball with his claws, sending it to the goalie.
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Animations
- Home Animation: Legoshi lands with one hand on the ground and stares the opponents down.
- Away Animation: Legoshi lands, crosses his arms, and looks to the side.
- Goal Animation #1: Legoshi walks around the field with his Sidekicks, pointing to them and congratulating them.
- Goal Animation #2: Legoshi rubs the back of his head and smiles.
- Goal Animation #3: Legoshi spins the ball on his finger, rolls it across his shoulders, and kicks it away.
- Goal Animation #4: Legoshi walks across the field and waves at the crowd.
- Goal Animation #5: The camera zooms in on Legoshi's head as he smiles.
- Losing Animation #1: Legoshi sighs in defeat, holding his head down while shaking it as one of his Sidekicks pats him on the back.
- Losing Animation #2: Legoshi clenches his fist and growls, then breathes a heavy breath to try and calm his emotions.
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Lord Raptor Offensive
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Lord Raptor used to be charismatic young rock star from New Zealand, which is nice. He also killed himself and 100 of his adoring fans in a ritual sacrifice, which isn't so nice. He was revived as an immortal being by the Emperor Ozom, and became his personal assassin. For someone with a backstory like that, he fits right into the atmosphere of the Strikers League.
Lord Raptor's intimidation isn't just for show! With quick mobility and good shooting capabilities, he can score goals for his team easily, and has several attacks that can help him in a pinch. Unfortunately, he's not that much of a team player, and can't pass the ball very well. He's also horrible on defense.
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Number 89
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Theme Heavy Metal remix of Lord Raptor's theme in Darkstalkers 2
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Attacks
- Loudness Screw: Lord Raptor forms himself into a screw and shoots himself forward while spinning, damaging opponents he hits.
- Hell's Gate: Lord Raptor sinks into the ground and reappears a fair distance away. This can also be done with the ball.
- Skull Punish: Lord Raptor reaches out to grab an opponent, and if successful, he will leap backward and suplex them. This can also damage other opponents.
- Death Phrase: Lord Raptor takes out his guitar and plays it loudly, sending sound waves around him that push opponents away. This also makes opponents dribbling drop the ball.
- Death Voltage: Lord Raptor spins around while emitting electricity, shocking opponents and shrinking them for a short time.
Abilities
- Super Ability - Ultimate Undead!: Lord Raptor turns golden and has a chainsaw stick out of his hand. He will run faster in this state, and the chainsaw can damage any opponent it hits.
- MegaStrike - Rockstar Raptor: Lord Raptor grabs the ball and leaps into the air. He becomes a red, fiery color as the rest of his skin melts off, turning him into a skeleton. He takes out his guitar and plays it loudly, which sends sound waves that launch the ball toward the goalie.
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Animations
- Home Animation: Lord Raptor lands and pulls out his guitar, playing it loudly while taunting.
- Away Animation: Lord Raptor lands, points at the opponents, and makes a slitting motion on his throat before cackling.
- Goal Animation #1: Lord Raptor runs across the field and holds his arms out as the crowd cheers.
- Goal Animation #2: Lord Raptor grabs the ball and throws it at one of the opponents and dances tauntingly.
- Goal Animation #3: Lord Raptor slides on his knees while loudly playing his guitar.
- Goal Animation #4: Lord Raptor cackles as he plays his guitar loudly.
- Goal Animation #5: Lord Raptor uses his Hell Dunk ability with the ball as his Sidekicks cheer for him.
- Losing Animation #1: Lord Raptor angrily smashes his guitar against the ground and breaks it in two. He throws it away and storms off.
- Losing Animation #2: Lord Raptor walks past one of the cameras while grunting to himself. He then notices the camera and angrily punches it, breaking it.
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Manny Taur Offensive
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Representing Monster High is Manny Taur, whose something of a bully. He used to be picked on in middle school, but grew some muscle and started doing that same thing to others when he rolled into high school. Thankfully, the friends he's made along the way helped him break this mold, and let him be a better monster. He's still pretty aggressive when it comes to Strikers, though!
Manny Taur's not so good at passing the ball to his Sidekicks or helping them defend from a continuing offense. What he is good at is attacking opponents, and is armed with several useful abilities to keep the flow of game in his favor. He's also really good at making goals and shooting the ball.
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Number 32
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Theme Punk Rock remix of the theme song in Monster High
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Attacks
- Horn Charge: Manny Taur rushes forward with his horns, damaging opponents he hits.
- Minotaur Suplex: Manny Taur grabs an opponent, and if successful, he suplexes them and sends them flying away.
- Minoroar: Manny Taur roars, causing sound waves that damage opponents in the radius.
- Protein Shake: Manny Taur drinks a protein shake, allowing him to run faster for a short time.
- Ground Crush: Manny Taur leaps upward and falls down, causing an earthquake that damages opponents around him.
Abilities
- Super Ability - Thunder Wham!: Manny Taur strikes the ground with his fists, causing electric shockwaves to appear and shock opponents they hit, shrinking them.
- MegaStrike - Mutant Manny: Manny Taur grabs the ball and leaps into the air. He morphs into a more grotesque minotair and kicks the ball, sending it at the goalie.
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Animations
- Home Animation: Manny Taur lands and gets into a fighting pose.
- Away Animation: Manny Taur lands and beats his fist into his palm, laughing.
- Goal Animation #1: Manny Taur jumps across the field and flexes his muscles.
- Goal Animation #2: Manny Taur laughs and poses for the crowd.
- Goal Animation #3: Manny Taur's Sidekicks throw him into the air as he poses.
- Goal Animation #4: Manny Taur kicks the ball away and laughs.
- Goal Animation #5: Manny Taur crosses his arms and chuckles.
- Losing Animation #1: Manny Taur sighs and walks back to his side of the field.
- Losing Animation #2: Manny Taur grumbles, then picks up the ball and throws it at one of his Sidekicks.
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Mina Playmaker
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Mina is an aspiring artist that comes from Alola, always wanting to improve her paintings, even if they're already some of the best the world has seen. Taking a break from her artistic endeavors, she decided to compete in the Strikers League as a captain, and a fairly capable one at that.
Mina has a good amount of skill among the other captains, able to make impressive plays for herself and her team with great passing and mobility stats. Unfortunately, her power stat leaves a lot to be desired.
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Number 20
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Theme Ukelele remix of the Battle! (Trainer) in Pokémon Sun and Pokémon Moon
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Attacks
- Paint Strike: Mina takes out a large paintbrush and swings it outward, striking enemies she hits.
- Paint Splash: Mina slams the ground with a paintbrush, creating a splotch of paint on the ground that slows down opponents that move over it.
- Sticky Paint: Mina swings a paintbrush forward, covering opponents in paint and slowing them down for a short time.
- Paint Streak: Mina creates a trail of paint behind her on the ground, causing opponents to slip over it if they walk over it.
- Paint Splatter: Mina spins around with a paintbrush to send globs of paint around her, which damage opponents they hit.
Abilities
- Super Ability - Masterpiece!: Mina takes out a large paintbrush and spins around with it, covering a large amount of the field in paint and slowing opponents' movement.
- MegaStrike - Artist Mina: Mina grabs the ball and leaps into the air. She then dumps a bucket of paint over herself and starts glowing before kicking the ball and sending it to the goalie.
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Animations
- Home Animation: Mina lands and strikes a pose.
- Away Animation: Mina lands, and quickly paints a picture of her victory that she shows to the opponents.
- Goal Animation #1: Mina spins the ball on her finger as she paints it with her other hand, making it resemble a Poké Ball.
- Goal Animation #2: Mina walks around the field as her Sidekicks cheer her on.
- Goal Animation #3: Her Sidekicks strike a group pose as Mina quickly paints them.
- Goal Animation #4: Mina quickly paints herself on the back of one of her Sidekicks as they pose with it.
- Goal Animation #5: Mina's Sidekicks stand in line as she paints pictures for them.
- Losing Animation #1: Mina tries to paint a picture only to be out of paint, grumbling to herself.
- Losing Animation #2: Mina's Sidekicks try to pose in a totem as she paints them, but they fall over and she facepalms.
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Pinkie Pie Playmaker
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Ponyville's number one party planner joins the Strikers League! Her unpredictable behavior has made her become a bit of a celebrity throughout the land of Equestria, and that's sure to stem here as well! Her ultimate goal is to make everyone around her smile, and she'll do whatever it takes to achieve it, be it telling jokes or throwing parties for whatever occasion. And that also includes making goals for her team!
Pinkie Pie can make skillful passes and shots on the field, though with a few exceptions, her attacks struggle to make an impact on the game when trying to get the ball. To make up for this, she has great mobility in addition to her technical plays, making her a good captain if she has Power-type Sidekicks to back her up.
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Number 07
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Theme Trance remix of the Smile Song in My Little Pony: Friendship is Magic
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Attacks
- Cartwheel: Pinkie Pie performs a cartwheel, which can steal the ball from opponents.
- Trampoline: Pinkie Pie bounces high on a trampoline, allowing her to jump above opponents and dodge their attacks while dribbling the ball.
- Pinkie's Pie: Pinkie Pie tosses a pie forward, damaging opponents it hits.
- Party Cannon: Pinkie Pie deploys her Party Cannon and fires a blast of confetti, knocking opponents in front of her away.
- Gummy: Pinkie Pie throws Gummy forward, who waddles around. If the ball reaches him, he will bite it and spit it in Pinkie's direction, even if an opponent is dribbling it. After this he disappears.
Abilities
- Super Ability - Party Time!: Pinkie Pie deploys her Party Cannon as it launches fireworks into the air, which fly around and damage opponents as they explode.
- MegaStrike - Rainbowfied Pinkie Pie: Pinkie Pie leaps into the air with the ball. She then spins around and her mane becomes longer, flowy, and her whole body has rainbow streaks over it. She kicks the ball with both her hind legs at the goalie.
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Animations
- Home Animation: Pinkie Pie lands, spins around, and poses on one of her front hooves.
- Away Animation: Pinkie Pie lands and makes funny faces at the opposing team, taunting them.
- Goal Animation #1: Pinkie Pie trots across the field and cheers with the rest of her team.
- Goal Animation #2: Pinkie Pie balances on the ball as it rolls across the field.
- Goal Animation #3: Pinkie Pie runs around the field boasting about her goal, grabbing a camera and screaming into it.
- Goal Animation #4: Pinkie Pie stands on her two front hooves while juggling the ball with her back hooves.
- Goal Animation #5: Pinkie Pie presents her Sidekicks with a large cake, saying "This calls for a PINKIE SCORES A GOAL PARTY!"
- Losing Animation #1: Pinkie Pie's mane deflates and becomes flat. She then sighs and walks off somberly.
- Losing Animation #2: Pinkie Pie angrily kicks the ball, only for it to bounce off of a camera and hit her in the face.
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Queen of Hearts Power
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Her majesty, the Queen of Hearts, has graced the audience of the Strikers League with her presence, representing all of Wonderland! While she is the ruler, her subjects follow her out of fear rather than out of loyalty. She has an obsession over decapitation, ordering her soldiers to be beheaded over the simplest of mistakes. Sidekicks who have her as a team captain will need to be very careful not to get on her bad side...
The Queen of Hearts has absolutely abysmal mobility, and her passing isn't much better either. Armed with a flamingo she uses as a croquet hammer however, she has some very good shooting power that allows her to score goals practically at will if she's in the right place. Her attacks are pretty good too, and opponents will need to be careful around her if they don't want to suffer some serious damage.
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Number 51
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Theme Hard Rock remix of March of the Cards in Alice in Wonderland
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Attacks
- Bird Baton: Queen of Hearts swings her flamingo forward, damaging opponents it hits. This can also launch the ball.
- Bird Strike: Queen of Hearts slides forward as she thrusts her flamingo forward, damaging opponents it hits.
- Queen's Quake: Queen of Hearts leaps into the air and lands on the ground, causing an earthquake that damages opponents around her.
- Queen's Decree: Queen of Hearts screams loudly, causing any opponents in front of her to shrink for a short time.
- Hedgehog: Queen of Hearts uses her flamingo to launch a hedgehog, which rolls across the field and damages opponents it hits.
Abilities
- Super Ability - Red Card!: Queen of Hearts whistles and summons two Card Soldiers that chase after a random opponent, throwing them out of the field for a short time and effectively removing them from the game.
- MegaStrike - Empress of Hearts: Queen of Hearts grabs the ball and hundreds of Card Soldiers hoist her into the air. She then brings out a massive flamingo and uses it to strike the ball, sending it at the goalie.
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Animations
- Home Animation: Queen of Hearts lands on the ground and beats her flamingo on the ground.
- Away Animation: Queen of Hearts lands, and beats her flamingo into her hand threateningly.
- Goal Animation #1: Queen of Hearts laughs as she marches around the field.
- Goal Animation #2: Queen of Hearts spins her flamingo around like a baton and then strikes a pose with it.
- Goal Animation #3: Queen of Hearts holds her hands out to the cheering fans.
- Goal Animation #4: Queen of Hearts uses her flamingo as a stool and sits on it, flaunting herself as her Sidekicks bow to her.
- Goal Animation #5: Queen of Hearts tosses the ball in the air and strikes it with her flamingo, sending it at one of her Sidekicks and hitting them in the head. They get up and angrily storm off.
- Losing Animation #1: Queen of Hearts repeatedly slams her flamingo into the ground before tossing it away and fuming off.
- Losing Animation #2: Queen of Hearts yells "OFF WITH THEIR HEADS!" as several Card Soldiers carry the Sidekicks off the field, and other Card Soldiers bring in more Sidekicks to replace them.
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Ruff Ruffman Defensive
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Ruff Ruffman was once an ordinary house dog, who over time became uninterested with his boring lifestyle. Wanting to spice things up a little, he pitched his idea for a game show called FETCH! with Ruff Ruffman, and became its host. Every season, six kid contestants called Fetchers would get points by solving problems, mostly having to to with science, and the one with the most points wins. All of that seems very unfitting for a Strikers League captain, but rest assured, he's come prepared... with a pillow...
Ruff Ruffman works best on a defense line. That pillow roped around his body helps against tackles from opponents, and he's very good at passing the ball to other players. Opponents looking to score a goal will have a hard time if he's around. Unfortunately, his speed and power stats aren't very impressive.
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Number 04
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Theme Acid Jazz remix of the theme song of FETCH! with Ruff Ruffman
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Attacks
- Buzzer: Ruff Ruffman takes out a buzzer and presses it, shocking any opponents nearby and shrinking them.
- Squeaky Toy: Ruff Ruffman throws a squeaky toy that bounces around the field, damaging opponents it hits.
- Pillow Strike: Ruff Ruffman leaps forward with his pillow-covered stomach outward, damaging opponents he hits.
- Pillow Fight: Ruff Ruffman pulls off his pillow and spins it around, knocking away opponents around him.
- Trap Door: Ruff Ruffman pushes a button on his remote, causing a random part of the ground to open up. Opponents that fall into it will become stuck for a short time.
Abilities
- Super Ability - Showtime!: Several cameras appear around Ruff Ruffman as they flash and take pictures, stunning any opponents in their way for a short time.
- MegaStrike - Celebrity Ruffman: Ruff Ruffman leaps into the air with the ball. He puts on a pair of sunglasses and spins around, changing his attire into a tuxedo. He then pulls out a fake pistol, which fires a boot and sends the ball at the goalie.
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Animations
- Home Animation: Ruff Ruffman lands on his stomach, causing the pillow to burst in feathers. He then orders one of his Sidekicks to get him another pillow.
- Away Animation: Ruff Ruffman lands on the ground, saying "It's showtime!"
- Goal Animation #1: Ruff Ruffman runs around as the fans cheering while saying "Thank you, thank you, I know you all love me!"
- Goal Animation #2: Ruff Ruffman quickly sings a paper and hands it to one of his Sidekicks, saying "And be sure to schedule my appointment with PBS later today."
- Goal Animation #3: Ruff Ruffman stretches and tries to hold his hand on a wall, but ends up falling down because there's no wall around him. He quickly gets up and walks off as if nothing happened.
- Goal Animation #4: Ruff Ruffman makes multiple poses as the cameras take pictures of him, saying "Make sure you get my good side!"
- Goal Animation #5: Ruff Ruffman says "The news is gonna love this one!" to one of his Sidekicks, as they nod in agreement.
- Losing Animation #1: Ruff Ruffman sighs as his pillow falls off his body.
- Losing Animation #2: Ruff Ruffman nervously talks to someone on the phone, saying "Yes Mr. X, I know we're losing now, but TRUST ME, we're gonna come back and I'll get that new season!" The phone hangs up and he sighs in defeat.
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Scallion 1 Playmaker
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The Scallions are a group of veggies that help makes shows for VeggieTales. They were originally criminals who wanted to reform their names, so they're simply called the "Scallions". Scallion 1 is their leader, and often plays an antagonist. Despite not having any arms, legs, or limbs of any kind, he's found a way to compete in the Strikers League. The golden necklace he wears was from his first VeggieTales appearance, "Daniel and the Lion's Den".
Scallion 1 is a bit of a sneaky Captain, being able to steal the ball from opponents and make some impressive plays if he has the right Sidekicks alongside him. His tackles are lacking and he doesn't have much mobility, but has really good ball control, passing, and shooting capabilities. His attacks are situational, but are effective when used correctly.
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Number 01
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Theme Smooth Jazz remix of the Stuff Mart Rap in Madame Blueberry
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Attacks
- We Could Give Him Jelly Donuts: Scallion 1 lobs a jelly donut forward. Opponents who step on it will slip and drop the ball if they're dribbling it.
- Fill His Ears With Cheeseballs: Scallion 1 throws a bunch of cheeseballs forward, which damage opponents they hit.
- Fill His Nostrils With Sorbet: Scallion 1 throws an ice cream forward, which will freeze opponents it hits in place.
- We Could Put Him on a Camel's Back: A camel is summoned and walks aimlessly around the field for awhile, serving as a wall against opponents.
- Use Him as a Table to Play Scrabble On: Scallion 1 causes a table with a game of Scrabble on it to fall in front of himself, burying opponents it lands on.
Abilities
- Super Ability - Mischief Makers!: Scallion 1 summons Scallion 2 and Scallion 3, who spin around the field aimlessly and damage opponents they hit.
- MegaStrike - Rapscallion: Scallion 1 grabs the ball and jumps into the air. He grows larger and more deformed, as if mutated, them strikes the ball with his head to send it at the goalie.
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Animations
- Home Animation: Scallion 1 lands on the ground and smirks.
- Away Animation: Scallion 1 lands and chuckles, taunting the opponents.
- Goal Animation #1: Scallion 1 chuckles as he dances around in an identical fashion to his dance in Oh No! What We Gonna Do? from Where's God When I'm S-Scared?.
- Goal Animation #2: Scallion 1 poses for the crowd as it cheers.
- Goal Animation #3: Scallion 1 balances the ball on his head and smiles at the camera.
- Goal Animation #4: Scallion 2 and Scallion 3 appear around Scallion 1, and dance around like the Stuff Mart Rap in Madame Blueberry.
- Goal Animation #5: Scallion 1 jumps around the field while laughing maniacally.
- Losing Animation #1: Scallion 1 moans as he falls face first on the ground.
- Losing Animation #2: Scallion 1 walks across the field and sees one of the cameras recording him, then he angrily headbutts it.
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Spyro Offensive
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Spyro, the young but adventurous dragon from the Dragon Realms, has come to join the Strikers League! He's got quite a knack for exploring worlds, using his signature flight, fire breath, and horn charges to deal with any threats in his way. Spyro's always ready to roast his opponents in any match, no matter how big or small!
Spyro makes a great Captain for a team with other Offensive-type Sidekicks. His high mobility and very good passing and shooting abilities make scoring goals come second nature to him! He's also armed with useful attacks that can take down opponents and steal the ball for himself. He's not so great on the line of defense though, so having some Defensive Sidekicks to cover for him is a good game plan.
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Number 09
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Theme Alternate Rock remix of the Title theme in Spyro 3: Year of the Dragon
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Attacks
- Horn Charge: Spyro runs across the field with his horns, damaging opponents he runs into. He can keep running, but he can't turn very well, and if he hits a wall, he will be stuck in it for a bit.
- Dragon Flight: Spyro leaps into the air and glides to the ground. He can also do this while dribbling the ball, allowing him to avoid opponents.
- Fire Breath: Spyro breathes fire out of his mouth, burning opponents and causing them to run around aimlessly and drop the ball.
- Ice Breath: Spyro breathes ice out of his mouth, freezing opponents in place for a short time and causing them to drop the ball.
- Thunder Breath: Spyro breathes electricity from his mouth, shrinking opponents it hits.
Abilities
- Super Ability - Supeflame!: Spyro powers up using a red orb, and starts spewing flames as he runs, setting opponents on fire and making them run around the field aimlessly.
- MegaStrike - Superdragon Spyro: Spyro grabs the ball and flies into the air. He then morphs into a larger, more powerful dragon, and smacks the ball with his tail to send it at the goalie.
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Animations
- Home Animation: Spyro lands on the ground and gets in a readying stance.
- Away Animation: Spyro floats to the ground with his wings and scrapes his claws across the ground.
- Goal Animation #1: Spyro struts around the field proudly.
- Goal Animation #2: Spyro spins the ball on his tail, then tosses it into the air and kicks it away.
- Goal Animation #3: Spyro gallops around the arena while cheering for himself.
- Goal Animation #4: Spyro uses his wings to glide across the field, then performs a loop-de-loop.
- Goal Animation #5: Spyro walks on his two front legs, then performs a flip and runs across the field.
- Losing Animation #1: Spyro somberly kicks his front foot across the ground and walks off sadly.
- Losing Animation #2: Spyro throws a tantrum and repeatedly slams his feet on the ground.
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Susie Power
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Susanna Patrya Haltmann, or just Susie for short, is the current president of the Haltmann Works Company. At first they took over Planet Popstar, wanting to revolutionize it into a high-tech enterprise. Kirby, however, defeated them and sent them packing. Susie brought the company back from the dead, but their ethics are much more friendly now. The mech she uses in the Strikers League was built by her, to pay homage to her late father Max Profitt Haltmann.
As one could imagine from her piloting a massive mech, Susie's power and shooting stats are off the charts! Her attacks can wipe the floor clean with her opponents, as they all provide impressive range and strength. Unfortunately though, her ball control and mobility are abysmal on account of her mech not having any legs.
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Number 3.14
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Theme Techno remix of the The Noble Haltmann theme in Kirby: Planet Robobot
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Attacks
- H.W.C. Blaster: Susie pulls out her Blaster and shoots it, damaging any opponents hit by the blast.
- Homing Missile: Susie fires a homing missile from her mech, which follows an opponent and explodes on them.
- Striking Punch: Susie throws a sliding punch with one of the arms on her mech, damaging any opponents in front of her.
- Teleport: Susie teleports a short distance forward. Can also be done while dribbling the ball.
- Spin Slam: The arms of Susie's mech spin around her rapidly, damaging any opponents they hit.
Abilities
- Super Ability - Seismic Shocker!: Susie leaps with her mech before slamming it on the ground, causing an electric shockwave. Any opponents caught in it will be damaged and shrunk.
- MegaStrike - Susie 2.0: Susie flies upward with the ball. Her mech them upgrades itself to become larger, and its arms combine into one giant arm. This arm then punches the ball at the goalie.
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Animations
- Home Animation: Susie lands on the ground with her mech and readies her blaster.
- Away Animation: Susie lands on the ground, presses a button on a remote, and her mech materializes in front of her. She then hops in it and activates it.
- Goal Animation #1: Within her mech, Susie makes multiple poses as the cameras flash at her.
- Goal Animation #2: Susie hacks into the jumbotron and waves happily.
- Goal Animation #3: Susie makes poses with her mech as her Sidekicks mimic them.
- Goal Animation #4: Susie presses a button on her mech which causes a cup of coffee to appear, which she drinks.
- Goal Animation #5: Susie leans out of her mech and waves at the crowd.
- Losing Animation #1: Susie sighs as she facepalms.
- Losing Animation #2: Susie angrily slams her fist against the side of her mech.
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Ultimate Protobot Power
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The Ultimate Protobot 10000, or simply Protobot for short, was originally created by the Test Bots, stealing Gary's notebook of blueprints and various items around Club Penguin Island. The result is one of the most powerful and deadly villains to ever come to the island, and is a threat even the Elite Penguin Force struggle against. It seems to have upgraded itself for the Strikers League, armed with monster truck tires for faster transportation.
Among other Power-type characters, the Ultimate Protobot strikes a balance between the stats of typical Power and Offensive characters. In addition to the characteristic shooting and strength, it also has decent mobility, allowing it to move around the field and around opponents with relative ease. Unfortunately, it's attacks, while powerful, are rather slow and can be easily missed.
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Number Ω
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Theme Grunge remix of the System Defender theme in Club Penguin
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Attacks
- Eye Blaster: Ultimate Protobot fires lasers from its eyes, which damage opponents it hits.
- Rocket Boost: Ultimate Protobot charges up for a bit, then activates rocket thrusters on its back before boosting forward, damaging opponents in its way.
- Discharge Rush: Ultimate Protobot rushes forward while discharging electricity, shrinking opponents it hits.
- Test Bot: Ultimate Protobot summons a Test Bot, which chases down a random opponent and explodes on them, damaging them.
- Flamethrower: Ultimate Protobot activates a flamethrower and spews flames, setting opponents on fire and making them run around aimlessly for a short time.
Abilities
- Super Ability - Proto-Shield!: Ultimate Protobot activates a yellow shield of electricity around itself, not only protecting it from all attacks, but shocking and shrinking any opponent that comes into contact with it.
- MegaStrike - Protobot Upgrade: Ultimate Protobot grabs the ball and flies into the air. It upgrades into a more advanced version of itself, sacrificing its wheels for bigger hands. It uses one of them to punch the ball at the goalie.
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Animations
- Home Animation: Ultimate Protobot lands as its eyes flash red, intimidating the opponents.
- Away Animation: Ultimate Protobot lands on the ground and activates its monster tire wheels, preparing for battle.
- Goal Animation #1: Ultimate Protobot stops the rolling ball with its wheel, then kicks it away.
- Goal Animation #2: Ultimate Protobot fires lasers from its eyes at the opponents as they try to dodge.
- Goal Animation #3: Ultimate Protobot performs a donut and poses.
- Goal Animation #4: Ultimate Protobot drives around the field and waves to the crowd.
- Goal Animation #5: Ultimate Protobot punches the ball away with one of its hands and poses as it rides across the field.
- Losing Animation #1: Ultimate Protobot sags forward, as if deactivating.
- Losing Animation #2: Ultimate Protobot angrily sets its Sidekicks on fire with its flamethrower.
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Venus Balanced
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Also known as the Harvest Goddess, Venus lives at the summit of the Golden Hills, and statues of her can be seen all over the Golden Settlement just below. While initially putting up an unapproachable and somewhat hostile facade to those who face her, she's actually quite friendly and somewhat mischievous. She's decided to grow her roots into the Strikers League and compete for her garden!
Despite being rooted to the ground, Venus can maneuver around the field with ease. You don't wanna be around those spiky thorns, so opponents will have an extra hard time stealing the ball from her. Aside from this, she's fairly all-around in terms of stats, having good mobility, strength, and passing abilities.
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Number 03
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Theme Calypso remix of the Golden Lands theme in Bug Fables: The Everlasting Sapling
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Attacks
- Pollen Power: Venus creates a cloud of pollen in front of herself, which reverses the controls of opponents that step into it for a short time.
- Roots: Venus causes spiky roots to grow from the ground, damaging opponents that step over them.
- Sleepy Seed: Venus spits a white seed, which causes opponents that get hit by it to fall asleep for a short time.
- Thorn Spin: Venus spins around with her thorny vines, damaging opponents around her.
- Venus' Bud: Venus summons one of her buds, which appears randomly on the field. If an opponent gets to close to it, it will lunge and bite, damaging them.
Abilities
- Super Ability - Tranquil Garden!: Venus causes random parts of the field to bloom in pink flowers, which will reverse the controls of opponents that step in them for a short time.
- MegaStrike - Venus' Guardian: Venus encases herself and the ball in a bulb, which rises into the air. The bulb opens and out pops Venus' Guardian, which strikes the ball with its arm and sends it at the goalie.
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Animations
- Home Animation: Venus lands onto the ground as a seed, then grows out of the dirt and poses.
- Away Animation: Venus lands onto the ground as a seed, then grows out of the ground and smirks at the opponents.
- Goal Animation #1: Venus makes several different poses for the camera.
- Goal Animation #2: Venus waves to the crowd as they cheer for her.
- Goal Animation #3: Venus dances around with two of her buds.
- Goal Animation #4: Venus blows a kiss to one of her Sidekicks, who faints.
- Goal Animation #5: The camera zooms in on Venus' back as she turns around and winks.
- Losing Animation #1: Venus groans as she smacks the ground with her hand.
- Losing Animation #2: Venus argues with one of her Sidekicks, before both groan and walk away from each other.
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