FANDOM


STREAK

Streak is a platform fighter formerly developed by Pyro Enterprises as both a love letter to games in the genre, including Super Smash Bros. and Rivals of Aether, as well as classic platforming series Mega Man. It is now being developed by Kutenaiabi. The game is being released on both the Pyrohedron, the Midas and the Pharo, with cross-platform gameplay said to be in the works.

The game is said to based around having an "unprecedented level of character customization", with players able to customize characters and their abilities at a core level.

Gameplay

Gameplay in Streak is similar to most platform fighters- players battle across a 2D stage by running and jumping as well as utilizing various attacks and special abilities. Unlike most platform fighters, the health of players is not tracked by percentage, but by an armor-like system referred to as the Health Tri. The Health Tri is a triangle-shaped meter that acts similarly to a traditional health bar, but every time it is emptied, it instantly fills and transitions from its starting blue color and fades closer to red. Every time the Health Tri is reset, the player will suffer more knockback from attacks, changing from essentially no knockback on the first Tri to extremely high knockback on the ninth or tenth Tri. Each Tri consists of 35 HP.

Much like Smash Bros., death occurs when a player is launched off the stage via knockback. Upon respawning, the player is set back to their first Tri. This will also deduct a point or stock in Time/Life matches.

Streak

The Streak is a central gameplay mechanic- it acts as both the player's combo meter and a traditional "super meter". As players build combos, their Streak rises depending on the number of hits they manage to make, with the total being added to the player's SP after the combo finally ends by taking damage. If a player dies with a running Streak, the Streak is erased rather than being tallied. Long enough Streaks in very close succession may trigger multipliers, which increase the SP earned after the Streak ends.

After SP is tallied into the player's total, the player is able to spend it mid-match on various rewards, such as healing, offensive or defensive items, stat boosts, or powerful attack abilities known as Streak Enders. The player selects a reward to spend SP on via the Pyrohedron or Midas's scroll wheels, then presses both bumper buttons to spend SP and purchase the selected item or buff.

Controls

PyrohedronControllerBaseMidasPharo-Base-White


  • Left C-stick: Move/Jump (if Tap Jump enabled)
  • D-Pad: Taunt
  • Start: Pause
  • Delta/Circle/Gamma Button: Basic Attack
  • Delta/Circle/Gamma Button (hold): Charged Attack
  • Alpha/Cross/Omega Button: Power Attack
  • Scroll Wheels/Bumpers (Pharo): Select SP Reward
  • Left/Right Bumper/Trigger (Pharo): Parry/Midair Dash (if enabled)
  • Left/Right Bumper/Trigger (Pharo) (both): Purchase SP Reward

Modes

Versus

Battle

A standard multiplayer battle inspired by Smash Bros. Choose your characters, set your rules, pick a stage, and get to fighting!

Solo

Story Mode: Synthesis

A story mode starring Strika as she ventures across the world to determine why Synths are being corrupted by a mysterious virus, and hopefully save them from it. Synthesis is similar to a fusion between classic Mega Man games and Subspace Emmisary from Super Smash Bros. Brawl, having the player as Strika navigate large levels to reach the boss at the end.

Within each stage are several varieties of enemies, which do not make appearances in the main Battle modes and are primarily fought in Synthesis itself. If killed by Strika's Neutral Power, Analyzer Shot, each enemy changes one of Strika's attack moves to a unique attack or grants her passive perks, slowly customizing her over the course of the level.

Boss characters are one of the primary playable characters save Strika. Though they do use default customization options otherwise, these characters are customized to have elemental weaknesses and resistances that are normally not applied in the base game, making them act more like traditional Mega Man bosses.

Customization

Character Editor

One of the most in-depth modes in Streak, the Character Editor allows players to save up to 10 customized variants of each character and utilize them in combat. Players are given a set amount of currency known as XP, which they can spend on various enhancements to the character in order to change up various aspects of their attacks and abilities. In contrast, players may weaken some aspects of the character in order to gain extra XP, which can be spent to further enhance other aspects. The customizable aspects of characters and their moves are as follows:

Character Attributes
Name Effect Varieties
Attack Power A general power multiplier given to every attack a character possesses. Positive multipliers cost XP, while negative multipliers give the player more XP.
  • 0.25x
  • 0.5x
  • 1x
  • 1.25x
  • 1.5x
  • 1.75x
  • 2x
  • 2.5x
  • 3x
Damage Reduction A general defense multiplier given to a character, making them take less or more damage depending on the option given. Positive multipliers cost XP, while negative multipliers give the player more XP.
  • 0.25x
  • 0.5x
  • 1x
  • 1.25x
  • 1.5x
  • 1.75x
  • 2x
  • 2.5x
  • 3x
Movement Speed A general movement speed multiplier given to the character. Positive multipliers cost XP, while negative multipliers give the player more XP.
  • 0.25x
  • 0.5x
  • 1x
  • 1.25x
  • 1.5x
  • 1.75x
  • 2x
  • 2.5x
  • 3x
Jump Height A jump height modifier given to the character. Positive multipliers cost XP, while negative multipliers give the player more XP.
  • 0.25x
  • 0.5x
  • 1x
  • 1.25x
  • 1.5x
  • 1.75x
  • 2x
  • 2.5x
  • 3x
Weaknesses Add an elemental weakness to the character. Adding weaknesses supplies large amounts of XP, but also makes the character take 1.75x damage from an attack of that element.
  • None
  • Analyzer
  • Plasma
  • Flame
  • Insect
  • Neon
  • Wormhole
  • Radiant
  • Water
  • Gold
Resistances Add an elemental resistance to the character. Adding resistances costs large amounts of XP, but also makes the character take 0.5x damage from an attack of that element.
  • None
  • Analyzer
  • Plasma
  • Flame
  • Insect
  • Neon
  • Wormhole
  • Radiant
  • Water
  • Gold
Physical Attack Attributes
Name Effect Varieties
Horizontal Hitbox Manipulate the size of a move's horizontal hitbox. Slider
Vertical Hitbox Manipulate the size of a move's vertical hitbox. Slider
Startup Lag Adjust the lag time a move takes between a button press and the action being performed. Shorter lag uses more XP.
  • Low
  • Mid-Low
  • Medium
  • Mid-High
  • High
Ending Lag Adjust the lag time a move takes between being performed and the animation ending. Shorter lag uses more XP.
  • Low
  • Mid-Low
  • Medium
  • Mid-High
  • High
Times Hit Change the amount of strikes the move deals- damage is divided between the strikes.
  • 1
  • 2
  • 3
  • 5
Launch Angle Adjust the angle that a move sends an opponent after they are hit with it. This angle merges with the angle of knockback the move already possesses.
  • 90°
  • 75°
  • 45°
  • 30°
  • 15°
  • 0
  • -15°
  • -30°
  • -45°
  • -75°
  • -90°
Attack Power An attack power multiplier given to a specific attack. Positive multipliers cost XP, while negative multipliers give the player more XP.
  • 0.25x
  • 0.5x
  • 1x
  • 1.25x
  • 1.5x
  • 1.75x
  • 2x
  • 2.5x
  • 3x
Element Add an elemental attribute to an attack. Will erase the element of an attack if it already has one.
  • None
  • Analyzer
  • Plasma
  • Flame
  • Insect
  • Neon
  • Wormhole
  • Radiant
  • Water
  • Gold
Ranged Attack Attributes
Name Effect Varieties
Angle of Fire Adjust the angle of a projectile. More extreme angles cost more XP, while negative angles have the reverse effect, giving more XP with use.
  • 90°
  • 75°
  • 45°
  • 30°
  • 15°
  • 0
  • -15°
  • -30°
  • -45°
  • -75°
  • -90°
Diagonal Fire Allow the user to aim their shots from straight forward (0 degrees) to anywhere in the range between the selected angle by hitting the directional input at these angles. More extreme angles cost more XP.
If both Diagonal Fire and Curve are added to a projectile, it enables the user to curve the shot upwards mid flight by adjusting their aim. More extreme versions of both feature cause the curving to become faster.
  • 0
  • 15°
  • 30°
  • 45°
Shot Speed Affects the rate at which the projectile travels. Positive multipliers cost XP, while negative multipliers give the player more XP.
  • 0.25x
  • 0.5x
  • 1x
  • 1.25x
  • 1.5x
  • 1.75x
  • 2x
  • 2.5x
  • 3x
Homing Applies a homing effect to a projectile. Stronger variants cost more XP, and increase the radius from which a projectile will begin homing. Very Light Homing only activates when close to an opponent, while Very Strong Homing activates as soon as the attack is fired.
  • None
  • Very Light
  • Light
  • Medium
  • Strong
  • Very Strong
Startup Lag Adjust the lag time a move takes between a button press and the action being performed. Shorter lag uses more XP.
  • Low
  • Mid-Low
  • Medium
  • Mid-High
  • High
Ending Lag Adjust the lag time a move takes between being performed and the animation ending. Shorter lag uses more XP.
  • Low
  • Mid-Low
  • Medium
  • Mid-High
  • High
Curve Causes bullets to curve upwards during their flight. The angle of the shot does affect the direction it takes once curving begins. The more curving is applied, the sharper the curve will be.
  • None
  • Low
  • Medium
  • High
Dissipation Determines the method in which projectiles dissipate when they reach the end of their range.
  • Stop- Projectile despawns at end of range.
  • Disperse- Projectile splits into a cross-shaped burst of four smaller variants of itself at end of range.
  • Exploding- Projectile explodes at end of range.
  • Stall- Projectile stays in place for a few seconds after it reaches the end of its range.
  • More TBA
Chargable? Enables the user to hold down the input in order to charge the attack, causing a boost in damage.
  • Off
  • On
Shot Count Change the amount of projectiles fired. More projectiles equal smaller and less powerful attacks.
  • 1
  • 2
  • 3
  • 5
Reflect Enable a projectile to reflect off of surfaces. Number chosen determines how many times a projectile can reflect. If a projectile reflects normally, this number stacks with that.
  • 0
  • 1
  • 2
  • 3
  • 5
Attack Power An attack power multiplier given to a specific attack. Positive multipliers cost XP, while negative multipliers give the player more XP.
  • 0.25x
  • 0.5x
  • 1x
  • 1.25x
  • 1.5x
  • 1.75x
  • 2x
  • 2.5x
  • 3x
Shot Range Add a multiplier that determines how far a projectile can travel. Positive multipliers cost XP, while negative multipliers give the player more XP.
  • 0.25x
  • 0.5x
  • 1x
  • 1.25x
  • 1.5x
  • 1.75x
  • 2x
  • 2.5x
  • 3x
Shot Speed Change how quickly a projectile travels from its origin to the extent of its range.Positive multipliers cost XP, while negative multipliers give the player more XP.
  • 0.25x
  • 0.5x
  • 1x
  • 1.25x
  • 1.5x
  • 1.75x
  • 2x
  • 2.5x
  • 3x
Element Add an elemental attribute to an attack. Will erase the element of an attack if it already has one.
  • None
  • Analyzer
  • Plasma
  • Flame
  • Insect
  • Neon
  • Wormhole
  • Radiant
  • Water
  • Gold

Stage Creator

A stage creation engine, the Stage Creator acts as a throwback to the stage creator of Brawl by working as a block-based system similar to that of the Wii U title Super Mario Maker. Players are able to use a variety of tools to create stages on which to battle.

The available tools for stage creation are:

  • TBA

Stages can be shared online, but are reviewed by moderators who are asked to playtest the stages before releasing them to the public. These moderators help divide the stages into two groups:

  • Tournament Stages: These stages are deemed "tournament-legal" by moderators and are put in the rotation for Online Battles.
  • Widespread Stages: Stages not deemed tournament-legal are marked as Widespread and not put into Online Battle rotation. These stages can still be downloaded off the Internet for use, but are only available in local battles or Friend Battles.

Palette Editor

Using simple tools, players can create a custom palette for their favorite fighter and take it into battle! Custom palettes can be shared online for other players to download.

Characters

Character Information
Strika
Strika
The Mechanical Mechanic

After a long and arduous childhood, Synth mechanic Strika has made a life for herself in the beautiful city of Wat Kabyra, serving as the personal pet project of famous scientists Monos and Varent, the couple that invented the Syntheization process. Content with spending her life helping other Synths and humans, she is quickly drafted by the professor duo when the Virus appears and Synths worldwide begin going haywire. With Strika's strange immunity to the infection, she is sent out as humanity's savior using the professors' guidance.

Strika is a standard character- like many fighting game mascots, she acts as the simplest and easiest character to grasp in terms of her basic moveset. However, Strika also embodies the game's motto of "customization and versatility"; utilizing her Analyzer Shot, she can absorb the neutral specials of opponents she strikes. In Synthesis or Ruin mode, she can even use this ability to obtain an entirely unique moveset by absorbing attributes from various enemies.

  • Neutral Ability: Analyzer Shot
  • Side Ability: Slide Kick
  • Up Ability: Upper Strike
  • Down Ability: Break Pulse

Strika1Strika2Strika3Strika4Strika5Strika6

Denkuro
Denkuro
The Wrathful Thunderedge

Denkuro is a denizen of the eastern city of Shiansu, having spent many of his days training to become a master of the ancient art of ninjitsu. Suffering many days of hardship under his old master, Kemuri, Denkuro was eventually forced to become a Synth due to the sheer amount of wear and tear his body had suffered- he had literally been worked to the bone. Unforunately, Kemuri saw this as an insult to his teachings; he was using the advantage of technology to achieve something his old body was incapable of, and as such, not worthy of learning under him. Denkuro left to train his new Synth body in this martial art on his own... Until he became corrupted by the Virus, making him a wrathful, enigmatic entity fueled by only his hatred for those who had wronged him in the past.

Denkuro is inspired by sleek and fast characters from other fighting games, making him an agile combatant who leaps in and out of the fray constantly. Many of his movement options provide him with immunity frames, making him very approach-oriented and allowing him to cover large portions of the stage freely. His attacks strike quickly and in rapid succession, leading to a very combo-oriented fighting style, but he's not very strong. He's also a lightweight individual, and takes plenty of knockback.

  • Neutral Ability: Plasma Needles
  • Side Ability: Ninjitsu Dash
  • Up Ability: Glide
  • Down Ability: Plasmstar
|

Denkuro1Denkuro2Denkuro3Denkuro4Denkuro5Denkuro6

RosE
Rosé
The Firey Starburst

Rosé DeCroft was a famous actress native to the country of Floranum, specializing in romance and comedy films. Rosé was a world-beloved woman, famous for her kindness, compassion, and general innocent demeanor. Her career was nearly cut short in an almost fatal car crash, but she rebounded after being chosen to become a Synth, actually using her fanbase and inspiring attitude to increase public acceptance of Synths. Unfortunately, Rosé was unable to avoid infection by the Virus, and her unending love turned to lust as she became a haughty seductress, bent on twisting the world to her whim.

Rosé is comparable to Fox from the Smash Bros. series, in that she is a primarily ranged combatatnt with high agility. She is able to rush from place to place in a flaming dash of energy, while slowly pelting her foes with projectiles to rack up damage very quickly. She's fragile, meaning she can take plenty of damage quickly, but her agility and stylishness help her stay out of direct combat.

  • Neutral Ability: Cinder Kiss
  • Side Ability: Phoenix Rush
  • Up Ability: Phoenix Charge
  • Down Ability: Shine

Rose1Rose2Rose3Rose4Rose5Rose6

Skerpia
Skerpia
The Dancing Sandstorm

Skerpia Alquala was formerly a famed biologist in the desert city of La'Neqa, becoming a Synth in order to push herself into more and more hazardous experiments that pushed the brink of her field further and further. The hatred she got from those against Synths was nothing to her, at least compared to the fame she garnered and the joy she gained from her work. That is... until the stress began getting to her. It wore down at her more and more, until she began to feel like it would kill her entirely... Then, she was infected by the Virus, preying on her desire to de-stress and relax and changing her from a proud biologist to a free-spirited dancer, with plans to use her enhanced abilities to swallow the city and create a new, stress-free environment for herself.

Skerpia is based around stage control, being able to effectively strike in two places simultaneously thanks to her signature ability Scorpio Drone. The drone is one of the most powerful attacks in the game, and while it can stay at her side to boost her own power, it is best utilized as a method to section off areas of the stage as hazards. Without the drone, however, Skerpia's best attribute is her recover, as her speed, weight, and offensive power all tend to suffer a little bit. Expert use of the drone and her other abilities is crucial for survival and victory.

  • Neutral Ability: Scorpio Drone
  • Side Ability: Tri Strike
  • Up Ability: Lunging Stinger
  • Down Ability: Sandtrap

Skerpia1Skerpia2Skerpia3Skerpia4Skerpia5Skerpia6

Argos

Thoreau

Ingauss

Syra

Aurilynn

Stages

TBA

Trivia

  • The game's customization aspects were inspired by Mighty Gunvolt Burst, and the game was conceived after theorizing a possible fighting game with a similar level of customization.
Community content is available under CC-BY-SA unless otherwise noted.