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Strafe: State of Anarchy (originally Strafe 6) is an open-world action-adventure/3rd person shooter game in the Strafe series set in the Boundless Fantendoverse (initially the Fantendoverse Tau before its cancellation), released in 2025 for the Nintendo Switch 2 (erictom333). It is largely inspired by the first Strafe game, Strafe: Heaven Born.

Story

Plot Synopsis

The once-peaceful state of Aereus has fallen into anarchy, and the Thieves' Guild control much of the land. Strafe, a former member of the Thieves' Guild and the son of its leader Lock, must work to take down the Thieves' Guild and free the nation of Aereus from its grip.

Chapter 1

  • Introduction

Strafe wakes up in an apartment in Noah's Ayur District

Chapter 2

  • Meet Karaja

Strafe heads east to Tifarit, where he meets Karaja, a rogue mercenary who serves the breakaway Samara State. Karaja gives Strafe a heads-up on the state of the rest of Aereus, informing him of his current objective,

  • Negotiate with the Samaran State

Chapter 3

Chapter 4

  • Liberate Tarfay
  • Blockade Fumelwed
  • Liberate Elaiyun:
    Boss: Warmaksin
  • Eliminate the Teqqeramt Weapons Factory: After Elaiyun has been liberated, Strafe and tagalongs head for the Teqqeramt Weapons Factory, a complex producing all sorts of weapons. The factory is guarded on the outside by Red Guards; once they are defeated,

Chapter 5

Chapter 6

Chapter 7

Chapter 8

Chapter 9

Quests

Gameplay

Players play as Strafe, armed with an arsenal of weapons and light magic.

Controls

L-stick Move
Press L-stick Run
R-stick Camera
Press R-Stick
A Interact, Pick up
B Crouch
X
Y Jump
L Item
ZL Magic
R Reload
ZR Fire (Hold to aim)
Up + R-stick Switch item
Left + R-stick Switch magic
Right + R-stick Switch firearm
Down + R-stick Switch ammo
+ Inventory, Save menu
- Map, Quest log

Map

Aereus vtbam map

Strafe: State of Anarchy is set in the northwestern African nation of Aereus, which is split into 14 provinces and the capital city of Noah. The game starts and ends in Noah; the other 14 provinces are unlocked as the story progresses. If Strafe tries to enter a province that is not yet unlocked, Strafe will be repelled by guards or sandstorms.

  • Chapter 1 takes place in Noah.
  • Chapter 2 takes place in Aybent and Tifarit provinces.
  • Chapter 3 takes place in Tinduf province.
  • Chapter 4 takes place in Nezaghreb-Gwelmim, Tantan and Tarfay provinces.
  • Chapter 5 takes place in Elaiyun and Bujdur provinces.
  • Chapter 6 takes place in Dakhla and Nuadhibu provinces.
  • Chapter 7 takes place in Fderik-Zweyrat and Ghardes provinces.
  • Chapter 8 takes place in Elalthar and Tawdenit provinces.
  • Chapter 9 returns to Noah for the final conflict with Lock.
Noah

The capital of Aereus. Once a proud city, Noah is now reduced to a battleground between various factions; most of the city is de facto controlled by the Thieves' Guild. Chapters 1 and 9 take part in Noah.
Ayur District (1) Home to Aereus's less well off pushed out of the central and eastern districts, almost becoming a second center. As such, it is home to multiple shops and weapon stores. Strafe starts off the game in this district; it serves as a kind of tutorial level.
  • Apartment Block: A drab, dilapidated Soviet-style apartment block where Strafe starts in.
Ighna District (2) Home to multiple skyscrapers, including the Thieves' Guild's headquarters. Untouched (but explorable) in Chapter 1, primarily used in Chapter 9.
  • Tesshe‘she‘mt Tower: A shining skyscraper where the Thieves' Guild base their operations from. Under it is an experimental lab where Strafe clones are being produced.
L‘asima District (3) The center of the city, home to Aereus's government and many shops and businesses.
  • Great Souq: A sprawling marketplace selling a variety of stuff.
  • Government Palace Ruins: The ruined former home of the Aereian government.
Anẓul District (4) Noah's southern outskirts.
  • Noah Airport: The main airport serving Aereus.
Anẓas District (5) Noah's southeastern outskirts.
Lbab District (6) The historical entrance to Noah.
Tawrirt District (7) A hilly region in Noah's north with discontinuous settlement.
Ismux District (8) The poorest part of Noah; home to criminals, vagabonds, and general misfits. Allegedly home to slave trading markets.
Tifarit Province

A sparsely-populated area consisting entirely of desert. Much of the province is held by the Aereian government. Chapter 2 takes part in this province.
Tifarit An oasis town to the east of Noah, home to old trading centers where caravans stop to sell their wares. This is Strafe's first stop outside Noah, and where Karaja first gives Chapter 2's quests.
  • Ameqqwṛan Bazaar: A large bazaar on the west side of the oasis, selling foodstuffs, clothes, weapons, jewellery, and more. Strafe first meets Karaja here,
Khega An small oasis town north of Tawdenit. As the road connecting Khega to Tifarit goes through Ghardes Province, it is not normally accessed until Chapter 8, but can be accessed earlier if Strafe obtains an off-road vehicle with enough fuel or walks. Not integral to the story.
Aybent Province

Another sparsely-populated area consisting entirely of desert. Much of the province is held by the Samaran State. Chapter 2 takes part in this province.
Aybent An oasis town.
Samar An oasis town. The Samaran State,
  • Aɣebbaṛ Building: A building surrounded by bombed ruins that serves as the headquarters for the Samaran State.
Taqrimt A small oasis town connecting Aybent to Tinduf and Gwelmim. Serves as a refueling stop.
  • Outpost Bazaar: A small market selling essentials.
Tinduf Province

Yet another sparsely-populated area consisting entirely of desert, populated mostly by Arab Bedouins. Mostly under the control of the Tinduf Arab State, which wants to break off from Aereus and join Algeria. Chapter 3 takes part in this province.
Tinduf An oasis town.
Ifni-Gwelmim Province

The greenest part of Aereus, home to the old colonies along the north coast. Most of the province is under control of the Northern Reactionary Front, a fairly stable regime with limited international recognition. Chapter 4 takes part in this province.
Ifni A coastal town with some vegetation. The colonial-era center of administration; then known as New Zagreb. As such, it has a large amount of European-style buildings.
  • Colonial Administration: An old building used to house the colonial administration in colonial times, partially destroyed in the war for independence and mostly rebuilt (though still showing scars).
Gwelmim Larger inland neighbor of Ifni, with less European influence.
Tantan Province

Ifni-Gwelmim Province's drier southern neighbor, green near the coast and desert otherwise. Chapter 4 takes part in this province.
Tantan
Tarfay Province

Desert. Chapter 4 takes part in this province.
Tarfay
Kknifis
Elaiyun Province

Desert. Home to the sprawling city of Elaiyun, nicknamed "Chrome City". Chapter 5 takes part in this province.
Elaiyun A sprawling city, nicknamed "Chrome City" by its inhabitants. Despite that, it's just a shinier version of Noah. Under control of the Theives' Guild.
Fumelwed A small port near Elaiyun. Used by the Thieves' Guild to import materials from various rouge nations and shady organisations.
Bujdur Province

Desert. Chapter 5 takes part in this province. Mostly under control by the Aereian Government.
Bujdur
Teqqeramt A small desert town between Elaiyun and Noah. Under control of the Theives' Guild.
  • Teqqeramt Weapons Factory: A workshop where weappons are made.
Dakhla Province

Desert. Chapter 6 takes part in this province.
Dakhla A large coastal city inhabiting a peninsula. Mostly under control by the rump Aereian Government, although the rump government in Dakhla has frequent quarrels with the other rump government in Eldjuf over who is the real rump government.
  • Dakhla Administrative Capitol: The current residence of the Aereian government
  • Ilel Azerwal Resort: A not all that luxurious resort on Dakhla's long spit, with some signs of destruction from previous wars that haven't been fixed. Run by a proxy of the Thieves' Guild.
Nuadhibu Province

Desert. Home to the port city of Nuadhibu. Chapter 6 takes part in this province.
Nuadhibu A large port city from where ores from the south are exported.
Fderik-Zweyrat Province

Desert. Chapter 7 takes part in this province.
Ƹardes Province

Chapter 7 takes part in this province.
Elalthar Province

A region dominated by the Althar Mountains, but apart from that, more desert. Chapter 8 takes part in this province.
Tawdenit Province

Same as above. Chapter 8 takes part in this province.

Characters

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Strafe
The main player character. Formerly a lowly thief, he is recruited by the Aereian Resistance to help protect his homeland.
Ida The leader of the Aereian Resistance,
Karaja

Karaja
A rogue mercenary. At the start of the game, he serves the Samaran State. However, he follows Strafe around starting Chapter 4, and eventually he joins the Aereian Resistance.
Gwalar The commander of the Samaran State
Azariya An Arab weaponsmith making weapons for the State of Tinduf. During the events of Chapter 3, Strafe befriends her and she joins the Aereian Resistance.
Laħama A miner working in the iron mines of Zweyrat. Unknowingly at first, she is able to manipulate ferrous metals. Eventually, she develops a crush on Strafe.
Tauris The leader of the Northern Reactionary Front.
Pheris
Tuffirt A mysterious character that appears in major cities (Noah's Ismux District, Aybent, Tinduf, Gwelmim, Elaiyun, Dakhla, Nuadhibu, Zweyrat, Taveriya) at night. He sells an assortment of illegal and otherwise unobtainable items.
Munatas Aereus's current president, in exile in Dakhla.

Bosses

Aderfi One of the Thieves' Guild's lower ranking generals, fought in Noah in chapter 1, as a sort of tutorial boss.
Ibrahim Military commander of the Tinduf Arab State who refuses to negotiate. Fought in Umelasel in Chapter 3.
Warmaksin One of the Thieves' Guild's top generals, fought in Elaiyun in Chapter 4.
Allaɣ-Uzzal A robot originally built to work in the port of Nuadhibu, but has since turned rogue. Fought in Nuadhibu in Chapter 6.

Enemies

  • Guards: Guards of various ranks and affilations.
    • Blue Guards: A sort of tutorial enemy, found roaming the streets of Noah.
    • Red Guards: Thieves' Guild-affilated guards that guard important sites.
    • Black Guards: The most elite of the guards, found primarily in Tesshe‘she‘mt Tower.

Equipment

Melee and Throwing Weapons

  • Scimitar: A curved sword that is traditionally used for self-defense, but has fallen by the wayside in favor of guns.
  • Longsword: A weapon used by the old colonial forces. Mostly found in the old colonial garrisons of the northern coast.
  • Dagger: A short blade used primarily in the mountains of the southeast. Useful for stealth. Can be thrown.
  • Anchor: Surprisingly effective as a weapon. Found in the port cities of the coast.
  • Pickaxe: Found in the mines of the south.
  • Spikes: You can throw them.

Guns

  • Desert Eagle: The first weapon Strafe obtains. An average all-around gun.
  • AK-47: A cheap but reliable weapon that can be found literally anywhere.
  • Sub-Machine Gun: Advantages: Shoots lots of bullets really fast. Disadvantages: Shoots lots of bullets really fast.
  • Handgun: A small firearm used for personal defense.
  • Shotgun: Shoots a spray of pellets.

Other Ranged

  • Rocket Launcher: Shoots rockets. Uses rockets.
  • Flamethrower: Self-evident. Uses petrol.

Ammunition

  • Bullets: Available in small magazines of 20 and large magazines of 100.
  • Rockets: Ammo for the rocket launcher.
  • Petrol: Can be used as fuel for most vehicles or for the flamethrower, or can be placed on the ground and ignited.

Magic

All magic runs off Strafe's mana meter, which recharges

  • Uprising: Strafe rises upwards somehow.
  • Power of Spectrum Laser Disruption: Strafe emits a projectile that expands as it moves. Useful for crowd control.
  • Laser: Strafe fires a laser beam that is able to penetrate through windows unaffected.
  • Light Shard: Strafe creates a spike of solid light that can be thrown.
  • Light Shield: Strafe creates a shield of solid light. Drains mana constantly.

Explosives

  • Blue Grenade: Just your average ordinary grenade.
  • Shrapnel Grenade: A grenade that creates an awful lot of shrapnel when it explodes. Use with caution.
  • Spike Grenade: A grenade that creates a few dangerous spikes when it explodes.
  • Goo Grenade: A grenade that creates a puddle of sticky goo when it explodes.
  • Smoke Grenade: A grenade that creates a cloud of black smoke when it explodes.
  • Red Grenade: A grenade that creates a lingering pillar of fire when it explodes.
  • C4: An explosive that can be placed and detonated remotely.
  • Napalm: Sticks to stuff and burns.

Other Equipment

  • Grappling Hook: Allows Strafe to grab onto distant surfaces.

Vehicles

  • Jeep: A large vehicle that can carry supplies.
  • Halftrack: A hybrid between a jeep and a tank.
  • Tank: A sturdy vehicle equipped with a gun. Slow.
  • Minecart: A vehicle mostly found in the mines of the south; however, there is a track through Nuadhibu, Fderik, and Noah unlocked in chapter 8. Bound to tracks.

Enemies

Gallery

Fan Art

Trivia

  • Most placenames actually correspond to real places (for example Elaiyun after El Aaiun, Western Sahara).
    • All of Noah's districts are named in Tamazight.
  • Laħama having a crush on Strafe is a reference to Ella Metals and Sakeena Kamel, two characters she was based on, both being historically shipped with Strafe at some point.
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