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Star Fighter
 
North American boxart
Development
Developer(s): Studio Lillie
Publisher(s): Studio Lillie
Overview
Series: Star Fighter
Platforms(s): Nintendo Switch
Steam
Releases(s):
Japan Flag November 2019
US Flag November 2019
25px-Flag of Europe November 2019

Star Fighter is a Sci-Fi action fighting video game developed and published by Studio Lillie (tbc) for the Nintendo Switch and for the Steam platform. It is to be released in November 2019 on both platforms. The game is a fighting game centered about the idea of battling in "zero-g" space. It was later released on the Nintendo DSGo in 2021.

Having released just a month before the studio's other winter title, Gradient: Jailbreak, it is stated to take place within the latter games universe, although according to the developers, it would "not be obvious at first."

The developers have released plans to expand the game with free downloadable content.

Gameplay

Each match revolves around two or more characters fighting with various moves. Each character has a limited amount of Integrity which acts as hit points. Hitting a character will reduce their Integrity, and the character will be eliminated upon reaching 0 Integrity. Thus, the goal is to eliminate all other characters by reducing their Integrity using both moves and environmental factors.

Although the health system is similar to most other fighting games, there is a considerable difference when it comes to fighting itself. Rather than fighting while standing on a floor, characters are suspended in space. In order to move, players must hold in a direction with their control stick and hold the Rocket button, which will accelerate them in the direction they are holding. Mashing the Rocket button will cause the character to accelerate faster, albeit with less control.

Because characters are in space, they will slow down very slowly, so characters must Rocket themselves against their current velocity in order to slow down. This is key as the arena is a circle, and going outside of the circle will cause a character to quickly degrade in Integrity. The farther from the Arena a character is, the faster they will lose Integrity, thus returning to the Arena is highly important. This also means that the main strategy is to try and push opponents out of the arena, rather than just damage their Integrity with attacks.

Moves

Each character has 3 base moves: a Weak, a Strong, and a Long. Any of these moves can be performed on their own for effects depending on the character, or different combinations of the moves and direction inputs can result in Special Moves which also depend on the character. Most can, for instance, chain a Strong move into a Long move to perform a ranged attack. A large component of move effects also come from momentum; if a character is moving at a fair speed, then their attacks will launch the opponent in the same direction they are moving with a greater acceleration than the move would normally apply.

The player may also Grapple opponents to hold onto them. This will slow down the character but also bring the opponent with them, while also allowing the character to hit their opponent and then throw them away with a great acceleration. This is often used to accelerate into an opponent, grab them, and then carry them near the edge and throw them out of the arena. Attempting to Grapple, however, leaves the character vulnerable, allowing opponents to hit them for massive knock back. If a character holds onto a grapple for too long, however, their opponent will be able to escape and get a free hit on them.

The final move available for characters is the Guard, which blocks damage from the direction they are holding as they guard. When a character guards, they take more knock back than usual, and are susceptible to Grapples. The closer the player hits the Guard button to the actual time the character gets hit, the more damage will be blocked; if they are perform it on the same frame, they perform a Perfect Guard, which blocks all damage and knocks the opponent backwards.

Weapons

Staff

A slender weapon with long reach. Most of its moves do minimal damage, although it has a fair amount of knock back with it's Strong combos. The Weak hit has a wide arch, hitting many opponents, and its Long move further exemplifies its reach. Some modifications allow the user to throw it for a piercing ranged attack.

Rifle

A weapon based around precise ranged attacks. Its Weak attack inolves stabbing with a bayonet, and thus is its only melee move. The Strong attack is a short burst, like a shotgun, at a close range, albeit with a much longer range compared to most Strong attacks; a clear attack deals massive knockback. The Long attack is a sort of sniper move, dealing lots of damage but requiring great precision.

Axe

An incredibly heavy and powerful weapon. Its Weak attack is a swipe that covers the entire perimeter of the user, whereas its Strong attack is an incredibly strong melee attack that deals lots of damage. Its Long attack involves throwing the axe in a circular motion, with a lot of momentum of its own.

Whip

The quickest of the weapons with a decent reach. The Weak attack involves sweeping out in front of the user with a swipe, while the Strong attack is a focused whipcrack. The Long attack has great reach in exchange for requiring more precision and dealing less damage.

Magic

The user hones their magical powers for a combined ranged and melee weapon. The Weak attack is a burst of sparks at close range, while the Strong attack summons an explosion a short distance from the user; the Long attack has the user create a ball of sparks that they throw, causing a small explosion when it reaches its target, including some sparky shrapnel.

Sickle

A hook-like blade for short, fast cuts. The Weak attack covers a large region, while the Strong attack is focused and has decent power. The Long attack is a boomerang-like throw that forms a hook, launching foes in directions based on the sickle's path.

Gauntlets

Special metalic glove used for punching. Both the Weak and Strong attacks are melee hits that are quite powerful in their own rights. The Long attack has longer range than the others but is notably the shortest Long attack of all the weapons.

Rapier

An elegant melee tool. The Weak attack deals a fast cut that can buffer enemies, while the Strong is clean hit that is especially good against incoming foes. The Long attack is a sword beam that deals little knockback but can stop an opponent well.

Characters

Star Child

An ageless yet innocent being forged from stardust in the volcanoes of Enderess. He has been tasked by his masters to rescue the forge by finding the Flame Gel, which had recently been found on the planet Yoldere. His forging has made him incredibly dedicated to the tasks assigned to him, but the tough journey ahead will test his allegiances and force him to question his own masters.

Staff

Rifle

Axe

Whip

Magic

Sickle

Gauntlets

Rapier

Story

Trivia

  • The campaign mode of the game features the track Star Child by Jamiroquai in reference to the name of the character Star Child.


StudioLillie inverted
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