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Stampede Breakfast 3 Logo

Stampede Breakfast 3: Brunch Time! is an umbrella platform fighting game developed by Crash Co. and released for the Nintendo Switch. The game was first teased during Crash Co.'s May 30th, 2018 Direct. It is the third game in the Stampede Breakfast series, and as such features a diverse roster of characters, ranging from well-known icons to weird, obscure characters. As stated by Crash Co.'s director, the game is stated to be "much more technical than your average Smash clone".

Gameplay[]

The core gameplay is the same basic idea in previous Stampede Breakfast titles and, in turn, the Super Smash Bros. series. Players need to rack up damage with attacks so that they can easily launch opponents off-stage to KO them. Almost all characters have the same button inputs for their special attacks.

Compared with the said titles however, Stampede Breakfast 3 is more technical by comparison, courtesy of several different techniques available to players. Inspired by Cloud's Limit Break in the Super Smash Bros. series, every player has a meter called the Omega Meter. This will fill as the player takes and delivers damage. Once filled, they will be able to launch a powerful attack called an Omega Blitz. However, as the Omega Meter fills, players are able to use it to make one of their special attacks stronger, called an Omega Attack. Though this makes them better by comparison, it will in turn deplete some of the player's Omega Meter. Players can also use the Omega Meter to enter a state called Omega Fury; in this state, the player's stats will be increased for a short time. As it is used, the Omega Meter will deplete. Players can exit out of the state at any time, though if the Omega Meter runs out while in Omega Fury, the player will explode and suffer heavy damage.

Another ability all fighters have is a unique "Trait" move. The usage and applications of Traits differ across all characters. For example, King K. Rool's Trait will have him jump in the air and make it rain cannonballs on opponents when he lands. Meanwhile, Absinthe's Trait will have her summon one of the other four members of the Babylon Rouge Squad, who will attack opponents differently depending on which one is summoned.

Fighter Workshop[]

The Fighter Workshop is based off of the customization features in Super Smash Bros. for Nintendo 3DS / Wii U. Here, players are able to alter properties of characters and their moves, allowing for new and different playstyles. Players are also able to create their own pallet swaps in this mode. All of these can be saved as loadouts to use in battle.

Characters[]

The game features a wide variety of characters to play as, each with their own strengths, weaknesses, and playstyles. Some of these characters also have special abilities, weapons, and even appearances exclusive to the game's story mode, which are carried over to normal play.

SB3 Icon - AbsintheSB3 Icon - Agent 8SB3 Icon - Big BirdSB3 Icon - BlossomSB3 Icon - Bowser Jr.SB3 Icon - Diamond TiaraSB3 Icon - FranklinSB3 Icon - Jeff & HalSB3 Icon - KaidenSB3 Icon - King K. RoolSB3 Icon - Kool-Aid ManSB3 Icon - LurantisSB3 Icon - Meta RidleySB3 Icon - Plankton and KarenSB3 Icon - Wario and WaluigiSB3 Icon - XSB3 Icon - Zephyr
SB3 Icon - BrickSB3 Icon - Silver Spoon

Echo Fighters, a concept introduced in Super Smash Bros. Ultimate, are used in this game, and can either be separate from their original fighters or stacked with them. Echoes are labeled with an Epsilon symbol (ε) next to their name, and are listed after their original counterparts.

Absinthe
Neutral Special
Spray Paint
Side Special
Venom Drencher
AbsintheSB3 Combo 1
Venomizer
Combo 2
Hero's Bane
Up Special
Acrimony Drifter
Down Special
Paint Portal
Combo 3
Malfunction
Combo 4
Shiny Sin Drink
Omega Blitz
Babylon Rouge Concert
Trait
Rouge Summon
Origin: Adrenaline Rush

Absinthe is a demon lady and the leader of a gang called the Babylon Rouge Squad. She is quite assertive, and has aggressive tendencies to boot. She and the rest of her gang compete with Zolo and his gang to wreck the most havoc in the city of Las Vegas during the annual Havoc Hell tournament. Because of her actions, she is a wanted criminal, though has never successfully been arrested, thanks to her quick wit and street smarts. Absinthe is a middleweight character with a good mix of weak attacks that can combo into each other and heavy attacks that can KO opponents easily. Absinthe is also quite agile, granting good mobility. She does, however, lack range in most of her attacks and recovery, while having good distance, is easily gimped. Because of a lack of a way to deal with projectiles, she can also suffer against projectile-heavy characters.

Neutral Special: Spray Paint refers to one of the main mechanics of Adrenaline Rush, where the player can use it to blind enemies, allowing them to pass through. When used, Absinthe takes out a can of TAGG spray paint and sprays it forward. If the special button is held, she can continue spraying, though it will eventually run out and cannot be used again for a short time. The paint will damage opponents multiple times before launching them. The Omega Attack variant has Absinthe take out two spray paint cans and spray them forward simultaneously, dealing even more damage.

Side Special: Venom Drencher is the name of Absinthe's motorcycle that she can use. It is faster than most other modes of transportation, and can kill any enemy it runs over, though it is harder to control and certain areas are inaccessible with it. When Absinthe uses this move, she takes out the Venom Drencher and rides it forward, damaging any opponents she runs over. She can also drift to change direction and deal more damage, though after two drifts she will fall off the bike. Alternatively, the attack button can be pressed for her to jump off the bike as it continues to move forward. The bike can be picked up and thrown as an item when not in use, though opponent attacks can destroy it. To use the move again, Absinthe must use the move next to the bike; otherwise she will do nothing if there is already a bike in play. The Omega Attack version of the move sees the Venom Drencher upgraded to Lightning engine, allowing it to move much faster and deal more damage. It is also more durable and takes longer to be destroyed.

Up Special: Acrinomy Drifter is the name of Absinthe's jetpack that she uses in Adrenaline Rush. It allows her to move freely through the air, and can fly through hoops and perform stunts for points. When used in this game, Absinthe puts on the Acrinomy Drifter and begins charging, done by holding the special button. Once the special button is released, she will blast upwards, travelling farther and faster depending on how long the move was charged. While flying, she will damage opponents she hits and can fly in any direction. At the peak of her flight, she takes off the jetpack and falls into a helpless state. If she is attacked while flying, she is put in a helpless state as the Acrinomy Drifter flies aimlessly, exploding on impact. The Omega Attack variant of the move sees Absinthe upgrade her jetpack with the U-Turner engine; not only does this allow her to fly faster and make it impossible for opponents to knock her away, she can also fly around more precisely.

Down Special: Paint Portal refers to one of the main mechanics involving spray paint in Adrenaline Rush, where the player can create portals to access new areas. When used in this game, Absinthe will take out an orange bottle of TAGG spray paint and either spray it in any direction depending on directional inputs. This will create an orange portal. Using the move again will have her take out a blue can and spray it, creating a blue portal. Any fighter, item, hazard, etc. that enters these portals will appear out of it. After a short time, the portals will disappear, and the move can be used again. The Omega Attack variant of the move adds a vacuumbox to the portals, making them suck in opponents.

Omega Blitz: Bablyon Rouge Concert is an original attack involving the members of the Babylon Rouge Squad, as well as being based off of the TimeStrike director's love for heavy metal music. When used, Absinthe will spray a can of TAGG spray paint forward. Any opponents caught in the paint will then be sent to an empty concert, where Absinthe and the other Babylon Rouges - Byleth, Chordeva, Diablos, and Empusa - will appear. Each of them take musical instruments as gigantic amplifiers appear in the background. They begin playing the, sending sound waves that heavily damage the opponents. Afterwards, they are sent back to the stage, launched.

Trait: Rouge Summon is an original attack that involves the Babylon Rouge Squad, which Absinthe leads. When used, she will summon one of the members to attack opponents. Only one member can be summoned at a time, and they can be defeated by opponent attacks. Each member attacks differently, as listed below in order of which they are summoned:

  • Byleth takes out his handgun, the Smoker, and aims at opponents, shooting them to damage them. He does this three times before disappearing.
  • Chordeva takes out her chainsaw, the Deadmaker, and runs around. She attacks by rushing forward with the chainsaw, damaging opponents multiple times before launching them. She disappears after awhile.
  • Diablos takes out his scythes, the Satan's Blades, and swings them around while performing front flips, damaging opponents multiple times before launching them. After awhile, he will disappear.
  • Empusa takes out her flamethrower, the Blaster, and runs around, covering the stage in flames. While the flamethrower itself can damage opponents, the flames it leaves behind will gradually damage opponents when they stand in it. She disappears afterwards.

Combo 1: Venomizer is the name of Absinthe's machine gun, her signature weapon. When the move is used, she pulls it out and begins firing bullets forward. These bullets will deal heavy damage and knockback to opponents. However, the Venomizer will run out of ammo, and cannot be used for a short time. This move is performed by inputting "↘ ↓ ↙ Attack"

Combo 2: Hero's Bane is the name of Absinthe's skateboard. Using it, she can go at high speeds, perform tricks for points, and grind rails. When the move is used, Absinthe takes out the Hero's Bane and places it on the ground. It can then be stood on like a platform. Attacks from any fighter can send the skateboard moving forward, allowing Absinthe (or any other fighter) to use attacks while moving forward. This move is performed by inputting "↙ ← ↖ Special".

Combo 3: Malfunction is an original attack that utilizes Absinthe's jetpack. When used, she will put on the jectpack and attempt to fly with it. However, it malfunctions and explodes, dealing heavy damage to opponents in the blast radius. This also sends Absinthe herself in the air, so it can be used as a last-resort recovery option. This move is performed by inputting "← ↙ ↓ Special".

Combo 4: Shiny Sin Drink is an original attack based on Absinthe's current occupation at the liquor company Shiny Sin Co. When used, she takes out a bottle of absinthe and drinks it, healing herself by 8%. After this, she can throw the bottle as an item to damage opponents. This move is performed by inputting "↓ ↙ ← Attack".

Absinthe's alternate costume transforms her into Athena Hawkins. Though she has separate voice clips and the announcer refers to her by her own name, she has no gameplay differences.

Agent 8
Neutral Special
Splat Dualies
Side Special
Flingza Roller
Agent 8 - Splatoon 2 Combo 1
Splat Bomb
Combo 2
Tenta Brella
Up Special
Super Jump
Down Special
Explosher
Combo 3
N-ZAP '83
Combo 4
E-liter 4K
Omega Blitz
Sting Ray
Trait
Baller
Origin: Splatoon 2

Agent 8 (also called Number 10,008) is a mysterious Octoling. She used to be a solider in the Octarian Army, though lost her memory after an encounter with Agent 3 and Cap'n Cuttlefish. The three ended up in Deepsea Metro, and Agent 8 must complete various missions in order to escape to Inkopolis. Agent 8's playstyle is based on that of the Inkling's in Super Smash Bros. Ultimate; she uses a variety of weapons that can splatter ink on the opponents and stage. When opponents are covered in ink, they will take more damage from attacks. However, Agent 8 can run out of ink as indicated by a meter next to her icon; when this happens, she must enter her octopus form above a puddle of ink, allowing her to refill the meter.

Neutral Special: Splat Dualies are basic Dualies, weapon types introduced in Splatoon 2. They fire ink from both user's hands, and as such can be aimed in different directions. In this game, Agent 8 will take out the Splat Dualies and fire ink from them, damaging opponents and covering them in ink. By repeatedly tapping the special button, they can continually fire ink. If the Omega Attack variant is used, the Splat Dualies will fire at a much quicker rate with better range.

Side Special: Flingza Roller is a type of Roller introduced in Splatoon 2. In exchange for not having any ranged capabilities, it can cover areas with ink much quicker than any other type of weapon. When used, Agent 8 takes out the Flingza Roller and dashes forward with it. She covers the area she runs over with ink, and will bury opponents she hits. When the Omega Attack variant is used, Agent 8 runs faster and deals more damage.

Up Special: Super Jump is a technique Inklings and Octolings can use that allows them to jump from one area to another, often reaching extreme heights. In this game, Agent 8 will turn into her octopus form and leap upwards before falling downwards. Both the initial jump and landing cause an explosion of ink, which damage opponents nearby. The Omega Attack variant allows Agent 8 to jump higher, covering more distance.

Down Special: Explosher is a Slosher-type weapon in Splatoon 2, which allows the user to fling ink at opponents and cover the area in ink in quickly. When used in this game, Agent 8 takes out the Explosher and flings ink forward. This will deal massive damage to opponents, and covers a wide area in front of her with ink. The Omega Attack variant increases the ink's range.

Omega Blitz: Sting Ray is a special weapon available in Splatoon 2. When grabbed,it allows the user to fire a continuous laser of ink that travels through walls. When Agent 8 uses the move in this game, she takes out the Sting Ray and fires a laser forward. This laser will damage opponents multiple times before launching them.

Trait: Baller is a special weapon introduced in Splatoon 2. It takes the form of a plastic ball, and allows users to move quickly and block all incoming damage. In this game, the move can only be used if Agent 8's ink supply is full. Once initiated, Agent 8 enters the Baller and can roll around to damage opponents. She is also invincible while in the Baller, but can still be knocked back. She also can't jump high and grab ledges while in the Baller. Once she gets out of it, her ink supply will empty.

Combo 1: Splat Bonbs are items in Splatoon and Splatoon 2. After being thrown, they will soon detonate with an explosion of ink, damaging opponents and covering the area in ink. When used, Agent 8 takes out a Splat Bomb and tosses it in an arc, exploding a short time afterwards. This not only damages opponents in the blast radius, but covers both them and the stage in ink. This move is performed by inputting "← ↖ ↑ Attack".

Combo 2: Tenta Brella is a type of Brella, a weapon class introduced in Splatoon 2. It is a shotgun-like weapon that has a deployable umbrella, which protects the user from ink. Agent 8 pulls out the Tenta Brella and activates its umbrella. This will push opponents back and reflect projectiles. This move is performed by inputting "↑ ↗ → Special".

Combo 3: N-ZAP '83 is a type of Shooter in Splatoon, based on the NES Zapper released as an attachment for the NES. When used, Agent 8 takes it out and fires a blast of ink forwards, which covers opponents and the stage with ink, but doesn't damage them. It does, however, have good range. This move is performed by inputting "→ ↗ ↑ Special".

Combo 4: E-liter 4K is a type of Charger in Splatoon 2. This weapon boasts excellent range, but has a slow fire rate. When used, Agent 8 pulls out the E-Liter 4K and aims it in a slightly upwards angle before firing a concentrated blast of ink. Though it deals heavy damage and covers a lot of range, it doesn't cover opponents or the stage in ink. This move is performed by inputting "↑ ↖ ← Attack".

Big Bird
Neutral Special
Egg
Side Special
Feather Storm
Big Bird Combo 1
Alphabet
Combo 2
Nest
Up Special
Little Birds
Down Special
Juggling
Combo 3
Peck Peck
Combo 4
Uproot
Omega Blitz
Sesame Street Fun
Trait
Addition / Subtraction
Origin: Sesame Street

Big Bird is a massive, 8'2'' yellow bird that lives on Sesame Street with his friends. Ever since his debut on television, he has become one of the biggest icons in children's television. Despite his large size, he is said to only be six years old. He has a wide range of talents, though he is extremely prone to misunderstandings. Fitting for his size, Big Bird is a heavyweight fighter and is extremely difficult to knock away. Most of his attacks consist of wing slaps, pecks, and kicks, though there are other moves that utilize his body weight. Being a bird, he has high jump height, especially for his weight class, which can make for a good recovery. His attacks are a little on the short side in terms of damage and knockback however.

Neutral Special: Egg sees Big Bird lay an egg. It can then be used as an item, which when thrown, breaks and reveals a random item. However, it also has a chance to not reveal one at all. The Omega Attack variant will have Big Bird lay a black egg, which explodes on impact after being thrown.

Side Special: Feather Storm involves Big Bird swinging his wing, causing an array of feathers to fly out that damage opponents. The Omega Attack has him throw more feathers and also adds a windbox, which pushes opponents back.

Up Special: Little Birds has Big Bird summon a flock of small birds, which carry him upward while flying. After they reach the peak of their flight, they let go of him as he falls into a helpless state. The Omega Attack variant allows Big Bird to fly higher and faster.

Down Special: Juggling sees Big Bird reach out to grab an opponent. If successful, he begins juggling them with bowling pins, damaging them. In this state, the opponents can be thrown in any direction. The Omega Attack variant has Big Bird juggle the opponent with chainsaws instead, which deal more damage.

Omega Blitz: Sesame Street Fun sees Big Bird whistle, calling in several preschool kids. They begin running across the stage, chasing a large red ball that bounces across the area. They will trample all opponents they run into, dealing heavy damage and kncokback. Some kids can also be flying on a kite, which damages airborne opponents.

Trait: Addition and Subtraction have different uses depending on how many times the Trait button is pressed. The first time will have Big Bird use Addition, which temporarily boosts his stats and making him more difficult to defeat. When used a second time, he uses Subtraction, which decreases stats of all of his opponents. He alternates between the moves with each successive use. However, repeated uses of either move will lower the time they are active and how powerful the effects are.

Combo 1: Alphabet has Big Bird toss a random letter of the alphabet, which deals different amounts of damage depending on what order it is in the alphabet (A deals 26% while Z deals 1%). Inversely though, the earlier numbers deal little knockback while higher numbers deal stronger knockback. This move is performed by inputting "↖ ← ↙ Attack".

Combo 2: Nest sees Big Bird construct a nest under him, which covers a wide area o the stage. If completed, the nest will gradually damage opponents that stand in it. This move is performed by inputting "↘ ↓ ↙ Special".

Combo 3: Peck Peck has Big Bird bend over and peck the ground, damaging opponents in front of him. This will bury grounded opponents and meteor smash aerial ones. This move is performed by inputting "↑ ↖ ← Special".

Combo 4: Uproot involves Big Bird digging into the ground and pulling up a vegetable, which can then be thrown as an item. The vegetable varies in size, with larger vegetables traveling slower but dealing more damage. This move is performed by inputting "↓ ↙ ← Attack".

Blossom
Neutral Special
Ice Breath
Side Special
Spinning Yo-Yo
Blossom New Combo 1
Pink Bolt
Combo 2
Blossom Blast
Up Special
Powerpuff Rush
Down Special
Yo-Yo Twirl
Combo 3
Powerpuff Flurry
Combo 4
Powerpuff Smash
Omega Blitz
Superpuff Punch
Trait
Superfreeze
Origin: The Powerpuff Girls

Blossom is the leader of the Powerpuff Girls, a trio of children superheroes who use their powers to protect Townsville from monsters and villains. They were created from an accidental experiment combining Chemical X with "sugar, spice, and everything nice". Of the three girls, Blossom is the smartest and boasts good leadership skills, though can sometimes have self-confidence issues. Blossom is one of the game's quickest characters, being able to outrun most opponents. This is also helped by her good air speed and high jump height, as well as the ability to float in midair. Her attacks are weak and have low knockback, though they do make for good combo moves, allowing her to quickly rack up damage. Blossom lacks a powerful KO attack though, so it can be difficult for her to fight against heavier characters.

Neutral Special: Ice Breath is Blossom's signature ability, which allows her to breath cold air to freeze her enemies and lower temperatures. When used in this game, she breathes icy air in front of herself, and can continue breathing if the special button is held. However, if held for too long, she will begin coughing and be left vulnerable. The breath has a chance of freezing opponents, especially if they are highly damaged. The Omega Attack variant of the move sees her taking a deep breath and blowing hard, causing a large flurry of snowflakes to appear. This will heavily damage and freeze opponents.

Side Special: Spinning Yo-Yo is based on the weapon that Momoko Akatsutsumi, Blossom's incarnation in The Powerpuff Girls Z, uses. When she uses it, Blossom will take out the yo-yo and swing it forward across the ground. This will damage opponents. If the special button is held, she can flail around the yo-yo in different directions to damage opponents around her, as well as disable weak projectiles. The Omega Attack variant of the move has Blossom use a bigger yo-yo that flies forward through the air before coming back to her, dealing heavy damage and knockback.

Up Special: Powerpuff Rush is an original attack based on Blossom's ability to fly through the air. She will fly upwards as a pink light trails behind her. While flying, she will damage opponents she hits, and can move freely through the air, though falls into a helpless state afterwards. The Omega Attack variant is much faster and travels farther. Blossom is also immune to attacks while flying.

Down Special: Yo-Yo Twirl is another attack based on the yo-yo weapon that Momoko Akatsutsumi uses in The Powerpuff Girls Z. She will take out the yo-yo and spin it across the ground while spinning, covering the ground area around her and damaging opponents it hits. When the Omega Attack variant is used, the yo-yo will cover a much wider range and be charged with pink energy; this will cause it to inflict paralysis on opponents.

Omega Blitz: Superpuff Punch is an original attack based on Blossom's basic fight ability and strength. When used, she flies forward. If she hits an opponent, she will deliver a heavy, pink energy-enhanced uppercut that launches them upward.

Trait: Superfreeze is an original attack based on Blossom's Ice Breath ability. When used, she will punch the ground with her fist, creating a patch of ice around her. By holding the trait button, she will create a larger field. Opponents caught in the field initially will be frozen, though afterwards, the ground will become slippery to every fighter but the user. After awhile, the ice will melt away, and that part of the stage will become normal again. The attack cannot be used when Blossom has already made a patch of ice.

Combo 1: Pink Bolt refers to one of Blossom's powers, involving her shooting pink bolts of energy from her hands. When used, Blossom will fire five pink bolts of energy forward in rapid succession, shooting them at different angles. All of them can damage opponents if they hit. This move is performed by inputting "↓ ↙ ← Attack"

Combo 2: Blossom Blast is a move that sees Blossom rushing forward as a trail of pink light follows her. If she hits an opponent, she will hit them with a pink energy-enhanced punch, which launches them. This move is performed by inputting "← ↙ ↓ Special".

Combo 3: Powerpuff Flurry is an original attack that has Blossom rushing forward. If she hits an opponent, she will begin punching them several times before launching them with an uppercut. If used in midair, she will instead fall at a diagonally-downwards angle, hitting opponents she collides with. This move is performed by inputting "↖ ← ↙ Special".

Combo 4: Powerpuff Smash is an original attack that sees Blossom leaping upward and falling downward headfirst. While falling, she will meteor smash any opponents in her path. When she hits he ground, she creates a pink explosion that damages any opponents in the blast radius. When used in midair, Blossom will simply fall downwards. The move is performed by inputting "↙ ← ↖ Attack".

Brickε
Neutral Special
Fire Breath
Side Special
Spinning Yo-Yo
BrickPPG Combo 1
Red Bolt
Combo 2
Brick Blast
Up Special
Rowdyruff Rush
Down Special
Yo-Yo Twirl
Combo 3
Rowdyruff Flurry
Combo 4
Rowdyruff Smash
Omega Blitz
Superruff Punch
Trait
Superflame
Origin: The Powerpuff Girls

Brick is a member of the Rowdyruff Boys, a trio of children created by HIM to match the Powerpuff Girls in strength and abilities. Just like how Blossom is the leader of the Powerpuff Girls, Brick is the leader of the Rowdyruff Boys. Together, they cause mischief and mayhem around Townsville, sometimes to try and destroy the girls, though they always end up defeated in the end.

Brick is Blossom's Echo Fighter. Because of this, he shares many of her attacks and attributes. In general, he sacrifices some of her mobility and combo potential to be a stronger fighter with heavy-hitting attacks. This is further compounded with all of Blossom's ice-based moves being replaced with fire-based ones; these deal more damage but cannot freeze opponents. Overall, this makes him better at KOing opponents though he has less maneuverability and combo prowess.

Bowser Jr.
Neutral Special
Blowtorch
Side Special
Hammer Throw
BowserJr SSBUltimate Combo 1
Bull's-eye Bill
Combo 2
Grinder
Up Special
Koopa Meteor
Down Special
Paintbrush
Combo 3
Armed and Dangerous
Combo 4
Oil Spill
Omega Blitz
Koopa Troop
Trait
Cockpit Shield
Origin: Super Mario Sunshine

Bowser Jr. is the son of Bowser and heir to the Koopa throne. He is one of Mario's biggest enemies, and he always tries to defeat him in order to impress Bowser. Since Bowser Jr. isn't as big nor as strong as his father, he relies on various tools and gadgets to get the upper hand in battle, the most notable of which being his Magic Paintbrush and his Jr. Clown Car, both of which he utilizes in the game's story mode. Bowser Jr.'s playstyle is overall transferred from the Super Smash Bros. series into Stampede Breakfast 3. He pilots the Jr. Clown Car, and will use various gadgets and gizmos to attack opponents. This gives him the distinction of having every single one of his attacks disjointed, allowing him to attack from a safe distance. This also allows him to survive longer, as attacks that hit the Jr. Clown Car will deal less damage and knockback than normal.

Neutral Special: Blowtorch sees Bowser Jr. open a hatch on the Jr. Clown Car to reveal a small, mechanized Bowser head, which will breathe fire. It will continue to breathe fire as the special button is held. However, if held for too long, it will explode on Bowser Jr., leaving him vulnerable for a short time and rendering the move useless for awhile. The Omega Attack variant sees Bowser Jr. spewing a bigger stream of fire that deals more damage and lasts longer.

Side Special: Hammer Throw is an ability based on Bowser's ability to throw hammers in Super Mario Bros., which Bowser Jr. uses in Super Mario Maker. When used, he will throw four hammers in an arc, damaging opponents they hit. This can be manipulated with aerial momentum, allowing the hammers to travel to different areas of the stage as Bowser Jr. moves. The Omega Attack variant has Bowser Jr. throw eight hammers instead, which fly in various arcs as opposed to a singular arc.

Up Special: Koopa Meteor is one of Bowser Jr.'s custom special moves in Super Smash Bros. for Nintendo 3DS / Wii U. In both games, Bowser Jr. ducks into the Jr. Clown Car as it flies upward, exploding after awhile and sending him downward, damaging opponents he hits. The explosion can also damage opponents in the blast radius. The Omega Attack variant sees Bowser Jr. travel higher in the air, and the blast radius being larger.

Down Special: Magic Paintbrush is Bowser Jr.'s main weapon in Super Mario Sunshine. Using it, he transforms into Shadow Mario to cover Isle Delfino in goop, framing Mario so he can kidnap Peach. In this game, Bowser Jr. will take out the Magic Paintbrush and swing it forward, covering the area in front of him in goop. Opponents that stand in the goop will suffer gradual damage as they stand in it. The Omega Attack variant has the move cover a larger radius.

Omega Blitz: Koopa Troop is Bowser's army, which Bowser Jr. has partial leadership of. When used in this game, Bowser Jr. whistles, which causes an Airship to fly above the stage. From it, various enemies from the Mario series such as Hammer Bros., Goombas, Koopa Troopas, and Magikoopas drop down to attack opponents. After awhile, they will disappear.

Trait: Cockpit Shield is based on an ability Bowser Jr. has in his third battle in Paper Mario: Sticker Star, where he covers himself in a glass barrier that prevents Mario from dealing damage physically. In this game, when activated, Bowser Jr. covers his cockpit with a shield. This grants the Jr. Clown Car's unique defense to damage and knockback to his entire frame. However, he will be much slower and have less jump height in this state, making combos less reliable. He can deactivate the shield if the Trait button is pressed again. However, if it is attacked enough, the shield will break and cannot be used again for a while.

Combo 1: Bull's-Eye Bills are red Bullet Bills that appear as enemies in the Mario series, which have the ability to home in on Mario rather than just fly through the air in a straight line. When used, a Bill Blaster appears out of the Jr. Clown Car, which launches a Bull's-Eye Bill that targets opponents. It explodes on impact, dealing damage to all opponents in the blast radius. This move is performed by inputting "← ↙ ↓ Attack"

Combo 2: Grinders are saw-like obstacles that debut in Super Mario World, rolling along tracks and the ground. They could not be defeated as as such must be avoided at all costs. When used, a hatch on the Jr. Clown Car opens to reveal a Grinder, which rolls across the ground. It damages opponents multiple times before launching them. This move is performed by inputting "↗ → ↘ Special".

Combo 3: Armed and Dangerous is Bowser Jr.'s Special Shot in Mario Tennis Aces. When used, a massive mechanical hand themed after Bowser appears out of the Jr. Clown Car, and charges up for a massive uppercut. This deals massive damage and knockback, though leaves him vulnerable due to heavy startup lag. This move is performed by inputting "→ ↘ ↓ Special".

Combo 4: Oil Spill sees Bowser Jr. open a hatch on the Jr. Clown Car, dropping a glob of oil on the ground. This will cause opponents to slip when they step over it, leaving them vulnerable. This move is performed by inputting "↑ ↖ ← Attack".

Bowser Jr.'s alternate costume transforms him into one of the seven Koopalings. Though they have separate voice clips and the announcer refers to them by their own names, they has no gameplay differences.

Diamond Tiara
Neutral Special
Clown Cannon
Side Special
Clown Kart Dash
DiamondTiaraSB3 Combo 1
Magic Wand
Combo 2
Thundercloud
Up Special
Abandon Ship!
Down Special
MechaPoni
Combo 3
In and Out
Combo 4
TKO
Omega Blitz
Maximum Overdrive
Trait
Cockpit Shield
Origin: My Little Pony: Friendship is Magic

Diamond Tiara is a young, rich filly living in Ponyville. She attends Ponyville School and serves as the school bully alongside her best friend Silver Spoon. Throughout the series though, a softer side of her is shown, and she makes amends with those she bullied. In this game however, she serves as a minor villain, working alongside the other villains in the story mode. She is grouped with Silver Spoon and Bowser Jr., and as such is given a replica of the Jr. Clown Car. Diamond Tiara plays similar to Bowser Jr., acting as a semi-clone in all but special and combo attacks. These specials play much closer to Bowser Jr.'s appearance in the Super Smash Bros. series, and as such she can be seen as a way to retain his original moveset. Like Bowser Jr., she pilots a replica of the Jr. Clown Car designed in her image, which allows her defense against opponents attacks. Unlike Bowser Jr. however, not all of her attacks are disjointed.

Neutral Special: Clown Cannon is Bowser Jr.'s neutral special in the Super Smash Bros. series, which Diamond Tiara uses. When used, a blue cannon appears out of the Jr. Clown Car's mouth, which fires a cannonball that travels through the stage. It can be charged, allowing it to travel farther and deal more damage. The Omega Attack variant has Diamond fire a much larger cannonball that deals more damage.

Side Special: Clown Kart Dash is Bowser Jr.'s side special in the Super Smash Bros. series, which Diamond Tiara uses. When performed, the Jr. Clown Car sprouts wheels and an engine as it travels forward, damaging any opponents it runs into. The dash can be cancelled into any action, including any attack, allowing for easy combos and mix-ups. The Omega Attack variant has the Jr. Clown Car travel faster with Diamond Tiara, comically, holding onto it and trying not to fall out. It will bury any opponents it hits.

Up Special: Abandon Ship! is Bowser Jr.'s up special in the Super Smash Bros. series, which Diamond Tiara uses. When used, she leaps out of the Jr. Clown Car as it explodes, falling down. Using the attack button in this state will have her swing a large toy hammer, damaging any opponents she hits. The Omega Attack variant will have Diamond Tiara gain more vertical height.

Down Special: MechaPoni is an original attack that sees Diamond Tiara opening a hatch on the Jr. Clown Car, releasing a small, mechanical version of herself that marches along the stage. It will trip up opponents and explode on them, though alternatively it can be used as an item. The Omega Attack variant has Diamond use a much larger mecha, which deals more damage.

Omega Blitz: Maximum Overdrive sees Diamond Tiara pushing a button on the Jr. Clown Car, making it giant. It will then rush forward while delivering a hook, dealing heavy damage and knockback to all opponents caught in the attack.

Trait: Cockpit Barrier, when activated, allows Diamond Tiara to cover her cockpit with a shield. This grants the Jr. Clown Car's unique defense to damage and knockback to her entire frame. However, she will be much slower and have less jump height in this state, making combos less reliable. She can deactivate the shield if the Trait button is pressed again. However, if it is attacked enough, the shield will break and cannot be used again for a while.

Combo 1: Magic Wand has a hatch open on the Jr. Clown Car, revealing a wand designed after unicorn horns. It fires a magic spell that travels forward and inflicts a random status ailment on an opponent. This move is performed by inputting "→ ↘ ↓ Attack"

Combo 2: Thundercloud sees the Jr. Clown Car open a hatch to reveal a machine styled after a thundercloud. It pulses an electric shock outwards, causing paralysis on opponents and leaving them vulnerable to attack. This move is performed by inputting "↗ → ↘ Special".

Combo 3: In and Out has a cannon appear out of the Jr. Clown Car's mouth and suck in opponents. If an opponent is sucked in, they will be heavily damaged from inside the vehicle before being launched from the back. This move is performed by inputting "↓ ↙ ← Special".

Combo 4: TKO has the Jr. Clown Car reveal its boxing gloves as it punches forward. If successful, it begins to deliver a flurry of punches, damaging opponents multipel times before finishing with an uppercut. This move is performed by inputting "↖ ↑ ↗ Attack".

Silver Spoonε
Neutral Special
Clown Cannon
Side Special
Clown Kart Dash
SilverSpoonSB3 Combo 1
Magic Wand
Combo 2
Lightningcloud
Up Special
Abandon Ship!
Down Special
MechaPoni
Combo 3
In and Out
Combo 4
KO
Omega Blitz
Maximum Overdrive
Trait
Cockpit Shield
Origin: My Little Pony: Friendship is Magic

Silver Spoon is Diamond Tiara's best friend and sidekick. Like her, Silver is a rich filly living in Ponyville, and often torments other fillies around the school. However, she has shown signs of wanting to befriend those she wronged. In this game, she is assigned with Bowser Jr. and Diamond Tiara while associated with the villains of the story mode, and as such has a Jr. Clown Car of her own designed after her.

As Silver Spoon is an Echo Fighter of Diamond Tiara, she has an identical playstyle and moveset to her, and in turn is also similar to Bowser Jr. Like them, she pilots a Jr. Clown Car for the whole battle, and damages opponents with weapons from it. Unlike either of them however, the Jr. Clown Car provides no defenses against damage and knockback, and instead Silver herself takes more damage and knockback from attacks if she is hit by them. As such, her Cockpit Shield Trait will instead remove these disadvantages rather than increase defense throughout the whole frame. To compensate, she has better offensive capabilities, courtesy of her attacks being more ranged than Bowser Jr. or Diamond's. Her Cockpit Shield is also more durable.

Franklin
Neutral Special
Sneeze
Side Special
Bicycle
FranklinSB3 Combo 1
Shell Counter
Combo 2
Paper Airplane
Up Special
Balloons
Down Special
Toy Car
Combo 3
Slingshot
Combo 4
Home Run
Omega Blitz
School Beatdown
Trait
Sword Play
Origin: Franklin

Franklin is a school-age turtle. He's an average kid who plays games with his friends, does homework, takes care of his pet, can count in twos, can tie his shoes, almost everything a human elementary school student can do, with the only difference being he is a turtle. Despite this fact, he is not prey to his best friend Bear, who is obviously a bear, and his family of turtles do not lay eggs, but rather birth them like other mammals. In battle, Franklin utilizes a toy weapon, allowing him to attack opponents from afar. He has several different toy swords he can switch to thanks to his Trait, which change his normal attacks and allow for different playstyles, as well as allowing him to adapt to different opponents' fighting styles and counter them. In terms of stats, Franklin is a middleweight character with slow speed, fitting for a turtle, but also has a unique defensive property where attacks that hit the back of his shell will deal less damage and knockback.

Neutral Special: Sneeze has Franklin sneeze, pushing him backward. This also creates windboxes that push opponents backward. In midair, this can also be used to help recovery. The Omega Attack variant adds mucus to the attack, which damages opponents it hits. On top of that, the windboxes are stronger and Franklin is pushed back farther.

Side Special: Bicycle has Franklin mount on a bicycle and ride forward, burying opponents in his way. If he is attacked at all, the bike will become dismantled. Otherwise, it simply disappears at the end of the attack. Once dismantled though, the parts can be picked up and used as items. The Omega Attack variant sees Franklin moving faster and farther.

Up Special: Balloons sees Franklin hanging on balloons as he floats upward, eventually letting go and falling into a helpless state. The balloons can be popped by opponents' attacks, and if all three are popped, he falls immediately. The Omega Attack variant allows Franklin to rise higher, and the balloons cannot be popped.

Down Special: Toy Car sees Franklin winding up a toy car, setting it on the ground, and letting it drive forward. The car will explode on impact, damaging opponents in the blast radius. The Omega Attack variant has Franklin use a toy fire truck instead, which has a much bigger blast radius.

Omega Blitz: School Beatdown is an original attack that sees Franklin delivering a leaping haymaker. If he hits an opponent, they become trapped in a cinematic where Franklin and his friends from the Franklin TV series - Bear, Beaver, Snail, Fisher, Rabbit, Fox, Badger, Raccoon, and Skunk - and commands them to beat them with baseball bats. As his friends surround the opponents and overpower them with baseball swings, Franklin leaps forward and finishes with a slash from his toy sword, sending them back to the stage and knocking them away.

Trait: Sword Play has Franklin change the toy sword he uses, changing his neutral attacks. Initially, he has a wooden sword, which is the most balanced. Using the Trait move once has him switch to a cardboard sword, which has longer range but deals less damage. Using the Trait a third has Franklin switch to a butter knife, which deals the most damage bu has less range. Using it again has him return to the wooden sword.

Combo 1: Shell Counter has Franklin turn around while ducking. If he is attacked at this state, he retaliates with a shell slam, damaging the opponent. This move is performed by inputting "↑ ↖ ← Attack"

Combo 2: Paper Airplane sees Franklin build a paper airplane and throw it forward. It will lightly home in on opponents and deal slight damage to them, but will fall to the ground after a short time. However, the paper airplane can be picked up again by Franklin or his opponents and be thrown again. This move is performed by inputting "↘ → ↗ Special".

Combo 3: Slingshot sees Flanklin pull out a slingshot and fire a rock forward, dealing light damage and knockback. Once active, directional inputs can be used to angle the rock up and down. This move is performed by inputting "↓ ↘ → Special".

Combo 4: Home Run is an original attack that sees Franklin take out a baseball bat and a baseball. He tosses the baseball upward and swings the bat, hitting it and sending it flying at a high angle. Though the ball deals moderate damage, the bat swing can deal heavy damage and knockback, though there is high endlag. This move is performed by inputting "→ ↘ ↓ Attack".

Jeff & Hal
Neutral Special
Weapon Use
Side Special
Grenade
Jeff&HalSB3 Combo 1
Inaudible Thwomp
Combo 2
Steve
Up Special
Wings
Down Special
Cannon
Combo 3
Paul Hammerbro
Combo 4
Karate Duo #1
Omega Blitz
Clownface Copter
Trait
Weapon Switch
Origin: Bowser's Kingdom

Jeff & Hal are a duo of characters, consisting of a Goomba and a Koopa Troopa respectively, who are the main protagonists of the online sprite animation series Bowser's Kingdom by PT House. They are common minions working under Bowser, and the show revolves around their everyday lives and misadventures on the job. Both are relatively pessimistic and sometimes get into fights, but they do stick together when the going gets tough. The player mainly controls Hal while Jeff resides on top of his back. Together, they are a lightweight fighter that can be knocked away easily. Their attack power is also relatively low, and have a difficult time KOing opponents. However, they do have an excellent recovery thanks to their high jump height and fast air speed. The latter in particular allows them to quickly move around the stage to bait reactions and punish accordingly. Despite their lack of KO power, they have access to several projectiles and long-ranged attacks to deal damage from afar.

Neutral Special: Weapon Use is an attack inspired by the Halloween special of Bowser's Kingdom, Episode 666, where Jeff and Hal shoot a weapons merchant to steal his guns so they can protect themselves from a zombie invasion. When used, Hal will pull out his weapon and fire, damaging opponents from afar. Every shot takes down ammunition, displayed next to their icon. Once the ammunition is depleted, the weapon can no longer be used, but will reload over time. Hal has three different weapons he can use; an AK-47, a Shotgun, and a Sniper Rifle. The AK-47 has 20 bullets and has the fastest fire rate, but deals the least amount of damage per bullet. The Shotgun has the least amount of rage and has a small amount of 15 bullets, but deals the most damage of the three weapons. The Sniper Rifle has an even less amount of bullets, capping at eight, and has the slowest fire rate, but covers the most range. The Omega Attack variant of the move has Hal pull out a Chain Gun instead. It has 17 bullets, has a quick fire rate, deals heavy damage, and has a long range, albeit not as long as the Sniper Rifle. After this is used, the Chain Gun is added to Jeff and Hal's arsenal until all of its ammunition is depleted; it will not reload when not in use.

Side Special: Grenade is an attack based on Episode 666 of Bowser's Kingdom, where Hal throws grenades at a horde of zombies to try and fend them off. When used, Hal takes out a grenade and throws it in an arc, which explodes on impact and damages all opponents in the blast radius. The Omega Attack variant has Hal throw a much bigger grenade that has a bigger blast radius and deals more damage.

Up Special: Wings is an attack based on Episode 2 of Bowser's Kingdom, where Jeff and Hal find Wings in ? Blocks and use them to become a Paragoomba and Koopa Paratroopa respectively. In this game, Jeff and Hal get wings and begin flying upward. While flying, they can move back and forth. When they reach the peak of their height, their wings disappear and they fall into a helpless state. The Omega Attack variant has them fly higher.

Down Special: Cannon is an attack based on a scene in Episode 666 of Bowser's Kingdom, where Jeff shoots himself out of a cannon into a horde of zombies to kill them. When used, a large cannon appears and Jeff enters it while Hal ducks for cover. Jeff them shoots himself out of the cannon, dealing heavy damage and knockback to opponents. He then gets up and runs back to Hal. By holding the special button, allowing Jeff to fly farther and deal more damage. The Omega Attack variant as Jeff fly forward while ignited in flames. He flies farther and deals more damage and knockback than he would if the regular move was fully charged.

Omega Blitz: Clownface Copter is an attack based on Episode 4 and Episode 5 of Bowser's Kingdom, which are centered around Jeff and Hal flying around the Mushroom Kingdom in Bowser's Koopa Clown Car. When used, the Koopa Clown Car falls onto the stage and Jeff and Hal hop inside. From here, they can move freely around the air. Pressing the attack button allows Hal to throw a Mechakoopa onto the ground that explodes on impact, while pressing the special button allows them to drop a Big Steely that rolls around the stage. After awhile, the Koopa Clown Car will explode, sending the two back to the stage.

Trait: Weapon Switch allows Hal to switch what weapon he uses for Weapon Use. By default he uses the AK-47, but he will switch to the Shotgun, the Sniper Rifle, and the Chain Gun in that order (assuming the Omega Attack variant of Weapon Use is performed).

Combo 1: Inaudible Thwomp is a recurring character in Bowser's Kingdom, debuting in Episode 3. He is known for babbling nonsense that no one can decipher, which usually makes him angry. When used, Jeff and Hal summon the Inaudible Thwomp, who falls onto the stage in front of them. He meteor smashes aerial opponents and buries grounded opponents he lands on. He will then slowly rise back above the stage. This move is performed by inputting "↗ → ↘ Attack".

Combo 2: Steve is a Piranha Plant and a recurring character in Bowser's Kingdom, debuting in Episode 1. He is considered the "third wheel" in Jeff and Hal's relationship, and they find him annoying because of it. In this game, they will summon Steve, who appears out of a Warp Pipe in front of them. He lunges forward to chomp on a nearby opponent. If he is successful, Steve will begin chewing on them before spitting them out and disappearing. This move is performed by inputting "↖ ↑ ↗ Special".

Combo 3: Paul Hammerbro is a recurring character in Bowser's Kingdom, debuting in Episode 4. He is an Amazing Flyin' Hammer Bro. with a low temper. When angered, he will begin randomly throwing hammers. In this game, Jeff and Hal will summon him, and he will begin throwing hammers around the stage in arcs, damaging opponents they hit. After awhile, he will fly away. This move is performed by inputting "↓ ↘ → Special".

Combo 4: Karate Duo #1 are recurring characters in Bowser's Kingdom, debuting in Episode 3. They are a duo of Zeus Guys who are trained in martial arts and ninjutsu. They have an obsession over a special treat called Lucky Candy, which allows them to grow stronger. In this game, Jeff and Hal summon the Karate Duo #1, who appear on either side of them. They both throw yellow energy projectiles in either direction, damaging opponents they hit before disappearing in a cloud of smoke. This move is performed by inputting "↑ ↖ ← Attack".

Kaiden
Neutral Special
Power Strike
Side Special
Flying Assault
KaidenSB3 Combo 1
Reversal Slash
Combo 2
Counter
Up Special
Sword Scabbard
Down Special
Ferocious Charge
Combo 3
Whirlwind
Combo 4
Sword Beams
Omega Blitz
Champions
Trait
Rallying Cry
Origin: Champions of Ascerth

Kaiden is the main protagonist of Ghostrealm Studios' Champions of Ascerth series, as well as a major character within the Ghostverse. A lone survivor of the Krexxon attack on Farhorn Village, he manage to stop their invasion on the world. During this time, he would meet a young sourceress named Elina, who had visions of this invasion. They two eventually developed romantic interest in each other, and got married. Kaiden is a fast middleweight with quick, weak attacks that can combo opponents easily. His two swords allow him to space against opponents as well, granting him disjointed range. While he only has a few powerful KO attacks, he can easily overwhelm opponents courtesy of his fast frame data. Lastly, while his recovery is weak, it is rather flexible.

Neutral Special: Power Strike is one of Kaiden's attacks in Champions of Ascerth 2, which has him attack a single target with a powerful strike. In this game, he stabs one of his swords forward to damage opponents. This however, deals no knockback, and can trap opponents for follow-ups. Alternatively, the special button can be pressed again for Kaiden to slash his other sword, damaging opponents further and knocking them away. The Omega Attack variant has Kaiden charge up for a bit before throwing a powerful slash forward that deals heavy damage. While charging, he has super armor.

Side Special: Flying Assault is an original attack based on one of the Mii Swordfighter's special moves, Airborne Assault, in the Super Smash Bros. series. When used, Kaiden will leap forward while somersaulting. If he hits an opponent, he slashes his swords to damage them before leaping off of them, allowing him to use the move again. Otherwise, he will fall in a semi-helpless state. The Omega Attack variant allows him to travel farther and deal more damage.

Up Special: Sword Scabbard sees Kaiden rising upward while slashing his sword, damaging opponents. He then falls downward while thrusting his other sword down, dealing more damage. The Omega Attack variant allows him to rise higher.

Down Special: Ferocious Charge is one of Kaiden's attacks in Champions of Ascerth 2, where he deals light damage to an enemy and stuns them for a moment. In this game, Kaiden rushes forward while stabbing his sword, damaging opponents he hits. If the move is used in midair, Kaiden will rush to the ground while stabbing instead. The Omega Attack variant allows him to travel faster and farther; the aerial variant can also meteor smash opponents.

Omega Blitz: Champions is an attack named after the Champions of Ascerth series. When used, Kaiden slashes one of his swords to attack the opponent. If he is successful, they are locked in a cinematic where he summons the other characters in Champions of Ascerth 2 - Elina, Tamasha, and Seishan - to begin attacking the opponent. They rack up damage before Kaiden finishes with a powerful stab, sending the opponent back to the stage and knocking them away.

Trait: Rallying Cry is one of Kaiden's attacks in Champions of Ascerth 2, which allows him to boost the attack speed of him and his teammates by 15% for the next 10 seconds. In this game, Kaiden released a war cry, causing him to begin glowing green aura. In this state, he is significantly faster, and his attacks can deal more damage and knockback. He remains in this state for 15 seconds; after this, there is a 15 second cooldown before the attack can be used again. For the first 10 seconds of this cooldown time, Kaiden's stats are slightly lowered as well.

Combo 1: Reversal Slash is an attack based on one of the Mii Swordfighter's special moves of the same name in the Super Smash Bros. series. Kaiden swings both of his swords in an outward motion, damaging opponents and reflecting projectiles. This move is performed by inputting "← ↙ ↓ Attack".

Combo 2: Counter sees Kaiden enter a defensive position. If he is attacked during this time, he retaliates with a sword slash, damaging the opponent. This move is performed by inputting "↖ ← ↙ Special".

Combo 3: Whirlwind is one of Kaiden's attacks in Champions of Ascerth 2, where he spins around with his swords to damage multiple enemies and knock them away. In this game, Kaiden spins around with his sword, damaging opponents multiple times before launching them. While spinning, he can move back and forth. This move is performed by inputting "↖ ↑ ↗ Special".

Combo 4: Sword Beams sees Kaiden swing both of his swords in rapid succession, causing him to fire two beams forward; one that travels in a straight line in front of him and another that travels at a higher angle. This move is performed bu inputting "↗ ↑ ↖ Attack".

King K. Rool
Neutral Special
Kannon
Side Special
Krown Toss
KingKrool SSBUltimate Combo 1
Krusher
Combo 2
Klaptrap
Up Special
Kopter Pack
Down Special
Kounter
Combo 3
Upperkut
Combo 4
Kroc Slam
Omega Blitz
Blast-o-Matic
Trait
Kannonball Rain
Origin: Donkey Kong Country

King K. Rool is the king of the Kremling Krew and the eternal rival of Donkey Kong. For unknown reasons, he has tried to steal Donkey Kong's Banana Hoard, though he always gets defeated in the end. However, sometimes he takes it a step further and kidnaps Kongs and even tries to blow up Donkey Kong Island. He has, notably, gone under many aliases, with some notable ones being Kaptain K. Rool, Baron K. Roolenstein, and King Krusha K. Rool. King K. Rool, being a heavyweight, has hard-hitting attacks and a somewhat linear recovery. However, he excels in zoning against his opponents, having several projectiles and stage control options at his disposal. As many of these moves lack the KO power other heavyweights have, K. Rool encourages a defensive playstyle.

Neutral Special: Kannon is an attack based on the Blunderbuss King K. Rool uses as Kaptain K. Rool. Using it, he would shoot cannonballs at Diddy Kong and Dixie Kong. When used in this game, he will take out the Blunderbuss and fire a cannonball forward, which damages opponents. If the special button is held, he will begin sucking the cannonball back into the Blunderbuss before firing it again. This can also be used to suck up opponents and launch them. The Omega Attack version of the move sees K. Rool launching several spiked cannonballs at various angles, which heavily damage opponents they hit.

Side Special: Krown Toss is based on King K. Rool's signature attack during his boss battle in Donkey Kong Country, where he takes off his crown and throws it, leaving him vulnerable to attack. In this game, King K. Rool will throw his crown to damage opponents as it comes back to him. If he doesn't catch the crown, it will land on the ground, and can be picked up and used by opponents as an item. When this happens, K. Rool cannot use the crown. After awhile, it will eventually disappear, then reappear on his head. The Omega Attack variant is largely the same, though the crown travels faster and farther. It will also loop around several times to damage opponents more times.

Up Special: Kopter Pack refers to the helicopter pack that King K. Rool uses as Baron K. Roolenstein. He will fly around in the background, and Dixie Kong and Kiddy Kong would need to throw cannonballs at him. When used in this game, King K. Rool puts it on and flies upward. While flying, he can move left or right. When he reaches full height, the helicopter pack will begin to malfunction before exploding, sending him into a helpless state and dealing heavy damage to nearby opponents. The Omega Attack variant of the move allows K. Rool to fly higher and faster. He also covers himself in a field of electricity, shocking opponents that touch him.

Down Special: Kounter is an attack that, while original in name, is identical to King K. Rool's Stomach Attack in Super Smash Bros. Ultimate. In both games, King K. Rool's stomach will begin glowing green. When attacked in this state, he will counter with a stomach slam. The Omega Attack variant of the move is largely the same, though he will slide forward when countering, allowing him to damage other opponents.

Omega Blitz: Blast-o-Matic is a machine King K. Rool built in Donkey Kong 64. In the game, he attempts to use it to destroy Donkey Kong Island, though the Kongs manage to stop him. In this game, King K. Rool will leap forward and send opponents he hits to Donkey Kong Island. He then sits on his throne on Krem Isle and activates the Blast-o-Matic, sending a beam that heavily damages opponents, sending them back to the stage.

Trait: Kannonball Rain is based on one of King K. Rool's abilities during his boss battle in Donkey Kong Country, where he will jump on the other side of the arena and cause cannonballs to rain on Donkey Kong and Diddy Kong, who must dodge them. As King K. Rool's Trait move, when used he will stomp on the ground and cause a cannonball to rain on the opponent's head. The cannonball can then be picked up and thrown as an item to damage opponents. The move cannot be used again until the cannonball disappears.

Combo 1: Krusher is an attack based on one of King K. Rool's moves during his boss battle in Donkey Kong 64, where he will create a shockwave by jumping on the ground. In this game, he performs a similar move where he will jump upwards and land on the ground. This will damage opponents below him and cause a tremor that causes all ground-bound opponents to trip. This move is performed by inputting "→ ↘ ↓ Attack".

Combo 2: Klaptraps are enemies that debut in Donkey Kong Country, and are members of the Kremling Krew. Their snapping jaws make them immune to frontal attacks though can be dispatched easily with a projectile or jump. In this game, King K. Rool will pull out a Klaptrap and throw it forward. The Klaptrap will begin racing forward and, if it touches an opponent, will bite them to deal damage. However, the Klaptrap can be defated by opponent attacks. This move is performed by inputting "↓ ↙ ← Special".

Combo 3: Upperkut is an original attack based on typical rising uppercut attacks. When used, King K. Rool will leap upward while punching, damaging opponents he hits and falling into a helpless state afterwards. This move is performed by inputting "→ ↗ ↑ Special".

Combo 4: Kroc Slam is an attack based on one of King K. Rool's attacks in Donkey Kong Land, where he will leap upward and slam the ground with his belly. He does just that when the move is performed in this game. Not only will be bury opponents he hits, but he will also have super armor as he falls. This move is performed by inputting "↓ ↙ ← Attack".

Kool-Aid Man
Neutral Special
Kool-Aid Splash
Side Special
Kool-Aid Spill
Kool-Aid Man Combo 1
Kool-Aid Powder
Combo 2
Kool-Aid Storm
Up Special
Kool-Aid Squirt
Down Special
Refill
Combo 3
Kool-Aid Stomp
Combo 4
Kool-Aid Rush
Omega Blitz
Kool-Aid Combo
Trait
Kool-Aid Flavor

The Kool-Aid Man is the mascot of Kool-Aid, a brand of flavored drink mix. He is a giant, fun-loving, anthropomorphic pitcher filled with cherry Kool-Aid and marked with a smiling face. He appears in many commercials advertising the brand, where he will pour Kool-Aid from his own supply into glasses of water for dehydrated kids. His catchphrase is "OH YEAH!" The Kool-Aid Man, initially, is a typical heavyweight; his speed and jump height are low while he has high-damaging attacks and a competent grab game. However, as he uses his special and combo attacks, the Kool-Aid inside him will begin to deplete. As it goes away, Kool-Aid Man's attack power and weight decreases while his speed and jump height increase. However, when the Kool-Aid is empty, he cannot use his attacks and must use his down special to replenish it. It should be noted that the Omega Attack variants of his specials do not use up the Kool-Aid supply.

Neutral Special: Kool-Aid Splash involves Kool-Aid Man thrusting forward and splashing Kool-Aid everywhere, dealing damage to opponents that get hit by it. Despite its appearance, it is not a projectile and as such cannot be reflected. The Omega Attack variant of the move covers a much wider range and deals more damage.

Side Special: Kool-Aid Spill has the Kool-Aid Man look downward to spill Kool-Aid onto the ground. Opponents who step in the Kool-Aid will slip, leaving them vulnerable for attack. It will disappear eventually however. The Omega Attack variant creates a larger puddle that is more difficult to avoid.

Up Special: Kool-Aid Squirt sees the Kool-Aid Man turning upside-down and squirting Kool-Aid, thrusting him upward. While moving, directional inputs can be used to alter his direction. The Kool-Aid can also push opponents around. Afterwards, he falls into a helpless state. The Omega Attack variant of the move allows Kool-Aid Man to travel farther, and the Kool-Aid's pushing effect is stronger.

Down Special: Refill is an attack where the Kool-Aid Man begins drinking a pitcher of Kool-Aid. When this happens, the Kool-Aid inside of him will begin to refill, allowing him to use his special and combo attacks more. He can continue drinking until he is filled up by holding the special button, though is left vulnerable while drinking. The Omega Attack variant instead sees the Kool-Aid Man dumping the pitcher into him, filling his Kool-Aid supply instantly.

Omega Blitz: Kool-Aid Conmbo has the Kool-Aid Man jump into the air and land on the ground curled up into a ball. When this happens, any opponents standing on the ground will be launched into the air, where Kool-Aid Man will rise upwards and begin hitting them with Kool-Aid-infused punches and kicks. He finishes the move with a giant Kool-Aid explosion that launches opponents away, saying "OH YEAH!" as he does so.

Trait: Kool-Aid Flavor is an attack that will cause the Kool-Aid Man to change the color of his Kool-Aid, altering its properties. By default, the Kool-Aid is red, where it deals the most damage, though he can change it to blue and purple. When blue, the Kool-Aid deals less damage but has a chance at freezing opponents. When purple, the Kool-Aid deals even less damage, but has a chance at inflicting poison on opponents, making them gradually take damage.

Combo 1: Kool-Aid Powder sees Kool-Aid Man taking out a small pack of Kool-Aid powder, opening it, and flinging it forward. Opponents nearby will become stunned, leaving them vulnerable. However, the move has low range and only effects opponents facing him. When used in midair, opponents will only suffer light damage and knockback. This move is performed by inputting "↙ ↓ ↘ Attack".

Combo 2: Kool-Aid Storm has the Kool-Aid Man whistle, summoning three, smaller Kool-Aid Men who fall to the ground from above. They will shout "OH YEAH!" as they hit opponents, damaging them. This move is performed by inputting "← ↖ ↑ Special".

Combo 3: Kool-Aid Stomp has Kool-Aid Man leap upward before stomping on the ground, heavily damaging opponents he lands on. Once he lands, Kool-Aid splashes from above him, dealing damage to opponents above him. When used in midair, he simply falls downwards. This move is performed by inputting "↖ ← ↙ Special".

Combo 4: Kool-Aid Rush is an attack that involves the Kool-Aid Man rushing forward, spilling Kool-Aid on the ground as he travels. He can damage opponents he hits, and the resulting puddle of Kool-Aid can cause opponents to slip. This move is performed by inputting "↘ → ↗ Attack".

Lurantis
Neutral Special
X-Scissor
Side Special
Fury Cutter
Lurantis Combo 1
Leaf Tornado
Combo 2
Razor Leaf
Up Special
Night Slash
Down Special
Bug Bite
Combo 3
Low Sweep
Combo 4
Toxic
Omega Blitz
Solar Blade
Trait
Synthesis / Solar Beam
Origin: Pokémon Sun and Pokémon Moon

Lurantis is a Grass-type Bloom Sickle Pokémon introduced in Generation VII. It evolves from Fomantis. It both looks and smells like a flower, a trait that allows it to lure in prey and attack. It can also disguise itself as a Bug-type Pokémon to ward off potential predators. Its brilliant coloration and elegant movements give it the title of "the most glamorous Grass-type". Similar to how Lurantis is modeled after a praying mantis, many of its attacks are based off of mantid movements, mainly utilizing its large scythe-like hands to slice through its foes. In terms of stats, it is a rather lightweight fighter that can be knocked back easily. However, its long-ranged and heavy-damaging attacks allow it to fend itself effectively.

Neutral Special: X-Scissor is a damage-dealing Bug-type move introduced in Generation IV. When used, Lurantis slashes its arms in an "X" shape, damaging nearby opponents and reflecting projectiles. By holding the special button, the move will charge, allowing it to deal more damage. The Omega Attack variant has Lurantis make a bigger "X", covering more range and dealing more damage.

Side Special: Fury Cutter is a damage-dealing Bug-type move introduced in Generation II. When used, Lurantis dashes forward while slashing its hands, damaging opponents multiple times before launching them. If the move is used in midair, Lurantis will dash in a diagonally-downwards angle. The Omega Attack variant sees Lurantis dashing faster and farther.

Up Special: Night Slash is a damage-dealing Dark-type move introduced in Generation IV. When used, Lurantis will quickly jump upward while slashing with its hand, damaging opponents it hits as it rises. Afterwards, it falls into a helpless state. The Omega Attack variant sees Lurantis rise higher, as well as damaging opponents multiple times.

Down Special: Bug Bite is a damage-dealing Bug-type move introduced in Generation IV. When used, Lurantis will enter a defensive state, putting its hands in front of itself. If attacked, it will quickly dodge and trap the opponent in its hands, biting them. The special button can be pressed multiple times for it to continue biting to rack up damage, and directional inputs can be used for it to throw the opponent. The Omega Attack variant increases the counter window when Lurantis uses the move, making it easier to land. It can also bite opponents faster.

Omega Blitz: Solar Blade is a damage-dealing Grass-type move introduced in Generation VII, as well as Lurantis' signature move. When used, it raises its hand into the air to take in solar energy. After a bit, it pauses before slashing forward, unleashing a massive wave of energy that deals heavy damage and knockback to opponents it hits.

Trait: Synthesis is a non-damaging Grass-type move introduced in Generation II. When used, Lurantis will crouch and begin to take in sunlight. It can hold this state if the Trait button is held. Though it is left vulnerable to attack, if it stays in this state for 25 combined seconds, it will begin flashing. Using the move again allows it to use Solar Beam, a damage-dealing Grass-type move introduced in Generation I. It will slash forward, creating a massive beam of energy that damages opponents multiple times before launching them. The beam can also be angled with directional inputs.

Combo 1: Leaf Tornado is a damage-dealing Grass-type move introduced in Generation V. When used, Lurantis spins around as leaves surround itself, damaging opponents multiple times before launching them. It can also pull in nearby opponents to damage them. This move is performed by inputting "↓ ↙ ← Attack".

Combo 2: Razor Leaf is a damage-dealing Grass-type move introduced in Generation I. When used, Lurantis will throw a pink, razor-sharp leaf forward that damages opponents. The leaf can be angled when thrown as well. This move is performed by inputting "↖ ← ↙ Special".

Combo 3: Low Sweep is a damage-dealing Fighting-type move introduced in Generation V. When used, Lurantis will crouch and sweep its hand across the ground. Although the move deals little damage, it deals set knockback, and can set up for combos. This move is performed by inputting "↑ ↗ → Special".

Combo 4: Toxic is a non-damaging Poison-type move introduced in Generation I. When used, Lurantis will coat itself in toxic liquid, indicated by purple bubbles that it emits. In this state, its next attack will deal more damage, and has a chance of inflicting poison on opponents. However, repeated uses of the move will lower the likelihood. This move is performed by inputting "↘ ↓ ↙ Attack".

Meta Ridley
Neutral Special
Fireballs
Side Special
Space Terrorizer
Ridley SSBUltimate (Meta) Combo 1
Missile Launch
Combo 2
Kinetic Breath
Up Special
Ridley Rush
Down Special
Jackhammer Tail
Combo 3
Tail Slash
Combo 4
Meson Bomb Launcher
Omega Blitz
Ridley Finisher
Trait
Ultrathermal Flamesrike
Origin: Metroid Prime

Meta Ridley is none other than Ridley, reborn and cybernetically enhanced through Space Pirate technology. After Ridley's defeat in the depths of Norfair, the Space Pirates stationed on Zebes presumably took his remains and resurrected him by conversion into a cyborg. In addition to the abilities he previously had, Meta Ridley is armed with several weapons, including a bomb dropper and a missile launcher. Meta Ridley's playstyle is pretty similar to how Ridley plays in Super Smash Bros. Ultimate. He is a heavy character with a large frame, making him rather easy to combo. However, his large frame also grants him a lot of range in his attacks. His heavyweight status also allows him to dish out massive amounts of damage, allowing him to KO opponents easily. His wings also provide him multiple midair jumps, making for a good recovery.

Neutral Special: Fireballs is Ridley's neutral special in Super Smash Bros. Ultimate. When used, Meta Ridley will spit out a fireball, which quickly bounces along the ground to damage opponents. When charged, Ridley can spit multiple fireballs at a time, up to five. The Omega Attack variant allows Meta Ridley to fire eight fireballs, and doesn't need to be charged.

Side Special: Space Terrorizer is Ridley's side special in Super Smash Bros. Ultimate. When used, Meta Ridley dashes forward. If he grabs an opponent on the ground, he drags them across the ground as he dashes forward, damaging them before throwing them. If he grabs an opponent in the air, he flies into the ground, performing a piledriver. The Omega Attack variant deals more damage.

Up Special: Ridley Rush is Ridley's up special in Super Smash Bros. Ultimate. When used, Meta Ridley rushes in the direction the control stick is held in, damaging opponents he hits before falling into a helpless state. The Omega Attack variant allows him to travel further and deal more damage.

Down Special: Jackhammer Tail is based on an attack Ridley can perform with his tail i Super Metroid. When used, he crashes onto the ground with his tail, dealing damage to anyone below. The button can be pressed continually for him to continue bouncing. The Omega Attack variant deals more damage.

Omega Blitz: Ridley Finisher is Ridley's Final Smash in Super Smash Bros. Ultimate. When used, Meta Ridley rushes forward. If he hits an opponent, they are sent to space and land on Samus' gunship. As it flies, Meta Ridley appears and fire a beam of plasma energy at them, sending them back to the stage and dealing heavy damage.

Trait: Ultrathermal Flamestrike is an attack Meta Ridley uses in Metroid Prime. When used, he jumps upward and crashes onto the ground, sending fiery shockwaves outward. The move gets stronger when it is not used, and charges over time.

Combo 1: Missile Launch sees Meta Ridley firing three homing missiles at opponents, which explode on impact. This may be based off of the ones used in Mecha-Ridley's battle in Metroid: Zero Mission. This move is performed by inputting "← ↙ ↓ Attack"

Combo 2: Kinetic Breath is an attack Meta Ridley uses in Metroid Prime. When used, Meta Ridley will fire a single, constant beam of plasma energy forward, which damages opponents multiple times before launching them. This move is performed by inputting "↙ ← ↖ Special".

Combo 3: Tail Slash is Ridley's down special in Super Smash Bros. Ultimate. When used, Ridley will stab his tail forward, damaging opponents. The move has a sweetspot that deals 50% damage and leaves the opponent stunned. This move is performed by inputting "↘ ↓ ↙ Special".

Combo 4: Meson Bomb Launcher is an attack Meta Ridley uses in Metroid Prime. When used, he will launch a small bomb in an arc, which explodes after a short time and damaging any opponents in the blast radius. After the blast, it leaves a yellow field of gas in its wake, which gradually damages opponents in it before disappearing. This move is performed by inputting "↓ ↙ ← Attack".

Plankton and Karen
Neutral Special
Chum Cannons
Side Special
Arm Rotor
PlanktonandKarenSB3 Combo 1
Computer Laser
Combo 2
Shrink Ray
Up Special
Boost
Down Special
Hypnotize
Combo 3
Chum Missile
Combo 4
Chum Bucket Smash
Omega Blitz
Krusty Krab Krusher
Trait
Secret Formula
Origin: SpongeBob SquarePants

Plankton and Karen are a duo of antagonists that appear in SpongeBob SquarePants. Plankton runs the Chum Bucket, the direct competitor to the Krusty Krab, and is constantly plotting schemes to steal the Krabby Patty secret formula to run Mr. Krabs out of business. While Karen, his computer wife, has helped him on some of his schemes, she usually ignores him and often accuses him for failing. Despite this, the two still love each other very much. Plankton and Karen fight as a duo. While the player mainly controls Karen, Plankton is found on top of her head, using levers to control her. He does, however, use attacks of his own. In terms of stats, they are a heavyweight fighter that are easy to launch. However, Karen can move at quick speeds almost akin to those of middleweights, and because of their wide range of disjointed attacks and projectiles, they are very good on the offense. Through their Trait however, their stats are able to change based on an opponent's strengths and weaknesses. These changes are different depending on the character, and can change attributes such as speed, weight, jump height, attack power, and even range.

Neutral Special: Chum Cannons sees Planton activating cannons stored inside Karen's monitor screen. They fire two globs of chum which travel in an arc, damaging opponents. Wen they hit the ground, they can cause opponents to slip, leaving them vulnerable. The Omega Attack variant sees Karen fire five globs of chum as opposed to two.

Side Special: Arm Rotor is an attack that originates from the Super Smash Bros. series as R.O.B.'s side special. Karen uses it in the same fashion; she spins her arms around, damaging opponents multiple times before launching them. She can also move back and forth while spinning, as well as reflect projectiles. The Omega Attack variant is not only stronger, but has a vacuumbox that can pull in opponents nearby.

Up Special: Boost has Plankton activate a rocket thruster under Karen's body, which allows them to quickly boost in the direction the control stick is held. They can boost up to three times before falling into a helpless state. If the Omega Attack variant is used, the two will boost much farther and damage opponents they hit.

Down Special: Hypnotize sees Karen's screen opening a black-and-white swirl, which will cause opponents to be stunned, leaving them vulnerable. The attack will only work if the opponent is facing Karen however. The Omega Attack variant increases range and the effectiveness.

Omega Blitz: Krusty Krab Krusher sees Plankton pushing a large, red button on Karen. This transforms her body into a massive, hulking machine. She stomps on the ground, stunning opponents, and them rushes forward, damaging and launching whoever she hits.

Trait: Secret Formula is a unique ability that sees Karen examining opponents via a green ray. If they are close enough, they are locked in place as Karen scans them, determining their strengths and weaknesses. After this, for a short time, Plankton and Karen's stats are changed to counter the character's strengths and exploit their weaknesses. Repeated uses of the move will lower the time the stats are changed however.

Combo 1: Computer Laser is a move that sees Karen firing a bright-green laser forward, damaging opponents. This move is performed by inputting "↖ ← ↙ Attack".

Combo 2: Shrink Ray sees Plankton pull out a shrink ray and fire it forward. Opponents hit by it will be shrunk for a short time, lowering their weight and attack power. This move is performed by inputting "↘ ↓ ↙ Special".

Combo 3: Chum Missile sees Plankton activating a missile launcher within Karen's screen, which fires a chum-covered missile. It targets the nearest opponent and flies directly towards them, exploding on impact. This move is performed by inputting "↓ ↙ ← Special".

Combo 4: Chum Bucket Smash is an attack that has Plankton pull out a remote and push a button. A large crosshair will appear over a random fighter as the Chum Bucket falls through the stage from above, crushing them. This move is performed by inputting "↑ ↗ → Attack".

Wario and Waluigi
Neutral Special
Chomp / Ultra-Hand
Side Special
Bob-omb Throw / Bob-omb Set
WarioandWaluigiSB3 Combo 1
Dash Attack / Moonwalk
Combo 2
Earthshake Punch / Waluigi Stomp
Up Special
Corkscrew / Whirluigi
Down Special
Money Bag / Wall-Luigi
Combo 3
Garlic Breath / Rose Scent
Combo 4
Glorious Garlic Bomber / Showtime
Omega Blitz
Bob-omb Barrage
Trait
Switch
Origin: Super Mario Land 2: 6 Golden Coins / Mario Tennis

Wario and Waluigi are a duo of characters who commonly appear in the Mario series. The two are partners and are known to concoct schemes against their rivals, the famed Mario Bros. While Wario is short and chubby, Waluigi is tall and lanky. The two often have a love-hate relationship, though in general they have bad chemistry with everyone in the Mushroom Kingdom but each other. They often tag along with the other Mushroom Kingdom residents in sporting events and parties. Wario and Waluigi fight as a duo, somewhat similarly to the scrapped "Diddy Kong and Dixie Kong" concept in Super Smash Bros. Brawl; one will be controlled by the player, while the other will follow. By using their Trait, they will switch places, allowing for different attacks and movesets. However, both will be eliminated if one is KO'ed. In terms of stats, Wario is a rather quick heavyweight with strong attacks that lack range. Inversely, Waluigi is a fast lightweight that lacks a lot of the strength Wario has, but makes up for it in range.

Neutral Special: Chomp is Wario's neutral special in the Super Smash Bros. series, which he uses in this game. In both games, Wario will open his mouth. If the special button is held, he will keep it open. It an opponent is nearby, Wario will bite down on them, damaging them. The special button can then be pressed several times to deal damage before throwing them. The Omega Attack variant allows Wario to bite for longer and deal more damage. Ultra-Hand was a toy produced by Nintendo during the late 1960s. It was an extendable claw that was able to grab small orbs perched atop rods. In Stampede Breakfast 3, Waluigi will pull out an Ultra-Hand and use it in a similar fashion to Wario's Ultra-Hand Return in Mario Power Tennis; he extends it forward, with directional inputs allowing him to alter the direction it is stretched in. If it grabs an item, it will be dragged back to Waluigi, who will immediately grab it. If it grabs an opponent, Waluigi will be dragged into them as he attacks with a kick, launching them. This move can also be used to grab ledges to act as a tether recovery. The Omega Attack variant allows Waluigi to cover more distance with the Ultra-Hand.

Side Special: Bob-omb Toss and Bob-omb Set (used by Wario and Waluigi respectively) are both attacks that utilize Bob-ombs, mechanical bombs that appear as common enemies or items in the Mario series. Wario and Waluigi have an affiliation with them, using them in a variety of Mario spin-off games. In the former attack, Wario tosses a Bob-omb forward in an arc, with directional inputs being able to alter it. It will explode on impact. In the latter attack, Waluigi lights the Bob-omb's fuse and sets it on the ground, allowing it to move around the area, exploding on contact with a fighter or on its own after a short time. In both attacks, the blast radius can damage all fighters, including Wario and Waluigi. The Omega Attack variant of each attack have them use King Bob-omb instead, which produces a much bigger blast radius. Furthermore, they cannot be launched from it.

Up Special: Corkscrew is Wario's up special in the Super Smash Bros. series, which he uses in this game. In both games, Wario will spin around as he rises upwards, damaging opponents multiple times before launching them. Whirluigi is Waluigi's Offensive Power Shot in Mario Power Tennis, where he spins around before hitting the ball with his tennis racket. In this game, Waluigi spins around as he rises upward and damages opponents, much like Wario. Between the two attacks, Corkscrew has more horizontal mobility while Whirluigi has more vertical mobility. Both attacks also send the user into a helpless state afterwards. The Omega Attack variant of both moves will travel higher, as well as pull in opponents to damage them.

Down Special: Money Bags are common items throughout the Wario Land series. As their name suggests, they contain Coins that Wario can collect. In this game, he pulls out a Money Bag and shakes it, causing Coins to fly at various angles and damage opponents they hit. He can continue shaking if the special button is held, though the bag will eventually run out. The Omega Attack variant allows Wario to shake a bigger Money Bag that produces more Coins. Wall-Luigi is Waluigi's Super Ability in Mario Strikers Charged, where he creates a wall of thorns behind himself to block the ball and opponents. In this game, Waluigi will create a wall of thorns in front of himself, and can hold it if the special button is held. This wall will reflect projectiles, though can be broken with opponent attacks. The Omega Attack variant has Waluigi instead create several walls of thorns, which damage opponents.

Omega Blitz: Bob-omb Barrage is an original attack based on Wario and Waluigi's appearance in the opening cutscene in Mario Power Tennis. In the game, Bowser enlists on the help of Wario and Waluigi to defeat Mario and Luigi in the tennis finals. The two use a special machine to launch Bob-ombs at the heroes when they storm into the stadium. In Stampede Breakfast 3, Wario and Waluigi pull out this machine and hop on it as it launches Bob-ombs into the air. It will, however, begin to short-circuit and explode, sending them back into their original position. Afterwards, several Bob-ombs will rain from above, which explode on impact and damage opponents.

Trait: Switch is an action that involves Wario and Waluigi switching places. When this happens, the one who the player was using will become the follower, and vice-versa. This allows the player to swap their stats and moveset. However, upon switching they will share each other's damage. There are a few frames of intangibility while switching, though repeated uses of the move in succession will remove these intangibility frames.

Combo 1: Dash Attack is Wario's signature attack in the Wario Land series, involving him dashing forward with his shoulder, defeating enemies and destroying obstacles in his way. When used in this game, Wario will dash forward with his shoulder, damaging opponents he hits. While dashing, he can also jump to hit midair opponents. Moonwalk is Waluigi's Side Trick Shot in Mario Tennis Aces, where he moonwalks in order to hit a ball out of reach. In this game, Waluigi will moonwalk backwards as he sparkles. He is invincible while performing the move, and opponents who touch him will be inflicted with paralysis, leaving them vulnerable. Both attacks are performed by inputting "↓ ↙ ← Attack".

Combo 2: Earthshake Punch is one of Wario's abilities in Wario Land: Shake It!. The move involves him punching the ground, causing an earthquake that stuns enemies and moves around obstacles. In this game, Wario will hit the ground with his fist. This causes a stage-wide tremor that causes all ground-bound opponents to trip, leaving them vulnerable. Opponents near Wario will suffer damage, and if used near the ledge, the move can meteor smash midair opponents. Waluigi Stomp is an original attack based on Waluigi's main attack as an Assist Trophy summon in the Super Smash Bros. series, where he stomps on opponents before hitting them with a tennis racket. He does just that when the attack is used; he stomps on the ground four times, which can bury grounded opponents and leave them vulnerable. If used in midair, the last stomp can meteor smash opponents. Both attacks are performed by inputting "↑ ↗ → Special".

Combo 3: Garlic Breath is one of Wario's custom special moves in Super Smash Bros. for Nintendo 3DS / Wii U, involving him breathing on opponents to stun them. It is functionally the same in this game; Wario opens his mouth as he breathes yellow gas, which stuns opponents caught in it, leaving them vulnerable. Rose Scent is an original attack based on Waluigi's association with roses in a few games, such as Mario Party 8 and Mario Golf: World Tour. When used, Waluigi will put a rose in his mouth and snap his fingers, causing a spotlight to appear in front of him. Opponents in this spotlight will have a flower grow out of their head, which causes them to take gradual damage for a short time. Both moves is performed by inputting "↘ ↓ ↙ Special".

Combo 4: Glorious Garlic Bomber and Showtime are Wario and Waluigi's respective Special Shots in Mario Tennis Aces. In this game, either Wario will punch or Waluigi will kick; if successful, opponents are locked into a cinematic where either of them attack. If Wario attacks, he eats a head of garlic, making his muscles grow in size before he delivers a powerful uppercut, launching opponents upward. If Waluigi attacks, he puts a rose in his mouth and strikes a pose as spotlights shine on him. He will then begin dancing in the opponent, damaging them multiple times before launching them with an axle kick. Both attacks are performed by inputting "→ ↘ ↓ Attack".

X
Neutral Special
Homing Torpedo
Side Special
Strike Chain
X New Render Combo 1
Fire Wave
Combo 2
Chameleon Sting
Up Special
Rising Fire
Down Special
Spin Wheel
Combo 3
Storm Tornado
Combo 4
Boomerang Cutter
Omega Blitz
Giga Crush
Trait
X-Buster
Origin: Mega Man X

X was the final creation of Dr. Light. He was created to be a robot with the ability to think and feel emotions independently, not bound by the laws of robotics. However, fearing that the world was not ready for him, X was sealed in a containment capsule to test his capabilities and ensure they were safe. About 100 years later, X was found by Dr. Cain, who was inspired by X's capabilities and went on to mass-produce similar robots called Reploids. Since then, X became a "Maverick Hunter", having the duty of protecting the world from rouge Reploids. X is a fairly middleweight character. His playstyle is inspired from the Mega Man X games, and as such he is incredibly fast and aggressive. He also has a lot of range in his attacks, and can land painful blows to opponents and KO them easily. He has a unique attribute in that, through his Trait, he can store a charge to make his attacks produce different effects. Though somewhat similar to the Omega Attack variants other characters have, these go beyond simple attack buffs, and extend to his combo moves as well.

Neutral Special: Homing Torpedo is one of X's weapons in Mega Man X, obtained after defeating Launch Octopus. When used, he launches a torpedo out of his X-Buster, which flies forward. It homes in on the nearest opponent and chases them down, exploding on impact. However, they will explode on their own if they don't hit an opponent for awhile. If charged with his Trait, X will fire six of these missiles at once. The Omega Attack variant of the move increases the torpedoes' speed and attack power.

Side Special: Strike Chain is one of X's weapons in Mega Man X2, obtained after defeating Wire Sponge. When used, he launches a chain from his X-Buster, which travels forward a short distance before returning to him. Opponents and items caught in the chain will be dragged toward him, which he attacks with a punch or picks up the item respectively. X can also draw himself towards walls and ledges to cling onto them. If charged with his Trait, the chain will instead pass through opponents to damage them. The Omega Attack variant of the move increases the chain's range.

Up Special: Rising Fire is one of X's weapons in Mega Man X4, obtained after defeating Magma Dragoon. When used, X performs a fire-enhanced rising uppercut, damaging opponents he hits and falling into a helpless state afterwards. If charged with his Trait, X will instead shoot a fireball upwards, which damages opponents multiple times before it explodes. The Omega Attack variant of the standard move allows X to rise higher and deal more damage, while the Omega Attack variant of the charged move has him fire three fireballs.

Down Special: Spin Wheel is one of X's weapons in Mega Man X2, obtained after defeating Wheel Gator. When used, X fires a small, spiked disc from his X-Buster, which will roll across the ground and travel up walls and ceilings, damaging opponents it hits before it disappears. If charged with his Trait, X instead shoots a disc forward, which sends eight small energy projectiles in all directions. The Omega Attack variant of the move increases the disc's size (and in turn doubles the number of electric projectiles fired if the charged move is used).

Omega Blitz: Giga Crush is a special ability that X can use in most games starting with Mega Man X2, which defeats all enemies on-screen at once. When used, X emits a powerful blast of electric energy around himself, which damages opponents multiple times before violently launching them. Opponents outside of range will sill suffer damage, but won't flinch.

Trait: X-Buster is X's primary weapon in all games throughout the Mega Man X series. By default, it fires small beams of energy that can damage enemies, but can be charged up. When used, X will simply fire a beam, which deals light damage. However, he can continually fire beams by tapping the Trait button, even when he's moving or jumping. If the Trait button is held, X will charge the attack. Once fully charged, it can be stored, signified by X flashing white, and allows him to use a stronger variant of his specials or combos. If the Trait is used while charged, X will fire a much stronger beam that travels through opponents and deals heavy damage and knockback.

Combo 1: Fire Wave is one of X's weapons in Mega Man X, obtained by defeating Flame Mammoth. When used, X fires a stream of flames from his X-Vuster, damaging opponents multiple times before launching them. If charged with his Trait, X instead launches a fireball that travels slowly along the ground, creating pillars of flames as it travels. This move is performed by inputting "↓ ↘ → Attack".

Combo 2: Chameleon Sting is one of X's weapons in Mega Man X, obtained by defeating Sting Chameleon. When used, X fires a laser from his X-Buster, which travels forward rather quickly. It then disperses into three separate lasers that travel in different directions. If charged with his Trait, X instead dashes forward while flashing rainbow colors, stunning any opponents he hits and leaving them vulnerable. This move is performed by inputting "↗ ↑ ↖ Special".

Combo 3: Storm Tornado is one of X's weapons in Mega Man X, obtained by defeating Storm Eagle. When used, X fires a horizontal cyclone of air from his X-Buster, which damages opponents multiple times before launching them. If charged with his Trait, X instead creates a large, vertical cyclone that deals heavy damage to opponents caught in it. It also has vacuumboxes, which drag in nearby opponents. This move is performed by inputting "→ ↗ ↑ Special".

Combo 4: Boomerang Cutter is one of X's weapons in Mega Man X, obtained by defeating Boomer Kuwanger. When used, X throws a beam of energy resembling a boomerang that travels in a circular motion, damaging opponents it hits and grabbing items before returning to him. If charged with his Trait, X instead surrounds himself with eight boomerang-like beams that begin spinning around him, dissipating afterwards. This move is performed by inputting "→ ↘ ↓ Attack".

Zephyr
Neutral Special
Fire Breath
Side Special
Thunder Dash
ZephyrSB3 Combo 1
Thunder Assault
Combo 2
Slavic Fury
Up Special
Slavic Ascent
Down Special
Spiked Ring
Combo 3
Boulder Crush
Combo 4
Dragon Claw
Omega Blitz
Dragon Finisher
Trait
Dragon's Rage
Origin: Boss Battles

Zephyr is a purple, salvic dragon, easily recognizable by his pointed limbs and fiery wings. Not much is known about him or his past, though his destiny is to become the most powerful warrior to have ever lived. Despite this, he can be quite laid back at times, and though has a stoic and cold demeanor, he actually has a heart of gold. It is said he got his electrical abilities from the master who trained him, though he eventually overpowered him. Zephyr is an average middle-heavyweight, possessing quick mobility all around. His wings allow him to jump in the air six times as well as glide for a short time, making for a decent recovery as well. His attacks are also strong and ranged, allowing him to KO opponents quite easily. However, he suffers against opponents with a potent camping game, despite having a projectile himself. His recovery, though excellent in terms of distance, can be gimped easily.

Neutral Special: Fire Breath sees Zephyr breath flames from his mouth, damaging opponents in front of him. If the button is tapped, Zephyr simply breathes a fireball that flies forward. If the button is held however, he instead breaths a stream of fire that damages opponents multiple times. The Omega Attack variant has Zaphyr breath five fireballs that travel forward quickly, dealing heavy damage to opponents.

Side Special: Thunder Dash has Zephyr rush forward while discharging electricity around himself. Opponents hit by the attack will suffer paralysis, leaving them vulnerable to attack. If used in midair, he falls into a helpless state. The Omega Attack variant allows Zephyr to move much farther and deal more damage.

Up Special: Slavic Ascent sees Zaphyr dash in the direction the control stick is held, damaging opponents he hits and falling into a helpless state afterwards. The Omega Attack variant allows Zephyr to travel a greater distance as well as encase himself in electricity, providing higher damage and invincibility.

Down Special: Spiked Ring has Zephyr throw one of his spiked rings forward, which returns to him in a boomerang-like fashion. The ring can be thrown in any direction, though if it hits the ground, it will move across it, regardless of what angle it hits it at. The ring will damage opponents as it moves. The Omega Attack variant has Zephyr throw two spiked rings at once, each traveling in the opposite direction from one another.

Omega Blitz: Dragon Finisher has Zephyr fly forward at a quick speed. If he hits an opponent, they are locked in a cinematic where they are knocked into a rock on a grassland at sunset. Zephyr then appears and launches a massive beam of fire and electricity, heavily damaging the opponents and sending them back to the stage, launching them.

Trait: Dragon's Rage is a powerful move that has Zephyr enter a vulnerable state for a few seconds. In this state, he is able to float through the air freely, though can be attacked. After this, Zephyr unleashes a massive electric shock around himself that deals extreme damage and knockback to opponents caught in the blast radius.

Combo 1: Thunder Assault has Zephyr leap upward into the air and crash downward onto the ground headfirst, creating an electric shockwave when he lands that damages opponents. If used in midair, he will simply fall downward. This move is performed by inputting "← ↙ ↓ Attack"

Combo 2: Slavic Fury sees Zephyr dashing forward to grab an opponent, falling into a helpless state afterwards if used in midair. If successful, he takes the opponent and either drags them across the ground while moving forward or takes them and performs a piledriver into the ground depending on if the move is used on the ground or in the air. This move is performed by inputting "↙ ← ↖ Special".

Combo 3: Boulder Crush has Zephyr dig into the ground and pull up a boulder with his hands. He chucks it in an arc, dealing heavy damage to opponents that get hit by it. This move is performed by inputting "↓ ↙ ← Special".

Combo 4: Dragon Claw is a weak attack that simply sees Zephyr slashing his claw forward. If it connects however, he can immediately follow up with another attack with no startup lag, potentially setting up for a combo or KO. This move is performed by inputting "→ ↗ ↑ Attack".

Assist Characters[]

Assist Characters can be summoned during battle to help the player. After selecting a fighter, players can select an Assist Character, which can be summoned by collecting a Summon Sphere when it appears randomly on the stage. Whoever collects this Summon Sphere first will be able to summon their Assist Character.

Assist Characters are divided into three categories; Red Assists, Blue Assists, and Green Assists. Red Assists focus on attacking opponents, while Blue Assists focus on making the player stronger. Green Assists don't specialize in anything in particular, and their abilities don't affect fighters directly.

BENDY
Bendy
Green Assist
Origin: Bendy and the Ink Machine

Bendy is the titular character of Bendy and the Ink Machine, appearing as one of the main. He is an animated cartoon character created by Joey Drew Studios. Throughout the game, he appears in the form of a cardboard cutout who frequently appears around the factory. The cutouts themselves seem to be sentient, and often follow the player around the factory.

When Bendy is summoned, he appears as a cardboard cutout that remains stationary on the stage. While Bendy himself does nothing, ink will begin covering the stage. This causes players to travel slower and have lower jump height, though the summoner is unaffected. After awhile, Bendy will disappear, with the ink disappearing as well.

BLOXORZ
BLOXORZ
Green Assist
Origin: BLOXORZ

BLOXORZ is a flash game originating in CoolMath Games. In the game, the player controls a rectangular box with the arrow keys. This block must be flipped over in such a way that it can fall down the hole without falling off the stage, beating the level. Later levels introduce new mechanics, such as a button that splits the block in two different, square blocks.

When BLOXORZ is summoned, it will begin moving around the stage, damaging opponents it hits. It moves around randomly and can fall off the ledge, though it will respawn in the center when this happens. When it is still and not moving, BLOXORZ can be used as a platform or wall. After awhile, it will disappear.

AtariCentipedeArt
Centipede
Green Assist
Origin: Centipede

Centipede is the main antagonist of the aptly named Atari game Centipede. The goal of the game was to shoot down the Centipede to defeat it. This would be done by shooting the head. However, shooting any of its body segments would cause it to split into two, making defeating it harder. The Centipede changes direction when it hits mushroom-like objects placed around the screen.

When Centipede is summoned, several mushroom blocks will appear on the stage. These can be used as platforms, but can be attacked to make them disappear. The Centipede will then appear, bouncing along these mushrooms and passing through platforms. The Centipede will damage opponents it hits. It can be defeated by repeatedly damaging the head. Like in the original game however, destroying one of the body segments cause it to split in two. After awhile, the Centipede(s) leaves the stage.

CoffinaSB3
Coffina
Red Assist

Coffina is a vagabond that travels around the Zaxinian Lifts. Though silent and generally creepy, she's usually laid-back and has a strong sense of courage. As her name implies, she resides in a coffin, supported and moved around by red tentacles. She calls these her friends, and the all cooperate mutually together.

When Coffina is summoned, she will begin moving around the stage. If she encounters an opponent, the tentacles grab them and pull them under the coffin, where they will be damaged heavily. Afterwards, Coffina pulls them from inside the coffin and throws them. She repeats this every time she encounters an opponent, and disappears after a short time.

Cuphead-0
Cuphead
Red Assist
Origin: Cuphead

Cuphead is the titular protagonist of Cuphead. In the game, he and his brother Mugman make a deal with the Devil while playing at a casino, and are forced to work as his slaves when they lose, capturing their souls. The two beg for mercy, and the Devil says that they can free themselves if they capture the souls of others who failed to obey his will.

When Cuphead is summoned, he will begin running and jumping around the stage, shooting bullets from his finger that deal light damage to opponents. These bullets will can be fired in any direction, though Cuphead will usually aim for the nearest opponent. After awhile, he disappears.

Transparent golden freddy decal by punchox3-d84pzyg
Golden Freddy
Red Assist
Origin: Five Nights at Freddy's

Golden Freddy is one of the five animatronics that appears in Five Night's at Freddy's, becoming an important part of the series since its debut in the first game. It is a hallucination-like animatronic that can appear in the Office after a certain series of events have been triggered. When it appears in the Office, the player must pull up the monitor to make it disappear. Should it remain on-screen long enough, it will jumpscare the player.

When Golden Freddy is summoned, it will begin teleporting randomly around the stage. If a fighter comes close by, it will jumpsare them, dealing heavy damage and knockback. After awhile, Golden Freddy will disappear.

SMW Lil Sparky
Lil' Sparky
Red Assist
Origin: Super Mario Bros. 2

Lil' Sparkies are enemies that first appeared in Super Mario Bros. 2 as members of Wart's 8 Bit Club. They are typically invincible enemies that will move along surfaces and hug to walls and ceilings, damaging the player if they hit them. They can be defeated with certain projectiles however, such as a Mushroom Block.

When a Lil' Sparky is summoned, it appears in its sprite from Super Mario World. Like in its original appearances, it will move along the ground, hugging walls and ceilings it travels on and burning opponents it hits. It can also occasionally release a burst of electricity, dealing more damage. After awhile, it will disappear.

MeranSB3
Meran
Red Assist
Origin: Meran

Meran is the titular protagonist of Ghostrealm Stuidos' metroidvania Meran. They wear a robe with light armor, with their main weapon being a boomerang. Not much is known about their background, such as their origin and gender, though they do express personality traits in that they sit and fiddle with their boomerang if there is nothing to do. As such, Meran moreso act as a vessel for the player's actions.

When Meran is summoned, they begin running and jumping around the stage. They will throw their boomerang, allowing them to damage opponents it hits. They can also throw a larger, energy-infused boomerang that deals more damage. After awhile, Meran leaves the stage.

ONION-RINGS
Onion Rings
Blue Assist

Onion Rings are a form of appetizer or side dish common in the United States, Canada, the United Kingdom, and many other areas. They consist of cross-sectional "rings" of onions dipped in batter and bread crumbs, and then deep fried. The exact origins of this food are unknown, but the earliest known form of them was a recipe that appeared in a 1933 advertisement in The New York Times.

When the Onion Rings are summoned, they will sit in place for a short time. If the summoner is near them, they can eat an onion ring to replenish 3% health. This can be done infinitely until it disappears.

Game Modes[]

Story Mode: Race to the Core[]

The game's Story Mode, Race to the Core, is split into three separate campaigns detailing the same side of the story. In a similar manner to the Subspace Emissary in Super Smash Bros. Brawl, the player will take control of different characters as they go through different stages and progress the story. The basic plot synopsis sees several villains working together to drill into a strange planet called Xeron in order to reach the core, said to hold the source of unlimited power, and use said power to rule the universe. Meanwhile, a group of heroes team up to stop the villains, heading for Xeron. Several other characters unrelated to the story are also on Xeron for their own reasons.

The three campaigns have the player play as and battle different characters. The characters playable in each campaign are as follows:

Heroes Neutral Villains
SB3 Icon - Agent 8SB3 Icon - Big BirdSB3 Icon - BlossomSB3 Icon - FranklinSB3 Icon - KaidenSB3 Icon - Kool-Aid ManSB3 Icon - LurantisSB3 Icon - X SB3 Icon - AbsintheSB3 Icon - Wario and WaluigiSB3 Icon - Zephyr SB3 Icon - Bowser Jr.SB3 Icon - BrickSB3 Icon - Diamond TiaraSB3 Icon - Jeff & HalSB3 Icon - King K. RoolSB3 Icon - Meta RidleySB3 Icon - Plankton and KarenSB3 Icon - Silver Spoon

A full plot synopsis can be found here.

Breakfast Buffet[]

Breakfast Buffet is a mode inspired by Smash Run in Super Smash Bros. for Nintendo 3DS and City Trial in Kirby Air Ride. The mode revolves around players traversing through a massive labyrinth in order to defeat enemies and collect special Bacon Spheres. Both of these can give players points, and whoever manages to get the most points within the time limit will win. The time can be set from anywhere to five minutes to 15 minutes. Players can also alter how often enemies will spawn.

Enemies[]

BandannaWaddleDee KSA
Bandanna Waddle Dee
700 Points
Origin: Kirby Super Star

Bandanna Waddle Dee is a major recurring character in the Kirby series. He is King Dedede's right-hand man and the general of his army. As his name suggests, he is a Waddle Dee with a blue bandanna. He often wields a spear, which he uses to attack enemies. He is playable in most games he appears in, but otherwise helps Kirby on his quests by providing healing items, usually before a boss.

As an enemy, Bandanna Waddle Dee acts similar to other Waddle Dees, slowly walking around and jumping occasionally. He does have higher health though, and if attacked, he will pull out his spear and begin stabbing players. This makes him a bit more dangerous than other Waddle Dees. He is also significantly rarer than them.

CrawltankSB3
Crawltank
300 Points
Origin: Metroid Prime 3: Corruption

Crawltanks are light defense drones created by the Space Pirates, and stationed in numerous areas throughout Metroid Prime 3: Corruption. They are armed with a blaster at the center of their bodies that they use to shoot enemy targets. Their small size and all-terrain legs allows them to access numerous areas that are impossible to reach otherwise.

Crawltanks are fairly basic enemies that don't have a lot of health. Though they have a single attack in the form of a blast from its cannon, they have the ability to climb up walls and ceilings, making them harder to reach. When defeated, they will explode, damaging other enemies in the blast radius.

CyBugSB3
Cy-Bug
500 Points
Origin: Wreck-It Ralph

Cy-Bugs are bug-like creatures who appear in Wreck-It Ralph. They originate from the game Hero's Duty, where the player would need to shoot them down. Unlike other arcade characters, they have no sense of good or evil when the game is turned off, and as such must be destroyed via beacon when the game is reset. Wreck-It Ralph, in his attempt to get a medal, accidentally brings a Cy-Bug into Candy Rush, and it eventually starts to reproduce.

Cy-Bugs will fly around the area aimlessly. When a player is nearby, they can swoop down to attack with their legs. They are also able to grab players and carry them around. Though both of these attacks make them difficult to deal with, they have low health and can be defeated easily.

CyclopsSB3
Cyclops
73576 Points
Origin: The SpongeBob SquarePants Movie

The Cyclops is the secondary antagonist of The SpongeBob SquarePants Movie. He is the owner of Shell City, and goes into the ocean in search of sealife to make into antiques to sell off. In the movie, SpongeBob and Patrick are kidnapped by the Cyclops on their quest to retrieve Neptune's crown, though manage to escape.

The Cyclops is perhaps the most dangerous enemy in all of Breakfast Buffet. His massive size results in a lot of health and launch resistance against attacks. He will attack players by stomping on them to bury them, and he can also kick to deal heavy knockback. If opponents are above him, he will try to attack with his hands and helmet. Because he is extremely difficult to defeat, he provides a lot of points, and can appear as a wanted enemy.

GangstaElmoandtheCartel
Gangsta Elmo and the Cartel
30000 Points (Total)

Gangsta Elmo and the Cartel are a parody of the children's TV educational show Sesame Street, warped in such a way to resemble outlaws and gangsters. They exist in an alternate reality from the original Sesame Street, and shoot up buildings, rob banks, terrorize cities, and sell items on the black market. Despite this, they still speak in he voices of their original incarnations, albeit they use swear words and slang very often.

Gangsta Elmo and the Cartel are an interesting enemy, as they are not encountered by normal means. When the player is approaching them, faint sounds of Elmo's laughter can be heard. If the player manages to find them, the group will begin cussing each other out before fleeing, leaving behind Grover. He will attack head-on by flailing his fists. Unlike other enemies, the player cannot escape Grover, and he must be defeated, lest he will continue following and attacking the player. Once defeated, Bert appears, who attacks by throwing beer bottles. Once he is defeated, Ernie takes his place, who tries to stab the player with a dagger. Cookie Monster will appear once Ernie is defeated, and he attacks with his AK-47, as well and chewing cookies and spitting the crumbs at opponents. Once he is defeated, Elmo appears and laughs, taking out his glock and shooting the player. He is by far the hardest of the five to defeat; fittingly he provides 10000 points after his defeat, whereas the others only provide 5000.

MechaBuSB3
Mecha-Bu
600 Points
Origin: Sonic the Hedgehog CD

Mecha-Bus, also called Robot Beetles, are rhinoceros beetle Badniks created by Dr. Eggman. Their main weapon is a saw-like disc attached to their horn, which can damage Sonic on contact. As such, he cannot defeat them with frontal attacks like a Spin Dash, and instead must avoid the saw. In both of their appearances - Sonic the Hedgehog CD and Sonic Mania - they only appear in Metallic Madness.

Mecha-Bus are burly enemies that have a considerable amount of health, and as such can take a lot of hits before being defeated. They move forward in an attempt to attack players with their saw, which damages them multiple times before launching them. Occasionally, they can use other attacks such as speeding up and jumping to attack airborne players.

MushroomGoombaSMMPhi
Mushroom Goomba
5000 Points
Origin: Super Mario Maker Phi

Mushroom Goombas are a special variety of Goombas that were added in a secret update to Super Mario Maker Phi. They are created by giving a Big Mushroom to a Goomba, and them giving it a Super Mushroom. They are quite massive, and take 10 jumps or 50 fireballs to defeat. Its massive size also allows it to break most blocks. If defeated, it will provide three Super Mushrooms to Mario.

Mushroom Goombas are massive enemies, and are among the largest that can be encountered. Because of their gargantuan height, health, and launch resistance to all attacks, they can sometimes be encountered as a wanted enemy. They're attacks are rather basic, with it stomping on the ground to create shockwaves or charging a players to damage them. Though these attacks are slow, they deal a heavy amount of damage. Uniquely, if defeated, it will provide a Super Mushroom, which allows the player to grow in size for a short time.

PAC-MAN Nibroc-Rock Pixel
PAC-MAN
7650 Points
Origin: PAC-MAN

PAC-MAN is the titular protagonist of the PAC-MAN series. The first game, released in arcades in 1980, is recorded by Guinness World Records as the world's most successful coin-operated game. This game saw PAC-MAN travelling around a maze, eating PAC-DOTs and Power Pellets while avoiding ghosts. Later games would expand on his character, showing he has a large family he cares deeply for.

PAC-MAN appears as an enemy in his iconic sprite. He moves strictly up, down, left, and right, chomping as he travels through the air. He can target players sometimes, though will usually ignore them unless attacked. He has a lot of health and launch resistance, and his sole attack, chomping, is quite strong. If he is defeated, the sound effect that plays when a life is lost in PAC-MAN is heard.

PohBeeSB3
Poh-Bee
200 Points
Origin: Sonic the Hedgehog CD

Poh-Bees, also called Robot Bees, are robotic bee-like Badniks that appear in the Sonic series, mass-produced by Dr. Eggman. They appear in Sonic the Hedgehog CD and Sonic Mania, appearing in Metallic Madness in both games. They don't directly attack Sonic, though they swing around a spiked ball on a chain connected to their thorax, which can damage him on contact. Any attack can defeat it.

Puh-Bees will fly through the air aimlessly, swinging a spiked ball that damages players lightly. If one is nearby, a Poh-Bee will alter its flight pattern to try and slam the spiked ball into the player, dealing more damage. They are easy to take out on account of their low health and easy to dodge attack.

ReptilicusHunterSB3
Reptilicus Hunter
900 Points
Origin: Metroid Prime 3: Corruption

Reptilicus Hunters are a species of reptilian creatures found on Bryyo in Metroid Prime 3: Corruption. They have the unique ability to turn invisible and attack prey. They can also utilize an energy whip and throwing chakram. They are resilient to both heat- and ice-based attacks, making them a bit difficult to deal with.

Reptilicus Hunters are rather aggressive enemies. Upon sight, they will run up and attack players with claw slashes and attacks from its energy whip and chakram, the latter of which can cause paralysis if the player is damaged enough. It has high health, making it quite resilient. It may also turn invisible and run away from players if they are low on health, though the player can still attack them.

757Salandit
Salandit
300 Points
Origin: Pokémon Sun and Pokémon Moon

Salandit is a Poison / Fire dual-type Toxic Lizard Pokémon introduced in Generation VII. While females evolve into Salazzle, males are not known to evolve into or from any Pokémon. From the base of its tail, Salandit is able to emit toxic gases and flames. Females can also release pheromones to attract males of all species, including humans.

Salandit, though weak with low health, is a rather fast enemy. It will scurry along the ground, trying to catch players off-guard. It has two attacks: one has it use Ember, a damage-dealing Fire-type move introduced in Generation I, to shoot a fireball forward to damage players, and another has it use Toxic, a non-damaging Poison-type move introduced in Generation I, to cover the area in purple gas, which damages players and inflicts poison onto them, causing them to gradually take damage.

ScarabSB3
Scarab
100 Points
Origin: Sonic the Hedgehog CD

Scarabs are Badniks mass-produced by Dr. Eggman that serve as enemies against Sonic. They appear in Sonic the Hedgehog CD and Sonic Mania, where they are found in Metallic Madness. They don't actively harm Sonic and simply move back and forth. They carry objects in between their legs as they move; most of the time, they carry harmful spikes, though sometimes they carry monitors and other helpful items.

Scarabs patrol a small area, moving around slowly while carrying a chest between its legs. Its sole attack involves ramming into nearby players with a headbutt. They can be taken out easily thanks to their low health, and once defeated, the player can open the chest they were carrying to receive additional points and items.

SECURTSB3
SECUR-T
300 Points
Origin: WALL-E

SECUR-T are the police wardens of the Axion, appearing in the movie WALL-E. They operate under command of the ship's autopilot AUTO, and work to keep everything on the Axiom safe and in check. In particular, they take care of robots that have malfunctioned or gone rouge.

SECUR-T are not very difficult enemies to beat, having low health and attack power. Their sole attack, however, involves picking players up with a tractor beam and throwing them around, which deals heavy knockback. As such, players should prioritize defeating them first when they are encountered among a slew of other enemies.

SentryBugSB3
Sentry Bug
400 Points
Origin: Sonic Mania

Sentry Bugs are insect-like Badniks produced by Dr. Eggman that appear in Sonic Mania, featured in Titanic Monarch. They attack Sonic by six flying orbs that follow him, forming a 3D polygonal laser grid around him. This grid will slowly constrict around Sonic, damaging him eventually. The grid will disappear as soon as Sonic defeats the Sentry Bug or if he travels far enough away from it.

Sentry Bugs act almost identically to how they do in Sonic Mania; they fly around the area aimlessly and surround any nearby players within a laser grid, that slowly grows smaller. This grid will deflect all projectiles and damages players on contact, disappearing afterwards. The Sentry Bug has low health however, so it can be defeated quite easily.

SlimeSB3
Slime
1000 Points (Total)
Origin: Minecraft

Slimes are hostile mobs that appear in Minecraft. They can spawn often in swamp biomes, but can spawn anywhere below level 40 regardless of light levels. If a Slime is damaged enough, it will split into four smaller Slimes, which must them be defeated. They can drop Slimeballs.

Slimes rarely attack players, but they will approach them when nearby, which can deal light damage. As in their game of origin, dealing enough damage to a Slime will cause it to split into four smaller Slimes. These have the same behavior as regular ones, though have much lower health and can be defeated easily. The main Slime grants 600 Points when defeated, while the smaller ones grant 100 Points, adding to 1000 Points total.

Waddle Dee amiibo artwork
Waddle Dee
100 Points
Origin: Kirby's Dream Land

Waddle Dees are small, round creatures that appear commonly in the Kirby series. They normally serve under King Dedede as his loyal minions, and are among the most basic enemies Kirby faces. They don't actively try to attack Kirby however, and are either minding their own business or sleeping. Inhaling one will not give Kirby a copy ability.

Waddle Dees are among the simplest enemies to defeat. With low health and no actual attacks, virtually any move can take it down. They don't actually damage players, as all they do is walk around and jump.

Vault[]

Cranky's Cabin[]

Cranky's Cabin is a collection of rants from Cranky Kong, detailing the abilities of the playable characters. Though they generally give the player advice on how to beat them, they are quite satirical and humorous.

A list of the Cranky's Cabin rants can be found here.

Stages[]

Trailers[]

A list of trailers for the game's characters can be found here.

Trivia[]

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