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|Genre(s)||Shooter, Sci-Fi, Fantasy|
|Release Date(s)|| November 12th 2018|
November 19th 2018
November 19th 2018
November 19th 2018
Splatoon 3D is an upcoming launch title for the Nymbus, developed and published by Button Studios. This game is the third game in the Splatoon series and it introduces several new features such as a new single-player campaign, critical hits and dual wielding.
"After the Octarians were defeated and the Octolings were allowed to live in Inkopolis, everything seemed peaceful once again. However, something new and dangerous threatens everyone in Inkopolis. An enormous tsunami has formed in the ocean, and it is heading towards the city at an alarming rate. Who caused the tsunami? Who will save Inkopolis? It will be down to one Inkling to save everyone, adventuring the ocean to find a way to stop the growing wave."
Splatoon 3D's ranked battle sees the removal of 'Clam Blitz' as a game mode. The other three modes, Rainmaker, Tower Control and Splat Zones, remain in the game alongside the addition of three new modes; Oceanhunt, Trash Trade and Shellopod Showdown.
- Rainmaker - The two teams both aim to carry the Rainmaker to the other team's base within five minutes. If neither team succeeds, the winner is decided by whoever gets closest to the other base with the Rainmaker in hand. A new feature in Splatoon 3D is that members of the same team can pass the Rainmaker between each other.
- Tower Control - Both teams must try to ride the tower across the arena, while fending off against attacks from the other team. The Tower moves slightly faster than it did in Splatoon 2.
- Splat Zones - There are one or two central zones in the middle of the arena which teams must try to keep hold of for as long as possible, by keeping it covered in their ink. Whoever holds the zones for longest wins. If a team holds the zones for 120 seconds, they automatically win.
- Oceanhunt - One team must hide while the other team have 3 minutes to find and catch all four members of the opposition. If they succeed in finding everyone, they win, but if they do not, the hiders win.
- Trash Trade - Each team starts with 50 pieces of trash across their half of the arena, and they must try to reduce that number as much as possible by carrying the trash into the other team's area. Whichever team has less trash on their area at the end of the time wins. If, at any point, either team has 100 pieces of trash on their side, they will lose.
- Shellopod Showdown - Each team is given a large Shellopod tank, and their objective is to destroy the other team's Shellopod, using their own weapons to deplete the durability of its armour. Players can repair their own Shellopods using repair parts, which can be found around the map. The team who has dealt more damage to the opposing Shellopod by the end of the time wins.
After the final Splatfest in Splatoon 2, which was Pearl VS Marina, Marina won in a landslide. As a result, Pearl quit Off the Hook, left Inkopolis and was never seen again. Adventure Mode begins when the player visits the Observation Tower in Inkopolis, where the player meets Cap'n Cuttlefish and Marina, who are looking out into the ocean. They tell the player that a large tidal wave has been spotted several hundred miles out at sea, and it is heading towards Inkopolis, where it will destroy the square if not stopped. The player boards a boat with them, and they arrive at Cuttlefish Shore, a desert island and the duo's base of operations. With Marina at their side, the player must search the area for the Hero's Sponge, a tool that could stop the tsunami.
At the end of the first level, Marina and the player find out that the sponge has been torn apart by Jalliens, hostile ocean creatures that Marina believes have caused the tsunami. Therefore, the player must search the six seas of Jellyfish Ocean for the six pieces of the Hero Sponge. They quickly find Jellykraken, a Jallien monster, who drops a Hero Sponge piece when defeated.
For the remaining levels, Marina assists the player while they fight against Jalliens. They fight two more bosses to earn two more Hero Sponge pieces, which are Unidentified Flying Jelly and Microjelly. After this, they realise that they have acquired half of the hero sponge, but the tsunami is ever closer to Inkopolis. They notice a large fleet of passing ship and figure out that it belongs to the Jalliens, so they hop on board, hoping to find more Hero Sponge pieces.
When they board the first ship, they are ambushed by a group of Jellyfish, led by Pearl, who orders for Marina to be thrown overboard. Marina tries to console with Pearl, but she is tossed off the edge of the ship, and Pearl leaves the Jellyfish to kill the player. If they are successfully defeated, the player must explore the ship to try to find Pearl. Instead, they find Chef Jelly, who is preparing a meal for Gell E. Phisch, the leader of the Jallien Armada. If the player manages to defeat Chef Jelly, they earn another piece of the Hero Sponge.
The player must cross to the leading ship, which is the largest one in the fleet. In order to enter Gell E. Phisch's cabin to stop the advance, they must find three Jallien Keys on the outside of the ship. While this is happening, Pearl appears to throw jellyfish at the player. Once inside, Gell E. Phisch confronts the player and throws them overboard. Luckily, Callie and Marie, who were driving past in their hovercraft, catch them and drive off.
Marie tells them that they have acquired one piece of the Hero Sponge, bringing the total acquired pieces to five out of six. They plan an attack on the fleet, but a storm occurs and the three Inklings are thrown onto a ghost ship, which they must escape from. While they are there, they team up to fight Octogeist, an undead octopus monster. Cuttlefish then shows up on the island, revealing that he rescued Marina earlier on. The group go into Cuttlefish's ship to get back at Gell E. Phisch's army.
In the final few levels, the player must explore Gell E. Phisch's ship to acquire another key to enter the ship's lowest deck. Here, Phisch reveals that it is too late for them to stop the tsunami, and he proceeds to fight the player, while Pearl assists him by throwing urchins at the player. Phisch dissolves once defeated and Marina comes into the room to convince Pearl to help them stop the tsunami. She eventually agrees, and gives the player the last piece of the Hero Sponge.
The player must now drive the ship to Inkopolis Harbour, where the tsunami can be seen in the distance, increasing in height. They use the Hero Sponge to stop the tsunami, and it successfully works. However, the water absorbed by the Hero Sponge condenses together to form Gell E. Phisch's Soul, the final boss. At first, it is a one-sided battle, but after being cheered on by Cap'n Cuttlefish, Marina, Pearl, Callie, Marie, and the residents of Inkopolis, the boss is defeated and peace is restored.
|Inklings||The default playable characters, Inklings, come in male and female variants. Inklings are faster than Octolings, but in exchange, have lower attack power. They are able to transform between a humanoid form and a squid form, where they are able to swim through ink of their color.|
|Octolings||After DJ Octavio and his army were defeated, most of the Octolings came to live in Inkopolis, free from mind control. They have joined Inklings in their competitions, and the player can play as an Octoling after completing the main story. Octolings are slower than Inklings but hit harder with their weapons.|
|Abby||Abby is one half of Inkopolis' latest TV duo, Deep Wave, and she is her musical partner, Trent's, girlfriend. She is a happy-go-lucky, 18 year-old Inkling who performs as the drummer when the duo perform at gigs.|
|Trent||Trent is an 18 year-old turquoise Octoling and one half of the most famous musical duo in Inkopolis, Deep Wave, who present the latest news including current game modes and stages. He is Abby's boyfriend and performs as the guitarist when he performs with her.|
|Marina||Marina is one of the main characters in Adventure Mode, helping the player and Cap'n Cuttlefish after Off the Hook is disbanded and teaches the player how to surf, a new extreme sport and mode of transport in Inkling culture, and how to fight against Jalliens. She helps the player fight against enemies in some of the earlier levels.|
|Cap'n Cuttlefish||Cap'n Cuttlefish is back to help Marina and the player stop the tsunami. He takes them to his base of operations, Cuttlefish Shore, and occasionally takes them to other places on his boat.|
|Squid Sisters||The Squid Sisters make a surprise appearance in Adventure Mode, saving the player with their hovercraft shortly before they are killed by Gell E. Phisch. During the Ghost Ship level, they will help the player fight against enemies.|
|Gell E. Phisch||Leader of the Jallien Armada, Phisch's objective is to capture and enslave everyone in Inkopolis to work for him in his kingdom. To do this, he will force everyone out of Inkopolis with a giant tidal wave, then ambush the population after they have evacuated.|
|Pearl||After the results of Splatoon 2's final Splatfest, Pearl VS Marina, Marina won by a landslide vote, and Pearl quit Of the Hook. She later encountered Gell E. Phisch's Jallien Armada, and decided to join them, to get revenge against Inkopolis.
|Judd||Judd is a cat and the Turf War referee.|
Splatoon 3D will feature a wide range of weapons, both original, and returning weapons from the other two Splatoon games. New to Splatoon 3D will be the option to change the Special and Sub Weapons that are attached to a regular weapon. For example, the Splattershot uses the Burst Bomb sub with the Turbo Burst special, but this could be changed if the player is willing to spend Super Sea Snails.
In this game, weapons have more defined stats, which are ranked from 1 to 10, with 1 the worst, 10 the best.
|Surfboard||1||6||7||9||The player can quickly travel around while riding the board, leaving behind a trail of ink. In combat, the Surfboard can be planted into the ground to block enemy attacks, exploding into ink when destroyed. It will take 3 seconds to regenerate after exploding, then it can be used as normal again.|
|Splashcracker||8||9||3||N/A||This gun weapon has a very slow charge time, but the huge projectiles will explode with great force when making contact with a wall or foe. Essentially, the weapon operates similarly to the Rainmaker, but it is generally more useful, since the recharge time is faster and the explosion is less powerful.|
|Douser||7||9||5||N/A||Instead of ink, the douser shoots water, being useful to clear away opponents' ink at a fast rate, but it can also clean away the user's own ink. It deals high damage to both friends and foes, so you must be careful where you squirt it. Water fired from the Douser will instantly defeat all Inklings and Octolings, whether they are on the user's team or not.|
|Splatarang||5||10||8||N/A||When thrown, the Splatarang sprays a small volume of ink around, quickly returning to the user. However, if it makes contact with a foe, it is an automatic one-shot kill.|
Shellpods are tank-like weapons new to Splatoon 3D. Each team is allowed to use a maximum of one Shellopod, which moves very slowly but leaves a large trail of ink behind. In combat, Shellopods can shoot high-damage blasts of ink, and they also have very high defence, with not even ink bombs being able to break through a Shellopod's armour.
Once the player has filled their Special Gauge by covering the battlefield in ink, they can unleash their Special Weapon, which allows for them to use a powerful attack with the potency to cover large amounts of the area in ink, and splatter multiple foes.
|Special Weapon||Icon||Points required in Special Gauge||Description|
|Inkwave||180||When activated, a large wave of ink forms behind the user and it crashes down on the ground in front of them, leaving a large splash of ink.|
|Typhoon||150||A thin storm ring of ink forms around the player, and it slowly grows to 4x its original size, splattering any foes that are caught in the storm.|
|Turbo Burst||200||With extreme speed, the user surges forward until they reach a wall or obstacle, leaving a wide trail of ink behind them. (Based on F.L.U.D.D.'s turbo nozzle)|
|Inkposters||220||Creates 4 clones of the user out of ink, which will try to shoot at foes and cover the ground in ink. They instantly disappear after touching enemy ink.|
|Krak-Missile||250||A large Kraken appears and quickly travels along the ground, seeking out the nearest foe. When it finds a foe, it will explode, OHKOing the target. Compared to the Seeker, the Krak-Missile has much more intelligent AI, avoiding obstacles, and the explosion of ink left behind is considerably larger.|
Splatoon 3D will feature 8 returning stages from Splatoon and Splatoon 2, and 8 new stages. More stages will be added after the game is released.
- "What's fresh, everyone?! Welcome back to Deep Wave, come at 'ya live from Inkopolis Studios! Tell 'em where it's at, Trent!" - Abby, starting the TV broadcast.
- "Check it. We've got new battle stages and game modes for you. First, Turf War. Take a look." - Trent during the TV broadcast.
- "Stay out the deep end!" - Abby and Trent's signature phrase.
- "It's a disaster. Cap'n and I have been watching over the ocean for days and we saw that there is a tidal wave coming. Cap'n says it's large enough to wipe out all of Inkopolis..." - Marina, at the start of Adventure Mode.
- "YOU FOOL! IT'S TOO LATE NOW! YOU CAN'T DO ANYTHING TO STOP MY MASTER PLAN! THE WAVE IS ONLY MILES AWAY FROM YOUR PRECIOUS INKOPOLIS AND IT WILL WIPE OUT THE ENTIRE CITY!" - Gell E. Phisch, after being defeated.
- Splatoon 3D is the first game in the series to feature a male character as a news presenter.
- Many ideas for Splatoon 3D were formulated while the lead developer was playing through Splatoon 2 for the first time.
- An "Inksword" weapon was considered for the game, however it was scrapped since it functioned too similarly to the Inkbrush.
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