|Other Super Smash Bros. Appearances|
|Final Smash||Grenade Launcher|
Solid Snake is one of the returning characters from Super Smash Bros. Brawl introduced in Super Smash Bros. Calamity and is one of the three characters released for download in the late 2018 "Return" fighter DLC pack, along with Pichu and Young Link.
Up taunt involves him saying "Colonel, mission accomplished" to his codec.
Snake has a new victory theme, which is the same one used in Project M.
The two punches in the jab animation is replaced with a punch and knife slash.
New up tilt, which is an quick uppercut that can kill at 120%.
New side smash, which is three knife slash that lead to the other hits, with the third hit coming out when the attack button is pressed after the second slash. The move is faster while still being strong enough to kill at 125% percent.
- New side smash is weaker and the third hit it strangely does not connect at higher percents.
New down smash, which Snake does a breakdance kick, that is weaker and unlike his previous down smash, cannot be used to gain ground control.
Unlike most characters, Snake has a crawl attack, which involves in him stabbing forward with his knife, similar to how he does it in Snake's Revenge. While it isn't good for K.Oing, it can set opponents up for a combo.
Snake now only does three kicks instead of four in his neutral aerial, making the move weaker.
Forward aerial is much more stronger in terms of knockback and spikes/meteor smashes at Snake's foot/leg. Even when used on grounded opponents, the move is good for K.Oing.
Back throw is his former up throw.
New up throw, that is weaker.
Only one grenade can be out at a time and Snake only has four grenades, and after the fourth grenade, the move goes into a ten second cooldown state.
New side special, which matches the one he has in Project M, Tranquilizer Gun, which puts opponents on the ground to sleep, setting them up for a combo (and giving them a chance to place a C4 on them).
Cypher is replaced with Gun Cypher, which shoots bullets that rack up damage and deal moderate knockback to the opponent when Snake lets go of it or when the special button is pressed (but the bullets are weaker). Also, while ascending, it discharges electricity when the special button is held, damaging opponents.
- Gun Cypher travels less distance than the original Cypher and cannot grant Snake armor.
|Jab||Combo||Snake does a punch to a knife slash and a roundhouse kick.||2%, 3%, 6%|
|Side tilt||Knee to overhead swing||Snake does a knee to the midsection to an overhead axe punch.||8% (hit 1)|
7% (hit 2)
|Side smash||Knife slashes||Snake does three slashes with his knife, with the third slash only coming out when the attack button is pressed after the second slash. Strangely enough, the second slash launches opponents at high percents, so the third hit cannot connect.||5% (each slash)|
|Up tilt||Uppercut||Snake does a quick uppercut.||12%|
|Up smash||Above mortar shot||Snake slams a mortar on the ground that fires a shell upwards. Can be charged, but it only makes the shell fire higher and doesn't do any more damage. The shell can be angled left or right.||13%|
|Down tilt||Sweep kick||Snake does a sweep kick.||7%|
|Down smash||Breakdance kick||Snake does a breakdance kick that hits on both sides. Semi-spikes.||12% (uncharged)|
19% (fully charged)
|Dash attack||Roll||Snake rolls across the ground, instantly going into a crouch state if the analog stick/d-pad is inputted down.||13% (early)|
|Crawl attack||Knife stab||Unlike most characters, Snake has a crawl attack that can only be used when he starts crawling forward. Snake stabs forward with his knife, possibly setting up for a combo due to its low base knockback.||3%|
|Neutral air||Sex kicks||Snake does three kicks in quick succession, with the last kick sending opponent away.||4% first kick, 5% second kick, 6% last kick)|
|Forward air||Axe kick||Snake does a powerful axe kick that spikes opponents at Snake's foot, while meteor smashing opponents at Snake's leg.||16%|
|Back air||Back dropkick||Snake kicks behind him with both legs.||12% (early)|
|Up air||Up kick||Snake does a kick above him.||10%|
|Down air||Stomp||Snake does four stomps below him that weakly meteor smash opponents.||3% (each kick)|
|Grabs and throws|
|Grab||Snake reaches out for the opponent, putting them in a chokehold.|
|Pummel||Neckbreak||Snake breaks the opponent's neck (if some of them had necks to begin with).||2%|
|Forward throw||Scoop slam||Snake does a "scoop slam".||8%|
|Back throw||Suplex||Snake does a suplex behind him, bouncing opponents into the air.||10%|
|Up throw||Scoop throw||Snake does something similar to his forward throw, but throws them upwards instead of slamming them on the ground forward.||7%|
|Down throw||Lay down||Snake carefully places the opponent on the ground. Can be used to start tech chases.||9%|
|Neutral special||Grenade||Snake takes out a grenade and pulls the pin, causing it to explode seconds later. Deals damage to opponents when the grenade touches them and explodes afterwards. Can be angled to throw it in many different ways. Snake cannot turn around during the move and it can be used for a Bomb recovery. After throwing four grenades, the move enters a cooldown state.||4% (thrown), 12% (explosion)|
|Side special||Tranquilizer Gun||Snake gets out a gun and fires a tranquilizer dart from it that puts grounded opponents to sleep and deals low hitstun to airborne opponents. Can be used as a combo starter when used on grounded opponents.||2%|
|Up special||Gun Cypher||Snake clings onto a Gun Cypher that carries him upwards for a few seconds. It can shoots up to six bullets when the special button is pressed or, if there is any bullets left, fire the rest of them, racking up damage and dealing moderate to high knockback. Snake can also emit electricity if the special button is held down, though strangely enough when he does he cannot fire any bullets, even when he lets go of the Cypher.||6% (electricity), 2% (bullets; special button), 3% (each bullet; when Snake lets go of the Cypher)|
4% (Cypher when it is released)
|Down special||C4||Snake places a C4 on the ground, which can be triggered at any time by him when the down special input is made. If done next to an opponent, Snake will place a butterfly C4 on them, and when denotated, it will do moderate damage and knockback.||13% (explosion)|
|Final Smash||Grenade Launcher||Snake will say "It's showtime!" as he leaps off the stage and grabs onto a rope ladder of a helicopter. The camera becomes an over-the-shoulder view and the player can aim with a crosshair to make Snake shoot grenades at his opponents. Snake can fire up to two clips with six grenades; after firing six shots, he loads a new clip. The Final Smash ends when Snake runs out of time or uses all of his grenades. If no rounds are fired within a few seconds, the Grenade Launcher begins to fire independently wherever the crosshairs are present.||18% (each grenade)|
- Snake is one of the few characters with a crawl attack.