This article is a production of St. Clair Publications Do not edit without the permission of User:Alexs23743 unless you are correcting spelling or grammar errors, a bad translation, or an egregious factual error. |
- This article is strictly about how Sheriff appears in Super Smash Stadium. He has no information about him in general; however, you can learn more about his debut game in a multitude of places, such as Wikipedia.
Sheriff (SSS) | |
---|---|
Home Universe: | other Nintendo |
Canon Debut: | Sheriff, arcade, 1979 |
Home Stage: | Saloon |
SSS Debut: | August 14, 1974 |
Previous Character to Debut: | Captain Toad |
Next Character to Debut: | Piranha Plant |
In a canon Smash game? | Yes, but as an Assist Trophy. |
Sheriff, the oldest Nintendo character ever and the first ever character designed by Nintendo and Shigeru Miyamoto, is a playable character on Super Smash Stadium. He debuted late in Season 2, alongside Saloon.
Because he debuted in what is effectively Nintendo's first video game ever, and it was a rather primitive game, much of his character in SSS had to be designed from scratch. Because he is a playable character, there is no Sheriff Assist Trophy like in the actual Smash Bros. games.
In his own universe[]
Sheriff is a generic Western-type cowboy. His game is a "tower defense" game of sorts, where you must shoot down the bandits that surround him and ultimately rescue his girlfriend, whom they kidnapped. The game had eight-way movement courtesy of a joystick, but was unusual for the time in that it used a separate dial to aim the gun and fire.
Attributes[]
Another one of the many "slow but powerful" characters found in SSS. As you might expect, Sheriff is a projectile fighter, relying on his gun for combat, and those bullets come out fast and are hard to defend against. He also has a ranged grab and tether recovery, thanks to his lasso. He also has a very well-developed close quarters game; in the Mêlée era (Seasons 15 to 35), his forward Smash, a shoulder barge, was tied with Bowser's for the best combination of strength and speed.
However, he can't jump very high, and his air game leaves a lot to be desired.
Changes[]
- Season 4: Buffed quite a bit overall.
- Season 15: Jumps were nerfed, but he retained his strength.
- Season 36: Made even stronger, but even slower.
- Season 39: Reverted back to his pre-Season 4 self.
Moveset[]
Entrance: Rides in on a horse.
Move Name | Description |
---|---|
Neutral Special:
Draw! |
Sheriff shoots his gun. The shots come out very fast and are hard to block unless you have a Shine; however, after he fires six, he must pause for half a second to reload. Does not do much damage or knockback, but can make opponents flinch for a full second.
Cannot kill. |
Side Special:
Saddle Up! |
A more primitive form of the Wario Bike, Sheriff summons his horse and rides all over the stage. He can jump off at any time, and will be knocked off if he takes a heavy-enough hit. He cannot get the horse back like Wario can with the bike; instead, the horse will run off. The horse will stomp anyone in front of it, burying them, and kick anyone behind it, doing heavy knockback.
Kills at 70%. |
Up Special:
Lasso |
A tether recovery. It's also a "lesser" form of Sheriff's grab, in which he must immediately toss anyone who he grabs; use to aim.
Kills at 100%. |
Down Special:
TNT |
A prototype of Snake's Grenades, Sheriff flings a live stick of dynamite, which explodes after three seconds (five before Season 27; don't ask...). Stronger than the grenades, but easier to guard against. |
Final Smash:
High Noon |
The battlefield goes letterboxed and turns gray. A crosshair appears on the screen; use to move it and press or wait five seconds, and Sheriff, with a posse of deputies, will fire at will wherever you aim. Each bullet does 25% a pop to whoever gets hit.
Kills at 50%. |
Taunts[]
- Up Taunt: Fires once into the air.
- Side Taunt: Spins his gun around.
- Down Taunt: Crosses his arms and says "Ain't no one out there got a gun faster 'n' me!"
Victory[]
- Pose: Fires three times, then points his still-smoking gun at the camera.
- Theme: A chanting theme similar to the ending of a Western movie.
- "No Contest"/Loss Theme: Several gunshots.
Costumes[]
- Default
- Black
- Rodeo Clown: Red hat and boots
- Rhinestone Cowboy: White and gold
- Blue
- Green
- Yellow
- Pink and purple