|Scheming Plans Directory|
Scheming Plans, as mentioned above, is a strategy fighting game. This game combines fighting with a set of challenges that resemble Mario Party minigames. Battles require quite a bit of strategy, and they take a while, because each turn, all the fighters will perform a challenge. In these battles, everyone has stamina, with a varying amount per fighter, with the average being 200.
At the start of the battle, the fighters will enter the map, each in their own corner. After everyone starts, a random challenge will then begin. Challenges decide how many spaces each person will get to move on the map. Challenges take all the players to a new scene where they must reach a certain point or complete a certain task to earn spaces. Once everyone has completed the challenge to some extent, the fighters will be returned to the map. After this, each player will receive the option to move. Players can move up to as many allotted spaces as they earned in the four cardinal directions. If two players land on the same space, they will face off in a one-on-one challenge, where the winner will leap onto and squish the opponent, doing good damage to them (the exact amount will depend on the fighter).
After everyone has moved, each fighter also gets to use a scheme on the battle map. The order is determined in the descending order of spaces earned per player. Schemes can effect the user and/or other players around the board. After everyone uses a scheme, another challenge will begin.
A certain fighter has three distinct schemes that can be used, though they are only able to use one per turn. Schemes can perform a variety of uses, from attacking opponents to teleporting the user somewhere on the map to healing themselves or a teammate. When fighters use a scheme, a certain process might be done that will award the attacker with a "weak", "okay", "good", "great", or "perfect". This rating is called the perfection scale. The closer the attacker does to performing a perfect, the more useful the scheme will be. Depending on the rating on the perfection scale from each scheme, a super scheme meter will charge. The super scheme is an extra scheme that will great damage to opponents once fully charged and used, but it cannot be upgraded, as discussed below. Schemes can never be used two turns in a row, and usually require multiple turns to recharge (depending on their rating on the perfection scale).
|The Perfection Scale|
This will cause there to be differences in damage and other details in schemes to hit opponents depending on how well the scheme is used. Small messages will also be displayed depending on how well the attacker does.
Some fighters add a special gimmick in addition to the schemes. Gimmicks are quite unique and vary in purpose. One example of a gimmick is The Smooze's gradual growth throughout the battle, increasing his hitbox and spaces he occupies.
Through winning challenges, squishing opponents, and defeating opponents, fighters can earn coins. Coins can be acquired to boost their schemes at any time during a battle (for that battle only). Boosts will increase the use of the boosted scheme in some way. Super schemes cannot be boosted. When landing on shop spaces, fighters can also purchase items, discussed below. Any coins not used in the battle will be carried over to be used in the game shop or any other time coins may be needed outside of a battle.
A more complex addition that was added in later versions of the game featured unique coins. So each fighter's coin count bar, which displays their amount of coins in that scheme battle, has a different coin appearance, customized to match that fighter's own appearance. Sometimes, coins that appear are specifically customized for a fighter in the battle and thus can only be picked up by that fighter. An even amount of customized coins will drop for each fighter at a time. After scheme battles, these customized coins will act as regular coins and will be add to the coin count. But, in the game shop, occasionally purchasable selections will appear that require a certain amount of certain customizable coins to be purchased.
Items can be collected in battles, although they can be set off. Items are placed randomly around the map in item boxes. If a fighter runs into an item box, they will receive a random item that corresponds to their overall rank in the battle. The item can be held as long as desired, and can be used during a turn alongside a scheme. Items are just as random in their ability as schemes themselves. Two items cannot be held at once.
There are a couple shop spaces on each map. The shop space is a special space where anyone who lands on it can spend coins to buy a certain item out of a selection of a few items. If a player does not have enough coins for any of the items, they will be turned down. If the buyer already has an item, they have an option for purchasing the item for twice as much to replace their previous item.
These battles feature an elimination format, seeing how the winner is the last fighter standing. Each fighter has a designated amount of stamina, and by getting schemed upon, getting hit by items, and being squished in a battle, fighters will lose stamina in that battle. Once a fighter has lost all their stamina, they will turn into a ghost and be eliminated from the battle. At this point, the ghost can wander around the map and watch the players and challenges. The last fighter standing wins the battle.
There is one last extra addition to fighting that has not been mentioned: sways. A sway will occur once each time after a player (or computer player) has been eliminated. Sways will affect the remaining players, such as teaming certain fighters up (so they cannot attack each other) or switching up the earned spaces every challenge. The sway will last until another player is eliminated, where a different sway will occur (or none and the previous sway is removed). So only one sway will be active at a time. The total list of sways can be viewed in the respective sway section.
Players can use taunts at any time on the map. There are three taunts each fighter can display. Taunts, as their name implies, do not do anything, they are simply just for design purposes. After a player wins, the scene changes to the winner's fighter performing one of their three victory animations with the opponents in the background watching and clapping.
Team is also an optional feature where up to 4 players can be on a team together. This features only slight altercations in the rules, with the team with the last player(s) standing the winning team.
- Story: As an invisible force connects many characters' worlds, the whole universe could implode under all this pressure. Join all the fighters to find the secret of their universes, and disconnect their worlds to save the universe. This story allows the player to play as all the characters as they traverse through the story. Explore multiple worlds, defeat bosses and save the universe.
- Free Play: Free Play allows one to eight players to play together and play a scheme battle with CPU's at their customized desires. Unlocked fighters and stages are available to the players. With plenty of customizations available, there are tons of combinations of battles. Players can also play challenges for fun or for extra practice.
- Scheme Cards: Scheme Cards are a special mode that resemble spirits from Super Smash Bros. Ultimate. Scheme Cards are special cards that can be unlocked by playing in specific battles. Scheme Cards designate certain uses that can be used in battles to boost the user. Scheme Cards can even be used in certain battles online.
- Missions: Missions are special games featuring special properties. The player may be set to play as a certain fighter against certain opponents, or a certain map may be set with certain item and challenges, etc. Missions can award new maps, music, scheme cards, and coins upon completion.
- Bonus Modes: Bonus Modes are special modes that have extremely special requirements. While only two bonus modes, both of which include characters from various series, have been available since the release of the game, several more are to be added over time. The bonus modes can be viewed below. Bonus Modes vary in what they may give.
- Monster Hunter: Not to be confused with the Monster Hunter franchise, Monster Hunter allows players to play as their favorite schemer and play a scheme battle against with "boss-like" creatures hailing from other series. These bosses are much harder than the bosses in the Story, and, as bosses, they feature special challenges in between turns of the scheme battle against the boss.
- Challenge Bash: Players along with CPU's can face off in playing challenges in special sets. There are different ways fighters can play these challenges, whether it be just first to a certain number of wins or an elimination game where the loser each challenge is eliminated. Challenges are chosen randomly or by the loser in these bashes.
- Scheme Battalion: Take on all of the fighters in group fights in this game in order of their canon debut. Play by yourself, or play with others who have predetermined fighters depending on the first player's fighter. See the order of fighting opponents and the predetermine partners in the respective Scheme Battalion section.
- Potionous Battles: While Potionous Battles may appear as regular scheme battles at first, after the first turn, several different potions will appear all over the map. To activate the potion, players can walk into that potion to gain the effects of it. Players cannot tell what the potion can do from its appearance, but the potion's effect may be helpful or hurtful to the player. More potions are continually spawning around the map as the game continues. Sways will not appear in this mode.
- Extra: Extra allows players to browse miscellaneous features to their heart's content, whether it be music, challenge records, or the information journal. Other features this extra section offers is video capturing, tips, and other records. The information journal is where players can learn about all their favorite character, maps, and scheme cards.
- Online: Online allows players from all around the world to face each other in a scheme battle or specific challenges. Certain desired rules can be set, and each player has their own online rank for competitive battles. There are also for fun battles that are, well, just for fun! Tournaments in the form of a bracket are also available.
Scheming Plans highly revolves around the story. When Princess Peach discovers a mysterious force that binds many worlds together and threatens to tear the whole universe apart, there is only one choice: to unite and save the universe. The schemers must traverse multiple universes as they defeat enemies and complete puzzles to save the universe from this mysterious force.
Travel through the mysterious realm, which connects all the worlds together but it itself is imploding. Mario and the other schemers must come out of the comfort of their worlds and come and save the universe from tearing apart.
The story features the player playing through scheme battles, some with extra tasks they must perform, such as grabbing something somewhere on the map before they complete the scheme battle.
The gameplay features the schemers continuing through the worlds, whether in the realm or in individual worlds. Players can only choose one fighter to play as at a time on the map, but they can change any time other than mid-battle or mid-cutscene or dialogue. Schemers are continually unlocked throughout the story.
The level format is set up in a format similar to the New Super Mario Bros. series. Levels can only be challenged if they have been unlocked and are accessible. If the levels aren't unlocked, players cannot enter them, if the levels aren't accessible, then the player cannot even reach them to enter them.
Each level is a scheme battle, all of which vary in degree throughout the story. They gradually become harder as the story progresses, but as mentioned above, certain scheme battles have certain conditions, which may make the levels tougher than the average difficulty at certain parts of the story. Throughout the story, there are different boss levels that take place on exclusive maps that cannot be played otherwise.
In certain sections, players will watch cutscenes and then fight a required scheme battle. So, the story would continue with a cutscene, then a battle, then a cutscene again, etc.
|I welcome you, my friend, to a scheming adventure of a lifetime.
The universe before was peaceful and beautifully repetitive. All the realms lived in complete harmony, and were mostly in unawareness of each other. They continued on with their daily tasks, and always managed to return to their normal duties if evil did strike.
But now, something intensely chaotic is occurring. The being at the center of all the universes stirs, but none know why. Why is this such a terrible thing? Well, you may have already noticed - frightful earthquakes, glorious meteor showers, and the upcoming implosion of your realm.
I would like to warn you about this terrible and upcoming tragedy, and there is only one way to break the upcoming event. To stop this horrible occurrence, you must traverse across your kingdom to the hidden entrance to the center of the universe - the place where all the realms are connected. You must find help from other realms, but make it quick and speedily find what is wrong with the being at the center of the universe.
This strange letter was sent to many different characters across many different universes, though they did not know that there could be so many copies of this letter. They seem to all react a different way, some simply ignoring the letter while others take initiative immediately. But one thing is for sure though, one way or another, they will meet to stop this mysterious problem of the being at the center of the universe. Speaking of which, who is "_~_~_~_"?
This massive roster contains characters from plenty of varying series. Some characters are quite minor in their respective series, but they have been brought to the light in this game. Click on the character's icon to be taken to their bio, overview of their schemes, and miscellaneous information.
Debut: Mario Bros. (1983)
Mario is the mighty hero of the Mushroom Kingdom who has traveled on countless adventures to rescue Princess Peach from Bowser's clutches. Mario is a former plumber who seems to be Italian. He has befriended many allies through various games, including Princess Daisy, the Toads, Mayor Pauline, Princess Rosalina, Yoshi, and many others. Mario has also been easily identified by his red cap and attire, but he does have a younger brother named Luigi, who commonly accompanies him on his quests.
Mario's statistics are very balanced. He is consistently balanced throughout his attacks, as well as his defense. Mario's schemes are balanced between offensive and defensive. Mario himself is neither especially powerful nor especially defensive, but he can involve a greater strategy that is even hard for veterans to master. Mario has no gimmick.
Scheme 1: Poison Mushroom
Scheme 2: Coins Galore
Scheme 3: Ground Pound Boost
Super Scheme: Mega Mushroom
Debut: Super Mario Bros. (1985)
Peach, previously known as Princess Toadstool, is the ruler of the Mushroom Kingdom. Like most royalty, she lives in a castle. But she is constantly being captured by Bowser to become a damsel-in-distress. Peach is always rescued by Mario, who is sometimes accompanied by help. Peach's sassy cousin, Daisy, is also the princess of Sarasaland. Princess Peach is commonly affiliated with hearts as well. She also had to save Mario once when he was captured by Bowser.
Peach is mainly a defensive fighter. She has an incredible run speed, for running in a dress at least. Peach also has a floaty jump where she can slightly float down when dropping from a jump. Her downside, though, is that her offensive powerful is terrible. Her squish is one of the worse in the game, and her schemes also aren't very powerful. A good strategy with her is to let other fighters battle out, and join the battle as Peach in the end.
Scheme 1: Vibe Scepter
Scheme 2: Toad Guard
Scheme 3: Float
Super Scheme: Koopaling Cake
Debut: Donkey Kong (1981)
Donkey Kong is Mario's original nemesis when he captured Mario's girlfriend Pauline, then called "Lady". After the game, Donkey Kong returned to the jungle with his Kong Clan. He is the physical and capable leader of the Kong Clan, but Cranky Kong is still in charge otherwise. Donkey Kong has a nephew named Diddy Kong and has a friend named Funky Kong. He continues to use his iconic barrels, as well as swinging on vines, defeating enemies, and saving his forest in his multiple adventures.
Donkey Kong is a very powerful fighter, one of the most powerful in his roster. He has a small hitbox for his schemes, but they all do good damage. Donkey Kong doesn't have good defense though and actually is slightly slower and heavier in challenges, making him less mobile on the map. Since his schemes have a small hitbox and he isn't very mobile, he can be a very hard-to-use fighter.
Scheme 1: DK Barrel
Scheme 2: Big Punch
Scheme 3: Banana
Super Scheme: DK Punch-Out
Debut: The Legend of Zelda (1986)
Link is not a distinct person, despite popular belief. He is several different incarnations, different boys and teenage boys who leave their homes to fight the force of evil, which are usually led by Ganon. All these different boys take the name of Link, so Link actually has many different appearances, sometimes taking green attire and sometimes taking cerulean attire. Throughout their many adventures, these Links have defended the Princess Zelda, explored vast lands and regions, and fought many enemies.
Link is a quick and agile fighter, but most of his attacks are slightly below average in power. Link, similar to his appearance in Super Smash Bros. Ultimate, takes his attacks (and incarnation) from his appearance in Legend of Zelda: Breath of the Wild. He has a bow and arrow, so be careful, and he has a remote bomb. With this slight weakening in power, Link has slightly boosted defense.
Scheme 1: Bow and Arrow
Scheme 2: Sword Slash
Scheme 3: Remote Bomb
Super Scheme: The Wind Waker
Debut: Super Mario World (1990)
Yoshi is Mario's most faithful companion. Yoshi allows Mario and his friends to ride on his back while Yoshi does all the work of jumping and crushing and eating enemies. Yoshi soon gained his own series where he defeats Baby Bowser as he journeys alongside adorable allies, including Poochy. He meets many unique enemies throughout his series. Yoshi also eats fruit to create power-ups and for other uses.
Yoshi is a quick fighter who isn't that powerful. He leans quite defensive also, as he has long-ranged attacks. Yoshi has a flutter jump, so in jumping challenges, he is slightly easier to use. On a different note, Yoshi is quite an expressive fighter with several aesthetic designs around him as he attacks and taunts.
Scheme 1: Yoshi Egg
Scheme 2: Ground Pound
Scheme 3: Tongue
Super Scheme: Yoshi Kart
Debut: Metroid (1986)
Samus is a bounty hunter who was orphaned and raised by the Chozo. Donning her power suit, she left her first occupation of serving Galactic Federation to become a solo bounty hunter. She has performed several quests through the galaxy that have saved the universe, including exterminating the Phazon species. When not in her power suit, Samus becomes Zero Suit Samus.
Samus has good defense with her power suit. If she takes too much damage, though, her long-ranged projectile attacks using her power suit are very weakened. Samus, as stated in the previous sentence, does have a few long-ranged attacks as well as some short ranged attacks. They aren't very powerful and her squish is very weak.
Scheme 1: Missile
Scheme 2: Bomb
Scheme 3: Baby's Cry
Super Scheme: Zero Laser
Debut: Kirby's Dream Land (1992)
Kirby is a large pink puffball who dwells in Dream Land on the Planet Popstar. Kirby defends his land from various enemies using his magnificent oral abilities which can give him other abilities, such as fire Kirby, ice Kirby, and leaf Kirby by eating certain items. Kirby has saved his universe many times. He is even featured in his own anime TV series.
Kirby is a very mobile fighter, being great for agile challenges. Kirby is a balanced fighter otherwise, as his attacks do vary greatly, some being powerful and short-ranged and some being weaker and long-ranged. Kirby also has a unique attack that is inspired by his neutral special in the Super Smash Bros. series
Scheme 1: Copy Ability
Scheme 2: Sword Kirby
Super Scheme: Hypernova
Debut: Fire Emblem: Shadow Dragon and the Blade of Light (1991)
Marth is the prince of Altea, where he always puts the needs of his people first. In the first game in the series, players followed his quest throughout the War of Shadow to defeat the dragon-emperor Medeus. Soon after this adventure, his companion conquered Altea, declaring Marth a traitor. Finally, Marth reconquered and united Altea, becoming the legendary Hero-King. Marth is one of the very few characters who has the Lord class in the Fire Emblem series.
Marth is a mobile yet powerful fighter. His sword combos can do good damage to opponents, and he is good for mobility challenges. Marth's defense is not at all terrible, but it's not very good. Marth also has a unique scheme that increases his mobility even more.
Scheme 1: Quick Blade
Scheme 2: Mobility Boost
Scheme 3: Cut Sword
Super Scheme: Critical Hit
Debut: ARMS (2017)
Twintelle is a fighter in the fighting game ARMS. While she started out as a "labmate" with Ribbon Girl, she quickly moved to her current career of acting. She is the only ARMS fighter who uses her hair to attack, and ARMS scientists are still trying to get a hold of some specimen of it. Twintelle is a very rounded character who wears tight clothes and has a distinguished French accent.
Twintelle is large fighter who has mediocre mobility, but she has the unique ability of ARMS. She can switch out her three main arms at any moment - chilla, parasol, and thunderbird - and switching does not even count as a scheme. Each arm has a different boost about it. The chilla does ice damage to hit opponents and it is slightly more powerful than the others. Parasol does actual knockback to hit opponents, and it pushes back hit opponents slightly. Thunderbird has the longest range of the three. With this special ability, her schemes are long-ranged.
Scheme 1: ARMS Extension
Scheme 2: ARMS Grab
Scheme 3: Actress Aura
Super Scheme: Rush
Debut: Animal Crossing: New Leaf (2012)
Isabelle is a yellow dog who assists the player as assistant mayor in Animal Crossing: New Leaf. She is always kind to everyone she meets, but in spite of that, she hates confrontation and is quite clumsy. Isabelle is determined to create a bigger and better town, including performing several Public Works Projects. She also changes her clothing depending on the season and event.
Isabelle is a great mobile fighter, and her attacks lean more defensive. She is great for team battles, especially with more offensive teammates, but when playing without teams, she needs to be careful to strike at the proper time where she will probably not be attacked after performing her scheme.
Scheme 1: Pocketing
Scheme 2: Fishing Rod
Scheme 3: Door to Somewhere
Super Scheme: Town Hall
Debut: Chibi-Robo! Plug Into Adventure! (2006)
Chibi-Robo is a small hand-sized robot that performs various tasks throughout the series of the same name. Chibi-Robo runs on watts and carries their cord around so they can recharge through outlets. They have performed various tasks, which include doing household chores, growing flowers, and collecting and taking pictures of NostalJunk.
Chibi-Robo is an incredibly light fighter, as well as a small fighter, who appears smaller in most challenges as well as on the map. Being so small, this helps them in challenges, making them a more mobile fighter. Their schemes aren't very powerful, but they do have a large range.
Scheme 1: Chibi-Blaster
Scheme 2: Squirt-Gun
Scheme 3: Telly Vision
Super Scheme: Plug In
Debut: Sonic the Hedgehog (1991)
Sonic is a heroic hedgehog who has a short temper and a cocky attitude. Despite this, he has embarked on countless adventures through many trials, space, and even time. In these adventures, he met countless allies who have helped him defeat the various enemies he had to face, including his arch-nemesis, Dr. Eggman. His greatest strength is running at supersonic speed, thus where he gets his name "Sonic".
Having so much speed, is obvious Sonic has good mobility. In fact, he gains one more space per turn than allotted in the challenge for that turn. Sonic harnesses mostly physical attacks, so all of his attacks are short-ranged, but it's worth it with such great mobility. His attacks are mediocre and power.
Scheme 1: Spin Attack
Scheme 2: Triple Punch
Scheme 3: Flying Kick
Super Scheme: Super Sonic
Sonic's coin icon is a ring icon instead, but they both serve the same purpose.
Debut: Shantae (2002)
Shantae is a half-genie from Scuttle Town who has been charged with protecting her homeland. In addition to being a half-genie, she is also a belly dancer. Shantae lives in a lighthouse, where she can spot incoming dangers by sea to defend Scuttle Town. She constantly is defending the town from Risky Boots, her arch-nemesis. She also has the ability to transform into different things, though mostly animals.
Shantae has mediocre mobility, and is overall a quite balanced fighter. Her power is slightly above average, but her schemes vary so much and are so unique, that is hard to describe them collectively as a whole. Shantae is a tough fighter to use, requiring a great amount of strategy by experienced players.
Scheme 1: Hair Whip
Scheme 2: Monkey Transformation
Scheme 3: Belly Dance
Super Scheme: Lighthouse
Debut: My Singing Monsters (2011)
Pom Pom is a humanoid monster from the world of monsters. She is a basic natural monster with the elements of earth, snow, and air. She wears pompoms on her hands and has become one of the most popular monsters throughout the series. Pom Pom also observes a diet of pink foods, and is often confused with the Hoola.
Pom Pom is a mobile fighter with physical attacks. As her game never required her to have attacking skills, she mostly uses physical attacks in conjunction with small powers from her elements of earth, snow, and air. Pom Pom's attack power varies overall, similar to Shantae.
Scheme 1: Cheer Twist
Scheme 2: Snowy Burst
Scheme 3: Wind Armor
Super Scheme: Rock Pound
Debut: BowieQuest (1995)
Bowie is a heroic teddy bear who has saved Western Village from various enemies, including his arch-nemesis, Endal the Monkey. While he is stuffed and light, he wears a classic cowboy outfit, which includes a lasso. Bowie has a compassionate personality, despite his stern look, and is close to his family as well. His love for family keeps him always determined to keep them safe from Endal.
Bowie is a light fighter, receiving one space more in knockback than other fighters from all attacks that grant knockback. Bowie's attacks are long-ranged and powerful, but he isn't very mobile through challenges, despite his agile traits. Bowie can keep away from scheming opponents, but still attack them using his lasso and badge shurikens.
Scheme 1: Lasso Slash
Scheme 2: Badge Shurikens
Scheme 3: Bull Horns
Super Scheme: Power Whip
Do you want to see one of your fanon characters in Scheming Plans? If so, then you're welcome to request one of your characters in the comments and they may be added!
Maps must cover quite a large area with a great many spaces, as up to 20 schemers can be on each map competing. All the maps are either original Scheming Plans maps, or maps that originate from a series that is either contributing fighters or characters for scheme cards. Maps all have different attributes, a different layout and different and unique action spaces. Each fighter also has their own signature map.
Each map has five to fifteen main music tracks that will play by default (with different chances for each). Players can actually set any song in Scheming Plans to play for any stage. If the player is playing as the character whose signature stage is being played on, that character's signature music track, which will always be one of the default music tracks for that stage, will also be playing.
Debut: Super Mario Sunshine (2002)
Delfino Plaza is the main hub of Super Mario Sunshine, and is an island near the Mushroom Kingdom. At the foot of Corona Mountain, Delfino Plaza is a lovely vacation community inhabited by Piantas. After Super Mario Sunshine, several Mario Kart tracks appear on this island, such as Peach Beach (GCN), Coconut Mall (Wii), and Sunshine Airport (8).
Debut: Super Mario 64 (1996)
Peach's Castle, the grand castle of the princess of the Mushroom Kingdom, is a popular castle that has had several different depictions. The two most prevalent - Super Mario 64 and Super Mario Odyssey - feature a large pink and white castle surrounded by the cliché moat. There's usually a town, commonly entitled Toad Town, in proximity of the castle.
Debut: Donkey Kong Country (1994)
Donkey Kong's Treehouse is the main home of Donkey Kong and Diddy Kong, and also where the whole of the Kongs stash their bananas. The treehouse is furnished by several pictures, a hammock, and even a TV. Backgrounds of Donkey Kong games commonly feature this treehouse also.
Debut: The Legend of Zelda (1987)
Hyrule stands as the home of Link, Zelda, and the majority of the Legend of Zelda series. Hyrule is a large and expansive kingdom and is ruled by the royal family. The kingdom has taken different incarnations, and each of the games has shed some light on the history of the great city.
Debut: Mario Kart 64 (1996)
Yoshi Valley is a famous (and debatably one of the most puzzling) Mario Kart tracks. Originally debuting in Mario Kart 64, this track immediately splits up into a series of different directions, which all take different routes and different times. After all the paths return back to a single path, a loopy road takes players back to the beginning, but not before coming in contact with a giant spinning Yoshi egg.
Debut: Metroid (1987)
Brinstar is the iconic first room of the whole Metroid series. Brinstar is the first room in the three of its appearance, and it stands are one of the most simple locations to traverse. Brinstar is divided into three main sections: Old Brinstar, Upper Brinstar, and Lower Brinstar. Space pirates on Zebes mainly use this area as a base.
Debut: Kirby's Adventure (1993)
Fountain of Dreams is a giant mystical fountain located on Planet Popstar. This special fountain is powered by the star rod. Not only does this place provide an incredible scene, but it also grants favorable dreams to residence of the planet. The Fountain of Dreams has appeared in various Kirby series games in addition to being a stage in the Super Smash Bros. series.
Debut: Fire Emblem: Shadow Dragon and the Blade of Light (1997)
Millennium Court is in the center of the capital city of Archanea, one of the main destinations of the Fire Emblem series. Millennium Court is the massive capital palace of the nation. The Court also contains a castle town. A legend states that the court has stood for over a millennium, just like the monarchy.
Debut: ARMS (2017)
Cinema Deux is the home stage of Twintelle in the fighting game ARMS. This fantastique movie theatre is surrounded by high-end cars and a fancy courtyard. It spreads out in front of the theatre in the shape of a quarter-circle. Various Easter eggs represent small tidbits of Hollywood throughout the stage, including stars on the sidewalk. There are also some luxury cars around the lot.
Debut: Animal Crossing: New Leaf (2012)
Animal Crossing, or more specifically the Town Hall, is the village in which the players lives in the Animal Crossing series. The villages can vary in tree, hill, house, etc. placement throughout each one. The Town Hall, the main destination in more recent Animal Crossing games, is the home of Isabelle.
Debut: Chibi-Robo! (2005)
The Living Room is the main room in the Sandersons' house. Chibi-Robo's Chibi House is located in this room. This room contains a trash can, Mr. Prongs, and connections to several other rooms. Eventually, they fight the boss Queen Spydor on the ceiling of this room.
Similar to minigames in the Mario Party series, these "sub-games" take place each turn to determine how many spaces everyone will move the following turn. On most challenges, all the schemers are playing at the same time, although some have them going in smaller groups. Challenges vary greatly and have certain thresholds determining the amount of spaces won. While the average amount of spaces won is 5-6 spaces, some challenges have a greater or lower average. In scheme battles, the challenge is determined randomly, but challenges can be played free will in free play.
There are six main types of challenges: Collection, Endurance, Survival, Elimination, Memory, and Luck. Collection challenges are challenges that require all the players to collect something. Endurance challenges are challenges that usually require continuous button mashing. Survival requires continuing from dying, falling, etc. from something, the winner being the last one standing. Elimination is the small category and, like Survival, has the winner being the last on standing. But, in elimination, the players are eliminated one by one. Memory challenges require memorization while luck challenges, as the name implies, requires luck, whether partial luck or complete luck, to win.
A sway will occur once each time after a player (or computer player) has been eliminated. Sways will totally affect the remaining players, such as teaming certain fighters up or switching up the earned spaces every challenge. The sway will last until another player is eliminated, where a different sway will occur (or none and the previous sway is removed). So only one sway will be active at a time. The total list of sways can be viewed below.
Bosses are special enemies fought in the Story that have a large amount of stamina and have special attacks. Bosses vary quite a bit, and they come from many different series. There is no especial requirement for a character to be a boss, in fact, characters that have been protagonists can even impose as bosses in this game. Bosses are always fought on unique stages that cannot be played otherwise.
Monster Hunter Bosses
Monster Hunter Bosses are special bosses fought in the Monster Hunter mode. They are much tougher than the normal bosses, and they also have more stamina. Unlike regular bosses, these bosses are fought on playable stages, usually stages that work to that boss' advantage.
Items are additions to scheme battles that can be obtained through buying them in shop spaces and picking up an item box on specific spaces. Each item grants a different boost to the user. Two items cannot be held at the same time. Items may be unique to Scheming Plans, or they could be derived from contributing series. The full list of items can be viewed below.
The game shop contains a selection of ten various purchasable options. These choices change three times daily. To buy these selections, players can use coins collected from scheme battles and other rewards. The options to purchase things can range from scheme cards to even new music tracks. If everything has been purchased, the recharge on the items will be reduced to one hour, granted that more than one hour remain before the final item is purchased.
Scheme Cards are collectible cards that are represented by a character, usually from a series that has contributed fighters. Scheme Cards are similar to Spirits in Super Smash Bros. Ultimate.
Scheme Cards are equipped to have a certain fighter with certain additions and criteria. Scheme Cards always have the same additions and criteria, they are all different. They can be used in smash battles or online in a certain mode.
Scheme Cards are unlocked in the Scheme Mode. You can equip your own scheme card, or choose your own fighter, but at the lack of a scheme card. A scheme card actually boosts your overall stats as well, so it's a disadvantage to be fighting someone with a scheme card while you don't have a scheme card.
There are five types of Scheme Cards: Weak, Mediocre, Average, Powerful, and Legendary. The five types (arranged from least powerful to most powerful) simply just boost your power, making you slightly more powerful. Legendary Scheme Cards are usually much harder to collect in Scheme Card battles than the other types.
Scheme Card Battles
Scheme Card Battles vary greatly. Sometimes, you have an ally, but most of the time, you are alone against one or more opponents on the same team. Scheme Card Battles sometimes are timed, while others aren't. Scheme Card Battles for each card are listed under the table for the description of each Scheme Card.
View all the scheme cards and the scheme card battles here.
Mission Mode takes players on a minor adventure to complete several levels of scheme battles that have certain conditions and even contain unique opponents. Continue on through levels becoming hard as the game advances and win the scheme battles. Sometimes players must play as a specific fighter. There are seven mission mode worlds, which drastically gain in difficulty as they progress. There are several types of missions, some of which may even be boss battles, most of which are individually present in each of the worlds.
Scheming Plans offers a fun selection of bonus modes. These bonus modes have all different types of entertainment to enjoy from playing a boss rush to play special battles where players will use potions as opposed to schemes, they are all meant solely for player enjoyment. Though, they can be played with friends and they can unlock certain rewards.
Bonus modes always allow the player to choose whichever unlocked fighter they desire. Then, the player will continue through the selected bonus mode. Some of the bonus modes may not even mainly use common maps as the main system of play.
Not to be confused with the Monster Hunter franchise, this mode allows players to play as any schemer and continue through a large boss rush. There is a large list of bosses available for this mode, and the rotation will change every time. Please note that there are different bosses for the main story than in this mode. Special challenges are also in this mode.
Monster Hunter brings the player's selected character onto a large map which has spaces to enter levels. Each level contains a different exclusive boss. There are a few more bosses than levels, and so there is a rotation for which bosses are in the Monster Hunter and which level they will appear. After a certain character has complete a Monster Hunter mode, they will receive a star visible in the character select screen.
Challenge Bash is a collection of all the challenges. In this mode, players can play through the collection of all available challenges during scheme battles. Whether you want to just simply play them for fun, or you want to see who can win the most, this is an enjoyable mode. Players can play a special elimination mode online where the loser of each challenge is eliminated, and the winner gets to opportunity to choose the next challenge, with the winner of the final challenge declared the winner.
Scheme Battalion is a special uniquely long scheme battle that takes the players against every other character in the game. Inspired by All-Star in Super Smash Bros. Ultimate, the players will face each character in order of their canon debut. When playing with two players, the second player's character will be predetermined by the first player's character. Below players can view each character's predetermined partner as well as their stage that they will always use for Scheme Battalion and the order in which opponents are fought. Please note that the player will not face the character they are playing as.
Potionous battles are special battles that seem to be a regular scheme battle at first. But after the first turn, potions will appear all over the map. By walking into the potion, a player (or CPU) will receive the ability of the potion, which could be either good or bad. Sways do not appear in this mode, as several potions have a similar or contradicting use to several sways. Potionous battles are also occasionally used by scheme card battles.
Vitalities are the Scheming Plans version of achievements. Vitalities can be earned by performing various tasks. The obtained vitalities can be viewed in the Vitality Chamber, but the vitalities that have not been unlocked yet are not shown. Players are not shared the solution to unlocking the vitalities, as they offer big rewards when players achieve them. By achieving vitalities, players can even unlock new characters and stages.
Vitalities are constantly being added throughout updates of the game, and can be unlocked usually through the new modes being offered in major updates. Vitalities do not affect the player's status online, but friends can view each other's earned vitalities. The complete list of vitalities (as well as their corresponding rewards) can be viewed below.
With the majority of the game being unlockable content, there are a grand variety of unlocking criteria. Whether it be unlocking characters, maps, challenges, or sways, each one will usually have a unique unlocking criteria. The full list of unlocking criteria can be viewed here.
The Information Journal is a special place where you can look to discover the backgrounds and playstyles of your favorite characters in this game! Look through descriptions of the fighters, the scheme card characters, the stages and more. Check out the handy tips this book offers for each fighter and stage to claim your victory.
Scheming Plans offers a large variety of music from plenty of different series. Most songs are from series with characters and/or maps, though this is not necessary. All music is available to be used on each map, though the music will default to music from that map's series. Music can also just be listened to for the fun it. All music (as well as links to the soundtracks) can be viewed below.
Online fighting is available. With this mode, you can play with other people from around the world with your favorite schemers! Desired time, items, and stages can be chosen in preferences and your choices will then be matched up with others who have similar choices in their preferences. So, you will mainly be playing with other players who enjoy the same type of battle. The stage is randomly chosen, but most of the time, the stage that has the most desires of the competing players is chosen.
Online rank is an important aspect to online play. Online rank will change who you play with, with the lower ranked players facing off against other lower ranked players. Online ranks also determine where you will be placed in matches and tournaments. At the end of the month, top ranked players will receive grand rewards, but only 1000 players can remain in the top rank of X.
Nika World DLC
- This is the first original fighting game created by Hoola-Z Productions.
- After a little while the gameplay was the object of a major overhaul, leading to the current gameplay. Previously, the gameplay featured battles without challenges, spaces, and moving, but rather, featured a battle similar to first-person shooter games.
- If two players are playing as the same character, the characters will be surrounded in faint, but still distinguishable, auras determined by each character's player count.
- Cut characters include Max Brass, Hypno-Shroom, and Wubbzy. All but the last were cut late in the game's development.
- Mission Mode was inspired by the Missions from Mario Kart DS.
- Despite all three fighters being "avatar characters" with both genders, Robine and Corrine are default female, and Byleth is default male.
- Following are all the characters created by Fantendo users that are present in this game.
- Bunea was created by Exotoro (t∣b∣c) for Super Bunea World.
- Bowie was created by Athena Hawkins (t∣b∣c) for BowieQuest.
- Alec and Janka were created by Coral0excess (t∣b∣c) for Heirs to the Wrath.
- Felicity was created by Hoola92 (t∣b∣c) himself for Stone Quest.
- Glenn was created by SaltyJohn5 (t∣b∣c) for Glenn's Adventure.
- Skimp the Shrimp & Yung Bae were also created by Exotoro (t∣b∣c) for Stand Out Stories.
- Claricat was created by Fankemonbricka162128 (t∣b∣c) as his company's mascot.
- Computerboy64 (t∣b∣c) for the Twintelle render.
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