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Random's Super Smash Bros.
"Everyone is here... again."
Developer(s) User:TheRandomBlock
Publisher(s) User:TheRandomBlock
Director(s) User:TheRandomBlock
Platform(s) Nintendo Switch
Nintendo Syndicate
Genre(s) Umbrella
Fighting
Series The Super Smash Bros. Series
Predecessor Super Smash Bros. Ultimate
Super Smash Bros. Duel (remake)
Release Date(s) 16th October 2020 (Switch)
November 2020 (Syndicate)
Mode(s) Single Player
Multi Player
Stage Builder
Ultimate's sequel, Duel's rewind.
— Alternative tagline

Random's Super Smash Bros. acts as a remake of Baby Yoshi's Super Smash Bros. Duel. Like other games, it is an umbrella/fighting game, and it is the next Super Smash Bros. game in the series and the second for Nintendo Switch, and it was also released for Nintendo Syndicate. The game features many characters of the famous Nintendo-created series, such as Super Mario, Pokémon, or The Legend of Zelda. It will also include newcomers for the series, such as Jolteon*, and new series and characters from them. New to the series are shield specials and Team Final Smashes, which are acquireable by some characters.

The main color of the logo is dark grayish blue-magenta.

Game Modes[]

Oh yeah, in every Smash Bros., there are many modes to choose from, including a Adventure Mode!

Adventure Mode: The New Subspace[]

Looking like how many Adventure Modes in Super Smash Bros. series games players choose a character - in this case, one of eight Super Smash Bros. 64 playable characters. It takes place after the World of Light.

Story[]

Characters[]

The characters are sorted in the fighter numbers. An asterisk means that the fighter is unlockable.

Veterans[]

There are 77 veterans overall.

Mario ssbultimate-2

#01 Mario
Universe: Super Mario
What a Super Smash Bros. game without the Mr. Video Game Himself? Mario, the mascot of Nintendo, returns to the brawl in RSSB. Mario has balanced stats and occasionally he uses his power-ups and allies for his special attacks. There's a special: in 2020, Mario was celebrating his 35TH ANNIVERSARY! How you believe it?

Standard Special: Mario fires out a classic fireball that is good for spacing out opponents or unleashing a quick attack. It can hit the ground three times before vanishing. it deals 6% damage.
Side Special: Mario uses Cappy from Super Mario Odyssey to reflect projectiles and deals 5% damage.
Up Special: Mario leaps upwards at a slight angle, fist outstretched, called the Super Jump Punch. Opponents hit by his fist will be hit multiple times before being launched with the final hit, causing coins to pop out of them with each hit.
Down Special: Mario uses his F.L.U.D.D., which does an non-damaging attack. The water spray can be aimed vertically with the control stick. Should Mario use the move, he will be pushed backward. This can aid horizontal recovery in midair.
Final Smash: Mario releases an two-streamed fire blast, named the Mario Finale.
Donkey Kong
Link SSBUltimate
Samus SSBUltimate
Yoshi SSBUltimate
Kirby SSB4
Fox SSBUltimate
#08 Pikachu
Universe: Pokémon
Pikachu is an Electric-type Mouse Pokémon introduced in Generation I. In the very first episode of the anime, a rookie trainer Ash Ketchum gets his own Pikachu. The playable one, which resembles Ash's Pikachu, is a very quick character, relying on speed and power to outwit its opponents. Its aerial moves are below average and its recovery is bad. If that's not bad, Pikachu's new moveset is similar to how Ash's Pikachu fights. Also, the alt with Red's cap is replaced by Unova Cap Pikachu.
Standard Special: Thunderbolt is an Electric-type move introduced in Generation I. Pikachu fires a bolt of yellow electricity from its body towards the opponent. When it is out of range, it uses Massive Electro Ball, an improvised move from Unova's Survival Crisis!. Pikachu fires a big Electro Ball which crackles with blue lightning.
Side Special: Double-Edge is a Normal=type move introduced in Generation I. Pikachu skips back, charges, and tackles the opponent.
Up Special: Quick Attack is a Normal-type move introduced in Generation I. Pikachu dashes quickly, and can do so in two different directions, provided the angle difference is large enough.
Down Special: Thunder is an Electric-type move introduced in Generation I. Pikachu calls down a lightning strike from above itself. The move deals more damage if the lightning hits Pikachu.
Shield Special: Ion Deluge is a status Electric-type move introduced in Generation VI. Pikachu disperses electrically charged particles around itself to make its moves damage more.
Final Smash: The 10,000,000 Volt Thunderbolt is an Electric-type Z-Move introduced in Generation VII. Pikachu fistbumps with Ash and both of them do a synchronized pose to gather Z-Power as the Pikashunium Z shines above Pikachu. It then leaps, absorbing energy from dark storm clouds, and firing six streams of electricity at the opponent, and then it stands on Ash's shoulder while he is standing on a dry, stony wasteland.
Luigi SSBUltimate
Ness SSBUltimate
CaptainFalcon SSBUltimate
Jigglypuff SSBR
Peach SSBUltimate
Bowser SSBUltimate
IceClimbers SSBUltimate
SteveSDSBU
#77 Steve
Universe: Minecraft
Steve rocks the block! Plunged into a world with nothing but the clothes on their back, Steve must mine, craft, and explore in order to survive the dangers of the Overworld and defeat the Ender Dragon.
Standard Special:
  • If Steve is on the ground when his Neutral Special is used, he'll use Mine. He digs the ground beneath him, harvesting resources over time. However, this does drain the durability of his pickaxe, which can break it.
  • If Steve is next to a Crafting Table when his Neutral Special is used, he'll use Craft. He uses the Crafting Table to upgrade his tools in this order; Wood, Stone, Iron, Gold, Diamond, and Netherite. Steve needs to have six of the appropriate material to craft that set of tools.
  • If Steve is airborne when his Neutral Special is used, he'll use Create Block. Steve places a block in front of himself, using the weakest of his resources first (Dirt, Wood, then Stone). He can place blocks while moving around, but said blocks will break on their own over time.








Side Special: Steve uses some Iron to create a minecart and uses it to zoom forwards. He will place down rails as he goes as long as he has spare iron, and redstone can be used to make powered rails to speed up the initial dash. In addition, Steve can hop out of the minecart at will, allowing him to trap opponents in it.
Up Special: Steve uses an Elytra and a firework to slightly propel himself into the air before entering a gliding state.
Down Special: Steve places a block of TNT, which can be hooked up to redstone and a wooden pressure plate to detonate it. While the explosion is strong, Steve himself can be damaged by it.
Final Smash: An End Portal appears in front of Steve, sucking opponents into it. The opponents are pulled into a cinematic in which they enter The End as the Ender Dragon rams into them, sending them back to the stage. This Final Smash instantly KOs any opponent above 100%.

Newcomers[]

BlackmageSSBI
#78 Black Mage
Universe: Final Fantasy
"Black Mage Flies to Battle!
A powerful sorcerer with access to many powerful spells, the Black Mage isn't one single person. Rather, there have been many Black Mages over the course of history, with this one only being one in the crowd.
Standard Special: Black Mage releases a toxic cloud of gas which rapidly damages opponents caught in it, named the Bio.
Side Special: Black Mage throws a fireball diagonally downwards, which creates a geyser of fire upon hitting the ground or an opponent, named the Fire.
Up Special: Black Mage disappears as a green circle appears in his former location, named the Warp. This circle can be moved around, teleporting Black Mage to its position after a second.
Down Special: A clock-like circle is emitted around Black Mage, temporarily freezing opponents and projectiles in its range, named the Stop.
Final Smash: Black Mage is covered by a yellow electrical aura, and fires a lightning bolt from the sky, paralyzing opponents. This attack is named the Thundara.
#79
#80/#81/#82 Unova Trainer
Universe: Pokémon
"Unova Trainer Joins the Battle!"
Determined to be the very best in the Unova region (like no one ever was), Nate and Rosa take on a very long journey to become the region's champion. They have to get the Gym Badges, beat the Elite Four, and of course - catch 'em all!
Final Smash: The Unova Trainer sends the other of his three Pokémon to be alongside the chosen one to do the Triple Finish. Oshawott uses Hydro Pump, Pignite uses Flamethrower, and Serperior uses Leaf Blade. This deals a lot of damage to the opponents.
The movesets are different for each Pokémon uses, while the Pokémon Change is the Shield Special.

Standard Special: Scald is a Water-type move introduced in Generation V. Oshawott fires a ball of boiling water which can inflict burn to opponents.
Side Special: Razor Shell is a Water-type move introduced in Genaration V. Oshawott skips and there it summons a seamitar which pounds the opponent from below.
Up Special: Waterfall is a Water-type move introduced in Generation I. Oshawott rides a wave which moves upwards diagonally.
Down Special: Retaliate is a Normal-type move introduced in Geneartion V. Oshawott gets revenge and slams the ground, damaging opponents nearby.

Standard Special: Stomping Tantrum is a Ground-type move introduced in Generation VII. Pignite stomps twice to create shockwaves which damage nearby opponents.
Side Special: Heat Crash is a Fire-type move introduced in Generation V and the Tepig line's signature move. Pignite gets surrounded by a fire ball and crashes at the opponent.
Up Special: Take Down is a Normal-type move introduced in Generation I. Pignite runs back or forth, throwing an opponent.
Down Special: Fire Punch is a Fire-type move introduced in Generation I. Pignite charges its fist with a red-orange fire and punches with the fiery fist.

Standard Special: Leaf Tornado is a Grass-type move introduced in Generation V. Serperior creates a tornado of leaves which throws the opponent back.
Side Special: Solar Beam is a Grass-type move introduced in Generation I. Serperior shoots a beam of light at the opponents.
Up Special: Vine Whip is a Grass-type move introduced in Generation I. Two vines appear and launch Serperior upwards diagonally. It has tether funcionality
Down Special: Wrap is a Normal-type move introduced in Generation I. Serperior shoots a very long vine which traps the opponent.

New Poké Ball Pokémon[]

Along with all Poké Ball Pokémon from Ultimate, new Pokémon appear, too!

Pokémon Description Move used
810Grookey
Grookey, the Chimp Pokémon. When it uses its special stick to strike up a beat, the sound waves produced carry revitalizing energy to the plants and flowers in the area. Branch Poke is a Grass-type move introduced in Generation VIII. Grookey points at the opponent with its stick, creating a branch which jabs the opponent fron below.
813Scorbunny
Scorbunny, the Rabbit Pokémon. A warm-up of running around gets fire energy coursing through this Pokémon's body. Once that happens, it's ready to fight at full power. Heat Wave is a Fire-type move introduced in Generation III. Scorbunny creates a red-yellow gust of heat which it sends towards the opponent by kicking.
816Sobble
Sobble, the Water Lizard Pokémon. When scared, this Pokémon cries. Its tears pack the chemical punch of 100 onions, and attackers won't be able to resist weeping. Fell Stinger is a Bug-type move introduced in Generation VI, which Sobble can learn when one of its parents is Togedemaru. Sobble fires a sting of water which hits the opponent.
823Corviknight
Corviknight, the Raven Pokémon. With their great intellect and flying skills, these Pokémon very successfully act as the Galar region's airborne taxi service. Brave Bird is a Flying-type move introduced in Generation IV. Corviknight spreads its wings and charges from a low altitude.
834Drednaw
Drednaw, the Bite Pokémon. With jaws that can shear through steel rods, this highly aggressive Pokémon chomps down on its unfortunate prey. Jaw Lock is a Dark-type move introduced in Generation VIII. Drednaw creates jaws that hit the opponent.
856Hatenna
Hatenna, the Calm Pokémon.
867Runerigus
Runerigus, the Grudge Pokémon.
877Morpeko-Full
Morpeko, the Two-Sided Pokémon.
713Avalugg
Avalugg, the Iceberg Pokémon.
443Gible
Gible, the Land Shark Pokémon.
264Linoone-Galar
Galarian Linoone, the Rushing Pokémon. Differing from its Hoennian variant, this Linoone evolves at night into Obstagoon. If facing an obstacle, it makes a right-angle turn to evade it. This Pokémon is very challenged by gently curving roads.
144Articuno-Galar
Galarian Articuno, the Cruel Pokémon.
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