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Puyo Puyo Reverie | |||||
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Developer(s) | Sonic Team | ||||
Publisher(s) | Fantendo | ||||
Platform(s) | Switch, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X, Windows | ||||
Genre(s) | Puzzle | ||||
Series | Puyo Puyo | ||||
Release Date(s) | 2022 |
Puyo Puyo Reverie is a matching puzzle game released in 2022 for every major platform at the time. It is the fifth Puyo Puyo game to be released internationally, after the original, Fever, and the two Puyo Puyo Tetris games.
The game, from its perspective as a page on Fantendo, was intended to be a small project for the creator to explore the Puyo Puyo formula without being bogged down by needing to create art and such for yet another page.
Gameplay
Puyo Puyo Reverie retains the core elements of the Puyo Puyo series' gameplay, but adds a heavy spin to them. As always, both players have a playing field that is six columns wide and thirteen rows tall, and will constantly drop pairs of the titular Puyos from above. These Puyos come in five colours - Red, Yellow, Green, Blue and Purple - and each Puyo in the pair can be of any colour, creating 15 potential pairs. They can navigate the Puyo left and right, speed up their fall by holding the Down direction, and rotate them in both directions. The Puyos stick to the bottom of the field and to any other Puyo, with pairs splitting off if one is directly on another Puyo, but the other is not.
When four Puyos of the same colour line up in a tetromino (four or more touching vertically and horizontally, but not diagonally), these Puyos will “pop” and be removed from the field. By taking advantage of the gravity on the Puyos, the player can make “chains”, where one match makes another tetromino of Puyos, and so on. As the player pops Puyos, their enemy's Garbage Meter fills up, filling up successively more quickly with each chain - filling the meter will drop grey Garbage Puyos into their field, which can only be popped by popping coloured Puyos adjacent to them. The Garbage Puyos clog up the field, making it difficult to carry on playing. Also, note that if both players get a chain at the same time, only the player with the lower chain has their Garbage Meter filled, and by less the higher their chain was (this is called the “Offset Rule”).
If a player's field becomes completely filled with Puyos and they can't place any more, they lose Health and the field is emptied out. The more Garbage Puyos that were on the field at the time, the more Health is lost. Health can be restored slightly by getting large chains, and by completely clearing a column or row of Puyos. If the entire field is emptied, the player gets an “All Clear!” bonus, restoring their health to full (unlike in previous games this does not send Garbage Puyos to the opponent). If either player runs out of health, the other player wins.
Each player can equip various Spells that make their life easier. Every Spell will assign itself to two colours of Puyo at the start of a match, and randomise these colours either periodically with “Spell Shuffle” events, or every time the Spell is used. Matching these Puyo colours will charge up the Spells. Once the Spell is fully charged, the player can cast them using a button input, granting various benefits such as re-arranging Puyo colours, clearing Garbage Puyos, restoring health and raising the speed at which Puyos fall. The Spell will then lose its charge, which must be restocked with different Puyo colours to use again.
Three spells may be equipped per match, on top of each character's “Personal Spell”. The Personal Spell is charged by all five colours of Puyo, at a considerably slower rate than the other spells.
As the game goes on, Special Puyo may enter the game, either as some of the Puyo the players get to drop, or with random coloured Puyos turning into Special Puyos as a reward for clearing several Garbage Puyos at once. Brave Puyos restore more health when popped, Bright Puyos give more charge to spells, and Sweet Puyos clear Garbage Puyos in a 2-tile range around them. There are also Rainbow Puyos, which count as all five colours of Puyo at once, matching with any Puyo and charging all spells.
Characters
Spells
Name | Function |
Fire | Charge Speed: Fast
Warms the colours of Puyos in a 3x3 area - yellow becomes red, green becomes yellow, and so on. |
Flame | Charge Speed: Medium
Warms the colours of Puyos in two columns. |
Fire Blast | Charge Speed: Medium
Warms the colours of Puyos in three rows. |
Volcana | Charge Speed: Slow
Warms the colours of all non-Red Puyos on the field. |
Ice | Charge Speed: Fast
Cools the colours of Puyos in a 3x3 area - green becomes blue, yellow becomes green, and so on. |
Ice Storm | Charge Speed: Medium
Cools the colours of Puyos in two columns. |
Blizzard | Charge Speed: Medium
Cools the colours of Puyos in three rows. |
Glaciera | Charge Speed: Slow
Cools the colours of all non-Purple Puyos on the field. |
Shock | Charge Speed: Fast
Targets a 3x3 area of enemy Puyos, making them temporarily immune to having their colour changed. |
Thunder | Charge Speed: Medium
Targets two columns of enemy Puyos, making them temporarily immune to having their colour changed. |
Lightning Burst | Charge Speed: Slow
Targets all enemy Puyos, making them temporarily immune to having their colour changed. |
Wind | Charge Speed: Fast
Rotates a 2x2 area of Puyos 180 degrees. Can be used on the caster's Puyos or the enemy's Puyos. |
Cyclone R | Charge Speed: Medium
Rotates a 4x4 area of Puyos 90 degrees clockwise. Can be used on the caster's Puyos or the enemy's Puyos. |
Cyclone L | Charge Speed: Medium
Rotates a 4x4 area of Puyos 90 degrees anti-clockwise. Can be used on the caster's Puyos or the enemy's Puyos. |
Tornado | Charge Speed: Medium
Rotates a 4x4 area of Puyos 180 degrees. Can be used on the caster's Puyos or the enemy's Puyos. |
Blast | Charge Speed: Fast
Destroys a 3x3 area of Puyos, except for Garbage Puyos. |
Stone | Charge Speed: Medium
Turns a 2x2 area of enemy Puyos into Garbage Puyos. |
Diamond | Charge Speed: Slow
Turns a 2x2 area of enemy Puyos into Diamond Puyos, Garbage Puyos that take two hits. |
Crystallise | Charge Speed: Slow
Turns a 4x4 area of enemy Garbage Puyos into Diamond Puyos. |
Flip H | Charge Speed: Medium
Inverts a 4x4 area of Puyos horizontally. The left of the group moves to the right, and vice versa. |
Flip V | Charge Speed: Medium
Inverts a 4x4 area of Puyos vertically. The top of the group moves to the bottom, and vice versa. |
Accelerate | Charge Speed: Fast
Increases Puyo drop speed. Can stack up to three times. |
Sleep | Charge Speed: Medium
Reduces the enemy's Puyo drop speed. Negates Accelerate. |
Blind | Charge Speed: Medium
Temporarily prevents the enemy from rotating their Puyos. |
Healing | Charge Speed: Medium
Restores health. |
Purifa | Charge Speed: Slow
Restores a large amount of health over a long period of time. |
Barrier | Charge Speed: Medium
Increases resistance to the enemy's Garbage Puyo drops. |
Judgement | Charge Speed: Medium
Reduces the enemy's resistance to Garbage Puyo drops. |
Mind Blast | Charge Speed: Slow
Prevents the enemy from using spells for a short time. |
Revia | Charge Speed: Slow
For a period of time, when Garbage Puyos are received, immediately gives some to the enemy. |
Ressurectica | Charge Speed: Extremely Slow
If the caster falls to 0 health in a period of time, allows them to hold on with 1 remaining. |
Scenarios
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All scenarios consist of eight consecutive battles. The player's health bar is carried over between battles, though to compensate all battles except the last two are considerably easier, with the enemy having less health and fewer equipped spells - the difficulty creeps up as each scenario goes on, more quickly the higher its difficulty is (the number of highlighted Garbage Puyos shows the difficulty).
Final Boss
The Puyo Meteor is the last opponent in Ecolo's scenario, and as such the final boss of the entire game. There are some variations applied to the game in this fight.
- The player fights three consecutive "battles" against the Puyo Meteor. The first is fought as Rafisol, the second as the Dark Prince, and the third as Ecolo. If the player loses one fight, they have to restart from the first fight. However, the total health of the Puyo Meteor between all three fights is not much higher than that of other scenario's final bosses.
- Everytime the Puyo Meteor uses a spell, the spell in that slot will be replaced by another spell - there is no fixed spell set, the meteor can use every spell in the game. It will tend to use spells with a Fast cooldown in the first battle, spells with a Medium cooldown in the second battle, and spells with a Slow cooldown in the third battle.
- The meteor will only use Ressurectica in the third battle, and will always attempt to use this spell the first time its health draws low. Uniquely, Ressurectica will restore the meteor's health to approximately one quarter of its maximum the first time it activates, but not any other time.
- The meteor does not have a Personal Spell. If Ecolo uses Imitation on the meteor, it will turn into his unique variation of Ringo's Calculus (as it does when Ecolo uses Imitation on another Ecolo).
- After falling below certain health intervals, the meteor will automatically send a patch of Garbage Puyos to the player's field. This occurs for every third of health lost in Rafisol's fight, for every quarter of health lost in the Dark Prince's fight, and for every fifth of health lost in Ecolo's fight.
Trivia
- Puyo Puyo Reverie draws many cues from Puyo Puyo!! 20th Anniversary:
- The inclusion of alternate costumes for characters.
- Instead of one linear storyline, every character has their own eight-stage story scenario. Though, in Reverie, all of these scenarios are a part of one narrative.
- There are 24 characters in the roster, not counting alternate costumes (which are considered separate characters in 20th Anniversary, but not in Reverie).
- The game's spells and alternate Puyo mechanics are heavily inspired by various modes in Puyo Puyo Tetris 2, most notably the Skill Battle mode.
- Unlike in previous games where four is the standard number of Puyo colours, this game has all five Puyo colours on the board, mostly due to the mechanic of two Puyo charging up each spell. If only four colours were used, there would be too much overlap in the Puyo that charge spells.
- Apparently, the number of Puyo colours was planned to increase as matches went on. There exist cyan, pink, orange and other unused Puyo colours in the game's files, and these colours even have proper interactions with spells that change Puyo colours, such as the fire spells, the ice spells and Ringo's Calculus.
- The files also hint towards the existence of a murky, slime-like black Puyo that was originally going to be a major gameplay mechanic, but was quickly scrapped.