Switch: Worldwide September 1, 2025 JP August 19, 2025
Arcade: JP July 8, 2025 USA August 25, 2025
Mode(s)
1-2 Players
Pokkén Tournament 2 (Japanese: ポッ拳 POKKÉN TOURNAMENT 2Pokkén: Pokkén Tournament 2) is a one-on-one fighting game. The game, which is a sequel to the 2015 title Pokkén Tournament, combines gameplay elements of Bandai Namco Entertainment's Tekken series with the universe of The Pokémon Company's Pokémon series.
Pokkén Tournament 2, like its predecessor, was released internationally on a home console and in Japanese arcades. An English version of the arcade version was released in a limited number of American arcades a week prior to its console launch.
The gameplay of Pokkén Tournament 2 differs in very slight ways from its predecessor. Core mechanics from the original Pokkén Tournament are kept, though are mainly tweaked with in ways to balance the game in certain ways.
The game is essentially a traditional one-on-one fighting game. The Pokémon battles take place in two phases: the Field Phase, which has Pokémon duelling in a three-dimensional battleground; and the Duel Phase, which takes place in traditional two-dimensional battlefields.
Pokémon battle through various attacks, with special attacks activated through using different combinations of attacks and directional inputs.
A large new addition to Pokkén Tournament 2 is the addition of a second Synergy Gauge. While filling the first Synergy Gauge allows the Pokémon to activate their Synergy Burst, as in the original title, filling up both allows the Pokémon to use a special move known as a Synergy Burst ƒ. The Synergy Burst ƒ attack will always hit and KO the opponent, as filling it up takes a substantial amount of time.
Advisors[]
Cheer Skills[]
All six Cheer Skills return from Pokkén Tournament.
Cheer Skill
Description
Standard
If the player won the previous round, the Support Pokémon that was not chosen previously will begin the round with their Support Gauge filled. If the player lost the previous round, both Support Pokémon will begin the round with their Support Gauge filled.
Synergy Focused
Regardless if you won or lost the previous round, the player's Synergy Gauge will be filled slightly. More of the Synergy Gauge is filled if the previous round was lost than if it was won.
Pressure Focused
In the third round, the player's Synergy Gauge will be filled by a massive amount regardless if they won or lost the previous round. More of the Synergy Gauge will be filled if the previous round was lost than if it was won.
Support Focused
From the second round, both of the player's Support Pokémon will begin the round with a full Support Gauge.
Special
The effect changes depending if the player lost or won the previous round. If the player lost it, both Support Pokémon will have their Support Gauges maxed out at the beginning of the round. If they won it, their Synergy Gauge will see an increase.
Whimsical
The effect is completely random. The Synergy Gauge can see a boost, or one or both of the Support Pokémon can see their Support Gauges filled at the beginning of the round. This is a gamble however, as there is a chance that nothing will happen.
Customization[]
Titles[]
Titles can be seen as a sort of achievement system included within Pokkén Tournament 2. Players can apply Titles to their trainer card to brag about their achievements to other players online. Players can earn Titles by completing certain objectives, or through the Lucky Bonuses after battles. While its predecessor also allowed the player to unlock exclusive Titles through scanning amiibo, Pokkén Tournament 2 does not have as many exclusive Titles.
All 299 Titles from the previous title appear in the game, alongside 101 new ones.
#
Title
Unlock criteria
001
Newbie Battle Trainer
Overall battle count - 1
002
Beginner Battle Trainer
Overall battle count - 50
003
Intermediate Battle Trainer
Overall battle count - 100
004
Expert Battle Trainer
Overall battle count - 200
005
Veteran Battle Trainer
Overall battle count - 300
006
Master Battle Trainer
Overall battle count - 500
007
Starter Battle Trainer
Overall win count - 15
008
Up-and-Coming Battle Trainer
Overall win count - 30
009
Almighty Battle Trainer
Overall win count - 60
010
Toughened Battle Trainer
Overall win count - 100
011
Tenacious Battle Trainer
Overall win count - 200
012
Skilled Battle Trainer
Online win count - 30
013
Elite Battle Trainer
Online win count - 50
014
Hot Battle Trainer
3 battle win streak
015
Red-Hot Battle Trainer
4 battle win streak
016
Unbeatable
5 battle win streak
017
Rich Battle Trainer
Total PokéGold obtained - 100,000
018
C Rank Battle Trainer
Defeated Green League Master
019
B Rank Battle Trainer
Defeated Blue League Master
020
A Rank Battle Trainer
Defeated Red League Master
Story[]
The game is set six years after the events of Pokkén Tournament. The former champion of the Ferrum League and their friend/guide Nia assisted in restarting the Ferrum League after Shadow Mewtwo's attack on the region. After setting up the Ferrum Elite, they left the region, moving on to find an even greater challenge. The plot primarily revolves around the introduction of Fighter Pokémon that have yet to be approved by the Ferrum League for official Ferrum Battles.
Ferrum League[]
Following the events of the previous game, the Ferrum League underwent a major restructuring in its battle structure. There are now two Ferrum Leagues, the original ("Ferrum League") and the new "Ferrum Elite".
The Ferrum League is open to Battle Trainers from all across the Ferrum Region. It is broken up into four leagues: Green League, Blue League, Red League, and Chroma League. Green League has a pool of 100 Trainers, and making it into the top 10 grants access to the Red Tournament. Blue League has a pool of 80, Red League has 40, and Chroma has 25. To be granted access to the Blue, Red, and Chroma Tournaments, the player must rank up to at least Rank 8. After defeating any of the Green, Blue, Red, Chroma, Yellow, Iron, Silver, Gold, and Crystal Leagues, the player is able to rematch the leagues at any time, as well as the league's champions.
The Ferrum Elite is open to the Battle Trainers that have ranked to at least Rank 10 in the Chroma League. Ferrum Elite consists of four leagues in itself, though these are slightly different in that they consist each of only a single match, though these matches are longer (a Trainer must win six rounds instead of just two), and may have several gimmicks attached to it.
The Ferrum Elite takes the place of the Elite Four that other regions have, and adapts the idea to the Battle AR setup. As such, there is no designated "Champion" as with other regions' Elite Four groups, instead the title of "Champion" is given to anyone that can defeat the four Ferrum Elites, as well as the Elite of the Crystal League, Anne.
Ferrum World Tournament[]
The player is able to enter the Ferrum World Tournament. The Ferrum World Tournament contains trainers from all over competing in Ferrum Battles, as a chance to connect with their Pokémon in ways they couldn't before. There are seventeen entrants into the Ferrum World Tournament, with each entrant returning from a previous Pokémon title. Their Pokémon are much stronger than any Pokémon fought in the Ferrum League or Ferrum Elite. Additionally, all Ferrum World Tournament entrants have unique Titles that can not be earned by the player.
Trainer
Debut
Pokémon
Red
Pokémon Red, Blue, and Green Versions
Blue
Pokémon Red, Blue, and Green Versions
Jasmine
Pokémon Gold and Silver Versions
Pryce
Pokémon Gold and Silver Versions
Clair
Pokémon Gold and Silver Versions
Steven Stone
Pokémon Ruby and Sapphire Versions
Wallace
Pokémon Ruby and Sapphire
Anabel
Pokémon Emerald Version
Leaf
Pokémon FireRed and LeafGreen Versions
Cynthia
Pokémon Diamond and Pearl Versions
Looker
Pokémon Platinum Version
Caitlin
Pokémon Platinum Version
Cheren
Pokémon Black and White Versions
N
Pokémon Black and White Versions
Korrina
Pokémon X and Y
Diantha
Pokémon X and Y
Valerie
Pokémon X and Y
Lillie
Pokémon Sun and Moon
Hapu
Pokémon Sun and Moon
Kiawe
Pokémon Sun and Moon
Pokémon[]
Fighter Pokémon[]
There will be a total of 66 Fighter Pokémon in the base of Pokkén Tournament 2, more than doubling the roster of its predecessor. Pokémon that are capable of Mega Evolution will Mega Evolve upon activating Synergy Burst. Similarly, other Pokémon that have multiple forms may change under similar circumstances: Greninja transforming into Ash-Greninja, Meloetta transforming from its Aria Forme to its Pirouette Forme, and Lunala entering Full Moon Phase.
In the base game, there are 18 Power fighters, 14 Speed fighters, 17 Technical fighters, and 17 Standard fighters. 13 of these Pokémon came from Generation I (13 counting Shadow Mewtwo), 7 from Generation II, 8 from Generation III, 10 from Generation IV, 9 from Generation V, 8 from Generation VI, and 10 from Generation VII.
Five Fighter Pokémon were added exclusively to the Nintendo Switch version of the game via paid downloadable content after the game's initial launch. Each Fighter Pokémon came with a pair of Support Pokémon in a pack.
Charizard is a powerful Fire/Flying-type Pokémon and the final evolution of Charmander, one of the Kanto Starter Pokémon. Charizard is a slower, heavier fighter, who will often propel himself forwards with his wings to body slam his opponent. Being a Fire-type Pokémon, Charizard has a variety of different fire-based attacks, such as Flamethrower, the counter Fire Punch, and the grab attack Seismic Toss. Upon activating Synergy Burst, Charizard will transform into Mega Charizard X and gain the ability to use Searing Blaze, which Charizard can perform even while in the air. His Synergy Burst ƒ attack has him use Earthquake, trapping his opponent in the ground, before destroying them with a Fire Spin. By default, Charizard has 600 hit points.
Beedrill is a Bug/Poison-type Pokémon and the final evolution of Weedle. Despite having a big frame, Beedrill is a very fast and powerful fighter, using its two large stingers as if both are swords. Because of this, Beedrill's attacks have better range than most other physical attacks. While up-close Beedrill uses attacks akin to Poison Jab, Assurance, Beedrill has a limited number of powerful ranged attacks, only utiziling Fury Attack to fire conical projectiles that travel slower than most of their kind. Beedrill will Mega Evolve upon the activation of his Synergy Burst, and attack his foe using Fell Stinger, which is unique in that it will increase his stats in the next round should it KO his opponent; though it is harder to hit with its limited range. Beedrill's Synergy Burst ƒ attack has him use Twineedle, firing two large needles to pin his opponent to the ground, before defeating them with Giga Impact.
Pikachu is the Electric-type mascot of the Pokémon franchise. Pikachu is a smaller and faster fighter, though his stats are fairly balanced over the board. Pikachu is ideal for new players of the game, as he has a variety of different projectile and physical attacks in his moveset. Pikachu's projectile attacks include Electro Ball and Thunderbolt, while he can also use Iron Tail and Volt Tackle to deal damage up close. Pikachu's Nuzzle attack can break through blocks and shields. Upon activating Synergy Burst, Pikachu can use the Volt Shock Fist, which pierces through counterattacks. Synergy Burst ƒ allows him to use Wild Charge, which has him fire electricity in every direction to trap his foe before charging in and defeating his opponent. Pikachu has 570 hit points by default.
Pikachu Libre is a special version of Pikachu that can be obtained in Pokémon Omega Ruby and Alpha Sapphire. Though not an Electric/Fighting-type Pokémon like one would expect, her moveset varies greatly from Pikachu's, with more physical attacks than projectiles. One of Pikachu Libre's most deadly attacks is Double Team, in which she travels backwards at a high speed before performing a fast flying kick. Pikachu Libre's Synergy Burst attack is Thunderclap Press, where she dive bombs on her opponent after dropping them into a ring. For her Synergy Burst ƒ attack, Pikachu Libre uses Meteor Mash, viciously attacking her opponent with a series of powerful kicks, punches, and tail whips. Like Pikachu, Pikachu Libre has 570 hit points by default.
Machamp is a powerful four-armed Fighting-type Pokémon. With his four arms, he specializes in powerful punches and body slams, utilizing his upper half to primarily dish out damage. Using Bulk Up, some of Machamp's attacks can gain added effects for a single use. Because Machamp is such a powerful fighter at close range, Machamp does not have a projectile attack, and as such can be easily defeated if distance is kept from him. After activating Synergy Burst, Machamp can use Dynamic Fury, an attack that pierces through counterattacks and deals more damage the closer Machamp is to his opponent when the attack is activated. Once Synergy Burst ƒ is achieved, Machamp uses Power-Up Punch to quickly defeat his opponent with a single punch enhanced with energy. Machamp has 660 hit points by default.
Gengar is a Ghost/Poison-type Pokémon. The final evolution of Gastly, Gengar can also Mega Evolve into Mega Gengar. Gengar is a slower Fighter Pokémon, though his attacks have quite the range, as he can summon large fists from portals, and throw balls of dark energy. Gengar can easily dodge attacks that hit higher up on a fighter, as he sinks into the ground a little bit. Upon activating Synergy Burst and Mega Evolving, Gengar becomes a more powerful fighter. Some of his attacks can combo into Shadow Sneak, becoming invincible while travelling around. During this time, Gengar can use Shadow Drop, grabbing his opponent before trapping them within an illusion and eating them. Once Synergy Burst ƒ is achieved, Gengar can use Dark Pulse to flood the arena with a dark energy that swallows up and eats his opponent. Gengar has 510 hit points by default.
Zygarde is a Dragon/Ground-type Legendary Pokémon. Zygarde is a technical Fighter Pokémon, and perhaps the most difficult to master, as Zygarde switches between its 10% and 50% Formes depending on the amount of health it currently has. At full health, Zygarde takes its 50% Forme, being slower but powerful with its attacks. Counteractively, after losing half of its health, Zygarde will transform into its 10% Forme, making it faster but heavily decreasing the amount of damage its attacks deal. Once Synergy Burst is activated, Zygarde collects all its cells to become its Complete Forme, becoming incredibly slow but much more powerful, and can use the Thousand Arrows attack to deal its opponent should it be close enough, even should they be in the air. Once Synergy Burst ƒ is activated, it can use Land's Wrath to create a fissure that instantly KO's its opponent. Zygarde has 510 hit points by default.
A total of 60 Support Pokémon appear in Pokkén Tournament 2. Pokémon are paired up into twos, and a player may only take one duo into battle at a time, switching between which of these Pokémon they will summon.
CHARGING TIME: average Bulbasaur uses Vine Whip, whipping two vines around its body furiously for a short time to deal damage and knock away their opponent.
Whismur uses Disarming Voice, firing a small projectile of noise towards their opponent that deals minor damage and lowers their damage output. CHARGING TIME: fast
Lugia uses Aeroblast, firing a blast of green energy downwards onto the Fighter Pokémon that summons it, damaging their opponent as if trapping them within a tornado. Lugia can only be summoned once per round. CHARGING TIME: slow
Passimian uses Bestow, throwing its berry towards the opponent. Should they be hit by the berry, they will inherit any of the current status effects of their opponent (the one who summoned Passimian). Unlike most Enhance Support Pokémon, Passimian's berry deals slight damage to their opponent. CHARGING TIME: average
Purrloin uses Pursuit, which deals damage to their opponent. The amount of damage that is dealt increases depending on how full their Synergy Gauges are. CHARGING TIME: average
CHARGING TIME: fast Bellsprout uses Giga Drain, attacking the opponent with a weak hit that drains their health and Synergy Gauges, granting a small portion of both amounts to the Fighter Pokémon that summoned it.
Quagsire uses Mud Bomb, firing a large projectile of mud that hits and traps their opponent should they be on the ground. It can not be blocked. CHARGING TIME: slow
CHARGING TIME: extreme Muk uses the Z-Move Acid Downpour, summoning a purple cloud that rains acid down upon the stage for a short time, dealing damage to the opponent. Due to the nature of the attack, Muk can only be summoned once per battle, and after being summoned no other Support Pokémon may be used by the same fighter.
Hoopa Unbound uses the Z-Move Black Hole Eclipse, creating a black hole that engulfs the entire stage, instantly ending the round for the summoner. Due to the nature of the attack, Hoopa can only be summoned once per battle, and after being summoned no other Support Pokémon may be used by the same fighter. CHARGING TIME: extreme
CHARGING TIME: extreme Hitmonchan uses the Z-Move All-Out Pummelling, punching forwards furiously many times to deal massive damage to their summoner's opponent no matter where they are. Due to the nature of the attack, Hitmonchan can only be summoned once per battle, and after being summoned no other Support Pokémon may be used by the same fighter.
Xurkitree uses the Z-Move Gigavolt Havoc, firing a beam of electricity across the stage that homes in on their opponent. Due to the nature of the attack, Xurkitree can only be summoned once per battle, and after being summoned no other Support Pokémon may be used by the same fighter.<br< CHARGING TIME: extreme
Pachirisu uses Follow Me, which makes any of the opponent's projectile attacks temporarily target Pachirisu instead of the Fighter Pokémon that summoned them. CHARGING TIME: slow
Octillery uses Octazooka, firing a small projectile towards the opponent that lowers their opponent's speed and can not be blocked. CHARGING TIME: average
Victini uses V-Create to temporarily buff the summoner by making all of their attacks temporarily land as critical hits, restore a small amount of health, and increases their Synergy Gauge a small amount. Unlike other Enhance class Support Pokémon, should their opponent touch Victini, they will take some damage. CHARGING TIME: slow
CHARGING TIME: fast Spinarak uses Sticky Web, which covers a small portion of the arena with a web that deals slight damage and lowers the speed of the opponent should they step within it.
Lotad uses Leech Seed. Should their attack hit, Lotad will slowly sap the opponent's Synergy Gauge, transferring it to their ally. CHARGING TIME: average
CHARGING TIME: slow Xatu uses Pain Split. Though the attack can be a hinderence to their summoner, it can also assist them, as it equalizes the amount of health between both fighters.
Vespiquen uses Attack Order, summoning a cloud of bees that travels forwards slowly. Should her opponent enter the cloud, the bees will swarm around them, and deal minor damage multiple times over a short period of time. CHARGING TIME: average
CHARGING TIME: average Mareep uses Charge, temporarily increasing the amount of damage dealt by their summoner's projectile attacks, and increasing the speed at which they travel.
Rowlet uses Leafage, countering an opponent's attack by firing an storm of green leaves forwards that deals damage and temporarily disables the opponent's Synergy Gauge from being used or filling. CHARGING TIME: average
CHARGING TIME: fast Espeon uses Morning Sun, resetting their status conditions to default and healing them a bit. The amount of health that Espeon recovers is dependant on the amount of time remaining in a battle.
Umbreon uses Snarl to absorb a portion of the opponent's Synergy Gauge and disable their ability to land critical hits for a short time. CHARGING TIME: slow
CHARGING TIME: slow Fortress uses Rapid Spin, spinning around at a high speed to deal damage and launch their summoner's opponent should they make contact.
Turtonator uses Shell Trap, placing an orb of energy in the ground that explodes when their summoner's opponent walks over it, or after enough time has passed. CHARGING TIME: slow
CHARGING TIME: slow Delibird uses Present, throwing out a wrapped box that explodes to either greatly heal their summoner or greatly damage the opponent, depending on who is closer. Delibird can only be summoned once per round.
Duskull uses Curse, inflicting damage on the opponent equal to half of their summoner's filled Synergy Gauge. The attack also drains their summoner's Synergy Gauge equal to the amount Duskull deals. CHARGING TIME: average
CHARGING TIME: slow Exploud uses Boomburst, dealing damage to the opponent of its summoner by creating energy explosions that surround the Fighter Pokémon that summoned it.
Camerupt uses Eruption, firing lava into the air which will then crash into the stage after short periods of time, hindering the opponent's movement options and damaging them should they be hit. CHARGING TIME: slow
CHARGING TIME: fast Gulpin uses Toxic, flooding a portion of the stage with poison that deals damage and lowers the defence of the opponent should they step within it. Gulpin replaces Croagunk, who served the same role in the original title.
Mime Jr. uses Reflect to heal their summoner and boost their defence for a limited time. Mime Jr. replaces Sylveon, who served the same role in the original title. CHARGING TIME: average
CHARGING TIME: average Lunatone uses Moonblast, damaging their summoner's opponent with a blast of energy should they be in the air. The attack also lowers their attack power.
CHARGING TIME: extreme Regice uses the Z-Move Subzero Slammer, dealing damage with a powerful strike that freezes the entire arena before it cracks and explodes. Due to the nature of the attack, Regice can only be summoned once per battle, and after being summoned no other Support Pokémon may be used by the same fighter.
Drampa uses the Z-Move Devastating Drake, firing a small beam of purple energy that stops the opponents movement, before swarming them with larger clouds of poisonous energy. Due to the nature of the attack, Drampa can only be summoned once per battle, and after being summoned no other Support Pokémon may be used by the same fighter. CHARGING TIME: extreme
Yveltal uses Oblivion Wing to seal off the opponent's Synergy Gauge by attacking from the sky. CHARGING TIME: slow
Mega RayquazaMega Rayquaza
Dragon
Flying
Enhance
CHARGING TIME: slow Mega Rayquaza uses Dragon Ascent, performing a powerful distance attack that also consumes a portion of the user's Synergy Gauge. Mega Rayquaza can only be summoned once per round.
CHARGING TIME: average Jirachi uses Wish, completely filling one of their summoner's Synergy Gauges and increasing their attack power temporarily while Synergy Burst is active.
CHARGING TIME: average Cresselia uses Lunar Dance to heal their summoner of any negative status changes, recover their health, and boost their Synergy Gauge. Cresselia can only be summoned once per round.
Magearna uses Fleur Cannon, dealing massive damage to their summoner's opponent by blasting them with a beam of energy that also decreases their attack power. Magearna can only be summoned once per round. CHARGING TIME: slow
Accelgor uses Swift, throwing a blade of light forwards that deals light damage and lowers the opponent's attack should they get hit. CHARGING TIME: fast
Mareanie uses Poison Sting, countering an attack by firing a barrage of poisoned needles towards the opponent that deals slight damage but drastically lowers their speed. CHARGING TIME: average
CHARGING TIME: fast Mienfoo uses Fake Out, dashing forwards to deal slight damage no matter if the opponent shields it. The attack also stuns them slightly. Mienfoo can only be summoned once per round.
Floette uses Grassy Terrain, slightly restoring their summoner's health over time and increasing their attack power temporarily. CHARGING TIME: average
CHARGING TIME: slow Zekrom uses Bolt Strike, attacking their summoner's opponent with a powerful bolt of electricity that explodes out in a small radius to also lower speed should it not directly hit.
Palossand uses Sand Tomb, firing an orb of molten rock that explodes to trap their summoner's opponent in a whirlpool of sand, dealing damage multiple times until they can escape it or until it disappears. CHARGING TIME: slow
Aromatisse uses Aromatic Mist, raising their summoner's defence temporarily to decrease the amount of damage they take from attacks. CHARGING TIME: slow
CHARGING TIME: average Inkay uses Switcheroo. Should either fighter have a change in their stats, Inkay will give that change to the opposite fighter. Should both fighters have altered stats, they will trade them.
CHARGING TIME: average Hawlucha uses Flying Press, crashing down in front of the Fighter Pokémon that summoned it to deal damage to their opponent should they be nearby. The attack also lowers the opponents speed if it hits.
Togedemaru uses Zing Zap, dealing damage with an electric pulse that also lowers their opponent's speed speed and knocks the down to the ground should they be airborne. CHARGING TIME: average
CHARGING TIME: average Litten uses Fire Fang, firing a small ball of fire forwards as Litten lunges towards the user's opponent. The amount of damage dealt increases when the user is at low health.
Bruxish uses Psychic Fangs, countering an opponent's attack by biting them. This bite deals very little damage, but removes any buffs that they may have. CHARGING TIME: slow
CHARGING TIME: slow Tapu Koko uses Nature's Madness, releasing energy that deals damage and prevents the opponent from recovering any health. Tapu Koko can only be summoned once per round.
Nihilego uses Venoshock, covering a small area in energy that inflicts damage to the opponent with poisonous spikes should they step within it. CHARGING TIME: average
CHARGING TIME: slow Tapu Lele uses Psychic Terrain, which drastically increases the defence of the one who summoned it when on the ground, and also increases their general movement speed.
Stakataka uses Protect, acting as a wall to shield its summoner from attacks. Stakataka can only be summoned once per round. CHARGING TIME: slow
Stages[]
In addition to every stage from the original Pokkén Tournament, there are an additional ten new stages and five new variants that appear in the game. Returning stages have the descriptions as they did in the original title.
Stage
Shape
Diameter
Description
Blue Dome
11.0 meters
The ruins of an ancient city said to have sunk to the bottom of the sea long ago. It is now housed in an underwater dome and serves as a battle arena.
Borelia Bog
10.5 meters
A swamp that was once home to a great number of lost Pokémon. Unfortunately, humans have polluted the swamp, attracting but a large number of Poison-type Pokémon.
Dark Colosseum
11.0 meters
A mysterious subspace rift created by Shadow Mewtwo's power. It is a cold, inorganic place with Shadow Synergy Stone shards visible in the background.
Dark Colosseum (Final)
7.0 meters
A mysterious subspace rift created by Shadow Mewtwo's power. The ominous force of the Shadow Synergy Stone sits heavy in the air.
Diggersby Land
11.0 meters
A tourist facility with the Digging Pokémon Diggersby as its theme. It is made of three areas: Futuristic, Classic, and Fantasy.
Dragon's Nest
11.0 meters
A solemn area marked by a statue of the legendary Pokémon of the skies, Rayquaza. Sitting at the top of a treacherous mountain peak, the arena is known to exist by few.
Dragon's Nest (Night)
9.0 meters
Illuminated solely by the light of the moon, only the toughest Pokémon can battle atop this dangerous peak as the legendary Pokémon Rayquaza watches.
Ferrum Dojo
9.0 meters
The venerable Ferrum Dojo, host to daily training and official tournaments alike. Holy ground to Battle Pokémon and trainers seeking to improve themselves.
Ferrum Stadium
9.0 meters
A stadium where the final match of Ferrum Battle is held. Located near a sacred lake in the forest, this arena is always filled with enthusiastic spectators.
Gracidea Valley
10.0 meters
A canyon where Gracidea Flowers bloom. A species of Mythical Pokémon gathers here during the Summer Solstice.
Gracidea Valley (Winter)
14.0 meters
A canyon where the rare Gracidea Flowers bloom during the Summer. In the Winter, people travel from all over to view the aurora that illuminates the night sky.
Haunted House
9.0 meters
An abandoned, old mansion. Ghost-type Pokémon like this place so much that they have made it their home.
Mystery Carnival
15.0 meters
A strange, long-forgotten mansion. There appears to be a festival being held even though there aren't any people. The objects here seem to be staring back...
Iode Woods
12.0 meters
A dark forest illuminated only be the glow of the Morelull and Shiinotic that make it their home. Some say that the trees themselves are alive, and hikers often go missing after entering here.
Magikarp Festival
9.0 meters
A hook-and-line Magikarp fishing boat with a great catch sailing under the cloudless skies. Hariyama stands on the bow waving a flag to celebrate a bountiful catch.
Magikarp Festival (Storm)
8.0 meters
A Magikarp fishing boat caught in a terrible storm. The ship rocks back and fourth as it rides across the stressful waves as fighters duel.
Neos City
7.0 meters
The largest city in the Ferrum Region. Its infrastructure has been designed to facilitate the coexistence between Pokémon and humans.
Neos City (Night)
13.0 meters
The largest city in the Ferrum Region. At night it gives off a more sophisticated atmosphere. The rain puddles in the road reflect the endlessly shining neon signs.
Neos Underground
18.0 meters
An abandoned subway station underneath Neos City. It has been turned into a battleground for unofficial Ferrum Battles unregulated by the Ferrum League.
Nuclesi Town
7.0 meters
A small town that is home to Ferrum's largest observatory. A meteor crashed here long ago, and tourists come from all over to steal a glance at the aura it radiates.
Old Ferrum Town
9.0 meters
A historic old town, known as the "City of Water", with a nostalgic atmosphere. It features many famous landmarks, such as a large park, an arched gate, and a clock tower.
Old Ferrum Town (Winter)
17.0 meters
A historic old town now blanketed in soft, white snow. Its winter scenery and yearly snow-scultpure contest attract many visitors.
Phos Volcano
15.0 meters
An area located in a cave inside a giant volcano. In addition to deposits of rare ores, it also contains the ruins of an ancient civilization...
Regi Ruins
11.0 meters
Ancient ruins in a desert. Wall paintings and numerous Unown letters have been found here, making it an extremely important location for historical research.
Royal Plateau
17.0 meters
An old abandoned city carved into a nearby cliffside watches over this flat plateau. Ghosts from the past inhabit the distraught buildings.
Tellur Town
9.0 meters
A town in a lush, green valley in the mountains. Ferrum Battles have long been held in the town plaza.
Tellur Town (Autumn)
17.0 meters
A quaint, nature-abundant mountain village painted in rich fall colours. Here you can find Deerling and Sawsbuck in their Autumn Form.
Tropi Resort
13.0 meters
A beachside resort where many tourists stay. The courtyard serves not only as a warm welcome to the resort's guests, but also as a battleground for those who wish to engage in battle.
Speed Training Gym
9.0 meters
A specialty gym for Ferrum Battles, with training programs for speed, power, and more to match your Pokémon's battle style.
Power Training Gym
Gallery[]
Final logo
The Pokkén Tournament logo, which was used as a placeholder
The game was originally announced under the name of Pokkén Tournament, and was initially stated to be a simple port of the original game to the Nintendo Switch.
According to unfinished data in the game's code:
An erupting variation of Phos Volcano was originally to appear as a stage.
The ability to have a third Synergy Burst gauge was planned to appear in the game.
Gladion and Wally were to appear in the Ferrum World Tournament, as they have character portraits.
Aipom, Qwilfish, and Lycanroc (Midnight Form) were to appear in some capacity, as they have models that go unused in the final game.
The Ferrum World Tournament makes a number of nods to other Pokémon media besides video games.
One of Blue's Support Pokémon is Umbreon, referencing how Gary Oak - his counterpart in the anime series - has an Umbreon.
Leaf's Fighter Pokémon is Wigglytuff, a Pokémon that her counterpart in the Pokémon Adventures manga, Green, owns. Additionally, the fact that one of her Support Pokémon is Ditto further references this; another one of Green's Pokémon is Ditty, a Ditto.
While all Pokémon have alternate, Shiny colourations in the mainstream Pokémon titles, very few of the Fighter Pokémon use these alternate colours in mirror matches. The only Pokémon that do are Blastoise, Deoxys, Scizor, Lombre, Aegislash, Heliolisk, Zygarde, Decidueye, Hakamo-o, Mudsdale, and Salazzle. Granbull's appearance in mirror matches is also based on its Shiny sprite from the Generation II titles Pokémon Gold, Silver, and Crystal, though later games would lighten the coloration.
Sawk's alternate appearance in mirror matches is based off the colour scheme of Throh.
Machamp's mirror match design takes design cues from the Marvel comics superhero The Incredible Hulk. Both are large muscular humanoids with green skin and purple garments.
Kabutop's alternate costume slightly resembles the appearance of Sonic the Hedgehog.
Tsareena's mirror match design is an intentional reference to the colour scheme of Celestia Ludenberg, a character from the Danganronpa series.
A number of Pokémon take some design cues from their Shiny colour schemes for their mirror match designs.
Pikachu's alternate costume, while not identical, seems to take inspiration from its Shiny coloration.
Gligar's wings are a bright blue colour, just like its Shiny colour scheme. A Shiny Gligar has a grey body instead of the white one that Gligar does in mirror matches, however.
Crabrawler's claws, stripes, and right eye are all coloured the same as its Shiny counterpart.
Chandelure's fire is an orange colour. While not as brightly coloured as its Shiny coloration, the similarity remains.
Lunala's wings and skeleton take a red and purple colour scheme, though the shades of each are slightly different.
Smeragle's alternate costume is nearly identical to his Shiny colour scheme, with the only change being that Smeargle has red accents as opposed to brown ones.
Absol's accents are of a red colour, similar to the colour on a Shiny Absol.
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