Launchballer (talk | contribs) (How is Exeggcute unable to learn Softboiled, it's literally made of eggs...?) Tag: Source edit |
Launchballer (talk | contribs) (This one was always inflated to accommodate the minimum levels of Ampharos and Electivire.) Tag: Source edit |
||
(One intermediate revision by the same user not shown) | |||
Line 306: | Line 306: | ||
To compensate for the holes I've introduced, I've prematurely introduced all of the Pokémon up until Generation IV that are related to Generation II Pokémon, so {{bp|Ambipom}}, {{bp|Mismagius}}, {{bp|Honchkrow}}, {{bp|Weavile}}, {{bp|Magnezone}}, {{bp|Lickilicky}}, {{bp|Tangrowth}}, {{bp|Togekiss}}, {{bp|Yanmega}}, {{bp|Leafeon}}, {{bp|Glaceon}}, {{bp|Gliscor}}, {{bp|Mamoswine}}, {{bp|Rhyperior}}, {{bp|Electivire}}, {{bp|Magmortar}}, {{bp|Porygon-Z}}, {{bp|Azurill}}, {{bp|Wynaut}}, {{bp|Bonsly}}, {{bp|Mime Jr.}}, {{bp|Happiny}}, {{bp|Munchlax}} and {{bp|Mantyke}}. With the exception of {{bp|Leafeon}}, {{bp|Lickilicky}}, {{bp|Tangrowth}} and {{bp|Mime Jr.}}, who appear in [https://en.wikipedia.org/w/index.php?title=Unused_Pok%C3%A9mon_in_the_1997_Pok%C3%A9mon_Gold_and_Silver_demo&type=revision&diff=988073580&oldid=985360663&diffmode=source the 1997 Pokémon Gold and Silver demo] and I might as well use those versions, I haven't included any of the other Pokémon that were axed from the published version for three reasons: if Game Freak were that wedded to them they would have waited for the technology to catch up; their beta sprites are of such poor quality that they would sully this article's Pokémon table; some of the most recent Pokémon are so desultory that surely they would have finished scraping the bottom of the barrel they were using before opening another one. (And yes, I realise this is a U-turn when in [[Sonic Heroes 2]] I used, what, four glitch characters in that game, but come on, whose idea was it to have a {{bp|Alcremie|dollop of cream}} as a Pokémon, or a {{bp|Trubbish|bag of rubbish}}.) Plus for all I know their early sprites might've been repurposed; the baby {{bp|Girafarig}} became {{bp|Wobbuffet}}, for example. |
To compensate for the holes I've introduced, I've prematurely introduced all of the Pokémon up until Generation IV that are related to Generation II Pokémon, so {{bp|Ambipom}}, {{bp|Mismagius}}, {{bp|Honchkrow}}, {{bp|Weavile}}, {{bp|Magnezone}}, {{bp|Lickilicky}}, {{bp|Tangrowth}}, {{bp|Togekiss}}, {{bp|Yanmega}}, {{bp|Leafeon}}, {{bp|Glaceon}}, {{bp|Gliscor}}, {{bp|Mamoswine}}, {{bp|Rhyperior}}, {{bp|Electivire}}, {{bp|Magmortar}}, {{bp|Porygon-Z}}, {{bp|Azurill}}, {{bp|Wynaut}}, {{bp|Bonsly}}, {{bp|Mime Jr.}}, {{bp|Happiny}}, {{bp|Munchlax}} and {{bp|Mantyke}}. With the exception of {{bp|Leafeon}}, {{bp|Lickilicky}}, {{bp|Tangrowth}} and {{bp|Mime Jr.}}, who appear in [https://en.wikipedia.org/w/index.php?title=Unused_Pok%C3%A9mon_in_the_1997_Pok%C3%A9mon_Gold_and_Silver_demo&type=revision&diff=988073580&oldid=985360663&diffmode=source the 1997 Pokémon Gold and Silver demo] and I might as well use those versions, I haven't included any of the other Pokémon that were axed from the published version for three reasons: if Game Freak were that wedded to them they would have waited for the technology to catch up; their beta sprites are of such poor quality that they would sully this article's Pokémon table; some of the most recent Pokémon are so desultory that surely they would have finished scraping the bottom of the barrel they were using before opening another one. (And yes, I realise this is a U-turn when in [[Sonic Heroes 2]] I used, what, four glitch characters in that game, but come on, whose idea was it to have a {{bp|Alcremie|dollop of cream}} as a Pokémon, or a {{bp|Trubbish|bag of rubbish}}.) Plus for all I know their early sprites might've been repurposed; the baby {{bp|Girafarig}} became {{bp|Wobbuffet}}, for example. |
||
− | If I can add up, that should be 264 Pokémon - no point being wedded to the figure of 151 in the original games, because these would have been the original games - or |
+ | If I can add up, that should be 264 Pokémon - no point being wedded to the figure of 151 in the original games, because these would have been the original games - or 291 if you count the 28 Unown forms as separate Pokémon. I'm working on the incredibly fanciful suggestion that the Gen III and IV Pokémon were thought of at the time, and that there just happened to be room for exactly 264 Pokémon (yes I know it's unlikely). I'm altering a few Pokémon too. Due to my disdain for futility, I'm making {{bp|Magikarp}} hover à la {{bp|Feebas}}. Both {{bp|Wobbuffet}} and {{bp|Jynx}} would be shorn of makeup, due to my personal disdain for the stuff (if I as a male-bodied individual can walk around with my naked face out, why can't female-bodied individuals?). I'm also changing the rest of the {{bp|Oddish}} family to have the same body colour as {{bp|Bellossom}}; the latter was changed for sensitivity reasons, and I reckon that's what they'd have done if they'd thought of Bellossom at the time. |
In fact the more I think about it, I think {{bp|Bellossom}} was supposed to be Grass/Fairy type. Think about it. It learns a large number of Fairy-type moves, and its pre-evolution {{bp|Gloom}} is the only dual-type Pokémon to evolve into a single-type Pokémon. You know what, it's my edit, let's make {{bp|Oddish}} and {{bp|Gloom}} Grass type and {{bp|Bellossom}} Grass/Fairy type. The {{bp|Hoppip}} family also Grass/Fairy type. And, you know what, any non-pure Normal type Pokémon are oxymorons as far as I'm concerned, since you're either without type or you're not; every single Pokémon which is a dual-type Normal Pokémon has lost that type, for example {{bp|Pidgey}} is just Flying-type. That's with the exceptions of {{bp|Girafarig}}, as I'm using {{bp|Girafarig#Trivia|its symmetrical beta version}} and making it Psychic/Dark, and so that {{bp|Morty}} can have four separate Ghost-type Pokémon I'm making the {{bp|Ninetales}} family Fire/Ghost type and the {{bp|Cubone}} family Ground/Ghost type. {{bp|Charizard}} and {{bp|Gyarados}} I'm making Fire/Dragon and Water/Dragon instead of Fire/Flying and Water/Flying. |
In fact the more I think about it, I think {{bp|Bellossom}} was supposed to be Grass/Fairy type. Think about it. It learns a large number of Fairy-type moves, and its pre-evolution {{bp|Gloom}} is the only dual-type Pokémon to evolve into a single-type Pokémon. You know what, it's my edit, let's make {{bp|Oddish}} and {{bp|Gloom}} Grass type and {{bp|Bellossom}} Grass/Fairy type. The {{bp|Hoppip}} family also Grass/Fairy type. And, you know what, any non-pure Normal type Pokémon are oxymorons as far as I'm concerned, since you're either without type or you're not; every single Pokémon which is a dual-type Normal Pokémon has lost that type, for example {{bp|Pidgey}} is just Flying-type. That's with the exceptions of {{bp|Girafarig}}, as I'm using {{bp|Girafarig#Trivia|its symmetrical beta version}} and making it Psychic/Dark, and so that {{bp|Morty}} can have four separate Ghost-type Pokémon I'm making the {{bp|Ninetales}} family Fire/Ghost type and the {{bp|Cubone}} family Ground/Ghost type. {{bp|Charizard}} and {{bp|Gyarados}} I'm making Fire/Dragon and Water/Dragon instead of Fire/Flying and Water/Flying. |
||
Line 1,140: | Line 1,140: | ||
{{Party/row|Gliscor|23|Mud-Slap|Poison Sting|Harden|Quick Attack}} |
{{Party/row|Gliscor|23|Mud-Slap|Poison Sting|Harden|Quick Attack}} |
||
{{Party/row|Nidoqueen|24|Mud-Slap|Poison Sting|Horn Attack|Double Kick}} |
{{Party/row|Nidoqueen|24|Mud-Slap|Poison Sting|Horn Attack|Double Kick}} |
||
− | {{Party|Surge|{{bp|Vermilion Gym}}|{{PDollar}} |
+ | {{Party|Surge|{{bp|Vermilion Gym}}|{{PDollar}}2800/TM57}} |
− | {{Party/row| |
+ | {{Party/row|Jolteon|27|Zap Cannon|Quick Attack|Tail Whip|Sand Attack}} |
− | {{Party/row| |
+ | {{Party/row|Lanturn|27|Zap Cannon|Water Gun|Supersonic|Flail}} |
− | {{Party/row|Raichu| |
+ | {{Party/row|Raichu|28|Zap Cannon|Slam|Double Team|Sweet Kiss}} |
{{Party|Erika|{{bp|Celadon Gym}}|{{PDollar}}3600/TM21}} |
{{Party|Erika|{{bp|Celadon Gym}}|{{PDollar}}3600/TM21}} |
||
{{Party/row|Victreebel|35|Giga Drain|Acid|Sunny Day|Synthesis}} |
{{Party/row|Victreebel|35|Giga Drain|Acid|Sunny Day|Synthesis}} |
||
Line 1,153: | Line 1,153: | ||
{{Party/row|Weezing|44|Sludge Bomb|Toxic|Explosion|Double Team}} |
{{Party/row|Weezing|44|Sludge Bomb|Toxic|Explosion|Double Team}} |
||
{{Party|Blaine|{{bp|Cinnabar Gym}}|{{PDollar}}5100/TM56}} |
{{Party|Blaine|{{bp|Cinnabar Gym}}|{{PDollar}}5100/TM56}} |
||
− | {{Party/row| |
+ | {{Party/row|Flareon|50|Fire Blast|Fire Spin|Smog|Will-O-Wisp}} |
{{Party/row|Arcanine|50|Fire Blast|Fire Spin|Crunch|Will-O-Wisp}} |
{{Party/row|Arcanine|50|Fire Blast|Fire Spin|Crunch|Will-O-Wisp}} |
||
{{Party/row|Rapidash|51|Fire Blast|Fire Spin|Megahorn|Will-O-Wisp}} |
{{Party/row|Rapidash|51|Fire Blast|Fire Spin|Megahorn|Will-O-Wisp}} |
Revision as of 23:59, 31 July 2021
| ||||||||||||||||||||
Pokémon Red Version and Pokémon Green Version are games that in real life came out in Japan on 27 February 1996 and which were precursors to what went out outside of Japan as Pokémon Red and Blue Versions. These are slightly different takes on Red and Green; for many years now my happy place has been an alternative universe, and this is very much a thinking-out-loud exploration of what the effect would be on these games.
For starters, Game Freak would have been under the impression that we would have liked longer games, so they would have thought of Johto in time for that and bolted it on as part two. The Dark and Steel types would have been brought in accordingly, and I suspect the Fairy type was planned for Generation II so I'm bringing it in early; I'm also giving the game eighteen gym leaders, because there were ten places considered for Johto Gyms, and why not. Most people, if not everybody, would be using they and them pronouns by that point, so I'm giving the player a choice of three pairs of pronouns (he/him, she/her and they/them) which can be changed at any time by talking to your parent. (Parent? Naming the mother was planned for the Gold and Silver beta, and seeing as I treat traditional gender roles with the unbridled contempt they deserve I might as well do it properly.) Just like in at least Pokémon Black and White, I'm including two rivals, and they would each be one of the genders you don't pick.
Oh, and the games would have made their intended release date of 21 December 1995; they would have been published worldwide at the time, so I wouldn't have had to wait until 1999 to get them where I am. The developers would have known ahead of time that batteries run out and would have saved the files to the save file rather than the battery; they would also have known that the core processing unit would have needed to be overhauled for what was in real-life Generation III and they'd have coded it that way to start with.
Background
For many years now my happy place has been an alternative universe caused by the successful execution of the 20 July plot; someone sent an unwounded Claus von Stauffenberg back in time so he could prime both bombs (war wounds meant he could only prime one quickly enough), meaning the Second World War ended about a year earlier. (Why no earlier? The time-travellers would need fissile material to power the machine, and three days earlier development of the Thin Man nuclear bomb had been aborted and they would have had leftover plutonium-239. I need to get out more.) The work of time travellers would result in a universe where reported actual crimes are prevented by time-travelling officers, meaning people with protected characteristics have no reason to fear being open about who they are. Having spent the first CoViD-19 lockdown enjoying Generation I and II Pokémon games, it dawned on me that with the cities of Nagasaki and Hiroshima intact, there may have been people alive who could have contributed, meaning someone might've been able to compress the game further and fit more in.
Pokémon
Broadly the same as Generation II, except for a few things. These versions are based on the Pokédex which calls itself the Johto Pokédex, with the Kanto starters, er, starting instead; there is no point including the Generation II starters, so I'm taking them out, and each starter trio will serve the generation after the one it actually does. Celebi was produced as a second Mew, which has to be added at the last minute, so doesn't exist here; I was going to bump Mythical Pokémon along one generation as well, before realising: Pokémon Colosseum. Let that be the player's 'treat' for clearing Mt. Battle. (Would Mew have been created given the appalling coding practices used to create it? Probably; the fault is with the deed and not the result.) I've merged the Nidoran pair into one Pokédex entry as I've always thought of them as a relic from when the games did not consider gender. Mr. Mime would have been called something else for the same reason (I'm going with "Mime Sr."). Jynx, Electabuzz and Magmar are listed in that order, because they're clearly part of a trio, that's the order they were in Generation I and the Generation II order has an odd-one-out in the middle (Jynx, which unlike Electabuzz and Magmar doesn't evolve), and because Jynx is my favourite Pokémon and 157 is my house number. And if in later games they can find room for Crabominable, they can find the room for Victreebell. (Also Feraligator rather than Feraligatr, but that's for the next game.)
To compensate for the holes I've introduced, I've prematurely introduced all of the Pokémon up until Generation IV that are related to Generation II Pokémon, so Ambipom, Mismagius, Honchkrow, Weavile, Magnezone, Lickilicky, Tangrowth, Togekiss, Yanmega, Leafeon, Glaceon, Gliscor, Mamoswine, Rhyperior, Electivire, Magmortar, Porygon-Z, Azurill, Wynaut, Bonsly, Mime Jr., Happiny, Munchlax and Mantyke. With the exception of Leafeon, Lickilicky, Tangrowth and Mime Jr., who appear in the 1997 Pokémon Gold and Silver demo and I might as well use those versions, I haven't included any of the other Pokémon that were axed from the published version for three reasons: if Game Freak were that wedded to them they would have waited for the technology to catch up; their beta sprites are of such poor quality that they would sully this article's Pokémon table; some of the most recent Pokémon are so desultory that surely they would have finished scraping the bottom of the barrel they were using before opening another one. (And yes, I realise this is a U-turn when in Sonic Heroes 2 I used, what, four glitch characters in that game, but come on, whose idea was it to have a dollop of cream as a Pokémon, or a bag of rubbish.) Plus for all I know their early sprites might've been repurposed; the baby Girafarig became Wobbuffet, for example.
If I can add up, that should be 264 Pokémon - no point being wedded to the figure of 151 in the original games, because these would have been the original games - or 291 if you count the 28 Unown forms as separate Pokémon. I'm working on the incredibly fanciful suggestion that the Gen III and IV Pokémon were thought of at the time, and that there just happened to be room for exactly 264 Pokémon (yes I know it's unlikely). I'm altering a few Pokémon too. Due to my disdain for futility, I'm making Magikarp hover à la Feebas. Both Wobbuffet and Jynx would be shorn of makeup, due to my personal disdain for the stuff (if I as a male-bodied individual can walk around with my naked face out, why can't female-bodied individuals?). I'm also changing the rest of the Oddish family to have the same body colour as Bellossom; the latter was changed for sensitivity reasons, and I reckon that's what they'd have done if they'd thought of Bellossom at the time.
In fact the more I think about it, I think Bellossom was supposed to be Grass/Fairy type. Think about it. It learns a large number of Fairy-type moves, and its pre-evolution Gloom is the only dual-type Pokémon to evolve into a single-type Pokémon. You know what, it's my edit, let's make Oddish and Gloom Grass type and Bellossom Grass/Fairy type. The Hoppip family also Grass/Fairy type. And, you know what, any non-pure Normal type Pokémon are oxymorons as far as I'm concerned, since you're either without type or you're not; every single Pokémon which is a dual-type Normal Pokémon has lost that type, for example Pidgey is just Flying-type. That's with the exceptions of Girafarig, as I'm using its symmetrical beta version and making it Psychic/Dark, and so that Morty can have four separate Ghost-type Pokémon I'm making the Ninetales family Fire/Ghost type and the Cubone family Ground/Ghost type. Charizard and Gyarados I'm making Fire/Dragon and Water/Dragon instead of Fire/Flying and Water/Flying.
I'm also reasonably certain that if the Steel type had existed in time for Generation I in real life, the Magneton family would be Steel-type only so that's what they are here; I'm also reasonably certain that the only reason the Psyduck family wasn't made Water/Psychic was due to the bias in that game in favour of Psychic-type, so here it's Water/Psychic. I also can't think of any reason for gender-specific Pokémon, so in these versions you can have male Happinys, Chanseys, Blisseys, Smoochums, Jynxs and Kangaskhans and you can have female Tyrogues, Hitmonlees, Hitmonchans and Hitmontops; the only gender-specific Pokémon are Nidorina and Nidorino, Nidoqueen and Nidoking and Tauros and Miltank. In addition, Kangaskhan, Slowbro and Mantine would lack their Cubones, Shellders and Remoraids.
Now you may be thinking, hang on a minute, how can you have Leafeon, Glaceon and Magnezone if you don't have Moss Rocks, Ice Rocks or special magnetic fields? Well, initially Leafeon was planned in the Red and Green beta before being dropped, and would almost certainly have taken a Leaf Stone had it appeared, so here it can do so as well. Given that having an entire mechanic for a single split evolution seems kind of inefficient, I'm going to bring in the Ice Stone more than twenty years early and make it use that; so that it isn't alone, I'm also going to have Seel, Shellder and Swinub take them as well. Slowbro, Azumarill and Mantine require a Water Stone. Magnezone could take a Thunder Stone like it does in Sword and Shield, but I think I'll make it evolve by trading. Oh, and the seven Pokémon who evolve with a move? I don't think this evolution method would have been brought into existence unless it had to be, and so Aipom, Lickitung, Tangela and Yanma evolve into Ambipom, Lickilicky, Tangrowth and Yanmega at levels 32, 33, 33 and 33 respectively, Piloswine evolves into Mamoswine by trading and Bonsly and Mime Jr. evolve into Sudowoodo and Mime Sr. via friendship, as does Wynaut into Wobbuffet.
No Pokémon available in this version use the Dawn Stone, so I'm merging Dusk Stone into the Moon Stone; seeing as the Oval Stone and Shiny Stone was clearly created because the Moon Stone couldn't be used, Happiny can evolve into Chansey via friendship and Chansey and Togetic can use a Moon Stone to evolve into Blissey and Togekiss. And, you know what, I'm fed up of not being able to evolve my Espeon before it learns Psybeam, so I'm making Espeon and Umbreon use a Sun Stone and Moon Stone. (Yes I know they were originally going to use a Heart Stone and a Poison Stone; Umbreon being Poison-type is an artefact from before the Dark-type was brought in. In fact Azurill and Wynaut only use the Sea Incense and the Lax Incense to explain why you couldn't get their eggs in Generation II, so these, all subsequent incenses and all hold-while-trading evolution items are totally missing. Gliscor and Weavile are obtainable by trading, and Donphan and Ursaring evolve by friendship, for reasons I'll go into in the Wild Pokémon section.)
Moves
I'm including 250 of the 251 moves in Generation II, plus 41 I'm bringing in from subsequent generations, so that there are 291 moves to match the number of available Pokémon. I am very much not a fan of uselessness, so out Splash goes, from all movesets.
For starters, I'm bringing in Flash Cannon, Iron Defense, Metal Sound, Mirror Shot and Magnet Bomb, so that certain Steel type Pokémon can have Steel type attacks; I'm also bringing in Dazzling Gleam, Disarming Voice, Fairy Wind, Play Rough and Moonblast for similar reasons. Feather Dance and Trick are signature moves, so are nice and easy to bring in without digging up lots and lots of movesets, while Sheer Cold and Hail are part of sets, so I'm including both. Reflect Type is technically already in Generation I, as it had the effect Conversion had in Generation I; the current Conversion and Conversion 2 are now Conversion 2 and Conversion 3. (I suspect I might at some point come up with more sensible names than that though.) I'm introducing Will-O-Wisp, Flatter, Dive and Zen Headbutt to mirror Thunder Wave/Toxic, Swagger, Dig and Headbutt, and I'm introducing Rock Climb a full three generations early so I can use it as a HM. In addition, I'm bringing in 18 semi-miscellaneous move variants in Sand Tomb, Howl, Grudge, Aromatherapy, Block, Covet, Grass Whistle, Rock Blast, Mud Bomb, Mud Shot, Fake Tears, Stone Edge, Stealth Rock, Toxic Spikes, Signal Beam, Magical Leaf, Silver Wind and Aerial Ace. I'm also bringing in Astonish so that Misdreavus can have a reliable first attack, Brick Break so that Tyrogue can have a Fighting-type attack and Water Pulse to be learned by the Seaking family in lieu of Waterfall.
A few other moves would have different effects as well; Leech Life and Absorb would be Bug-type parallels to Giga Drain and Mega Drain respectively; Leech Life and Giga Drain and Absorb and Mega Drain would have 15 and 25 PP respectively. Comet Punch and Fury Swipes do 15 damage per strike rather than 14, while Pin Missile does 20 rather than 18; it has to be said, though, that any trainer worth their salt know variable strike moves to be too unreliable for use against anything other than a Wobbuffet. Lick I'm making a variant of Aurora Beam and Mach Punch a variant of the elemental punches, while Psywave, if it can go as low as 0% of the user's level, it can here go as high as 200% of the user's level. Attract is clearly the other cheek of Charm, and therefore is here also Fairy type. And if Solar Beam is supposed to be an opposite to Thunder, why does it need to charge? Here it doesn't.
Oh, and Infatuation wouldn't just work on Pokémon of opposite genders. Orientation will be another value, available only to the trainer (or upon use of Attract!), and can be either male or female. (Should there be 'neither' or 'both' values? Possibly, but the upshot would be that the move would become next to useless in a competition match, because the top trainers would only use 'neither' Pokémon, and the 'both' Pokémon would be doubly susceptible, which would be a handicap. I did consider making everybody both and giving the move 50% accuracy, but then that would look odd next to moves like Leech Seed, which has much higher accuracy, and it would look like it'd been removed.) All Pokémon are capable of learning Attract and using it; this includes non-artificial Pokémon but it will not work on them. Breeding is unaffected, because as everybody knows, romantic orientation is distinct from sexual orientation and should be treated as such.
But I digress. The Jumpluff family would learn Fairy Wind instead of Splash and Monblast at the end of their movesets, while Magikarp and Gyarados would start with Thrash and then learn Water Gun and Flail followed by the rest of Gyarados' moveset. (They would also learn Outrage before Hyper Beam, while as an extra treat for me Arcanine and Houndoom would learn Fire Spin as a basic move, with their pre-evolutions learning it as an egg move.) Misdreavus would learn Sing instead of Growl. The Jynx family would learn Confusion instead of Powder Snow and Powder Snow instead of Pound. The Magneton family would learn Metal Sound and Magnet Bomb instead of Thunder Shock and Thunder Wave, and Porygon-Z would learn Signal Beam where Porygon would learn Sharpen and where Porygon2 would learn Defense Curl.
Those who can learn Defense Curl by any method as well as Harden, which I think are the Geodude, Snorlax, Sudowoodo, Steelix, Qwilfish, Slugma and Corsola families, learn Sharpen instead of Harden; those who can learn Leer and Tail Whip, which I think is just the Cubone family, learn Scary Face instead of Leer. Tyranitar would learn Faint Attack on evolving, as a parallel to Dragonite learning Wing Attack on evolving; the Larvitar and Dratini families learn ExtremeSpeed and Stone Edge, which bunch up Hyper Beam. Butterfree and Venomoth learn Silver Wind instead of Gust, the Pidgey family also learns Feather Dance instead of Gust and Gust instead of Tackle and the Hoppip family learns Fairy Wind instead of Tackle and Moonblast instead of Mega Drain. Cubone and Kangaskhan learn Sing by breeding, Vulpix, Diglett, Psyduck, Growlithe, Swinub and Houndour learn Charm by breeding. Beedrill and the Spearow, Ponyta, Farfetch'd and Doduo families learn Baton Pass by level and Drowzee and Natu learn it by breeding.
There are far fewer signature moves. Tangrowth and Butterfree can learn Morning Sun and can pass it on to Bellsprout and Scyther. Softboiled can also be learned by Clefairy, Togepi and Exeggcute. Lugia learns Feather Dance instead of Gust, because it doesn't really need it when it has Aeroblast. In addition, Heal Bell - which in real-life is learnt by Miltank and Celebi and obviously Celebi doesn't exist here - is also learnt by Mareep, Lapras and Dratini by egg. Articuno also learns Heal Bell, but by level, as well as Sheer Cold; Zapdos also learns Baton Pass and Metal Sound and Moltres learns Morning Sun and Will-O-Wisp. The Rhydon and Goldeen families learn Megahorn at the end of their movesets and Nidoran, Seel and Lapras learn it by breeding in lieu of Horn Drill. (Nidoking I'm not adding to its moveset, because I'm not bringing in Superpower for Nidoqueen.)
In fact, all moves which are TMs in this version (see this article's section on Machines) are removed from all egg movesets; Geodude, Bonsly and Shuckle, the only Pokémon to lose all their egg moves this way, would learn Block, Lock-On, and Sand Tomb by breeding respectively. Onix and Bonsly learn Lock-On from Geodude, who learns it in basically the same place as it would learn Mud Sport in Generation III (these were, incidentally, planned as egg moves for all three before Shuckle changed egg group). Shuckle learns Lock-On at the end of its moveset and Sand Tomb from Gligar, who learns it at the end of its moveset; Lock-On is also learnt by breeding by Diglett, Dunsparce, Slugma, Pineco and Phanpy, and Mind Reader is also learnt by breeding by Drowzee and Mime Jr.. (The Gamer in Pokémon Stadium's Prime Cup Ultra and Master Balls uses Pokémon who in Ultra Ball uses Lock-On/Mind Reader and inaccurate moves such as Zap Cannon and DynamicPunch and in Master Ball Pokémon who know Lock-On/Mind Reader and one-hit knockout moves, and I want to increase the range of Pokémon they can use.)
The four Pokémon who can learn Confusion by breeding, so Squirtle, Nidoran, Tangela and Hoppip, are instead able to learn Psychic by TM and Psybeam by breeding (Nidoran learns real-life Nidoran♀ and Nidoran♂'s common moves first and both genders' egg moves); Koffing and Gastly, who in real life would learn Psywave by breeding, learn Astonish and Spite instead, and both can learn Grudge that way as well, and Seel and Togepi learn Drill Peck by TM instead of Peck. The five Pokémon who can learn Bubblebeam by breeding learn Water Pulse that way instead. And finally, it has always grated that Mew is advertised as being able to learn any move yet it can't; I'm going to go out on a limb and say that had Sketch existed at the time of Mew's creation, Shigeki Morimoto would have put it in Mew's moveset, and so here I'm going to include it at the end of its moveset.
Geography
Technically, there is no Johto, since the Kanto/Johto landmass is considered one region. As much as it pains me to do it, I'm taking out both of the game corners; in my world, we'd have known what gambling can do to people and betting shops would have become socially unacceptable, so they wouldn't exist. (A large chunk of my after-school times was spent playing free versions of luck-based games such as Deal or No Deal online, and while it didn't affect me too much, it has impacted many people's lives so the responsible thing is to take them out.) I'm also taking the opportunity to rearrange several route numbers, as certain routes are traversed in different orders to real-life. For familiarity, the route numbers given below use the real-life numbering; in the table on the right you will find a list of renumbered routes. In addition, with the exception of building roofs, the entire tileset will use Johto tiles.
Kanto
List of places of interest | |
---|---|
Route number | Approximate coverage |
Pallet Town | Pallet Town |
Route 1 | Route 1 |
Viridian City | Viridian City |
Route 2 | Route 2 and Viridian Forest |
Pewter City | Pewter City |
Route 3 | Route 3 |
Mt. Moon | Mt. Moon |
Route 4 | Route 4 |
Cerulean City | Cerulean City |
Route 5 | Route 24 |
Route 6 | Route 25 |
Route 7 | Route 5 |
Route 8 | Route 6 |
Vermilion City | Vermilion City |
Diglett's Cave | Diglett's Cave |
Route 9 | Route 11 |
Route 10 | Route 9 |
Rock Tunnel | Rock Tunnel |
Route 11 | Route 10 |
Lavender Town | Lavender Town |
Pokémon Tower | Pokémon Tower |
Route 12 | Route 8 |
Route 13 | Route 7 |
Celadon City | Celadon City |
Route 14 | Route 12 |
Route 15 | Route 13 |
Route 16 | Route 14 |
Route 17 | Route 15 |
Fuchsia City | Fuchsia City |
Safari Zone | Safari Zone |
Route 18 | Route 18 |
Route 19 | Route 17 |
Route 20 | Route 16 |
Route 21 | Route 21 |
Cinnabar Island | Cinnabar Island |
Cinnabar Lab | Cinnabar Lab |
Pokémon Mansion | Pokémon Mansion |
Saffron City | Saffron City |
Route 22 | Route 20 |
Route 23 | Route 19 |
Cerulean Cave | Cerulean Cave |
Seafoam Islands | Seafoam Islands |
Power Plant | Power Plant |
Kanto is broadly the same as in Generation I, with a few differences. All of the ledge holes are normal tiles, as I'm using stairs to display scalable rocks. Viridian City's drug user (and yes I do consider coffee a drug) isn't there; you'll find both Rivals battling around the same place blocking access to Route 2, in the same way as Youngster Joey in Generation II but they're battling horizontally rather than vertically. One thing you will not find in Viridian City is Trainer House; clearly intended for the end of the game, as there's a hole in Goldenrod City, where its game corner once was, that can replace that. Viridian Forest I'm making the same size as in actual Red and Green but part of Route 2 like in Gold and Silver, with the HM05 sidebar squashed and the western 'half' of Route 3 moved up to accommodate it. As I'm making Brock's battle quite a bit harder, I'm making it so that the gym is initially shut, and you'll have to fetch him from the Mt. Moon Pokémon Center; there'll be a Rocket Grunt guarding Mt. Moon until after you've beaten him and his underlings, where he'll fall asleep next to the entrance. Brock will take the place of the Magikarp salesman, who I'm taking out as I don't like the idea of buying Pokémon. I'm also removing four lines from the top of Mt. Moon B2F to remove the stairs, as I'll be using those to indicate scalable rocks. Now I believe that there's a missing map at the end of Generation I Mt. Moon, as you exit from a ladder rather than a door; to fill in the gap, that last staircase will take you on to the Generation II 1F top-right staircase, with the top-left door taking you on to a rearranged Mt. Moon Square.
The Copycat was originally intended to be in Cerulean City, so why not put her there. In addition, the Day Care in Route 5 takes two Pokémon and gives a Pichu egg on first visit; the one in Route 34 is non-existent. The north-south Underground Path is lowered by a floor so it doesn't clash with Diglett's Cave or the east-west Underground Path. I'm also removing SS Anne from Vermilion City and the Magnet Train from Saffron City; SS Anne is locked in by the Route 17 and Route 21, and the Magnet Train would if realistic carve up several routes. You'll find the Metal Coat after rescuing an NPC's daughter from the Burned Tower, you'll find the HM01 in the Route 11 gate where you would otherwise find the Itemfinder. In addition, the current Power Plant 'entrance' has been replaced by a ledge, with a scalable rock added easy of the southern Rock Tunnel entrance. And, you know what, I can't think of a single reason why Ghost Marowak is the only uncatchable Ghost Pokémon so I'm treating myself: you can catch it. I treat honorifics with the unbridled contempt they deserve, so Mr. Fuji I'm renaming to Fuji. (The Cinnabar Lab gives his name as "Dr. Fuji", which I did consider, but actually, why is his qualification more important than his name? I don't go around calling myself I'm Clever Launchballer, so why does he get to?)
I'm lowering the east-west Underground Path by two floors so that it doesn't 'clash' with the other path or Diglett's Cave and resiting the Route 7 entrance to the north of the route so that it is in line with the Route 8 entrance; you'll find that route's grass below a ledge. The Team Rocket Hideout you'll find underneath the restaurant, with the chap in the restaurant who would've given you a Coin Case replaced by the poster guarder and the staircase to the hideout replacing the top-right hand corner of the walkable area (where the bin was in Generation II). You'll find a Curse TM on the roof of the Celadon Condominiums (and yes I do mean Condominiums, prior to Generation IV Celadon Condominiums was called Celadon Mansion due to a mistranslation and surely someone would've done their job properly the first time) from the self-proclaimed "I know everything" man, and in the same room you'll find Eevee. In addition, the friendship checker in Pokémon Yellow on the first floor of said condominiums - who I'll admit I hadn't heard of prior to looking up where it was in FireRed and LeafGreen - replaces the one in Goldenrod City. With Celadon Game Corner missing, you'll get given Porygon instead of Lapras in Silph Co., and you'll find Lapras in Union Cave. And you won't find that pervert outside Celadon Gym.
Because there are only enough badges in these games's Kanto 'half' to use four HMs, it doesn't make sense to have five available, so as a result you won't find HM02 in Fly house on Cycling Road. You won't even find Snorlax anywhere near there; you'll find a Sudowoodo one tile below where you would have found a Cuttable plant. You'll be given Squirtbottle by someone in the upstairs of the Route 18 gate. (Why this way round? So that people can't Surf around the one in Silence Bridge. I won't slow down players travelling north to Celadon City, you'll be pleased to hear.) What you will find instead of Fly house is a third entrance to Diglett's Cave. You get the Rock Smash HM from Warden Slowpoke rather than the Strength HM, on the grounds that you need it earlier. I am going to block Fuchsia City from Route 19, not by a volcano eruption (given where it is in real life, that would be implausible), but by a recalcitrant gatekeeper who won't shift until they see you wearing a Volcano Badge. Seafoam Islands I'm making inaccessible until you have Rock Climb. I'd make one small edit to Cinnabar Mansion 3F to end the risk of players getting stuck - can't believe the programmers didn't spot that. Only after you've defeated Blaine and Team Rocket have stormed it will you be able to get into Saffron City, as I find it nonsensical that they can apparently get into it but you can't, and that Team Rocket are apparently in several places at once. Bill will call the player to let them know. You will find Kiyo in Saffron City's Fighting Dojo (with Giovanni occupying Kiyo's place in Mt. Mortar), but he'll hand over a Tyrogue instead of making you choose between Hitmonlee and Hitmonchan.
Tohjo
List of places of interest | |
---|---|
Route 24 | Route 22 |
Route 25 | Route 26 |
Route 26 | Route 27 |
Tohjo Falls | Tohjo Falls |
Route 27 | Route 28, above 27 |
Mt. Silver | Mt. Silver |
Victory Road | Victory Road |
Route 46 | Route 23 |
Tohjo, which I define as 'the bit between Viridian City and New Bark Town', I'm significantly remodelling. For one thing, the hole in the ledge in the south of Route 22 is moved to the right by two tiles, and there's a human obstacle in the same column as the wall. The route 'ends' at the westernmost point of the pond; after the player has the eight badges of Kanto, they surf south and then head down Route 26 to clear the ten gyms of Johto. Ever wonder why from Route 29 you head into Route 27? Originally, that first pool was walkable, and Route 28 (and by extension Mt. Silver) was accessible via Route 27. (And an intestine-like corridor, but they were right to bin that.) Therefore, here you'll find the left-hand pool of Route 28 attached to the pool left of Tohjo Falls and the Pokémon League Reception Gate on the right-hand of it. To get back into the Kanto 'half', there's a ledge near the right-hand side of Route 28. Mt. Silver; as the player is Red and you can't battle yourself, this mountain exists to house Moltres. Mew takes Moltres' place in Victory Road after you've caught Mewtwo. You will need Rock Climb just to get into it though.
Johto
List of places of interest | |
---|---|
New Bark Town | New Bark Town |
Route 28 | Route 29 |
Cherrygrove City | Cherrygrove City |
Route 29 | Route 30 |
Route 30 | Route 31 |
Dark Cave | Dark Cave |
Violet City | Violet City |
Sprout Tower | Sprout Tower |
Route 31 | Route 36 (east) |
Ruins of Alph | Ruins of Alph |
Route 32 | Route 32 (north of Frieda) |
Cianwood City | Route 32 (south of Frieda) |
Route 33 | North of Azalea Town |
Union Cave | In the middle of Route 34 |
Azalea Town | North of Ilex Forest |
Route 34 | Route 34 (north) and Goldenrod City (south) |
Goldenrod City | Goldenrod City (north) |
Route 35 | Route 35 and National Park (south) |
Route 36 | Route 37 and Route 36 (west) |
National Park | National Park (north) |
Route 37 | West of Goldenrod City (think Route 40 on its side) |
Route 38 | Route 41, but south of Olivine City |
Olivine City | Olivine City and Route 40 (north) |
Route 39 | Route 39 |
Route 40 | Route 38 |
Ecruteak City | Ecruteak City |
Burned Tower | Burned Tower |
Route 41 | Route 42 |
Mt. Mortar | Mt. Mortar |
Mahogany Town | Mahogany Town |
Route 42 | Route 43 |
Lake of Rage | Lake of Rage |
Team Rocket HQ | Team Rocket HQ |
Route 43 | Route 44 |
Ice Path | Ice Path |
Blackthorn City | Slightly southwest of Blackthorn City |
Dragon's Den | Dragon's Den |
Route 44 | Route 45 (inverted, slightly southwest) |
Route 45 | Above New Bark Town (inverted Route 46) |
Whirl Islands | Whirl Islands |
Bell Tower | Bell Tower |
Firstly, because Elm doesn't exist, there doesn't need to be a lab in New Bark Town; this is replaced by a gate to Route 46, which is in these versions directly above New Bark Town due to Routes 45 and 46 being flipped vertically. In addition, in the beta Gold and Silver, the player's house was a Pokémon Center, therefore so too will it be here. (Probably the one near Mt. Silver, since I want to 'flatten' the left-hand side of that route.) Cherrygrove City has a Fairy type gym, with Pixie the gym leader. 'Berry house' is replaced by a scalable rock which connects to Route 32, while the water nearby is moved south to connect with the inaccessible pond near Route 29. (That game was in development for three years and still got put out with that left in. What were they doing?) The front half of Dark Cave uses Rock Climb instead of Rock Smash, and the back half can be cut through using the same field move. Sprout Tower would be called something else, since it makes little sense to name it after the first evolution when the trainers won't be using it and given (I think) that this is an artifact from when Victreebell was going to get a Bellossom-like 'sibling'. The Pokémon Center just before Union Cave is now the location of Cianwood City, while Union Cave bunches up to immediately west of that (north of where Azalea Town is), Slowpoke Well doesn't exist, and Azalea Town bunches up to north of where Ilex Forest was. You'll find the Headbutt TM where Dude is, the Sweet Scent TM given to you by Juan after beating them in Cerulean City, the Soft Sand cul-de-sac nonexistent and the item available from Sunny and the Magnet held by Zapdos. Chuck will need to be fetched from Union Cave; the way that cave works is that the 1F staircase leads to what in real life is the B1F corridor but with both staircases going up, and with the other staircase leading to what in real life is the 'Ruins of Alph' floor; the top entrance leads to the other side of Route 33, while the lower exit leads (effectively) to Slowpoke Well, and you'll find Chuck in place of the King's Rock guy; you'll find those for sale in Celadon Department Store. There won't be a Charcoal Kiln in Azalea, you'll find Charcoal held by Moltres.
Goldenrod City is by far the worst affected by these versions, with most of its attractions surplus to Kanto towns; there's already a Name Rater in Lavender Town, a Bike Shop and Herb Shop in Cerulean City and a friendship checker in Celadon Condominiums, plus you will have been given a Squirt Bottle from Route 18 and both the Game Corner and Magnet Train are totally missing. To make matters worse, the Bargain Shop would only be able to stock Nuggets and would thus be almost totally unviable, and the fact that I'm fairly certain that, if this had been published as Red and Green, there would only be one department store and it would be Celadon City. Long story short, Goldenrod City would be much smaller. To save waste, I'm concentrating everything into the top-left corner, with the Radio Tower moved up and the Underground Path truncated south of Super Nerd Teru. You won't have to deal with Whitney crying after beating her, as she'll fork over the badge straight after being beaten, nor will she have to suffer the indignity of being labelled an "incredibly pretty girl" (why is it we place such importance on what is effectively a lottery?). You also won't have to deal with the plot hole created by HeartGold and SoulSilver of the Executive apparently being in two places at once, as the Radio Tower will be devoid of Rockets until after the player has seventeen gym badges. Unfortunately, you won't immediately be able to get to Ecruteak as the route is blocked by a smashable rock; you'll therefore have to go via the water routes accessible from Goldenrod City to Olivine City. There's a hole in the fence near the Radio Tower which Buena blocks off; talk to her after you've beaten Whitney, and she'll talk to you until the director calls her to tell her she's got the job, which she will then go into, but not before she's handed over her number. When you've cleared the boulder, talk to Rock Smash guy and he'll give you HM06, for the purposes of the Whirlpools in Dragon's Den and on Route 40.
When it comes to Burned Tower, I prefer the Pokémon Gold and Silver 1F centre and 2F and the Pokémon Crystal exterior and 1F non-middle; I'm also removing the middle 2F ledge to access the Roaming Pokémon, as you'll need Rock Climb for it anyway. The Secretpotion you give Amphy comes from a Pharmacy in Ecruteak rather than Cianwood. As you would already have Waterfall by the time you reach Mt. Mortar, I'm slightly editing the middle of Mt. Mortar 1F to require Rock Climb; as Kiyo is in the Fighting Dojo, this will instead be the final Giovanni battle, and he'll hand over whichever fossil you didn't get in Mt. Moon. That maze in the western half of Lake of Rage is now a full-size town, with Karen the gym leader; the Hidden Power house has been relocated to where *retch* Mr. Pokémon's house was. The Red Gyarados in Lake of Rage is implausible due to the changes I'm making to Wild Pokémon availability, so I'm taking it out; Will (then presenting as Lorelei) will appear outside Mahogany Gym once you've bested Pryce. I'm removing the Ragecandybar blockage, because if Game Freak are happy enough for players to wander into Blackthorn City before Goldenrod Radio Tower's been divested of Rockets then I'm quite happy for them to wander there before they've dealt with Team Rocket HQ; the only blockages will be outside Lake of Rage and Blackthorn Gym. The Ice Path is optional, since I can imagine it being tedious by that point in the game (all of its unique items are elsewhere, though in HM07's place you'll find TM59 and because Blackthorn City is (very) slightly southwest to accommodate both this and the inversion of Route 45 and 46. And finally, to get to the Pokémon League, you still head east of New Bark Town, but once you're in the sea, you head north-east, via Route 28 in reverse and through the house used to access Indigo League from that route.
Pokémon Trainers
On your right is a list of trainers found in these versions of the game. They are effectively most of the trainer types in Generations I and II with the Beauty, Burglar, Cue Ball, Gentleman, Lass, Twins and Youngster classes excised and all remaining classes including at least men and women. In my aforementioned happy place, people who have actually committed crimes, and who are reported are arrested the second the crime is committed by time-travelling officers; for example, if a burglar tried to thieve something from a building, a time-travelling officer would be waiting outside the building, therefore actually being one would be impossible; Cue Balls are based on skinheads, which is a phase the universe this takes place in would not have experienced and so I'm delighted to say these versions wouldn't contain them. I really hate the idea of classifying people based on what they look like given it's effectively a lottery, so Beauty's got to go. Twins I have no problem with in principle, although I have a sneaking suspicion they were introduced because double battles were planned for the game and later taken out and frankly I'd rather wait. But I do have a problem with Pokémon Trainers being classified based on a protected characteristic, so out goes Gentleman, Lass and Youngster. I'm also renaming Kimono Girl to Dancer, Schoolkid to Student and Elite Four to Elite Six.
So that there are thirty six trainer types (two of each type, for the purposes of Pokémon Stadium's Gym Leader Castle), I'm bringing in the Bug Maniac, Cyclist, Pilot, Ruin Maniac and Worker classes from subsequent generations, and I'm reviving the Firefighter class from the beta; the Psychic class was built on the old Firefighter design, so that'll look a bit different as it'll have been drawn from scratch. In fact, while I'm on the subject of mucking about with character designs, I'm a super morbidly obese male-bodied individual who occasionally has slim girlfriends and I've long thought it ridiculous that I can be in public topless and she can't even though my chest's bigger; as far as I'm concerned, the male swimmers are also covered.
Rival battles
There are two rivals in these games. In these versions, an extra trainer visits the lab after you and your first rival have finished; you get to name both, but from here on out I will refer to them as Juan and Tu. (Which is a Vietnamese name, thank you very much. Don't call me lazy.) Now this could get confusing, so pay attention. If the player is male, the trainer you beat in the lab will be female and the other trainer will be non-binary. If the player is female, the trainer you beat in the lab will be non-binary and the other player will be male. If the player is non-binary, the trainer you beat in the lab will be male and the other trainer will be female. The only indication of this is the pronouns the rivals use to describe each other. Both rivals have a starter Pokémon; the Pokémon with a type advantage against the one you picked is faced in the lab, as normal. The Pokémon who doesn't is given to a third trainer, possibly a second sibling (or even triplet!) whose battle with your first rival blocks off access to Route 2 until after the Mystery Egg has been delivered; your battle with your second rival replaces the optional Route 22 battle.
The following is a list of Pokémon owned by rivals during their unexpected encounters. Their extra Pokémon depend on your starter, so if you pick Bulbasaur, your first rival will later on battle with Charmander, Exeggcute and Magikarp and your second rival will battle with Squirtle and Growlithe. Generally speaking, these are the same as the ones in Red and Green followed by the ones in Gold and Silver, with one exception; Gold and Silver's Burned Tower encounter creates a plot hole because he'll still be there even after all other battles have been exhausted, and I'm moving SS Aqua's Metal Coat girl to inside Burned Tower in place of Pokémon Crystal's Burned Tower encounter. I'm therefore moving the one in Burned Tower to Olivine City, they come out of Olivine Gym disgusted by the absence of Jasmine and take you on instead.
Also, note Juan and Tu's habit of waiting to evolve certain Pokémon so that they can learn certain moves earlier; if you know when they learn them, this is an excellent habit to get into.
Giovanni
Technically, there have always been two rivals, as you face Giovanni multiple times. (Come to think of it, why did they abbreviate his name to Giovani in Pokémon Stadium? A little research would've found that 'Gianni' is a not much less common diminutive form of the name.) I'm fairly certain that had the Dark type been around in Generation I Giovanni would've used them; given how few Dark types there are, I've topped them up using some of the Ground types he used in Generation I.
In all but the last case, the additional 'reward' is either handed over by a grateful trainer or, in the second case, appears on the floor after the battle.
Indigo League
Readers of Sonic Heroes 2 will know I like my games big and these are no exception: these games includes 18 gym leaders. That's not a typo, I didn't hit the 1 by accident, these games includes 18 gym leaders, one for each type there has ever been, comprising each of the 15 original gym leaders in Pokémon Gold and Silver plus Karen and one each for Ground and Fairy. (Blue is the Indigo League champion and Giovanni isn't in charge because he's hiding in Mt. Mortar.) I'm making Brock less ambiguously brown and renaming Lt. Surge to just plain Surge; I really hate honorifics at the best of times (as far as I'm concerned, nothing is so much more important than your name that it should get to go before it), plus we wouldn't have countries in my alternative universe, let alone armies. My levelling of the Johto gym leaders may well be coloured by wishful thinking, being fed up of repeating the Elite Four for experience and it taking so long to level up.
Elite Six
The Elite Six work very differently in these versions. All trainers use level 100 Pokémon, and your Pokémon are automatically healed between battles; in effect, this works very similarly to Gym Leader Castle. The Elite Eight include Daisy, Will, Janine, Bruno, Agatha and Lance, with Juan the champion; you face Tu straight after, as it transpires they're a battle behind you. As Daisy wouldn't have existed as the Pokégear would take her job in Generation II, and given that her Generation II function existed only to give her something to do, I'm taking her out, and may as well reuse the name.
Oh, and one other thing. When I was writing the subsidiary pages for Sonic Heroes 2 I was derided for describing Ashura as a female when he's a glitch based on Sonic the Hedgehog, who is male. As my penance, given that Bugsy is variously described as male and female, I'm going to say that they are non-binary; given also that Will is clearly an evolution of Lorelei, I'm going to suggest that Will is in fact a transgender man who previously went by the name Lorelei, who comes out to 'help' with Team Rocket HQ in lieu of Lance and comes out between finishing in Mahogany Town and reaching Indigo Plateau. (And yes, I'm well aware deadnaming is with good reason considered offensive in this universe; remember that these are set in an alternative universe, as described in the Background section of this article, where people can be more open about their past.)
Items
Key items
List of key item locations | |||
---|---|---|---|
Item | Location | Item | Location |
Basement Key | Goldenrod Radio Tower | Bicycle | Cerulean City |
Card Key | Silph Co. | Bike Voucher | Vermilion City |
Lift Key | Rocket Hideout | Mystery Egg | Route 2 |
Secret Key | Cinnabar Island | Old Rod | Viridian City |
Shutter Key | Goldenrod Tunnel | Good Rod | Route 12 |
Gold Teeth | Safari Zone | Super Rod | Olivine City |
Itemfinder | Route 11 | Secret Potion | Ecruteak City |
Rainbow Wing | Tin Tower | Silph Scope | Rocket Hideout |
Silver Wing | Radio Tower | SquirtBottle | Route 18 |
The following is a list of key items in these games. The Coin Case, S.S. Ticket, Pass and Red Scale are missing due to the Game Corners, S.S. Aqua, Magnet Train and Mr. Pokémon being missing. The Power Plant contains Zapdos, so there's no machine and thus no missing Machine Part. Rather than collecting Oak's Parcel from Viridian City's Poké Mart, you collect the Mystery Egg from Day Care, which swaps with Trainer House; you'll be asked to raise this when you've beaten Misty. There is no Lost Item, because that item was the Poké Doll that Red gave her and you're Red; as in real-life Red and Green, you give Copycat a Poké Doll and she'll give you TM31. In addition, the Silver Wing is received when the Radio Tower has been saved, and the Rainbow Wing is acquired in the same way as in Crystal.
List of Poké Gear card locations | |||
---|---|---|---|
Item | Location | ||
Blue Card | Goldenrod Radio Tower | ||
Map Card | Oak's Lab | ||
Radio Card | Lavender Town |
Neither the Town Map nor the Poké Flute are present in these versions because they're part of the Pokégear, which is handed over by your parent at the start of the game, just like in Generation II; you receive the Radio Card from Fuji after 'rescuing' him from Lavender Tower, and because Kanto is one region in these versions they also lack the EXPN Card.
Phone
List of phone numbers | ||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Trainer | Place | Free gift | ||||||||||||||||||||||||||||
Bug Catcher Wade | Route 30 |
| ||||||||||||||||||||||||||||
Fisher Wilton | Route 43 |
| ||||||||||||||||||||||||||||
Bird Keeper José | Route 26 | Fresh Water | ||||||||||||||||||||||||||||
Camper Todd | Route 37 | Soda Pop | ||||||||||||||||||||||||||||
Pokéfan Beverly | National Park | Lemonade | ||||||||||||||||||||||||||||
Pokéfan Derek | Route 39 | Moomoo Milk | ||||||||||||||||||||||||||||
Picnicker Tiffany | Route 42 | Poké Doll | ||||||||||||||||||||||||||||
Fisher Tully | Route 41 | Water Stone | ||||||||||||||||||||||||||||
Picnicker Dana | Route 40 | Thunder Stone | ||||||||||||||||||||||||||||
Schoolboy Alan | Route 36 | Fire Stone | ||||||||||||||||||||||||||||
Picnicker Gina | Route 34 | Leaf Stone | ||||||||||||||||||||||||||||
Fisher Ralph | Route 32 | Ice Stone | ||||||||||||||||||||||||||||
Bug Catcher Arnie | Route 37 | Sun Stone | ||||||||||||||||||||||||||||
Schoolboy Chad | Route 41 | Moon Stone | ||||||||||||||||||||||||||||
Sailor Huey | Olivine Lighthouse | Protein | ||||||||||||||||||||||||||||
Hiker Parry | Route 45 | Iron | ||||||||||||||||||||||||||||
Picnicker Erin | Route 46 | Calcium | ||||||||||||||||||||||||||||
Bird Keeper Vance | Route 44 | Carbos | ||||||||||||||||||||||||||||
Hiker Anthony | Route 33 | Zinc | ||||||||||||||||||||||||||||
Youngster Joey | Route 30 | HP Up | ||||||||||||||||||||||||||||
Black Belt Kenji | Route 43 | PP Up | ||||||||||||||||||||||||||||
Buena | Radio Tower |
|
The following is a list of trainers you can get free stuff from. Schoolkid Chad, Fisher Ralph, Bug Catcher Arnie, Hiker Anthony and Hiker Parry, who inform you of swarms in Pokémon Gold and Silver, here hand over Moon Stones, Ice Stones, Sun Stones, Iron and Zinc; Bird Keeper José, Camper Todd, Pokéfan Beverly and Pokéfan Derek, who hand over valuable items or in Todd's case inform of sales for a department store which doesn't exist in these versions, hand over Fresh Waters, Soda Pops, Lemonades and Moomoo Milk, in that order, as I'm too tight to buy the drinks for the purposes of TMs. Wade and Wilton will give you a random berry or Poké Ball respectively; berries use their names from Generation III and their effects from Generation IV, but more on that in the Berries section, and Wilton may dredge up all possible types of standard Poké Ball (i.e. not the Safari Ball or the Park Ball).
Oak and your parent come preloaded; your parent effectively takes the place of Oak's Aide and will call you when they're out and about - for example when you're asked to take the Egg after beating Misty - while Bill gives his to you when you separate him from his Clefairy and calls you to notify you of the Saffron City invasion and Buena gives hers to you when you talk to her before she starts her new job and calls you to notify you of the Radio Tower takeover. (Radio stations, incidentally, are broadly the same as in Pokémon Crystal; I'm taking out the Lucky Number Show, for the same reason I took out the Game Corners - they simply would not be legal in the alternative universe this takes place in - and given that Pokémon March and Pokémon Lullaby are both on every day and would therefore require two frequencies they take up both its shared frequency and the Lucky Number Show's frequency.)
Apricorns
List of Apricorns | |
---|---|
Black Apricorn | Heavy Ball |
Blue Apricorn | Lure Ball |
Green Apricorn | Friend Ball |
Pink Apricorn | Love Ball |
Red Apricorn | Level Ball |
White Apricorn | Fast Ball |
Yellow Apricorn | Stone Ball |
On your right is a list of Apricorns you can give Kurt; you'll notice that they use their full names, rather than the truncated versions they use prior to Generation VI. Because of Azalea Town being shifted up and left, Kurt's house is instead where the Charcoal Kiln is; the White Apricorn tree near its previous site is instead next to Moomoo Farm; because of Slowpoke Well no longer existing as a standalone area, rather as a Union Cave basement, you won't need to flush out Team Rocket for him to make balls for you.
A few balls would have different effects. The Heavy Ball modifier works on a sliding scale (weight in pounds divided by 10 minus 6), so that the heaviest Pokémon in this game, Snorlax, has a +40 modifier. The Love Ball works on Pokémon in the same egg group rather than of the same species, because a Pokémon's egg group contains all the Pokémon it can fall in love with. The Level Ball uses a sliding multiplier, calculating by dividing your Pokémon's level by the wild Pokémon's level and then by 6.25 so that its maximum is 8x, or 100 divided by 2 and then by 6.25. The Fast Ball also uses a sliding multiplier, obtained by dividing base speed divided by 35, meaning that the maximum would be 4x, as Electrode's base speed is 140. And finally, the real-life Moon Ball is here a Stone Ball, which will work on any Pokémon which requires an evolution stone to evolve.
Held items
Berries
List of Berries | |||
---|---|---|---|
Name | Old name | Name | Old name |
Cheri Berry | PRZCureBerry | Chesto Berry | Mint Berry |
Pecha Berry | PSNCureBerry | Rawst Berry | Ice Berry |
Aspear Berry | Burnt Berry | Leppa Berry | MysteryBerry |
Oran Berry | Berry | Persim Berry | Bitter Berry |
Lum Berry | MiracleBerry | Sitrus Berry | Gold Berry |
On your right is a list of berries used in the game, complete with corresponding dead names; I take the view that their original names were placeholders, which would surely have been filled later, and which I'm filling now. The isolated rocks in Kanto (you know the ones I mean) are what I like to call Obvious Removed Storyline Indicators, since they're clearly where trees were going to be but which were lost to a lack of space. The MiracleBerry, which in real-life is only available via Mystery Gift which doesn't exist here, is only available in the tree near Rock Tunnel's southern entrance, which is only accessible using Rock Climb. In addition, the Sitrus Berry - which is available not on trees but via the Bug Catching Contest - would top up 25% of a Pokémon's HP rather than the 30 HP it replenishes prior to Generation IV, possibly because they reintroduced Little Cup in that generation's Pokémon Communication Club Colosseum and no Pokémon eligible can have more than 30 HP.
Other held items
Below on your right is a list of held items within the game. The Lax Incense and Sea Incense were only invented to provide a rationale for why Azurill and Wynaut's parents could not produce eggs in previous generations and I reckon none of the others would exist if they weren't made necessary, so out they all go; these Pokémon can be produced without them. In fact, no Pokémon need to hold anything while being traded to evolve, because they are no longer necessary.
Seeing as the Fairy type doesn't have its own type-enhancing item, and that in Generation II the Normal type had two, the Fairy type can use the Polkadot Bow; the fact that you can only get a Polkadot Bow by trading a Jigglypuff from Generation I, and that you can in fact get two Pink Bows in Gold and Silver makes me suspect this may have been the plan anyway. Tuscany will give you a Polkadot Bow, while Arthur can be found in Violet City (where the Hyper Potion is, behind a Cuttable plant) due to the Lake of Rage being a town and Sunny hands over Soft Sand as the alcove you get that from isn't there and Zapdos holds the Magnet. (Articuno, Moltres and the in-game event Dragonite and Tyranitar hold NeverMeltIce, Charcoal, Dragon Fang and Black Glasses, while the Berserk Gene is picked up after your battle with Mewtwo à la the Red Scale). The Silver Powder and Twisted Spoon, which are only available in Generation II from wild Butterfree and by trading wild Kadabra from Pokémon Yellow, are actually available in these versions, albeit using Rock Climb; the Metal Coat is still available from the chap whose daughter is missing, but his daughter goes missing in Burned Tower instead, and the five species-specific items can only be found attached to wild Pokémon.
Machines
This take's TMs are effectively 49 of the 50 that existed in real-life Generation I, followed by 36 of the 37 that were added for Generation II. Seems terribly one-sided to have the two grass-type draining TMs but neither of the bug-type, so I'm replacing Mega Drain with Leech Life, and Rock Smash I'm making a HM. I've added Light Screen, Safeguard and Flamethrower from Generation III (since they already existed prior to that generation) and Mirror Coat, Hydro Pump and Hail to level with Counter (one for physical, one for special), Blizzard, Fire Blast and Thunder and Rain Dance, Sunny Day and Sandstorm respectively, plus Brick Break, Dive, Flatter, Will-O-Wisp, Zen Headbutt, Crunch, Night Shade, Flash Cannon and Aerial Ace. These TMs fill holes, with the exception of Flamethrower, which swaps with Egg Bomb so that it can be next to Fire Blast just like Ice Beam and Thunderbolt are next to Blizzard and Thunder.
List of barterable TMs | ||
---|---|---|
TM | Source | Price |
TM31 | Copycat | Poké Doll |
TM51 | Black Belt | Moomoo Milk |
TM83 | Black Belt | Fresh Water |
TM91 | Black Belt | Soda Pop |
TM98 | Black Belt | Lemonade |
Five TMs are obtained in exchange for other things. The "so immature she drives me nuts" girl on the Celadon Department Store rooftop is here a Black Belt, who - when given either one of the drinks from the vending machines or a Moomoo Milk - will hand over a TM that can teach a punching move. (Somewhat of a swizz that I've just healed your Moomoo and you're still charging me for milk if you ask me, but at least I get a TM out of it.) You also get TM31 from the Copycat.
List of HM locations | |||
---|---|---|---|
# | HM | Move | Location |
2. | HM01 | Cut | Route 11 gate |
4. | HM05 | Flash | Route 22 gate |
6. | HM03 | Surf | Safari Zone |
8. | HM07 | Rock Smash | Warden Slowpoke |
10. | HM08 | Waterfall | Sprout Tower |
12. | HM02 | Fly | Cianwood City |
14. | HM04 | Strength | Olivine City |
16. | HM06 | Whirlpool | Ecruteak Dance Theater |
18. | HM09 | Rock Climb | Team Rocket HQ |
This version includes nine HMs, and these are the seven in Gold and Silver plus Rock Smash and Rock Climb, since the latter's used in HeartGold and SoulSilver. Each HM will be 'unlocked' at a set even number of badges, which appears on your right in order of usability, followed by the 100 TMs in numerical order. As these games are a back to front take on Pokémon Gold and Silver (i.e. Kanto then Johto), there won't be any need to leave Waterfall until the end; in fact, Tohjo Falls can be skipped. Mt. Mortar and the Whirl Islands will use a rocky wall instead - the latter, in my opinion, is rather undermined by the fact that you have to go down it rather than up, and thus don't have to use the move. More on that in the Geography section of this article. In addition, Zen Headbutt has the same effect as Headbutt, and Dive has the same effect as Dig but in water. (For the record, the extra field move in the real life game's beta with the descriptive text "Ground rose up somewhere", I believe to be a removed move called "Tombstoner", which is referenced in one of the quiz questions in Cinnabar Gym and would have opened up a hidden room such as the ones in Crystal's Ruins of Alph.)
Poké Marts
List of Poké Mart items | |||||
---|---|---|---|---|---|
Before any badges | After 1 badge | ||||
Item | Price () | Other locations | Item | Price () | Other locations |
Antidote | 100 | Pharmacy | Awakening | 250 | Pharmacy |
Paralyze Heal | 200 | Pharmacy | Burn Heal | 250 | Pharmacy |
Poké Ball | 200 | Souvenir Shop | Escape Rope | 550 | Souvenir Shop |
Potion | 300 | Pharmacy | Ice Heal | 250 | Pharmacy |
After 3 badges | Lure | 350 | Souvenir Shop | ||
Item | Price () | Other locations | Repel | 350 | Souvenir Shop |
Great Ball | 600 | Souvenir Shop | Super Potion | 700 | Pharmacy |
Revive | 1500 | Pharmacy | After 5 badges | ||
Super Lure | 500 | Souvenir Shop | Item | Price () | Other locations |
Super Repel | 500 | Souvenir Shop | Full Heal | 600 | Pharmacy |
After 7 badges | Hyper Potion | 1200 | Pharmacy | ||
Item | Price () | Other locations | Ultra Ball | 1200 | Souvenir Shop |
Max Lure | 700 | Souvenir Shop | After 9 badges | ||
Max Potion | 2500 | Pharmacy | Item | Price () | Other locations |
Max Repel | 700 | Souvenir Shop | Full Restore | 3000 | Pharmacy |
The following is a list of items sold by Poké Marts. Prices are as charged by marts in Pokémon Gold and Silver, with the exception of Lures which I'm bringing in nearly twenty years ahead of schedule but for a different purpose; originally, the encounter rate was set so high that Pokémon would appear every two steps, and that's what this will do. (Their prices appear to be pegged to those of Repels, which went up in Generation VI, so here they actually cost less than in real life. That said, given that Pokémon March has a similar effect you might as well save your money.) I'm using the Diamond and Pearl approach to Poké Marts by setting it so that item availability depends on the number of badges the player has instead of it being up to individual marts. (Generation IV, for me at least, was something of a golden era for marts, as in the next generation they were consigned to Pokémon Centers.) The goods sold by Just a Souvenir Shop (yes I know they didn't call it that until HeartGold and SoulSilver) and the Pharmacy are mutually exclusive; usual badge requirements don't apply to either the Pharmacy or the Souvenir Shop, as you can't access either with fewer than nine badges. Not that they sell anything of use - you can't access the bag in link battles or in Pokémon Stadium and any proper trainer will use the 'free' balls from either the ground or from Kurt to save money for things that have to be bought like TMs.
List of items for sale outside Poké Marts | |||
---|---|---|---|
Celadon Department Store | |||
Vitamin | Price () | Battle item | Price () |
Calcium | 9800 | Dire Hit | 650 |
Carbos | 9800 | Guard Spec. | 700 |
HP Up | 9800 | X Accuracy | 950 |
Iron | 9800 | X Attack | 500 |
PP Up | 9800 | X Defend | 550 |
Protein | 9800 | X Sp. Atk | 350 |
Zinc | 9800 | X Sp. Def | 350 |
Held item | Price () | X Speed | 350 |
Bright Powder | 3000 | TM | Price () |
Focus Band | 3000 | TM13 | 3000 |
King's Rock | 3000 | TM18 | 2000 |
Leftovers | 3000 | TM24 | 3000 |
Quick Claw | 3000 | TM33 | 3000 |
Scope Lens | 3000 | TM37 | 3000 |
Evolution item | Price () | TM65 | 3000 |
Fire Stone | 2100 | TM67 | 3000 |
Ice Stone | 2100 | TM79 | 2000 |
Leaf Stone | 2100 | TM94 | 3000 |
Moon Stone | 2100 | Vending Machines | Price () |
Sun Stone | 2100 | Fresh Water | 200 |
Thunder Stone | 2100 | Soda Pop | 300 |
Water Stone | 2100 | Lemonade | 350 |
List of miscellaneous items for sale | |||
Mt. Moon Square | Price () | Mail Shop | Price () |
Poké Doll | 1000 | Eon Mail | 50 |
Herb Shop | Price () | Flower Mail | 50 |
Energy Powder | 500 | Litebluemail | 50 |
Energy Root | 800 | Lovely Mail | 50 |
Heal Powder | 450 | Morph Mail | 50 |
Revival Herb | 2800 | Music Mail | 50 |
Moomoo Farm | Price () | Portraitmail | 50 |
Moomoo Milk | 500 | Surf Mail | 50 |
Certain items are only available in certain places. Battle items, vitamins, evolution items and some held items, TMs and recovery items are only available in Celadon Department Store due to the standardisation of stock; there is no Department Store in Goldenrod in these versions as it has been moved without replacement to Celadon City. Herbs are only available in the herb shop, which can be found in the exact same place as FireRed and LeafGreen's "Berry Powder man", while mail can be bought from the obvious Removed Storyline Indicator in Vermilion City (the chap who asks his Pidgey to fly a letter to "Saffron in the north"). Finally, I strongly suspect Mt. Moon Square was originally going to be in Generation I, as you leave the mountain via a ladder, and because Moon Stones can't be bought, so I'm introducing it here.
Pokémon locations
Wild Pokémon
The following is a list of areas where wild Pokémon can be found. For simplicity's sake, due to the minuscule difference between day and morning, both have been merged into day, with varying transition times depending on the day, month and year entered by the player at the start of the game; days work on a 1,022,679 day loop (679 leap years per 2800 year loop) so there'll be no need to provide a day of the week. (There would not, incidentally, be daylight saving time in these versions; Japan has not employed Daylight Saving Time since 1951, while European countries which participated in World War Two dropped it shortly afterwards and didn't reintroduce it until the 1970s energy crises which wouldn't have happened in the alternate universe these versions takes place in, while America would have brought in the Uniform Time Act of 1966 far faster than it did and would probably have dropped Daylight Saving Time when they did so. We'd have mastered cloud seeding by then, so there wouldn't have been the 1967 drought that caused Tasmania, and a few years later the rest of Australia, to adopt Daylight Saving Time.)
There are six types of fishing location (Archipelago, Beach, Cave, Oasis, Pond and Sea) and two types of headbutt tree (Forest and Mountain). Gold and Silver uses four more, Dragon's Den, Lake, Remoraid and Qwilfish, which I've merged into Pond, Oasis, Pond and Sea respectively; real-life Oasis is basically Dragon's Den with wrong levels and I'm saying they would have done their job properly, Lake's redundant as I'm setting all Pokémon to evolve in the wild at the earliest level possible (and no earlier I'm afraid) and thus Gyarados would show up everywhere and Remoraid and Qwilfish are basically 'Pond plus Remoraid' and 'Sea plus Qwilfish' and I'd quite like to see them a little earlier.
List of Pokémon available by fishing or by headbutting trees | ||||||
---|---|---|---|---|---|---|
Group | Fishing | Headbutting (10) | ||||
Old Rod (10) | Good Rod (20) | Super Rod (40) | Forest tree |
|||
Archipelago | ||||||
Beach | ||||||
Cave | ||||||
Oasis | Mountain tree |
|||||
Pond | ||||||
Sea |
This is based primarily on Gold and Silver's wild Pokémon as it has the largest 'set' (not counting Celebi, which doesn't exist here and requires an event or nowadays a glitch in real life, between the two only Generation I's starters, fossils and legendaries are missing). That's with the exception of places that exist in Generation I but Generation II, which I've based primarily on Red and Blue's availability. Although Mt. Moon exists in Generation II, it exists only in a cut-down form, so I'm using the Generation I availability. You won't find Pidgeotto in Route 2 as its appearance was a reference to the events of the anime, which would not have existed in time for these versions. For the same reason, you'll find Mime Sr. not in Route 21 but in Safari Zone. Instances of Exeggcute in Safari Zone grass are replaced by Togetic (as Pichu is given to you by Day Care instead of Togepi and Exeggcute are available in trees). Instances of Rhyhorn are replaced by Larvitar and vice versa, so I can introduce Larvitar in the same area as Dratini; you'll find Rhyhorn in Rock Tunnel and Rhydon in Cerulean Cave. So that evolutions are not available before their pre-evolved counterparts, Marill is available in Route 10 instead of Quagsire, Nidoran and Snubbull are available in Routes 3 and 13 instead of Arbok and Persian and Natu is available in Route 9 instead of Hypno. Both Safari Zone, Seafoam Islands and Cerulean Cave lack surfing Pokémon in Red and Blue; these are replenished in these versions in Safari Zone's case by Psyduck and Slowpoke from FireRed and LeafGreen (both of them, since they aren't version exclusive here), by Tentacool and Tentacruel in Seafoam Islands's case, to partially match Whirl Islands and by Psyduck and Golduck in Cerulean Cave, from HeartGold and SoulSilver. I don't see how half of the contents of the National Park can just vanish whenever there's a Bug Catching Contest on, so their contents are bug-only. You'll find Sunkern in Route 21 in lieu of Tangela, you'll find Tangela, Lickitung and Yanma in Routes 15, 16 and 17 in lieu of Skiploom, Chansey and Venonat/Venomoth (with Skiploom only available by Hoppip and Jumpluff and Chansey, Venonat and Venomoth available in the Safari Zone). West of Viridian City, and in areas Rock Climb exclusive, Pokémon are always the most evolved they can be by level alone. Seafoam Islands itself, in lieu of the version-exclusive evolved Pokémon on each floor, contain Jynx; you won't find them in Ice Path as it seems a little unfair that you can only catch Electabuzz and Magmar at level 71 plus and Jynx at a measly level 68. (Mind you, it also seems unfair that Jynx doesn't have another evolution, but Game Freak didn't seem to mind when they created Electivire and Magmortar.) This does not include in-game event Pokémon such as Ghost Marowak or Snorlax, nor does it include Unown as its special conditions for capture (i.e. you have to solve puzzles first) make me consider it an in-game event Pokémon.
Oh, and game-exclusive Pokémon? Available in both games.
In-game event Pokémon
The following is a list of in-game event Pokémon, split by whether you're given them or have to catch them. This does not include any of the Self-Destructers in Team Rocket HQ, as I consider these to be wild Pokémon, and thus you'll find them in the above list, but it does however include Unown, as you have to do something to fish them out. Pichu must be hatched from the egg handed over to you from Oak at the Day Care, and comes out - like all eggs do in these versions - at level 1 rather than level 5. I've said it before and I'll say it again, I can think of no good reason for the Ghost Marowak to be uncatchable so here you can catch it. It seems a wee bit unfair for Lapras to be available in both Silph Co. and Union Cave while poor Porygon would be unavailable anywhere thanks to me excising the Game Corners, so here it gets given to you in Silph Co.. Tyrogue gets given to you in the Fighting Dojo in lieu of having to pick between Hitmonlee and Hitmonchan, as the choice is an obvious artefact. In addition, I really like Pokémon Emerald's approach of giving you the other fossil later in the game, so the fossil you don't pick in Mt. Moon gets handed to you if you can beat Giovanni in Mt. Mortar. To make things marginally less annoying, Roaming Pokémon are registered as 'seen' in the Pokédex as soon as they are seen in Burned Tower. Due to my standardisation of wild Pokémon levels, even a level 30 Red Gyarados would be implausible so I'm taking it out. And finally, the chap who gives you Black Glasses will here give you a Tyranitar with Black Glasses instead.
In-game trade Pokémon
The following is a list of in-game event Pokémon. I have never quite understood how in-game traders always seem to have a Pokémon for you at the exact same level you do (do they have 100 of the same Pokémon there just in case?), and given that they dropped the pretense in Generation V I'm declining to introduce it. (I did consider having Pokémon that were, for example, level 50 and above like in Pokémon Stadium's Gym Leader Castle, but that would still evolve in-game trainers having lots and lots of the same Pokémon lying around.) I did say earlier on I wasn't sure what to do about the underleveled Pokémon usable in Pika Cup lost to the merging of the generations; given that the Petit Cup would require level 1 Pokémon, since they would want 'freshly hatched' Pokémon and that's the level they'd be in these versions, I'm going to set that so that Pika Cup uses Petit Cup's level requirements, and to accommodate that I'm making the sixteen non-event Pokémon who, even after my tinkering in this article's Pokémon section, evolve by level after level 30 available by trade at level 30 in exchange for the sixteen Pokémon who evolve between levels 27 and 30 inclusive. The locations are the same as the ones in Red and Green, with the exception of the lady in Goldenrod Department Store, who is in Celadon Department Store, and the chap in the Power Plant, who is in the same place as the Coach Trainer in Generation VII. (If they're happy to put her there…)
The Machoke, Magneton, Electabuzz and Magmar you trade away will evolve into Machamp, Magnezone, Electivire and Magmortar when they receive them and the Rhydon you receive will evolve into Rhyperior; one gripe I will remedy is that if a Pokémon evolves during the trade, both players's Pokédexes will update. I'm dispensing with the nicknames those trainers give, but I've used the names of trainers first used in real-life (nine from FireRed and LeafGreen and seven from Gold and Silver).
Trivia
I very nearly increased the maximum levels of Pokémon available for these games. I have a theory that the extra twelve weeks it took from its planned release date in December 1995 to its actual release date in March 1996 was to reduce all the game's levels; we know that the encounter rate was once set so high that encounters were programmed for every other tile, thereby causing caves to take half a day to complete, and that using glitches you can actually get level 255 Pokémon in Generation I (which would mean you could get a Chansey with 1781 HP or better still a Blissey with 1807 HP). Whether or not I carried this out I'm leaving as an exercise for the reader.