Pokémon Legacy is a 2024 open-world RPG in the Pokémon series developed by Krexxal (t∣b∣c) (with assistance from Nintendo EPD, GAME FREAK, and Monolith Soft) and released for the Nintendo Switch. Intended to be the start of a "ninth" generation within the series, Legacy intends to tackle the long-demanded request of an open-world Pokémon game, something 2021's Pokémon Legends: Arceus experimented with. For the first time in a Pokémon game, there is no overarching storyline, with the Pokémon League challenge simply being one of many routes the player can choose to play the game.
Plot[]
Region/Premise[]
Pokémon Legacy is set in the Kanax region, which is based on Canada. A large sprawling region located north of Unova, it was once considered untamed wilderness, full of Pokémon and the occasional small village. When colonists arrived from Galar, Kalos, and Kanto, the region flourished and became connected to the rest of the world. Due to its sheer size compared to its sister regions, Kanax's towns and cities are very spread out and the wilderness between settlements is more than just a simple road. While the Kanax Highway runs through the entire southernmost portion of the region and serves as the safest route throughout, most of the region is wilderness, sprawling with Pokémon both native and foreign. Whether it be mountains, forest, ocean, tundra, plains, or even a desert, the Kanax region is lush with Pokémon to befriend and catch, and landscapes to explore.
In terms of storytelling, Legacy utilizes a quest system in which the player can obtain and complete quests received from NPCs, or even objects in the world and obtainable items like a note. These quests are intended to guide players across the world and provide smaller narratives to go after. Besides that, players are free to progress however they like, whether it be by challenging the Pokémon League, competing in contests, establishing a Secret Base in an area of Kanax as you work to catch local Pokémon, or just simply exploring at your own pace.
Provinces[]
Thirteen different provinces dominate the Kanax region, each with their own environment and fauna.
Pokémon League[]
The Kanax League is the main avenue for competitive battling, with eighteen gyms scattered around the region: each dedicated to one type. In a similar fashion to how Galar's gyms were based on soccer stadiums, Kanax's gyms draw inspiration from hockey stadiums. The gyms can be challenged in any order, with Gym Leaders scaling based on how many gyms you've defeated (in addition to them always using the same number of Pokémon as you), and while you can do all eighteen should you wish to, only eight gyms are required to gain access to the League Conference.
Characters[]
Name | Description |
---|---|
The Player | The Player is the playable character in Pokémon Legacy, with their name and appearance fully customizable in a fashion akin to Miis (but in the normal Pokémon artstyle). After choosing a starter Pokémon from Professor Spruce, they embark on their own journey across the Kanax region to accomplish whatever goals they seek. Recustomization can be done at any point via a barbershop (including facial features!), and you can also buy different clothes from stores around the Kanax region.
While the Player is fully customizable, there are three default personas for them (Male, Female, and Gender-Neutral), akin to previous titles. The default male option is known as Terrell, the default female option is known as Natasha, and the default gender-neutral option is known as Alex. |
Professor Spruce | The resident Pokémon Professor of the Kanax region, Professor Spruce specializes in Pokémon migration and behavior in the wild. He's the one to give the player their starter Pokémon, and will also be a source of information for those who are new to the series. He's just a PokéPhone call away! |
Anime[]
To be detailed.
Gameplay[]
Pokémon Legacy is a major departure from previous entries in the series. Embracing the fully open-world gameplay experimented with in Legends: Arceus, and to a lesser extent Sword and Shield, Legacy features a more open-ended region and style of gameplay, with no transitions between areas. Players are able to fully move the camera and explore wherever they want, climbing up walls and navigating through water to reach their destination alongside their Pokémon. Wild Pokémon, and trainers, roam the wilds and seek battles, scaling to your level to ensure a fair challenge (though some areas have a minimum level at which they start scaling up). A rudimentary physics system, inspired by The Legend of Zelda: Breath of the Wild, allows your Pokémon to manipulate the world around them as they travel with you, either in a Poké Ball or on foot.
Due to the nonlinear nature of the game, the gameplay structure is significantly different from prior titles. Players are given little guidance on what to do save for an optional tutorial intended for new players, and are left to their own devices. Despite the nonlinearity, there are several areas gated behind natural barriers which require the use of your Pokémon to enter (but not via HMs!), such as steep rock walls that cannot be climbed easily or a large ocean which you cannot swim through the entirety of. These areas tend to have more powerful Pokémon and have these natural barriers to ensure players don't get stomped (unless they're clever enough to find an alternative path in!). While the player is capable of basic movement techniques such as climbing and swimming, they'll need their Pokémon to be able to traverse some of the more treacherous terrain in Kanax. Bonding with your Pokémon is more important than ever, with the player able to set up camp for the night and spend time interacting with the Pokémon they currently have on hand before heading to sleep, with the possibility for random events to wake you up such as a special interaction with your Pokémon, or a rare wild Pokémon appearing.
Difficulty Options[]
For the first time since Pokémon Black 2 and White 2, Legacy reintroduces difficulty options, albeit much easier to access. There are three difficulty options to choose from: Casual, Classic, and Challenge. Difficulty settings influence the following aspects:
- On Casual, the Exp. Share grants 50% of all experience to your non-battling party members. This is lowered to 30% and 15% on Classic and Challenge respectively. In addition, all settings have the option to disable the Exp. Share.
- Trainers will have higher-leveled Pokémon on Classic and Challenge compared to Casual, as well as improved artificial intelligence and movesets.
- Despite affection having been merged with friendship since Sword and Shield, its effects are reduced on Classic, and removed on Challenge.
[]
Learning from the criticisms of HMs, Poké Ride, Secret Techniques, and the Rotom Bike, Legacy introduces the Skill system as a compromise between immersion and ease of use. While each Pokémon has a moveset of four battle moves, each one can also learn four Skills dedicated solely to overworld navigation and out of combat utility. Skills themselves are taught via questlines, and until you've learned said Skills, you may craft or buy disposable items in their place such as a pickaxe to destroy boulders, rock climbing gear to ascend a cliff, or a raft to cross water. With the ability to access PC boxes anywhere and Skills not taking up a move slot, it's only a matter of catching a Pokémon that can use the skill!
Skill | Description | Item Equivalent |
---|---|---|
Rockbreaking | Rockbreaking enables the Pokémon to destroy large boulders or rocks, either to reach an area they're blocking, or to harvest the resources inside. | Pickaxe |
Illumination | Illumination enables the Pokémon to light up dark areas, and ward off wild Pokémon at night. | Lantern |
Riding | Riding is a unique skill in that while initially unlocking it enables riding your Pokémon on land, you will need to do additional quests to be able to ride them while climbing up walls, on water, and even in the air. Riding a Pokémon is faster than travelling on foot, and can allow for reaching areas you couldn't reach before. | Raft Rock Climbing Gear |
Translation | Some Pokémon are able to communicate with each other as well as humans. The Translation skill makes use of this, and enables a Pokémon of your choice to translate what others are saying. | N/A |
Crafting[]
Returning from Pokémon Legends: Arceus, the crafting system has been significantly expanded as a major part of the game. While you can obtain most items from shops, being able to forage for materials to create your own items is a valuable skill. Poké Balls in particular are made with an Apricorn and a Ball Kit (obtainable from most shops), with different colored Apricorns producing different balls. Some recipes are bought, others are learned via crafting other items, and some are even taught via questlines!
While most materials are bought or foraged for in the wilds, Berries and Apricorns are a special case and can be grown, either anywhere in the world, or in the comfort of your Secret Base. Some Berries are even capable of breeding and producing new types!
Mega Stone Crafting[]
One powerful example of the new crafting system involves Mega Evolution. Unlike previous regions where the stones were merely stumbled upon, Legacy has you crafting your Mega Stones, via taking a base elemental stone (Fire Stone, Water Stone, Leaf Stone, etc.) and infusing it with specific items associated with the Pokémon you want to Mega Evolve.
PokéFlight Network[]
Scattered throughout the world, but primarily located in urban areas, you can find a PokéFlight stop. These stops are connected to a larger PokéFlight network, and grant access to fast travel for a small fee by riding on whatever flight-capable Pokémon is present at the stop. Unlike previous games' flying, PokéFlight allows you to actually see where you're going in real time as you soar over the Kanax region, though there is an optional skip button if you just want to get there quickly. Maybe if you progress far enough you might be able to fly with your own Pokémon...
Battle System Changes[]
With the shift to open-world gameplay, changes to the battle system were needed. Battles are now seamless and simply involve you getting within range of a wild Pokemon or being challenged by a trainer. Instead of the pure turn-based system prior titles used, battles now use an ATB system akin to the Final Fantasy series, explained as follows:
- In battle, a Move Meter is now present. Choosing to use a move drains the meter to zero, and will cause it to refill over the course of real time. Because of this, turns as a concept now cease to exist, with several additional changes related to them:
- Status conditions now work slightly differently. Burns deal damage upon choosing to use a move, poison deals constant damage over time, paralysis slows the rate at which the Move Meter refills and no longer stuns you for a turn, and both sleep and freezing simply have a chance to be removed upon making a move as in the past.
- The Speed stat influences how fast the Move Meter refills, with faster Pokémon refilling faster.
- Two-turn moves such as Giga Impact or Solar Beam now simply have a delay between the move and the "rest/charging" period.
- Weather moves such as Sunny Day or Rain Dance no longer have a set duration: they now last until the battle is over, if replaced with another weather condition, or if certain weather-affecting moves and abilities come into play.
- Many moves and abilities have been adjusted in accordance with the removal of turn-based gameplay. For more information, see here.
- A dedicated Dodge button is now present, inspired by the Paper Mario series, which allows your Pokémon to dodge attacks. Each Pokémon has its own specific timing window for dodges, with a Perfect Dodge preventing damage, and a Partial Dodge simply reducing damage taken.
- Priority moves such as Quick Attack and Aqua Jet have been changed to Dodge Moves. While these moves can be used at any time, performing a Perfect Dodge allows the player to use a Dodge Move without incurring the Move Meter.
- Whenever a battle starts, a large circle forms on the ground where the wild Pokémon or trainer is, with objects and terrain contours in the this circle playing a role. Line of sight is now a mechanic as a result, requiring you to move your Pokémon around during battle to ensure you can get a clear hit, or hide behind an object to not get hit!
- Power Points (PP) have been removed from the game, with all moves having unlimited uses. In their place, a Fatigue system is now present. Pokémon start with 0% Fatigue, and as a battle rages on they will gain Fatigue from using moves and dodging attacks (the amount gained depends on friendship, with friendlier Pokémon accumulating Fatigue slower), but Fatigue won't go from 100 to 0 in a single battle unless it's a particularly long-winded one. At 100% Fatigue, the Pokémon will receive a Speed reduction as well as being unable to perform dodges. Outside of battle, Fatigue regenerates slowly, but can be sped up by choosing to rest for the night, keeping the exhausted Pokémon in its Poké Ball, or taking your Pokémon to a Pokémon Center.
- Players are now able to run from battles against trainers due to the seamless nature of battles. However, the player has a Pokémon Trainer Score, which is lowered should you run from trainer battles. If the score is low enough, you won't be able to challenge gyms or the League and must raise it by battling other trainers.
- Moves that deal four times normal damage will now say "It's extremely effective!". Consequently, using a move with four times resistance will now say "It's barely effective...".
Type Matchup Changes[]
Several changes are also made to type matchups. In particular, resistances were given more of a focus to encourage more varied movesets and to nerf some types with easily-countered weaknesses such as Water.
- Water is now resisted by Electric, Ice, and Poison. In addition, Water is now weak to Poison.
- Grass is no longer weak to Ice, and is also now resistant to Rock.
- Ice is no longer strong against Grass, but now resists Water and Ground.
- Bug now resists Dragon and Poison, and is also now supereffective against Poison. It is also no longer resisted by Fairy.
- Poison is now strong against Water (and resists it), but is now weak to Bug.
The PokéPhone[]
The PokéPhone is your best friend in the Kanax region, and is accessed from the game's menu. Building off of the Rotom Phone technology from Galar, but also adapting elements of Johto's PokéGear, Hoenn's PokéNav/PokéNav Plus, Sinnoh's Pokétch, and Unova's C-Gear, the PokéPhone is a device that provides a myriad of apps and functions to make your life in Kanax easier.
App | Description |
---|---|
Map | The Map app displays your current location in Kanax, as well as showing information about nearby landmarks, events occurring in certain areas, and all nearby PokéFlight Stops. |
Pokédex | The Pokédex app serves as your Pokédex in Kanax, providing access to the regional Kanaxian Pokédex, as well as the National Pokédex should it have been obtained. In addition to prior games' Pokédex information, this iteration now displays important information such as all moves the Pokémon is capable of learning, their Egg Groups, their exact encounter rates, and evolution methods. However, to discover some of these you'll need to find Pokédex Hints, either from NPCs or by finding the physical objects out in the world. |
Phone | The Phone app keeps a record of the phone numbers of everyone you've exchanged numbers with, allowing you to call them. This allows for rematches with Trainers you've battled, calling for temporary travel companions, or even checking to see if the Day Care has produced an Egg. |
Companions[]
Inspired by the Pokémon anime, players are now able to have temporary or even permanent travel companions, up to a maximum of three. When in towns or even out in the world, you can ask other Trainers to join you as you travel. Should they accept, they'll accompany you all over the Kanax region, taking part in battles with you if you ask them to. However, they also have their own goals and ambitions you want to support them in, which may involve going to places you never originally intended to visit. These sidequests often have small rewards, and will also help you bond with your friends more.
Special Heart to Heart Moments, inspired by the Xenoblade series, are also present whenever you choose to make camp in the wild, or when reaching certain spots in the world. These moments often feature conversations between members of your party, and in some cases your Pokémon will also join in!
Pokémon Contests[]
Pokémon Contests are back, and heavily redesigned to take inspiration from the anime and Unova's Pokéstar Studios. Trainers will utilize their Pokémon in special battles where the one who lands the KO isn't necessarily the winner. Rather, moves used provide Style Points and can be combined into larger Appeal Chains to win over the crowd. The five different Conditions return as well and continue to play a role, with the new Master Class Contests requiring mastery of all five Conditions and a team of multiple Pokémon!
Multiplayer/Backwards Compatibility[]
Pokémon Legacy is able to trade and battle with other copies of itself, either locally or online. In addition to being able to use your own Pokémon for battles, a Rental Mode inspired by the fan project Pokémon Showdown is now present in which you can use premade templates of fully EV/IV trained Pokémon in online battles should you choose to, with said battles being in their own bracket.
In regards to older titles, Pokémon Legacy is able to communicate with Pokémon HOME to transfer over Pokémon from Pokémon Sword & Shield, Pokémon Brilliant Diamond & Shining Pearl, Pokémon Legends: Arceus, Pokémon: Let's Go Pikachu & Let's Go Eevee, and Pokémon GO, with every Pokémon present in the code oncemore unlike the Generation VIII titles.
Pokémon Online[]
In a similar fashion to games like Grand Theft Auto V and Red Dead Redemption 2, Legacy allows you to play seamlessly with other people in one session, whether that be strangers or friends, in what's known as Pokémon Online. By inviting friends to your game (or even choosing to join a public session), you can have multiple Trainers running around the Kanax region and play seamlessly together. Both public and private multiplayer sessions can support up to twenty simultaneous players.
Miscellaneous Changes[]
- Following the retirement of IVs in Legends: Arceus, Legacy follows suit. Wild Pokémon now have a few EVs already increased when generated by the game to retain uniqueness.
- The same EV system is used as Legends: Arceus, except there's a hard limit of 25 EV points to distribute among your stats, with each stat capable of going up to 10.
- Pokémon Centers are now larger hub areas reminiscent of the anime, with lodging for Trainers as well as numerous other amenities. They can also be found outside towns and cities for the first time since Kanto.
- Not all Pokémon Centers have a Poké Mart, with most urban areas having a dedicated shop or two. Rural Pokémon Centers will often sell basic travelling supplies however.
- The game now uses a day-night cycle separate from real time, as well as a separate calendar system. Days can be passed by via resting for the night.
- Shininess is now present in the overworld again, like in the Let's Go titles. To compensate however, the odds of encountering a Shiny Pokémon are reduced to what they were prior to Pokemon X & Y.
- While the Pokémon Storage System remains the primary way of storing your Pokémon, you can also let them run free within a Secret Base of suitable size.
Pokémon[]
Pokémon Legacy features 102 new Pokémon (including purely new and evolutionary relatives of older Pokémon), in addition to multiple regional forms. Unlike past games, version-exclusivity is no longer present, allowing players to catch all of the new Pokémon, save for several who are gated behind story choices that may result in others being unobtainable.
New Pokémon[]
Kanaxian Forms[]
Returning Pokémon[]
The following older species of Pokémon reappear in the Kanaxian Pokédex, not including Kanaxian forms.
Development[]
Despite the success of Pokémon Sword and Shield, it was not without criticism. The Dexit controversy had exposed many major issues with modern Pokémon games, most notably the fact that GAME FREAK, a small sub-200 employee company, was the sole developer of the biggest media franchise in the world and had cut many corners to get the games out on time. This lack of polish concerned Nintendo, and in 2022, shortly after the release of Pokémon Legends: Arceus, they announced the acquisition of GAME FREAK, and by extension, the acquisition of two thirds of The Pokémon Company as a whole, with Creatures Inc. retaining the other third.
With Pokémon officially becoming a first-party Nintendo IP, work began on the newest mainline title with the formation of Project Legacy, made up of developers from Nintendo EPD, GAME FREAK, and Monolith Soft. The goal of Project Legacy was to create the most ambitious Pokémon game yet.
Trivia[]
- Remoraid and Octillery's regional form is inspired by their original designs for Pokémon Gold & Silver, in which Remoraid and Octillery resembled a handgun and a tank respectively. The handgun aspect was dropped in favor of a submarine due to it being seen as too violent.
- The decision to move towards the lack of a main story was inspired by the original Generation I titles Pokémon Red & Blue. While the original Kanto games did have a story involving Team Rocket, it wasn't to the scale of having to save the entire world like in later titles.