Pichu's Special Attacks (aside from Agility) have ben changed to being different from Pikachu's
Volt Tackle's recoil damage has been increased dramatically.
Moveset[]
Pichu can crawl.
Pichu can wall jump.
Ground attacks[]
Attack
Name
Description
Damage
Standard attack
Headbutt
Has similar properties as Pikachu's jab, though it can link a few more hits before pushing the opponent out of range. Also has less shieldstun.
1.2%
Forward tilt
Plants itself on its upper paws and kicks with one foot upward in front of itself, and then the other. It cannot be angled.
8%, 1% recoil
Up tilt
An overhead tail swipe, starting from behind Pikachu.
5%
Down tilt
Lays down and sweeps its tail in front of itself.
6%
Dash attack
Running Headbutt
A battering ram. Less ending lag but less shieldstun compared to Pikachu's.
8% (clean), 6% (late)
Forward smash
Rears its head back before leaning forward and releasing a large orb of electricity in front of it, leaving a trail of electricity. Stronger than Pikachu's version, does not have sourspots and has less ending lag relative to the hitbox, but has much less range.
2% (hits 1-5), 8% (hit 6), 2% recoil
Up smash
Does an upward headbutt.
14%
Down smash
Electric Flower
Compared to Pikachu's, it has much less ending lag and it is overall stronger
1.5% (hits 1-4), 8% (hit 6), 1.3% recoil
Aerial attacks[]
Attack
Name
Description
Damage
Neutral aerial
An aerial cartwheel.
7% (clean), 5% (late)
Forward aerial
Does a forward barrel roll. Unlike Pikachu's, it covers Pichu's whole body and uses the autolink angle, connecting better.
3.5% (hits 1-4), 1.5% recoil
Back aerial
Glider
Spins around horizontally in a skydiver position, hitting multiple times, with a pose at the end to launch foes.
2% (hits 1-5), 2.5% (hit 6), 1.5% recoil
Up aerial
An overhead tail swipe, starting from behind Pichu. Autocancels in a short hop with less landing lag than Pikachu's version.
4%
Down aerial
Electric Screw
Points down and spins its head downwards, launching opponents.
13%, 4% (landing), 1.5% recoil after startup, 0.5% recoil landing (can land before startup)
Grab and Throws[]
Attack
Name
Description
Damage
Grab
Reaches out.
-
Pummel
Shocks the opponent.
1.4%, 0.1% recoil
Forward throw
Lays the opponent on its tail and shocks them.
1.5% (hits 1-4), 6% (throw), 0.8% recoil
Back throw
Rolls backward before launching the opponent with a tomoe nage, a throw used in judo.
9%
Up throw
Heaves the opponent onto its head and headbutts it upwards.
5% (hit 1), 5% (throw)
Down throw
Lays the opponent on the ground and performs a senton.
4% (hit 1), 4% (throw)
Other attacks[]
Attack
Name
Description
Damage
Floor attack (front)
Spins its tail around itself while getting up.
7%
Floor attack (back)
Spins its tail around itself while getting up.
7%
Floor attack (trip)
Spins its tail around itself while getting up.
5%
Edge attack
Swings its tail in an overhead arcing motion while climbing up.
9%
Special attacks[]
Special move
Name
Description
Damage
Standard special
Thunder Wave
Discharges a bolt of electricity that can paralyze grounded opponents. Move duration lasts roughly 1.3 seconds airborne, and shortens on ground. Compared to Pikachu's, the bolt is much bigger and stronger despite traveling less distance.
Charges up before launching forward at a high velocity. It can be charged to increased damage, knockback, and distance. Compared to Pikachu's Skull Bash, Pichu's Double-Edge deals more damage and covers more distance when fully charged, but deals less damage when uncharged, takes longer to fully charge, causes recoil damage and has more endlag.
Zips upward at high speeds, dealing damage to opponents on contact. It can be angled; if angled in a different direction after the first time it is used, Pichu will use it again. Compared to Pikachu's Quick Attack, Agility travels farther. However, it deals no damage and Pichu suffers recoil damage.
0%, 0.9% recoil (warp 1), 1.4% recoil (warp 2)
Down special
Discharge
Calls down a bolt of lightning from the sky. If the bolt strikes Pichu, it will create an electric explosion around itself, dealing massive knockback. If an opponent is struck near the top of the bolt or at the cloud, they're launched down into Pichu and will get hit by the discharge as well; otherwise, they're launched upwards. Compared to Pikachu's Thunder, Pichu's Discharge has less startup and larger explosion but deals less damage and knockback overall and causes recoil damage.
Surrounds itself with electricity before dashing forwards. If it connects, Pachu will barrage the opponents caught with repeated strikes in a yellow sphere form before launching them. It causes a large amount of recoil damage and is overall weaker than Pikachu's version.
Emerges from a Poké Ball and waves both hands in the air with joy before landing, saying "Pichu!" in the process
Idle Poses
Turns and looks at its tail, twitching it.
Looks around itself excitedly.
Taunts
Standard
Jumps up and waves at the camera, saying "Pichu!" This was its left-facing taunt in Melee.
Side
Charges up with electricity, similar to Pikachu's up taunt, but falls back dazed at the end.
Down/Up
Squirms around on the ground, saying "Pichu!" This was its right-facing taunt in Melee.
Victory theme
A small excerpt of the title theme of Pokémon Red, Blue, Yellow, and Green Versions, a track which would go on to become the Pokémon main theme and the title theme for the entire series.
Victory Standard
Cheers twice (facing to the right first and the left second), jumps thrice while spinning, and poses with its left hand raised, chanting "Pichu, Pichu!"
Victory Side
Jumps three times, with the third jump, which is done while spinning, being higher than the first two. While in midair, Pichu waves both of its arms. After landing, Pichu raises both of its arms and arches towards its left side. During the pose, Pichu says "Pi-Pi-Pichu!" in sync with each jump.
Victory Up/Down
Charges electricity, making itself fall over, then stands up and winks while scratching its head.