PAPER MARIO | ||
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Universe | Paper Mario | |
Availability | Starter | |
Final Smash | Supernova |
Paper Mario is a newcomer character introduced in Super Smash Bros. Calamity. Paper Mario is the paper-thin version of our famous plumber Mario, like if he was a cutout from a storybook. Paper Mario stars in his own series of role-playing games, fighting multiple forces of darkness and evil along with a few of his allies and partners he gains throughout his adventures, like a Goomba...a Koopa...a Lakitu? Paper Mario teams up with enemies in the Mario series...weird.
Changes[]
Paper Mario is turned into a playable character unlike his other appearances in Melee, Brawl and Wii U/3DS, where he was just a trophy.
Moveset[]
Normal attacks | |||||||||||||||
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Attack | Name | Description | Damage | ||||||||||||
Jab | Slipper | Paper Mario swings downwards with a slipper. Has some start-up lag. | 5% | ||||||||||||
Side tilt | Hammer swing | Paper Mario swings his hammer downwards in front of him. | 11% | ||||||||||||
Side smash | Power Smash | Paper Mario gets out his hammer, charges up and smashes down with his hammer, similar to his side tilt but stronger. A meter appears above Mario, which shows how much time he has before he smashes the ground with his hammer, and show he overcharge, it will do pathetic damage. | 5% (little charge) 10% (slight charge) 15% (medium charge) 19% (full charge) 3% (overcharge) | ||||||||||||
Up tilt | Watt | Paper Mario holds Watt above him, electrocuting opponents. | 3% first two hits, 4% last hit | ||||||||||||
Up smash | Hammer swing | Paper Mario swings his hammer above him. | 14% (uncharged) 19% (fully charged) | ||||||||||||
Down tilt | Boomer | Paper Mario places Boomer on the ground, who explodes seconds later. The explosion can harm Paper Mario as well | 7% (explosion; on opponents) 4% (explosion; to Paper Mario) | ||||||||||||
Down smash | Hammer spin | Paper Mario spins around with his hammer outstretched. | 13% (uncharged) 21% (fully charged) | ||||||||||||
Dash attack | Spin Dash | Paper Mario spins around on one leg. Pushes opponents at the end of the move. Can be jumped cancelled. | 11% (early), 4% (late), 0% (pushbox) | ||||||||||||
Aerial attacks | |||||||||||||||
Attack | Name | Description | Damage | ||||||||||||
Neutral air | Aerial hammer spin | Paper Mario spins around in the air, hammer outstretched. | 12% | ||||||||||||
Forward air | Aerial hammer swing | Paper Mario does an aerial hammer swing downwards in front of him. Can meteor smash if sweetspotted. | 6% (sourspotted), 13% (sweetspotted) | ||||||||||||
Back air | Behind hammer swing | Paper Mario swings his hammer behind him. | 13% | ||||||||||||
Up air | Flip kick | Paper Mario does a flip kick. | 9% | ||||||||||||
Down air | Ground pound | Thudley appears while Paper Mario ground pounds. A stall-and-fall that meteor smashes and can SD when used off-stage. | 11% | ||||||||||||
Grabs and throws | |||||||||||||||
Attack | Name | Description | Damage | ||||||||||||
Grab | Thoreau | Paper Mario tosses Thoreau forward, who grabs an opponent should they touch him and comes back to Paper Mario. Can be used in mid-air, where Thoreau will instead punch forward, dealing moderate knockback unlike other aerial grabs. Despite being able to use it in mid-air, it cannot be used for tether recovery. | 3% (punch) | ||||||||||||
Pummel | Squeeze | Thoreau squeezes the opponent. | 2% | ||||||||||||
Forward throw | Toss | Thoreau tosses the opponent away. | 8% | ||||||||||||
Back throw | Back toss | Thoreau tosses the opponent behind Paper Mario. | 11% | ||||||||||||
Up throw | Air toss | Thoreau tosses the opponent upwards. | 9% | ||||||||||||
Down throw | Ground slam | Thoreau slams the opponent on the ground. | 11% | ||||||||||||
Special attacks | |||||||||||||||
Attack | Name | Description | Damage | ||||||||||||
Neutral special | Copy Block | Paper Mario hits a Copy Block that appears above him, creating copies of himself. Can hold up to three copies. The copies, while making Paper Mario stronger, makes him a lot slower and heavier. | 0% | ||||||||||||
Side special | Paper Airplane | Paper Mario turns into a paper airplane and flies forward, turning back to his normal self after a few seconds. Can be angled when flying and can be button cancelled. During the transformation, Paper Mario has super armor. | 0% | ||||||||||||
Up special | Parakarry | Paper Mario gets carried in the air by Parakarry before letting go of him. Can be angled before he starts carrying Paper Mario. If the two get hit, they will be separated, but Paper Mario will not be helpless afterwards. | 0% | ||||||||||||
Down special | Barry | Barry appears and creates a spiky barrier around Paper Mario that reflects projectiles and damages opponents should they get close to the barrier, semi-spiking opponents similar to Fox's Reflector. Can be held down to make it last longer, but that will do 1% recoil damage to Paper Mario if held down for too long. | 5% | ||||||||||||
Final Smash | Supernova | Paper Mario uses the Crystal Star to perform the Supernova special attack from Paper Mario: The Thousand Year Door. The player will need to mash the B button to fill up a gauge, increasing the amount of damage the move deals. | 20% ~ 50% |
Miscellaneous[]
Animation | Description | ||||||
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On-screen appearance | Paper Mario jumps from the book from Mario & Luigi: Paper Jam happily, landing on the ground and adjusting his hat. | ||||||
Idle animation | Paper Mario adjusts his hat. | ||||||
Side taunt | Paper Mario stands on the tips of his toes and looks forwards as he shades his eyes with his hands. He does the same in the opposite direction for a second before returning to a battle stance. | ||||||
Standard taunt | Paper Mario spins around before giving a thumbs up to the screen. This is based on one of his victory animations from the original Paper Mario. | ||||||
Down taunt | Paper Mario crumbles up and falls on the ground, before reforming. | ||||||
Up taunt | Paper Mario jumps upwards, slowly floating downwards like a sheet of paper before landing and jumping back up. This may be inspired by one of Jigglypuff's taunts | ||||||
Victory theme | Click here to listen! Paper Mario's victory theme is a flourish remix of the last few notes of the theme that plays whenever he gets a Crystal Star in Paper Mario: The Thousand Year Door. | ||||||
Victory pose #1 | Paper Mario spins around before wagging his finger at the screen. This is based on one of his victory animations from the original Paper Mario. | ||||||
Victory pose #2 | Paper Mario will look shocked that he won, before blushing and rubbing the back of his head. | ||||||
Victory pose #3 | Paper Mario spins around multiple times before striking a pose. This is based on his animation after leveling up in Mario & Luigi: Paper Jam. | ||||||
"Copy Block" victory poses | If Paper Mario wins while having at least a copy still with him, that copy will do the same or a different victory pose than Paper Mario himself. |
Alternates[]
Trivia[]
- Akin to Mr. Game & Watch, Paper Mario is two-dimensional, meaning he is flat on every stage.