Fantendo - Game Ideas & More
Nintendo Super Switch
An image of the console, it's controller, and it's logo.
Developer(s) Isurus Multimedia Industries


Console Type Hybrid Console
Generation 10th Generation
November 2nd, 2023 (Worldwide)
Media Nintendo Super Switch Cartridges

Nintendo Switch Cartridges

Backward Compatibility Nintendo Switch

Nintendo Wii U

Nintendo Wii

Predecessor Nintendo Switch

The Nintendo Super Switch is a console developed by Nintendo and Isurus Multimedia Industries. Developed as a successor to the Nintendo Switch, it is a competitor to the Xbox Series X and the PlayStation 5.

The idea behind the Super Switch is to continue the success of the Nintendo Switch. Much like it's predecessor, it is a hybrid console, swapping between a home console and a handheld when needed. Unlike the Switch, however, the Super Switch has processing chips in both the handheld, the dock, and the controllers, working around the original Switch's lack of power in comparison to it's competitors, while retaining it's power while in handheld mode.

The Super Switch has been met with incredibly positive reviews, though some criticism has been given to it's decidedly more awkward way of switching between docked and portable modes, as well as a lack of innovation compared to it's predecessors. The Super Switch has been overall very successful, with many of it's exclusives becoming bestsellers.

The console released on November 2nd, 2023, though support for the Switch still continued into early 2025, and many games developed for the Super Switch have forwards compatibility with the original Switch.



The Super Switch first started development when Isurus Multimedia Industries approached Nintendo with various plans, including what would eventually become the Super Switch. Nintendo desired a stronger console, as the Switch was beginning to lag behind the PlayStation 5 and Xbox Series X. While the Switch itself was still going strong, Nintendo feared that sales might start to drop at any minute. As a result, they eagerly accepted Isurus' ideas.

The Super Switch was first teased at E3 2022, during a panel of the Direct detailing Nintendo's new development partner, Isurus, and their future plans. Isurus President SharkLord stated that "We're working on some pretty big things. We've got games for existing IPs, totally new IPs, maybe even a console or two."

This sent the internet into a frenzy of speculation, which only heightened during The Game Awards of 2022, where the Super Switch's logo was shown. The hype and speculation eventually boiled over when the Super Switch was finally revealed at E3 2023.


The E3 2023 Nintendo Direct focused mainly on the reveal of the Super Switch, showcasing what it shared with the Switch, such as it's hybrid console status and usage of cartidges, as well as unique features, such as 4K graphics, backward and forward compatibility, and multiple processing chips spread throughout it's different components. It also revealed many crowd-pleasing reveals for new games and ports.

During the reveal, SharkLord stated that "Nintendo has a habit of creating something fresh and new, then moving on to something else when the next generation swings around. That brings out innovation in every creation, but it also abandons some really good ideas. They struck gold with the Switch, so this time we wanted to improve upon it, make it the best it can be."

Amusingly enough, SharkLord also demonstrated the Super Switch's durability, a staple of Nintendo consoles, claiming that it was "Pure Nintendium". Specifically, he punched and stomped on a unit multiple times, then attempted to play using the console. When the console was proven to still work fine, he then shouted "PURE NINTENDIUM!" at the top of his lungs. The event was widely memed across the internet, and brought the console a good deal of publicity.


The Super Switch was given a solid marketing campaign. Nintendo named the console to continue the success of the original Switch, but but they also wanted to avoid the issue the Wii U had, where the name was too unclear. The name was also chosen as a homage to the Super Nintendo Entertainment System/Super Famicom.

The marketing put an emphasis on the updated graphics and backwards compatibility, with the main ad featuring a shot of a group of friends playing with controllers spanning from the Wiimote to the Super Switch's controller, the Super-Con. It was also notably easy to understand about what the Super Switch was, making it clear that it was a successor and not an add-on or mere upgrade

Nintendo was sure to make sure there was something for everyone, with a mix of family-friendly and mature titles. This was best exemplified by the Super Switch's three main launch titles: Kirby Sea Stones was a cheery title aimed at younger, more casual players, Harbor Wave was rougher and "cooler," appealing to somewhat older consumers, and Scorched Road was a violent action game made for older audiences.

The advertisements also showcased the Super Switch's forwards compatibility with the original Switch, much like with the Game Boy and Game Boy Color; Black cartridges could be played on either the Switch or the Super Switch, while gold cartridges were for the Super Switch only.



Visually, the Super Switch has been described as a combination of the Wii and the original Switch. The dock, or the main console, is a somewhat-thin rectangular box with the Super Switch logo on the side. The front of the dock is designed similarily to the Wii's, having a power button, an eject button, and an SD card slot, as well as a disc reader for Wii and Wii U games. The top of the console has an open slot for the handheld to be inserted into.

The Super Switch as a console is one of Nintendo's most powerful, being the first to consistently play 4K graphics, as well as easily managing 1080p, 60fps playback. This is achieved by containing three different processing chips-One in the handheld device, on in the dock, and one in the controllers. SharkLord described the power of the chips by comparing them two the Switch's, as a throwback to the Wii's description as being "As powerful as two GameCubes duct-taped together."

Specifically, the handheld was "A Switch and a half," the dock was "Two Switches and a half," and the controllers together were "Half a Switch." In other words, the handheld was somewhat stronger than the Switch on it's own, twice as strong as the Switch with the Super-Cons connected, and four times the Switch's power when docked.



The Super Switch's controller, known as the Super-Con, has been described as "Joy-Cons crossed with a DualShock 2", though it is relatively thinner in comparison. The Super-Con has more or less the same buttons as the Switch, though with some differences in layout and design to differentiate it from it's predecessor.

A feature unique to the Super-Con is shape of the face buttons; Rather than the standard circular design, the buttons are diamond-shaped, and placed closely together. According to SharkLord, this was to "Open up more possibilities with the inputs of pressing more than one button, as well as to make it stand out from the competition."

The Super-Con supports wireless charging, both on a dedicated charging station and through the Super Switch handheld. The Super-Con also has an accelerometer, a gyroscope, and an HD Rumble feature, much like the Joy-Cons.


The Super-Con's left and right sides can be detatched from the main grip via rails, a la the Joy-Cons. This is used to swap from docked and handheld mode. Unlike the Joy-Cons, however, the Super-Con's parts cannot be used separately, meaning a second player would need a second set of controllers. The Super-Con's detatchable parts are called Super-Sliders, and known separately as Super-Slider L and Super-Slider R, based on the sides they are on.

The Super-Con's buttons has the following buttons:

  • Action buttons (ABXY), on the Super-Slider R. These buttons are generally used for commands, like attacking and jumping.
  • Directional buttons (Up, Down, Left, Right), on the Super-Slider L. These buttons are for moving and managing the menu. Together with the action buttons, these make up the "face buttons".
  • Circle pads, located close to the face buttons on either Super-Slider. Like the directional buttons, these are for moving around and managing menus, though they are also used for aiming and moving the camera. It should be noted that the circle pads are clickable, much like most directional sticks.
  • + and - buttons, located on the grip, close to the face buttons. These are generally used for pausing and activating the menu.
  • The Home button, located on the grip, close to the + button. This button brings you to the home menu. Yes.
  • The Capture button, located on the grip, close to the - button. This button takes a screenshot. Also yes.
  • Shoulder buttons (R, L), located on the front of the Super-Sliders, close to the face buttons. These buttons are generally used for various commands, much like the action buttons.
  • Trigger buttons (ZR, ZL), located on the Super-Sliders, underneath the shoulder buttons. These buttons are also generally used for various commands.
  • Much like the Switch's Joy-Cons, the Super-Sliders have a small button on the bottom to unlock it from the main grip or handheld.
  • As mentioned above, the Super-Sliders have an accelerometer and a gyroscope, allowing for motion sensing and gyro-aiming, as well as HD Rumble, a feature brought over from the original Switch.



Much like it's predecessor, the Super Switch has a handheld mode. Unlike the original Switch, however, the Super Switch's handheld is practically a separate console entirely. The handheld is placed in the top of the dock, as seen in the infobox, and combines it's processing power with the dock. As stated in the "Console" section above, the handheld is about one and a half times the Switch's power.


The handheld takes the form of a clamshell design, much like the Game Boy Advance SP and the DS/3DS lines. The handheld itself is slightly larger than the 3DS XL, though the screen is substantially larger in comparison, due to taking up more of the top half.

The handheld has all of the Super-Con grip's buttons, albeit arranged slightly differently, as to better accommodate the different proportions of the handheld in comparison to the Super-Con. The most notable change is the Center button; Rather than being a single large button in the center, there are instead two small buttons close to where the Super-Sliders would go.

The handheld also sports a tab on the bottom, used for pulling it out of the dock. The Super-Sliders are then placed on the handheld to sync up with them, a la the Switch and it's Joy-Cons, though there is an option to sync both handheld and dock, so that the Super-Sliders are automatically synced.

Software and Other Features

The Nintendo Super Switch comes with a wide variety of software to increase your enjoyment, from the eShop to the Nintendo Bounty program.


In response to the critical reception of the Switch's UI, the Super Switch's menu is a good deal more distinct and customizable. The menu is designed more like the Wii than the Switch, while also adding folders and themes, much like the 3DS. In addition, the home screen has a cycling bar that shows off all the latest news and new releases, giving everyone some much-needed publicity. Lastly, some games have multiple menu icons that can be changed at will, in case there's any special occasions the developers wish to commemorate with a variant.


The Super Switch, like other recent Nintendo consoles, has access to the eShop, where you can download games onto the system. Aside from downloading games, you can also download items to customize your avatar (See below), music, themes, and more. After buying anything that requires money, you recieve Gold points, which function much like on the original Switch. Each Gold point equates to a single cent in USD, and can be used alongside real money in your purchases.

Virtual Console

The Super Switch eschews Nintendo Switch Online in favor of free online play and the triumphant return of the Virtual Console, with games spanning all the way back to the Color TV-Game, all the way to the GameCube, as well as other consoles, such as the Sega Dreamcast, the Neo Geo, and even the original PlayStation!


The Super Switch can be used to surf the web, much like a computer. One can use it to check Wikipedia, watch YouTube, and even edit Wikia, with a specially-designed editor made specifically for the Super Switch.


The Super Switch drops Mii support in exchange for a more customizable avatar, with editable art styles, proportions, and appearances, giving options like 2D or 3D, human or animal, how many limbs you want, and even turn them into a Mii, if that's your thing. As stated above, you can download various items to customize your avatar with. Most are free, but some require Gold point to purchase, while other are only obtainable by purchasing a certain game.


The Super Switch can also be used to dowload music. One can download a games' soundtrack off the eShop on it's own or with the game it came from. Aside from game OST, you can also buy the albums and singles of various music artists.

Streaming Services

The Nintendo Super Switch supports a variety of subscription streaming services, like Netflix and Disney+, for free.

Nintendo's Bounty

The Super Switch supports a paid-membership program known as Nintendo's Bounty. Nintendo's Bounty allows one to play a limited selection of games for free, for only $9.99 a month. The games of Nintendo Bounty consist of a half-dozen of Virtual Console games and indies each, three moderately small first-party and third-party titles, and the "Holy Grail:" A single big release Nintendo is trying to push. If you like the games, you can purchase them at a discount, usually somewhere between a quarter and two-thirds of the original price.


Unlike previous Nintendo systems, the Super Switch sports an achievement system, granted by completing tasks in various games. Each achievement will give you a certain amount of points, with no cap given that is humanly possible. The levels of achievements, listed below, are are named after various levels of console graphics. The different achievement levels are:

  • 8-Bit (10 points)
  • 16-Bit (25 points)
  • 32-Bit (50 points)
  • 64-Bit (100 points)
  • 128-Bit (200 points)


Any page that has [[Category:Super Switch Games]] on them will be added here after a purge or edit. If you wish to put a game on the Super Switch, just ask SharkLord1954 (tbc).



Concept Art


  • The Super Switch had a couple of changes from it's original concepts, pictured above, namely the fact that there was supposed to be a center button. Originally, this was to cause the Super-Con to split apart for accessing handheld mode or to be used separately.
    • As this looked incredibly awkward to work with, it was changed it to be a way to access menus, weapon wheels, and the like. As a result, two smaller center buttons were added to the handheld mode. However, SharkLord found that the docked version was now too awkward in comparison, and couldn't find any reason for the center buttons anyways. As a result, they were scrapped.
  • Admittedly, a couple of features were taken from Exotoro's , such as the internet's Wiki Editor, and the Music purchase feature.
    • A bit of the formatting was also inspired by ContinuousBruh's Nintendo Polygon, mainly bits about marketing and reveals.
  • The original intention was to have the colors for the A and B buttons swapped, as well as the positions of the X and Y buttons. The current positions are an oversight, as well as the fact that the creator was too lazy to go back and change every almost every single image involving the Super Switch.
  • The Super Switch was originally intended to be a 9th generation console, made to compete with the Xbox Series X and PlayStation 5. However, it was placed in the 10th generation instead, based on the surrounding fan consoles.