FANDOM


NintendoandFantendoPlayDodgeball

Nintendo & Fantendo Play: Dodgeball! is a sports game focusing around the sport of dodgeball starring Nintendo and Fantendo characters. The game's title is a callback to the Nintendo Plays: series started by Coke Dimensions, hearkening back to the wiki's past- however the game is actually produced by Toroko. It is a spirtual successor to Fantendo Sports Resort, although the game only focuses on the sport of dodgeball and does not actually take place in the New Fantendoverse.

Plot

Red v. Blue

NaFPStorySequence1
Master Hand and Crazy Hand come into conflict with The Fan and The Enemy, who determine the only way to settle their differences is through a game of sports- specifically dodgeball. Rounding characters from their seperate multiverses, the four god beings split into two factions- blue and red. The blue faction has The Fan and The Enemy working together while the red faction consists of Master Hand and Crazy Hand joining together.

With their pieces set, the two factions begin to play through a set of multiple dodgeball games, although the Hands and the two deities presence is not made known as they prepare two hosts for their interdimensional spat known as Katharsis and Eplison. These two hosts taunt the two sides into playing their game as the grandmasters of the scheme watch from above, unknown from anyone. The interdimensional grandmasters use the barren world of Blobz to pull in arenas from other dimensions, although they unaware that their power is drawing out a foreign presence that is slowly creating a portal to a dimension known as Neitherworld.

The Neitherworld Enters

The Neitherworld consists of an alternate multiverse that has been taken over by a massive hivemind of the Neithersphere, which acts as a superorganism that infested every planet, every star, and every mind inside their dimension. Now it wants to infest the two other multiverses that are now fighting against each other, unbeknowst to both sides before it's far too late.

Using what it calls Neitherworld Nygmites, alternate versions of characters infested by the Neithersphere, the Neithersphere begins a full scale invasion that the four gods and two sides of characters will have to team up to stop.

The Green Faction Forms

NaFPStorySequence2
Waluigi is looking for Mario, Luigi, Wario, or anyone he knows from the Mushroom Kingdom, finding the world weirdly empty. He is stopped by Cosmetta who explains what happened to the missing people through use of her powers. Angered that he wasn't invited to the conflict in favor of a bunch of C-Listers like Snow Pokey, Hell Valley Sky Tree, Wendell, and Link, Waluigi decides to disguise himself as Luigi and form a faction of his own using people left behind on the other worlds. Cosmetta comes along ironically with other characters, ready to laugh when Waluigi's plan falls completely apart.

Waluigi arrives to Blobz as "Luigi" with the help of Cosmetta's Cosmic Lighthouse and attempts to join Red Faction by acting as Luigi. When he is confronted with the real Luigi, Waluigi forces Mario to chose between him and the real Luigi, although Mario can easily tell them apart. Angered that his plan didn't work, Waluigi forms his own faction with the other characters he assembled and forms the Green Faction, acting almost as more of a nuisance as most of his team attempts to help the Red and Blue factions take down the Neitherworld threat.

Into the Neitherworld

After taking down a couple of Neitherworld Nygmites, the Red, Blue, and Green factions find themselves up against the Neitherworld Sphere itself. After seemingly taking it down, the sphere respawns in it's home dimension and quickly travels back to float over it's own corpse. Palutena quickly deduces that the Neithersphere can regrow itself in it's own dimension and they will need to journey inside the Neithersphere to put a stop to it once and for all.

Gameplay

The gameplay of Nintendo & Fantendo Play: Dodgeball! is rather simplistic on the surface- you assemble a team of 10 characters and then chose an arena and play dodgeball. You can switch between the 10 characters at any time and assign quick tasks when not active to your team mates to either play defensively or agressively. You want to avoid dodgeballs if you can, although if your timing is tight you can also snatch a dodgeball out of the air and carry it. When dodgeballs hit the ground, you are able to grab them freely and throw them at the other team. You can shift your angle when you hold down on the throw button and time will slow down in a circle around you for a short amount of time.

Every character has four stats that are important to how they play. Here's the breakdown.

  • Size - Influences the size of their hitbox. Characters with the same stat do not necessarily have the same hitbox- a character with 90 in size may be just taller than other characters but have a thinner hitbox than another character with a 90 in size, but their size is more spread out horizontally and aren't as tall.
  • Strength - Influences how powerful a character's dodgeball throws are and how they take damage. Characters with higher strength stats will throw dodgeballs faster and take less damage from dodgeballs than characters with low strength stats.
  • Speed - Influences both the movement speed of a character and their reaction time to catching dodgeballs and influences their dodging speed.
  • Jump - Influences how high a character jumps as well as their dodging distance. Characters with high jump and speed are generally great at playing more defensively.

As energy builds in your special move meter, you can unleash a powerful move that has additional ramifications across the match. The bigger your character, the faster your energy will build.

Health is universal across all characters, given 100 health points, but how they take damage is dependent on their strength stat and can also be influenced by their special moves. When a character reaches 0 on their health bar, in most circumstances, they are tagged out for the rest of the match.

There are several kinds of dodgeballs to consider when playing Nintendo & Fantendo Play: Dodgeball!, all of which do have slight differences. You can see the dodgeball section for more details.

Controls

All controls can be rebound in the menu. Controls are shown for the Switch port only.

Switch Controls
Ext3 0d6Ext3 0c1 Move
Dodge (TAP)
Ext3 0e2 Jump Ext3 0c4 Crouch
Ext3 0e0 Pick Up/Throw Ext3 0e1 Charged Hold Ext3 0a6Ext3 0a7 Quick Dodge
Ext3 0e4Ext3 0e5 Special Move Ext3 0e3 Quick Pivot Ext3 0c2 Camera Control
Ext3 0ea Taunt Ext3 0ef Pause Ext3 0f0 Pause

Inventory Screen (Dodgeball Dungeons Only)

Modes

Story Mode

Story Mode goes through the story of Nintendo & Fantendo Play: Dodgeball. It has a total of 15 missions to complete and new characters are unlocked as you complete the story mode. You face off the bosses here as well as compete in a series of matches against the factions. Acts as the introduction to the game's mechanics and lore. More information may come out soon.

Casual Match

Casual Match pits up to two players against each other as they select characters to form a team and then face off against each other. Each player choses 10 characters and then an arena and the game starts with five randomly assigned dodgeballs, which get replaced as they are destroyed. You can also set up a training match, where you can experiment with each of the characters and their abilities, as well as testing any dodgeballs you have previously encountered.

Dodgeball Dungeons

Dodgeball Dungeons is a completely different type of game mode that sees you play as a single character in randomly generated dungeon enviroments where you have to use dodgeballs and the character's special ability to get through the dungeon and take the loot. Enemies appear in the dungeons with simple take out measures, but you might also find Neitherworld versions of characters that will combat you in 1v1 dodgeball matches. You'll find coins for use in the Gachaball Machine, music discs for the game's soundtrack, and decals for use in decorating the court arenas in the chests hidden away.

Gachaball Machine

Playable Characters

There are currently 107 playable characters in Nintendo & Fantendo Play: Dodgeball. 40 are in the Red Faction, 58 are in the Blue Faction, and 9 are in the Green Faction.

Red Faction

Mario Series
NaFPD Mario
Stats
Size
50
Strength
70
Speed
50
Jumping
80
Personality
Plumbing
70
Love of Spaghetti
100
Special Move: Cape Feather
Mario reflects any dodgeball thrown his way with his
cape to throw it back at twice the speed.


NaFPD Luigi
Stats
Size
70
Strength
40
Speed
50
Jumping
90
Personality
Phasmophobia
70
Green
70
Special Move: Poltergust G-00
Luigi unleashes a vaccuuming torrect from his Poltergust G-00, sucking all nearby dodgeballs towards the head of the super vaccuum before unleashing them out in one powerful throw.


NaFPD Peach
Stats
Size
60
Strength
50
Speed
60
Jumping
80
Personality
Toadstool
80
Peachiness
80
Special Move: Umbrella Ball
Peach's dodgeballs, for a limited time, gain the ability to travel further albeit slower, and she gains a speed increase so she can throw more dodgeballs actively. This can create a flying trap situtation of sorts.


NaFPD BoomBoom
Stats
Size
80
Strength
80
Speed
30
Jumping
60
Personality
Mad
50
Lad
50
Special Move: Magic Ball
Boom Boom throws a crystal ball resembling those he drops when defeated in Super Mario Bros. 3. This crystal blow explodes once touches a wall or floor, temporarily destroying a chunk of the arena ground that is now rendered impossible to walk on, requiring a jump of 50 or higher to clear. It limits your opponent's field of movement.


NaFPD HellValleySkyTree
Stats
Size
70
Strength
80
Speed
50
Jumping
50
Personality
Mysterious
100
Watcher
100
Special Move: Shadow Roots
The Hell Valley Sky Tree unleashes a unearthly scream, terraforming the opposite of the field in shadow roots with ice and lava leaves. These roots cause opponents to trip and become engulfed in fire or frozen. These roots last for a short amount of time.


NaFPD SnowPokey
Stats
Size
90
Strength
90
Speed
40
Jumping
30
Personality
Snow
80
Pokey Bits
25
Special Move: Frosty Dodgeball
Snow Pokey fires off a bit of it's body to be used as a one-time snow dodgeball that freezes it's victim on impact or creates a puddle for opponents to trip over.


NaFPD Whomp
Stats
Size
95
Strength
95
Speed
25
Jumping
35
Personality
Quality Stone
90
Urge to Flatten
100
Special Move: Whomp Down
Whomp slams down to the ground to flatten things below him, whether it be opponents, dodgeballs, or other projectiles. Causes a ground shockwave that causes nearby people to freeze up.


NaFPD DryBones
Stats
Size
47
Strength
85
Speed
40
Jumping
78
Personality
Undead
100
Determination
75
Special Move: Undying Shamble
If Dry Bones manages to get a completely full energy meter and then runs out of health, his energy will slowly deplete and revive him at half health. He cannot technically activate his energy meter until then.


NaFPD Wart
Stats
Size
98
Strength
82
Speed
15
Jumping
55
Personality
Indigestion Issues
70
Nightmare
75
Special Move: Dream Machine
Wart places down the Dream Machine, which pumps out common-level dodgeballs and vegetables non-stop for a short amount of time. This adds an excess in dodgeball spawns for a short time and gives Wart's side an advantage over these surplus dodgeballs. Vegetables can be thrown once to deal some minor damage.


Mario & Luigi Series
NaFPD Zeekeeper
Stats
Size
95
Strength
95
Speed
30
Jumping
30
Personality
Greed
70
Mascot Appeal
100
Special Move: Wakebeam
The Zeekeeper opens it's third eye to unleash a colorful beam that sends back any balls coming towards it back at a higher speed, potentially hitting opponents in the chaos.


Dr. Mario Series
NaFPD DoctorGoombaTower
Stats
Size
95
Strength
55
Speed
50
Jumping
50
Personality
Stackability
100
Medical Prowress
3
Special Move: Medical Tower
Doctor Goomba Tower can enter into a state where they can hold up to three dodgeballs at a time and then unleash them all at once.


Donkey Kong Series
NaFPD DonkeyKong
Stats
Size
85
Strength
95
Speed
35
Jumping
35
Personality
Bananas
0
Brute Kong Strength
100
Special Move: Barrel Throw
Donkey Kong throws a barrel which has the same properties as a dodgeball, except bursts open when smashed against a wall or victim for massive damage. The barrel is probably one of the larger projectiles you can use in the game. The barrel can also be rolled if charged.


NaFPD Xananab
Stats
Size
65
Strength
51
Speed
63
Jumping
71
Personality
Banana DNA
99
Circumstance Victim
100
Special Move: Spirowarp
Xananab creates a giant portal in the center of his side of the court that spits out yellow dodgeballs, up to five in total before closing.


NaFPD KingKRool
Stats
Size
95
Strength
75
Speed
30
Jumping
50
Personality
Theatrics
100
Kong Hatred
100
Special Move: Blunderbuss
King K. Rool pulls out his Blunderbuss, which sucks in nearby dodgeballs, including aerial ones, and then fires them out in a huge blast that King K. Rool can quickly aim.


Wario Series
NaFPD AppleApe
Stats
Size
35
Strength
45
Speed
85
Jumping
85
Personality
Forcing Obesity
100
Necessary
70
Special Move: Fat Apple
The Apple Ape throws a apple as a projectile that turns a opponent into a slow and fat version of themselves that has extra defense but becomes a open target towards dodgeballs.


Legend of Zelda Series
NaFPD Link
Stats
Size
67
Strength
80
Speed
60
Jumping
43
Personality
Courage
100
Bombs
0
Special Move: Song of Time
Link uses the ocarina to play the Song of Time. This adds blocks with the symbol of time to the dividing line of the field that closes off areas of the line that dodgeballs can be thrown through, acting as a wall. This lasts a limited time.


NaFPD Zelda
Stats
Size
57
Strength
75
Speed
63
Jumping
55
Personality
Wisdom
100
Magic
85
Special Move: Nayru's Love
Zelda uses Nayru's Love as a reflecting crystal that reflects dodgeballs at 1.4x the speed and power. Unlike a lot of special moves, this drains the energy bar bit by bit when used as opposed to all being used at once.


Pokemon Series
NaFPD Hippowdon
Stats
Size
65
Strength
85
Speed
40
Jumping
60
Personality
Dry Mouth
80
Jaw Power
100
Special Move: Sand Force
Hippowdon unleashes a fissure across the arena that acts as a sand trap, slowing anyone that walks across it with quick sand.


NaFPD Corphish
Stats
Size
25
Strength
90
Speed
70
Jumping
35
Personality
Adaptability
100
Pinching Power
100
Special Move: Shell Armor
Corphish puts on a shell aura that allows Corphish to survive a otherwise single fatal blow from a dodgeball with 1 HP, provided they have more than 1 HP left when the dodgeball initally hits. This aura lasts until they are fatally hit.


NaFPD Porygon
Stats
Size
25
Strength
80
Speed
65
Jumping
80
Personality
Software Stability
100
Flashing Lights
0
Special Move: Download
Porygon can chose one of the team members on the other side of the arena court and change their stats to combat their opponent's weaknesses, either by adjusting it's strength or speed. It will adjust their speed to combat strong opponents and adjust their strength to combat speedy opponents.


NaFPD Skyla
Stats
Size
60
Strength
50
Speed
62
Jumping
78
Personality
Flying Passion
90
Battle Bloodlust
80
Special Move: Air Battle
Skyla covers the arena in twisters, causing everyone to stay in the air, allowing for air dodges and strange dodgeball physics where weight and size matters more. This lasts for a temporary amount of time.
Unlock Conditions
Complete 50 games of Dodgeball.


Animal Crossing Series
NaFPD CrazyRedd
Stats
Size
30
Strength
30
Speed
100
Jumping
90
Personality
Family
80
Shiftiness
100
Special Move: Treasure Trader
Crazy Redd will switch any held dodgeball into a fake dodgeball bomb that will briefly stun a opponent when they pick it up after it's thrown.


NaFPD Wendell
Stats
Size
98
Strength
62
Speed
20
Jumping
70
Personality
Hunger
100
Artistry
100
Special Move: Wallpaper Wendell
Wendell sets up four walls with a random wallpaper around him that protects him from incoming dodgeballs. The walls will stop balls and put them in a grounded state.


NaFPD Scoot
Stats
Size
30
Strength
95
Speed
95
Jumping
30
Personality
Muscles
100
Protein Shakes
80
Special Move: Power Crunch
Scoot squats and causes the ground to shake across the whole arena, causing opposing foes to dip in strength by 15 or so points for a short time. Scoot additionally gains boosted strength to his throws for a short time.


NaFPD Audie
Stats
Size
50
Strength
60
Speed
75
Jumping
65
Personality
Preciseness
75
Conceitedness
80
Special Move: Pep Dance
Audie does a peppy dance that boosts the speed of her team by 10 or so points for a short while, while the opposing team sees a small dip in their speed by 10 points or so for a short time.


NaFPD Raymond
Stats
Size
40
Strength
60
Speed
70
Jumping
80
Personality
Dreams of Fame
75
Forgetfulness
80
Special Move: Perfect Shot
Raymond calculates a perfect shot when holding a dodgeball, able to aim it in a first person mode with precision and can riochet it up to three times. Time slows when aiming, allowing you to think precisely about one shot with a dodgeball.


Fire Emblem Series
NaFPD Loki
Stats
Size
60
Strength
95
Speed
40
Jumping
55
Personality
Impatience
30
Sadism
85
Special Move: Røkkr Dodgeball
Loki creates a giant dodgeball enhanced with her magic, which will create a very slow moving dodgeball that is roughly 15% of the arena. The dodgeball can be defeated by throwing more dodgeballs at it, although it takes a lot of shots to defeat. It deals a lot of damage as well.


NaFPD Thorr
Stats
Size
65
Strength
98
Speed
52
Jumping
35
Personality
Warrior's Mind
70
Deligiance
85
Special Move: Mjölnir's Strike
Thórr unleashes the power of Mjölnir, electrifying the opponent's field with three targetted lightning strikes that can stun foes.


F-Zero Series
NaFPD JaneBChristie
Stats
Size
55
Strength
80
Speed
85
Jumping
30
Personality
Old Soul
75
Mystique
75
Special Move: J.B. Crystal
Jane B. Christie gets into the J.B. Crystal, which increases her speed and adds defense against incoming dodgeballs for a short period of time.


Mother Series
NaFPD BuzzBuzz
Stats
Size
2
Strength
68
Speed
90
Jumping
90
Personality
Informative
80
Bug-Like Attributes
100
Special Move: PSI Shield Σ
Buzz Buzz casts PSI Shield Σ on the whole dodgeball team to make them immune to attacks for a short time. Due to Buzz Buzz' small size, this takes a long to charge up.


NaFPD DungeonMan
Stats
Size
95
Strength
95
Speed
15
Jumping
45
Personality
Dungeon
100
Man
25
Special Move: Dungeon Enemies
Dungeon Man sends out a Dali's Clock or a Cute Li'l UFO which have their own movement patterns but functionally act as a dodgeball, dealing higher damage than a dodgeball would normally. Dali's Clock/Cute Li'l UFO stays on the field as opposed to exploding when crashing into a wall, making them possible traps against opponents who have hard time spacing. They can be smashed with dodgeballs though.


NaFPD NessNightmare
Stats
Size
80
Strength
90
Speed
50
Jumping
30
Personality
Evil Manifestation
100
Turmoils
100
Special Move: PSI Flash Ω
Ness's Nightmare shines a glorious light that effects all opponents facing towards Ness's Nightmare, temporarily reversing their controls and making them trip constantly for a short time.
Unlock Conditions
Destroy 30 Dodgeballs.


Splatoon Series
NaFPD Callie
Stats
Size
45
Strength
80
Speed
70
Jumping
55
Personality
Optimistic
50
Peppy
50
Special Move: Calamari Inkantation
Callie summons stage lights to shine on opponents as Calamari Inkatation plays in the background, with her team's dodgeballs gaining a homing ability onto opponents in the spotlight for a short period of time.


NaFPD Marie
Stats
Size
45
Strength
70
Speed
70
Jumping
65
Personality
Sarcastic
50
Lazy
50
Special Move: Spicy Calamari Inkantation
Marie summons stage lights to shine on opponents as Calamari Inkatation plays in the background, with her team's dodgeballs gaining fire that allows them to be thrown faster and to burn opponents for a short period of time.


NaFPD LilJudd
Stats
Size
25
Strength
70
Speed
70
Jumping
85
Personality
Mysterious
50
Cunning
50
Special Move: Call the Shots
Li'l Judd summons a bunch of paint to coat the opponent's arena, which makes the floor slippery and makes opponents trip. The paint lasts for 10 seconds before disappearing.


Xenoblade Series
NaFPD Tyrea
Stats
Size
75
Strength
60
Speed
35
Jumping
80
Personality
Bitter
80
Vicious
75
Special Move: Mysterious Telethia
Tyrea puts on her Bionite Order mask and unleashes the Mysterious Telethia, who fires a laser bream that deals light damage and prevents opponents from moving for a short time.


NaFPD Xord
Stats
Size
98
Strength
92
Speed
30
Jumping
30
Personality
Loudmouth
80
Confidence
95
Special Move: Xord Impact
Xord launches himself as a dodgeball, dealing lots of damage to people he hits in this state before teleporting back to his side of the arena.


NaFPD Lorithia
Stats
Size
60
Strength
80
Speed
40
Jumping
60
Personality
Immortal
99
Genius
75
Special Move: Elemental Barrier
Lorithia puts up a elemental barrier against the dividing line- any dodgeballs or attacks that go through will lose any elemental afflictions attached to them.


Miscellenous Series
NaFPD WiiFitTrainer
Stats
Size
70
Strength
70
Speed
70
Jumping
40
Personality
Fitness
100
Core Strength
100
Special Move: Deep Breathing
Wii Fit Trainer breathes in, drawing in nearby dodgeballs in the air to have them suddenly drop to the ground safely.


NaFPD RingFitTrainee
Stats
Size
55
Strength
65
Speed
65
Jumping
65
Personality
Aerokinesis
65
Flaming Bod
100
Special Move: Wind Vortex
Ring Fit Trainee pulls out the ring to create a wind vortex that halts incoming dodgeballs and causes them to drop down by Ring Fit Trainee's feet.


Blue Faction

That One Series With a Long and Uninteresting Name That I Do Not Wish to Remember
NaFPD Unten
Stats
Size
50
Strength
50
Speed
80
Jumping
70
Personality
Depression
100
Blueness
80
Special Move: Beorn Bolt
Unten performs a electrifying dodge that will electrify all nearby dodgeballs on the ground for a temporary amount of time, which prevents anyone but him from grabbing them.


NaFPD Zerita
Stats
Size
60
Strength
90
Speed
60
Jumping
40
Personality
Caretaker
70
Coldness
67
Special Move: Radioactive Ball
Zerita embues her claw with radioactivity and aura, slamming it into a dodgeball that she's holding to transform it into a large glowing dodgeball that she can throw.


NaFPD Mioda
Stats
Size
65
Strength
75
Speed
60
Jumping
50
Personality
Wisened
65
Snarkiness
70
Special Move: Light Arrows
Mioda readies her bow with three light arrows, striking them forward onto three potential opponents which she'll lock onto for a brief period of time, able to throw dodgeballs more focused.


COLD❄BLOOD Series
NaFPD Junkhead
Stats
Size
80
Strength
80
Speed
60
Jumping
40
Personality
Soberness
1
Maggots
56
Special Move: Emergency Split
Junkhead splits off his body so he's less of a bigger target, spreading his body parts across the arena floor for a short time before coming back together.


Pickpocket Series
NaFPD Pickpocket
Stats
Size
20
Strength
80
Speed
80
Jumping
70
Personality
Snarkiness
60
Theft Skills
100
Special Move: Hook Handle
Pickpocket uses a grappling hook to grab
grounded dodgeballs from the enemy's side.


NaFPD Alessia
Stats
Size
15
Strength
75
Speed
70
Jumping
90
Personality
Caring
80
Curiosity
80
Special Move: Batting Stick
Alessia uses a wooden stick to deflect dodgeballs and projectiles at twice the speed and damage. The stick has a limited number of swings, anywhere from 5 to 8 successful swings, before it breaks.


NaFPD Moten
Stats
Size
20
Strength
55
Speed
80
Jumping
95
Personality
Investigative
85
Rolling
70
Special Move: Jet Boost System
Motem transforms into his jet boost system, ricocheting off the walls at high speed, dealing damage to opponents on the other opponents as a robotic dodgeball.


Alt. Fantendoverses Series
NaFPD DoomulusThyme
Stats
Size
35
Strength
70
Speed
65
Jumping
80
Personality
Time Breaker
70
Anti-Gravity
50
Special Move: Rollback Corruption
Doomulus Thyme creates a vortex of energy and fires it off. Any enemies caught in the vortex will be transformed into older iterations of themselves or more bizarre but basic forms that aren't able to use their Special Moves and their dodge frames are laggier.


NaFPD Cardmaster
Stats
Size
50
Strength
85
Speed
70
Jumping
45
Personality
Card Mastery
99
Darkness
87
Special Move: Cataclysm Card
The Cardmaster draws out the Cataclysm Card which sends out a damaging dark energy beam that moves right to left across the opponent's field. Anyone touched by the beam will be stunned for a short time.


New Fantendoverse Series
NaFPD RachelHarel
Stats
Size
55
Strength
70
Speed
70
Jumping
55
Personality
Biker
70
Mundanity
50
Special Move: Zeonian Shielding Gauntlets
Rachel Harel brings out her shielding gauntlets, which actively reflect dodgeballs while doing dodges and parries. Her frames for these two actions are extended as well.


NaFPD TheVagabond
Stats
Size
70
Strength
90
Speed
40
Jumping
50
Personality
Glitchiness
20
Enlightment
60
Special Move: X Portal
The Vagabond creates two X shaped portals randomly across the arena, which feed into each other- anything that gets thrown or walks over to it is teleported to the other portal. These portals last for a short time.


NaFPD PraMai
Stats
Size
50
Strength
65
Speed
65
Jumping
70
Personality
Drunk
60
Confusion
75
Special Move: Monado
Pra Mai brings out a briefcase and transforms it into Blade Mode, allowing her to bat and parry projectiles with it. She gains extended parry frames while the Monado is active. This lasts for 30 seconds.


Ghostverse Series
NaFPD Tobura
Stats
Size
70
Strength
78
Speed
72
Jumping
30
Personality
Arrogance
99
Puppermaster
100
Special Move: Soul Bomb
Tobura throws out a green orb that acts as an explosion as soon as it cross the arena line, souls emerging out to snuff out health from nearby characters to heal Tobura. She gains a extreme debuff to her strength, speed, and jump stats for a period of time afterwards.


NaFPD SanctusFerrum
Stats
Size
75
Strength
100
Speed
50
Jumping
25
Personality
Alive
10
Someone's Puppet
100
Special Move: Netherspace Aura
Sanctus Ferrum's speed and jump is boosted significantly for a short time as an aura flows off him.
Unlock Conditions
Complete 100 games of Dodgeball.


Wallverse Series
NaFPD KaiZephyr
Stats
Size
5
Strength
100
Speed
100
Jumping
45
Personality
Alive and Screaming
100
Death Oversharing
99
Special Move: Astral Body
Kai Zephyr creates an astral body that uses his telekinetic abilities in cunjuction, vastly increasing his size and jump stats at the cost of his strength and speed stats. The astral body can also parry incoming dodgeballs immediately back.


Kotomo Series
NaFPD Rundrake
Stats
Size
20
Strength
50
Speed
90
Jumping
90
Personality
Coward
99
Fear
100
Special Move: Escape Artist
Rundrake can quickly flee from any attack with this ability, allowing him to quickly disappear and be removed from the player's hands for a temporary period of time as he hides away from dodgeballs and attacks on his own.


NaFPD Pubble
Stats
Size
35
Strength
70
Speed
75
Jumping
70
Personality
Loyalty
80
Raft-Like Quality
100
Special Move: Aquatic Fetch
Pubble's dodgeball catch frames are extended for a short amount of time, allowing them to capture flying dodgeballs better.


NaFPD Dekayuga
Stats
Size
60
Strength
90
Speed
67
Jumping
33
Personality
Misfortune
100
Luck
44
Special Move: Bad Luck
Dekayuga casts a bad luck spell on the opposing team that causes them to randomly trip and to only get common rarity dodgeballs.


NaFPD Calderela
Stats
Size
65
Strength
85
Speed
60
Jumping
40
Personality
Delicateness
100
Glass Artist
70
Special Move: Scorching Body
Calderela's body flares up, their dodgeballs taking on flame qualities. Instead of burning opponents, she functionally freezes them in glass instead.


NaFPD Cavalibur
Stats
Size
70
Strength
90
Speed
50
Jumping
50
Personality
Metal Absorbed
80
Maternal Instinct
80
Special Move: Shield Breaker
Cavalibur strikes forward across the arena line to deliver a powerful attack that ignores shields and barriers to deal destructive damage.


NaFPD Cactex
Stats
Size
40
Strength
80
Speed
60
Jumping
70
Personality
Venom Spikes
60
Amnesia Causing
70
Special Move: Water Siphon
Cactex absorbs a bunch of water from the air and from their teammates and opponents and recovers some health.


NaFPD Irina
Stats
Size
65
Strength
25
Speed
80
Jumping
80
Personality
Cooking Skill
80
Ethereal Quality
90
Special Move: Nightly Walk
Irina takes on a ghostly aura, all projectiles phasing through her for a temporary amount of time.
Unlock Conditions
Complete 30 games of Dodgeball.


Creatures of the Spectroverse Series
NaFPD Thrusterhound
Stats
Size
65
Strength
65
Speed
75
Jumping
45
Personality
Oxygen Filitration
99
Scales
67
Special Move: Burning Fetch
Thrusterhound's dodgeball catch now ignites whatever balls it catches and throws, which increases both their speed and damage when first thrown.


Demon Blood Series
NaFPD Proxxy
Stats
Size
55
Strength
70
Speed
70
Jumping
55
Personality
Stretched Pain
75
Vaccuum Seal
80
Special Move: Proxxy Comet
Proxxy spreads her arms and then sends metal flying towards her body as she forms herself into a metallic comet, slamming into the opponent's side of the arena to launch earthquakes and to deal huge amounts of damage. While descending, a reticle appears over the screen to show where Proxxy will land.


PalmMan Series
NaFPD APPalmMan
Stats
Size
55
Strength
75
Speed
45
Jumping
75
Personality
Palm Tree DNA
50
Approval Rating
75
Special Move: Napalm Buster
PalmMan's dodgeball catch now plasters napalm over the ball, causing it to explode once it hits a opponent or the ground, dealing massive damage.


KillGames Series
NaFPD Storm
Stats
Size
62
Strength
64
Speed
62
Jumping
62
Personality
Arms
0
Coolheaded
60
Special Move: Jet Blaze
Storm throws a held dodgeball into the air and then jets forward with her thrusters to release a sound-barrier breaking throw of any dodgeball that will inflict a ton of damage and block the opponent into the wall. Stoem can quickly target onto a foe for best impact, although it can still be dodged within a tight frame.


NaFPD Lane
Stats
Size
57
Strength
83
Speed
55
Jumping
55
Personality
Satanic Scarring
50
Dark Humor
76
Special Move: Devil's Gym
Lane pulls out her spellbook and summon one of five dodgeballs taking after traits of the Deadly Sins. You can quickly scroll to the one you want, with them being in a random order.
Sloth is a slow dodgeball, Greed is a dodgeball that magnetizes itself towards opponents, Gluttony is a extra large dodgeball, Envy swaps itself with the rarest dodgeball on the opponent's side, and Pride is a dodgeball that causes the victim to taunt non-stop for a short time.


Kingdombound Series
NaFPD BombFairy
Stats
Size
15
Strength
55
Speed
80
Jumping
100
Personality
Heat
50
Lift
0
Special Move: Explosion
The Bomb Fairy creates a massive explosion from their body, releasing heat in a thick vertical line of fire that does heavy damage to nearby opponent players and destroys most dodgeballs. However, the Bomb Fairy takes damage from using it.


NaFPD Eldtrich
Stats
Size
25
Strength
45
Speed
80
Jumping
100
Personality
Weird
76
Tentacles
7
Special Move: Strange Barrier
Eldtrich sets up a barrier against the dividing line that absorbs damage from dodgeballs and special attacks, which heals teammates. The barrier lasts for a short amount of time before fading away.


ForMonsters Series
NaFPD ToughLampferno
Stats
Size
90
Strength
90
Speed
30
Jumping
20
Personality
Treasure Tracking
60
Fire Hazard
100
Special Move: Bravery
Lampferno realizes it has nothing to fear and it's flame glows brighter. All dodge balls it holds will be covered in flames, doubling their speed and power for a short period of time.


NaFPD Venufang
Stats
Size
25
Strength
75
Speed
75
Jumping
75
Personality
Waiting
75
Affinity for Bugs
100
Special Move: Sleepy Seeds
Venufang shoots seeds out it's mouth to leave seeds across the opponent's field, which releases sleep inducing pollen that puts opponents temporarily to sleep.


NaFPD Chyarm
Stats
Size
15
Strength
45
Speed
95
Jumping
95
Personality
Peaceful Singer
77
Good Luck
77
Special Move: Ball Bounce
Chyarm transforms itself into a ball and throws itself over the arena walls at a rapid speed, riochetting off the walls as it slams around the arena ground, dealing damage to anyone caught up in the line of fire before floating back to their side of the line.


Black Morrefus Series
NaFPD Morris
Stats
Size
10
Strength
70
Speed
90
Jumping
80
Personality
Scrolls Knowledge
70
Morphiness
100
Special Move: Teach Scroll: Dodgeball
Morris transforms into a dodgeball, able to control his own path until he hits a opponent or a wall. He can speed up, curve, or even expand outwards.


Aftershock Series
NaFPD AnthonyBell
Stats
Size
55
Strength
40
Speed
85
Jumping
70
Personality
Loudness
1
Volts
100
Special Move: Bolt Grapple
Anthony Bell sets up three metal pegs around his side of the arena court that he can zip to seamlessly up to three times before the metal pegs rise from the ground and are removed. This makes dodging and moving across the court very easy.


NaFPD Elekta
Stats
Size
45
Strength
50
Speed
95
Jumping
60
Personality
Cackling
100
Condescending
90
Special Move: Worm Circuit
Elekta turns out the lights on her opponent's field after riding into the circuitry. The opponents will have a limited cone of vision for a short amount of time on their field.


Final Heroes Series
NaFPD Flechette
Stats
Size
50
Strength
30
Speed
95
Jumping
75
Personality
Treasure Glutton
93
Double Crosser
99
Special Move: Hero Slayer
Flechette loads up a dodgeball onto her bow, able to deal a up to a 6x damage multiplier with the release from the Hero Slayer.


NaFPD Leadman
Stats
Size
65
Strength
70
Speed
65
Jumping
70
Personality
Anger
80
Callous
90
Special Move: Rubber Lead
Leadman fires up to three minature dodgeballs that can ricochet off the walls and deal a 2x damage multiplier.


NaFPD Shell
Stats
Size
35
Strength
60
Speed
75
Jumping
80
Personality
Sweet-Talker
80
Explosive
90
Special Move: Fire Cracker
Shell turns a dodgeball into a giant ball that she can roll and cause a huge explosion that deals a 4x damage multiplier, but has a lot of start up due to her inability to lift it very well.


Fish 'N' Chips Series
NaFPD Dux
Stats
Size
55
Strength
75
Speed
50
Jumping
70
Personality
Puzzle-Solving
100
Dorsal Fun
75
Special Move: Chip Linker
Dux sets up a wall of chips and uses it as a shield against dodgeballs- disappearing slowly as he solves the chip puzzle, clearing the wall. He can't help it.


NaFPD Lucas
Stats
Size
35
Strength
55
Speed
80
Jumping
80
Personality
Fright
87
Nerd Brain
100
Special Move: Chip Wall
Lucas sets up a wall of Very Stuck chips and uses it as a shield against dodgeballs. As opposed to disappearing over time, the shield instead slowly moves foward towards the halfway point of the arena before dissipating.


BowieQuest Series
NaFPD Endal
Stats
Size
67
Strength
73
Speed
33
Jumping
77
Personality
Diabolism
66
Robot Parts
45
Special Move: Judgement Enday
Endal summons a mechanical throne and shoots out three explosive zeppelin projectiles that pop and destroy dodgeballs if they explode against them, or just stun his victims. Exploded dodgeballs will be replaced after a period of time but it is a good way to limit your opponent's options- and your own.


Fruit Punch Series
NaFPD DrVegtebloid
Stats
Size
45
Strength
85
Speed
35
Jumping
85
Personality
Remorselessness
75
Mutant Children
100
Special Move: The Blender
Dr. Vegtebloid summons The Blender to send dodgeballs thrown at him at twice the speed with increased damage, with this state being active as long as he's in The Blender. The Blender also increases his speed. After getting hit three times, The Blender breaks and Dr. Vegtebloid has to jump out.


Bubble Gum Meledy Series
NaFPD BubblyG
Stats
Size
35
Strength
87
Speed
75
Jumping
53
Personality
Pinkness
100
Friendliness
99
Special Move: Frad Flavor
Bubbly G. flavors herself with the Frad Flavor, able to roll up to three bomb dodgeballs that explode on contact with a victim or wall, covering them in sticky gum that slows them down massively for a short time.


Gaiaflux Series
NaFPD Rovias
Stats
Size
50
Strength
76
Speed
62
Jumping
62
Personality
Classiness
100
Premonitory
77
Special Move: Dodgeball Alchemy
Rovias changes the held dodgeball in his hands to another random dodgeball of a rarity higher than common.


iPenguin Series
NaFPD Speedy
Stats
Size
40
Strength
62
Speed
76
Jumping
72
Personality
Attention to Detail
100
Cautious
89
Special Move: Northern Star
Speedy unleashes a laser from the Northern Star, which he can aim and push back opponents with while dealing damage. The attack lasts for a decent amount of time but it's damage output is fairly poor until the apex of the attack.


Gummi Squadron Series
NaFPD Tenta-Tangle
Stats
Size
20
Strength
80
Speed
70
Jumping
80
Personality
Timidness
100
Pillow
90
Special Move: Jello-Launch
Tenta launches Tangle off her head, launching them as a dodgeball that can grapple onto enemies to do splashing damage before teleporting back onto Tenta's head.


NaFPD OctaPiddle
Stats
Size
20
Strength
80
Speed
80
Jumping
70
Personality
Jealously
100
Mimickry
70
Special Move: Jello-Throw
Octa launches Piddle off her head, launching them as a dodgeball that can grapple onto enemies to do splashing damage before teleporting back onto Octa's head. Octa launches Piddle higher but less farther than Tenta throws Tangle by comparsion.


NaFPD Gumvolt
Stats
Size
40
Strength
90
Speed
30
Jumping
90
Personality
Electricity
100
Endless Pain
100
Special Move: Lightning Fork
Gumvolt shoots off a fork of lighting that fries up to three opponents, shocking them and dealing massive damage.


Mach 1 Series
NaFPD Teddybear
Stats
Size
50
Strength
79
Speed
71
Jumping
50
Personality
Sleepwalking
100
Blissfully Unaware
98
Special Move: Sleep Fumes
Teddybear sends out a wave of pink fumes that puts the opposing team to sleep for a temporary amount of time, which they can fight through mashing. Dodgeballs also become heavier and don't travel as far for a short while even when opponents are awake.


Haukohi's Haven Series
NaFPD Jura-Pek
Stats
Size
58
Strength
75
Speed
75
Jumping
42
Personality
Gatherer of Fruit
89
Fearlessness
97
Special Move: Tiki Totem
Jura-Pek stomps her foot and sets the tiki deities Robolono, Cimyul-Uke, and Akkalec up in a totem to rain fruit onto her part of the field, healing herself and her allies for a short time.


NaFPD CherryGarcia
Stats
Size
45
Strength
50
Speed
70
Jumping
85
Personality
Stranded
100
Love for Food
85
Special Move: Tiki Boat
Cherry Garcia hops aboard a small sailboat, using various Tikis as the pole for the sail. She uses the cannons on the boat to fire various fruits to deal damage across the opponent's side of the field.


NaFPD Taigken
Stats
Size
35
Strength
80
Speed
70
Jumping
65
Personality
Guider
100
Atlas-Lift
79
Special Move: Fruits of the Haukohi
Taigken lines up a bunch of fruit like the Pumpaya, Eggple, Mintelee, Stainarrot, and Woolberry across the dividing line, which explode when dodgeballs are slammed into it, coating the dodgeballs in size-changing fruit juice which makes the dodgeballs huge for a temporary amount of time.


NaFPD Dollakan
Stats
Size
15
Strength
98
Speed
92
Jumping
45
Personality
Former Nurse
100
Tenderness
99
Special Move: Dollop Line
Dollakan lines up a bunch of Dollops across the dividing line of the arena, which shake the opponent team's side of the arena, causing earthquakes that shock and deal damage to opponents on the ground.


Tigzon Series
NaFPD RainnMidnight
Stats
Size
55
Strength
65
Speed
85
Jumping
45
Personality
Grimness
86
Heavy Metal
97
Special Move: Book of Darkness
Rainn Midnight sends out a group of demons from her Book of Darkness, which pelt on the weakest members of the opponent's team with dodgeballs pulsing with dark energy, which can inflict petrification.


V² Series
NaFPD QT
Stats
Size
60
Strength
40
Speed
80
Jumping
70
Personality
Gaming Knowledge
100
Sheepishness
98
Special Move: Q-Orbit
QT sends out two giant Qs out in front of her which spin in a orbit around her for a temporary amount of time, slicing up dodgeballs thrown at her.


Debuting in this Game
NaFPD Yukio
Stats
Size
70
Strength
70
Speed
70
Jumping
40
Personality
Photography
100
Love for Family
98
Special Move: Perfect Picture
Yukio takes out his camera and literally freezes the opposite team with his cryokinesis to get a perfect shot with his camera, opening them up to be pelted with dodgeballs at a reduced damage rate.


NaFPD Pitch
Stats
Size
90
Strength
60
Speed
60
Jumping
40
Personality
Nightvision
75
Dreamshifter
96
Special Move: Sleep Shift
Pitch wraps a bunch of sand around the dodgeball he's currently holding onto, transforming it into a doublesized sand ball that he throws to inflict the sleep status onto people hit by the ball.


NaFPD EdenLeviathan
Stats
Size
85
Strength
75
Speed
40
Jumping
50
Personality
Monster
45
Smartie
75
Special Move: Monster Hold
Eden Leviathan can hold up to five balls during this mode and then fire all five at once with multi-auto targetting before the launch.


Green Faction

Super Mario Series
NaFPD LuigiFake
Stats
Size
95
Strength
30
Speed
95
Jumping
30
Personality
Phasmophobia
110
Green
110
Special Move: Air Swimming
"Luigi" goes into air swimming mode, able to wim in the air and perform incredible dodges with swimming moves. He can also go to the opponent's side, dive down to grab their dodgeballs, and even hit them from that side. The rules say you can't go on the opponent's side, but that line is on the ground! This lasts a short time- even shorter when on the opponent's side- before the refree has a problem with it.


NaFPD Cosmetta
Stats
Size
85
Strength
75
Speed
30
Jumping
60
Personality
Destructive
80
Mischevous
110
Special Move: Black Hole Gun
Cosmetta shoots a black hole that sucks in dodgeballs and reshuffles them across the arena, as well as pull opponents in. The black hole doesn't last long but can be used to forcefully group up your opponents.


NaFPD Cathy
Stats
Size
15
Strength
90
Speed
90
Jumping
55
Personality
Swimming
0
Recongizablity
100
Special Move: Glowing Light
Cathy lets out a blinding light that dizzies opponents, making their controls reversed.


NaFPD Belle
Stats
Size
30
Strength
50
Speed
75
Jumping
95
Personality
Tomboy
90
Competitiveness
100
Special Move: Beedouken
Belle sends out a honey shot that acts as a uncatchable projectile that deals more damage than a common dodge ball. She cannot aim it- she unleashes it on the spot when the player activates it. It is fairly fast.


NaFPD Purple
Stats
Size
45
Strength
80
Speed
80
Jumping
45
Personality
Bravery
90
Katana Skill
75
Special Move: Blue Flame Katana
Purple unsheathes his katana and can use it to parry dodgeballs for a limited time. Each dodgeball he parries will take on blue flames, which deal additional damage and put opponents on fire.


Splatoon Series
NaFPD Gary
Stats
Size
50
Strength
70
Speed
80
Jumping
50
Personality
Sound Frequency
100
Emotionally Fragile
100
Special Move: Wailing Waves
Gary releases a powerful burst of sonic waves through his mouth which blow back opponents and dodgeballs when active. It becomes stronger towards the apex of the scream.


Pikmin Series
NaFPD Hestia
Stats
Size
20
Strength
90
Speed
50
Jumping
90
Personality
Clean Freak
70
Proactive
80
Special Move: Onion Mace
Hestia pulls out their Vaccun and sucks in a Onion of a green color, flailing it around for a strike to deal massive damage before launching it in a single use projectile to deal additional damage. The Onion is a huge projectile, so it covers a lot of area.


NaFPD MoltenSlooch
Stats
Size
70
Strength
95
Speed
30
Jumping
55
Personality
Molten Metal
95
Orange Creature
5
Special Move: Rekindle
The Molten Slooch's body bubbles up with molten metal, becoming hotter. Instead of taking damage from dodgeballs, the Molten Slooch will instead be healed for a short time.


Super Smash Bros. Series
NaFPD DragonQueen
Stats
Size
62
Strength
73
Speed
53
Jumping
62
Personality
Spite
70
Fighting Spirit
90
Special Move: Loyalty to the Scales
Four dragons surround Dragon Queen in a wheel behind her as she unleashes four flaming geysers across the opposite arena floor, damaging foes on the other team with the flame geysers.


Boss Characters

NaFPD Katharsis
Stats
Size
100
Strength
100
Speed
25
Jumping
25
Personality
Anger
100
Envy
100
Special Move: Duo Tox Dodgeballs
Katharsis launches a green and purple set of dodgeballs, each covered in a poison. The green dodgeball inflicts poison that slows the victim while the purple poison dodgeball inflicts damage over a period of time. One victim cannot be hit by both at the same time.


NaFPD Eplison
Stats
Size
25
Strength
100
Speed
25
Jumping
100
Personality
Knowledge
100
Gluttony
100
Special Move: Up-Plug
Eplison throws a power plug that they push into a dodgeball to make it electric. The dodgeball will shock opponents on impact and can dismantle special guards.


NaFPD MasterGiant
Stats
Size
100
Strength
100
Speed
25
Jumping
0
Personality
The Swarm
100
Screaming
100
Special Move: Master Core Transform
When inflicted with enough damage, the Master Core transforms into a form requiring less of The Swarm. Master Giant will transform into Master Beast.


NaFPD MasterBeast
Stats
Size
75
Strength
100
Speed
50
Jumping
25
Personality
The Swarm
75
Biting
100
Special Move: Master Core Transform
When inflicted with enough damage, the Master Core transforms into a form requiring less of The Swarm. Master Beast will transform into Master Edges.


NaFPD MasterEdges
Stats
Size
50
Strength
100
Speed
75
Jumping
50
Personality
The Swarm
50
Sharpness
100
Special Move: Master Core Transform
When inflicted with enough damage, the Master Core transforms into a form requiring less of The Swarm. Master Edges will transform into Master Shadow.


NaFPD MasterShadow
Stats
Size
25
Strength
62
Speed
62
Jumping
62
Personality
The Swarm
25
Mimickry
100
Special Move: Master Core Transform
When inflicted with enough damage, the Master Core transforms into a form requiring less of The Swarm. Master Shadow will transform into Master Core.


NaFPD MasterCore
Stats
Size
10
Strength
0
Speed
0
Jumping
0
Personality
The Swarm
0
Defeatedness
98
Special Move: Off Wave
After a minute has elapsed and Master Core is not defeat, Master Core will release a powerful wave that deals a lot of damage and knockback across the whole arena field.


NaFPD NeitherworldKatharsis
Stats
Size
100
Strength
100
Speed
25
Jumping
25
Personality
Otherwordlyness
100
Anger
100
Special Move: Venom Shock
Neitherworld Katharsis transforms all the dodgeballs on his side of the field into purple dodgeballs that can inflict damage over time to their victim. When they go to the other side of the court, the poison effect quickly fades.


NaFPD NeitherworldEplison
Stats
Size
25
Strength
100
Speed
25
Jumping
100
Personality
Otherwordlyness
100
Gluttony
100
Special Move: Electic Shock
Neitherworld Katharsis transforms all the dodgeballs on his side of the field into electric blue dodgeballs that can shock foes and break special guards. When they go to the other side of the court, the elecric effect quickly fades.


NaFPD NeitherworldBubblyG
Stats
Size
35
Strength
87
Speed
75
Jumping
53
Personality
Otherwordlyness
100
Pinkness
0
Special Move: Frad Flavor
Neitherworld Bubbly G. flavors herself with the Frad Flavor, able to roll up to three bomb dodgeballs that explode on contact with a victim or wall, covering them in sticky gum that slows them down massively for a short time.


NaFPD NeitherworldLucas
Stats
Size
35
Strength
55
Speed
80
Jumping
80
Personality
Otherwordlyness
100
Fright
100
Special Move: Chip Wall
Neitherworld Lucas sets up a wall of Very Stuck chips and uses it as a shield against dodgeballs. As opposed to disappearing over time, the shield instead slowly moves foward towards the halfway point of the arena before dissipating.


NaFPD NeitherwraithRundrake
Stats
Size
80
Strength
50
Speed
100
Jumping
100
Personality
Otherwordlyness
100
Fear
100
Special Move: Ensnare Artist
Neitherwraith Rundrake launches a volley of red tears onto the other side of the field that if stepped into, captures you and intoxicates you with poison. Lasts for a short time.


NaFPD NeitherwraithWidget
Stats
Size
60
Strength
50
Speed
100
Jumping
100
Personality
Otherwordlyness
100
Expressionless
100
Special Move: Neitherworld Blade
Neitherwraith Widget transforms into a blade and spins around onto the other side of the field, slicing up opponents that can't out run or jump over the blade in time to deal lots of damage.


NaFPD Neithersphere
Stats
Size
100
Strength
100
Speed
100
Jumping
100
Personality
Neitherhost
100
Parasite
100
Special Move: Neitherseed
The Neithersphere unleashes a blue seed that coats the other side of the field, allowing them to suck in dodgeballs from the other side or ensnare opponents for a short time with alien roots.


NaFPD Neitherworlder
Stats
Size
50
Strength
50
Speed
120
Jumping
120
Personality
Neitherhost
120
Interior Pilot
120
Special Move: Neitherdome
The Neitherworlder unleashes a row of blue seeds around her, allowing her to begin regenerating the Neithersphere. Pelt it with dodgeballs and your special moves to stop her from becoming the Neithersphere again.


Dodgeballs

Common Rarity
RedDodgeballPainted
Red Dodgeball
Red Dodgeballs are your basic dodgeball, having a medium size and average speed. They have no special gimmick attached to them. It has a common rarity.
BlueDodgeballPainted
Blue Dodgeball
Blue Dodgeballs are pretty standard but do throw slightly faster than Red Dodgeballs and are a little bigger in size. They have no special gimmick attached to them. It has a common rarity.
YellowDodgeballPainted
Yellow Dodgeball
Yellow Dodgeballs are pretty standard but do throw slightly faster than Red Dodgeballs but are slightly smaller in size. They have no special gimmick attached to them. It has a common rarity.
Uncommon Rarity
PinkDodgeballPainted
Pink Dodgeball
Pink Dodgeballs have special qualities. While they have an medium size and average speed like the Red Dodgeball, the Pink Dodgeball can also reflect other dodgeballs when held, throwing them back at 1.2x the original speed. It also rolls less than other dodgeballs. It has a uncommon rarity.
Very Rare Rarity
BowlingAlleyCarpetDodgeballPainted
Bowling Alley Carpet
Dodgeball
Bowling Alley Carpet Dodgeballs have very special qualities. They're one of the largest dodgeballs in the game but are thrown completely differently than any dodgeball, opting to be rolled like a bowling ball. The Bowling Alley Carpet Dodgeball must make contact with a wall or ball to come to a stop where it can then be picked up- attempting to grab it while it's rolling will be unsuccessful. It has a very rare rarity.
PickpocketActualDodgeballPainted
Pickpocket Dodgeball
Pickpocket Dodgeballs have very special qualities. Somewhat smaller than average, the Pickpocket Dodgeball has the ability to curve when thrown, and if charged for long enough, will be thrown in a boomerang like wave around the arena court. It has a very rare rarity.
RundrakeDodgeballPainted
Rundrake Dodgeball
Rundrake Dodgeballs have very special qualities. Somewhat bigger than average, the Rundrake Dodgeball has the ability to create tears as it's being thrown, creating puddles that can be slipped on by opponents that can cost them valuable time. It has a very rare rarity.
AgustacloveDodgeballPainted
Agustaclove Dodgeball
Agustaclove Dodgeballs have very special qualities. Leaning towards the bigger end of the spectrum, the Agustaclove Dodgeball has extended air time when thrown but when you hold to charge it will roll like a bowling ball similar to the Bowling Alley Carpet Dodgeball. It has a very rare rarity.
FroloDodgeballPainted
Frolo Dodgeball
Frolo Dodgeballs have very special qualities. Frolo Dodgeballs are regular sized but charge up electrically over time before releasing out a burst of electricity to the person holding it. The electricity can be boosted by charging it before throwing it. It's a manner of when the dodgeball will shock someone, not if. It has a very rare rarity.
BooDodgeballPainted
Boo Dodgeball
Boo Dodgeballs have very special qualities. Boo Dodgeballs are regular sized but have the unique quality of having ownership. The first person to use it will be considered it's owner and when they face it when it is thrown by anyone except it's owner, it will stop in midair and can even be grabbed by it's owner. It disappears when it's owner is eliminated. It has a very rare rarity.
Not-Dodgeballs
TwisterSMM2
Twister
Twisters are not dodgeballs, but can be thrown like one. When these appear, you can throw them onto the field to release a gust of air that lift characters into the air and slows their forward momenteum. They appear at random irregardless of how many dodgeballs are on the field.
Turnip2
Turnip
Turnips are not dodgeballs, but can be thrown like one. When these appear, they are buried in the arena ground and must be pulled and then thrown to deal some minor damage to a opponent. They are one-use items. They appear at random irregardless of how many dodgeballs are on the field.
KolorbBallNaFPPainted
Kolorb Ball
Kolorb Balls soak in damage and use it to propel themselves further. The more times it's hit, the faster it becomes. You cannot pick up and throw this ball, only attack it by either throwing another dodgeball at it or using special moves.
CorrupedCoreNaFPPainted
Corrupted Core
Corrupted Cores are odd power cores that seem to be corrupted with a strange energy. When hit enough times by dodgeballs or special moves, they will explode and create a explosion that covers 1/4 of the arena ground.

Game & Watch Games

Through out the game, you can find elusive Game & Watch collectibles. There are a total of ten in total to find and gathering them all unlocks a special character.

JudgeGameandWatch
Judge
Judge is one of the unlockable Game & Watch titles found randomly throughout the game, either released from the gachaball machine or found in a chest in a Dodgeball Dungeon.

In this game, you play as a man holding a sign with a number on it. The number is random. When your number is higher or equal to your opponent's, you strike them with a hammer. If it's lower, you need to dodge their attack. You gain 3 points when you hit your opponent with a hammer, and 2 points if you dodge their attack. Your goal is to get to 99 points before your opponent does.

FlagmanGameandWatch
Flagman
Flagman is one of the unlockable Game & Watch titles found randomly throughout the game, either released from the gachaball machine or found in a chest in a Dodgeball Dungeon.

In this game, you must memorize the pattern of flag that a man is holding and press the right pattern to get a point or lose a life. A timer will tick down until you input the flag pattern. Game B tests your reflexes by having the man hold the flag with a tight timer ticking down quickly for you to input the correct number on the flag.

VerminGameandWatch
Vermin
Vermin is one of the unlockable Game & Watch titles found randomly throughout the game, either released from the gachaball machine or found in a chest in a Dodgeball Dungeon.

In this game, you move left to right via the buttons on the console to wack moles approaching from the ground with a twin set of hammers. If a mole stays out for too long, they'll scurry away and it'll be declared a miss and you'll lose one of your three lives. The max score in this game is 999 and you can play the game with four possible mole holes or five.

ChefGameandWatch
Chef
Chef is one of the unlockable Game & Watch titles found randomly throughout the game, either released from the gachaball machine or found in a chest in a Dodgeball Dungeon.

In this game, you move left to right via the buttons on the console to bounce sausages and fish over to the other side of the screen. If you drop one piece of food, the mouse at the bottom will take it and you will lose one of three lives. A cat will make the pieces stop for extra amounts of time, making the bouncing somewhat hard to guess. There is no score in this game. Last as long as you can.

OilPanicGameandWatch
Oil Panic
Oil Panic is one of the unlockable Game & Watch titles found randomly throughout the game, either released from the gachaball machine or found in a chest in a Dodgeball Dungeon.

In this game, you move left to right via the buttons on the console to catch dropping oil from the ceiling. As soon as you fill the bucket up with three oil drops, you must then dump it out to a second character on the bottom of the screen who moves left to right, requiring you to drop it on the side he is currently on. If you miss him, you will instead shoot the oil out on one of two customers!

Gallery

Character Art

Only features new artwork made for the game.

Trivia

  • Nintendo & Fantendo Play: Dodgeball! features a very retro inspired aesthetic because it was suiting the inspiration for the game, which is a set of games that existed very early into the site and basically serve as list of characters. Nostalgia is somewhat of a factor for this game's existence, hearkening a bit back to older games on the site while still applying modern and new standards to it.
  • This is the first appearance of an Alpha Prime PalmMan, with the Alpha Prime universe originally being introduced in Fantendoverse X: Space and Fantendoverse X: Time. He was the first new character to be introduced into the game as well.
  • Many of the new arts made for this game actually weren't drawn originally for this game but were digitized, colored, and painted for this game.
    • Lane's art originally started as a sketch done by request for a blog.
    • Elekta and Endal both had their sketches present on their origin games of Aftershock and BowieQuest.
    • While not listed in the art galley, Pubble's art is technically the first time it's been used as it was originally created as just fan art for Kotomo.
    • Pra Mai and Doomulus Thyme were requested artworks a long time ago and their arts were not necessarily intended for this game.
  • Blobz as the setting for the game is actually the home world of Morris from Black Morrefus, which was one of the last original APIM Group, Inc. games.
  • Neitherworld is a reference to the Nintendo and Fantendo crossover series Neverworld with inspiration for their backstory being based off The Upside Down from Stranger Things.
  • The following characters are introduced in this game:
    • Alpha Prime PalmMan
    • Karthasis
    • Epsilon
    • The Neithersphere/The Neitherworlder
    • Yukio Grayson Winters
    • Pitch
    • Eden Leviathan
  • You can sign up characters to appear in this game, possibly, in the comments below.

Credits

User Character Credits
Plumber Unten
Exotoro Mioda, Rachel Harel, Jura-Pek, Cherry Garcia, Taigken, Dollakan, QT, Pitch, Eden Leviathan, Cosmetta, Hestia, Molten Slooch, Dragon Queen, Katharsis, Eplison, The Neithersphere
FuchsiaPanacea Junkhead, Anthony Bell, Elekta, Flechette, Leadman, Shell, Endal
TheWikiOddish Pickpocket, Alessia, Motem, Tough Lampferno, Venufang, Chyarm
IncarnateParanoia Doomulus Thyme, Kai Zephyr, Teddybear
Thepuddlecat The Cardmaster, Dr. Vegtebloid
PabloDePablo The Vagabond
CrunchTime420 Pra Mai
Krexxal Tobura, Sanctus Ferrum
Pyrostar Rundrake, Pubble, Dekayuga, Calderela, Cavalibur, Irina
Empress Scarlet Thrusterhound, Proxxy, Agustaclove
CrakaboLazy4090 Storm, Lane, Bomb Fairy, Eldtrich
COKEMAN11 Alpha Prime PalmMan
Arend Morris, Dux, Lucas
RampageRoyale Rovias
MR Z BRAINZ Tenta-Tangle, Octa-Piddle, Gumvolt
TechnoTigzon Rainn Midnight
SonicWiki Speedy, Purple
Pokerninja2 Belle
TheFazDude Gary
MrYokaiAndWatch902 Bubbly G.
ϞPlazzapϟ Frolo
Community Zerita, Yukio Grayson Winters

Credits

Community content is available under CC-BY-SA unless otherwise noted.