|This page is under construction.|
Please excuse its informal appearance while it is being worked on. We hope to complete it as soon as possible!
|Developer(s)||Nintendo, HAL Laboratories, Power Paintbrush Productions|
|Platform(s)||Nintendo 4D Viewer|
New Super Smash Brothers is the fifth (sixth if you count both versions of Super Smash Bros. 4 as two separate games) instalment in the Super Smash Bros. Series. It was released by Power Paintbrush Productions in 2017 as a launch title for the Nintendo 4D Viewer.
Gameplay in New Super Smash Brothers is much like that of previous Super Smash Bros. games. The objective is to use attacks to increase the damage percentage of your opponents, before knocking them off the screen with a more powerful attack. There are two versions of a normal battle - Time Smash is a timed game where you earn points for getting KOs, while in Stock Smash, each player has a set number of lives, and will lose one upon being KO'd, being eliminated when they have no lives left.
Each character has a class to give you a basic idea on their abilities.
For more information on the specials of each character, see New Super Smash Brothers (2017 video game)/Specials.
A new addition to Smash Brothers, water is used in a couple of stages as well as in Adventure Mode. While underwater, characters can move freely, but cannot use Specials. Air is also applied in water - a number is displayed above the character's head, starting at 20 and going down all the time. Once the number reaches 0, it changes to an exclamation mark, and the character will continuously take damage until they acquire more air. To regenerate air, you can either collect an air bubble or return to the surface of the water.
Summoned using Assist Trophies.
Summoned using Poke Balls and Master Balls.
Summoned using Magicite, which can only be found on the Narshe Snowfields stage.
|Battlefield||N/A||A moss-covered battlefield floating in the sky, with three platforms.|
|Final Destination||N/A||A crystalline battlefield floating in space.|
|Peach's Castle||Super Mario||Located right in front of Peach's castle. There is a moving platform just beneath a stained glass window, two still platforms resembling hedges and a river which tunnels from one side of the arena to the other.|
|Gloomy Manor||Super Mario||Set on the balcony of a haunted mansion. There are five platforms at varying elevations held in place by flimsy pillars, along with a small, green ghost which floats about aimlessly, sometimes going inside the mansion to take or put away a weapon which it can use to attack unsuspecting players.|
|Temple of Time||Legend of Zelda||Set in a temple with a pedestal holding the three Spiritual Stones. In the centre of the arena is a Triforce Mark which will slowly lower the damage percentage of those standing on it.|
|Great Sea||Legend of Zelda||Situated on a boat heading towards unknown destinations. There is water beneath the arena and a platform on the Crow's Nest.|
|Cookie Country||Kirby||Set out in wide-open plains. At times, Whispy Woods will appear in the battlefield and attack with apples or wind gusts.|
|Water Land||Kirby||Set at a beach made entirely of yarn. There is a huge expanse of water in this stage, with a whale and a pirate ship as platforms on the surface.|
|Aether Paradise||Pokemon||Located in a natural environment on the roof of a laboratory. Clefable, Lilligant, Mismagius, Milotic and Bewear will casually travel across the screen at intervals, pushing away anyone who gets in their way.|
|Great Glacier||Pokemon||Set in an icy field with a palace in the far distance. Characters who stay still for too long will start taking damage periodically, and a Golurk and Salamence will destroy sections of the ice periodically, revealing the lake below it.|
|Music Madness||Donkey Kong Country||Set in a factory consisting of a large platform with a drum on either side and a floating platform that moves to the beat of the music. There are also giant mallets which slam down on the drums to the beat of the music.|
|Corneria||Star Fox||Takes place on the Great Fox as it flies through the sky. The ship's laser cannon will fire periodically, and Arwings will appear to deliver items.|
|Lylat System||Star Fox||Takes place on a giant Arwing as it cruises through space. The stage will tilt from time to time.|
|In the Clouds||Yoshi's Island||Set in the sky above Yoshi's Island, with three cloud platforms that move in a circular path. Baron von Zeppelins will float through the air, dropping bombs or healing items as they do.|
|Magicant||EarthBound||Takes place on a set of pink clouds. Scenes from EarthBound games will play out in tears that appear in the sky, and various objects will fall through the clouds.|
|Nowhere Islands||EarthBound||Takes place on a long, rocky platform which tours the Nowhere Islands. The platform will dock temporarily at various landmarks, which then become part of the stage for a while.|
|Narshe Snowfields||Final Fantasy||Set up top a snowy cliff high above a town. The ice on the centre of the stage is slippery, thus effecting movement, and there is a small chance that a piece of Magicite will appear, summoning an Esper if attacked.|
|Paclantis||Pac-Man||Located in an underwater city. The lower half of the screen consists entirely of water, with four platforms on the surface. Additionally, the stage is somewhat dimly lit, but gets brighter with every glowing jellyfish that enters.|
|SR-388||Metroid||Set on the surface of a plantlife-covered planet. Going too high in the air will cause gradual damage. Larval, Alpha, Gamma and Zeta Metroids may appear, casually travelling while waiting for a character to come close enough for them to attack.|
|Chozodia||Metroid||Set in a rainy place, with the left half being a temple-like area and the right half being a secret base for the Space Pirates. These areas are separated by a tunnel-like bridge and each divided into three sections by ladders.|
|Inkopolis||Splatoon||Set in the centre of the city's plaza. Anonymous Inklings will shoot paint onto the stage, leaving slippery puddles that disappear after a while.|
|Arena Ferox||Fire Emblem||Set in a coliseum in which entire sets of platforms, some of which are breakable, will emerge from the ground at given intervals.|
|Neo Arcadia||Mega Man||Located in a bio-mechanical city. There are several strangely-shaped platforms positioned all across this stage.|
|Planet Wisp||Sonic the Hedgehog||Located on top of a mechanical structure in a grassy planet. Wisp capsules appear, granting temporary stat boosts to players who collect them.|
|Springdale||Yo-Kai Watch||Set downtown in the city of Springdale. Time periodically changes, switching between the modern, platform-free version and the platform-filled version from sixty years in the past. While playing as Nate/Katie, performing your Up Taunt will initiate a conversation that gives hints on defeating your opponent.|
|Lunar Sanctum||Kid Icarus||Set on the surface of a fortress greatly resembling the moon. All aspects of jumps are slowed down, and the floor is built up with several hills.|
|Flat Zone 3||Game and Watch||Alternates between a wide variety of themes, each featuring different obstacles and platform formats.|
|Mute City||F-Zero||Set on a race track with F-Zero machines serving as platforms. Contact with the track will cause damage and upwards knockback, so be careful.|
|Big Blue||F-Zero||Located on an F-Zero Grand Prix on a watery planet. The Falcon Flyer and F-Zero machines serve as platforms, whereas touching the track ensures certain doom.|
|Infinite Glacier||Ice Climber||Situated on an icy mountain. The stage starts with a slow ascent with several icy platforms, and eventually reaches the top of the mountain, where the auto-scrolling stops.|
|Gaur Plain||Xenoblade Chronicles||Situated on the landforms above Viliera Hill. This stage will aesthetically be set either at night or during the day. The stage itself has several tiny platforms beneath two large platforms.|
|Wild World||Animal Crossing||Set in a grassy town inhabited by animals. Time changes in this stage, with the lighting changing based on the time.|
|Duck Hunt||Duck Hunt||Set in front of a large patch of long grass. Ducks will fly about, serving as moving targets for gunshots from the foreground. These gunshots are dangerous if approached.|
|Distant Planet||Pikmin||Set in a grassy area, with a slope on the left and a large platform on the right. A Bulborb serves as a hazard in the lower right portion of the stage, and rain will make the slope slippery.|
|Wii Fit Studio||Wii Fit||Set in a plain studio with a blue colour palette. Asides from the imagery shown in the background, this stage has nothing special to it.|
|WarioWare, Inc.||WarioWare, Inc.||Set in the top floor of an office building. Microgames will begin periodically, and everyone who completes them will get a reward.|
- Smash: A 4-player battle game mode. Smash as many foes off the screen as you can before the time runs out, or be the last one standing in a survival death match!
- Classic Mode: Fight your way through this board game! Use Coins to increase the Intensity! Completing Classic Mode will reward you with a trophy of the character you were using.
- All-Star Mode: Fight all of the characters in quick succession! There are five difficulties - Easy, Medium, Hard, Very Hard and Intense. Completing All-Star Mode on any difficulty rewards you with a trophy of the character you were using.
- Story Mode: Join the Smashers in a story-driven adventure! Collect Points by playing other game modes to unlock chapters to play through in this game mode.
- Card Mode: Challenge another player in this card game! Collect Card Packs in other game modes for use here. Alternatively, you can use Coins to construct cards effortlessly! For more information, see New Super Smash Brothers (2017 video game)/Card Mode.