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New Super Mario World
B9fcf7378d31c3098cf98a520bcc668a
Publisher(s) FantendoHDLogo
Platform(s) Nintendo Switch
Genre(s) Platform
Release Date(s) Flag of Japan November 12, 2021
Flag of USA November 25, 2021
Flag of Europe December 5, 2021
Flag of Australia December 7, 2021
Switzerland flag December 10, 2021
Iceland December 13, 2021
Mode(s) Single Player, Multi Player
Age Rating(s) ERSB: ERating Everyone
PEGI: 3Rating Ages 3 and older
CERO: CERO A All Ages
New Super Mario World is a side-scrolling 2.5D platform game. It is the fifth and latest installment in the New Super Mario Bros. series, a sub-series of the parent Super Mario platformer series. It's the sequel to New Super Mario Bros. U and New Super Mario Bros. U Deluxe. It will be released on November 12th, 2021 in Japan, November 25th in America, December 5th in Europe, December the 7th in Oceania, December 10th in Switzerland and on December 13th in Iceland. It will be the first 2.5D Mario game in 9 years. Despite its name, the game does not take place in Dinosaur Land and has little to no relation to the original Super Mario World.

Story

There's ancient and obscure story regarding a ferocious tyrant, named Duke Orion, who 1500 years ago tried to take over the Kingdom by an obscure spell he came up with, threatning all around to trigger up the sadly famous Big-a-Boom, a gigantic and hot volcano. Peach's ancestors, however, with the help of the kings of the sorrounding kingdoms, managed to defeat him through the power of seven amulets, that since then managed to keep the whole land in peace and Big-a-Boom in check. However, Bowser discovered that story, and decided to take advantage of that: he orders his Koopalings to steal the seven amulets from their original site to bring havoc all across the kingdoms and get the power of the late Duke Orion to become the most powerful being ever seen. It's up to MarioLuigiPeach and Toad to save the day.

Gameplay

This game's Gameplay will be similar to that of the other New Super Mario Bros. games, but many elements will return from early Super Mario Bros. games as well. Mario and Luigi, for example, will be capable to perform the Spin Jump with the same effects of Super Mario World. Peach will be a playable character, since Bowser won't kidnap her. A new Power-Up is introduced, too: the Super Kibble, which will turn the player in his Dog form. In this form, they can dig, they can bite the enemies and they can run faster, as well as smell goods like Star Coins. Like most of the games of the main series, Bowser will be the main villain, and will be helped by the Koopalings again, which will be found at the end of the first seven castles. Bowser Jr, like in New Super Mario Bros. 2, won't appear. An item inventory will appear, too. The player(s) will be capable to store a max. of 10 items. Enemy Course will have a gameplay similar to that of New Super Mario Bros. Wii, in fact the player(s) will have to collect 8 eggs, like the balloons in the aforementioned game. Unlike the previous games in the series, this game won't feature Toad Houses, but rather shops held by various characters.

Yoshi's going to appear as well. There will be 4 species of Yoshis, the same from Super Mario World, with the blue one now capable of breathing ice instead of flying. Yoshi can be ridden, but this time, unlike the previous New Super Mario Bros. games and like Super Mario World, it can be taken out of the levels. Yoshi, though, won't get into the castles and the fortresses, like in Super Mario World. Baby Yoshis will return as well, but this time they won't have any special power - they will just grew up if they eat 5 enemies, just like to Super Mario World. Baby Green, Red, Yellow and Blue Yoshis will only appear as the prize for clearing an enemy course.

A 4 players mod is disponible as well, wich will be similar to that of New Super Mario Bros. U. Unlike the aforementioned game, every single characters will be playable in single player mode.

Playable Characters

Image Name Description
NSMBUD Mariojump Mario Our moustachoed heroic plumber is back, and he has to save Dinosaur Land. Mario's an all-around character, with a good jump and a good traction.
NSMBULuigi Luigi Luigi is the Mario's younger and fearful brother. He'll help his brother in this quest. Luigi's jump is better than Mario's, but his traction is lower.
Peach (Super Mario 3D World) Peach Princess Peach doesn't play the role of the damsel in distress this time, and can join the adventure. She can float in mid air, but she's the slowest character.
87px-Toad Artwork - Super Mario 3D World
Blue Toad Blue Toad, one of Mario's best friend, decided to help the Bros. and the princess in this quest. He's the fastest character, but his jumps are also quite low.

Yoshi

Yoshis will appear in this game as well. Unlike the previous titles of the series, it will be possible to take Yoshi out of the levels. Baby Yoshis will return as well, but they won't have any special powers. They'll just grow up if they eat 5 enemies. Red Yoshis, Blue Yoshis and Yellow Yoshis won't appear in regular levels; they'll appear as the prize for clearing an enemy course.

Baby Yoshi Yoshi Name Description
Green Baby Yoshi Yoshi NSMBW Green Yoshi This Yoshi doesn't have any special powers. It will be the prize of the first, third and sixth enemy course.
Red Baby Yoshi 120px-Red YoshiSMWWii Red Yoshi This Yoshi will breath fire if it eats an enemy. It will be the prize of the seventh enemy course.
BluebabyyoshiNSMBU Blue YoshiSMWWii Blue Yoshi This Yoshi will breath ice if it eats an enemy. It will be the prize of the fourth enemy course.
Yellow Baby Yoshi 3D Yellow YoshiSMWWii Yellow Yoshi This Yoshi will have the effect of a POW block every time it ground pounds, if it eats an enemy. It will be the prize of the second and fifth enemy course.

Worlds

There will be an huge overworld, wich will connect all the worlds, like in Super Mario World and New Super Mario Bros. U. There will be 8 regular worlds, 3 secret worlds, wich will work like shortcuts between worlds, a Special World and a Star World. There will be a total of 120 levels.

# Name Theme Levels Fortress Boss Castle Boss Enemy Course Exit to... Secret Exit to...
1

Kibble Valley

Valley 9 Scoundrogoss Iggy Koopa Chargin' Chuck Nut Wasteland Yin-Yang Plateau
2

Nut Wasteland

Desert / Outback 11 Earth Eater Roy Koopa Kung-a-roo Fruity Seaside Yin-Yang Plateau
A

Yin-Yang Plateau

Oriental 4 N/A N/A N/A Crispy Jungle N/A
3

Fruity Seaside

Water 11 Maw-Ray of the Deep Wendy O. Koopa Huckit Crab Popsicle Glacier Rotten Halls
4

Popsicle Glacier

Ice / Night 12 Imperial Bumpty Ludwig Von Koopa Buster Beetle Crispy Jungle Rotten Halls
B

Rotten Halls

Haunted / Crumbled 4 N/A N/A N/A Sugary Canyon N/A
5

Crispy Jungle

Jungle / Ruins 12 Petey Piranha Morton Koopa Jr. Scuttlebug Sugary Canyon Gear Factory
6

Sugary Canyon

Candies / Canyon 14 Ancient Dino Rhino / Kamek Lemmy Koopa N/A Cotton Candy Clouds Gear Factory
C

Gear Factory

Factory 4 N/A N/A N/A Bowser's Valley N/A
7

Cotton Candy Clouds

Sky 14 Foonder / Kamek Larry Koopa Para Bro. Bowser's Valley N/A
8

Bowser's Valley

Volcano / Dark 15 Firemander / Kamek Bowser and Koopalings Blargg Special World N/A
S

Special World

Mix 8 N/A N/A N/A N/A N/A

Star World

Master 2 N/A N/A N/A N/A N/A

Enemies

New Enemies

Name Description
Angry Moon This enemy will resemble a moon, but, like the Angry Sun, it'll have angry eyes and a mouth. It'll fly around, trying to hit the player(s) and shooting ice balls.
Bittermint A giant dragon made of mint. It will pop out from mint, trying to eat the player(s).
Casusu A casuary-like enemy that acts like Ostros from Super Mario Bros. 2, thus it can be ridden; however, it hurts player(s) upon other contacts.
Fireflamper A firefly-like enemy, that will fly around. It will have a large bulb on his back that will emit light. It will often appear in large groups.
Kung-a-roo A kangaroo-like enemy that wanders around kicking ecerything that dares get close.
Lemmy Bomb A sub-species of Bob-Omb that will pop out from pipes and will have the appearance of bombs that Lemmy Koopa will throw. They'll explode when making contact with the player(s), another bomb or a fire ball.
Lighty Beetle A Buzzy Beetle with a lamp instead of a sheel. Apart for this, it'll act just like to a regular Buzzy Beetle.
Morton Statue A statue with the appearence of Morton Koopa Jr. It will jump around, shooting fire. Every time it'll land, it will ground pound, stunning the player(s) if the latter is touching the ground during the said attack.
Oriental Dragoneel A sub-species of Dragoneel, that will jump out of water. It will have long, thin moustache, and will be yellow-orange.
Pararex A Rex with slighty bigger wings, in the way it will capable to fly around.
Puddy A Pudding-like creature, that will slowly get around. It will be near invincible, but it will also be quite useful, as it will be possible to use this enemy as a trampoline.
Scoundog A very common enemy, that will resemble a small dog. They will run around, dig and try to bite the player(s). When defeated, they'll occasionally drop a Super Kibble.
Spitting Rex A Rex that will spit fire. Apart for this, it'll act just like to a regular Rexy. There also will be a subspecies of this enemy: the Oriental Rex, wich will be red, have long, thin moustache and spit golden fireballs.
Targeting Huckit Crab A green Huckit Crab that will launch its sandballs in the direction of the player(s). They will also turn back if the player(s) stands behind them.
Woo-bomb-at A woombat-like enemy that pursues the player(s) and explode upon conctat.

Returning Enemies

Name Description
Goomba The most common enemy in the game. To be defeated, the player(s) will have to stomp on its head one time. It is the weakest enemy in the game.
Galoomba A semi-common enemy, replacing Goombas in Challenge mOde. It will act just like in Super Mario World: it will stroll around. To beat this enemy, the player(s) will have to jump on it twice.
Paragoomba/Paragaloomba A winged version of Goomba. It will jump around. It will be really uncommon. If stomped by the player(s), it'll lose its wings and become a normal Goomba. The Galoomba counterpart acts exactly the same way.
Mini Goomba/Mini Galoomba A smaller version of Goomba. To be defeated, the player(s) will have to stomp on this enemy. It won't directly damage the player(s), but it will rather swarm on him to weigh him down. The Galoomba counterpart acts exactly the same way.
Goombrats/Goombud An angrier but less intimidating version of Goomba, which however tourns around when meeting a cliff. Goombuds replace them in Challenge Mod, and act much like Galoombas, but they turn when meeting cliffs too.
Block Impostor A Mini Goomba disguised as a block. It will jump around. To be defeated, the player(s) will only need to ground pound on the block the Mini Goomba is hiding in.

Name Description
Koopa Troopa A common enemy. If hit, it becomes a Koopa Beach. 2 variants exist: green, who keeps walking even when meeting a cliff; and red, who instead turns back when meeting a ledge.
Koopa Paratroopa A Koopa Troopa with wings.If hit, it loses wings. Just like Koopa Troopa, two variants exist: green one will fly back and forth or simply jump; red one will instead fly up and down or rather jump like its green cousin.
Koopa Beach An hit Koopa Troopa. It will try to get its shell back. To defeat it, player(s) must simply stomp on it.

Name Description
Piranha Plant A common enemy. It will occasionally pop out of pipes, chomping above it, while in some levels it will simply stand firm try to biting the player(s). It cannot be stomped on, but can succumb to Fire Flower as well as most of the other Power-Ups.
Venus Fire Trap A Piranha Plant that spits fire. Just like its cousing, they can pop out of pipes, as well as quicksand, but can also simply stand firm while targetting the player(s) with fireballs.
Venus Ice Trap A Piranha Plant that spits ice; except for that, it acts exactly like Venus Fire Trap.
Ptooie A walking Piranha Plant that constantly blows up to keep in the air a spiked ball.
Bone Piranha Plant Undead version of Piranha Plant, which inhabites Castels and Ghost Houses. Since it's made of bones, it's immune to fire.
Muncher A little black plant which spends most of its time simply munching above it very fast. It's invincible to any attacks.

Name Description
Rex A common enemy in the early stages of the game. It's a little dinosaur that walks back and forth. If stomped on, it will get a lot faster. Another stomp will defeat it.
Chargin' Chuck A koopa that will charge toward the player(s) upon seeing him, destroying everything on its way, even blocks or big obstacles. It ust be stomped on three times to be defeated.
Monty Mole A little and happy mole that appears from the ground and chase after the player(s). It foten comes in groups and is very fast.
Shy Guy An enemy that simply struggles around, starting chasing the player(s) upon seeing him. Two stomps are needed to dispose of him.
Hammer Bro A rare type of Koopa, which throws hammers at the player(s). It often comes in groups of 2 or 3. Although it has got an helmet, a stomp, as well as a fire ball or an ice ball, is enough to dispose of it.


Name Description
Buzzy Beetle A little turtle-like enemy, whose shell is harder thank Koopa's, since it cannot be defeated by fire. Unlike it, once stomped it retreats in its shell. It's also seen walking on the ceilings, falling as soon as the player(s) is under it.
Spike Top A red-shelled Buzzy Beetle with a spike on the top. Thanks to its weapon, it cannot be stomped on and is basically invicincible to everything bar the Ice, the Cape and the Super Star.
Ninji A little black devil which is so black that in obscure caves it is not even visible, except for a white part around its eyes. It simply jumps up and down, appearing and disappearing from nowhere in a puff of smoke.

Name Description
Cheep Cheep A little fish-like enemy that simply swims, hoping the player(s) gets on its way. They are also seen in group. Bigger and jumping variants also exist.
Deep Cheep A green fish-like enemy that, unlike Cheep-Cheep, chases after the player(s) upon seeing him with an angry face. A bigger variant exists.
Spiny Cheep Cheep A purple, spiny Cheep Cheep that will start chasing after the player(s) upon seeing him, like the Deep Cheep; however, it is more rentless in their pursuit, and it immediately unfrozes when hit by an ice ball.
Rip Van Fish A purple fish who really doesn't hurt anyone and simply sleeps if not disturbed by the player(s); in that case, it will start chasing after him, even though it's not as rentless as the Deep Cheep or the Spiny Cheep Cheep.
Porcupuffer A large, spiny variant of Cheep Cheep that swims in the water following the player(s) and jumps out trying to hurt him. It can also break bridges and blocks doing this.
Cheep Chomp A large purple Cheep Cheep that will try to eat the player(s), making him lose a life.
Blooper A squid-like enemy that swims around in an irregular way attempting to hurt the player(s).
Blooper Nanny A Blooper with some Blooper Babies swimming behind it. It acts like a regular Blooper, but it shoots its children toward the player(s) at a certain point.
Urchin A sea urchin-like enemy that appears underwater, trying to block the player(s)'s way standing in groups and moving around. A much larger, almost invincible variant exists.
Jelectro A jellyfish-like enemy that, just like the Mucher, cannot be defeated. Because of that, it's often a tricky obstacle to the player(s)'s way.
Huckit Crab A small crustacean enemy that throws rocks at the player(s). While it's mostly associated with sea, it can also be found in montainous areas.
Maw-Ray A large, eel-like enemy that inhabits underwater caves and tries to bite the player(s). It's quite uncommon.
Rammerhead A small hammerhead shark-like enemy, that swims in circle, often blocking the player(s)'s way with its wide and spiky head.

Name Description
Pokey A cactus-like enemy that dances around. Since it's very tall and covered with spikes, it's often a serious obstacle to the player(s)'s way. It's also seen dancing on the ceiling of some caves. At a certain point of the music, its segments become fruits; upon that moment, Yoshi can eat the whole enemy, while under normal circumstances the little dinosaur would only be able to eat one segment.
Spiny A small enemy that looks like a Buzzy Beetle; unlike the latter, however, it's weak to fire. Since it's covered by spikes, it cannot instead be jumped on.
Tweeter A Shy Guy with a beaked mask and little wings. Thanks to its design, it jumps around, just like a Green Paratroopa; however, it will always jump 4 times, with the fourth jump being much higher than the preceeding three. plus, it will also head toward the player(s).
Spike A green enemy that stands still and launches spike balls toward the player(s). Some Spikes will also launch exploding spike balls.
Boomerang Bro. A type of Martelkoopa that launches boomerangs.

Name Description
Snow Pokey An enemy that just goes around like a regular Pokey. Unlike regular Pokeys, however, it can be defeated by a stomp.
Snow Spike Snow Spike is a version of Spike that throws balls of snow that might caught the player(s).
Bumpty A little penguin-like enemy that goes around. It really doesn't hurt anyone, but, if the player(s) touches it, he will be bumped backwards.
Blue Podoboo A blue version of Podoboo, that acts like its hot counterpart.
Flurry A little snowman that charges toward the player(s) when seeing one. A blue variant exists, which is a bit faster.
Buster Beetle A Buzzy Beetle that throws brick blocks. Unlike its cousin, it stand on two legs, and can be defated by a stomp or fire.
Ice Bro A type of Martelkoopa that launches ice balls.

Name Description
Bramball An enemy with two brambles as legs with a Pokey-like appearance. It walks around by flipping itself in a Slinky-style motion.
Scuttlebug A spider-like enemy that is clinged on a spider web. Some of them swing around, others move up and down.
Wiggler A caterpillar-like enemy that just walks around, turning back when it meets an edge. When jumped on, it gets angry, starts moving faster and chasing the player(s).
Flutter A Wiggler turned into a butterfly. It acts much like its grounded counterpart, but flying, and upon being stomped on, it becomes angry and starts chasing the player(s).

Name Description
Mega Mole A giant, shade-wearing, Monty Mole, invulnerable to everything (expect to Super Star), which can also be used as platforms.
Dino Rhino A green dinosaur-like enemy that jumps and runs around, chasing the player(s). When stomped on, it becomes a Dino Torch, that moves faster and shoots fire.
Mountain Spike A Spike that launches pink, sweet-made balls vertically toward the player(s).
Sledge Bro A giant version of Hammer Bro. It acts just like Martelkoopas, but it throws giant hammers, and can occasionally ground pound to stun the player(s)

Name Description
Lakitu A small fellow riding on a cloud, launching Spikes toward the player(s). Some of them prefer to hide into pipes, doing the same exact thing.
Parabeetle A flying Buzzy Beetle. The smaller ones, upon being ridden, will fly upward; the larger ones will do the exact opposite.
Albatoss A brown bird that carries bombs and drops them at the player(s). Some of them will try to pick the player(s) up and drop them in bottomless pits.
Flying Hammer Bro A type of Martelkoopa that flies around and drops hammers.
Fwoosh A small cloud-like enemy that blows fog toward the player(s).

Name Description
Boo A small ghost-like enemy that chases after the player(s) only when not directly faced. A larger variant exists.
Circling Boo Buddies A circular formation of Boos with different facial expression, ranging from taunting to fearing ones. Unlike normal Boos, they're not scared when faced directly.
Stretch A Boo stuck to a platform, which will try to hurt the player(s) by moving left to right.
Eerie A small dinosaur-like ghost that moves in straight or woobly lines.
Scaredy Rat A rat-like enemy that moves around in groups. When one is stomped, all the others will start panicking around until stumbling upon a wall. This time, they can also walk on ceilings and walls.
Fishing Boo An undead version of Lakitu that tries to hit the player(s) with a small blue flame attached to its fishing rod.

Name Description
Bob-omb A moving, mechanical bomb that simply wanders around until being stomped on; upon the latter action, it will explode in a few seconds. Thanks to that, it can be used to destroy some otherwise indestructible obstacles.
Bullet Bill A living bullett that simply heads toward a direction, after being shot by a Bullett Bill cannon.
Bull's Eye-Bill A kind of Bullett Bill with flashing red eyes that heads toward the player(s) in a rentless pursuit until explosding.
Banzai Bill A larger variant of Bullett Bill, that behaves exactly like its smaller counterpart.
Homing Banzai Bill An uncommon type of Banzai Bill that heads toward the player(s). Unlike its smaller counterpart, its homing capabilities are extremely limited. It only appears during Larry Koopa's battle.
King Bill The largest type of Bullett Bill. It's invicincible to any attack, and can only be avoided. Since it's shot off-screen, its incoming arrival is marked by some bullett-shaped groups of coins.
Mechakoopa A robotic Koopa that slowly walks around, pursuing the player(s). It can be stomped on, but it recharges after a few second and begins pursuing the player(s) again.
Chain Chomp A iron ball that behaves exactly like a guarding dog tied with a chain to a block. When untied, it starts jumping around.

Name Description
Fire Bro. A type of Martelkoopa that launches fire balls.
Dry Bones An undead version of Koopa. It collapses upon being stomped, but after a few seconds it revives itself, making permanently defeating it a little hard.
Para Dry Bones A winged version of Dry Bone. It behaves exactly like its grounded conuterpart, but it flies around.
Thwomp A giant rock-made enemy that tries to crush the player(s) as soon as he gets under or close to it. A larger type exists, that can destroy blocks and many other things.
Thwimp A smaller type of Thwomp, that hops back and forth instead of standing in one place.
Grrrol Spiked stoned enemies rolling around. A gear-like variant also exist in Gear Factory.
Blargg A large, lava-made dinosaur that pops out of lava trying to hurt the player(s). Doing so, it can also carry platforms on its head.
Chavaargh A larger version of Blaarg. It's more aggresive, can defeat the player(s) in one hit and moves in a much wider zone.
Lava Bubble A small, eyed lava bubble that jumps out and down from lava. It can also jump in between different pools of lava.
Bony Beetle An undead version of Buzzy Beetle. Like Dry Bones, it revives itself after being stomped, but it also stops time to time and stick out spikes.
Magikoopa A magical version of Koopa, that shoots magic blasts that could turn blocks into coins, enemies or power-ups.
Amp A small electrified smiling orb, that stand in groups. If the player(s) runs into an Amp, he gets stunned and shocked, as well as damaged.
Firebar An obstacle consisting in a firebar moving in circle. It can be composed up to 12 fireballs.
Spinner An obstacle consisting in a swinging thorny ball tied to an also spiked chain. They swing in a pendulum-like fashion.

Bosses

Fortress Bosses

Image Name Level(s) Description
Scoundrogoss Scoundrogoss Kibble Valley-FortressMBR Scoundrogoss will be the very first boss of the game. It will mainly jump around and chase around the player(s) using its smell. Jumping on its head 3 times will cause its defeat.
EarthEater Earth Eater Chocolate Wasteland-FortressMBR The Earth Eater will chase the player(s) around the stage, eating whater it captures. While avoiding its fast attacks, the player(s) will have to jump on its snout 3 times to defeat it.
Picture1-1519102984 Maw-Ray of the Deep Fruity Seaside-FortressMBR A gigantic Maw-Ray. The player(s) will have to swim away from the gargantuan opponent, until getting to a push that will flush down all the water, dragging the boss away.
Blizzardy Imperial Bumpty Popsicle Glacier-FortressMBR Imperial Bumpty will be fought on a tilting platform floating on blue lava with jumping blue lava balls. The player(s) will have to kick the boss out of the platform into the blue lava.
215px-MPSR Petey Piranha Petey Piranha Crispy Jungle-FortressMBR Petey will be met at the end of the fifth fortress. He will attack by spitting goo, which will slowen the player(s) down, and jumping around. The player(s) will have to wait for him to slip on his own goo, and then ground pound on his belly.
Dino Rhino SMWU Ancient Dino Rhino Sugary Canyon-22px-PDSMBE-Fortress1 Ancient Dino Rhino will be fought inside the sixth fortress. He will stand and jump on three platforms, spitting flames at the player(s) and ground pounding. After ground pounding, he will dash toward the player(s), getting stunned as soon as he rams over one of the walls. The player(s) will have to ground pound on his head as soon as he does that.
Foonder Foonder Cotton Candy Clouds-22px-PDSMBE-Fortress1 Foonder will be fought at the top of the eight fortress. He will try to blow the player(s) off the fortress, even attempting to stun it by throwing some lighting balls. Player(s) will have to jump on its head three times to defeat it.
30298 Firemander Bowser's New Valley-22px-PDSMBE-Fortress1 Firemander will be fought in the tenth fortress. It will mainly lurk in the lava below the battlefield, making itself invulnerable; however, it will also climb the walls of the battlefield, spitting fireballs; then, it'll proceed to let itslef fall on the battlefield, trying to squish the player(s), making itself vulnerable. It must be hit three times before it's defetaed.
Kamek (SMBZ) Kamek Sugary Canyon-22px-PDSMBE-Fortress2

Cotton Candy Clouds-22px-PDSMBE-Fortress2 Bowser's New Valley-22px-PDSMBE-Fortress2

Kamek will guard the second fortresses of the last three worlds. He will mainly act in the same way, flying around on his broom and shooting magic blasts, which could turn blocks into enemies or firebars.

Castle Bosses

Image Name Level Description
150px-IggyNSMBU Iggy Koopa Kibble Valley-CastleMBR (#1 Iggy's Grate Castle) Iggy Koopa will be World 1's castle boss, thus he'll be the first Koopaling to be fought. He'll use his hair as a sword. He will shoot fire balls, too. After 2 hits, while catching the player(s) with his hair turned into a sword, he'll jump.At one pint, Iggy will jump, trying to land on the player(s) with his sword-shaped hair. If Iggy misses the player(s), he will stand stock-still. This is the only occasion to hit him.
150px-RoyNSMBU Roy Koopa Chocolate Wasteland-CastleMBR (#2 Roy's Hot Splash Castle) Roy Koopa will be World 2's castle boss and the second Koopaling to be fought. His fight will take place in an arena resembling a box ring. He will mainly attack by jumping around and shaking his box gloves, sending some box gloves-shaped magic blasts toward the player(s). Defeating Roy requires the player(s) to send back those blasts to the Koopaling, stunning him and giving the player(s) the chance to attack. 
Wendy O. W. Koopa Wendy O. Koopa Fruity Seaside-CastleMBR (#3 Wendy's Sharp Castle) Wendy O. Koopa will be World 3's castle boss and the third Koopaling to be fought. She'll mainly jump around in an erratic way, but also use her rings in a different way this time around: they'll home toward the player(s), and won't damage it, but they'll act like traps. Afterwards, Wendy will quickly summon a bunch of Cheep Cheeps to take out the trapped player(s). Defeating her is quite intuitive, as the player(s) will have to bait the rings toward Wendy to trap her. Trying to get free, she will angrily summon the Cheep Cheep anyway, but once she gets free she will be stunned for a few second, leaving herself vulnerable.
150px-LudwigNSMBU Ludwig Von Koopa Popsicle Glacier-CastleMBR (#4 Ludwig's Frozen Storm Castle) Ludwig Von Koopa will be World 4's castle boss and the fourth Koopaling to be fought. He'll mainly float over the battlefield, blasting magic rays. He'll also create some clones that will help him in his task. Those magic rays will summon large blue lava geysers and lava bubbles. The player(s) will have to wait those hazards to hit the real Ludwig; to do so, baiting his rays just under him is the quickest strategy. Ludwig will then fall off, stunned and vulnerable.
150px-MortonNSMBU Morton Koopa Jr. Crispy Jungle-CastleMBR (#5 Morton's Drumming Castle) Morton Koopa Jr will be World 5's castle boss and the fifth Koopaling to be fought. He'll blow up himself and bounce around in his blowed up form. He'll also occasionally shoot some yellow fireballs. Those fireballs will be very quick. Morton could also eat the player(s), if the player(s) jump on him or stand close to him while Morton is blowing up, causing istant kill. After 4 bounces (5 after 1 hit, 6 after 2 hits), he'll make a mega bounce that will make some ancient temple-esque traps fall from the ceiling. After the latter attack, Morton will be stunned, and thus vulnerable.
313px-Lemmy Koopa NSMBU Lemmy Koopa Sugary Canyon-CastleMBR (#6 Lemmy's Explosive Castle) Lemmy Koopa will be World 6's castle boss and the sixth Koopaling to be fought. His battle will be quite particular, since the player(s) will have to use hero-balls, wich will resemble Lemmy's ball, to push the Koopaling out of the battlefield, where there will be a lot of spikes. If Lemmy's ball or a hero ball touches those spikes, they'll explode, damaging the ball's owner. If Lemmy falls on those spikes, he'll get damaged, and jump on the battlefield, where he'll start jumping around for the pain. Lemmy can be hit only in this moment, but he'll be quite fast. Lemmy will also launch some bombs that can thrown the player(s) away, possibly sending him/them on the spikes. Lastly, upon being hit, he'll summon some Tamanoripus to help him to push the player(s) out of the battlefield.
Larrycopter Larry Koopa Cotton Candy Clouds-CastleMBR (#7 Larry's Searchlight Castle) Larry Koopa will be World 7's castle boss and the last Koopaling to be fought. He'll drive a small, sky-blue plane, mainly charging toward the player(s) and summoning Bullett Bills. He'll also try to target the player(s) with his fireballs, shooting 5 of them per time, with one of them, the sky blue one, homing toward the player(s). Defeating him requires the player(s) to wait for him to use his mega blaster, which shoots a Banzai Bill; the player(s) will have to strike the blaster a few second before it shoots, choking it and causing a little explosion, that wille damage Larry.
Koopalings-NSMB2 Koopalings Bowser's Valley-CastleMBR (Koopalings' Treacherous Castle) All the Koopalings inside the Koopa Clown Car will deal with the player(s) in the World 8's castle. They'll act pretty much like Bowser in Super Mario World. As an additional challenge, the Koopa Clown Car will be able to use some tricks, like giant box gloves, drills and bombs coming from its mouth, as well as the pietrification flash already seen in New Super Mario Bros. 2. The player(s) will have to send those bombs back to the Koopalings to defeat them. 
240px-BowserNSMBU Bowser Bowser's Valley-BowsersCastleMBR (The Final Battle in Bowser's Castle) Bowser will be the final boss in the game. The first part of the battle will be similar to that of the first Super Mario Bros., featuring a simple bridge with an axe behind him that will make the said bridge fall upon contact. Bowser will jump around while spitting giant fire balls. After being defeated in this way, the Koopa King will jump on the roof of the castle, this time using dark magic of Duke Orion to enhance his powers. This time, he'll split dark fireballs at a much faster peace, using his dark powers to summong pieces of him own castle to hit the player(s). He'll also roll around in his shell, leaving dark energy behind him that will go in air, only to fall on the battlefield once Bowser has finished the said attack. To defeat the King of the Koopa, the player(s) will have to take a rock the debris of the castle will drop out and launch it at the boss. Repeat that for 6 times to defeat him.

Ghost House Bosses

Those bosses will be ecountered inside some Ghost Houses. They'll guard the secret exit of those ghost houses.

Image Name Level(s) Description
Big fishbone Giant Fishbone Fruity Seaside-GhostHouseMBR (Fishbone's Shipwreck) Giant Fishbone will be the first secret boss. He'll swim around with some other Fishbones, but in the second it'll see the player(s), he'll get angry and swim toward him. To beat this boss, the player(s) will have to bait the Giant Fishbone into ramming into some spikes, that will be scattered on walls.
Bigboo2 Giant Boo Popsicle Glacier-GhostHouseMBR (The Derelict Palace) Giant Boo will be the secret boss of the second Ghost House. He will act much like how it acted in Super Mario World wich means that he'll float around and become invisible. He'll extend its tongue. To beat him, the player(s) will have to launch some ice block wich will make the floor of the room. The fireballs King Boo will shoot could melt those ice blocks down.
Big scuttlebug Giant Scuttlebug Crispy Jungle-GhostHouseMBR (The Haunted Tree) Giant Scuttlebug will be ecountered in the Ghost House of the fifth world. He'll attack by shooting some spiderwebs, wich could trap the player(s) if the latter touches them, and using his chops to damage the player(s). In order to beat this overgrown spider, the player(s) will have to ground-pound on his back.

Levels

World 1: Kibble Valley

Level Description
Kibble Valley-1: Beware The Dog! The first level in the game, that will be full of Scoundog, dog-like enemies wich will run toward the player(s) and try to bite him. It will introduce the Super Kibble, wich will turn the player(s) into his Dog Form.
Kibble Valley-2: Monty Monty Mine The second level in the game, it will be full of Monty Moles and jumping Piranha Plants. Many Flip Blocks will appear, too.
Kibble Valley-3: Juice Village The third level in the game, it will introduce Yoshi. It will also feature a lot of egg-like platforms. The background will also feature some giant eggs.
Yoshi's Huts-FortressMBR: Bullons' Tower The tower of the first world, it will feature some platforms that will move only if the player spin over the bullon. In challenge mod, this level must be defeated without using those platforms.
Kibble Valley-4: A Dolphin-tastic Adventure A level where there will be a lot of Dolphins, wich will help the player(s). There will be many Jumping Cheep-Cheeps as well. The secret exit of this level will take to Yoshi's New Island-Secret
Kibble Valley-5: Back and Forth in the Sky A sky-themed level, with a lot of bouncing Mushrooms and some Paratroopas. Yoshi's Wings will be featured, too.
Kibble Valley-6: Wild Ride Hill A level where there will be many Chargin' Chuck, as well as a lot of Hammer Bros. In challenge mod, to defeat this level player(s) is required to defeat at least 8 Chargin' Chucks.
Kibble Valley-CastleMBR: #1 Iggy's Grate Castle The first castle, it features some grates. There will be a lot of Dry Bones climbing those grates. It even features Podoboos. The boss will be Iggy Koopa.
Kibble Valley-Secret: The Rotating Meadown A level where there will be many rotating hills. Many regular enemies, such as Galoombas and Koopas will be featured. There will also be some Chargin' Chucks. Completing this level will allow the player(s) to go to the first secret world.


World 2: Nut Wasteland

Level Description
Nut Wasteland-1: Jumping Troubles The first level in the second world, featuring a new enemy - Kung-a-roo. The player(s) will have to deal with plenty of them in order to reach the goal.
Nut Wasteland-2: Fruits Of The Desert Another level featuring Yoshi, with lots of Pokeys of all kinds.
Nut Wasteland-3: The Great Casusu Stampede A stampede level, where player(s) will have to ride some Casusu in roder to get to the goal. In Challenge Mod, player(s) must reach the goal without using the Casusu.
Nut Wasteland-Coin: The Golden Oasis A secret, underwater level full of money and golden enemies from New Super Mario Bros. 2. There will also be some submerged coffers, wich could trap the player(s).
Nut Wasteland-FortressMBR: Crushing Platforms Tower The tower of the second world, wich features a lot of moving spiky platforms wich could crush the player(s).
Nut Wasteland-GhostHouseMBR: Mummies On Rampage The first haunted level in the game, full of Chincos, a mummy-like enemy. The secret exit will take to the secret level of the world.
Nut Wasteland-5: Explosive Tunnels An underground level featuring Woo-bomb-at, explosive and digging enemies that will pursue the player(s) with animosity.
Nut Wasteland-6: Troubles with the Sandstorm A level where there will be a sandstorm wich will throw the player(s) back. This sandstorm works on the enemies, too.
Nut Wasteland-7: Angry Sun's Cove A level where there Angry Sun will return. He'll launch some Fire Snakes. Quicksands appear as well. In challenge mod, player(s) is required to defeat the Angry Sun at least 3 times.
Nut Wasteland-CastleMBR: #2 Roy's Hot-Splash Castle The second castle, it features a lot of lava. Lava Geysers appear as well. Roy will be the boss of this castle.
Nut Wasteland-Secret: On The Top Of The Rock A level which takes place above the great Koopa Rock of the desert. Regular and Mountain Spikes are mostly featured.

World A: Yin-Yang Plateau

Level Description
Yin-Yang Plateau-1: Dragon Hills The first level in the first secret world, wich will feature many Oriental Rexes, a type of Rex wich will have long, thin moustaches like oriental dragons. Thos Rexes will also shoot golden fireballs toward the player(s) and will be red.
Yin-Yang Plateau-2: Koopa's Cane Thicket The second level of thee first secret world, wich will feature many bamboo cane. Some Koopa Troopa will climb those canes. In the second part of this level will feature some wind, wich will bend those canes.
Yin-Yang Plateau-3: Dragoneel's Magnificent Bridges A level that will feature many jumping Cheep-Cheeps and even a jumping Dragoneel. This Dragoneel will be particular, since it'll have long, thin moustaches and will be orange-yellow.
Yin-Yang Plateau-4: Golden Statues Temple The fourth level in the first secret world, wich will take place inside a temple full of golden statues of enemies, which, if touched by the player(s), a fireball or even by another enemies, will become true enemies. In challenge mod, this level must be completed without triggering any statues.


World 3: Fruity Seaside

Level Description
Fruity Seaside-1: No More Juice, Please! The first level in the third world, which will feature many Octopus L'Haya, a brand new enemy that will shoot dangerous fruit juice at the player(s)
Fruity Seaside-2: Exploding Coconuts A level where there will be some coconouts-like bombs, wich will fall from some palms. Yoshi will appear as well.
Fruity Seaside-3: Long-Sleep Waters An underwater level full of Rip Van Fish and some Chargin Chucks which could awaken those Rip Van Fish. Not awakening any Rip Van Fish is required to complete this level in challenge mod.
Fruity Seaside-GhostHouseMBR: Fishbone's Shipwreck The second Ghost House in the game, wich actually will be an haunted shipwreck, full of Fishbones and Boos that will disappear and appear. The secret exit of this level will unlock Fruity Seaside-Secret 1.
Fruity Seaside-FortressMBR: Waterfall Tower The tower of the third world, wich will feature some giant waterfalls, wich won't allow the player(s) to jump very high. Some platforms will also float on those waterfalls and therefore fall from those waterfall.
Fruity Seaside-4: Trusth The Doplhin! An athletic level where the player(s) will have to jump on dolphins to arrive at the end of the level. Lakitus will appear as well.
Fruity Seaside-5: Huckit Crab's Sand Fortress A level with a giant sand castle, guarded by a lot of Huckit Crabs. Targeting Huckit Crabs, a new sub-species of Huckit Crab, will appear as well.
Fruity Seaside-6: Boss Bass' Rising Waters A level where the water will rise and decrease. A Boss Bass will try to eat the player(s), and will be helped by some jumping Cheep-Cheeps. In the second half of this level, there will also be a Lakitu. This level must be completed without jumping in challenge mod.
Fruity Seaside-CastleMBR: #3 Wendy's Sharp Castle The third castle, resembling the fifth castle in Super Mario 3D World. Spike Pillars will be quite common, as well as Ka-Thunks. Wendy O. Koopa will be the boss of this castle.
Fruity Seaside-Secret 1: Spicy Lagoon A level where there will be some Torpedo Teds, resembling Vanilla Lake. Various species of Cheep-Cheep will appear as well. Some Urchins that will move around will also appear.
Fruity Seaside-Secret 2: Dangerous Shoals A level where there will be a lot of Jelectros that will move around. Since Jelectros will be invincible, the player(s) will have to go through this moving Jelectro-made maze to arrive to the goal. Completing this level will unlock the second secret world.

World 4: Popsicle Glacier

Level Description
Popsicle Glacier-1: Falling Snow Tundra The first level in the fourth world, featuring some snow wich will fall from the trees. A lot of snow-related enemies will appear as well.
Popsicle Glacier-2: Frozen Roll Mountain The second level in the fourth world. It will be an autoscroll level, and the autoscroll will go from the bottom to the top. It features some Snow Spikes, that will launch many snow balls.
Popsicle Glacier-3: Sliding Blocks Bonanza An underground level, full of Buster Beetles and slippy ice. Regular Beetles will apper as well.
Popsicle Glacier-4: Strolling on the Bumpty Slippy Road A level which will be full of Bumpties that could be quite dangerous in this level, as the floor will be slippy and there will be many small platforms. To complete the level in challenge mod, the player(s) is required to stumble upon 8 different Bumpty without losing a life.
Popsicle Glacier-FortressMBR: Rising Cold Lava Tower The tower of the fourth world, which features a rising, giant, ice-made platform (like the other towers of snow-themed worlds), but even some blue lava (already appeared in Super Mario 3D World) that will rise. The platform, this time, can only carry 5 enemies, if not, it will stop.
Popsicle Glacier-5: Too Cold! Too Hot! An athletic level featuring some small, ice cubes wich will serve as platforms and especially a Fire Chomp, wich will shoot some fireballs, which could melt those ice cubes down.
Popsicle Glacier-GhostHouseMBR: The Derelict Palace The haunted level of fourth world, which is a derelict royal palace submerged with snow. Some Eeries will appear, as well as some Boos trapped into ice. The secret exit of this level will take to Popsicle Glacier-Secret 1.
Popsicle Glacier-6: Whales' Frozen Bay Another water-related level, which will feature the whales from SMB2. They will emit some water from their blowholes. In challenge mod, the player(s) is required to never touch the whale, completing the level only using the water from their blowholes.
Popsicle Glacier-7: Angry Moon's Attack A level that will feature a new enemy, called Angry Moon, that will act just like to Angry Sun, but this time it will launch some ice fire snakes.
Popsicle Glacier-CastleMBR: #4 Ludwig's Frozen Storm Castle The fourth castle, featuring a constant blizzard, which could the player(s) back and forth. Slippery floor will make standing still even harder. The boss will be Ludwig Von Koopa.
Popsicle Glacier-Secret 1: Frozen Is Good A level full of slippy ice blocks wich will feature some Spikes and some walking Ptooies. Their spike balls could destroy the ice blocks. Some Spikes and Ptooies will be trapped in the ice.
Popsicle Glacier-Secret 2: Crazy Run on the Slippery Bridge A level that will feature a lot of Banzai Bills and a slippy bridge, with a lot of Super Koopas and Cheep Cheeps jumping from nowhere. Completing this level will unlock the second secret world.

World B: Rotten Halls

Level Description
Rotten Halls-1: The Amazing Maze The first level of the second secret world, which takes place, as for the rest of the world, in an haunted gotchic palace. The player(s) will have to find the true way to the goal among many doors and many fake hints. To defeat the level in challenge mod the player(s) is required to defeat at least 15 Boos.
Rotten Halls-2: Statue Graveyard The second level of the second secret world, which takes place in a graveyard in the palace's courtyard. This level will mostly feature some giant statues possessed by Boos, which will try to crush the player(s).
Rotten Halls-3: Keys' Game A level that will feature some Boos that will keep inside the keys needed to open some doors. Boos must be defeated with Light Blocks.
Rotten Halls-4: Swooping Ravens! The last level of the second secret world, where the player(s) will have to walk on the ruins of the palace's rooftop, avoiding some swooping ravens and Bullett Bills.

World 5: Crispy Jungle

Level Description
Crispy Jungle-1: Wooden Traps A level featuring many traps made of trunks. Columns, walls and other ruins-related objects will also be featured, as in the rest of World 5's levels.
Crispy Jungle-2: Don't Touch The Bubbles! The second level in the fifth world, where there will be some bubbles with Bob-Ombs inside. There will be some bubbles with Galoombas or Super Mushrooms inside, too. To go to the next level, the player(s) will have to find the secret exit.
Crispy Jungle-3: Yoshi's Harvest A level featuring Yoshi and a lot of Bramballs. The fruits Yoshi eats will grow on the trees instead on the bushes. Bramballs will appear, too. Ancient iscriptions regarding Yoshi will also be featured.
Crispy Jungle-4: Cheep Cheep's Rapids A level featuring some rapids with many Cheep-Cheep that will jump out from water. There will be even a Boss Bass. If the player falls on water, he'll be taken to the start of the level (or to the mid-way gate), unless he jumps out of water and lands on a wooden floating platform, which will be hard to do. In challenge mod, the player(s) is required to never touch the water.
Crispy Jungle-FortressMBR: Swinging Tower The fortress of the fifth world, where there will be a lot of swinging chains, that will be necessary to reach the top of the fortress.
Crispy Jungle-GhostHouseMBR: The Haunted Tree The haunted level of the fifth world, wich will actually take place in a cave, haunted tree. Various Boos and some Scuttlebugs will appear. Some Swoopers will appear, too. The secret exit of this level will take the player to Crispy Forest-Secret 1.
Crispy Jungle-5: Too Fond On Fronds A very particular level of the fifth world, where there will be some fronds that will cover part of the visual. Wigglers will appear, too. To go to the next level, the player(s) will have to find the secret exit of this level.
Crispy Jungle-6: Fuzzies' Leafy Top An athletic level featuring a lot of Fuzzies and some chainsaws, There will be many moving platforms, too.
Crispy Jungle-7: Chain Chomps' Temple A level wich will take place in a temple with a lot of statue of Chain Chomps. There will be a lot of Chain Chomps as well. To go to the castle, the player(s) will have to find the secret exit. In challenge mod, the player(s) is required to defeatat least 7 Chain Chomps.
Crispy Jungle-CastleMBR: #5 Morton's Drumming Castle The fifth castle, wich will feature some Morton statues holding an hammer and some giant drums. From the second half of this level, the player will have to ride a partially-spiked snake block. Morton will be the boss of this castle.
Crispy Jungle-Secret 1: Dark Clearing A dark level of the fifth world, where there will be a new, firefly-like enemy that will emit light.
Crispy Jungle-Secret 2: Lakitu's Pipe Mania A level featuring Pipe Lakitus from SMW. Completing this level will unlock the second secret world, the Gear Factory.


World 6: Sugary Canyon

Level Description
Sugary Canyon-1: Conquering the Cake The first level in the sixth world, featuring a giant cake that will have to be climbed in order to reach the goal. There will be some Stone Spikes that will actually launch balls of chocolate.
Sugary Canyon-2: Travelling Inside the Sweet Mountain The second level in the sixth world, wich will take place in a giant cave that will be filled with various species of Buzzy Betles.
Sugary Canyon-3: Sweets Not So Sweet A level where some sweets will fall from the sky. The player(s) will have to avoid them in order to not be crushed.
Sugary Canyon-4: Dinosaurs' Gorge A level where there will be some Dino-Rhino and Dino Torches, as well as Rex and his subspecies. This level will be full of bottomless pit and small platforms. The secret exit of this level will take to Sugary Canyon-Secret 1.
Sugary Canyon-22px-PDSMBE-Fortress1: Spike Balls Tower The first fortress of the sixth world, which will be full of Spike Balls and Ball'n'Chains in their style of NSMBU.
Sugary Canyon-5: Soda Lake An underwater level. The water will be replaced by soda. Some giant soda bottles wich will emit some bubbles also will appear.
Sugary Canyon-6: Yoshi's Batch A level featuring Yoshi. This level will be particular, because the fruits Yoshi usually eat won't appear, as they'll be replaced by cookies. Giant cookies-like rotating platforms will appear as well. Eating at least 25 cookies is required to complete this level in challenge mod.
Sugary Canyon-22px-PDSMBE-Fortress2: Dark Tower The second fortress of the sixth world, wich will be dark. In order to get to the boss, the player(s) will have to carry a Light Block around. There will be some Ninjis and some Hot Foot. The secret exit of this level will take to Sugary Canyon-Secret 1.
Sugary Canyon-7: Pudding Trembling Heights A very particular level, wich will feature some giant puddings, which will work like quicksands. Many Puddy, blob-like enemies made out of pudding, will appear.
Sugary Canyon-8: Lollypop's Valley A level that will take place in a valley full of lollypops, which could crush the player(s). If the lollypop will be green, he'll fall slower; if it'll be red, it'll fall quicker.
Sugary Canyon-9: Mint Bitter Paradise A level featuring a lake of mint, wich will work like lava. Various Green Podoboos will appear, as well as a new enemy, wich will be endemic of this level: Bitterrmint, a dragon-like creature that will jump out of mint and try to eat the player(s).
Sugary Canyon-CastleMBR: #6 Lemmy's Explosive Castle The sixth castle, which will have the player(s) dealing with many explosive traps, with many star-patterned boxes containing bombs on the background. There will also be many star-patterned Bob-Ombs, like Lemmy's, that will explode as the player(s) happens to be in their sight. Their blast radius will also be quite larger than normal Bob-Ombs'. Lemmy Koopa will be the boss of this castle, but to battle him in challenge mod player(s) has to complete the level without triggering any bomb.
Sugary Canyon-Secret 1: Hurry Up On The Cakeway A level that will feature a lot of types of Bullett Bills. This level will take place in a cliff made out of various sweets. Some Bullett Bills, in a similar way of SMW, will come from the angles of the screen even in groups of five or six. Some Banzai Bills will act in the same way.
Sugary Canyon-SecretGhostHouseMBR: The Witch Mansion A level that will take place in a house made of marzipan. It will be full not only of Boos, but even by some Magikoopas. The magic they will cast could hit some pots scattered around, making the lid on them fly high in air. Some pots will be destroyed by those magic rays. If the player falls inside the pots, the liquid inside them will cause instant death. Completing this level will unlock the final secret world, the Gear Factory.


World C: Gear Factory

Level Description
Gear Factory-1: Tick-Tock Platforms The first level in the final secret world, wich will take place inside a giant clock. It will feature various gears. Many Gear-like Grolls will appear.
Gear Factory-2: Electrified Way The second level of the third secret world, featuring a lot of Amps and an electrified floor. Many mechanical platforms will appear. Finding the secret exit of this level will allow the player(s) to go to Gear Factory-Secret 1.
Gear Factory-3: Run Run On The Conveyor Belts An level wich will be full of conveyor belts. Those conveyor belts will be full of Bob-Ombs. Many Para-Bob-Ombs will appear, as well as many Bullett Bills.
Gear Factory-4: Mecha-Koopas' Headquarter The fourth level in the final secret world, which will feature many Mechakoopas, as well as its subspecies, like Mecha-Bomb Koopas and Para-Mecha-Koopas. Some Mecha-Koopas will also shoot fire. To defeat the levl in challenge mod, the player(s) will have to carry a Mecha-Koopa to the goal.


World 7: Cotton Candy Clouds

Level Description
Cotton Candy Clouds-1: The Sky Tower A short but brutal level, where the player will have to climb a giant, skyblue tower in order to reach the sky, while avoiding Bullett Bills and Lakitus.
Cotton Candy Clouds-2: Don't Look Down! The second level in the seventh world, featuring a lot of motion platforms, which will make the level very dangerous. This level will be auto-scrolling, too.
Cotton Candy Clouds-3: A Sea of Clouds A level where there will be a lot of clouds, that will work like the snow from NSMB, wich means that it will be possible to be submerged by those clouds.
Cotton Candy Clouds-4: No-Rest Lakitu Chase A level that will feature a lot of Donut Blocks. The player will have to jump over very wide gaps while avoiding an annoying Lakitu. In challenge mod, this level must be completed by never touching a donut block.
Cotton Candy Clouds-22px-PDSMBE-Fortress1: Trampoline Tower The first fortress of the seventh world, filled with trampolines that will be required in order to reach the very top of the fortress. Flying Dry Bones will appear, too.
Cotton Candy Clouds-5: The Crazy Elevator A level taking place in a clock tower. The player(s) will have to stay on a platform while avoiding all kind of enemies, like Goombas, Chargin Chucks and Paratroopas.
Cotton Candy Clouds-6: Windy Highlands A level that will feature many dandelions, wich will be moved by wind. The player(s) will have to cling on a dandelion and travel on it, avoiding various enemies clinged on some dandelions and jumping from a dandelion to another if the one where the player(s) will stay goes off-screen. When the wind will cease, the player(s) will have to blow on the Gamepad to make the dandelion rise, if not it will fall off-screen. Because of this, this level will be playable only with the Game Pad, and it's completely skippable.
Cotton Candy Clouds-GhostHouseMBR: The Flying Ghost Ship The haunted level of the seventh world, wich will take place in a flying, haunted ship. Fishin' Boo Lakitu will appear, too.
Cotton Candy Clouds-7: Foggy Mills A level that will feature some mills. The blades of those mills, wich will work as platforms in this level, will be moved by some Fwoosh. It will be possible to entry in some of those mills, where there will be some secrets.
Cotton Candy Clouds-22px-PDSMBE-Fortress2: Cannons Tower The second fortress of the seventh world, which will feature many cannons that will shoot many cannonballs. Sometimes, the player will have to jump over them in order to reach some places.
Cotton Candy Clouds-8: Rainbow Bridge A level that will feature a long bridge made up of seven parts, each one with a colour of the rainbow. The player(s) will have to cross all those seven part to get to the goal.
Cotton Candy Clouds-9: On The Top with the Parabeetles A level that will feature many Parabeetles. The player(s) will have to ride those Parabeetles in order to reach the goal, wich will be at the top of the level.
Cotton Candy Clouds-10: Flying with the Sky Pop A level that will feature the Sky Pop from Super Mario Land. The player(s) will have to use the Sky Pop to reach the goal, while avoiding various species of Bullett Bills, including some King Bills. Defeating at least 30 Bullett Bills is required to defeat this level in challenge mod.
Cotton Candy Clouds-CastleMBR: #7 Larry's Searchlight Castle The seventh castle, wich will take place at night, featuring many searchlights, that will trigger various electric traps (made by Larry Koopa-faced Amps), as well as Bullett and Banzai Bills cannons. The boss of this castle will be Larry Koopa.


World 8: Bowser's Valley

Level Description
Bowser's Valley-1: Bombs and Tanks The first leven in Bowser's Valley, featuring the tanks from SMB3 and some sub-species of Bob-Ombs, as well as many cannon balls. This level must be completed only by staying on the tanks in challenge mod.
Bowser's Valley-2: Soaked Platforms Caldera The second level in the eight world, featuring many platforms that will move up and down, and will sink and emerge from the lava. There will be some Swoopers, too. After this level, the access to the man part of Bowser's world will be acceded.
Bowser's Valley-3: Pyro Rain The third level in Bowser's Valley, featuring Raining Debris, as well as many lava-related enemies like Podoboos and Flame Chomps, as well as Blarggs.
Bowser's Valley-4: Night and Day A level that will feature both Angry Sun and Angry Moon, that will attack the player(s) by shooting fire balls and ice balls.
Bowser's Valley-22px-PDSMBE-Fortress1: Puff Tower The first fortress of the eight world, filled with clouds of nocive, black-purple smoking wich could make the player(s) lose a life instantly.
Bowser's Valley-5: Hot-Wet Cave A level that will take place in a cave where the water will rise and will decrease. There will be many Cheep-Cheeps that will struggle when the water will decrease.
Bowser's Valley-6: Rifting on Lava This level will feature a raft made out of skulls, like in SMW. There will be many Blarggs that will attack the player(s).
Bowser's Valley-7: Hammer Bros' Fiery Cove A level that will take place in a canyon with many excint volcanoes. Many Hammer Bros species will appear. This level will also feature Hammer Suit. Player(s) will have to defeat at least 20 Hammer Bros to complete this level in challenge mod.
Bowser's Valley-22px-PDSMBE-Fortress2: Magic Tower The second fortress of the eight world, wich will feature many magic rays that could turn the blocks in the level into enemies or objects.
Bowser's Valley-8: Hot Hot Sprint A level wich will feature many Collapsing Platforms. This level will be auto-scrolling. This level will feature many Fire Chomps and Banzai Bills, too.
Bowser's Valley-9: Boiling Escape A level wich will take place inside a volcano. The magma will rise, and the player(s) will have to escape, while avoiding many obstacles. Many Lava Geysers will also appear.
Bowser's Valley-10: A Trip on the Lava Sea A level that will feature many lava waves. Some Blarggs will appear as well, and they'll ride those waves.
Bowser's Valley-CastleMBR: Koopalings' Treacherous Castle A strange and dark path, made of seven rooms where each Koopalings, riding a Koopa Clown Car, will try to attack the player(s) with various tricks. At the end, all of them inside the big Koopa Clown Car will try to stop the player(s) once for all.
Bowser's Valley-11: The Last Frontier A level that will feature some of the strongest enemies of the Koopa Troop. Many mechanical platforms will be featured. Banzai Bills, Bowser Statues and many subspecies of Hammer Bros will also be featured. On the background, there will be the castle of Bowser.
Bowser's Valley-Bowser Castle Icon: The Final Battle in Bowser's Castle The final castle of the game, which will feature raining debris, falling castle pieces and gigantic fire balls. An incredible amount of challenge will led to the final battle against Bowser.


World S: Special World

Level Description
Special World-1: Sumo Bros' Symphony The first level in the special world, featuring many Sumo Bros, as well as many Note Blocks where the Sumo Bros will stay. All the Dragon Coins of Yoshi's Hut will be required in order to unlock this level.
Special World-2: Bony Catacombs The second level in the special world, wich will take place in a cave full of bones. Many dry enemies will appear, as well as falling bones. All the Dragon Coins of Chocolate Wasteland will be required in order to unlock this level.
Special World-3: Rammerheads' Undersea Maze An underwater level wich will be full of Rammerheads, wich will often block the passage. This level will take place in an undersea maze full of tunnels. All the Dragon Coins of Fruity Seaside will be required in order to unlock this level.
Special World-4: Icy Waves The fourth course in the special world, wich will take place in a frozen cave full of waves of blue lava. Many blue Blaaarghs will appear. All the Dragon Coins of Sweet Glacier will be required in order to unlock this level.
Special World-5: Magikoopas' Bushy Hole A level that will take place in an enchanted forest, full of Magikoopas. The second part of this level will be dark, wich means that the player(s) will only be capable to see Magikoopas casting magic and some Firefly-like enemies. All the Dragon Coins of Honey Forest will be required in order to unlock this level.
Special World-6: Spiky Cones Mountain A level wich will feature many ice cream's cones wich will work like spikes. Some mint will appear, too. All the Dragon Coins of Sugary Canyon will be required in order to unlock this level.
Special World-7: Flying in the Dark A level where the player(s) will have to ride the Sky Pop again, but this time the sky will be dark because the level will take place at night, and the player(s) won't be capable to see much. Many Targeting Bullett Bills and Targeting Banzai Bills will appear. All the Dragon Coins of Cotton Candy Clouds will be required in order to unlock this level.
Special World-8: Thwomps' Inferno A level wich will take place in a volcano full of various species of Thwomps, like Thwimps and Whomps. The player(s) will have to ride a Grumblump for the most of this level. All the Dragon Coins of Bowser's Valley will be required in order to unlock this level.

World ★: Star World

Level Description
Star World-150px-Stamp Artwork - Super Mario 3D World: Nostalgic Run A level of the Star World, wich will be made out of toys, like the Mistery levels of Super Mario Sunshine. Many spinning toys, as well as many Mechakoopas will populate this level. The background will be made out of old artworks from early Mario games. All the Stamps of the game (but not Star World-★'s) will be required in order to unlock this level.
Star World-★: The Grandmaster Challenge The final level in the game, wich will be divided in five sections. The first section will feature many spinnings stars, as well as many Bullett Bills. The player(s) will have to avoid those Bullett Bills, as well as many falling burnings stars. The second part will take place underwater, where a Dragoneel will chase after the player(s). A Lakitu will stay just out of the water, and will launch Spinies. The third part will have some blocks with a trampoline on them. The player(s) will have to jump on them to land precisely to the next, while avoiding all kind of bullets. The second to last part will feature a tight maze full of Boos, Stretches and Spike Bars. The fifth and final part will take place in a volcano, where many giant lava geyser will destroy everything they touch, including platforms. Some Chaarvarghs will pop out from the lava and from those giant lava geyser, trying to kill the player(s). After this part, a Warp Pipe will take the player(s) to a night-time garden, full of fireworks. There will be some money that will make a sentence, wich will be: "YOU ARE A NEW SUPER PLAYER!!". All the Dragon Coins of the game (but not Star World-150px-Stamp Artwork - Super Mario 3D World's) will be required in order to unlock this level.

Trasformations

Image Power-Up's Image Name Power-Up Description
Small Mario NSMBU N/A Small Mario N/A Small Mario is Mario's starting form. No Power-Up is required for this form. If Small Mario is damaged, he loses a life.
359px-Mario - New Super Mario Bros U Mushroom (Mario Kart 8) Super Mario Super Mushroom Super Mario is Mario's most common form. For this form, a Super Mushroom is required. If Super Mario is damaged, he shrinks back to Small Mario.
300px-NSMB2 Fire Mario New Super Mario Bros. U Deluxe Fire Flower Fire Mario Fire Flower Fire Mario is one of the Mario's most common form. In this form, Mario can shoot a max of 2 fireballs per time, that mostly defeat all non artillery enemies and even bosses with 30 of them. For this form, a Fire Flower is required. If Fire Mario is damaged, he returns back to Super Mario.
Ice Mario2 Ice Flower NSMBUD Ice Mario Ice Flower Ice Mario is a relatively common form. In this form, Mario can shoot a max of 2 iceballs per time that can freeze all non artillery enemies and the bosses, albeit for a fraction of second. For this form, a Ice Flower is required. If Fire Mario is damaged, he returns back to Super Mario.
Dog mario Super kibble Dog Mario Super Kibble Dog Mario is a new Power-Up. In this form, Mario can bite enemies, defeating them, dig and run much faster, as well as smelling goods, like Star Coins. For this form, a Super Kibble is required. If Dog Mario is damaged, he returns back to Super Mario.
293px-Propeller mario super Propeller Mushroom NSMBUD Propeller Mario Propeller Mushroom Propeller Mario is a semi-common Mario's form. In this form, Mario can fly by spinning. For this form, a Propeller Mushroom is required. If Propeller Mario is damaged, he returns back to Super Mario.
NSMBUMiniMario Mini Mushroom Mini Mario Mini Mushroom Mini Mario is an uncommon Mario's form. In this form, Mario's very small, but he can walk on water and on walls like in NSMBU, He can also jump very high. For this form, a Mini Mushroom is required. If Mini Mario is damaged, he loses a life.
Starman Mario StarMK8 Invincible Mario Super Star Invincible Mario is a really uncommon Mario's form. In this form, Mario is invincible and can run faster. Mario can still lose a life if he falls in a bottomless pit or in lava, though. For this form, a Super Star is required. The effect only lasts 10 seconds.

Items & Objects

Stamps

Like Super Mario 3D World, this game will feature stamps. There will be one stamp for each level.


Other Mods

Name Description Levels How to unlock
Boss Dash The player(s) is required to defeat all the bosses in a random order, with the last one always being Bowser.
  • Easy: Fortress and Ghost House bosses only
  • Medium: Castle bosses only
  • Hard: All the bosses
  • Impossible: All the bosses acting faster, with 5 hits to be defeated
Defeat all the bosses in the game, Ghost House ones included
Challenge Mod An enanched version of story mod: the timer is always set to 300, all the bosses are faster and require 5 hits to be defeated, all Goombas are replaced by Galoombas and some levels must be defeated with some particular restrictions (i.e. defeating at least 30 Goombas or never jumping).
  • Normal mod: the player(s) can use the Power-Ups
  • Daredevil mod: all the Power-Ups in the game are removed
Complete the game up to the very last level

Soundtrack

Scrapped ideas

  • A lot of world ideas were discussed but scrapped afterwards
    • Those include a world based upon 1930s cartoons as well as a music-themed world, which would have likely replaced world A and B
  • Originally, fortresses would all have been guarded by Scoundrogoss; however, later in the development, more original bosses were added in the fortresses
    • On that note, originally the second fortress would have been guarded by an enached Spiny statue
  • Toadette was supposed to replace Toad as a playable character but was quickly scrapped
  • Popsicle Glacier was supposed to be the third world, and Fruity Seaside the fourth, switch Ludwig and Wendy as the third and fourth Koopaling respectively; that was however changed

Credits

Gallery

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