My Monster Industry is a business simulation video game developed by Coral as a spin-off to Lazy Studios' 2019 game Monster Industries.
The objective of the game is building and running successful 'monster zoo' scenarios. Importance is put on keeping the visitors safe from the monsters, monitoring your employees and expanding your infrastructures to prevent the settlement from declining and going bankrupt.
Plot
Since the young Crandall opened by mistake hellish portals around the world after a casual satanic rituals practice, the Earth is now filled with monsters. It took 20 years for the men called the "Higher Ups" to keep them secret from the apprehend them while keeping them a secret from the public. Nowadays, the secret is out, and this lethal creatures are now attractions! Oh, and also called "Specimens", it sells better.
When you start the game, you just signed the contract with the Higher Ups to take the role of Manager charged with constructing and maintaining your own branch of Monster Industries, a popular brand of Monster Zoo. Your role is to manage it and make sure nothing bad happens while bringing visitors and conducting experiments on the Specimens.
Please don't let the monster free and endanger all of humanity. You just need to keep your blood pressure low, to take a look here and there and to not search for information about the last owner... I mean, what could go wrong?
Gameplay
The entire game is from an isometric perspective with 2D graphics where players can freely move the camera and interact with things by clicking on them.
The player must build, expand, and/or upgrade a zoo by welcoming new monsters, creating suitable monster habitats, and allocate staff and resources for monster maintenance and care. As the ultimate goal of the game is revenue, to avoid a bankrupt, players must also provide for visitors by building a safe environment, food/drink stands, and an aesthetically pleasing environment.
Higher revenue is generated by keeping the monsters in control (mostly by monitoring your employees), the visitors happy, adjusting prices and concluding researches. If the monsters are released from their enclosure, they can kill the employees and visitors.
Visitors
Visitors' mood & needs
The happier the visitors are the more they spend. If they are angry they can cause trouble, vandalism, and abruptly leave the zoo.
To keep them in a good mood, you need to watch their needs and fulfill them:
Woah | They want to see impressive specimens and in a good variety. They like a specific type of Specimens, seeing them will fulfill faster their Woah meter. |
Patience | They don't want to waist their time by waiting too long or by being lost. A beautiful surrounding will also help to maintain their patience. |
Tranquility | They want to feel safe, they don't want to see escaped monsters or dead bodies. At 0, they will either run to toward the closest exit or to a nearby Safety Bunker. |
Hunger | They want to have accessible foods and drinks, the tastier the better. |
Temperature | They don't want the place to be too hot or cold. |
When you start to have a good reputation, visitors will sometimes come in group (school trip, senior club, tourists or very big families). In that case you must have one of your keepers trained as a Guide Tour. A Guide will bring the group all around the Zoo providing them interesting facts about the Specimens. Without a Guide, the group will get impatient.
Reputation
A high level Reputation will bring you a LOT of visitors. It is one a the hardest thing to upgrade during your game as your Reputation is determined by multiple factors:
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If any guest gets killed, you will face a lawsuit, which will take away some of your funds and will tarnish your reputation. It's best to keep your visitors safe, as it could threaten your business.
Increasing the level of your Monster Industry doesn't only attracts more visitors but also skilled candidate for your staff.
Reviewers
Not all your visitors are simple pedestrians looking for some thrills, some of them are here to be sure everything is going well bringing you rewards or punishments depending on their visit.
Peculiar Visitors
In a world full of monsters, some of them are hidden among us. Sometimes during the game, you will have a visit for a monster in disguise. You don't want them, they are mostly dangerous for the other visitors! You are able to see them by giving to your employees Scanner but some of those monsters will need a little more strategy to reveal themselves.
You can capture Peculiar Visitors and add them to your Specimen collection.
Employees
Don't get too attached to them...
Workers are people hired by you to work in your facility, and serve as your main tool for interacting with the various Specimens being housed. Hiring a candidate requires you to give them a small sum of money after every month, so don't hire too many of them at the beginning.
Jobs
In comparison to other business simulation game, you can hire anyone giving you their resume to any job in the facility. Also the stalls and shops don't need any worker on it.
- Assigned task: Cleaning exhibits, Feeding specimens, Disciplining
- Training: Guiding group, Breeding
- High level task: Specimen show
- Assigned task: Sweep footpaths, Water plants, Empty litter bins, Fulfill snack machines.
- Training: Fix machines (snack, security,...), Make corpse disappear, Cleaning supernatural litter, Catching ghost
- High level task: Upgrade decorative elements
- Assigned task: Research for new room, Research on Specimen, Sell data
- Training: Extracting item
- High level task: Cloning
Staff Training
The more workers execute tasks corresponding to one of the jobs the better they get at it, there are 5 levels of qualification for each job. Sometimes, candidates already come with high level qualification for a job even before being hired.
You can also accelerate the process by sending a worker to a Training, a training levels up their qualification for a chosen job. Staff Training are particularly important are they can also grant new skills to a worker like how to use a strong weapon or feed a special type of Specimens.
Stats
Workers have their own stats, you will need to take these into account during certain situations. These stats can be increased through training and experience.
Health | The amount of damage a worker can take. If a worker's health goes down to 0, they will die. Health can be restored at a First Aid. |
Happiness | How much a worker enjoys working. A worker's happiness decreases if the worker don't like his job condition and if he can't take a break. Low happiness will lead to a worker becoming Stressed and being stressed for too much time will lead the worker to Insanity. The slower a worker's stress rate is, the longer it will stay happy. |
Damage | How much damage they can deal to a specimen. Outside training, you can increase it by giving workers weapons. |
Best/Worst Job | Not all workers are a specific Best or Worst job. If you place a worker in his best job, it will work faster. In contrary, the worker will work slower if he is placed in his worst job. |
Stress
Stress depends directly of the worker's Happiness. If the Happiness is low, the worker will enter in a stressed state. Staying too long in this state will bring the worker into Insanity.
An insane worker will be unable to work and cannot be destressed unless they are taken to a Psychiatric Ward, and if left alone they will begin being a detriment to other workers.
Depending on the worker's personality there are different type of Insanity:
Panic | The worker begins panicking, crying and screaming. In this state they scare the visitors and any nearby workers begin building up stress. |
Violent | The worker begins showing aggression towards other workers and attack them. This could potentially lead to murder. |
Self Harm | The worker starts to let blood behind him, scaring the visitors and will eventually snap their own neck leading to their death. |
Saboteur | The worker opens exhibit doors letting Specimens escape. |
Reverent | It's an unique type only inflicted by the Angel specimen. The worker will stay around the Angel and will attack everyone nearby them and will also open the Angel's chamber if needed. |
Personality
Another thing to take in account when hiring and, later, monitoring workers is their personality. A personality will affect their job performance and even their colleague's performance. Some personality are more suitable for a type of job than others.
List of Personalities | ||||||||||||||||||||||||||||
They are known for getting angry quite easily. They deal increased damage, but if they go Insane they are guaranteed to try and murder others.
They enjoy being seen as superior to others. Nearby workers will work faster but will their happiness will also decrease.
They enjoy being around other's company. They help other with dealing with their stress. They loose more happiness than others if they witness a death.
They are often seen as attractive by others for their looks. Because of this, they will be targeted by nearby agitated specimens, who will not attack other workers until they are dead.
They spend their time daydreaming about their life... Dreamer loose happiness slowly but are naturally inefficient in any job. Having a dreamer in your staff will increase the chance for a Fairy to appear.
They are always ready for anything and think they can overcome any challenge. They walk faster than any other personality.
They are considered as very smart among their peers. They often have low damage, but they have high intelligence, and make faster research.
The rarest personality. They easily gain trust from others. Nearby workers will become happier and will work faster. However, if the leader is killed, nearby workers will get additional stress.
They are clean freak and they know it. They will clean faster and their surrounding will feel prettier by the visitors.
They try to stay positive even in dire situations and prevent others from falling into hopelessness. They become unhappy at a slower rate.
They don't enjoy using aggression against others. They deal less damage, and get unhappy if they are forced to attack something, but they take a better care of Specimens.
They are seen as suspicious, and are often up to no good. They take better care of specimens, but they decrease nearby workers' happiness. If they go Insane, they are guaranteed to let your specimens out.
They love to learn new things. Their training will last shorter and they will come back happier from it.
They are fearful of everything around them. They are immune to the tempting effects of nearby specimens, but they get unhappy when near of a high level monster.
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Board Members & Missions
The player would have to keep the visitors satisfied, the monsters under control and, at the same time, maintaining a good money flow. To help the player will receive the advices of the Board Members, various experts on specific fields.
Board
From the Menu, the player can access to a Board Member report. As each Board Member is associated to a field, the player will be able to see an overview of his performance in each field and comparing them to the Competitors.
Board Members
If you start with 4 members in the City Council, 2 new members, The Agent and The Godmother, can be unlocked later.
Missions
The missions are objectives given by one of the Board Members. Each Board member will give different type of objective relevant to their field. The completion of challenges and other tasks awards money but also can unlock new items or Specimens.
The more goals given by one of the Board Members cleared the more advanced the member's field will be. For example, if you go until the last level with the Safety member, you can unlock the an unique powerful weapon for your workers.
Levels & Dilemma
There are 4 game levels you can reach during your play, when your reputation reach a certain score, a Dilemma will appear. You will level up by resolving the Dilemma.
A Dilemma is particular mission with two goals each given by two different Board members at the same time. The player has to make a choice between one of the two goals, giving more power to one of the two Board members.
Dilemmas are very influential for the development of the Zoo as they mark a new level for your facility. Your choice will give you unique buildings, Specimens and can even change the aesthetic of the whole zoo.
During a game, the players will have three Dilemmas that will always confront the two most leveled Members.
Will instantly level up the chosen member
Will give you an unique building corresponding to the member's domain
Will give to the chosen member the role of Vice President and will change the aesthetic of the facility
- If a Member win just this Dilemma: Will make some change in the aesthetic of the facility
- If a Member wins the this Dilemmas plus at least another one before: Will give you an unique Immortalis Specimen.
Specimens
My Monster Industry features several Specimens. Alongside the visitors, these Specimens are your main focus. It's your job to learn about them, research on them and keep them contained.
Profile
Each specimen was given one of five Aggression Levels: Delios, Epimonos, Asynthis, Ferox and Immortalis. Deilos being the safest, and Immortalis being the most dangerous. The more dangerous they are, the more attractive they are for the visitors. This level determines also their Basic Stats.
Health | The amount of damage a specimen can take. Dealing enough damage to a specimen will cause it to be knocked out. If a specimen's health goes down to zero, they will die. A specimen's health slowly regains overtime. |
Attack | Each Specimen has one attack they will use once free from their container. The targeting, the technique and the damage change from a Specimen to another. |
Speed | How fast they can be. A rapid Specimen will have less difficulty to free itself from his cell when it has the opportunity. |
These are the five Types of Specimens. Specimen of the same type will have a better compatibility in sharing the same exhibit and most of them follow the same behavior.
- Beastial: These specimens are more animal in nature, having animmal trait or both animal and human traits.
- Otherwordly: These specimens do not exist within the normal world. Includes extraterrestrials and those from other dimensions.
- Psychotic: These specimens are or possess human traits, but are driven to murder.
- Undead: These specimens were once humans, or other animals, but came back to life through some means, mostly supernatural.
- Titan: These specimens are gargantuan! They will need more than just your small exhibits to fit in.
The type also affects the guests as each visitor has their own favorite type they want to see in the Zoo.
What they need to stay calm, this includes their habitats, their food, the surrounding specimens and any special treatment from the keepers.
Habitats | Their type of exhibits, the terrain, the decoration, their free space, the cleanness of their exhibits… Sometimes they even need a very specific item in their habitats to be satisfied. |
Food | There are multiple types of food and you need to know which one correspond to the Specimen. In doubt, just gave them a worker to eat, it always works. |
Socialization | Some Specimen like to be alone in their exhibits, other like to live in pack and other just like a few companions. |
Special | Not all the Specimen has one, but sometime you will need to execute a special objective to satisfied them. This mission can be helping it to growth, being visited by a celebrity, killing another Specimen, ... |
Angriness is the Specimens' equivalent to the Worker's stress state. The longer the Specimens are unsatisfied because they are not fed and their requirement are not fulfill will make them angrier. While they are angry they will actively tried to attack the workers and to free themselves from their exhibit.
A high level of Angriness will boost the Specimen's stats, especially their attack, and make them more able to unleash.
An unique trait to a Specimen. Specificities can influence the Specimen, its surrounding or even the whole facility.
Each Specimen has their own specificity, it can give them a different way to seduce, to move, a special defense that will require you to use specific weapon or technic to knock them out,... they can poisoned their victims, growth into a bigger monster, there is a lot of possibilities and it's your role to discover all of them.
There is a chance that your Specimen has a different color scheme (Yes... like this video game about catching cute monsters with balls...). This is very rare but also a big bonus for you, Chromatic version of the Specimen, will bring more visitors to them and allow you to increase the entrance price! Be careful though, they have bonus on all their stats making them more dangerous.
Anytime a new monster appears in your facility, for example after you buy one or when they hatch from their egg, there is a little chance (1%) that it would be a Chromatic one. A normal Specimen can't turn into its Chromatic version.
Actions
Collecting data on your Specimens will give you big funds form the Higher Ups and it's necessary for unlocking new items or Specimens that will help you to advance in the game. Even if it's a possibility, it is highly advised against researching on a Specimen without disciplining it before.
Feeding your Specimens is required to keep them from going hungry. But you will need to know what kind of food they need between: Blood, Fear, Fresh meat, Soul, and Uranium. Some specimens get hungry faster than others. Letting a Specimen hungry too long will make it angrier and can eventually kill it.
When Feeding a Titan type of Specimen, you will need to have huge reserve of food for them, be aware of that before getting a Titan in your Zoo.
Disciplining a Specimen through electrical shock to prevent it from attacking you or to calm temporary their Angriness. The more effective your disciplining is, the longer the Specimen will stay tamed giving you the opportunity to research on it or to fulfill their needs.
Sometimes you will have to move the Specimen to another exhibit, to the Research Room or even to a truck to send it to another facilities. It is vital that the Specimen is knocked-out or tamed before moving it, if you don't want it to unleash and kill everyone around itself.
Breeding
Not all, but some Specimens can give birth, to do so the classic way it's to have a female and a male version of the same Specimen in the same exhibits with a refuge when they can hide together. An egg will then appear and the Specimens and the Keeper can take care of it until it hatches giving you a new Specimen.
But there are some exception, some Specimen can breed with other type of Specimen giving unique new Specimen. Some Specimen can also need special requirement before being able to breed like special item, food or even ritual.
If you have high level Researchers, you can clone your Specimen which only need you to have one tamed Specimen to create a perfect copy of it. Be careful, sometime the cloning can go wrong and create a monstrosity of being.
Cloning can't result in a Chromatic version of the Specimen.
List of Specimens
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Buildings
The players can build rooms in their facility. There is a large selection of room going to staff room, laboratory, monster cell, dungeon or even restaurant and farm.
A room will naturally upgrade. A high level room will have more advanced furniture and will bring happiness. To help a room to upgrade, the player need to add more corresponding furniture in it, to keep in clean, to give the room a good surrounding and to keep the workers and/or the visitors using this room satisfied.
Beware, a room can still decrease if the workers/visitors are unsatisfied, if a murder happened nearby, if you cut the access to it and finally if the surrounding is not aesthetic enough.
Exhibits
Exhibit-building is one of the primary goals of My Monster Industry. Exhibits should be suitable to the specimen in it; for example, a Banshee is best suited to a gloomy environment. Choices in terrain, decoration, shelters, fences, toys and the presence of keepers all contribute to the suitability of an exhibit and the taming of the Specimen.
When you create an exhibits, you have first to choose which terrain it will be.
List of Terrains | ||||||||||||
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The player has access to various types of fences in order to prevent their specimens from getting angry and escaping. First of all there are multiple resistance level to light glass fences to the heavy armored ones. Ghost-proof walls will stop ghost to phase through the fences and magic-proof walls will prevent Specimen's effect to go beyond the wall. One-way glass can also be a way to avoid certain specimen to get excited seeing guests.
Research
The Research Room is a facility room used by Researchers to obtain new capabilities and resources for the Zoo. Projects that can be run include developing new rooms, and upgrades for them, concluding Specimen examination, obtaining more advanced levels of research, and simply generating cash.
Specimen Examination is the most lucrative way to receive funds in the game. Once a Specimen is judged tamed enough, you have to bring it to the Research Room where the researcher will practice test on it.
Depending on your level the practice will differ from just making money by sending your data to the Higher Ups to create new weapon or unlock new items.
There is some risk by conducting this type of research, if the Specimen is not tamed enough or too high level for your Researcher, it can cause a disaster (unleashing, virus outbreak, ...) or the Specimen's death.
Visitor Centered Elements
The guests are maybe here to see the Specimens but while they are here, you also have to fulfill their other need.
Builds restaurants, snack machine or food stall (From Burger to Cotton Candy) for their hunger, Information kiosks for their patience. Some of this stalls will even have effect on the guest for examples a Coffee shop will make them faster and a Monster Meat Noodles shop will gave them weird skins colors and even transform them in a secret kind of Specimen!
While you are at it why don't you build some shops to take even more money from them? Balloons, t-shirts, hats,... you will even see the guest wearing them as they are visiting the facilities.
When a guest enters your zoo, they have a specific amount of money to spend before leaving, don't this stop you build some ATM.
Janitors are vital to Hygiene, maintaining Environmental Hygiene but they are not enough, you need to add Bins so the guests don't throw their litter on the ground.
Be careful, Bins reduce the aesthetic.
While your Zoo has by default a moderate ambient temperature, some furniture or even Specimen produce heat around them or make it too cold.
Visitors, but also plants and some Specimens, react negatively in a too hot or too cold zone. You have to regulate the temperature with Radiator against the cold or Air Con against the hot temperature.
Scenery involves aesthetics that raise visitors happiness, such as masterpieces, topiary art, light posts, benches, and furniture. This same items can also help to upgrade a room.
Security Elements
You can only have one Power Gas Machine. This Machine will help you to create gas that will have effects on the Specimens, the visitors or the workers. There is several type of gas that you will need to unlock with your research at the Laboratory:
List of Power Gas | ||||||||||||||
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The Machine can only create the gas through vents, the vents once put and working will represent the small zones where the gas will have effect. You have to rely each vents to the Machine with pipelines inside the walls if you want it to work.
You can put Camera and Alarm in some places on your facilities, this will help to let know to you and all your staff when a Specimen is escaping but it will also limit vandalism and will tell you if a Curious visitor is in the facility.
Competitors
By maintaining good relation with the competitors the player can create interzoo events and program giving unique bonus to the facility. Bad relation can bring blocus by the other facility or even, if the level is very low, an attack by one of their own specimen. Offering gift will help to increase the relation.
At the beginning of a party, the player will have one or two competitors but new one will appear.
Deals
The player can also interact with his competitors, negotiating deals, such as the sale or purchase of food reserves, monsters or waste management services. These generate a monthly charge which is either added to or deducted from the player's treasury, in accordance with the deal. Canceling a deal would incur a penalty, unless the deal was cancelled when the competitors wished to renegotiate.
Mafia
By following specific steps, the player can make deal with this secret organization composed of hackers, criminals and real estate agents.
This particular relation can bring big change to your facility and its outer relations but are risk taking.
With the Mafia you can threat environmental association from blocking your facility, threat a competitor to give you Specimens, moneys are new deal or you can just spy them and gains classified information.
When you use this kind of threat be sure to avoid more advanced competitors as if your threat fail it will cost you huge fines.
Credits
- A Special Thanks to CrakaboLazy4090 (t∣b∣c) to give me his approval for this spin-off
- The gameplay and the monster are heavily inspired by the original game Monster Industries
- The format is heavily inspired by Pokémon New World
- Admiral Adam is a cameo of Adam from KillGames 2
- The title My Monster Industry is a reference to The Sims spin-off My Sims
Artworks
WORKERS | |
Most of the Workers' appearance is a redo of the original Monster Industries artworks by CrakaboLazy4090 (t∣b∣c). |
SPECIMENS | |
Most of the Specimens' appearance is a redo of the original Monster Industries artworks by CrakaboLazy4090 (t∣b∣c). |
CHARACTERS | |