Fantendo - Game Ideas & More
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Fantendo - Game Ideas & More
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Table of Contents
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Monster Industry Logo.png
Platform(s) macOS, Windows PC
Genre(s) Construction and management simulator, business simulator, horror game
Release Date(s) December 2022
Mode(s) Single Player
Age Rating(s) ESRB T.png Alcohol and Tobacco Reference, Blood, Crude Humor, Violence


My Monster Industry is a business simulation video game developed by Coral as a spin-off to Lazy Studios' 2019 game Monster Industries.

The objective of the game is building and running successful 'monster zoo' scenarios. Importance is put on keeping the visitors safe from the monsters, monitoring your employees and expanding your infrastructures to prevent the settlement from declining and going bankrupt.


Monster Specimens.png
Plot

MMI Story.png

Since the young Crandall opened by mistake hellish portals around the world after a casual satanic ritual practice, the Earth is now filled with monsters. It took 20 years for the men called the "Higher Ups" to apprehend them while keeping them a secret from the public. Nowadays, the secret is out, and this lethal creatures are now attractions! Oh, and also called "Specimens", it sells better.

When you start the game, you just signed the contract with the Higher Ups to take the role of Manager charged with constructing and maintaining your own Zoo branch of Monster Industries. Your role is to manage it and make sure nothing bad happens while bringing visitors and conducting experiments on the Specimens... I mean, what could go wrong?

Please don't let the monsters free and endanger all of humanity. You just need to keep your blood pressure low, to take a look here and there and, please, to not search for information about the last owner...


Monster Specimens.png
Gameplay

MMI Gameplay.png

My Monster Industry is a monster zoo simulation video game putting the player in control of their own fictional business.

The entire game is from an isometric perspective with 2D graphics where players can freely move the camera and interact with things by clicking on them.

The player must build, expand, and upgrade a zoo by welcoming new monsters, creating suitable habitats, and allocate staff and resources for monster maintenance and care. As the ultimate goal of the game is revenue, to avoid a bankrupt, players must also provide for visitors by building a safe environment, stands, and an aesthetically pleasing environment.

Higher revenue is generated by keeping the monsters in control, the visitors happy, adjusting prices and concluding researches. If the monsters are released from their enclosure, they can kill the employees and visitors.


Monster Specimens.png
Visitors

MMI Visitors.png

As you expand your zoo, people will come in with the intention to see your specimens. These visitors are your main source of income, they will pay their entry and spend their money and various facilities and items.

Visitors' mood & needs

The happier the visitors are the more they spend. If they are angry they can cause trouble, vandalism, and abruptly leave the zoo.

To keep them in a good mood, you need to watch their needs and fulfill them:

Whoa They want to see impressive specimens and in a good variety. They like a specific type of Specimens, seeing them will fulfill faster their Whoa meter.
Patience They don't want to waist their time by waiting too long or by being lost. A beautiful surrounding will also help to maintain their patience.
Tranquility They want to feel safe, they don't want to see escaped monsters or dead bodies. At 0, they will either run to toward the closest exit or to a nearby Safety Bunker.
Hunger They want to have accessible foods and drinks, the tastier the better.
Temperature They don't want the place to be too hot or cold.
Groups

Visitors will sometimes come in group (school trip, senior club, ...). In that case you must have one of your keepers trained as a Guide Tour. Without a Guide, the group will get impatient.

Reputation

A high level Reputation will bring you a LOT of visitors. It is one a the hardest thing to upgrade during your game as your Reputation is determined by multiple factors:

  • Number of Specimens
  • Number of Staff Members
  • Visitors' Happiness
  • Number of Rooms
  • Level of Aesthetic
  • Number of Good Reviews

If any guest gets killed, you will face a lawsuit, which will take away some of your funds and will tarnish your reputation which could really threaten your business.

Increasing the level of your Monster Industry doesn't only attracts more visitors but also more skilled candidate for your staff.

Reviewers

Not all your visitors are simple pedestrians looking for some thrills, some of them are here to review your zoo bringing you rewards or punishments depending on their visit.

Journalists


They are here to review your facility and give you a page in their journal. Some journals are more prestigious than the other but a good article will always bring more visitors.

Review: Security, Specimens' and visitors' happiness, prices

MMI Journalist.png

Celebrities


Those VIPS have a strong following, their opinion are heard by the world! As soon as they step into you zoo, it will attract a lot of attention among the rest of the visitors.

Review: Visitors' "Whoa" stat, Specimen rarity, aesthetic

MMI Celebrity.png

Inspectors


They are Higher Ups representatives, here to make sure your subsidiary is profitable for the Monster Industries. A bad review from them will bring consequences.

Review: How much money you can make during their visit

MMI Inspector.png


Peculiar Visitors

In a world full of monsters, some of them are hidden among us. Sometimes, you will have a visit from a dangerous monster in disguise. You are able to see them by giving to your employees Scanners but some of those monsters will need a little more strategy to reveal themselves.

You can capture Peculiar Visitors and add them to your Specimen collection.

Martians


This little green man needs human organs for its research about our species. They will wait to be alone with another visitor to kill them and steal an organ. They can be seen with a scanner.

MMI Martian.png


Vampires


Vampires are a vicious threat. They will attack a customer, transforming them into another vampire. If too much vampires leave your facility, it will be your responsibility and you will loose a lot in lawsuit to have letting those specimens free. They can be seen with a scanner or by looking at their way to walk or to react in front of a sun ray.

MMI Vampire.png


Witches


Witches are looking for trouble! They will bring disaster to your facilities if you don't see them quick enough. Changing a specimen for another, liberating them or even make them stronger or smaller, their spells are random. They can't be revealed with a scanner but sometimes you can see them doing an evil laugh and just before their spell they put their hat.

MMI Witch.png


Fairies


Actual nice monsters? Here to... Help you?! Yes they exist, they are the fairies! If the fairy, as a guest, gets into a really good mood it will give you gifts! The more happy fairy is the more prestigious the gift will be. You can see them with the scanner. Beware! Don't capture them or they will bring a disaster to your facility.

MMI Fairy.png


Saboteurs


Not all monsters are literal monsters... The saboteurs are shady men paid by your competitor, through the Mafia, to sabotage your zoo. As normal humans, scanner can't recognize them so if you remark some pretty violent vandalize or an unexpected stress level among your staff keep an eye on your guests... armed staff can take care of them.

MMI saboteur.png


Monster Specimens.png
Employees

MMI Staff.png

Don't get too attached to them...

Workers are people hired by you to work in your zoo. They serve as your main tool for interacting with the various Specimens being housed. Hiring a candidate requires you to give them a small sum of money every month.

Jobs

In comparison to other business simulation game, you can hire anyone giving you their resume to any job in the facility. Also, the stalls and shops don't need any worker on it, they are automatic.

Keepers


As zoo keepers. They take care of the Specimens, feeding them, playing with them and disciplining them. Keepers can get a profound link with some Specimens and have a honest friendship with them, please don't let them do that, the Specimens are just waiting an opportunity to kill their keeper.

MMI KeeperFemale.png
  • Assigned task: Cleaning exhibits, Feeding specimens, Disciplining
  • Skill Training: Guiding group, Breeding
  • High level skill: Specimen show

Janitors


A Janitor keeps the litter at bay as well as maintain basically everything: machinery, snack machines, plants,...

MMI JanitorMale.png
  • Assigned task: Sweep footpaths, Water plants, Empty litter bins, Fulfill snack machines.
  • Skill Training: Fix machines (snack, security,...), Make corpse disappear, Cleaning supernatural litter, Catching ghost
  • High level skill: Upgrade decorative elements

Researchers


Researcher will work in a laboratory to obtain new capabilities and resources for the facility.

MMI ResearcherMale.png
  • Assigned task: Research for new room, Research on Specimen, Sell data
  • Skill Training: Extracting item
  • High level skill: Cloning

Staff Training

The more workers execute tasks corresponding to one of the jobs the better they get at it, there are 5 levels of qualification for each job. Sometimes, candidates already come with high level qualification for a job even before being hired. At a level 5, they gain a High level skill that can only be obtained this way.

You can also accelerate the level up by sending a worker to a Qualification Training for a specific job or grant new skills with a Skill Training. During the time of the training the employee will be out of the facility.

Stats

Workers have their own stats to take into account. These stats can be increased through training and experience.

Health The amount of damage a worker can take. If a worker's health goes down to 0, they die. Health can be restored at a Medic Room. A high health makes the worker more easily happy and a low health will make them more easily stressed.
Happiness How much a worker enjoys working. A worker's happiness decreases if the worker doesn't like their job condition and if their can't take a break. Seeing a dead body or, worse, having to kill a colleague deeply decreases the happiness stat. The slower a worker's stress rate is, the longer it will stay happy.
Damage How much damage they can deal to a specimen. Outside training, you can increase it by giving workers weapons.
Best/Worst Job Not all workers have a specific Best or Worst job. If you place a worker in his best job, it will work faster. In contrary, the worker will work slower if he is placed in his worst job.

Stress

Stress depends directly of the worker's Happiness. If the Happiness is low, the worker will enter in a stressed state. Staying too long in this state will bring the worker into Insanity, in other words they will snap.

An insane worker will be unable to work and cannot be destressed unless they are taken to a Medic Room with a Psychiatric Ward.

Types of Insanity

Panic The worker begins panicking, crying and screaming. In this state they scare the visitors and any nearby workers begin building up stress.
Violent The worker begins showing aggression towards other workers and attack them. This could potentially lead to murder.
Self Harm The worker starts to let blood behind him, scaring the visitors and will eventually snap their own neck leading to their death.
Saboteur The worker opens exhibit doors letting Specimens escape.
Reverent It's an Insanity type inflicted by some specimen independently to the worker's personality. The worker will stay around the Specimen and will attack everyone nearby them and will also open the Specimen's chamber if needed.
Transformation It's an Insanity type inflicted by some specimen independently to the worker's personality. The worker will be transformed into a Specimen.

Personality

Another thing to take in account when hiring and monitoring workers is their personality. A personality will affect their job performance and even their colleague's performance. Some personality are more suitable for a type of job than others.

List of Personalities

Aggressive

They are known for getting angry quite easily. They deal increased damage, but if they go Insane they are guaranteed to try and murder others.

  • Damage: High
  • Stress: High
  • Insanity: Violent
  • Best Job: Keeper
  • Worst Job: Researcher
Bossy

They enjoy being seen as superior to others. Nearby workers work faster but their happiness will also decrease.

  • Damage: Neutral
  • Stress: Neutral
  • Insanity: Saboteur
  • Best Job: none
  • Worst Job: none
Bubbly

They enjoy being around other's company. They help other with dealing with their stress. They loose more happiness than others if they witness a death.

  • Damage: Neutral
  • Stress: Neutral
  • Insanity: Panic
  • Best Job: Keeper
  • Worst Job: Researcher
Charming

They are often seen as attractive by others for their looks. Because of this, they will be targeted by nearby agitated specimens, who will not attack other workers until they are dead.

  • Damage: Neutral
  • Stress: Neutral
  • Insanity: Panic
  • Best Job: none
  • Worst Job: Keeper
Dreamer

They spend their time daydreaming about their life... Dreamer loose happiness slowly but are naturally inefficient in any job. Having a dreamer in your staff will increase the chance for a Fairy to appear.

  • Damage: Low
  • Stress: Slow
  • Insanity: Self harm
  • Best Job: none
  • Worst Job: all
Energetic

They are always ready for anything and think they can overcome any challenge. They walk faster than any other personality.

  • Damage: Neutral
  • Stress: High
  • Insanity: Violent
  • Best Job: all
  • Worst Job: none
Intelligent

They are considered as very smart among their peers. They often have low damage, but they have high intelligence, and make faster research.

  • Damage: Low
  • Stress: Neutral
  • Insanity: Saboteur
  • Best Job: Researcher
  • Worst Job: Janitor
Leader

The rarest personality. They easily gain trust from others. Nearby workers will become happier and will work faster. However, if the leader is killed, nearby workers will get additional stress.

  • Damage: High
  • Stress: High
  • Insanity: Self Harm
  • Best Job: All
  • Worst Job: none
Meticulous

They are clean freak and they know it. They will clean faster and their surrounding will feel prettier by the visitors.

  • Damage: Neutral
  • Stress: High
  • Insanity: Saboteur
  • Best Job: Janitor
  • Worst Job: none
Optimistic

They try to stay positive even in dire situations and prevent others from falling into hopelessness. They become unhappy at a slower rate.

  • Damage: High
  • Stress: Slow
  • Insanity: Self Harm
  • Best Job: none
  • Worst Job: none
Pacifist

They don't enjoy using aggression against others. They deal less damage, and get unhappy if they are forced to attack something, but they take a better care of Specimens.

  • Damage: Low
  • Stress: Neutral
  • Insanity: Saboteur
  • Best Job: Keeper
  • Worst Job: Researcher
Shady

They are seen as suspicious, and are often up to no good. They take better care of specimens, but they decrease nearby workers' happiness. If they go Insane as a Researcher they turn into a Plague Doctor.

  • Damage: Neutral
  • Stress: Slow
  • Insanity: Saboteur
  • Best Job: Keeper
  • Worst Job: none
Studious

They love to learn new things. Their training will last shorter and they will come back happier from it.

  • Damage: Neutral
  • Stress: Neutral
  • Insanity: Panic
  • Best Job: none
  • Worst Job: none
Timid

They are fearful of everything around them. They are immune to the tempting effects of nearby specimens, but they get unhappy when near of a high level monster.

  • Damage: Low
  • Stress: High
  • Insanity: Violent
  • Best Job: Janitor
  • Worst Job: none

Sisters Märchen

The Sisters Märchen are three mercenaries you can contract, for a limited time, to help you with a menace. They can be pretty pricey but sometimes they are the only ones that can't save the situation!

Each of them has their particularity:

Red Rider


Red Rider has very damaging weapons. She is the best choice when a too powerful Specimen attacks your zoo. She is here to kill/annihilate the Specimen. If you contract her service, don't expect to capture or calm the Specimen... it will be disseminated.

Red Hood.png

Snow White


Snow White uses gas bomb to put to sleep her target. Her bombs can knock out nearby workers, visitors and Specimens leaving them vulnerable.

MMI Snow White.png

Goldie Locks


Goldie Locks has pretty sensitive senses, she can smell an intruder even surrounded by the crowd. Use Goldie Locks when you have peculiar visitors attacking your zoo, she also makes extra damages against bosses.

Goldie Locks.png


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Board Members & Missions

MMI Members.png

The player would have to keep the visitors satisfied, the monsters under control and, at the same time, maintaining a good money flow. To help the player will receive the advices of the Board Members, five various experts on specific fields.

From the Menu, the player can access to a Board Member report. As each Board Member is associated to a field, the player will be able to see an overview of his performance in each field and even to compare them to the Competitors.

Board Members

Sister Seed


Advice about Visitors & Facility Plan - The visitors' comfort treating their happiness, utilities but also the facility layouts, the rooms and their connections.
Her type of missions is to reach a level of visitors average happiness, to install new utilities, to expand the Zoo or to make a zone more aesthetically pleasing.

MMI Sister Seed.png

She's the most relaxed woman on Earth, in her free time she drinks low carbon kombucha, practices athletic goat yoga and hugs baobabs.

Prof Pocket


Advice about Financial - The income and expenditures.
His type of missions is to reach a certain amount of money, regular income or even to spend an amount of money.

MMI Prof Pocket.png

He's a flamboyant man from the upper society, his tissue only costs more than your house. He will judge you for your life choices and then maniacally laugh at you clutching his luxurious jewelry.

Admiral Adam


Advice about Safety - The safety of the visitors and the worker's offensive.
His type of missions is to make your workers stronger, to install safety utilities, to fight against a Specimen, to capture a Peculiar Visitor or to equip your worker with specific weapons.

MMI Adam.png

He's a gruffy cyborg. Since a tragic event where he killed "accidently" hundreds of soldiers during his time in the army, he decided to find people like him, willing to kill! In his quest for friends he's now working for the Higher Ups!

Mr Monkey


Advice about Specimen & Research - Give you an overview about their needs but also keep you informed about the research around them.
His type of missions is to reach a certain number of Specimen, to conclude researches or to obtain a specific Specimen.

MMI Mr Monkey.png

He's totally human, like, really how can you have any doubt? Is it because of his hairiness? his incapacity to speak without growling or because one time you saw him eating a whole living cow? Anyway, he's so human!

Godmother Gladys


Advice about Shadiness - How to blackmail organizations including other Zoos.
Her type of missions is to obtain money or items/Specimens by blackmailing, to spy on a competitors and to conclude shady deals with the competitors or providers.

MMI Gladys.png

She already hates you but she hates your competitor more! One day, Gladys gave up her 70 foster cats to take down the local mafia, little she knows that her evil mind and sense of leadership would make her their leader.

Missions

The missions are objectives given by one of the Board Members. Each Board member will give different type of objective relevant to their field. The completion of challenges and other tasks awards money but also can unlock new items or Specimens.

The more goals given by one of the Board Members cleared the more advanced the member's field will be. For example, if you go until the last level with the Safety member, you can unlock the an unique powerful weapon for your workers.

Levels & Dilemma

There are 4 game levels you can reach during your play, when your reputation reachs a certain score, a Dilemma will appear. You will level up by resolving the Dilemma.

A Dilemma is particular mission with two goals each given by two different Board members at the same time. The player has to make a choice between one of the two goals, giving more power to one of the two Board members.

Dilemmas are very influential for the development of the Zoo as they mark a new level for your facility. Your choice will give you unique buildings, Specimens and can even change the aesthetic of the whole zoo.

During a game, the players will have three Dilemmas that will always confront the two most leveled Members.

First Dilemma

Will instantly level up the chosen member

Second Dilemma

Will give you an unique building corresponding to the member's domain

Ultimate Dilemma

Will give to the chosen member the role of Vice President and will change the aesthetic of the facility

  • If a Member win just this Dilemma: Will make some change in the aesthetic of the facility
  • If a Member wins the this Dilemmas plus at least another one before: Will give you an unique Immortalis Specimen.


Monster Specimens.png
Specimens

MMI Specimens.png

My Monster Industry features several Specimens. Alongside the visitors, these Specimens are your main focus. It's your job to learn about them, research on them and keep them contained.

Profile

Each specimen was given one of five Specimen Levels: Delios, Epimonos, Asynithis, Ferox and Immortalis. Deilos being the safest, and Immortalis being extremely dangerous. The more dangerous they are, the more attractive they are for the visitors. This level determines also their Basic Stats.

Basic Stats
Health The amount of damage a specimen can take. Dealing enough damage to a specimen will cause it to be knocked out. If a specimen's health goes down to zero, they will die. A specimen's health slowly regains overtime.
Attack Each Specimen has one attack they will use once free from their container. The targeting, the technique and the damage change from a Specimen to another.
Speed How fast they can be (Low, Neutral, High or Stationary). A rapid Specimen will have less difficulty to free itself from his cell when it has the opportunity.
Types

These are the four Types of Specimens. Specimen of the same type will have a better compatibility in sharing the same exhibit and most of them follow the same behavior.

  • Beastial: These specimens are more animal in nature, having animal trait or both animal and human traits. It's the only type with which you can breed the Specimens.
  • Otherwordly: These specimens do not exist within the normal world. Includes extraterrestrials and those from other dimensions.
  • Psychotic: These specimens are or possess human traits, but are driven to murder.
  • Undead: These specimens were once humans, or other animals, but came back to life through some means, mostly supernatural.

The type also affects the guests as each visitor has their own favorite type they want to see in the Zoo.

Requirement

What they need to stay calm, this includes their habitats, their food, the surrounding specimens and any special treatment from the keepers.

Habitats Their type of exhibits, the terrain, the decoration, their free space, the cleanness of their exhibits… Sometimes they even need a very specific item in their habitats to be satisfied.
Food There are multiple types of food and you need to know which one correspond to the Specimen. In doubt, just gave them a worker to eat, it always works.
Socialization Some Specimen like to be alone in their exhibits, other like to live in pack and other just like a few companions.
Special Not all the Specimen has one, but sometime you will need to execute a special objective to satisfied them. This mission can be helping it to growth, being visited by a celebrity, killing another Specimen, ...
Angriness

Angriness is the Specimens' equivalent to the Worker's stress state. The longer the Specimens are unsatisfied the angrier they get. Angry, they will actively tried to attack the workers and to free themselves.

A high level of Angriness will boost the Specimen's stats, especially their attack.

Chromatic
MMI Chromatic.png
There is a tiny chance that your Specimen has a different color scheme. A Chromatic ⍟ version of the Specimen brings more visitors to them and allow you to increase the entrance price! Be careful though, they have bonus on all their stats making them more dangerous. Some Chromatic version can also have a different appearance like the Incubus being the Succubus's Chromatic version.

Anytime a new monster appears in your facility, for example after you buy one or when they are created as a clone, there is a little chance (1%) that it would be a Chromatic one. A normal Specimen can't turn into its Chromatic version.

Actions

Researching

Collecting data on your Specimens will give you massive funds from the Higher Ups and it's necessary to unlock new items or Specimens that will help you to advance in the game.

Feeding

Feeding your Specimens is required to keep them from going hungry. But you will need to know what kind of food they need (Blood, Fear, Fresh meat, Soul, or Uranium). Letting a Specimen hungry too long will make it angrier and can eventually kill it.

Disciplining

Disciplining a Specimen through electrical shock to calm temporary their Angriness or to even knock it out. The more effective your disciplining is, the longer the Specimen will stay tamed giving you the opportunity to research on it or to fulfill their needs.

Moving

Sometimes you will have to move the Specimen to another exhibit, to the Research Room or even in a truck. It is vital that the Specimen is knocked-out or tamed before moving it, if you don't want it to unleash and kill everyone around itself.

Breeding

All the Specimens with Bestial as a type can give birth. The classic way it's to have a female and a male version of the same Bestial Specimen in the same exhibit with a refuge when they can hide together. An egg will appear and the Specimens and the Keeper can take care of it until it hatches giving you a new Specimen.

There are some exception, some Specimen can breed with other type of Specimen giving unique new Specimen.

Cloning

If you have high level Researchers, you can clone your Specimen which only need you to have one tamed Specimen to create a perfect copy of it. Be careful, sometime the cloning can go wrong and create a monstrosity of being, the hideous E.w.W.

List of Specimens

Level 1 - Deilos

Arachne

HP 3

AT 5

SP High
Beastial

Arachnes are a large and dangerous species of spiders that can be found in remote locations and caverns. These humans turning into spiders have appeared in folklore for many centuries.

Habitat: Hell
Nutrition: Fresh Meat
Monster Static.gif
MMI Spider.png
SPECIFICITY
Web Trap - The more angry it is, the more webs it projects which can trap humans
ATTACK
Widow - Arachne will attack anyone stuck in her webs
CAPTURE
Buy from the Higher Ups at Level 1

Blob

HP 5

AT 3

SP Low
Beastial

The Blob is a formless creature made out of a slime-like substance. It feeds on anything in its path, absorbing its prey into itself and slowly digesting them.

Habitat: Cell
Nutrition: Fresh Meat
Monster Static.gif
MMI Slime.png
SPECIFICITY
Nutriment - When it absorbs something it gains bonus on its health and becomes larger.
ATTACK
Absorption - If a victim is too close, the Blob absorbs them.
CAPTURE
Buy from the Higher Ups at Level 1

Ghost

HP 3

AT 5

SP Neut.
Undead

They are believed to be souls unable to move on to the next world, trapped, able to see the world around them but unable to interact with it.

Habitat: Gloom
Nutrition: Fear
Monster Static.gif
MMI Ghost.png
SPECIFICITY
Translucent - It goes through walls and fences that are not ghost-proof.
ATTACK
Poltergeist - It uses surrounding objects to throw them to its victim.
CAPTURE
Some killed visitors or workers can become Ghost.

Kasa-bake

HP 4

AT 4

SP Neut.
Otherwordly

The Kasa-Bake is a pretty ridiculous Japanese spirit, called a yokai, who took the form of an umbrella. They appear in windy and rainy days hoping to capture a poor soul in search of a shelter.

Habitat: House
Nutrition: Fear
Monster Static.gif
MMI Kasa-Bake.png
SPECIFICITY
Shelter - In happy state, they can protect a worker from an attack, using their body as a shelter.
ATTACK
Gone with the wind - Kasa-Bake catches a victim and flies away with them, disappearing from the game.
CAPTURE
Can be found outside the Zoo during a heavy rain.

Microwave

HP 3

AT 10

SP Stat.
Undead

The Microwave is supposedly possessed by some kind of vengeful spirit or demon. It was found in the house of a family, who had all mysteriously disappeared. No one would expect that a microwave could murder someone.

Habitat: House
Nutrition: None
Monster Static.gif
MMI Microwave.png
SPECIFICITY
Cooking - A worker can heat frozen food with it. The happier the Microwave the better the food will be.
ATTACK
Self-destruct - The microwave will explode causing great damage around it.
CAPTURE
Buy from the Higher Ups at Level 1


Level 2 - Epimonos

Clown

HP 5

AT 5

SP Neut.
Psychotic

Ironically, overtime the colorful clowns have become synonymous with horror, far from their circus origins, and media had transformed them into psychotic murderers.

Habitat: House
Nutrition: Fear
Monster Static.gif
MMI Clown.png
SPECIFICITY
Coulrophobia - Anyone nearby will slowly build up stress.
ATTACK
This - It makes its victim laughs with acrobatic tricks before opening his monstrous body and devour it.
CAPTURE
It appears when someone looks at a Clown Painting at midnight

Cockatrice

HP 3

AT 7

SP Neut.
Beastial

This weird little dragon with a rooster's head is known for its ability to turn people in stone by either looking at them, touching them or breathing on them. So ridiculous but also very dangerous.

Habitat: Gloom
Nutrition: Freash Meat
Monster Static.gif
MMI Cockatrix.png
SPECIFICITY
Death Darting - Any unprotected human turns into stone when enters in contact with a Cockatrice
ATTACK
Peck - They run everywhere pecking people while screaming like a roster.
CAPTURE
Finish the Basilisk Mission.

Doll

HP 2

AT 7

SP High
Otherwordly

At first, it looks like a regular rag doll resembling a little girl but a closer look and you will feel the human skin on it. Some say the doll was used in a voodoo ritual, and its actually possessed by the soul of a deranged killer.

Habitat: House
Nutrition: Fear
Monster Static.gif
MMI Doll.png
SPECIFICITY
Friends Forever. - It only moves around violent events (attack, death,...)
ATTACK
Furtive - It stabs its victim and runs away to come back later
CAPTURE
Buy from the Higher Ups at Level 2

WereKitty

HP 6

AT 4

SP High
Beastial

WereKitty is a human with cat traits. Recently, they have become a trope in Japanese media, which could possible be the explanation for the school uniform they are wearing.

Habitat: House
Nutrition: Fresh Meat
Monster Static.gif
MMI Werekitty.png
SPECIFICITY
Catbond - It shows affection towards a regular keeper, turning angry with new keepers.
ATTACK
Cat Bounce - It attacks one particular victim, playing with them like a wool ball.
CAPTURE
Buy from the Higher Ups at Level 2

Witch

HP 4

AT 6

SP Neut.
Psychotic

Witches are humans, mostly females, with magical powers and typically wearing a pointed black. They are often seen as opposing religion, falling to the occult in order to gain power.

Habitat: Gloom
Nutrition: Souls
Monster Static.gif
MMI Witch.png
SPECIFICITY
Sabbath - Putting 5 witches in the same exhibit summons a High Demon.
ATTACK
Malice - She invokes spell who will cause chaos in your Zoo
CAPTURE
Capture it when she is a Peculiar visitor.


Level 3 - Asynithis

Chimera

HP 12

AT 18

SP High
Beastial

A monstrous fire-breathing hybrid creature, composed of the parts of a lion, a goat and a snakes. One of the most implausible and grotesque Specimen out there but far for being the less dangerous.

Habitat: Hell
Nutrition: Fresh Meat
Monster Static.gif
MMI Chimera.png
SPECIFICITY
Hybrid - When reaching a high level of happiness, it grows wings.
ATTACK
Three-fire breath - It spits three fireballs at the same time, their impact can burn you Zoo!
CAPTURE
Burn a Typhon sculpture to summon the Chimera.

Iron Maiden

HP 40

AT 99

SP -
Otherwordly

This singing mannequin is hollow on the inside, splitting open to allow a human to perfectly fit within itself. However, anyone who enters it is violently killed. The machine is equipped with spinning blades that act similar to a blender.

Habitat: Gloom
Nutrition: none
Monster Static.gif
MMI Iron Maiden.png
SPECIFICITY
Maiden's Curse - Stressed workers close to it are charmed to step inside the machine by its strange songs.
ATTACK
Blender - It opens itself, let charmed workers enter and shred them to pieces.
CAPTURE
Buy from the Higher Ups at Level 3

Martian

HP 14

AT 16

SP Neut.
Otherwordly

Those little soldiers from Mars are tasked by their superiors to gather human organs in order to save their race from extinction. To succeed they can wear human body to harvest organs without being noticed.

Habitat: Cell
Nutrition: Uranium
Monster Static.gif
MMI Martian.png
SPECIFICITY
Organ Harvest - Killing a human, and taking an organ from them make them less angry.
ATTACK
Laser Pistol - The Martians shoot a laser that passes through walls or any body.
CAPTURE
Capture it when it is a Peculiar visitor.

Plague Doctor

HP 18

AT 12

SP Neut.
Psychotic

These old times physicians are now symbol of death and disease. Their sole presence is a warning to leave the area you are.

Habitat: Gloom
Nutrition: Blood
Monster Static.gif
MMI PlagueDoctor.png
SPECIFICITY
Corruption - After killing three humans, the Plague Doctor becomes stronger turning into its Corrupt Form.
ATTACK
Plague - It summons dark fogs that float around the area quickly reducing the health of anyone walking in.
CAPTURE
Put a Shady employee as a Researcher and make them snap, they will become a Plague Doctor.

Vampire

HP 20

AT 10

SP Neut.
Undead

The Vampire is sophisticated, dressed in fancy clothing and having an air of class to them. It feed on the blood of other humans, in turn, transferring a disease that transforms those bitten into vampires.

Habitat: Gloom
Nutrition: Blood
Monster Static.gif
MMI Vampire.png
SPECIFICITY
Blood Drain - When a Vampire kills someone, he gains a temporary speed and damage boost.
ATTACK
Vampire Bite - It appears behind its victim and bites their neck sucking the blood.
CAPTURE
Capture it when it is a Peculiar visitor.


Level 4 - Ferox

Angel

HP 40

AT 20

SP Med
Otherwordly

The Angel was once as a heavenly being. However, they started to link unhappiness with evil, and as such, took the twisted goal to make everyone around them feel joy even if they have to kill them for it.

Habitat: Hell
Nutrition: Souls
Monster Static.gif
MMI angel.png
SPECIFICITY
Reverence - When it is the cause of a worker's insanity. The worker becomes reverent to the Angel.
ATTACK
Eternal Euphoria - Will attack unhappy humans first. Chase them and slice their mouth open.
CAPTURE
Buy from the Higher Ups at Level 4

E.w.W.

HP 15

AT 35

SP Med
Undead

Error Wildly Wayward (E.w.W.) is what happens when your researchers mess up their experiment. This sad excuse of a living being doesn’t want its existence and it’s determined to take vengeance on everyone for it.

Habitat: Cell
Nutrition: Fresh Meat
Monster Static.gif
MMI eww.png
SPECIFICITY
Anguish - Its everlasting pain make it constantly screams, stressing out nearby workers.
ATTACK
Big Jaw - E.w.W. catches its prey with its tentacles and/or hands and eats it in the most brutal and gory way.
CAPTURE
Fail a cloning experiment.

Ice Queen

HP 35

AT 25

SP Med
Undead

They were once lonely girls who perished in the cold winter. Their spirit takes appearance of a young woman made out of ice. She lures those wandering out in the snow, promising them warmth. It is unknown where they bring them.

Habitat: Gloom
Nutrition: Souls
Monster Static.gif
MMI IceQueen.png
SPECIFICITY
Frost - Her surrounding slowly frosts which can prove fatal to workers, as they'll eventually freeze up.
ATTACK
Icy Blades - The ice around her takes form of two floating icy blades slashing her victim.
CAPTURE
Buy from the Higher Ups at Level 4

Mascot

HP 28

AT 32

SP Med
Psychotic

The Mascot was once a cute and energic representative for a local team. One day, nobody knows why, it stopped dancing for the crowd and launched himself in a cannibalistic killer spree screaming: "Go Team!"

Habitat: House
Nutrition: Fresh Meat
Monster Static.gif
MMI mascot.png
SPECIFICITY
Cheerleader - When he's out or Angry every Specimen get a stat boost and get angrier too
ATTACK
Best Shot - Will eat a customer and use their head like a football
CAPTURE
Appears when you have a very happy group of guests.

Succubus

HP 20

AT 40

SP High
Otherwordly

This lustful demon appears in dreams to seduce poor souls and more if affinities. The more it visits their victim the more they will lost their physical and mental health until dying.

Habitat: Hell
Nutrition: Souls
Monster Static.gif
MMI Succubus.png
SPECIFICITY
Hellspawn - They can breed with an Incubus (their chromatic version) which gives birth to a Hellspawn
ATTACK
Darkstar - Their projectiles reduce sanity. A worker snapping because of it, turns Reverent to the Succubus.
CAPTURE
Buy from the Higher Ups at Level 4


Level 5 - Immortalis

Alien

HP 45

AT 65

SP High
Otherwordly

The Exokatastrofos is a parasitic and predatory extraterrestrial species. Unlike Martians, Aliens are not sapient, and are instead primal predators that only seek to feed and preserve their own species through any means necessary.

Habitat: Cell
Nutrition: Fresh Meat
Monster Static.gif
MMI Alien.png
SPECIFICITY
Host - They put a larva in a human host. The larva will grow out of the body and, later, grow into an Alien.
ATTACK
Primal Space - It crawls on the ceiling, and attacks your workers and visitors from above.
CAPTURE
Make Mister Monkey your Vice President with two Dilemmas won.

Nightmare

HP 40

AT 40

SP Low
Undead

The Nightmare is an urban legend, spread through stories across many years. He takes the appearance of a tall, shadowy man with a cloak. Those who see him in this dreams are said to never wake up.

Habitat: House
Nutrition: Fear
Monster Static.gif
MMI Nightmare.png
SPECIFICITY
Insomnia - It creates copies of itself, distorting the screen and even jumpscaring the player.
ATTACK
Dream Eater - Its copies put humans to sleep and it kills the sleeper with its tentacles.
CAPTURE
Make Godmother Gladys your Vice President with two Dilemmas won

Ophanim

HP -

AT -

SP Stat.
Otherwordly

Ophanims are high rank Angels, authorities in the divine realms. We don't know why it is on Earth but it's immobility and its lack of need of any sort make it very worrying.

Habitat: none
Nutrition: none
Monster Static.gif
MMI Throne.png
SPECIFICITY
Eternal - It doesn't have any need (food, happiness, ...)
ATTACK
Divine Wrath - If you try to tame it, it permanently erases half of your staffs and guests.
CAPTURE
Make Prof Pocket your Vice President with two Dilemmas won

Supervillain

HP 25

AT 60

SP High
Psychotic

A criminal possessing superhuman abilities. This megalomaniac aspires of the world domination or universal leadership and only a superhero can save the world from them.

Habitat: Cell
Nutrition: Uranium
Monster Static.gif
MMI Supervillain.png
SPECIFICITY
Doom Army - More saboteurs will appear in your Zoo trying to free the Supervillain.
ATTACK
Doom Lazer - They launch powerful beams from their eyes able to create fire.
CAPTURE
Make Admiral Adam your Vice President with two Dilemmas won

Wendigo

HP 65

AT 15

SP High
Beastial

Wendigo is often associated with the cold, famine and starvation. Legends say they were once originally humans, but transformed when they cannibalized others in an attempt to survive.

Habitat: Gloom
Nutrition: Fresh Meat
Monster Static.gif
MMI Wendigo.png
SPECIFICITY
Wendigo's Curse - When it is the cause of a worker's insanity. The worker becomes a Wendingo.
ATTACK
Winter Hunt - It runs toward the victim and feasts on their flesh, transforming them into a Wendigo.
CAPTURE
Make Sister Seed your Vice President with two Dilemmas won


Monster Specimens.png
Buildings

MMI Buildings.png

The players can build rooms in their facility. There is a large selection of room going to staff room, laboratory, monster cell, dungeon or even restaurant and farm.

A room will naturally upgrade. A high level room will have more advanced furniture and will bring happiness. To help a room to upgrade, the player need to add more corresponding furniture in it, to keep in clean, to give the room a good surrounding and to keep the workers and/or the visitors using this room satisfied.

Beware, a room can still decrease if the workers/visitors are unsatisfied, if a murder happened nearby, if you cut the access to it and finally if the surrounding is not aesthetic enough.

Exhibits

Exhibit-building is one of the primary goals of My Monster Industry. Exhibits should be suitable to the specimen in it; for example, a Banshee is best suited to a gloomy environment. Choices in terrain, decoration, shelters, fences, toys and the presence of keepers all contribute to the suitability of an exhibit and the taming of the Specimen.

Terrain

When you create an exhibits, you have first to choose which terrain it will be.

List of Terrains

Gloom Dark forest, fog, cemetery. This terrain look like the deep of the night in a deserted plain.
Cell A technology advanced exhibits with a lot of chrome, shiny buttons and things that move by themselves.
Hell A very rocky terrain with lava and flames coming out. This terrain look like the interior of a volcanic cavern.
House It looks like an abandoned house like the one you had in summer camp.


Fence

The player has access to various types of fences in order to prevent their specimens from getting angry and escaping. First of all there are multiple resistance level to light glass fences to the heavy armored ones. Ghost-proof walls will stop ghost to phase through the fences and magic-proof walls will prevent Specimen's effect to go beyond the wall. One-way glass can also be a way to avoid certain specimen to get excited seeing guests.

Research

The Research Room is a facility room used by Researchers to obtain new capabilities and resources for the Zoo. Projects that can be run include developing new rooms, and upgrades for them, concluding Specimen examination, obtaining more advanced levels of research, and simply generating cash.

Specimen Examination

Specimen Examination is the most lucrative way to receive funds in the game. Once a Specimen is judged tamed enough, you have to bring it to the Research Room where the researcher will practice test on it.

Depending on your level the practice will differ from just making money by sending your data to the Higher Ups to create new weapon or unlock new items.

There is some risk by conducting this type of research, if the Specimen is not tamed enough or too high level for your Researcher, it can cause a disaster (unleashing, virus outbreak, ...) or the Specimen's death.

Visitor Centered Elements

Shops & Stalls

The guests are maybe here to see the Specimens but while they are here, you also have to fulfill their other need.

Builds restaurants, snack machine or food stall (From Burger to Cotton Candy) for their hunger, Information kiosks for their patience. Some of this stalls will even have effect on the guest for examples a Coffee shop will make them faster and a Monster Meat Noodles shop will gave them weird skins colors and even transform them in a secret kind of Specimen!

While you are at it why don't you build some shops to take even more money from them? Balloons, t-shirts, hats,... you will even see the guest wearing them as they are visiting the facilities.

When a guest enters your zoo, they have a specific amount of money to spend before leaving. Don't make this stop you! Build some ATM.

Hygiene Elements

Janitors are vital to Hygiene, maintaining Environmental Hygiene but they are not enough, you need to add Bins so the guests don't throw their litter on the ground.

Be careful, Bins reduce the aesthetic.

Temperature Elements

While your Zoo has by default a moderate ambient temperature, some furniture or even Specimen produce heat around them or make it too cold.

Visitors, but also plants and some Specimens, react negatively in a too hot or too cold zone. You have to regulate the temperature with Radiator against the cold or Air Con against the hot temperature.

Aesthetic Elements

Scenery involves aesthetics that raise visitors happiness, such as masterpieces, topiary art, light posts, benches, and furniture. This same items can also help to upgrade a room.

Staff Centered Elements

Staff Room

Your staff will regularly take break during their job. The staff room is used by all members of staff when on their break in order to relax. Various items may be placed inside, primarily seating, food and drink dispensers and entertainment items, so as to meet their needs. The higher level the room possesses, the more quickly the staff within will regain their calm.

Medic Room

Your staff members are exposed to the risk serious injury. When a Specimen gets aggressive towards them, they are likely to be hurt. To heal your staff you need a Medic room, where they can stay the time of their recovery.

Higher level room will heal faster and will even be able to heal a staff from insanity (with a Psychiatric Ward) or any curse launched by a Specimen (with a Druid Tent).

Security Elements

Surveillance

You can put Camera and Alarm in some places on your facilities, this will help to let know to you and all your staff when a Specimen is escaping but it will also limit vandalism and will tell you if a Peculiar visitor is in the facility.

Bunker

When a Specimen escape, the visitors need to be quickly put in security if they don't have the chance to get out of your Zoo. By using bunkers you give to the guests a close shelter. Be careful, the more dangerous your specimens are the more upgraded your bunkers need to be.

Expanding the Zoo

At the beginning of your play, you will see empty construction sites and islands surrounding your Zoo. After the Level 2, you will be able to buy these sites to expand your zoo, adding new wings!

If you are (un)lucky, some Specimen would live in this empty site making them angry when they will see humans entering their zone, be sure to catch or kill them before letting any visitors go there.


Monster Specimens.png
Competitors

MMI Competitors.png

By maintaining good relation with the competitors the player can create interzoo events and program giving unique bonus to the facility. Bad relation can bring blocus by the other facility or even, if the level is very low, an attack by one of their own specimen. Offering gift will help to increase the relation.

At the beginning of a party, the player will have one or two competitors but new one will appear.

Deals

The player can also interact with his competitors, negotiating deals, such as the sale or purchase of food reserves, monsters or researches.

Each beginning of the year, you will be asked to fulfill your deals by selling to the competitors what they asked. The quality of the food reserve, monster or research sold will be determinant for your future relation with them. On the other side, if your deal is to purchase one of their resource, the price you will pay for it is your choice but will influence your relation with the competitor.

Mafia

By following specific steps, the player can make deal with this secret organization composed of hackers, criminals and real estate agents.

This particular relation can bring big change to your facility and its outer relations but are risk taking.

With the Mafia you can threat environmental association from blocking your facility, threat a competitor to give you Specimens, moneys are new deal or you can just spy them and gains classified information.

When you use this kind of threat be sure to avoid more advanced competitors as if your threat fail it will cost you huge fines.


Monster Specimens.png
Calendar

The game is divided in days, months ands year; with one year during one hour in real time. During one year, it will happen to you various events.

The Longest Night

At the beginning of the game, you will see The Embrasure, an unsettling portal in the center of your Zoo.

Each year on the December 21st, you can open The Embrasure after completed specific steps.

What would happen from activating The Embrasure can be seen as a "Boss Fight" event. During this event, a High Rank Demon will appear from the portal. The Demon brings a negative effect that will lead to a Game Over if you don't defeat it in time. By defeating the High Rank Demon, you gain unique item sometimes essentials for advancing in your play.

There are 4 High Rank Demons, that will only appear in a certain order, so if their previous High Rank Demon has been summoned and defeated.

Hades


The 1st High Rank Demon. He is the Greek god of the dead and king of the underworld where the souls go after death. He will attack your Zoo with his three-dog head.

MMI Hades.png
UNLOCK
Have at least five workers killed by a Specimen.
EFFECT
Cerberus - His body doesn't move but his three heads fly and eat anything on their sight.
DEFEAT
Kill his three floating heads.



Monster Specimens.png
Credits & Trivia

  • A Special Thanks to CrakaboLazy4090 (tbc) to give me his approval for this spin-off
  • The gameplay and the monster are heavily inspired by the original game Monster Industries
  • The format is heavily inspired by Pokémon New World
  • Floating Table of Content by OrchidSomnium (tbc)
  • Admiral Adam is a cameo of Adam from KillGames 2
  • The title My Monster Industry is a reference to The Sims spin-off My Sims
  • Chromatic versions of the Specimens are inspired by the shiny version of Pokémon
  • The word "Märchen" in Sisters Märchen means fairytale in German, a reference to each sisters being a heroine from a fairy tale
  • Mascot, the specimen, is based on Fantendo's own mascot Unten, his Chromatic version is based on Unten's rival, Netnu
  • The Chromatic version of the Ice Queen is based on Yuki from KillGames
  • The game was at first a city-building simulator called Gigalopolis, you can find the old logo here and it's free to use!


Monster Specimens.png
Artworks

WORKERS

Most of the Workers' appearance is a redo of the original Monster Industries artworks by CrakaboLazy4090 (tbc).

SPECIMENS

Most of the Specimens' appearance is a redo of the original Monster Industries artworks by CrakaboLazy4090 (tbc).

CHARACTERS

BOSSES


UoCxp-.gif

Hi <insert your name here>! This project is owned by Coral

You can see more here !  but first leave me a comment!


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