Fantendo - Game Ideas & More
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Revision as of 00:30, 30 September 2017

SSB Mega Man Series
MEGA MAN
MegamanOrochiOmegaSSB Mega Man Series
Universe Mega Man
Other Super Smash Bros. Appearances SSB4 Icon
Availability Starter
Final Smash Time Stopper


Mega Man is a playable character in Super Smash Bros. Calamity. A robot created by Dr. Light, named Rock, he was turned into the fighting robot Mega Man to defeat Dr. Wily's Robot Masters and stop him from causing havoc. Along with that, he also saves the world from other otherworldly robots from other planets.

Changes

Notice Just like Kirby and Pit, Mega Man's moveset has been changed to match his SSF2 and Wii U/3DS combined, as well as giving him some new moves.

Moveset

Normal attacks
Attack Name Description Damage
Jab Quick Boomerang Mega Man shoots out small boomerangs from his arm cannon. Can shoot up to three boomerangs. 3% (each boomerang)
Side tilt Flame Sword Mega Man slashes forward with a sword of fire. High knockback. 12%
Side smash Hard Knuckle Mega Man fires a Hard Knuckle fist from his arm cannon. Can be reflected and absorbed. Uncharged, 17% Charged, 20% - 27%
Up tilt Mega Upper Mega Man does a leaping uppercut from the ground. High killing power when sweetspotted. 14% (sweetspotted), 6% (sourspotted)
Up smash Spark Shock Mega Man gets out electrodes and joins them together, creating a powerful burst of electricity above him. Uncharged, 15% (all hits) Charged, 16%-21% (all hits)
Down tilt Slide Mega Man slides across the ground with his leg outstretched. 7% early, 3% late
Down smash Knight Crusher Mega Man gets out a flail mace and swings it around him. Uncharged, 16% (front), 8% (back) Charged, 19%-27% (front), 12% (back)
Dash attack Top Spin Mega Man spins around like a top, dealing multiple hits. 3% (first 3 hits), 2% (last 4 hits)
Aerial attacks
Attack Name Description Damage
Neutral air Jewel Satellite Mega Man creates four blue jewels that rotate around him, disappearing after a few seconds. 4% (each jewel)
Forward air Quake Drill Mega Man drills forward with a drill coming out of his arm cannon. 4% (first three hits), 3% (final hit)
Back air Atomic Fire Mega Man turns behind him and fires a point-blank ranged flame discharge that deals high knockback and pushes Mega Man forward, making it good for recovery. 15%
Up air Air Shooter Mega Man fires a small tornado that carries opponents upwards and deals multiple hits and can kill opponents early through the upper blast line. 5% (first hit), 6% (second hit)
Down air Noise Crush Mega Man fires a sound wave below him that boosts him slightly upwards and hits twice. 6% (first hit), 5% (second hit)
Grabs and throws
Attack Name Description Damage
Grab Super Arm Mega Man effortlessly grabs and lifts the opponent up with one arm.
Pummel Squeeze Mega Man squeezes the opponent with his hand. 2%
Forward throw Forward toss Mega Man tosses the opponent forward. 8%
Back throw Back toss Mega Man tosses the opponent behind him. 11%
Up throw Above toss Mega Man tosses the opponent above him. 7%
Down throw Ground slam Mega Man slams the opponent on the ground, bouncing them. 8%
Special attacks
Attack Name Description Damage
Neutral special Mega Buster Mega Man fires a small "lemon" bullet forward, which deal pathetic damage and barely any hitstun. Holding down the special button will cause Mega Man to charge up, increasing the size and damage of the blast, to the point it will become a very powerful blast that pierces through opponents. 3% (uncharged shots), 6% (slightly charged shot), 12% (mostly charged shot) 24% (fully charged shot)
Side special Crash Bomber Mega Man fires a grappling bomb from his arm cannon that sticks onto opponents and explodes after a few seconds. Can be remotely detonated by putting in the input again. 0% (grappling bomb), 9% (explosion)
Up special Beat Call Mega Man's robotic bird, Beat, is pulled out of Mega Man's pocket, who starts carrying him for three seconds. Afterwards, he drops Mega Man down. One of the few up specials that don't put the user into a helpless state. Can fire Mega Buster shots, but only the uncharged shots. Mega Man can be attacked for him and Beat to separate, but it will not leave Mega Man helpless regardless. 0% (flight), 3% (each shot)
Down special Black Hole Mega Man creates a black hole that sucks in projectiles and pulls in opponents for five seconds. Has a cooldown of eight seconds. 0%
Final Smash Time Stopper Mega Man stops time temporarily with the Time Stopper, freezing opponents in place. While it does freeze them, leaving them open for attacks, they cannot be launched until the effect wears off. 0%

Animations

Palette swaps/Alternate costumes

Trivia

  • Almost all of Mega Man's palette swaps represent the colors he has when he uses a Robot Master's special power (ex Knight Man's Knight Crusher's colors).
  • Mega Man's alternate costume is one of the few costumes that change his moveset entirely.