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|title = <big><big><span style="text-shadow: 1px 2px 9px #16002E;">{{Color|MEGA MAN|#FFFFFF}}</span></big></big> |
|title = <big><big><span style="text-shadow: 1px 2px 9px #16002E;">{{Color|MEGA MAN|#FFFFFF}}</span></big></big> |
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|insert1 = <big>Mega Man</big> |
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|header1 = <big>Universe</big> |
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== Changes == |
== Changes == |
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+ | {{Change|Just like Kirby and Pit, Mega Man's moveset has been changed to match his ''SSF2'' and ''Wii U/3DS'', as well as giving him some new moves.}} |
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== Moveset == |
== Moveset == |
Revision as of 21:38, 9 September 2017
MEGA MAN | ||
| ||
Universe | Mega Man | |
Other Super Smash Bros. Appearances | ||
Availability | Starter | |
Final Smash | Time Stopper |
Mega Man is a playable character in Super Smash Bros. Calamity. A robot created by Dr. Light, named Rock, he was turned into the fighting robot Mega Man to defeat Dr. Wily's Robot Masters and stop him from causing havoc.
Changes
Just like Kirby and Pit, Mega Man's moveset has been changed to match his SSF2 and Wii U/3DS, as well as giving him some new moves.
Moveset
Normal attacks | |||||||||||||||
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Attack | Name | Description | Damage | ||||||||||||
Jab | Quick Boomerang | Mega Man shoots out small boomerangs from his arm cannon. Can shoot up to three boomerangs. | 3% (each boomerang) | ||||||||||||
Side tilt | Flame Sword | Mega Man slashes forward with a sword of fire. High knockback. | 12% | ||||||||||||
Side smash | Hard Knuckle | Mega Man fires a Hard Knuckle fist from his arm cannon. Can be reflected and absorbed. | Uncharged, 17% Charged, 20% - 27% | ||||||||||||
Up tilt | Mega Upper | Mega Man does a leaping uppercut from the ground. High killing power when sweetspotted. | 14% (sweetspotted), 6% (sourspotted) | ||||||||||||
Up smash | Spark Shock | Mega Man gets out electrodes and joins them together, creating a powerful burst of electricity above him. | Uncharged, 15% (all hits) Charged, 16%-21% (all hits) | ||||||||||||
Down tilt | Water Wave | Mega Man shoots a water projectile that travels diagonally downwards in the air and turns into six waves when it hits the ground. | 4% (first to fifth wave), 5% (last wave) | ||||||||||||
Down smash | Knight Crusher | Mega Man gets out a flail mace and swings it around him. | Uncharged, 16% (front), 8% (back) Charged, 19%-27% (front), 12% (back) | ||||||||||||
Dash attack | Top Spin | Mega Man spins around like a top, dealing multiple hits. | 3% (first 3 hits), 2% (last 4 hits) | ||||||||||||
Aerial attacks | |||||||||||||||
Attack | Name | Description | Damage | ||||||||||||
Neutral air | Jewel Satellite | Mega Man creates four blue jewels that rotate around him, disappearing after a few seconds. | 4% (each jewel) | ||||||||||||
Forward air | Quake Drill | Mega Man drills forward with a drill coming out of his arm cannon. | 4% (first three hits), 3% (final hit) | ||||||||||||
Back air | Atomic Fire | Mega Man turns behind him and fires a point-blank ranged flame discharge that deals high knockback and pushes Mega Man forward, making it good for recovery. | 15% | ||||||||||||
Up air | Air Shooter | Mega Man fires a small tornado that carries opponents upwards and deals multiple hits and can kill opponents early through the upper blast line. | 5% (first hit), 6% (second hit) | ||||||||||||
Down air | Noise Crush | Mega Man fires a sound wave below him that boosts him slightly upwards and hits twice. | 6% (first hit), 5% (second hit) | ||||||||||||
Grabs and throws | |||||||||||||||
Attack | Name | Description | Damage | ||||||||||||
Grab | Super Arm | Mega Man effortlessly grabs and lifts the opponent up with one arm. | |||||||||||||
Pummel | Squeeze | Mega Man squeezes the opponent with his hand. | 2% | ||||||||||||
Forward throw | Forward toss | Mega Man tosses the opponent forward. | 8% | ||||||||||||
Back throw | Back toss | Mega Man tosses the opponent behind him. | 11% | ||||||||||||
Up throw | Above toss | Mega Man tosses the opponent above him. | 7% | ||||||||||||
Down throw | Ground slam | Mega Man slams the opponent on the ground, bouncing them. | 8% | ||||||||||||
Special attacks | |||||||||||||||
Attack | Name | Description | Damage | ||||||||||||
Neutral special | Mega Buster | Mega Man fires a small "lemon" bullet forward, which deal pathetic damage and barely any hitstun. Holding down the special button will cause Mega Man to charge up, increasing the size and damage of the blast, to the point it will become a very powerful blast that pierces through opponents. | 3% (uncharged shots), 6% (slightly charged shot), 12% (mostly charged shot) 24% (fully charged shot) | ||||||||||||
Side special | Crash Bomber | Mega Man fires a grappling bomb from his arm cannon that sticks onto opponents and explodes after a few seconds. Can be remotely detonated by putting in the input again. | 0% (grappling bomb), 9% (explosion) | ||||||||||||
Up special | Beat Call | Mega Man's robotic bird, Beat, is pulled out of Mega Man's pocket, who starts carrying him for three seconds. Afterwards, he drops Mega Man down. One of the few up specials that don't put the user into a helpless state. Can fire Mega Buster shots, but only the uncharged shots. Mega Man can be attacked for him and Beat to separate, but it will not leave Mega Man helpless regardless. | 0% (flight), 3% (each shot) | ||||||||||||
Down special | Black Hole | Mega Man slowly creates a black hole that sucks in projectiles and lasts for five seconds. Has a cooldown of eight seconds. Due to the move, being slow and having a cooldown period, makes this move useless to use in competitive play. | 0% | ||||||||||||
Final Smash | Time Stopper | TBA | 0% |
Animations
Palette swaps/Alternate costumes
Trivia
- Each of Mega Man's palette swaps represent the colors he has when he uses a Robot Master's special ability.