|Other Super Smash Bros. Appearances|| |
|Final Smash||Critical Hit|
Marth is a playable veteran character in Super Smash Bros. Calamity. Marth is the main playable hero in the first and third installments of the Fire Emblem series of tactical role-playing games...where permadeath is a thing, and it was primarily well-known in Japan and not in the Western areas, that is until Marth was included in Super Smash Bros. Melee.
Down aerial is similar to its Super Smash Bros. Melee incarnation in this game.
Uncharged Shield Breaker uses its Super Smash Bros. Melee animation.
Uncharged Shield Breaker does barely any shield damage.
Fully charged Shield Breaker is stronger in terms of knockback. It is noticeable from the freeze frames of the move when it connects.
Dolphin Slash has a sweetspot at the tip of Marth's blade and the slash, which deals moderate knockback. Overall, Dolphin Slash is stronger than its previous incarnations.
- Marth can wall jump. Marth's sword attacks have more power when opponents are hit by the tip of it.
|Jab||Slashing combo||Marth slashes forward twice.||3%/6%, 4%/8%|
|Side tilt||Forward slash||Marth does a forward slash.||9%/12%|
|Side smash||Overhead slash||Marth does an overhead slash. Very powerful when tipped.||12%/17% (uncharged)|
19%/24% (fully charged)
|Up tilt||Above slash||Marth slashes in an arc above him.||8%/13%|
|Up smash||Justice Sword||Marth does a sword thrust above him.||13%/17%|
|Down tilt||Crouching sword stab||Marth does a stab forward while crouching.||9%/11%|
|Down smash||Side slashes||Marth does two slashes on both sides.||12%/15% (uncharged)|
19%/21% (fully charged)
|Dash attack||Dashing slash||Marth does a slash while dashing.||9%/11%|
|Neutral air||Aerial sword slashes||Marth does two slashes with his sword that hits on both sides.||4%/5% (first hit)|
6%/8% (second hit)
|Forward air||Aerial frontal sword slash||Marth does a slash in front of him. Can be used to start a Ken Combo.||8%/11%|
|Back air||Behind sword slash||Marth does a slash behind him.||9%/12%|
|Up air||Aerial above slash||Marth does a slash above him.||7%/11%|
|Down air||Downwards slash||Marth does a slash beneath him. Meteor smashes opponents. Can be used to end a Ken Combo.||9%/12%|
|Grabs and throws|
|Grab||Marth grabs the opponent.|
|Pummel||Knee strike||Marth does a knee strike.||2%|
|Forward throw||Frontal throw||Marth throws the opponent forward.||8%|
|Back throw||Over-leg throw||Marth throws the opponent behind him over his leg.||9%|
|Up throw||Above toss||Marth tosses the opponent above him.||10%|
|Down throw||Ground slam||Marth slams the opponent on the ground.||8%|
|Neutral special||Shield Breaker||Marth does an overhead slash. If charged, Marth with do a stab forward. Has high shield damage when charged and does great shield damage, if not, instantly breaks shields (or not if it is power-shielded), when fully charged (and when tipped).||5% (uncharged), 9%/12% (slightly charged), 14%/17% (fully charged)|
|Side special||Dancing Blade||...||??%|
|Up special||Dolphin Slash||Marth does a rising slash.||9% (body), 11%/14% (sword)|
|Down special||Counter||Marth gets into a defensive stance. If hit when in this stance, Marth will take no damage and does a slash in front of him, dealing x1.5 more the damage of the attack.||0% (stance), x1.5% (the attack)|
|Final Smash||Critical Hit||...||??%|