Marshal (SSBV)MarshalSSBVHead
Marshal Beats to the Beat!
Universe Rhythm Heaven
Other Super Smash Bros. Appearances Newcomer
Availability DLC
Final Smash We’ve Got Rhythm Fever

Marshal (マーシャル, Māsharu *Matt in PAL*) appears as a newcomer in Super Smash Bros. V as a paid DLC Character. He was revealed and announced on May 13, 2020 and released on June 12, 2020 in $7.99 pack that included Marshal, Rhythm Remix, and various Rhythm Heaven trophies and music. Sakurai himself said he was never planning on adding a Rhythm Heaven character playable but due to a humongous amount of request from fans, Marshal was eventually worked on and made available as DLC. “それは本当に、最後の最後のものでした。It was a last minute thing, really.” were Sakurai’s words.

“Marshal is one of the first three characters encountered in Rhythm Heaven Fever. His main role is greeting players in the beginning of the game and explaining the rules of Rhythm Heaven. Marshal, along with Miss Ribbon and Cam, appears when starting a new game or entering the Rhythm Test. He and Miss Ribbon will explain some information about the game, such as controls and the player's rhythm test results. He also appears in Night Walk, the credits for Rhythm Heaven Fever.”

He is confirmed to have no alternate costume. He seems to retain most voice clips from Rayman Origins but re-recorded for the game.



  • Small frame

  • <p dir="ltr" style="line-height:1.7999999999999998;margin-top:0pt;margin-bottom:0pt;">Very quick and agile

  • <p dir="ltr" style="line-height:1.7999999999999998;margin-top:0pt;margin-bottom:0pt;">Fast fall speed

  • <p dir="ltr" style="line-height:1.7999999999999998;margin-top:0pt;margin-bottom:0pt;">Very high jump (2nd highest in the game)

  • <p dir="ltr" style="line-height:1.7999999999999998;margin-top:0pt;margin-bottom:8pt;">Surprisingly strong


  • <p dir="ltr" style="line-height:1.7999999999999998;margin-top:6pt;margin-bottom:0pt;">Not the best reach on most moves

  • <p dir="ltr" style="line-height:1.7999999999999998;margin-top:0pt;margin-bottom:8pt;">Fast fall speed

  • High ending lag on some key moves


<p dir="ltr" style="line-height:1.7999999999999998;margin-top:4pt;margin-bottom:6pt;">Marshal is what you would expect from a tiny character. He’s quick and agile, he has a very fast fall speed which can be both beneficial and detrimental to his game, and his jump is very, very high being 2nd highest in the game to Falco. He doesn’t have really the best reach on most moves and some key moves do have extra animations coming from Marshal resulting in end lag so that should be noted. Marshal is also surprisingly strong, so do not judge him by his appearance alone!

<p dir="ltr" style="line-height:1.7999999999999998;margin-top:4pt;margin-bottom:6pt;">Almost all of Marshal’s moves are based off various characters and games in the Rhythm Heaven games. Another neat bit of detail is that music and sound effects from those games are associated with each move (example: Direct Karate Man music notes and sound effects in Neutral Attack). Marshal really captures Rhythm Heaven itself (which was the plan!) and rabid Rhythm Heaven fans may really love and appreciate what the character has to offer.


Ground Attacks

Name Damage Description
Neutral Attack Karate Man 1% (hits 1 and 2), 2% (hit 3), 5% (hit 4) A four hit attack. The first two are punches with each fist followed by a light leg sweep topped of with a uppercut. The voice from Karate Man can be heard when performing the attacks.
Neutral Combo
Dash Attack Flipper Flop 6% Marshal flops forward in a similar fashion to the seal in Flipper Flop. HIs face is towards the screen while rolling forward.
Forward Tilt Figure Fighter 3.5% (each) Marshal jabs forward twice as red fighting gloves appear on his hands.
Up Tilt Dazzle 5% (each hit) Marshal waves his pointing finger in the air in an excited manner in a similar fashion to the girls in The Dazzles.
Down Tilt Tap Troupe 7% Marshal taps his feet forward in a similar fashion to the tap dancers in Tap Troupe.
Forward Smash Samurai Slice 14% A slender sword appears in Marshal’s hands as he then slices it forward.
Up Smash Launch Party 5% (all 3) Marshal sets a pod that sends a flurry of the rocket objects in Launch Party upwards. Somewhat similar to Villager’s up smash.
Down Smash Hole in One 16% Marshal acquires Golf Club and swings it downwards.

Aerial Attacks

Name Damage Description
Neutral Aerial Rockers 7% (each side) Marshal plays a string on an electric guitar which sends sound waves on each side of Marshal.
Forward Aerial Air Rally 10% Marshal swings a badminton racket forward. Good KO move.
Back Aerial Working Dough 11% A board appears on Marshal’s feet as he does a back kick. Good KO move.
Up Aerial Clappy 14% (clean), 11% (late) Marshal claps both hands upwards in a similar fashion to the Trio in The Clappy Trio.
Down Aerial Fork Lifter 15% (sweetspot), 12% A fork appears in Marshal’s hands as he slams it downwards initiating a meteor smash on contact.

Grabs and Throws

Name Damage Description
Pummel 1.8% *Grabs with both hands, short range* Smacks opponent.
Forward Throw 7% Throws opponent forward in a similar fashion to the farmer in Crop Stomp.
Back Throw Crop Stomp 9% Throws opponent behind himself in a similar fashion to the farmer in Crop Stomp. Kill throw.
Up Throw Crop Stomp 7% Lifts opponent upwards in a similar fashion to the farmer in Crop Stomp.
Down Throw Crop Stomp 2%, 4% (stomp) Slams opponent down lightly stomping on them.


Name Damage Description
Floor Attack (front) Board Meeting 7% Gets up spinning on a spinning chair in a similar fashion to the characters in Board Meeting.
Floor Attack (back) Board Meeting 7% Gets up spinning on a spinning chair in a similar fashion to the characters in Board Meeting.
Floor Attack (trip) Board Meeting 5% Gets up spinning on a spinning chair in a similar fashion to the characters in Board Meeting.
Edge Attack 7% Gets up attacking with a baton.

Special Attacks

Name Damage Description
Neutral Special Glee Club 4%, 29% (fully charged) Chargeable. Can move in between charges similar to Samus’s Charge Shot. Marshal opens his mouth to sing letting go of a shockwave full of musical notes. The longer the move is charge the bigger, stronger, and detailed the contents of the shock wave are. At a full charge the the wave is very powerful and has potential to KO and break shields. To a full charge is quite long. CANNOT BE REFLECTED.
Alternate 1 Voice Crack 4% (each) Not chargeable. Marshal attempts to sing but instead makes stuttering noises as 3 “broken” smaller shockwaves of musical notes are sent forward. Not as strong as Glee Club, but stops any attack or movement in its tracks and any shockwave can paralyze for a very short period of time at random times. CANNOT BE REFLECTED.
Alternate 2 - - -
Side Special Bossa Nova 9% Marshal serves a yellow ball like object like a volleyball forward as it damages opponents on contact. Has good range and damage. Can KO at later percents. Good edgeguarding tool.
Alternate 1 Bossa Nova: Square 12% Marshal serves a blue cube like object forward. It does more damage and shield damage than the default Bossa Nova but doesn’t have as much range. Can KO at later percents. Good edgeguarding tool.
Alternate 2 - - -
Up Special See-Saw 3% (see-saw), 8% (Marshal) Marshal jumps off a see-saw as he goes up as his body spikes up damaging anything he comes in contact with. The see-saw a similar to function to that of Sonic’s Springs.
Alternate 1 Flair See-Saw Jump 3% Marshal jumps much more higher than but his body does not spike up meaning that the alternate special trades a hitbox for more jump height.
Alternate 2 - - -
Down Special Packing Pests Marshal holds a box out that takes in any projectile. Marshal can stay in the holding out stance for an unlimited amount of time by holding the input.
Alternate 1 Releasing Pests 1.2x (sent back projectiles) Doesn’t simply take in projectiles but sends them right back faster and more powerful. Unlike Packing Pests, Marshal cannot stay in the holding out stance as the input cannot be held.
Alternate 2 - - -
Final Smash We’ve Got Rhythm Fever 3% (Regular signs), 14% (large combined sign) Works in a similar fashion to Bowser Jr.’s Final Smash in SSB4. Marshal giggles then goes off-screen to summon the Cheer Readers from Cheer Readers who appear covering the screen and begin to hold up signs that damage fighters on the battle field. Occasionally they'll connect the signs to form an image that does the most damage and knockback to fighters sending them flying. The sound effects and voices are directly from Rhythm Heaven Fever. After the last picture, the Cheer Readers bow before going away as Marshal jumps back to the battlefield.

Animations and Misc.


<p dir="ltr" style="line-height:1.7999999999999998;margin-top:4pt;margin-bottom:6pt;">About the size of Olimar.


<p dir="ltr" style="line-height:1.7999999999999998;margin-top:6pt;margin-bottom:8pt;">SIDE - Marshal spins around rapidly before moving his mouth as if talking as a speech bubble appears above him reading “Keep your rhythm up!”. <p dir="ltr" style="line-height:1.7999999999999998;margin-top:6pt;margin-bottom:8pt;"> UP - Marshal flexes his “muscles” in a taunting manner. This is a reference to the wrestler in Ringside. <p dir="ltr" style="line-height:1.7999999999999998;margin-top:6pt;margin-bottom:8pt;">

DOWN - Marshal looks at his wrist as a watch appears and a tune from “Monkey Watch” can be heard as Marshal is laughing.

Character Selection Screen Animation

Marshal Claps twice.

On Screen Appearance

<p dir="ltr" style="line-height:1.7999999999999998;margin-top:6pt;margin-bottom:8pt;">Drops down on balloons that popped one after the other. This is a reference to the Night Walk intro screen in Rhythm Heaven Fever.

Victory Animations

  • <p dir="ltr" style="line-height:1.7999999999999998;margin-top:6pt;margin-bottom:0pt;">Marshal appears to be building something as his hands move rapidly then he shows off a Screwbot which was what he was building.

  • <p dir="ltr" style="line-height:1.7999999999999998;margin-top:0pt;margin-bottom:0pt;">Marshal is seen throwing rapid punches at Karate Joe who blocks all of them as Marshal runs forward then jumps excitedly.

  • <p dir="ltr" style="line-height:1.7999999999999998;margin-top:0pt;margin-bottom:8pt;">Marshal runs through various characters from Rhythm Heaven Fever before meeting up with Miss Ribbon and Cam as they both look forward shaking their heads to a beat.

Losing Animation

<p dir="ltr" style="line-height:1.7999999999999998;margin-top:6pt;margin-bottom:8pt;">Marshal is seen clapping in rhythmic manner.

Crowd Cheer

<p dir="ltr" style="line-height:1.7999999999999998;margin-top:4pt;margin-bottom:6pt;">Mar - shal!

Victory Theme

<p dir="ltr" style="line-height:1.7999999999999998;margin-top:4pt;margin-bottom:6pt;">Flourished more upbeat, slightly faster remix of the beginning instrumental from the English version of Dreams of our Generation. Key point is 0:15-0:22. Bears some similarity to the Mother/Earthbound victory theme.

Fighting Stance

Stands with both hands to side.

Idle Poses

  • <p dir="ltr" style="line-height:1.7999999999999998;margin-top:6pt;margin-bottom:0pt;">Looks at the screen and winks, the wink producing a “ding” sound.

  • <p dir="ltr" style="line-height:1.7999999999999998;margin-top:0pt;margin-bottom:8pt;">Shakes his head to a beat.


<p dir="ltr" style="line-height:1.7999999999999998;margin-top:4pt;margin-bottom:6pt;">Walks moving his arms cheerfully.


A faster version of his walk.


To be added.

Palette Swaps and Alternate Costume w/Palette Swap


Color Origin/Description
Default Default Marshal’s Regular Appearance
Second Blue Based off Cam’s appearance
Third White Marshal wearing The Barista’s Headphones
Fourth Red Based off the Rhythm Girl’s appearance
Fifth Purple Based off Munchy Monk’s appearance
Sixth Yellow Based off the Slugger’s appearance
Seventh Pink Based on the Pitcher’s appearance
Eighth Black Based off Mr. Upbeat’s appearance

Reveal Trailer

To be added.


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