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This page details all available data on the Fruit Caps, Partner battle moves, and Totem effects in Mario Story: Fruit Shake.

Fruit Caps[]

Jump Caps[]

Cap Name Power; Effect Action Command First Available? Fruit Store Price
Basic Jump
Basic Jump 2 > 2 > 2 Press the A Button just as Mario is about to land on the enemy. START (NA)
Jump (MS FS)
Jump 4 > 4 > 4 Press the A Button just as Mario is about to land on the enemy. START 5 Apples
Groovy Jump
Groovy Jump 8 > 8 > 8 Press the A Button just as Mario is about to land on the enemy. Chapter 2 12 Apples
Stylish Jump
Stylish Jump 16 > 16 > 16 Press the A Button just as Mario is about to land on the enemy. Chapter 4 30 Apples
Ground Pound (MS FS)
Ground Pound 8 (main target), 4 (shockwave on other ground enemies) Press the A Button when Mario is right above the main target. Chapter 1 8 Apples
Ground Slam
Ground Slam 16 (main target), 8 (shockwave on other ground enemies) Press the A Button when Mario is right above the main target. Chapter 3

15 Apples

5 Bananas

Ground Shake
Ground Shake 32 (main target), 16 (shockwave on other ground enemies) Press the A Button when Mario is right above the main target. Chapter 5

34 Apples

12 Bananas

4 Blueberries

Multibounce
Multibounce 9 > 7 > 7 > 5 > 5 Press the A Button just as Mario is about to land on the enemy. Chapter 2 20 Apples
Multiboing
Multiboing 18 > 14 > 14 > 10 > 10 Press the A Button just as Mario is about to land on the enemy. Chapter 4

25 Apples

25 Bananas

Multispring
Multispring 36 > 28 > 28 > 20 > 20 Press the A Button just as Mario is about to land on the enemy. Chapter 5

43 Apples

41 Bananas

41 Blueberries

Tornado Jump
Tornado Jump 10 > 10 (main target), 6 > 6 (other air enemies) Press the A Button when Mario is right above the main target. Chapter 2 22 Apples
Twister Jump
Twister Jump 20 > 20 (main target), 12 > 12 (other air enemies) Press the A Button when Mario is right above the main target. Chapter 4

14 Apples

41 Bananas

Hurricane Jump
Hurricane Jump 40 > 40 (main target), 24 > 24 (other air enemies) Press the A Button when Mario is right above the main target. Postgame

34 Apples

26 Melons

78 Bananas

Power Bounce
Power Bounce 8 > 7 > 6 > 5 > 4 > 3 > 2 Press the A Button just as Mario is about to land on the enemy. Chapter 3

13 Bananas

9 Blueberries

Hero Bounce
Hero Bounce 16 > 14 > 12 > 10 > 8 > 6 > 4 Press the A Button just as Mario is about to land on the enemy. Chapter 5

33 Bananas

13 Apples

9 Blueberries

Legend Bounce
Legend Bounce 32 > 28 > 24 > 20 > 16 > 12 > 8 Press the A Button just as Mario is about to land on the enemy. Postgame

82 Bananas

33 Blueberries

23 Melons

Cushion Jump
Cushion Jump 4 > 4 > 4, can stomp on spiked enemies Press the A Button just as Mario is about to land on the enemy. Chapter 4

6 Bananas

8 Blueberries

Pillow Jump
Pillow Jump 8 > 8 > 8, can stomp on spiked enemies Press the A Button just as Mario is about to land on the enemy. Chapter 5

15 Bananas

8 Apples

12 Blueberries

Bed Jump
Bed Jump 16 > 16 > 16, can stomp on spiked enemies Press the A Button just as Mario is about to land on the enemy. Postgame

35 Bananas

20 Melons

32 Blueberries

Flipsy Jump
Flipsy Jump 18 > 18 Press the A Button when Mario is right below the main target. Chapter 4

5 Bananas

18 Blueberries

Gravity Jump
Gravity Jump 36 > 36 Press the A Button when Mario is right below the main target. Chapter 5

12 Bananas

9 Bananas

37 Blueberries

Zero Jump
Zero Jump 72 > 72 Press the A Button when Mario is right below the main target. Postgame

29 Bananas

23 Melons

93 Blueberries

Burst Jump (MS FS)
Burst Jump 48 (main target), 12 (surrounding enemies) Press the A Button just as Mario is about to land on the enemy. Chapter 5

30 Blueberries

19 Apples

9 Bananas

Boom Jump
Boom Jump 96 (main target), 24 (surrounding enemies) Press the A Button just as Mario is about to land on the enemy. Postgame

75 Blueberries

30 Bananas

30 Grapes

Distortion Jump
Distortion Jump 192 (main target), 48 (surrounding enemies) Press the A Button just as Mario is about to land on the enemy. Post-EX Dungeon

182 Blueberries

30 Apples

60 Bananas

90 Grapes

Hammer Caps[]

Cap Name Power; Effect Action Command First Available? Fruit Store Price
Weak Hammer
Weak Hammer 8 Hold Left on the Left Control Stick. When the Star Icon lights up, let go. START (NA)
Hammer (MS FS)
Hammer 16 Hold Left on the Left Control Stick. When the Star Icon lights up, let go. START 6 Oranges
Super Hammer
Super Hammer 32 Hold Left on the Left Control Stick. When the Star Icon lights up, let go. Chapter 2 15 Oranges
Hyper Hammer
Hyper Hammer 64 Hold Left on the Left Control Stick. When the Star Icon lights up, let go. Chapter 4 37 Oranges
Spin Hammer
Spin Hammer 10 (main target), 5 (back targets) Hold Left on the Left Control Stick. When the Star Icon lights up, let go. Chapter 1

12 Oranges

Corner Hammer
Corner Hammer 20 (main target), 10 (back targets) Hold Left on the Left Control Stick. When the Star Icon lights up, let go. Chapter 3

22 Oranges

8 Melons

Spiral Hammer
Spiral Hammer 40 (main target), 20 (back targets) Hold Left on the Left Control Stick. When the Star Icon lights up, let go. Chapter 5

55 Oranges

15 Melons

5 Grapes

Whackhammer
Whackhammer 1 > 3 > 3 > 5 > 5 > 7 Hold Left on the Left Control Stick. When the Star Icon lights up, let go. Chapter 2 11 Oranges
Smackhammer
Smackhammer 2 > 6 > 6 > 10 > 10 > 14 Hold Left on the Left Control Stick. When the Star Icon lights up, let go. Chapter 4

14 Oranges

14 Melons

Pouncehammer
Pouncehammer 4 > 12 > 12 > 20 > 20 > 28 Hold Left on the Left Control Stick. When the Star Icon lights up, let go. Chapter 5

36 Oranges

17 Melons

17 Grapes

String Ball Hammer
String Ball Hammer 15 > 15 > 15 Hold Left on the Left Control Stick. When the ball approaches Mario, let go. Chapter 3

6 Oranges

19 Melons

Circus Ball Hammer
Circus Ball Hammer 30 > 30 > 30 Hold Left on the Left Control Stick. When the ball approaches Mario, let go. Chapter 5

12 Oranges

13 Melons

37 Grapes

Steel Ball Hammer
Steel Ball Hammer 60 > 60 > 60 Hold Left on the Left Control Stick. When the ball approaches Mario, let go. Postgame

37 Oranges

30 Bananas

88 Melons

Quakehammer
Quakehammer 15 (all ground enemies) Hold Left on the Left Control Stick. When the Star Icon lights up, let go. Chapter 3 25 Melons
Tremorhammer
Tremorhammer 30 (all ground enemies) Hold Left on the Left Control Stick. When the Star Icon lights up, let go. Chapter 4

37 Melons

25 Grapes

Fissurehammer
Fissurehammer 60 (all ground enemies) Hold Left on the Left Control Stick. When the Star Icon lights up, let go. Chapter 5

93 Melons

37 Oranges

25 Grapes

Tosshammer
Tosshammer 24 (able to hit aerial or ceiling enemy) Hold Left on the Left Control Stick. When the Star Icon lights up, let go. Chapter 4

8 Melons

12 Grapes

Throwhammer
Throwhammer 48 (able to hit aerial or ceiling enemy) Hold Left on the Left Control Stick. When the Star Icon lights up, let go. Chapter 5

20 Melons

12 Oranges

18 Grapes

Aimhammer
Aimhammer 96 (able to hit aerial or ceiling enemy) Hold Left on the Left Control Stick. When the Star Icon lights up, let go. Postgame

51 Melons

29 Blueberries

45 Grapes

Upperhammer
Upperhammer 62 (able to hit aerial enemy) Hold Down on the Left Control Stick. When the Star Icon lights up, let go. Chapter 5

12 Melons

32 Oranges

16 Grapes

Skyhammer
Skyhammer 124 (able to hit aerial enemy) Hold Down on the Left Control Stick. When the Star Icon lights up, let go. Postgame

30 Melons

60 Grapes

60 Blueberries

Shoryuhammer
Shoryuhammer 248 (able to hit aerial enemy) Hold Down on the Left Control Stick. When the Star Icon lights up, let go. Post-EX Dungeon

55 Melons

45 Oranges

90 Blueberries

135 Grapes

Trio Hammer
Trio Hammer 24, 24, 24 (three separate ground enemies if possible) Hold Left on the Left Control Stick. When a Mario passes by the main enemy, let go. Chapter 5

31 Grapes

9 Oranges

5 Melons

Triple Hammer
Triple Hammer 48, 48, 48 (three separate ground enemies if possible) Hold Left on the Left Control Stick. When a Mario passes by the main enemy, let go. Postgame

78 Grapes

17 Melons

17 Blueberries

Trinity Hammer
Trinity Hammer 96, 96, 96 (three separate ground enemies if possible) Hold Left on the Left Control Stick. When a Mario passes by the main enemy, let go. Post-EX Dungeon

196 Grapes

14 Oranges

28 Melons

42 Blueberries

Partner Battle Moves[]

Adam[]

Move Rank Power/Effect Action Command
Apple Dash Normal 5 Press the A Button right before hitting the target.
Apple Run Super 10 Press the A Button right before hitting the target.
Apple Rush Mega 20 Press the A Button right before hitting the target.
Apple Tumble Ultra 40 Press the A Button right before hitting the target.
Tattle Normal Reveals the enemy's HP, ATK, DEF and attacks. (NA)
Chatter Super Reveals two enemies' HP, ATK, DEF and attacks. (NA)
Inform Mega Reveals three enemies' HP, ATK, DEF and attacks. (NA)
Educate Ultra Reveals all enemies' HP, ATK, DEF and attacks. (NA)
Wooden Spoon Super 12 Press the A Button right before hitting the target.
Wooden Ladle Mega 24 Press the A Button right before hitting the target.
Steel Ladle Ultra 48 Press the A Button right before hitting the target.
Apple Waft Mega Restores 15 HP for Mario. Press the A Button as the scent is over Mario.
Apple Fragrance Ultra Restores 30 HP for Mario. Press the A Button as the scent is over Mario.
Applelanche Ultra 20 (all enemies); increases Fruit that enemies drop after battle by 1.5x. Move the Left Control Stick left and right repeatedly to build up a meter.


Forte[]

Move Rank Power/Effect Action Command
Horn Launch Normal 1 > 2 > 2 Press the A Button when each musical note is at their biggest.
Horn Aim Super 2 > 3 > 5 Press the A Button when each musical note is at their biggest.
Horn Ready Mega 4 > 6 > 10 Press the A Button when each musical note is at their biggest.
Horn Fire Ultra 8 > 12 > 20 Press the A Button when each musical note is at their biggest.
Musical Horn Normal Can scare enemies for 1 turn. Hold the A Button. When Forte's horn is about to burst, let go.
Theatrical Horn Super Can scare enemies for 2 turns. Hold the A Button. When Forte's horn is about to burst, let go.
Symphony Horn Mega Can scare enemies for 3 turns. Hold the A Button. When Forte's horn is about to burst, let go.
Orchestra Horn Ultra Can scare enemies for 4 turns. Hold the A Button. When Forte's horn is about to burst, let go.
Rhythm Buff Super Increases Mario and his allies' ATK by 1 for every 4 different consecutive notes Forte plays correctly. Press the correct button when the crosshair passes over it. Possible buttons used are A, B, X and Y. 8 notes are played.
Notation Buff Mega Increases Mario and his allies' ATK by 1 for every 3 different consecutive notes Forte plays correctly. Press the correct button when the crosshair passes over it. Possible buttons used are A, B, X, Y and L. 8 notes are played.
Song Buff Ultra Increases Mario and his allies' ATK by 1 for every 2 different consecutive notes Forte plays correctly. Press the correct button when the crosshair passes over it. Possible buttons used are A, B, X, Y, L and R. 8 notes are played.
Echo Blast Mega 10 (all enemies); inflicts 1.5x the damage on aerial enemies Hold the A Button. When Forte's horn is about to burst, let go.
Vibration Blast Ultra 20 (all enemies); inflicts 1.5x the damage on aerial enemies Hold the A Button. When Forte's horn is about to burst, let go.
Musical Heal Ultra Reduces the ailment time of burned, shocked, scared and dizzy ailments by 3 turns. Also heals Mario for 14 HP. Press the correct button when the crosshair passes over it. Possible buttons used are A, B, X, Y, L and R. 8 notes are played.


Lupule[]

Move Rank Power/Effect Action Command
Broll Roll Normal 3 > 2 Press the A Button when Lupule flattens a foe to keep going.
Brolder Roll Super 6 > 3 > 1 Press the A Button when Lupule flattens a foe to keep going.
Boss Roll Mega 12 > 4 > 3 > 1 Press the A Button when Lupule flattens a foe to keep going.
EX Boss Roll Ultra 24 > 6 > 6 > 4 Press the A Button when Lupule flattens a foe to keep going.
Rev Up Normal Increases the power of all hits in Lupule's next attack by 2. Hold the A Button. When Lupule is sweating, let go. Hold on too long, and Lupule's power doesn't increase next turn.
Revver Up Super Increases the power of all hits in Lupule's next attack by 3. Hold the A Button. When Lupule is sweating, let go. Hold on too long, and Lupule's power doesn't increase next turn.
Spin Up Mega Increases the power of all hits in Lupule's next attack by 4. Hold the A Button. When Lupule is sweating, let go. Hold on too long, and Lupule's power doesn't increase next turn.
Twist Up Ultra Increases the power of all hits in Lupule's next attack by 5. Hold the A Button. When Lupule is sweating, let go. Hold on too long, and Lupule's power doesn't increase next turn.
Broll Toss Super 11; aerial Move the crosshair with the Left Control Stick. Press the A Button to throw the rock. The cursor somewhat violently shudders.
Brolder Toss Mega 22; aerial Move the crosshair with the Left Control Stick. Press the A Button to throw the rock. The cursor somewhat violently shudders.
Boss Toss Ultra 44; aerial Move the crosshair with the Left Control Stick. Press the A Button to throw the rock. The cursor somewhat violently shudders.
Fortify Mega Increases Mario's DEF by 3 next turn. A mound of rocks with a hollow core moves left and right above Mario. Press the A Button to have it fall on Mario. If Mario isn't at least in the near-exact center, he'll take damage equal to 1/15th his max HP.
Refortify Ultra Increases Mario's DEF by 6 next turn. A mound of rocks with a hollow core moves left and right above Mario. Press the A Button to have it fall on Mario. If Mario isn't at least in the near-exact center, he'll take damage equal to 1/15th his max HP.
Broll Grind Ultra 1x11; pierces enemy DEF Mash the A Button repeatedly.


Admiral Bobbery[]

Move Rank Power/Effect Action Command
Body Slam Normal 5 Hold the A Button. When a huge star shines around Bobbery, let go.
Body Crash Super 10 Hold the A Button. When a huge star shines around Bobbery, let go.
Body Pound Mega 20 Hold the A Button. When a huge star shines around Bobbery, let go.
Body Impact Ultra 40 Hold the A Button. When a huge star shines around Bobbery, let go.
Bomb Normal 5 (fire) Mash the A Button repeatedly.
Super Bomb Super 10 (fire) Mash the A Button repeatedly.
Mega Bomb Mega 20 (fire) Mash the A Button repeatedly.
Ultra Bomb Ultra 40 (fire) Mash the A Button repeatedly.
Ground Bomb Super 7 (fire); all ground enemies Mash the A Button repeatedly.
Earth Bomb Mega 14 (fire); all ground enemies Mash the A Button repeatedly.
Terra Bomb Ultra 28 (fire); all ground enemies Mash the A Button repeatedly.
Bomb Squad Mega Fires 3 Bob-ombs on the enemies' side of the field. 1 turn later, they'll explode, inflicting 9 Fire attribute damage on nearby enemies. A cursor moves on a quarter circle to the right of Bobbery. Press the A Button to launch the Bob-omb in the cursor's current trajectory.
Bulk Squad Ultra Fires 3 Bob-ulks on the enemies' side of the field. 1 turn later, they'll explode, inflicting 18 Fire attribute damage on nearby enemies. A cursor moves on a quarter circle to the right of Bobbery. Press the A Button to launch the Bob-omb in the cursor's current trajectory.
Bob-ombast Ultra 20 (fire); all enemies Press the A, B, X and Y Buttons in the sequence shown.


Totem Effects[]

Totem Character Effect Where How When Character Origin Model Source
TOTEM 01- Stanley
Stanley the Bugman Restores 1 HP at the start of every turn. Donkey Kong 3 Donkey Kong 3 promo art
TOTEM 02- Goombella
Goombella Displays the HP of enemies who Adam hasn't Tattled on for the first turn of battle. Paper Mario: The Thousand Year Door Super Smash Bros. for Wii U
TOTEM 03- Fluzz
Fluzz Increases the ATK of a move's first hit by 1. Mario Story: Fruit Shake Mario Story: Fruit Shake
TOTEM 04- Woody Tim
Woody Tim Increases the chances of a Hammer attack inflicting dizziness by x1.1. Paper Mario Recut 1 Paper Mario Recut 1
TOTEM 05- Queen Asciasect
Queen Asciasect Increases the number of Apples won from battles by x1.2. This increase is calculated after Battle EXP is added. Mario Story: Fruit Shake Mario Story: Fruit Shake
TOTEM 06- The Chimp
The Chimp Adds/changes the attribute of all Jump attacks to Electric. Super Mario Galaxy 2 Super Mario Galaxy 2
TOTEM 07- Plessie
Plessie Adds/changes the attribute of all Hammer attacks to Water. Super Mario 3D World Mario Story: Fruit Shake
TOTEM 08- Guppy
Guppy Increases the number of Oranges won from battles by x1.2. This increase is calculated after Battle EXP is added. Super Mario Galaxy Super Mario Galaxy
TOTEM 09- Sorbetti
Sorbetti Adds/changes the attribute of all Jump attacks to Ice. Super Mario Galaxy 2 Super Mario Galaxy 2
TOTEM 10- Queen Bee
Queen Bee Increases the Fruit Tempo by 4 at the start of every turn. Super Mario Galaxy Super Mario Galaxy
TOTEM 11- Doug
Doug the Draglet Adds/changes the attribute of all Jump attacks to Fire. Paper Mario: Relic Hunter Paper Mario: Relic Hunter
TOTEM 12- Dagger Rex
Dagger Rex Increases the chances of a Hammer attack inflicting burns by x1.1. Mario Story: Fruit Shake Mario Story: Fruit Shake
TOTEM 13- Tippi
Tippi Displays the ATK of enemies who Adam hasn’t Tattled on for the first turn of battle. Super Paper Mario Super Paper Mario
TOTEM 14- King Bob-omb
King Bob-omb Mario inflicts x1.3 the damage on the first hit of attacks for the first three turns of battle. From the fourth turn and onward, however, Mario receives x1.2 the damage from enemies. Super Mario 64 Mario Party: Star Rush
TOTEM 15- Kooper
Kooper Increases the ATK of multi-target moves by x1.1. Paper Mario 64 Super Paper Mario
TOTEM 16- Fryguy
Fryguy Adds/changes the attribute of all Hammer attacks to Fire. Doki Doki Panic Super Mario Advance
TOTEM 17- Chal
Chal Earn x1.1 the Coins from enemies. Paper Mario: Wonder Journey Paper Mario: Wonder Journey
TOTEM 18- Puum
Puum Increases the power of Mario’s First Strike by the amount of Quests he’s completed/6. This does not ignore enemy DEF. Paper Mario: Wonder Journey Mario Story: Fruit Shake
TOTEM 19- Berruhs
Berruhs Allows Mario to recycle Bronze Fruit Caps he uses up for the first 2 turns of a battle. Paper Mario: Wonder Journey Mario Story: Fruit Shake
TOTEM 20- Madame Flurrie
Madame Flurrie Increases the chances of a Jump attack’s first hit inflicting dizziness by x1.1. Paper Mario: The Thousand Year Door Paper Mario: Wonder Journey
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