This page details all available data on the Fruit Caps, Partner battle moves, and Totem effects in Mario Story: Fruit Shake.
Fruit Caps[]
Jump Caps[]
Cap | Name | Power; Effect | Action Command | First Available? | Fruit Store Price |
---|---|---|---|---|---|
Basic Jump | 2 > 2 > 2 | Press the A Button just as Mario is about to land on the enemy. | START | (NA) | |
Jump | 4 > 4 > 4 | Press the A Button just as Mario is about to land on the enemy. | START | 5 Apples | |
Groovy Jump | 8 > 8 > 8 | Press the A Button just as Mario is about to land on the enemy. | Chapter 2 | 12 Apples | |
Stylish Jump | 16 > 16 > 16 | Press the A Button just as Mario is about to land on the enemy. | Chapter 4 | 30 Apples | |
Ground Pound | 8 (main target), 4 (shockwave on other ground enemies) | Press the A Button when Mario is right above the main target. | Chapter 1 | 8 Apples | |
Ground Slam | 16 (main target), 8 (shockwave on other ground enemies) | Press the A Button when Mario is right above the main target. | Chapter 3 |
15 Apples 5 Bananas | |
Ground Shake | 32 (main target), 16 (shockwave on other ground enemies) | Press the A Button when Mario is right above the main target. | Chapter 5 |
34 Apples 12 Bananas 4 Blueberries | |
Multibounce | 9 > 7 > 7 > 5 > 5 | Press the A Button just as Mario is about to land on the enemy. | Chapter 2 | 20 Apples | |
Multiboing | 18 > 14 > 14 > 10 > 10 | Press the A Button just as Mario is about to land on the enemy. | Chapter 4 |
25 Apples 25 Bananas | |
Multispring | 36 > 28 > 28 > 20 > 20 | Press the A Button just as Mario is about to land on the enemy. | Chapter 5 |
43 Apples 41 Bananas 41 Blueberries | |
Tornado Jump | 10 > 10 (main target), 6 > 6 (other air enemies) | Press the A Button when Mario is right above the main target. | Chapter 2 | 22 Apples | |
Twister Jump | 20 > 20 (main target), 12 > 12 (other air enemies) | Press the A Button when Mario is right above the main target. | Chapter 4 |
14 Apples 41 Bananas | |
Hurricane Jump | 40 > 40 (main target), 24 > 24 (other air enemies) | Press the A Button when Mario is right above the main target. | Postgame |
34 Apples 26 Melons 78 Bananas | |
Power Bounce | 8 > 7 > 6 > 5 > 4 > 3 > 2 | Press the A Button just as Mario is about to land on the enemy. | Chapter 3 |
13 Bananas 9 Blueberries | |
Hero Bounce | 16 > 14 > 12 > 10 > 8 > 6 > 4 | Press the A Button just as Mario is about to land on the enemy. | Chapter 5 |
33 Bananas 13 Apples 9 Blueberries | |
Legend Bounce | 32 > 28 > 24 > 20 > 16 > 12 > 8 | Press the A Button just as Mario is about to land on the enemy. | Postgame |
82 Bananas 33 Blueberries 23 Melons | |
Cushion Jump | 4 > 4 > 4, can stomp on spiked enemies | Press the A Button just as Mario is about to land on the enemy. | Chapter 4 |
6 Bananas 8 Blueberries | |
Pillow Jump | 8 > 8 > 8, can stomp on spiked enemies | Press the A Button just as Mario is about to land on the enemy. | Chapter 5 |
15 Bananas 8 Apples 12 Blueberries | |
Bed Jump | 16 > 16 > 16, can stomp on spiked enemies | Press the A Button just as Mario is about to land on the enemy. | Postgame |
35 Bananas 20 Melons 32 Blueberries | |
Flipsy Jump | 18 > 18 | Press the A Button when Mario is right below the main target. | Chapter 4 |
5 Bananas 18 Blueberries | |
Gravity Jump | 36 > 36 | Press the A Button when Mario is right below the main target. | Chapter 5 |
12 Bananas 9 Bananas 37 Blueberries | |
Zero Jump | 72 > 72 | Press the A Button when Mario is right below the main target. | Postgame |
29 Bananas 23 Melons 93 Blueberries | |
Burst Jump | 48 (main target), 12 (surrounding enemies) | Press the A Button just as Mario is about to land on the enemy. | Chapter 5 |
30 Blueberries 19 Apples 9 Bananas | |
Boom Jump | 96 (main target), 24 (surrounding enemies) | Press the A Button just as Mario is about to land on the enemy. | Postgame |
75 Blueberries 30 Bananas 30 Grapes | |
Distortion Jump | 192 (main target), 48 (surrounding enemies) | Press the A Button just as Mario is about to land on the enemy. | Post-EX Dungeon |
182 Blueberries 30 Apples 60 Bananas 90 Grapes |
Hammer Caps[]
Cap | Name | Power; Effect | Action Command | First Available? | Fruit Store Price |
---|---|---|---|---|---|
Weak Hammer | 8 | Hold Left on the Left Control Stick. When the Star Icon lights up, let go. | START | (NA) | |
Hammer | 16 | Hold Left on the Left Control Stick. When the Star Icon lights up, let go. | START | 6 Oranges | |
Super Hammer | 32 | Hold Left on the Left Control Stick. When the Star Icon lights up, let go. | Chapter 2 | 15 Oranges | |
Hyper Hammer | 64 | Hold Left on the Left Control Stick. When the Star Icon lights up, let go. | Chapter 4 | 37 Oranges | |
Spin Hammer | 10 (main target), 5 (back targets) | Hold Left on the Left Control Stick. When the Star Icon lights up, let go. | Chapter 1 |
12 Oranges | |
Corner Hammer | 20 (main target), 10 (back targets) | Hold Left on the Left Control Stick. When the Star Icon lights up, let go. | Chapter 3 |
22 Oranges 8 Melons | |
Spiral Hammer | 40 (main target), 20 (back targets) | Hold Left on the Left Control Stick. When the Star Icon lights up, let go. | Chapter 5 |
55 Oranges 15 Melons 5 Grapes | |
Whackhammer | 1 > 3 > 3 > 5 > 5 > 7 | Hold Left on the Left Control Stick. When the Star Icon lights up, let go. | Chapter 2 | 11 Oranges | |
Smackhammer | 2 > 6 > 6 > 10 > 10 > 14 | Hold Left on the Left Control Stick. When the Star Icon lights up, let go. | Chapter 4 |
14 Oranges 14 Melons | |
Pouncehammer | 4 > 12 > 12 > 20 > 20 > 28 | Hold Left on the Left Control Stick. When the Star Icon lights up, let go. | Chapter 5 |
36 Oranges 17 Melons 17 Grapes | |
String Ball Hammer | 15 > 15 > 15 | Hold Left on the Left Control Stick. When the ball approaches Mario, let go. | Chapter 3 |
6 Oranges 19 Melons | |
Circus Ball Hammer | 30 > 30 > 30 | Hold Left on the Left Control Stick. When the ball approaches Mario, let go. | Chapter 5 |
12 Oranges 13 Melons 37 Grapes | |
Steel Ball Hammer | 60 > 60 > 60 | Hold Left on the Left Control Stick. When the ball approaches Mario, let go. | Postgame |
37 Oranges 30 Bananas 88 Melons | |
Quakehammer | 15 (all ground enemies) | Hold Left on the Left Control Stick. When the Star Icon lights up, let go. | Chapter 3 | 25 Melons | |
Tremorhammer | 30 (all ground enemies) | Hold Left on the Left Control Stick. When the Star Icon lights up, let go. | Chapter 4 |
37 Melons 25 Grapes | |
Fissurehammer | 60 (all ground enemies) | Hold Left on the Left Control Stick. When the Star Icon lights up, let go. | Chapter 5 |
93 Melons 37 Oranges 25 Grapes | |
Tosshammer | 24 (able to hit aerial or ceiling enemy) | Hold Left on the Left Control Stick. When the Star Icon lights up, let go. | Chapter 4 |
8 Melons 12 Grapes | |
Throwhammer | 48 (able to hit aerial or ceiling enemy) | Hold Left on the Left Control Stick. When the Star Icon lights up, let go. | Chapter 5 |
20 Melons 12 Oranges 18 Grapes | |
Aimhammer | 96 (able to hit aerial or ceiling enemy) | Hold Left on the Left Control Stick. When the Star Icon lights up, let go. | Postgame |
51 Melons 29 Blueberries 45 Grapes | |
Upperhammer | 62 (able to hit aerial enemy) | Hold Down on the Left Control Stick. When the Star Icon lights up, let go. | Chapter 5 |
12 Melons 32 Oranges 16 Grapes | |
Skyhammer | 124 (able to hit aerial enemy) | Hold Down on the Left Control Stick. When the Star Icon lights up, let go. | Postgame |
30 Melons 60 Grapes 60 Blueberries | |
Shoryuhammer | 248 (able to hit aerial enemy) | Hold Down on the Left Control Stick. When the Star Icon lights up, let go. | Post-EX Dungeon |
55 Melons 45 Oranges 90 Blueberries 135 Grapes | |
Trio Hammer | 24, 24, 24 (three separate ground enemies if possible) | Hold Left on the Left Control Stick. When a Mario passes by the main enemy, let go. | Chapter 5 |
31 Grapes 9 Oranges 5 Melons | |
Triple Hammer | 48, 48, 48 (three separate ground enemies if possible) | Hold Left on the Left Control Stick. When a Mario passes by the main enemy, let go. | Postgame |
78 Grapes 17 Melons 17 Blueberries | |
Trinity Hammer | 96, 96, 96 (three separate ground enemies if possible) | Hold Left on the Left Control Stick. When a Mario passes by the main enemy, let go. | Post-EX Dungeon |
196 Grapes 14 Oranges 28 Melons 42 Blueberries |
Partner Battle Moves[]
Adam[]
Move | Rank | Power/Effect | Action Command |
---|---|---|---|
Apple Dash | Normal | 5 | Press the A Button right before hitting the target. |
Apple Run | Super | 10 | Press the A Button right before hitting the target. |
Apple Rush | Mega | 20 | Press the A Button right before hitting the target. |
Apple Tumble | Ultra | 40 | Press the A Button right before hitting the target. |
Tattle | Normal | Reveals the enemy's HP, ATK, DEF and attacks. | (NA) |
Chatter | Super | Reveals two enemies' HP, ATK, DEF and attacks. | (NA) |
Inform | Mega | Reveals three enemies' HP, ATK, DEF and attacks. | (NA) |
Educate | Ultra | Reveals all enemies' HP, ATK, DEF and attacks. | (NA) |
Wooden Spoon | Super | 12 | Press the A Button right before hitting the target. |
Wooden Ladle | Mega | 24 | Press the A Button right before hitting the target. |
Steel Ladle | Ultra | 48 | Press the A Button right before hitting the target. |
Apple Waft | Mega | Restores 15 HP for Mario. | Press the A Button as the scent is over Mario. |
Apple Fragrance | Ultra | Restores 30 HP for Mario. | Press the A Button as the scent is over Mario. |
Applelanche | Ultra | 20 (all enemies); increases Fruit that enemies drop after battle by 1.5x. | Move the Left Control Stick left and right repeatedly to build up a meter. |
Forte[]
Move | Rank | Power/Effect | Action Command |
---|---|---|---|
Horn Launch | Normal | 1 > 2 > 2 | Press the A Button when each musical note is at their biggest. |
Horn Aim | Super | 2 > 3 > 5 | Press the A Button when each musical note is at their biggest. |
Horn Ready | Mega | 4 > 6 > 10 | Press the A Button when each musical note is at their biggest. |
Horn Fire | Ultra | 8 > 12 > 20 | Press the A Button when each musical note is at their biggest. |
Musical Horn | Normal | Can scare enemies for 1 turn. | Hold the A Button. When Forte's horn is about to burst, let go. |
Theatrical Horn | Super | Can scare enemies for 2 turns. | Hold the A Button. When Forte's horn is about to burst, let go. |
Symphony Horn | Mega | Can scare enemies for 3 turns. | Hold the A Button. When Forte's horn is about to burst, let go. |
Orchestra Horn | Ultra | Can scare enemies for 4 turns. | Hold the A Button. When Forte's horn is about to burst, let go. |
Rhythm Buff | Super | Increases Mario and his allies' ATK by 1 for every 4 different consecutive notes Forte plays correctly. | Press the correct button when the crosshair passes over it. Possible buttons used are A, B, X and Y. 8 notes are played. |
Notation Buff | Mega | Increases Mario and his allies' ATK by 1 for every 3 different consecutive notes Forte plays correctly. | Press the correct button when the crosshair passes over it. Possible buttons used are A, B, X, Y and L. 8 notes are played. |
Song Buff | Ultra | Increases Mario and his allies' ATK by 1 for every 2 different consecutive notes Forte plays correctly. | Press the correct button when the crosshair passes over it. Possible buttons used are A, B, X, Y, L and R. 8 notes are played. |
Echo Blast | Mega | 10 (all enemies); inflicts 1.5x the damage on aerial enemies | Hold the A Button. When Forte's horn is about to burst, let go. |
Vibration Blast | Ultra | 20 (all enemies); inflicts 1.5x the damage on aerial enemies | Hold the A Button. When Forte's horn is about to burst, let go. |
Musical Heal | Ultra | Reduces the ailment time of burned, shocked, scared and dizzy ailments by 3 turns. Also heals Mario for 14 HP. | Press the correct button when the crosshair passes over it. Possible buttons used are A, B, X, Y, L and R. 8 notes are played. |
Lupule[]
Move | Rank | Power/Effect | Action Command |
---|---|---|---|
Broll Roll | Normal | 3 > 2 | Press the A Button when Lupule flattens a foe to keep going. |
Brolder Roll | Super | 6 > 3 > 1 | Press the A Button when Lupule flattens a foe to keep going. |
Boss Roll | Mega | 12 > 4 > 3 > 1 | Press the A Button when Lupule flattens a foe to keep going. |
EX Boss Roll | Ultra | 24 > 6 > 6 > 4 | Press the A Button when Lupule flattens a foe to keep going. |
Rev Up | Normal | Increases the power of all hits in Lupule's next attack by 2. | Hold the A Button. When Lupule is sweating, let go. Hold on too long, and Lupule's power doesn't increase next turn. |
Revver Up | Super | Increases the power of all hits in Lupule's next attack by 3. | Hold the A Button. When Lupule is sweating, let go. Hold on too long, and Lupule's power doesn't increase next turn. |
Spin Up | Mega | Increases the power of all hits in Lupule's next attack by 4. | Hold the A Button. When Lupule is sweating, let go. Hold on too long, and Lupule's power doesn't increase next turn. |
Twist Up | Ultra | Increases the power of all hits in Lupule's next attack by 5. | Hold the A Button. When Lupule is sweating, let go. Hold on too long, and Lupule's power doesn't increase next turn. |
Broll Toss | Super | 11; aerial | Move the crosshair with the Left Control Stick. Press the A Button to throw the rock. The cursor somewhat violently shudders. |
Brolder Toss | Mega | 22; aerial | Move the crosshair with the Left Control Stick. Press the A Button to throw the rock. The cursor somewhat violently shudders. |
Boss Toss | Ultra | 44; aerial | Move the crosshair with the Left Control Stick. Press the A Button to throw the rock. The cursor somewhat violently shudders. |
Fortify | Mega | Increases Mario's DEF by 3 next turn. | A mound of rocks with a hollow core moves left and right above Mario. Press the A Button to have it fall on Mario. If Mario isn't at least in the near-exact center, he'll take damage equal to 1/15th his max HP. |
Refortify | Ultra | Increases Mario's DEF by 6 next turn. | A mound of rocks with a hollow core moves left and right above Mario. Press the A Button to have it fall on Mario. If Mario isn't at least in the near-exact center, he'll take damage equal to 1/15th his max HP. |
Broll Grind | Ultra | 1x11; pierces enemy DEF | Mash the A Button repeatedly. |
Admiral Bobbery[]
Move | Rank | Power/Effect | Action Command |
---|---|---|---|
Body Slam | Normal | 5 | Hold the A Button. When a huge star shines around Bobbery, let go. |
Body Crash | Super | 10 | Hold the A Button. When a huge star shines around Bobbery, let go. |
Body Pound | Mega | 20 | Hold the A Button. When a huge star shines around Bobbery, let go. |
Body Impact | Ultra | 40 | Hold the A Button. When a huge star shines around Bobbery, let go. |
Bomb | Normal | 5 (fire) | Mash the A Button repeatedly. |
Super Bomb | Super | 10 (fire) | Mash the A Button repeatedly. |
Mega Bomb | Mega | 20 (fire) | Mash the A Button repeatedly. |
Ultra Bomb | Ultra | 40 (fire) | Mash the A Button repeatedly. |
Ground Bomb | Super | 7 (fire); all ground enemies | Mash the A Button repeatedly. |
Earth Bomb | Mega | 14 (fire); all ground enemies | Mash the A Button repeatedly. |
Terra Bomb | Ultra | 28 (fire); all ground enemies | Mash the A Button repeatedly. |
Bomb Squad | Mega | Fires 3 Bob-ombs on the enemies' side of the field. 1 turn later, they'll explode, inflicting 9 Fire attribute damage on nearby enemies. | A cursor moves on a quarter circle to the right of Bobbery. Press the A Button to launch the Bob-omb in the cursor's current trajectory. |
Bulk Squad | Ultra | Fires 3 Bob-ulks on the enemies' side of the field. 1 turn later, they'll explode, inflicting 18 Fire attribute damage on nearby enemies. | A cursor moves on a quarter circle to the right of Bobbery. Press the A Button to launch the Bob-omb in the cursor's current trajectory. |
Bob-ombast | Ultra | 20 (fire); all enemies | Press the A, B, X and Y Buttons in the sequence shown. |
Totem Effects[]
Totem | Character | Effect | Where | How | When | Character Origin | Model Source |
---|---|---|---|---|---|---|---|
Stanley the Bugman | Restores 1 HP at the start of every turn. | Donkey Kong 3 | Donkey Kong 3 promo art | ||||
Goombella | Displays the HP of enemies who Adam hasn't Tattled on for the first turn of battle. | Paper Mario: The Thousand Year Door | Super Smash Bros. for Wii U | ||||
Fluzz | Increases the ATK of a move's first hit by 1. | Mario Story: Fruit Shake | Mario Story: Fruit Shake | ||||
Woody Tim | Increases the chances of a Hammer attack inflicting dizziness by x1.1. | Paper Mario Recut 1 | Paper Mario Recut 1 | ||||
Queen Asciasect | Increases the number of Apples won from battles by x1.2. This increase is calculated after Battle EXP is added. | Mario Story: Fruit Shake | Mario Story: Fruit Shake | ||||
The Chimp | Adds/changes the attribute of all Jump attacks to Electric. | Super Mario Galaxy 2 | Super Mario Galaxy 2 | ||||
Plessie | Adds/changes the attribute of all Hammer attacks to Water. | Super Mario 3D World | Mario Story: Fruit Shake | ||||
Guppy | Increases the number of Oranges won from battles by x1.2. This increase is calculated after Battle EXP is added. | Super Mario Galaxy | Super Mario Galaxy | ||||
Sorbetti | Adds/changes the attribute of all Jump attacks to Ice. | Super Mario Galaxy 2 | Super Mario Galaxy 2 | ||||
Queen Bee | Increases the Fruit Tempo by 4 at the start of every turn. | Super Mario Galaxy | Super Mario Galaxy | ||||
Doug the Draglet | Adds/changes the attribute of all Jump attacks to Fire. | Paper Mario: Relic Hunter | Paper Mario: Relic Hunter | ||||
Dagger Rex | Increases the chances of a Hammer attack inflicting burns by x1.1. | Mario Story: Fruit Shake | Mario Story: Fruit Shake | ||||
Tippi | Displays the ATK of enemies who Adam hasn’t Tattled on for the first turn of battle. | Super Paper Mario | Super Paper Mario | ||||
King Bob-omb | Mario inflicts x1.3 the damage on the first hit of attacks for the first three turns of battle. From the fourth turn and onward, however, Mario receives x1.2 the damage from enemies. | Super Mario 64 | Mario Party: Star Rush | ||||
Kooper | Increases the ATK of multi-target moves by x1.1. | Paper Mario 64 | Super Paper Mario | ||||
Fryguy | Adds/changes the attribute of all Hammer attacks to Fire. | Doki Doki Panic | Super Mario Advance | ||||
Chal | Earn x1.1 the Coins from enemies. | Paper Mario: Wonder Journey | Paper Mario: Wonder Journey | ||||
Puum | Increases the power of Mario’s First Strike by the amount of Quests he’s completed/6. This does not ignore enemy DEF. | Paper Mario: Wonder Journey | Mario Story: Fruit Shake | ||||
Berruhs | Allows Mario to recycle Bronze Fruit Caps he uses up for the first 2 turns of a battle. | Paper Mario: Wonder Journey | Mario Story: Fruit Shake | ||||
Madame Flurrie | Increases the chances of a Jump attack’s first hit inflicting dizziness by x1.1. | Paper Mario: The Thousand Year Door | Paper Mario: Wonder Journey |