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Mario Party XI (called Mario Party 11 by fans) is the eleventh home console installment of the Mario Party series, is the twenty-second installment overall, and the first installment to be released to the Nintendo Switch. It was developed by Nd Cube and published by Nintendo. Unlike Mario Party 10 and Mario Party 9 (home console installment-wise), Mario Party XI returns to the normal gameplay that appeared in the original Mario Party up to Mario Party 8.
A single-player mode where the player selects a character and follows through the game's storyline, playing against CPUs in a 4-player Battle Royale, though on Bowser Jr.'s Casino Calamity, and on Bowser's Lair of Despair, they will play against some of Bowser's minions in the roster (Spike, Boo, Blooper, Shy Guy, Paratroopa, Hammer Bro., and/or Bandit) in either a Duel Battle, or a Battle Royale. At the end of each board, the player will have to face a the board's boss if they place first on the board, otherwise they will be forced to replay the board or quit. Beating the boss will cause the player to continue forward to the next board, and losing will give the player a chance to replay the boss and try again, or quit.
A multi-player mode where up to 4 players (8 players if you do a Partner Royale), either controlled by humans or CPUs and select a board to play on if it is unlocked. The player can change the CPU difficulty, enabling or disabling hazards/gimmicks, Bubbles and Bonus Stars, change the number of turns (10, 15, 20, 25, 30, 35, 40, 45, or 50 turns), etc in the settings menu. There are many ways the player can play in Party Mode:
- Battle Royale: A free-for-all battle. Four player select their own characters, select a board to duke it out on, and play against others in minigames which involves skill, endurance, dexterity, etc to see who is the superstar.
- Team Battle: A 2v2 battle. Two players team up against the other two players and duke it out on a board, partaking in 2v2-based minigames.
- Duel Battle: A 1v1 battle against two players, who duke it out on a board, participating in Duel minigames only.
- Partner Battle: A mode that returns from Mario Party 7, where up to 8 players that form into 4 teams of 2, can duke it out on a board, playing unique, 8-player minigames. Unlike Mario Party 7, players can play separately from each other.
As stated before, Mario Party XI returns to the old gameplay formula seen from the first Mario Party game up to Mario Party 8; all players move around the selected board, landing on spaces that either assists or hinders player in some form or another. Scattered across the boards are Bubbles, which act similar to the Orbs, Capsules, and Candies from Mario Party 5, Mario Party 6 and Mario Party 7, and Mario Party 8 respectively, which the player can collect, but can only hold up to three of them at once, and can either buy or sell Bubbles at shops. Coins can be collected across the board, by certain events, doing well in minigames, and can be used to gain a Star for twenty coins. After the four player cycle, a minigame is played, depending on what space each player lands on, a Free-for-All, 2v2, or 3v1 Minigame will be played.
Before the last five turns starts, a mini-event occurs, and the player in last place gains a random Bubble as a constellation prize, the coins received/taken away from Blue and Red Spaces are increased by two, and landing on the same space as someone will trigger a Duel Minigame between the two players. During the last turn, all Bubbles cannot be obtained, either by passing Bubble Spaces or buying them at the shop, and after all turns are up, the Bonus Star ceremony will play out (if it is turned on), and then the player with the most Stars and Coins will become the Superstar, and all coins collected by players will be added to the Bank, and all stars collected add up to about fifty coins.
After getting first place in a board in Story Mode, the player will face a boss, otherwise they will receive a Game Over and be forced to replay the board. After beating the boss, the player moves on through the mode to the next board, however if they lose, they will be given the options to replay the boss and try again or quit.
Mario Party XI has a total of twenty-three characters in its roster, the most out of all other installments. Some characters from past games reappear, though some are excluded, like Magikoopa, and Koopa Kid.
|Italic denotes an unlockable character|
**Appeared in Mario Party 8's "Extras" section but still is a newcomer
|Shy Guy||Boo||Bandit*||Dry Bones||Sprixie Princess*||Mii**|
|Piranha Plant Park||Piranha Plant Park is the first board in the game, and thus, it has little to no gimmicks at all. This makes the board easy to navigate without any trouble whatsoever. The board is a generic, grassy plain-like board, and the goal is pretty much simple, find the star space, land on it, and pay 20 coins for a Star.||TBA!|
|Buzzar's Rugged Road||Buzzar's Rugged Road is the second board in the game. It takes place in an area similar to Mt. Rugged from the original Paper Mario; a rugged, rocky mountain where, at the top, a Star is given for free by Toadsworth, though afterwards, Buzzard appears and takes his place, and will take 20 coins, or a star from the player who reaches the top first, but only if Buzzard thinks you are not on Bowser's side, otherwise he will take you back to the beginning of the board. The cycle repeats afterwards, though landing on a Happening Space will cause the cycle to change automatically.||TBA!|
|Toy Box Town||Toy Box Town is the third board in the game. It takes place in a toy box, where there are three wind-up boxes scattered across the board that makes something pop out; a Star, some Coins, or a punching glove that knocks player to the start of the board. After obtaining a Star or a Ztar, the wind-up boxes reset, with a new Star hidden in one of them. Mini, wind-up toy version of the playable cast can also be seen as well.||TBA!|
|Chime's Melody March||Chime's Melody March is the fourth board in the game. It is a music-themed board that takes place in a musical-themed carnival, hosted by a character called Chime. You can visit him in his tent, and visiting him will cause the player to play in a small minigame, playing an instrument they select, and if they perform well, they will be given a Star. Otherwise, Chime will mock them for their terribleness and kick them out of his tent, daring them to come back and try again.||TBA!|
|King Boo's Twisted Library||King Boo's Twisted Palace is the fifth board in the game. It is a horror-themed board taking place in an eerie castle, home to King Boo. Scattered across the board are paintings with a ghost on them. One of the ghosts will trade a Star for 20 coins, while others steal 20 coins from you, or a Star if you have one, giving it to another player who they come across. The paintings change after one player meets the ghost that gives out a Star.||TBA!|
|Bowser Jr.'s Casino Calamity||Bowser Jr.'s Casino Calamity is the sixth board in the game. It is a board that looks similar to Jr. Street from Mario Hoops 3-on-3, and is named after Bowser Jr., who acts like the guide of the board, although not in the way you would typically assume. The main feat of the board is a slot machine located at the top middle of the board. By collecting Slot Coins by winning minigames, the player can use the slot machine, and can get a few coins by matching up three coins, gain a free star by matching up three Stars, gain a random Bubble by matching up three Bubbles, lose coins by matching up three Bowser Jr. symbols, and a Ztar by matching up three Ztars.||TBA!|
|Bowser's Lair of Despair||TBA!||TBA!|
|*Cannot stop/land on this space|
**Cannot place a Bubble here.
***Cannot stop/land (depends) on this space or place a Bubble here.
|Nothing happens when the player lands here.||Common|
|The player that lands here will receive 3 coins, 5 coins if one of the last-five-turn bonuses is increasing the amount of coins received from Blue Spaces by two.||Common|
|The player that lands here will lose 3 coins, 5 coins if one of the last-five-turn bonuses is increasing the amount of coins lost from Red Spaces by two.||Uncommon|
|The player that lands here will activate a special event on a board depending on what location they land on this space.||Uncommon|
|The player that lands here will be sent into an area filled with coins and Blue Spaces for one dice roll.||Rare|
|The opposite of the Lucky Space; the player that lands here will be sent into an area filled with Black Coins and Red Spaces for one dice roll.||Rare|
|Bowser appears and hinders the player that lands on this stage in numerous ways; take coins or Stars from them, make all players partake in a Bowser Minigame or a Reverse Minigame, give all players the same amount of coins that the player that landed on the space has, and even can leave the player alone if they land on a certain option on the roulette...||Rare|
Bowser Jr. Space**
|Bowser Jr. appears and forces the player that landed on the space to partake in a Bowser Jr. Minigame. If he wins, the player loses some of their coins, and if they win, they will earn five coins.||Uncommon/Common (Bowser Jr.'s Casino Calamity)|
|If the owner/owner team lands on it, they will earn ten coins. If other players land on it, the effect depends on what Bubble is placed on there. Roadblock Character Spaces last for three turns, and only be activated when the another player passes it.||Varies|
|The player who lands on this space will trigger a "Chance Time" event, and gains a random benefit from the roulette and the other players may be hindered from the roulette as well. It ranges from gaining some coins, Stars or Bubbles from others, swapping coins, Stars or Bubbles with others, etc.||Rare|
|The player who lands on this space will be visited by Nabbit, who will take coins or a Star from someone else for five or thirty-five coins respectively.||Rare|
|The player who reaches this space can receive a star by paying 20 coins, though this is not always the case on some boards.||Rare|
|The player who reaches this space will receive a free, random Bubble.||Semi-common|
|The player who reaches this space will get to visit Chime's tent.||Uncommon (only appears in Chime's Melody March)|
Slot Coin Space***
|The player who reaches this space will be given a Slot Coin to use the slot machine.||Uncommon (only appears in Bowser Jr.'s Casino Calamity)|
Bubbles can be obtained by passing Bubble Spaces and buying some from the Bubble Shop. There are many different types of Bubbles:
- Player bubbles are used on the player before they do the dice roll. Gives the player 3-10 coins when using these sometimes.
- Tricky bubbles are used before the player moves.
- Rush bubbles are used when the player is moving.
- Trap bubbles are thrown on a space, and triggers when another player lands on said space. Gives the player 3-10 coins when using these sometimes.
- Roadblock bubbles are thrown on a space, and triggers when the player passes through said space. Gives the player 3-10 coins when using these sometimes.
|Gives the player two dice blocks, allowing more movement.||Player|
Gold 'Shroom Bubble
|Gives the player three dice blocks, allowing greater movement.||Player|
Slowgo 'Shroom Bubble
|Slows down the dice roll, making it easier to get the desired number on the dice block.||Player|
Metal 'Shroom Bubble
|Turns the user into their metal form. They can freely bypass roadblocks they pass/land on.||Player|
Cursed 'Shroom Bubble
|The dice roll is cut in half (1-10 to 1-5). It may help them avoid landing on the spaces they do not want to land on, or avoid passing roadblocks other players place.||Player|
Warp Pipe Bubble
|The user switches places with another player selected on a spinning dart wheel.||Player|
- Main article: Mario Party XI/Minigames
- im currently playing a mario-themed monopoly board game.
s denotes a sysop approved project.