|Mario Party X|
|Release Date(s)||October, 13 2018|
|Mode(s)|| Single Player
Mario Party X (or abreviated as MPX) is a extended retro version especially from the Mario Party series from the first to the eight installement and partially the nineth and the tenth installement of the series, including DS and Island Tour. This game is developed by GreenStar Studios, Nintendo and collaborated by Konami and Nd Cube and comes up later in 2018 for the Nintendo Switch. It takes part of all the Mario Party games merged in one, in other words, it's a extremely expanded version. Similar to Mario Party: The Top 100, a variaty those minigames return including the new ones adding such as two boards of each game. The game mechanics are based by all the version of Mario Party, such as the classic gamestyle (1-8), all-in-one (9-10) and race (8 and Island Tour). One of the biggest highlights in this game is that now includes online availability to compete against people around the globe with ranked matches. However, it requires a strong internet server conection.
This game recieves an amount of balancing changes from the previous Mario Party series.
- Classic: This game mode is based from the Mario Party series from the beginning to 8.
- Race: This game mode is based from the Mario Party series from 8 to Island Tour.
- All-In-One: This game mode is based from the Mario Party series from 9 and 10. You can play rather only with 4 players or including Bowser in the Party.
- Free Play: Play a collection minigames in a breeze.
- Minigame Stadium: This game mode is based from Mario Party 2.
- Minigame Wars: This game mode is based from Mario Party 5.
- Bowser's Challenge: This solo game mode features Bowser as a playable character.
In this menu mode, you can collect characters from the Mario franchise and gather some information about them.
All the characters of the previous Mario Party series return to be confirmed. There are in total 30 playable characters including Bowser for Bowser Minigames. There are some newcomers like Baby Mario, Baby Luigi, Cappy, Pauline, Lubba, Nabbit and Paragoomba.*
|Mario||Luigi||Princess Peach||Princess Daisy|
|Donkey Kong||Diddy Kong||Toad||Toadette|
|Rosalina||Lubba*||Baby Mario*||Baby Luigi*|
|Blooper||Hammer Bro.||Koopa Troopa||Paragoomba*|
|Shy Guy||Kamek||Spike||Bowser Jr.|
|Unlockable||Unlockable||Unlockable||Starter (not playable in Adventure Mode)|
You can unlock characters below with two methods.
|Normal unlocking methods||Unlocking in Adventure Mode|
|Pauline||Pay 500 Party Points in the Museum||N/A|
|Cappy||Pay 500 Party Points in the Museum||N/A|
|Nabbit||Pay 500 Party Points in the Museum||N/A|
These boards are confirmed to be in this game thanks to the Mario Party Legacy poll. Some of them are chosen. Those boards are also revamped and reproduced in high quality for a better gaming experience but the game mechanics stay the same as the old ones.
|Pirate Land||Pirate Land is the first board of Mario Party 2. The players are dressed in a pirate garb, and they are assigned the title "Captain." If a player lands on one of the Blue Spaces that is on a dock, Sushi the shark will appear. Sushi will then take the player to another dock on the board. The Happening Spaces cause a cannon to shoot a cannonball at the player, sending them back to the starting space. There are a few short-cuts on this board, all guarded by Thwomps. For players to pass a Thwomp, they must pay a fee of one Coin. The fee will then increase by one Coin.||Easy|
|Deep Bloober Sea||Easy|
|Toad's Midway Madness||Easy|
|Koopa's Seaside Soiree||Easy|
|E. Gadd's Garage||Easy|
|Yoshi's Tropical Island||Normal|
|Peach's Birthday Cake||Normal|
|Shy Guy's Perplex Express||Normal|
|King Boo's Haunted Hideaway||Normal|
|DK's Stone Statue||Normal|
|Bowser's Pinball Machine||Hard|
Those stages are exclusive for this game and are unlockable. Those come from Super Mario Odessey. Pay 500 Party Points for each to unlock them.
|New Donk City|
|Blue Space||Gives to the player 3 coins.||Common|
|Red Space||Takes the player 3 coins.||Semi-common|
|Green Space||Does nothing.||Semi-common|
|Happening Space||Something will happen during an event.||Depends of the board you play.|
|Event Space||Allows the player spin an Event Roulette.||Semi-rare|
|Battle Space||Sledge Bro. will appear and takes an amount of coins from all the players. After that, a Free-for-All minigame will be chosen randomly.||Semi-rare|
|Star Space||First, the player must give 20 coins before the host and then he gives you a Super Star.||1 for each board.|
|Ztar Space||After landing to a Koopaling Space and choosing the 'Replace the Star Space to a Ztar Space', a Koopaling will replace the Star Space to a Ztar Space. It will disapear if a player surpasses this space. It will take you a Star.||1 for each board. It replaces the Star and disapears when landed. It also disappears only when an another star|
|Lucky Space||A player will get leaded to an area where he can recieve extra coins.||Rare|
|Unlucky Space||A player will get leaded to an area where his coins can be taken. The amount depends.||Rare|
|Character Space||First, the player must select a Red Card or Yellow Card to set up a trap to any space. If his opponent lands on it, his trap will activate.||A player will recieve a Red Card or a Yellow Card first before he sets a trap.|
|Dash Space||It allows the player roll the dice again moving forward.||Semi-rare|
|Back Space||It allows the player roll the dice again moving backwards.||Rare|
|Duel Space||A duel minigame will be chosen randomly.||Rare|
|Bank Space||A Goomba of each board will force you to save 5 coins to his bank if a player passes this space. When a player lands on it, he will get the total amount of saved money.||2 for each board.|
|Item Space||An orb will drop and gives to the player.||Semi-rare|
|Koopaling Space||A Koopaling will appear and will summon a roulette if what fiendish will happen to the board. Works like a Bowser Space in previous Mario Party games.||Rare|
|Chance Space||A Chance Dice will appear above you nearside with a roulette with the players opponents and the quantity of coins, stars or items.||Rare|
Those cards are only avaiable for Classic and Race Mode, not All-in-One Mode.
Green Cards are otherwise defensive or offensive. It gives the player who activates it some advantage to the party. It doesn't involve to other opponents, only you.
|Mushroom Card||You will get a Double Dice Block once the player has activated.||5 coins|
|Golden Mushroom Card||You will get a Triple Dice Block once the player has activated.||15 coins|
|Slow Dice Block Card||You will get a Slow Dice Block once the player has activated.||10 coins|
|Poison Mushroom Card||You will get a 1-3 Dice Block once the opponent has activated.||N/A|
|10 Dice Block Card||You will get a 10 Dice Block once the player has activated.||15 coins|
|Triple 10 Dice Card||You will get three 10 Dice Blocks once the player has activated.||20 coins|
|Rainbow Star Card||The Rainbow Star from Super Mario Galaxy. It will make the player invincible for one turn against board gimmicks and opponents traps.||10 coins|
|Cannon Card||The Cannon appears once the player has activated. It will send him to a space which he choose.||20 coins|
|Golden Cannon Card||The Golden Cannon appears once the player has activated. It will send him straight to the Star Space.||30 coins|
|Coin Block Card||The player will carry an Coin Block on his head. Each space he moves equals the amount of coins he will get.||5 coins|
|Bullet Bill Card||Once the player activates it, he will become a Bullet Bill. It will attack opponents when surpassed by taking 20 coins.||20 coins|
|Reverse Block Card||You will get a reverse block when activated. You will able to go backwards.|
|Fire Flower Card||Once the player activates it, he will carry a Fire Flower. He shoots a fireball once he encounters an opponent, that he will lose 5 coins.||10 coins|
|Hammer Card||Once the player activates it, he will carry a hammer. He will swing repeaditly (like in Donkey Kong series or Super Smash Bros.) by smashing the opponents when the owner will surpass them. They will lose the half of their coins.||30 coins|
|Foo Card||Foo will blow a wind to the Super Star, which it will be send to an another place.||20 coins|
|Bank Card||Rare. Only giveable at Item Spaces. It will allow to have all the deposited money from the Bank Space to you directly.||Appears only on Item Spaces|
|Chance Card||Rare. Only giveable at Item Spaces. You will get the Chance Block.||Appears only on Item Spaces|
Red Cards are offensive cards that prevent the opponent to have some kind of advantage during the party. Unlike the Yellow Cards, Red Card's summoning will act straight away instead of being in spaces.
|Piranha Plant Card||Piranha Plant, or rather Venus Fire Trap, will spit fire to the opponent by taking 5 coins of it.|
|Thwomp Card||Thwomp will appear itself and goes to the opponent, smashes down to them and takes 10 coins.|
|Peepa Card||Peepa will summon towards you and asks you what do you want that he will steal it to you, rather coins, items or stars.|
|Zap Card||Amp will electrify the one who surpasses it and makes him unable to move further.|
|Lightning Card||When using the Lightning Bolt, it will electrify all the opponent all in once, making them unable to move further.|
|Fake Item Box Card||A Item Box disguise that who will pass it, loses a item or coins. It depends how many coins you will lose.||15 coins|
|Spiny Shell Card||It will hinder the opponent who has the most Stars or coins without Stars. After a big explosion, a half of his coins will be lost.||30 coins|
|Warp Box Block||Switches the player who used it and the opponent from places.||15 coins|
Yellow Cards are offensive cards, rather traps, to prevent the opponent from moving forward or having a good advantage in the party. Unlike Red Cards, Yellow Cards rather replaces normal board spaces to Character Spaces and will summon when landed or surpassed.
|Spiny Card||Any opponent who surpasses the Spiny, will lose 5 coins after being pricked.||5 coins|
|Podoboo Card||Any opponent who surpasses the Podoboo, will lose 10 coins after being burned.||10 coins|
|Whomp Card||Any opponent who surpasses the Whomp, he will smash them before he loses 20 coins.||20 coins|
|Warp Pipe Card||Any opponent who lands on the Warp Pipe will be relocated on the space of the one who summoned this card.||10 coins|
|Bob-omb Card||Any opponent who surpasses the Bob-omb, will be carried by Bob-omb for a few seconds and goes some spaces behind by losing one coin each. You can move afternath.||15 coins|
|Thunder Cloud Card||The Lightning Cloud will stick to an opponent after he surpasses it. The opponent has only 10 spaces to move. After the ten spaces, he will be electrified and will be unable to move.||15 coins|
|Lakitu Card||Any opponent who lands on it, will be sent to the start point (or on a checkpoint in Race Mode)||10 coins|
|Mr. Blizzard Card||Any opponent who lands on it, will be frozen. That means the opponent cannot move one turn.||15 coins|
Cyan Cards are defensive cards that will act automatically depending on various situations.
|Light Box Card||It will scare the Peepa's that prevent them to steal your items.||10 coins|
|Anti-Ztar Card||This card prevents you to land on a Ztar space only for once.||30 coins|
These cards are cards that doesn't appear any on the categories above but act like normal cards.
Main Article: Mario Party X/List of Minigames