Mario Party 11 is an upcoming Super Mario series spinoff game for the Wii U, and the 15th Mario Party series game, being the second being released for the Wii U. The game is notable for returning to the traditional style of competitive board-game-like gameplay, where four characters compete for stars across game boards and fight each other in minigames; the game takes a lot of inspiration from Mario Party 8 in the gameplay and styles of the boards.


In the main game, Party Royale, players compete to win stars across a Board Game-like map, collecting coins along the way to spend on items. Each character rolls a 1-10 dice at the beginning of the game to decide the order of who gets to go first, with the player rolling the highest number going first. Each turn, characters roll a dice block—which can be upgraded temporarily with a White Bubble—and move a specific number of spaces depending on the number the character lands on. Along the way, the space they land on can cause them to gain or lose a small amount of coins, activate a small event, buy or earn Bubbles, start a random minigame, or even gain a small prize for being lucky.

At the end of each turn, a minigame occurs: the type of minigame depends on the spaces players land on, Blue or Red (Lucky spaces translate to Blue Spaces, Unlucky spaces translate to Red Spaces. Event, Duel, and Friend/Foe Spaces are randomized.) If all four characters get the same color, the minigame is 4 player. If three characters get one color and the fourth gets another, the minigame is 1 v 3. If two players each get one color, the minigame is 2 v 2. Duel Minigames can activate if a player either lands on a Duel Space or uses the rare Duel Bubble to "duel" a random player for coins or Stars. Battle Minigames also occur at random intervals in the middle of the game, having each player give up a specific amount of coins, and having the, battle it out for who gets a share of the coins through a minigame.

During the Story Mode, Boss Minigames also exist at the end of each board, where the player must battle the boss in some kind of minigame in order to win and proceed. Boss Minigames, outside of the Minigame Hall, are exclusive entirely to Kingdom of Festivites.

Each board has its own specific method of gaining stars; for example, Plant Park uses the classic style of "getting to the space where the star is first, then turning in a certain number of coins to win it" to gain stars, while Mattermouth Mansion is a race to the basement of the mansion by utilizing the Mattermouths eating the floor. The player with the most amount of stars wins; if two or more players have the same amount of stars at the end of a game, the amount of coins each player has becomes the determining factor.

During a Team Royale, the gameplay and rules remain mostly the same; the exception is that the four players split up into two teams and team up to get more stars than the other team, and the team with the most combined stars are crowned the winners. Only 2v2 or Duel minigames are available during this mode.

A Duel Royale is most similar to a 1v1 match, except all minigames are replaced with Duel Minigames. The Duel Minigames only have bets on them if a Duel Bubble is used. As usual, the character with more stars wins.

By finishing a Royale game, beating Story Mode, playing minigames, or winning online games, you can earn more Party Points; Party Points can be used at the Castle Bazaar, where you can buy all sorts of extras.

Bonus Stars

At the end of each game, if the setting for it is on, "Bonus Stars" will be awarded to players for performing specific actions during the game. 3 of 10 possible Bonus Stars are awarded during these last few moments. The Bonus Stars consist of;

  • Blue Star: Awarded for the most amount of Blue Spaces landed on.
  • Red Star: Awarded for the most amount of Red Spaces landed on.
  • Event Star: Awarded for the most amount of Event Spaces landed on.
  • Lucky Star: Awarded for the most amount of Lucky or Friend Spaces landed on.
  • Unlucky Star: Awarded for the most amount of Unlucky or Foe Spaces landed on.
  • Cash Star: Awarded for having the highest amount of coins.
  • Distance Star: Awarded for walking the highest number of spaces in the duration of a game.
  • Bubble Star: Awarded for using the most amount of Bubbles during the game.
  • Minigame Star: Awarded for the most amount of Minigames won.
  • Pity Star: Awarded to a player who has no stars and has won less than 3 minigames during the game. Only is a potential award in games longer than 20 turns.

Game Modes

Party Royale

Party Royale is the basic game mode; you and three other players choose characters and a board to go around, competing to win stars through various methods, and earning coins through winning minigames at the end of each turns. The player with the most stars win.

Team Royale

In a similar vein to the regular Party Royale, characters compete to win stars around a board; however, this time, the characters are split into two teams, with a combined star and coin score. The team with more stars wins.

Duel Royale

This mode is similar to Party Royale, but in a more unique 1v1 style; face off against an opponent to win stars with only one other competitor. All minigames are replaced with Duel minigames. As usual, the player with more stars wins.

Online Party

Now, you can play Mario Party online! Play with three other worldwide players and play on a randomly selected board for 15 turns to win more stars. You can also face off with 1-3 friends online and customize a game freely, being able to choose your own map, turn number, type of minigames, and whether or not Bonus Stars are allowed.

Bowser's Doom Dungeon

The Bowser Party mode from the previous title returns in the form of Bowser's Doom Dungeon. In this mode, characters don't try and win coins or stars, instead having 10 "hearts" at the start of the game. You can choose between three boards, on a vehicle with three other players as you take turns rolling the dice, trying to get to the end of the map while a fifth player, as Bowser, tries to catch up to the vehicle. If Bowser catches up, or a Bowser space is landed on, a Bowser minigame commences, where Bowser can attempt to take down the four other characters. Successfully hitting them in minigames causes them to lose hearts. When a character loses all of their hearts, they will be eliminated. When all characters are eliminated, Bowser wins. Alternatively, if the vehicle makes it to the end of the map and survive one last minigame, the vehicle characters win.

amiibo Tower

In a simpler mode, two characters compete to complete long minigames over their rival; however, the catch is these minigames are unlocked through Amiibo. Tapping any any Mario series or Super Smash Bros. Amiibo will unlock it's specified minigame. First player to win five minigames wins. This game isn't available to actually play until at least five Amiibo are scanned to the Wii U.

Kingdom of Festivities (Story Mode)

In the Story Mode, Bowser has crashed the Festivity Kingdom's Superstar Banquet and corrupted all of the maps, as well as capturing the Cobalt King, the king of the Festivity Kingdom. The single character must face off against crystallized versions of other characters in all of the maps and beat them in Party Royale games, except for the last board where it's a Duel Minigame between Dark Bowser and you. At the end of every board, there is an exclusive Boss minigame where you must fight a boss to proceed to the next level.

Minigame Hall

Here, you can play minigames freely, so as long as you have have played it at least once in a regular Party/Team/Duel Royale, or in Story Mode. You gain Party Points every time you play a minigame and finish it.

Castle Bazaar

At the Bazaar, you can use Party Points to buy all sorts of extras; music tracks to listen to freely, minigames you have yet to play in a regular game, or even buying special characters and boards not available by playing the game normally. However, you can only access the Bazaar by finishing Story Mode at least once.



There is a total of 24 playable characters in Mario Party 11: of these, 6 must be unlocked through specific methods, whether it be through the Story Mode or purchasing them via the Shop.

Mario MP10
Mustached Mushroom Hero
Luigi MP10
Scaredy-Cat Shadow
Princess peach 2
Partying Princess
Daisy MP10
Spunky Sarasaland Leader
Yoshi MP10
Egg-Laying Dino
312px-Birdo MP9
Magenta Egglover
308px-Toad - Mario Party 10
Shroom-Shaped Townsfolk
Toadette mushroom
Musical Mushroom
Donkey Kong
King Of The Jungle
180px-Diddy Kong
Diddy Kong
Jungle-Dwelling Sidekick
Wario MP10
Greedy Antihero
Waluigi MP10
Lean Cheating Machine
Koopa Troopa
Shelled Underling
Shy Guys
Shy Guy
Masked Loner
Dry Bones,
Dry Bones
Skeletal Turtle Fiend
Creepy Coward
Nabbit, New Super Mario Bros. U
Thieving Bunny
Boom Boom
Combatitive Koopa Troop
Inky Squid
Jolly Caterpillar
Hammer Bross
Hammer Bro.
Hammerheaded Koopa
Mystical Magikoopa
Rosalina MP10
Queen of the Cosmos
Lubba by banjo2015-d8mrm7a
Jolly Galactic Luma


List of Boards

There's a total of 12 boards available in regular Party Royales; of these, eight are playable by default, while 4 must be unlocked either through the Story Mode or buying them in the Castle Bazaar.

For a full analysis of each board, click here!

Board Name Description
Plant Park A flora-covered greenhouse filled with all sorts of plantlife; both animate and inanimate, of course. There are all sorts of flowers that are there just for show, of course, but you should steer clear—or try and run into—a few others. The Event Spaces on the map have you interact with one of the many plants in the greenhouse; whether it's Piranha Plants attacking and stealing coins, mushrooms bouncing you to a random space, or buttercup flowers spewing collectible Bubbles.

The star spawns at random spaces similarly to the original Mario Party, where you must pay coins to win the star. After buying the first star at 10 coins, the price goes up by 10 coins, and the star respawns at a different space. The price goes up consistently until someone buys a 50 coin star, where the star will go back to 10 coins.

The Board-Specific Bubbles on this board are the Ptooie Bubble, and Vine Bubble. In Story Mode, the boss is Petey Piranha.

Bouncy Big Top A lively circus filled with all types of performers; Ukikis, Shy Guys, Draglets, Block Snakes, and the like. Everyone seems to be having fun here, though it may not be as fun for the players. Every five turns, Block Snakes will shift their positions on the map, and landing on the space they are will yield either ten coins or a Bob'omb that will steal ten coins. Also, three Ukikis will travel all over the board like players, rolling a shared dice.

To win stars, you must run into one of the Ukikis and talk to them. Upon doing so, they will offer you a star; one of them will give it to you for free, one of them will charge you 15 coins, and one of them will charge you 25.

The Board-Specific Bubbles on this board are the Banana Bubble and the Block Snake Bubble. In Story Mode, the boss is Hisstocrat.

Tutankoopa's Tomb
Coral Catacombs
Mattermouth Mansion
Honeyflower Hideaway
Gearmo's Gadget Gateway
Airship Armanda
Bowser's Lava Lair
Bob'omb Battlefield
8-Bit Eras
Comet Observatory

List of Bowser's Doom Dungeon Boards

There's only three boards available in Bowser's Doom Dungeon, all three of which are playable at default.

Board Name Description
Peaceful Plains
Bullet Bill Factory
Fiery Finale

Types of Spaces

Spaces are places on the Board where you can land on after rolling the dice. Each type of space has a different effect.

Space Description Rarity
Blue Space,l

Blue Space
Blue Spaces give 3 coins upon landing. During the last five turns, they give 5 coins instead. Common
Red Space DiamondBlast

Red Space
Red Spaces take 3 coins upon landing. During the last five turns, they take 5 coins instead. Common
Event Space

Event Space
Upon landing, a specific event occurs that can help or harm the character landing on the space. Uncommon
Duel Space

Duel Space
Upon landing, the character landing can partake in a duel minigame with one other character for coins and stars. The winner can take the specified amount of coins and stars that is decided beforehand. Rare
Friend Space

Friend Space
Friend Spaces are spaces that appear on boards where, if landed on, summons a character themed around the board will help the player out. This can range from stealing coins from other players, teleporting to a specific space, etc. Rare

Foe Space
Friend Spaces are spaces that appear on boards where, if landed on, summons a character themed around the board will harm the player's progress. This can range from stealing coins from the player, sending them back to the start, etc. Rare
Lucky Space.

Trade Space
Trade Spaces allow players to make bargains by trading coins for bubbles, or bubbles for bubbles. Rare
Lucky Space

Lucky Space
Upon landing, a special event occurs that gives the character an large advantage in the game. Most often, the event gives at least one star to the character. Ultra Rare
Unlucky Space

Unlucky Space
Upon landing, a special event occurs that gives the character a large disadvantage in the game. Most often, the event takes stars or coins. Ultra Rare
Bowser Space

Bowser Space
Bowser Spaces, exclusive to Bowser's Doom Dungeon, automatically trigger a Bowser minigame regardless of how close Bowser is to the vehicle. Rare
Heart Space

Heart Space
Heart Spaces, exclusive to Bowser's Doom Dungeon, heal each character on the vehicle still by 2 hearts. Any character eliminated will be revived with two hearts remaining. Ultra Rare

List of Minigames

4 Player Versus


2 v 2


3 v 1


Duel (1 v 1)


Battle Minigames


Boss Minigames


Bowser's Doom Dungeon exclusive


amiibo Minigames



Bubbles function similar to Candies from Mario Party 8, or Capsules from Mario Party 7; they act as in-game items characters can use during a party with different helpful effects towards the user. Bubbles are sorted into 6 categories; Blue, Red, Green, Yellow, Purple, and White.

  • Blue Bubbles affect actions the player performs before they roll the dice to move.
  • Red Bubbles affect the player/opponents while they move across the board.
  • Green Bubbles affect the dice roll.
  • Yellow Bubbles are like roadblocks of sorts; they affect spaces on the board, and are activated either when the space is landed on or when the space is passed by.
  • Purple Bubbles are Board-Specific Bubbles, having effects exclusive to the board being played on.
  • White Bubbles are "Special Bubbles", character-specific bubbles that are exclusive to specific characters. These bubbles are in the player's inventory in the start of the game, and can only be accessed after that at a bubble shop raffle in-game.

Bubble Type Description Rarity

Bubble Type Description Rarity

Bubble Type Description Rarity

Bubble Type Description Rarity

Bubble Type Description Rarity

Bubble Type Description Rarity


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