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MarioKartWonderlandLogo

Mario Kart Wonderland is an upcoming Kart Racing Game for the Nintendo Switch, it is the ninth mainline Mario Kart game released in the series (tenth if counting Mario Kart Tour). The game features various features from previous games mainly those seen in Mario Kart 7 and Mario Kart 8 Deluxe.

GAMEPLAY

Mario Kart Wonderland has similar gameplay to the previous Mario Kart game on consoles, Mario Kart 8 Deluxe using a multi-terrain racing system where players race in a variety of vehicles across numerous race tracks (some new and some returning from prior games) with the goal of passing the Finish Line in first. Alongside this are several additional game modes which shift up gameplay in various ways.

GAME MODES

In Mario Kart Wonderland there are four selectable modes to play in; Grand Prix, Battle Mode, Mission Mode and Online Mode. Although functionally Online Mode simply provides a wireless multiplayer option of the Grand Prix and Battle Modes.

GRAND PRIX

Grand Prix is the primary mode for Mario Kart Wonderland. It focuses on racing against other racers either CPU or player controlled (LAN). The mode uses "Cups" which have four tracks each. The goal of each Cup is to get 1st and achieve a podium position. The first two Cups of the Nitro Tracks are available from the beginning. The other Cups unlock as the player completes each of the other Cups. In total there are eight main Cups grouped into two groups of four. First, are the Nitro Tracks (Mushroom, Flower, Star & Special). Second, are the Retro Tracks (Shell, Banana, Leaf & Lightning). There are two Bonus Cups which are separate being the Globe Cup and Falcon Cup.

The player is able to unlock new Cups as long as their score in the pre-requisite cups is 3rd or higher. The player's score is their position in each of the four race tracks in that cup. The player can have a mixture of high and low placements and still be able to unlock new cups. Cups have different appearances depending on the player's total score. Third gets Bronze, Second gets Silver and First gets Gold. The player can also get a Platinum trophy if they get 1st on all four tracks in a Cup.

Along with the main cups there are also Cumulative Cups . Cumulative Cups have more than four tracks in them and use tracks from other courses. There are three Cumulative Cups known as the Cumulative Tracks and are;

  • Nitro Cup - Uses Tracks from Mushroom Cup, Flower Cup, Star Cup and Special Cup
  • Retro Cup - Uses Tracks from Shell Cup, Banana Cup, Leaf Cup and Lightning Cup
  • Grand Cup - Uses Tracks from all other Cups (including Bonus Cups)

Unlike the regular cups, these cups select their tracks at random. The last tracks in these cups is always Rainbow Road.

The player can also select Reverse Mode once they've beaten a Cup with Gold (or Platinum). Reverse Mode Cups play the tracks in reverse with modified track designs. There is no trophy reward for beating a cup in its Reverse Mode.

New to Mario Kart Wonderland is Mirror Mode. This is not the same as the Mirror Mode in prior Mario Kart games which describes Reverse Mode. Mirror Mode in Mario Kart Wonderland reverses the track and changes the theme. The themes of these Mirror Tracks are the opposite of their regular counterparts. Tracks are also designed to be more challenging in this mode with more hazards. To unlock Mirror Mode the player must beat the eight Cups from the Nitro & Retro Tracks with Gold (or Platinum). The player can also have both Reverse and Mirror Mode active to play the Mirror Tracks in their reverse.

BATTLE MODE

Battle Mode returns once more with the player able to select from a variety of minigames. Unlike Grand Prix, Battle Mode focuses on achieving a goal that is more focused around strategy and team play as opposed to speed. The following are the Battle Mode Minigames available in Mario Kart Wonderland (New Game Modes are bolded);

  • Balloon Battle (Points) - Players have Balloons attached to the back of their Karts, the goal being to pop the balloons of the opponents, the item pool in this mode is limited with a heavier emphasis on Mushrooms and Shells (ramming someone with boosted speed can steal their balloon). This can be played in Solo or Team mode, in addition on the course itself are balloons which can be popped for additional points, sometimes a gold balloon will appear which is worth three points if popped.
  • Balloon Battle (Survival) - Similar to the other Balloon Battle mode, however this one has players limited to a set number of balloons (three or five) and once a player is knocked out they're eliminated appearing as a ghost that can't interact with the living players. Like the Points variant, this mode can be played in Solo or Team Mode although unlike the Points mode there are no neutral balloons on the course itself.
  • Renegade Roundup - Returning from Mario Kart 8 Deluxe, this game mode is similar to Cops and Robbers with half of the racers being the Chasers and the other half being the Runners. The Chasers goal is to use the Piranha Plant attached to their vehicle to catch all the Runners, in addition to the Piranha Plant, Chasers can also get a number of items from item boxes that help with trapping the Runners. The Chasers win if the Runners are all captured. The Runners by contrast must focus on evading the Chasers, the item pool differs for Runners focusing on helping them evade the Chasers, in addition when a Runner is captured they're sent to a jail area located around the arena, Runners who are free can help their other Runners by running over Key Panels on the map which will unlock the Jail freeing the caught Runners. The Runners win if at least one of them is not in jail when the timer runs out.
  • Mud Trooper Tag - A new game mode which is functionally similar to Zombie Tag, the game mode is Solo Mode only in contrast to Renegade Roundup which is Team Mode only. One character at the start of the game is selected as the Mud Trooper while the others are the Runners. The goal of the Mud Trooper is to catch each of the other players turning them into Mud Troopers as well, and wins if they succeed in catching all the players. By contrast the Runners like in Renegade Roundup must avoid the Mud Troopers and win if they're not a Mud Trooper by the end of the time limit. Uniquely the Mud Troopers are not able to use items and as such disable an Item Box for a short period of time when they pass through it, by contrast the Runners start out with a fairly standard set of items however as fewer players remain relative to the number of Mud Troopers the item pool improves significantly.
  • Bob-Omb Blast Off - A new variant of the Minigame Bob-Omb Blast that had appeared in prior games, unlike the original the goal of this game is to load the player team's rocket with Bob-Ombs to launch it into space, like the original game mode the player can collect up to 10 Bob-Ombs and use them offensively to attack and stun opponents knocking their Bob-Ombs off their vehicle as a result. Bob-Ombs can be collected from Item Boxes or by by passing over wandering Bob-Ombs in the arena. The first team to fill their Rocket with the necessary Bob-Ombs wins.
  • Bob-Omb Blast Away - A new variant of the Minigame Bob-Omb Blast that had appeared in prior games, this is functionally more similar to the original than Bob-Omb Blast Off although features some new mechanics in the form of stage destruction. The goal of this mode is to knock out all other players by using Bob-Ombs, the only item obtainable in this mode. The player can once again carry up to ten Bob-Ombs although can sometimes acquire Red Bob-Ombs which have a larger blast radius and King Bob-Omb which only one can appear on the arena at any given time and has an enormous blast radius. In contrast to the original parts of each arena can also be damaged and destroyed if struck by a Bob-Omb this includes structures falling as well as the floor disappearing. The minigame has both a Solo and Team Mode option.
  • Coin Runners - Returning from previous games, Coin Runners is a game mode that focuses primarily on picking up as many coins as possible and holding onto them, the minigame can be played in Solo Mode or Team Mode. While collecting coins the pool of items the player can get is relative to their position overall with the characters with the most coins getting the weakest item pool while those with the fewest coins getting stronger item pools.
  • Shine Thief - Returning from previous games, Shine Thief sees players attempting to hold onto a Shine Sprite for a period of time, the game can be played in Solo or Team Mode and has two options for the timer being either a sustained timer or resetting timer which refers to whether the timer records how long the player had held the Shine Sprite for or not, sustained timer has a longer overall time required relative to resetting timer. The player with the Shine Sprite is slightly slower although their item pool is improved.
  • Delivery Rush - A New Game Mode which sees players take on a delivery role where they must bring a particular item that is scattered across the arena to Lakitu who moves around the arena. The game is able to be played in both Solo Mode and Team Mode and can have both a Score and Time based system (i.e. a player wins when they reach a certain score or there is a timer). The various items that need to be delivered can vary wildly and some have helpful or hindering attributes, in addition characters can steal each others items assuming the thief isn't already carry the item, like in Balloon Battle this is done by ramming the target player with boosted speed.
MISSION MODE

Returning for the first time since its original appearance in Mario Kart DS, Mission Mode allows the player to tackle unique scenarios both on the Grand Prix Tracks and Battle Mode Tracks. Mission Mode is split into 45 Missions which are grouped into Nine Worlds (five Missions per World). Missions can vary significantly with some using mechanics not seen anywhere else in the game, every fifth level is a Boss level where the player must go up against a Boss Character, these are often similar to the ones seen in the original Mission Mode with some taking place on Grand Prix Tracks while others take place in Battle Mode Tracks and some using unique arenas of their own, the goal of each Boss Level is to knock out the Boss by depleting their health bar, this can be done by ramming them with boosted speed, knocking them into obstacles and hazards or attacking them with items.

The Game mode is able to be played as Single Player or Co-Op with a star denoting completion of that mission in each mode.

GAME MECHANICS

As with prior Mario Kart games, the core driving mechanics are fairly straight-forward and intended for a more casual audience.

CHARACTER & VEHICLE SELECTION

Before actually racing at all the player is able to select their Character and Vehicle. Characters are split into five Weight Categories which denote the types of vehicles they can drive with the second and fourth weight classes able to drive a mixture of the first & third and third & fifth weight classes respectively. The five weight classes are; Feather, Light, Medium, Cruiser and Heavy. Each Character has secret stats which cause them to vary slightly from one another within the same weight class, these stats are not directly shown to the player although can be inferred by picking two characters in the same weight class and having them choose the same vehicle composition which may show slight stat variation.

The Vehicle selection system has been completely overhauled in Mario Kart Wonderland resulting in somewhat of a mixture between the system in Mario Kart Wii and the one in Mario Kart 7 and Mario Kart 8. Players now select the Shell, Core and Paint Job of their vehicle. For all intents and purposes the Core is the only part of the vehicle now which affects stats with the Shell and Paint Job being purely visual. Shells and Paint Jobs are available to all characters while Cores are specific to each Weight Class. The Shell of the vehicle is the visual aspect being what that vehicle looks like while the Paint Job determines the colouration, all vehicles have a default colouration with additional paint jobs being unlockable.

DRIVING

Like with prior games the driving controls for Mario Kart Wonderland are functionally straight-forward and intended to be easy to make use of. The player is able to Accelerate (A-Button) and Brake (B-Button) as well as steer with the left control stick or D-Pad (Left and Right only). Players can also change their view to Third-Person View (default), Rear View and First-Person View with the X-Button. Drifting is able to be performed with the Right Shoulder Buttons (R or ZR) or the Y-Button as long as the player is also steering left or right respectively, when driving straight the player will instead hop which can be used to jump small gaps and dodge some obstacles. Pressing the Left Shoulder Buttons (L or ZR) will have the player beep their Horn or use an Item if they have one. Items can also be held behind the player by holding the Left Shoulder Button allowing them to be used defensively, the player can also press on the Left Joystick or D-Pad (Up and Down only) to swap between their Primary and Secondary Item Slots allowing the player to effectively hold up to three distinct items at once (two in slots and one while holding the Left Shoulder Button).

Alongside Drifting another technique players can use is Drafting which is performed by riding behind another character which causes a wind break to appear in front of the player which if sustained for a few seconds will give them a significant speed boost temporarily. A slight variation that appears in Mario Kart Wonderland is the introduction of the distinct Powerslide, a mechanic that is performed by initiating a Drift while at Boosted Speed. Powerslides are similar to Drifts however allow for much sharper turns and when the player ejects themselves from a powerslide will get a significant speed boost temporarily.

Returning from prior Mario Kart games are the terrain systems which allow the player to drive underwater, in the air and even in gravity defying manners. Driving underwater is functionally identical to how it served in prior games although gliding through the air has slightly changed with the player now able to perform dives and lifts by accelerating of braking allowing the player to more quickly approach the ground or glide for a longer distance. Perhaps the most changed mechanic is Anti-Gravity, in contrast to Mario Kart 8 where the mechanic was limited to certain sections of the track, in Mario Kart Wonderland, anti-gravity is constantly active allowing players to much more significantly adjust their position around the track, this is most notable in cylindrical sections of track where the player can now functionally drive all along the track. The anti-grav bumpers also return giving the player the same speed boost if struck however unlike in Mario Kart 8 hitting other players will not result in a speed boost anymore.

ITEM MECHANICS

Items are a core part of Mario Kart being obtained primarily from Item Boxes which are floating rainbow-coloured cubes located across each course track and battle arena. Items can vary wildly in functionality with some being minor advantages to significantly helping the player. In general the items a player can get are determined by their position within the race with higher positioned players (such as 1st) getting generally weaker items compared to lower positioned players (such as 16th). As mentioned prior, the player can effectively hold three items as once by holding the Left Shoulder Button, having an item in the reserve slot and running over an item box to generate a new item in the primary slot. An items use can also vary somewhat from item to item with some being single-use while others can be used multiple times before being consumed and others are used once but have a prolonged effect.

CHARACTERS

Like previous Mario Kart games, there are a large number of characters that players are able to select from. Unlike previous games however there is a significant emphasis put on reducing the overall fluff of the roster by making characters Alternates of one another, this is similar to what was seen in Mario Kart 8 where the various Yoshi and Shy Guy colour alts were not designated as their own character slots.

Though listed under the same character slot, some alt characters have slightly different stats to their base counterparts.

Character Stats Unlock
Mario MPSS Mario Speed:StarMK8StarMK8StarMK8
Acceleration:StarMK8StarMK8StarMK8Half
Weight:StarMK8StarMK8StarMK8
Handling:StarMK8StarMK8StarMK8Half
Traction:StarMK8StarMK8StarMK8Half
Starting Character
MetalMarioMK7Solo Speed:StarMK8StarMK8StarMK8
Acceleration:StarMK8StarMK8
Weight:StarMK8StarMK8StarMK8StarMK8Half
Handling:StarMK8StarMK8StarMK8Half
Traction:StarMK8StarMK8StarMK8Half
Beat World 6 Boss of Mission Mode
Luigi MPSS Luigi Speed:StarMK8StarMK8StarMK8Half
Acceleration:StarMK8StarMK8StarMK8
Weight:StarMK8StarMK8StarMK8Half
Handling:StarMK8StarMK8StarMK8Half
Traction:StarMK8StarMK8StarMK8
Starting Character
Princess Peach MPSS Peach Speed:StarMK8StarMK8StarMK8Half
Acceleration:StarMK8StarMK8StarMK8Half
Weight:StarMK8StarMK8StarMK8Half
Handling:StarMK8StarMK8StarMK8
Traction:StarMK8StarMK8StarMK8
Starting Character
MKT Artwork PinkGoldPeach Speed:StarMK8StarMK8StarMK8Half
Acceleration:StarMK8StarMK8
Weight:StarMK8StarMK8StarMK8StarMK8Half
Handling:StarMK8StarMK8StarMK8
Traction:StarMK8StarMK8
Get 1st in any Cup as Metal Mario
Wario SMPWario Speed:StarMK8StarMK8StarMK8
Acceleration:StarMK8StarMK8Half
Weight:StarMK8StarMK8StarMK8StarMK8StarMK8Half
Handling:StarMK8StarMK8StarMK8
Traction:StarMK8StarMK8Half
Starting Character
Bowser Bowser - Mario Party 10 Speed:StarMK8StarMK8StarMK8StarMK8Half
Acceleration:StarMK8
Weight:StarMK8StarMK8StarMK8StarMK8StarMK8
Handling:StarMK8StarMK8StarMK8Half
Traction:StarMK8StarMK8Half
Starting Character
MKT Artwork Meowser Speed:StarMK8StarMK8StarMK8StarMK8
Acceleration:StarMK8StarMK8Half
Weight:StarMK8StarMK8StarMK8StarMK8StarMK8
Handling:StarMK8StarMK8Half
Traction:StarMK8StarMK8Half
Get 1st in Any Cup as Motley Bossblob
Dry Bowser Artwork Speed:StarMK8StarMK8StarMK8Half
Acceleration:StarMK8
Weight:StarMK8StarMK8StarMK8StarMK8StarMK8
Handling:StarMK8StarMK8StarMK8
Traction:StarMK8StarMK8
Beat World 8 Boss in Mission Mode
Donkey Kong MPS Donkey Kong Artwork Speed:StarMK8StarMK8StarMK8StarMK8StarMK8Half
Acceleration:StarMK8StarMK8
Weight:StarMK8StarMK8StarMK8StarMK8StarMK8
Handling:StarMK8
Traction:StarMK8
Starting Character
Funky Kong Artwork - Donkey Kong Country Tropical Freeze Speed:StarMK8StarMK8StarMK8StarMK8StarMK8
Acceleration:StarMK8StarMK8StarMK8Half
Weight:StarMK8StarMK8StarMK8StarMK8StarMK8
Handling:StarMK8Half
Traction:StarMK8Half
Get 1st in Any Cup as Donkey Kong
Baby Mario and Friends BabyMarioSluggers Speed:StarMK8StarMK8StarMK8StarMK8Half
Acceleration:StarMK8StarMK8StarMK8StarMK8Half
Weight:StarMK8Half
Handling:StarMK8StarMK8StarMK8
Traction:StarMK8StarMK8StarMK8
Get 1st in Any Cup as Mario
Baby Luigi MSS artwork Speed:StarMK8StarMK8StarMK8Half
Acceleration:StarMK8StarMK8StarMK8StarMK8
Weight:StarMK8Half
Handling:StarMK8StarMK8StarMK8
Traction:StarMK8StarMK8StarMK8StarMK8Half
Get 1st in Any Cup as Luigi
Babypeachsimple Speed:StarMK8StarMK8StarMK8Half
Acceleration:StarMK8StarMK8StarMK8StarMK8Half
Weight:StarMK8Half
Handling:StarMK8StarMK8StarMK8StarMK8Half
Traction:StarMK8StarMK8StarMK8StarMK8Half
Get 1st in Any Cup as Princess Peach
Babydaisysimple Speed:StarMK8StarMK8StarMK8StarMK8
Acceleration:StarMK8StarMK8StarMK8StarMK8
Weight:StarMK8Half
Handling:StarMK8StarMK8StarMK8Half
Traction:StarMK8StarMK8StarMK8Half
Get 1st in Any Cup as Princess Daisy
MKT Artwork BabyRosalina Speed:StarMK8StarMK8
Acceleration:StarMK8StarMK8StarMK8StarMK8
Weight:StarMK8Half
Handling:StarMK8StarMK8StarMK8StarMK8Half
Traction:StarMK8StarMK8StarMK8StarMK8Half
Get 1st in Any Cup as Rosalina
Yoshi Yoshi - Mario Party 10
MKT Artwork RedYoshiACL MK8 Orange YoshiYellow Yoshi SSBULight Blue Yoshi SSBUMKT Artwork BlueYoshi
Yoshi SSB4 Artwork - PurpleMKT Artwork PinkYoshiMKT Artwork WhiteYoshiMKT Artwork BlackYoshi
Speed:StarMK8StarMK8
Acceleration:StarMK8StarMK8StarMK8StarMK8Half
Weight:StarMK8StarMK8StarMK8
Handling:StarMK8StarMK8Half
Traction:StarMK8StarMK8StarMK8StarMK8Half
Starting Character
Princess Daisy MPS Daisy Artwork 2 Speed:StarMK8StarMK8StarMK8StarMK8
Acceleration:StarMK8StarMK8StarMK8
Weight:StarMK8StarMK8StarMK8Half
Handling:StarMK8StarMK8
Traction:StarMK8StarMK8
Starting Character
Waluigi SuperMarioParty Waluigi Speed:StarMK8StarMK8StarMK8
Acceleration:StarMK8StarMK8StarMK8Half
Weight:StarMK8StarMK8StarMK8StarMK8
Handling:StarMK8StarMK8StarMK8
Traction:StarMK8
Starting Character
Koopa Troopa SuperMarioParty KoopaTroopa Speed:StarMK8StarMK8StarMK8StarMK8Half
Acceleration:StarMK8StarMK8StarMK8
Weight:StarMK8StarMK8Half
Handling:StarMK8StarMK8StarMK8StarMK8Half
Traction:StarMK8StarMK8
Starting Character
Paratroopart Speed:StarMK8StarMK8StarMK8
Acceleration:StarMK8StarMK8StarMK8StarMK8
Weight:StarMK8StarMK8Half
Handling:StarMK8StarMK8StarMK8StarMK8Half
Traction:StarMK8StarMK8Half
Get 1st in Any Cup as Koopa Troopa
Dry Bones MPSR Speed:StarMK8StarMK8StarMK8StarMK8Half
Acceleration:StarMK8StarMK8
Weight:StarMK8StarMK8Half
Handling:StarMK8StarMK8StarMK8StarMK8StarMK8Half
Traction:StarMK8StarMK8
Get 1st in Any Cup as Dry Bowser
DMW-Mechakoopa Speed:StarMK8StarMK8StarMK8
Acceleration:StarMK8StarMK8StarMK8StarMK8Half
Weight:StarMK8StarMK8Half
Handling:StarMK8StarMK8StarMK8
Traction:StarMK8StarMK8StarMK8Half
Win 5 Rounds in Battle Mode
Diddy Kong DiddyKong2 Speed:StarMK8StarMK8StarMK8StarMK8
Acceleration:StarMK8StarMK8StarMK8StarMK8Half
Weight:StarMK8StarMK8
Handling:StarMK8StarMK8Half
Traction:StarMK8StarMK8StarMK8Half
Win Gold in the Banana Cup
Dixie Kong - Donkey Kong Country Tropical Freeze Speed:StarMK8StarMK8StarMK8StarMK8Half
Acceleration:StarMK8StarMK8StarMK8StarMK8StarMK8Half
Weight:StarMK8StarMK8
Handling:StarMK8StarMK8
Traction:StarMK8StarMK8Half
Get 1st in Any Cup as Diddy Kong
Shy Guy MPS Shy Guy Artwork
ACL MK8 Orange Shy GuyYellowShyGuyMKT Artwork GreenShyGuyMKT Artwork ShyGuyNinja
MKT Artwork PinkShyGuyWhiteShyGuyMKT Artwork BlackShyGuy
Speed:StarMK8StarMK8Half
Acceleration:StarMK8StarMK8
Weight:StarMK8StarMK8
Handling:StarMK8StarMK8StarMK8StarMK8StarMK8
Traction:StarMK8StarMK8StarMK8
Win Gold in the Flower Cup
Toad MPS Toad Artwork
Toad Artwork - Super Mario 3D WorldYellowToad MP9Green Toad NSMBVR
Speed:StarMK8StarMK8StarMK8StarMK8StarMK8Half
Acceleration:StarMK8StarMK8
Weight:StarMK8StarMK8
Handling:StarMK8StarMK8StarMK8Half
Traction:StarMK8StarMK8StarMK8Half
Starting Character
MPS Toadette Speed:StarMK8StarMK8StarMK8StarMK8StarMK8Half
Acceleration:StarMK8StarMK8StarMK8
Weight:StarMK8StarMK8
Handling:StarMK8StarMK8Half
Traction:StarMK8StarMK8StarMK8Half
Win Gold in the Mushroom Cup
SMS Toadsworth Artwork Speed:StarMK8StarMK8StarMK8StarMK8Half
Acceleration:StarMK8StarMK8
Weight:StarMK8StarMK8
Handling:StarMK8StarMK8StarMK8Half
Traction:StarMK8StarMK8StarMK8StarMK8Half
Get 1st in Any Cup as Toad
Img-adventures-captain-toad Speed:StarMK8StarMK8StarMK8StarMK8StarMK8
Acceleration:StarMK8StarMK8Half
Weight:StarMK8StarMK8
Handling:StarMK8StarMK8StarMK8
Traction:StarMK8StarMK8
Use every Item available in Grand Prix at least once
Rosalina Rosalina-MPTop100-Transparent Speed:StarMK8StarMK8Half
Acceleration:StarMK8StarMK8StarMK8
Weight:StarMK8StarMK8StarMK8StarMK8
Handling:StarMK8StarMK8StarMK8Half
Traction:StarMK8StarMK8StarMK8Half
Win Gold in the Star Cup
Birdo Birdo MP9 Speed:StarMK8
Acceleration:StarMK8StarMK8StarMK8Half
Weight:StarMK8StarMK8StarMK8
Handling:StarMK8StarMK8StarMK8StarMK8StarMK8Half
Traction:StarMK8StarMK8StarMK8Half
Get 1st in Any Cup as Yoshi
Hammer Bro. HammerBroNSMBU Speed:StarMK8StarMK8StarMK8Half
Acceleration:StarMK8StarMK8StarMK8Half
Weight:StarMK8StarMK8StarMK8
Handling:StarMK8StarMK8StarMK8Half
Traction:StarMK8StarMK8StarMK8
Win Gold in the Shell Cup
MKT Artwork FireBro Speed:StarMK8StarMK8
Acceleration:StarMK8StarMK8StarMK8StarMK8Half
Weight:StarMK8StarMK8StarMK8
Handling:StarMK8StarMK8
Traction:StarMK8StarMK8StarMK8
Get 1st in Any Cup as Hammer Bro.

MKT Artwork IceBro

Speed:StarMK8StarMK8StarMK8Half
Acceleration:StarMK8StarMK8Half
Weight:StarMK8StarMK8StarMK8
Handling:StarMK8StarMK8Half
Traction:StarMK8StarMK8StarMK8StarMK8StarMK8
Get 1st in Any Cup as Fire Bro.
MKT Artwork BoomerangBro Speed:StarMK8StarMK8StarMK8StarMK8Half
Acceleration:StarMK8StarMK8StarMK8Half
Weight:StarMK8StarMK8StarMK8Half
Handling:StarMK8StarMK8StarMK8Half
Traction:StarMK8StarMK8StarMK8Half
Get 1st in Any Cup's Reverse Mode
Sumo Bro. Solo Art Speed:StarMK8StarMK8Half
Acceleration:StarMK8StarMK8
Weight:StarMK8StarMK8StarMK8StarMK8Half
Handling:StarMK8StarMK8StarMK8
Traction:StarMK8StarMK8StarMK8StarMK8Half
Win 15 Rounds in Battle Mode
Pauline MKT Artwork Pauline Speed:StarMK8StarMK8StarMK8Half
Acceleration:StarMK8StarMK8StarMK8StarMK8
Weight:StarMK8StarMK8StarMK8Half
Handling:StarMK8StarMK8StarMK8StarMK8
Traction:StarMK8Half
Win Gold in the Globe Cup
Motley Bossblob MotleyBossblobMKW Speed:StarMK8StarMK8StarMK8
Acceleration:StarMK8StarMK8StarMK8StarMK8Half
Weight:StarMK8
Handling:StarMK8StarMK8StarMK8StarMK8
Traction:StarMK8StarMK8
Win Gold in the Special Cup
Nabbit NSMBUDXNabbit Speed:StarMK8StarMK8StarMK8StarMK8StarMK8Half
Acceleration:StarMK8StarMK8StarMK8StarMK8StarMK8Half
Weight:StarMK8StarMK8StarMK8Half
Handling:StarMK8
Traction:StarMK8
Win 10 Rounds in Battle Mode
Tostarenan Tostarenan1.1
Tostarenan6.1
Speed:StarMK8StarMK8StarMK8Half
Acceleration:StarMK8StarMK8StarMK8Half
Weight:StarMK8StarMK8StarMK8
Handling:StarMK8StarMK8Half
Traction:StarMK8StarMK8StarMK8StarMK8
Beat World 2 Boss in Mission Mode
Shiverian Shiverian Speed:StarMK8StarMK8StarMK8StarMK8StarMK8Half
Acceleration:StarMK8Half
Weight:StarMK8StarMK8StarMK8StarMK8StarMK8Half
Handling:StarMK8StarMK8
Traction:StarMK8StarMK8
Beat World 3 Boss in Mission Mode
SMO Artwork Shiverian Elder Speed:StarMK8StarMK8StarMK8StarMK8StarMK8
Acceleration:StarMK8Half
Weight:StarMK8StarMK8StarMK8StarMK8StarMK8
Handling:StarMK8StarMK8
Traction:StarMK8
Win 1st in Any Cup as Shiverian
Bowser Jr. Bowserjr MP9 Speed:StarMK8StarMK8StarMK8StarMK8Half
Acceleration:StarMK8StarMK8
Weight:StarMK8StarMK8StarMK8
Handling:StarMK8StarMK8
Traction:StarMK8StarMK8
Buy the Clown Car Shell in the Shop
NSMBULarry Speed:StarMK8StarMK8StarMK8StarMK8Half
Acceleration:StarMK8StarMK8StarMK8
Weight:StarMK8StarMK8StarMK8
Handling:StarMK8StarMK8
Traction:StarMK8StarMK8
Win 1st in Any Cup as Bowser Jr.
MortonNSMBU Speed:StarMK8StarMK8StarMK8Half
Acceleration:StarMK8
Weight:StarMK8StarMK8StarMK8StarMK8Half
Handling:StarMK8StarMK8StarMK8Half
Traction:StarMK8StarMK8StarMK8StarMK8
Win 1st in Any Cup as Roy Koopa
WendyNSMBU Speed:StarMK8StarMK8StarMK8StarMK8StarMK8Half
Acceleration:StarMK8StarMK8
Weight:StarMK8StarMK8StarMK8
Handling:StarMK8StarMK8Half
Traction:StarMK8StarMK8StarMK8Half
Beat World 4 Boss in Mission Mode
IggyNSMBU Speed:StarMK8StarMK8StarMK8StarMK8
Acceleration:StarMK8StarMK8StarMK8StarMK8Half
Weight:StarMK8StarMK8StarMK8
Handling:StarMK8Half
Traction:StarMK8StarMK8StarMK8Half
Win Gold in the Leaf Cup
RoyNSMBU Speed:StarMK8StarMK8StarMK8StarMK8StarMK8Half
Acceleration:StarMK8StarMK8Half
Weight:StarMK8StarMK8StarMK8StarMK8Half
Handling:StarMK8StarMK8StarMK8Half
Traction:StarMK8StarMK8Half
Knock another Racer off the track
Lemmy Koopa NSMBU Speed:StarMK8StarMK8StarMK8
Acceleration:StarMK8StarMK8StarMK8
Weight:StarMK8StarMK8StarMK8Half
Handling:StarMK8
Traction:StarMK8StarMK8StarMK8StarMK8
Use a Secret Path in any Race Track and come 1st
LudwigNSMBU Speed:StarMK8StarMK8StarMK8StarMK8Half
Acceleration:StarMK8StarMK8StarMK8Half
Weight:StarMK8StarMK8StarMK8
Handling:StarMK8StarMK8StarMK8Half
Traction:StarMK8StarMK8
Win Gold in the Lightning Cup
Broodals SMO Topper Speed:StarMK8StarMK8
Acceleration:StarMK8StarMK8StarMK8
Weight:StarMK8StarMK8StarMK8Half
Handling:StarMK8StarMK8StarMK8StarMK8Half
Traction:StarMK8StarMK8StarMK8Half
Win as a Runner in Renegade Roundup or Mud Trooper Tag
SMO Hariet Speed:StarMK8StarMK8StarMK8Half
Acceleration:StarMK8StarMK8StarMK8StarMK8StarMK8
Weight:StarMK8StarMK8StarMK8Half
Handling:StarMK8StarMK8StarMK8Half
Traction:StarMK8
Win in Bob-Omb Blast Off or Bob-Omb Blast Away
SMO Spewart Speed:StarMK8StarMK8StarMK8
Acceleration:StarMK8StarMK8StarMK8Half
Weight:StarMK8StarMK8StarMK8StarMK8Half
Handling:StarMK8StarMK8Half
Traction:StarMK8StarMK8StarMK8
Beat World 5 Boss in Mission Mode
SMO Rango Speed:StarMK8StarMK8Half
Acceleration:StarMK8StarMK8StarMK8StarMK8Half
Weight:StarMK8StarMK8StarMK8
Handling:StarMK8StarMK8StarMK8Half
Traction:StarMK8StarMK8StarMK8
Win in Coin Runners or Shine Thief
Boo MPS Boo Artwork Speed:StarMK8StarMK8StarMK8StarMK8Half
Acceleration:StarMK8StarMK8StarMK8StarMK8Half
Weight:StarMK8Half
Handling:StarMK8StarMK8StarMK8StarMK8StarMK8
Traction:StarMK8
Beat World 7 Boss in Mission Mode
LM3 King Boo Speed:StarMK8StarMK8StarMK8
Acceleration:StarMK8StarMK8StarMK8StarMK8StarMK8Half
Weight:StarMK8Half
Handling:StarMK8StarMK8StarMK8StarMK8StarMK8
Traction:StarMK8Half
Get 1st in Any Cup as Boo
Kamek MPS Kamek Artwork Speed:StarMK8StarMK8StarMK8StarMK8
Acceleration:StarMK8StarMK8StarMK8StarMK8StarMK8Half
Weight:StarMK8StarMK8
Handling:StarMK8
Traction:StarMK8StarMK8
Win 25 Rounds in Battle Mode
Kamella Speed:StarMK8StarMK8StarMK8StarMK8
Acceleration:StarMK8StarMK8StarMK8StarMK8
Weight:StarMK8StarMK8
Handling:StarMK8StarMK8
Traction:StarMK8StarMK8Half
Get 1st in Any Cup as Kamek
Wiggler Wiggler MK7 Speed:StarMK8StarMK8StarMK8StarMK8Half
Acceleration:StarMK8StarMK8StarMK8StarMK8Half
Weight:StarMK8StarMK8StarMK8StarMK8
Handling:StarMK8
Traction:StarMK8StarMK8Half
Beat World 1 Boss in Mission Mode
King Kaliente KingKaliente Speed:StarMK8StarMK8Half
Acceleration:StarMK8StarMK8
Weight:StarMK8StarMK8StarMK8StarMK8StarMK8
Handling:StarMK8StarMK8StarMK8
Traction:StarMK8StarMK8
Get Platinum in Any Cup
Chargin' Chuck Solochuck Speed:StarMK8StarMK8StarMK8
Acceleration:StarMK8StarMK8Half
Weight:StarMK8StarMK8StarMK8StarMK8
Handling:StarMK8Half
Traction:StarMK8StarMK8StarMK8StarMK8StarMK8Half
Get Gold in Any Cup
Petey Piranha Petey Piranha MPSR Speed:StarMK8StarMK8StarMK8Half
Acceleration:StarMK8StarMK8Half
Weight:StarMK8StarMK8StarMK8StarMK8StarMK8Half
Handling:StarMK8StarMK8
Traction:StarMK8StarMK8StarMK8
Get 1st in Any Cup's Mirror Mode
Mii Mii MK8 Symbol Speed:StarMK8StarMK8StarMK8Half
Acceleration:StarMK8StarMK8StarMK8
Weight:StarMK8StarMK8Half
Handling:StarMK8StarMK8StarMK8
Traction:StarMK8StarMK8StarMK8StarMK8Half
Win Gold in all Nitro Track and Retro Track Cups
Speed:StarMK8StarMK8StarMK8
Acceleration:StarMK8StarMK8StarMK8Half
Weight:StarMK8StarMK8StarMK8
Handling:StarMK8StarMK8StarMK8Half
Traction:StarMK8StarMK8StarMK8Half
Speed:StarMK8StarMK8StarMK8StarMK8Half
Acceleration:StarMK8StarMK8
Weight:StarMK8StarMK8StarMK8StarMK8StarMK8Half
Handling:StarMK8StarMK8
Traction:StarMK8StarMK8Half
Captain Falcon Captain Falcon - Super Smash Bros Ultimate Speed:StarMK8StarMK8StarMK8StarMK8
Acceleration:StarMK8StarMK8StarMK8StarMK8Half
Weight:StarMK8StarMK8StarMK8StarMK8
Handling:StarMK8
Traction:StarMK8
Win Gold in the Falcon Cup
COURSE TRACKS

As with most prior Mario Kart games, Race Tracks are divided into Cups, of which each Cup has four Race Tracks. Race Tracks can vary in their design with most following a 3-Lap Course although there is some variation.

Key
SmallJump LargeJump Mariounderwaterartworqc8pr MarioGlider3DS BoostPanel LaunchCannon
Small Jump Large Jump Underwater Segment Gliding Segment Accelerator Segment Launch Cannon
The track contains small jumps which can be tricked off, these are jumps that do not provide a speed boost when going up them The track contains large jumps which can be tricked off, these are jumps that do provide a speed boost when going up them One or more segments of this track are underwater and may be mandatory to complete the track One or more segments of this track make use of the Glider and may be mandatory to complete the track The track contains one or more segments with multiple Boost Panels in a series or pattern The track contains a cannon which launches the racers
GRAND PRIX TRACKS
NITROUS TRACKS
Race Track Laps Features
Mushroom Cup
TinyHugeCircuit
Tiny-Huge Circuit
3 Laps SmallJumpLargeJumpMarioGlider3DSLaunchCannon
4.2.Chain Chomp Hopping AroundGoomba - Mario Party Superstars
ToadsworthArchives
Toadsworth's Archives
2 Laps Mariounderwaterartworqc8prBoostPanel
Circling Boo Buddies 3DBookendSM64
PeachTeaFalls
Peach-Tea Falls
3 Laps SmallJumpMariounderwaterartworqc8prMarioGlider3DSBoostPanel
Brolder SM3DW2.4.Fire Piranha Plant Spewing FireCheepCheepNSMBU
ThwomplestoneWall
Thwomplestone Wall
1 Lap SmallJumpLargeJumpLaunchCannon
Brolder SM3DWThwomp2Meragon SM3DL
Flower Cup
BlockstepperParade
Blockstepper Parade
3 Laps LargeJumpMarioGlider3DSLaunchCannon
Goomba - Mario Party SuperstarsBlockstepperhd
CheepCheepRapids
Cheep-Cheep Rapids
3 Laps SmallJumpMariounderwaterartworqc8prBoostPanel
CheepCheepNSMBUBuzzybeetleNSMBUDMW-Clampy
CooliganMountain
Cooligan Mountain
3 Laps SmallJumpMariounderwaterartworqc8prBoostPanel
DMW-ClampyCooliganBrrrBit
BramballBotanical
Bramball Botanical
3 Laps SmallJumpMariounderwaterartworqc8prMarioGlider3DSBoostPanel
2.4.Fire Piranha Plant Spewing FireBramball NSLUPiranhaPlantSM3DLWiggler Walking
Star Cup
BulletBlitzAirships
Bullet Blitz Airships
3 Laps LargeJumpMarioGlider3DSLaunchCannonBoostPanel
Goomba - Mario Party SuperstarsBullet Bill MKW2!!Rocky WrenchSMM3DS Art - Fire Bar
BooWorld
Boo's World
1 Lap SmallJumpLargeJumpMariounderwaterartworqc8prMarioGlider3DSLaunchCannon
Circling Boo Buddies 3DMattermouthLava Bubble SMR
HammerBroDojo(Racetrack)
Hammer Bro. Dojo
2 Laps SmallJumpLargeJumpMarioGlider3DSLaunchCannonBoostPanel
Goomba - Mario Party SuperstarsNinji SMR
BowserCraterCastle
Bowser's Crater Castle
3 Laps SmallJumpLargeJumpMarioGlider3DS
4.2.Chain Chomp Hopping AroundGoomba - Mario Party SuperstarsBrolder SM3DWLava Bubble SMR
Special Cup
GirderHighRise
Girder High-Rise
3 Laps SmallJumpLargeJumpMariounderwaterartworqc8prBoostPanel
BuzzybeetleNSMBUBarrel-0Fire Snake SMWU
KoopaPyramid
Koopa Pyramid
3 Laps Mariounderwaterartworqc8prLaunchCannonBoostPanel
2.4.Fire Piranha Plant Spewing FireFire Snake SMWUSwoop2PokeyNSMBU
DraggadonLair
Dragaddon's Lair
3 Laps SmallJumpMarioGlider3DSLaunchCannon
Brolder SM3DWThwomp2Lava Bubble SMRFire Snake SMWUSwoop2
RainbowRoad(Racetrack)
Rainbow Road
3 Laps SmallJumpLargeJumpMariounderwaterartworqc8prMarioGlider3DSLaunchCannonBoostPanel
Thwomp2DMW-Octoomba
RETRO TRACKS
Race Track Laps Features
Shell Cup
MarioCircuitRacetrack

Mario Circuit [SNES]

3 Laps SmallJumpBoostPanel
BuzzybeetleNSMBUPiranhaPlantSM3DL
SweetSweetCanyon
Sweet Sweet Canyon [WII U]
3 Laps SmallJumpMariounderwaterartworqc8prMarioGlider3DSLaunchCannon
BlockstepperhdPiranhaPlantSM3DL
ShyGuyBazaarRacetrack
Shy Guy Bazaar [3DS]
3 Laps SmallJumpLargeJumpMarioGlider3DS
2.4.Fire Piranha Plant Spewing FirePidgit
ToadFactory
Toad Factory [WII]
3 Laps SmallJumpMariounderwaterartworqc8prBoostPanel
Rocky Wrench
Banana Cup
WaluigiPinball
Waluigi Pinball [DS]
1 Lap SmallJumpLargeJumpMarioGlider3DSBoostPanelLaunchCannon
4.2.Chain Chomp Hopping AroundThwomp2SpikedBall CTTT
DaisyCruiser
Daisy Cruiser [GC]
3 Laps SmallJumpMariounderwaterartworqc8pr
CheepCheepNSMBUCooligan
ChocoMountain
Choco Mountain [N64]
3 Laps SmallJumpMariounderwaterartworqc8prMarioGlider3DSBoostPanelLaunchCannon
Goomba - Mario Party SuperstarsBrolder SM3DWSwoop2
BooLake
Boo Lake [GBA]
3 Laps SmallJumpMariounderwaterartworqc8prLaunchCannon
Circling Boo Buddies 3DCheepCheepNSMBUSwoop2
Leaf Cup
RibbonRoad
Ribbon Road [GBA]
3 Laps SmallJumpLargeJumpMarioGlider3DSBoostPanel
Meragon SM3DLMagiKoopa - Super Mario 3D World0.1.Mechakoopa Walking
PiranhaPlantSlide
Piranha Plant Slide [3DS]
3 Laps SmallJumpMariounderwaterartworqc8prMarioGlider3DSLaunchCannon
Goomba - Mario Party Superstars2.4.Fire Piranha Plant Spewing FireBuzzybeetleNSMBUPiranhaPlantSM3DL
MapleTreeway
Maple Treeway [WII]
3 Laps SmallJumpLargeJumpMarioGlider3DSLaunchCannon
Goomba - Mario Party SuperstarsBramball NSLUWiggler Walking
BowserCastleN64
Bowser's Castle [N64]
2 Laps SmallJumpLargeJumpMarioGlider3DSBoostPanel
Thwomp2BuzzybeetleNSMBUBullet Bill MKW2!!SMM3DS Art - Fire BarLava Bubble SMR
Lightning Cup
CloudtopCruiseRacetrack
Cloudtop Cruise [WII U]
3 Laps SmallJumpLargeJumpMarioGlider3DSBoostPanelLaunchCannon
Bramball NSLUPiranhaPlantSM3DLBullet Bill MKW2!!King Bill NSMBWii
VanillaLake
Vanilla Lake [SNES]
3 Laps SmallJumpLargeJumpMariounderwaterartworqc8pr
CooliganBrrrBit4.3.Frost Piranha Plant Spewing Ice
WarioColosseum
Wario Colosseum [GC]
2 Laps SmallJumpLargeJumpMariounderwaterartworqc8prMarioGlider3DSBoostPanel
4.2.Chain Chomp Hopping AroundSMM3DS Art - Fire BarFire Snake SMWU
RainbowRoadDS
Rainbow Road [DS]
3 Laps SmallJumpLargeJumpMarioGlider3DSBoostPanelLaunchCannon
BuzzybeetleNSMBUDMW-OctoombaMagiKoopa - Super Mario 3D WorldSpikyTopman
BONUS TRACKS
Race Track Laps Features
Globe Cup
YoshiPark
Yoshi Park [ARCADE]
3 Laps SmallJumpMariounderwaterartworqc8prMarioGlider3DSBoostPanelLaunchCannon
4.2.Chain Chomp Hopping AroundCircling Boo Buddies 3DBookendSM64PiranhaPlantSM3DLSMW2 Fuzzy
BanananRuins
Bananan Ruins [ARCADE]
3 Laps SmallJumpLargeJumpMariounderwaterartworqc8prBoostPanel
Goomba - Mario Party SuperstarsThwomp2
NinjaHideaway
Ninja Hideaway [MOBILE]
3 Laps SmallJumpMariounderwaterartworqc8prMarioGlider3DSBoostPanelLaunchCannon
Goomba - Mario Party SuperstarsNinji SMRSwoop2
DragonDriftway
Dragon Driftway [WII U]
3 Laps SmallJumpLargeJumpMarioGlider3DSBoostPanel
Meragon SM3DLBuzzybeetleNSMBULava Bubble SMR
Falcon Cup
MuteCityRacetrack
Mute City
5 Laps SmallJumpLargeJumpBoostPanel
DevilForest
Devil's Forest
3 Laps SmallJumpLargeJumpMariounderwaterartworqc8prMarioGlider3DS
4.2.Chain Chomp Hopping Around2.4.Fire Piranha Plant Spewing FirePiranhaPlantSM3DLWiggler Walking
CosmoTerminal
Cosmo Terminal
5 Laps SmallJumpMarioGlider3DSBoostPanel
Rocky WrenchDMW-OctoombaMagiKoopa - Super Mario 3D World
OuterSpace
Outer Space
7 Laps SmallJumpLargeJumpMariounderwaterartworqc8prMarioGlider3DSBoostPanelLaunchCannon
4.2.Chain Chomp Hopping AroundGoomba - Mario Party SuperstarsBrolder SM3DWThwomp2Meragon SM3DLBlockstepperhdSMM3DS Art - Fire BarMattermouthDMW-Octoomba0.1.Mechakoopa Walking
BATTLE MODE TRACKS
Battle Courses
CrystalCross KettlepotVolcano Switchback OctaGoGo TwistedCobweb WaterfallIsland
Crystal Cross Kettlepot Volcano Switchback Octa-Go-Go! Twisted Cobweb Waterfall Island
BattleCourse1SNES DoubleDeckN64 BattleCourse4GBA PipePlazaGC PalmShoreDS ChainChompRouletteWii HoneybeeHive3DS DragonPalaceWiiU
Battle Course 1 [SNES] Double Deck [N64] Battle Course 4 [GBA] Pipe Plaza [GC] Palm Shore [DS] Chain-Chomp Roulette [WII] Honeybee Hive [3DS] Dragon Palace [WII U]
VEHICLES

Mario Kart Wonderland changes the Kart system from prior Mario Kart games. The selection process has players select parts of the vehicle; Shell, Core and Paint Job. Unlike prior games only the Core affects the vehicle stats which act like Mario Kart Wii. The Shell and Paint Job are cosmetic affecting the vehicle's appearance and colour.

Although, the Shells are generally cosmetic, they are also grouped into classes. Classes of shells have unique qualities giving them effects other than their stats. There are six vehicle classes; Kart, Bike, ATV, Rocket, Gyrocopter and Quadbike.

  • Karts - The standard vehicle, balanced with no unique effects.
  • Bikes - Capable of performing wheelies and having a smaller hit box. They lack the second level of drift turbos and are lighter than other vehicles using the same stats.
  • ATVs - Better at handling off-road terrain and having a short spin-out time. This is in exchange for an inferior road speed and worse turning angle.
  • Rockets - Faster than other vehicles by comparison, especially on straight road sections. Their turning radius is far larger than any other vehicle and so often need to brake when turning. Rockets also have a longer spin-out than other vehicles.
  • Gyrocopters - Unique in that they do not touch the track and as a result aren't affected by some hazards. Gyrocopters also don't get a penalty from driving off-road, but this is at a reduced speed. Gyrocopters also have a faster gliding speed, but slower underwater speed.
  • Quadbikes - Quadbikes have the smallest frame of all vehicles and can take much sharper turns. They suffer from being lighter than other vehicles and slide on slippery surfaces.

Vehicle stats have five categories; Speed, Acceleration, Weight, Handling and Traction. Cores fall into weight classes which denote which characters can use them. Shells and Paint Jobs are available to all characters regardless of weight class. Below is a list of each vehicle part with associated stats for the Cores;

SHELLS
Shells
Karts
Autumn Fuzzler B-Dasher Banisher Bruiser Cheep Charger Chincho Sarcophagus Circuit Special
Classic Dragster Cosmic Chaser Daytripper Decorated Coach DK Jumbo Draglet Tower Egg 1
Flame Flyer Goo-Goo Buggy Gushen Aquarium Jurassic Explorer Koopa Dasher Magmaargh Mantle Mk.I Mushmellow
Parade Kart Piranha Pipe Piranha Prowler Prancer Pseudo-Sherm Rhino Rider Standard Kart
Tri-Speeder Uproot Deeproot Waddlewing Logger Wario Cruiser Wild Wing
Bikes
Big Top Skipsqueak Bullet Bike Dash Pepper Patch Dolphin Dasher Dragoneel Rider Flame Runner Gold Coin Roller
Ice Breaker Jet Bike Jet Bubble Magikruiser Moonlight Eclipse Mr. Scooty Phantom
Pokio Chopper Quacker Scaredy Rat Runner Shooting Star Standard Bike Sugarscoot Tropical Wiggle-Waggle
Wario's Bike Zipper
ATVs
4 Wheel Cradle Astro-Gravometrica Bone Rattler Chomp Chomp Roller Conkdor Crest Fire Buggy Huckit Shell Fort
Koopa King Piranha Thornside Spine Shell Castle Standard ATV Tiny Titan Wild Wiggler
Rockets
Barrel Rocket Blue Falcon Bullet Blaster Bumble V Coin Coffer Bank Giga-Digga Mecha Monster
Moon Rabbit Carrot Poltergust G-00 Sky Unagi Standard Rocket Super Blooper Ty-Foo Boom
Gyrocopters
Cloud 9 Cluckboom-Boom Koopa Car Landship Mach 8
Standard Gyro Stingby Hive Topman UFO
Quadbikes
Biddybuggy Block-Attack Quad Bolt Buggy Clanky Kart Mandibug Muncher
Mini-Mush Ring Standard Quadie Tanooki Tail-Chaser
CORES
Core Stats Weight Class
Speed Accel. Weight Handling Traction
Bobomb - MarioPartyStarRush
Bob-Omb Core
StarMK8StarMK8StarMK8StarMK8StarMK8 StarMK8StarMK8StarMK8StarMK8StarMK8 StarMK8 StarMK8StarMK8 StarMK8StarMK8 Light Only
MushroomMK8
Mushroom Core
StarMK8StarMK8StarMK8 StarMK8StarMK8StarMK8StarMK8StarMK8 StarMK8 StarMK8StarMK8StarMK8 StarMK8StarMK8StarMK8 Light Only
FuzzyNSMBU
Fuzzy Core
StarMK8StarMK8StarMK8StarMK8Half StarMK8StarMK8Half StarMK8 StarMK8StarMK8StarMK8StarMK8StarMK8 StarMK8StarMK8StarMK8StarMK8 Light Only
MoonCoin1
Star Bit Core
StarMK8StarMK8 StarMK8StarMK8StarMK8StarMK8StarMK8Half StarMK8 StarMK8StarMK8StarMK8Half StarMK8StarMK8StarMK8StarMK8StarMK8 Light Only
GreenShellMK8
Koopa Shell Core
StarMK8StarMK8StarMK8StarMK8Half StarMK8StarMK8StarMK8 StarMK8 StarMK8StarMK8StarMK8StarMK8Half StarMK8StarMK8StarMK8StarMK8 Light Only
Blooper - MarioPartyStarRush
Blooper Core
StarMK8StarMK8StarMK8StarMK8 StarMK8StarMK8StarMK8Half StarMK8StarMK8 StarMK8StarMK8StarMK8StarMK8Half StarMK8StarMK8StarMK8 Light & Middle
Flurry Render
Flurry Core
StarMK8StarMK8StarMK8StarMK8Half StarMK8StarMK8StarMK8StarMK8 StarMK8StarMK8 StarMK8StarMK8StarMK8StarMK8Half StarMK8StarMK8 Light & Middle
SuperLeafSM3DW
Tanuki Core
StarMK8StarMK8StarMK8 StarMK8StarMK8StarMK8StarMK8Half StarMK8StarMK8 StarMK8StarMK8StarMK8StarMK8Half StarMK8StarMK8StarMK8 Light & Middle
Lakitu Cloud
Cloud Core
StarMK8StarMK8Half StarMK8StarMK8StarMK8 StarMK8StarMK8 StarMK8StarMK8StarMK8StarMK8 StarMK8StarMK8StarMK8StarMK8StarMK8Half Light & Middle
CheepCheepNSMBU
Cheep-Cheep Core
StarMK8StarMK8StarMK8Half StarMK8StarMK8StarMK8StarMK8Half StarMK8StarMK8 StarMK8StarMK8StarMK8 StarMK8StarMK8StarMK8StarMK8 Light & Middle
ThuldorTryclyde
Tryclyde Core
StarMK8StarMK8StarMK8StarMK8StarMK8 StarMK8StarMK8StarMK8Half StarMK8StarMK8StarMK8 StarMK8StarMK8 StarMK8StarMK8StarMK8Half All
FireFlowerSM3DL
Fire Flower Core
StarMK8StarMK8StarMK8StarMK8Half StarMK8StarMK8StarMK8StarMK8StarMK8 StarMK8StarMK8StarMK8 StarMK8StarMK8 StarMK8StarMK8Half All
YoshiEggNSMBW
Egg Core
StarMK8StarMK8StarMK8Half StarMK8StarMK8 StarMK8StarMK8StarMK8 StarMK8StarMK8StarMK8StarMK8StarMK8 StarMK8StarMK8StarMK8Half All
Ice Flower SM3DW
Ice Flower Core
StarMK8StarMK8StarMK8StarMK8Half StarMK8StarMK8 StarMK8StarMK8StarMK8 StarMK8StarMK8Half StarMK8StarMK8StarMK8StarMK8StarMK8 All
Rex SMW by ShyKitty20
Rex Core
StarMK8StarMK8StarMK8 StarMK8StarMK8StarMK8StarMK8Half StarMK8StarMK8StarMK8 StarMK8StarMK8StarMK8StarMK8Half StarMK8StarMK8 All
PorcuPufferNSMBU
Porcupuffer Core
StarMK8StarMK8StarMK8StarMK8StarMK8 StarMK8StarMK8Half StarMK8StarMK8StarMK8StarMK8 StarMK8StarMK8StarMK8 StarMK8StarMK8Half Middle & Heavy
Bullet Bill MKW2!!
Bullet Bill Core
StarMK8StarMK8StarMK8StarMK8 StarMK8StarMK8StarMK8StarMK8StarMK8 StarMK8StarMK8StarMK8StarMK8 StarMK8 StarMK8 Middle & Heavy
Draggadon
Draggadon Core
StarMK8StarMK8StarMK8 StarMK8StarMK8StarMK8Half StarMK8StarMK8StarMK8StarMK8 StarMK8StarMK8StarMK8Half StarMK8StarMK8StarMK8 Middle & Heavy
StarmanSM3DW
Super Star Core
StarMK8StarMK8StarMK8Half StarMK8StarMK8Half StarMK8StarMK8StarMK8StarMK8 StarMK8StarMK8StarMK8StarMK8StarMK8 StarMK8StarMK8 Middle & Heavy
PokeyNSMBU
Pokey Core
StarMK8StarMK8StarMK8Half StarMK8 StarMK8StarMK8StarMK8StarMK8 StarMK8StarMK8StarMK8Half StarMK8StarMK8StarMK8StarMK8StarMK8 Middle & Heavy
MPIT Banzai Bill Artwork
Banzai Core
StarMK8StarMK8StarMK8StarMK8 StarMK8StarMK8StarMK8StarMK8 StarMK8StarMK8StarMK8StarMK8StarMK8 StarMK8 StarMK8 Heavy Only
4.2.Chain Chomp Hopping Around
Chain-Chomp Core
StarMK8StarMK8 StarMK8StarMK8StarMK8StarMK8 StarMK8StarMK8StarMK8StarMK8StarMK8 StarMK8StarMK8StarMK8Half StarMK8StarMK8Half Heavy Only
BowserSymbol
Bowser Core
StarMK8StarMK8StarMK8Half StarMK8StarMK8 StarMK8StarMK8StarMK8StarMK8StarMK8 StarMK8StarMK8StarMK8StarMK8 StarMK8StarMK8Half Heavy Only
Thwomp2
Thwomp Core
StarMK8StarMK8StarMK8StarMK8Half StarMK8 StarMK8StarMK8StarMK8StarMK8StarMK8 StarMK8StarMK8Half StarMK8StarMK8StarMK8StarMK8Half Heavy Only
PiranhaPlantSM3DL
Piranha Plant Core
StarMK8StarMK8StarMK8Half StarMK8StarMK8StarMK8Half StarMK8StarMK8StarMK8StarMK8StarMK8 StarMK8StarMK8StarMK8Half StarMK8StarMK8StarMK8Half Heavy Only
PAINT JOBS

Paint Jobs are colour options for the player to select for their vehicle. The player must select three Paint Jobs for their vehicle. These are the primary, secondary and tertiary colours. The three Paint Jobs chosen can be the same colour or different colours. Some Paint Jobs are available from the beginning while others are unlockable.

Paint Jobs
Starting Paint Jobs
Plumber's Red Plumber's Green Royal Pink Greedy Yellow Tyrant Black
Jungle Brown Dinosaur Green Desert Orange Trickster Purple Koopa Green
Toadstool Red Goomba Brown Cheep-Cheep Red Stingby Yellow Bullet Bill Steel
Boo White Chain Chomp Steel Thwomp Gray Underground Blue Lava Bubble Orange
Piranha Green Blooper Black Flurry White Pokey Orange Boomerang Blue
Unlockable Paint Jobs
Silver Metal Pink-Gold Metal Super Bell Orange Bone White Funky Yellow
Cosmic Blue Dry Gray Mecha Green Diddy Red Dixie Pink
Shy Guy Red Toadette Pink Wiseman Brown Birdo Pink New Donk Red
Carnival Metal Thief's Purple Shiver White Magikoopa Blue Wiggle-Wiggle Yellow
Octoomba Blue Falcon Blue Urchin Purple Spike Green Ka-Thunk Metal
MISSION MODE

Mission Mode returns for the first time since Mario Kart DS. The mode allows players to take on challenges using the Grand Prix and Battle Mode tracks. Within Mission Mode there are Nine Worlds each with Five Missions including a Boss. The player unlocks the Worlds be completing the prior worlds. Players can choose at two points which Worlds they want to tackle in the cases of Worlds 3 & 4 and 6 & 7. Defeating the boss of each World will also unlock a new Driver for players. World 9 is an exception to this as defeating the World 9 Boss instead unlocks the Jukebox.

Missions have a pre-requisite to complete with each focusing on an aspect of driving. Boss Missions by contrast are generally longer and focus around the boss itself.

Below is a list of the Missions in Mission Mode;

MISSIONS
Mission Goal Location
WORLD 1
Rolling Greens
Around the Mushroom Ring Race through the five Goals in order Tiny-Huge Circuit
Shy Guy 500 Complete a Lap in First Shy Guy Bazaar [3DS]
Balloon Target Practice Pop all the Balloons with Mushrooms or Green Shells Battle Course 1 [SNES]
Circuit Tyrant Knock out Mario before he completes a lap without losing your Balloons Mario Circuit [SNES]
BOSS
Giga-Chomp
Get to the end before the Giga-Chomp squashes you Thwomplestone Wall
WORLD 2
Alpine Rapids
Sherm Target Practice Hit all the Targets within the Time Limit Octa-Go-Go!
Cheep-Cheep Frenzy Knock Out 10 Cheep-Cheeps and complete a Lap Cheep-Cheep Rapids
Light in the Darkness Light all the Torches while avoiding the Boos Boo Lake [GBA]
Greatest Choco-Miner Complete a Lap in 1st and have the most Choco-Blocks Choco Mountain [N64]
BOSS
Don Cooligan
Knock out Don Cooligan and his gang before completing three Laps Cooligan Mountain
WORLD 3
Mushroom Castle
Grand Parade Stowaway Catch MIPS the Rabbit before completing a Lap Blockstepper Parade
Overdue Panic Collect 25 Lost Books while avoiding the Bookends Toadsworth's Archives
Hydrophobia Complete the race in 1st, don't touch any Water Daisy Cruiser [GC]
Conveyer Belt Crash Break all 12 Item Boxes while avoiding the Fake Item Boxes Toad Factory [WII]
BOSS
Rescue V Squad
Hold onto the Shine Sprite for 30 Seconds Ninja Hideaway [MOBILE]
WORLD 4
Koopa Outpost
Pipeway Cleanout Race through the eight Goals in order while avoiding the enemies Piranha Plant Slide [3DS]
Breaking the Bank Collect 100 Coins while avoiding the Chain Chomp Chain-Chomp Roulette [WII]
Infiltration at the Dojo Complete a Lap in 1st while avoiding the other racers Hammer Bro. Dojo
Switchback Rally Perform 8 Drift Mini-Turbos in the Time Limit Switchback
BOSS
Bowser Jr. & the Koopalings
Complete 2 Laps in 1st Bowser's Crater Castle
WORLD 5
Relic Land
Curse of the Golden Pyramid Collect 32 Coins while avoiding the Chinchos Koopa Pyramid
Lakitu Storm Complete a Lap while avoiding the Spinies Cloudtop Cruise [WII U]
Krazy for Bananas Complete the Lap in 1st Bananan Ruins [ARCADE]
Master of the Palace Knock out all the other racers within the time limit Dragon Palace [WII U]
BOSS
Gobblegut
Complete a Lap while avoiding Gobblegut's attacks Dragon Driftway [WII U]
WORLD 6
High-Rise Mountain
Quick Turns Trial Race through the twelve Goals in Order Double Deck [N64]
Big Thwomp Cleanout Knock out all nine Thwomps within the Time Limit Bowser's Castle [N64]
25m Knock out Donkey Kong before completing a Lap Girder High-Rise
Explosive Cargo Onboard Complete a Lap without hitting any Boxes Bullet Blitz Airships
BOSS
Sultan Guy the Great
Complete a Lap in 1st with the most Coins Wario Colosseum [GC]
WORLD 7
Shimmerlight Canyon
Sweet Tricks Drive through all five Donuts within the Time Limit Sweet Sweet Canyon [WII U]
Entangled Slide Complete the Lap in 1st and perform 3 Powerslides Ribbon Road [GBA]
Gushens in the Flowers Complete a lap while avoiding the Gushens Peach-Tea Falls
Haunted Drifts Perform a Drift for 10 Seconds Boo's World
BOSS
Jackpot Mecha
Collect 100 Coins by attacking Jackpot Mecha Waluigi Pinball [DS]
WORLD 8
Stewing Woods
Ambush Attack! Last 2 Minutes with at least one of your Balloons Battle Course 4 [GBA]
Topzy-Turvy Bramballs Get to the Finish backwards while avoiding the Bramballs Bramball Botanical
Mushroom Hunt Collect all 8 Mushrooms while avoiding Poison Mushrooms Maple Treeway [WII]
Bob-Omb Delivery Complete a Lap without getting burned Dragaddon's Lair
BOSS
Giga Bowser
Knock out Giga Bowser within the Time Limit Kettlepot Volcano
WORLD 9
Comet Observatory
Groovy Yoshi Rally Complete the Lap in 1st Yoshi Park [ARCADE]
Outrageous Octoombas Knock Out all 24 Octoombas within the Time Limit Outer Space
Mondo Cruising Tricks Complete the Lap in 1st and perform 12 Drift Mini-Turbos Rainbow Road [DS]
Tubular Triple Attack Complete 3 Laps in 1st without losing your Balloons Cosmo Terminal
BOSS
Funky Cosmic Clone
Complete 3 Laps in 1st and have the most Star Bits Rainbow Road
ITEMS

Below are a list of items in Mario Kart Wonderland, items fall into one of two categories; Regular Items and Special Items. Regular Items are obtainable by all characters whereas Special Items are only obtainable by one of a handful of characters and are typically more powerful than most Regular Items.

Regular Items
MushroomMK8 TripleMushroomMK8 GoldenMushroomMK8 PurplePoisonMushroomMK8 MKT Icon Bubble
Mushroom Triple Mushrooms Golden Mushroom Poison Mushroom Bubble
Gives the user a Speed Boost Gives the user a Speed Boost (can be used three times) Gives the user a Speed Boost (can be used multiple times within a limited time frame) Slows down anyone who makes contact Protects the user from one potential spin-out
Star MK8 Coin NSMB2 DoubleCherry Fake Item Box MKDB SuperBellSM3DW
Super Star Coin Double Cherry Fake Item Box Super Bell
Gives the user invulnerability for a short period of time Gives the user between one and three Coins Creates a duplicate of the user which can negate the effect of a hazard, the clone disappears if they get too far away Creates a stationary obstacle intended to look like an Item Box Rings three times deflecting nearby hazards
GreenShellMK8 RedShellMK8 TripleGreenShellsMK8 TripleRedShellsMK8 BlueSpinyShellMKS
Green Shell Red Shell Triple Green Shell Triple Red Shell Spiny Shell
When thrown travels in a straight line, bouncing off up to three walls When thrown homes in on the racer ahead of the user When thrown travels in a straight line, bouncing off up to three walls (can be used three times) When thrown homes in on the racer ahead of the user (can be used three times) When thrown will fly towards 1st place and unleash an explosion
BananaMK8 TripleBananasMK8 LightningBoltMK8 ThunderCloudMKT Blooper - MarioPartyStarRush
Banana Triple Bananas Lightning Thunder Cloud Blooper
Can be thrown or placed, causes racers to spin-out if they make contact Can be thrown or placed, causes racers to spin-out if they make contact (can be used three times) Electrocutes all racers ahead of the user causing them to shrink for a short period of time Temporarily speeds up the user, can be passed to other racers by making contact, once the cloud strikes the holder of the item will shrink for a short period of time Sprays all racers ahead of the user with Ink making it difficult to see, the ink clears after a short period of time
MPS Boo Artwork Bobomb - MarioPartyStarRush MPIT Banzai Bill Artwork Blue POW Block Artwork - Super Mario 3D World SuperHornMK8
Boo Bob-Omb Banzai Bill POW Block Super Horn
Steals an item from another racer for the user Can be Thrown or Placed, explodes after a few seconds, can be held to cook making it explode sooner although holding for too long will cause it to explode on the user Rockets the user across the track at an extreme speed for a short period of time Causes a spin-out to any racer ahead of the user who is touching the ground, a forewarning is shown before impact Can be used to deflect any oncoming projectile including the Spiny Shell
BoomerangFlowerMK8 PottedPiranhaPlantMK8 PurplePiranhaPlantMK8 Trapeetle Icon SMO GushenWithoutBubble
Boomerang Flower Piranha Plant Poison Piranha Plant Trapeetle Gushen
When thrown travels in a straight line for a set distance before returning (can be used three times) For a short period of time a Piranha Plant appears on the front of the user's vehicle and attacks other drivers and removes hazards in front of the user For a short period of time a Poison Piranha Plant appears on the front of the user's vehicle and spits poisonous goo that causes anyone who impacts it to spin-out and have reduced speed, the goo disappears after a short period of time When placed will wait on the track for a target before grabbing them and holding them, slowing their speed, after the target gets out of range the Trapeetle lets go, the hazard disappears either after a short period of time or after it ensnares a target When placed will create a geyser in the location the Gushen is placed which causes racers to spin-out, the hazard disappears if the Gushen is run over while not atop the geyser
Sherm Icon SMO Blurker SM3DW Brolder SM3DW Hop-Chop SM3DW Ty-Foo SM3DW
Sherm Blurker Wall Brolder Hop-Chop Ty-Foo
For a short period of time, a cannon on the front of the User's vehicle fires cannonballs which travel in a straight line until they impact a target or wall When thrown, creates a wall that causes anyone who attempts to pass through it to spin-out, the wall extends and recedes in a horizontal direction and can be jumped over, the hazard disappears after a short period of time When thrown travels in a straight line bouncing off walls, will only break when it impacts a racer or falls into a chasm, when the Brolder impacts a driver it explodes The user is sprung up into the air, deploying their glider giving them increased speed until they land For a short period of time, a Ty-Foo appears on the back of the user's vehicle and blows a powerful wind which pushes other drivers away as well as some hazards
Special Items
Lifemushroom Pickaxe CTTT MKT Icon Heart Spiked Ball Art DonkeyKongBarrelSprite
All-Form Mushroom
Toad, Toadette, Toadsworth
Super Pickax
Captain Toad
Protective Heart
Princess Peach, Princess Daisy, Baby Peach, Baby Daisy
Spiked Wrecker
Metal Mario, Pink Gold Peach
Retro Barrel Volley
Pauline
For a short period of time all hazards that make contact with the user become Mushrooms which give the user a Speed Boost A Super Pickax appears on the front of the user's vehicle, each time it swings it releases an explosion which destroys nearby hazards and causes a spin-out on nearby racers For a short period of time a series of hearts rotate around the user protecting them from most hazards, this has the longest duration of any protective item The user becomes a giant rolling spiked ball that has increased speed and bounces off walls without losing speed The user throws barrels from their vehicle which upon impact with a racer or wall cause an explosion of small bananas that scatter across the race track
MTUS Mega Mushroom Angry Sun Art LaunchStar GoldenBike Jaxi Render SMO
Giant Form
Motley Bossblob
Raging Rush
Wiggler, Chargin' Chuck
Launch Star
Rosalina, Baby Rosalina
Golden Road Hog
Wario
Jaxi
Tostarenan
The user becomes giant with a slight speed boost, they flatten any other racer they hit and release shockwaves which cause nearby drivers to spin-out The user becomes extremely fast although making turns is made more difficult Rockets the user forwards, performing stunts while in flight unleashes shockwaves which knock other racers away The user becomes golden in colour and turns any hazards that make impact with them into Coins The user gains a significant speed boost and is able to perform near hairpoint turns although has an exponential acceleration as a result
Buzzy Beetle Shell - Mario Kart Wii MKT Icon Bowser's Shell SM3DWBF Bowser Solo Art YoshiEggNSMBW Phanto New Render 1
Barrier Shell
Koopa Troopa, Paratroopa, Dry Bones, Mechakoopa
Bowser's Shell
Bowser, Dry Bowser, Bowser Jr.
Fury Bowser
Meowser
Homing Egg
Yoshi, Birdo
Phanto
Shy Guy
Protects the user from all incoming attacks, has a set amount of health before breaking rather than being on a timer When thrown travels in a straight line, it slightly homes in on nearby racers and can bounce off walls up to sixteen times The user becomes giant with a slight speed boost, pillars that behave as walls rain down around the user potentially blocking or crushing nearby racers When thrown homes in on the racer ahead of the user, when struck the egg releases up to nine regular items When thrown homes in on every racer ahead of the user hitting them causing them to spin-out, each racer it hits also generates a small explosion that becomes larger the more racers Phanto hits destroying nearby hazards
MKT Icon Giant Banana DixieKongSM FunkySurfboard King Sumo Bro. DMW-Octoomba
Giant Banana
Donkey Kong, Diddy Kong
Ponytail Twister
Dixie Kong
Funky Surfboard
Funky Kong
Thunder Waves
Sumo Bro.
Octogoomba Ring
King Kaliente
Can be thrown or placed, causes racers to spin-out if they make contact Creates a vortex around the user which pulls and pushes nearby racers, those that get too close get a spin-out The user creates a wake of water that destroys hazards and pushes other racers away for a period of time The user generates shockwaves that extend out from their vehicle, racers hit by these shockwaves will shrink similar to being struck by lightning A protective ring of Octogoombas surround the user shooting rocks in all directions, when a hazard impacts an Octogoomba it disappears, the ring also disappears after a period of time
Peepa MPSR Bob-ombBuddy SM64S BillBlaster 4.2.Chain Chomp Hopping Around NabbitBag
Boolette Ring
Boo
King Boo
Bob-Omb Rally
Waluigi
Hariet
Bullet Bill Cannon
Roy Koopa
Chain Chomp
Baby Mario
Baby Luigi
Iggy Koopa
Thieving Bag
Nabbit
When used this item randomly swaps every item between all racers, aside from guaranteeing the user gets two items all other items are completely randomly shuffled Can be Thrown or Placed, explodes after a few seconds, the last Bob-Omb has an increased explosive range (can be used up to twelve times) Can shoot Bullet Bills that travel extremely fast in a straight line, the Bullet Bills have a slight homing effect and explode when they hit a racer or wall Carries the user at high speed along the race track knocking any other racers away, the Chain Chomp will home in on nearby drivers to hit them if it can and has a slightly longer duration than a Banzai Bill The user carries a large knapsack behind their vehicle, any hazards and items that make contact with the user become pocketed in the knapsack, after the timer expires the best items are given to the user in their item slots (assuming the item slots do not already have items occupying them)
FireFlowerSM3DL Ice Flower SM3DW LightningFlowerNew HammerBroHammer New Homing Boomerang Flower
Fire Flower
Mario, Fire Bro.
Ice Flower
Ice Bro.
Thunder Flower
Luigi
Hammer
Hammer Bro.
Homing Boomerang
Boomerang Bro.
The user can hurl Fireballs which bounce along the ground at high speed, racers hit are spun-out, they can be hurled extremely quickly The user can hurl Iceballs which bounce along the ground, racers hit become frozen causing them to slide until they break free, after three bounces if the Iceball hasn't hit anything it leaves behind a slippery ice puddle The user can hurl Thunderballs which bounce along the ground, racers hit shrink similar to being hit by Lightning The user can hurl Hammers which have a long arc, when they impact a racer or the ground they explode releasing a shockwave that can destroy nearby hazards and cause nearby racers to spin-out When thrown homes in on nearby drivers for a set distance before returning (can be used six times)
Airship01 Topper Hat Clown Ball MagicWandSMB MagikoopaMagic
Airship Bombard
Morton Koopa Jr.
Top-Hat Spinout
Topper, Rango
Bouncing Wave
Shiverian, Shiverian Elder, Lemmy Koopa
Wand Magic
Larry Koopa, Ludwig Von Koopa
Wild Card
Kamek, Kamella
A miniature Airship rotates around the user's vehicle firing Bob-Ombs and Bullet Bills at racers that pass nearby, it can also tank a hit from a Spiny Shell although this destroys the Airship in the process The user throws a number of spinning top hats which bounce around the race track, other racers who get impacted by the Top Hats will Spin-Out, Topper's version of this attack has smaller hats but more while Rango's has larger but fewer hats A bouncy ball appears below the user's vehicle, each bounce releases a shockwave which pushes nearby drivers away and destroys hazards, the user can also perform tricks while bouncing to get a speed boost The user can fire magical blasts which travel in a straight line, if they impact a driver they will cause a random negative effect Generates a circle of nine items around the user; a Coin, Mushroom, Green Shell, Red Shell, Bob-Omb, Bubble, Banana, Fake Item Box and Super Star
Cookatiel transparent Bumper NSMBU PollutedPiranha FullBlast FZeroBoost
Cookatiel
Spewart
Ring-Swing
Wendy O. Koopa
Piranha Goo Storm
Petey Piranha
Full Blast
Mii
Boost Energy
Captain Falcon
Summons the Cookatiel which flies around the user's vehicle spewing lava onto the track either ahead of the user or targeting nearby racers, making contact with the lava will cause a wipe out The user hurls an electrified ring that latches onto nearby racers slowing them down while speeding the user up, the effect has a limited range but can latch onto multiple racers which stacks the speed boosts for the user A rainstorm around the user that lays down globs that become Polluted Piranha Plants that behave like a stationary version of the Potted Piranha Plant although will not attack the user, they disappear after a period of time The user fires a giant laser beam from the front of their vehicle, the laser dissipates after a certain range, racers hit by the laser will spin-out The user receives a significant boost of speed and while in a speed boost will gain mini-turbos from impacting other racers, unlike other speed boosts a meter is shown indicating how much booster fuel the user has left rather than a timer
TRIVIA
  • This is the first Mario Kart game developed exclusively for the Nintendo Switch as Mario Kart 8 Deluxe was a port of Mario Kart 8 for the Nintendo Wii U
  • The game takes some inspiration from F-Zero GX with its implementation of Anti-Gravity as well as the even higher number of playable characters during a single race
    • This is also reflected by the inclusion of the Falcon Cup which remakes tracks from the mainline F-Zero games
  • The racetrack Outer Space marks the second time in the Mario Kart series a track has 7 Laps, the first being Baby Park in Mario Kart: Double Dash, the seven laps in Outer Space are unique as each lap shifts up the racetrack's obstacles and boosters making it extremely unpredictable as the order of each obstacle set is random aside from the first and last laps
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