FANDOM


Mario Kart Something
Developer(s) Nintendo EAD
Publisher(s) Nintendo
Platform(s) Nintendo Switch
Release Date(s)
383px-Flag of Japan.svg May 29, 2020
USA Canada flag icon May 30, 2020
Flag of Europe May 30, 2020
383px-Flag of Australia.svg May 31, 2020
Mode(s)
Single-player, Multiplayer, Online
Age Rating(s)
ESRB: Everyone
PEGI: Three years and older
CERO: All ages
USK: All ages
Genre(s) Kart Racing
Series Mario Kart
Mario Kart Something is a kart racing game and the ninth major installment in the Mario Kart series. The game is being developed and published by Nintendo for the Nintendo Switch. The game release on May 29, 2020.

Gameplay

Mario Kart Something keeps the traditional gameplay of the Mario Kart series. Characters from the Mario universe race against eachother in various vehicles, each with stats and their own strengths and weaknesses. Up to 12 characters then race through obstacle-filled courses, using items obtained from item boxes to improve their performance or hinder other racers. 

Mario Kart Something brings back many mechanics from past games. The player can collect coins like in Super Mario Kart, which can be used to increase your top speed. Unlike recent Mario Kart games, the player can collect as many coins as they want, similar to Mario Kart Super Circuit. Special items make their return from Mario Kart: Double Dash!!, giving each character a unique item and making your character choice more important. Vehicle customization returns from Mario Kart 7, allowing players to modify their bodies, wheels and tires, along with Gliding and Underwater Driving. Antigravity racing and its mechanics return from Mario Kart 8

Gameplay Changes

Many changes were made to gameplay in order to give Mario Kart Something a more skill-based style of play.

  • The overall speed of racing has been increased.
  • The jump height has increased, allowing you to access shortcuts, jump over Green Shells and Bananas, or steal items from enemies you on.
  • Added Drop Boosting, allowing you to perform a boost when starting to accelerate upon reaching th ground.
  • Added Ampli-Boosting, allowing you to combine two different boosts into one powerful boost.
  • Dragging an item behind you now slows you down. Now, players can't just drag an item behind them for protection without sacrificing anything.
  • The player can now switch and reserve items, similar to how they can in Mario Kart: Double Dash. This allows players to hold onto an item for later use.
  • Coins are now smaller and much more abundant on the track. The amount of coins a player can hold is also increased to 50, though the more coins you have, the more coins you lose when you get hit. The boost you get from a coin is also a bit more noticable
  • Several items work differently.
    • Items that can be used multiple times can now be charged. This will often use up all or most of an item's ammo, but makes up for it by giving it a secondary use, like shooting the item all at once.
    • The Spiny Shell will now trail behind the 1st-place racer, rather than immediately attempting to blow them up. A skilled enough player can avoid the Spiny Shell, but any mistake or slow down will cause it to catch up and explode on them.
    • The Fake Item Box is not only back, but is now similar in color to an Item Box again. Also, if a player runs into one, rather than spinning out, it will appear as if they had an item, before a Bowser symbol appears and creates an explosion. It will also override items if you already have 2 items, and can block oncoming attacks (though shattering in the process).
    • The Mega Mushroom now has the added effect of amplifying any boosts you perform.
    • The Blooper's ink now also reduces your handling, making it hard to turn at corners.
    • The Yoshi Egg launches the Green Shells they release, the cause the Bob-Ombs they release to explode after a time.
    • The Boomerang Flower can now grab items and bring them to you.
    • Boos allow you to drive on rough terrain, similar to how it works in Mario Kart DS. Also, rather than stealing items from random players, it steals items from nearby players.
  • Getting hit by items, rather than stopping your momentum, will cause to slide in the opposite direction you were hit. The lighter you are, the farther you are launched.
  • Items that create explosions (Spiny Shells, Fake Item Boxes, Bob-Ombs, Yoshi Eggs and Golden Shells) will launch you into the air.
  • A screen on the bottom will show you which players you hit (indicated by their character being angry), and which players hit you (indicated by the character being happy).
  • Returning from Mario Kart 64 are Mini Bomb Karts. When a player is eliminated in Balloon Battle or Bob-Omb Blast, they transform into Mini Bomb Karts. As a Mini Bomb Kart, the player is unable to use items, and have very low stats, but can run into enemies to damage them. After a Mini-Bomb Kart explodes, the player needs to wait 10 seconds before they can attack again. If a player runs into a Mini-Bomb Kart and loses all of their balloons, the player that hit them respawns.

Controls

Menu Controls

  • C-Stick - Move
  • A - Confirm
  • B - Cancel

Race Controls

  • C-Stick - Steer
  • A - Accelerate
  • B - Break/Reverse
  • Y - Switch Items
  • X - Rear View
  • L - Use item / Stop Item Roullete / Sound horn
  • R - Jump / Drift

Techniques

  • Rocket Start: Launch from the grid with a speed boost by holding the A button just after the 2 on the countdown. Do it too early and you won't get a speed boost, and do it too late and you will spin out.
  • Jump: By pressing the R button to perform a jump. This can be used to access new paths, dodge hazards and items with proper timing, or jump on other racers to steal from them.
  • Jump Boost: By pressing the R button after jumping off of a ramp, you will perform a trick and gain a brief speed boost once you land.
  • Drop Boost: Start accelerating once you hit the ground from a jump or when you are being placed on the track to gain a speed boost.
  • Ampli-Boost: By performing two different boosts at the same time, (Either from a Jump Boost, a Drop Boost, a Mini-Turbo, a Mushroom, or a Boost Panel) you can combine the two boosts into one, super-powered boost. You automatically perform an Ampli-Boost when using one while under the effects of a Mega Mushroom.
  • Power Slide: Hold the R button to turn at sharp corners without reducing your speed.
  • Mini-Turbo: By holding a Power Slide for long enough, you will build up sparks. Once you release the R button, you will gain a short speed boost. It will change from blue, to orange (a Super Mini-Turbo) to pink (an Ultra Mini-Turbo). The player has only a brief time to hold an Ultra Mini-Turbo until it turns back to orange.
  • Slipstream: Race behind an enemy for long enough to gain a slipstream, increasing your speed for a short time.
  • Item Charge: Hold the L button to charge an item. The charged item is signified by a yellow glow. This will normally change how the item works, but use all or most of the item. Only works with items that can be used multiple times.
  • Spin Turn: Holding both A and B while steering will allow you to turn on the spot.
  • U-Turn: In Battle Mode, holding both A and B while steering will allow you to do a U-turn.
  • Drift Brake: While you are drifting, pressing the B button will drop your speed briefly, making it easier to turn corners. Intergral in higher difficulties.

Modes

Grand Prix

Grand Prix is a mode in which up to 4 players can compete in a series of 4 tracks, known as a Cup. Players earn points depending on the place they finished in, with the sum of all your placements determining your final ranking. The player in 1st gets a Gold Trophy, 2nd gets Silver, 3rd gets Bronze, and the rest get nothing and lose. Players can choose one of 4 difficulties, though one, 200cc, needs to be unlocked by getting a Gold Trophy in every other difficulty.

This mode features 4 different difficulties.

  • 50cc: The easiest difficulty. The speed is low and the CPUs are quite peaceful.
  • 100cc: A medium difficulty The speed is moderate and the CPUs can be a bit aggressive.
  • 150cc: A harder difficulty. This speed is high and CPUs can be quite dangerous.
  • 200cc: A very hard difficulty. The speed is extremely high and CPUs are extremely dangerous. Braking is key.

As players play a cup, their score increases as they place high in laps, hit players with items and perform techniques. Once the cup ends, the amount of points you get will determine your Star Rank, from D to Triple Star.

Time Trials

Time Trials can only be played in Singleplayer. The player is given Three Mushrooms, and is tasked with completing a selected course in the shortest amount of time, all without any other players interfering with you. Players can also race against Ghosts, which are either the save times of other players, Nintendo Staff, or your own. Each track has two Staff Ghosts, one for 150cc, and the other for 200cc. 200cc Staff Ghosts is unlocked by beating the 150cc Staff Ghosts. 200cc Staff Ghosts are more difficult than 150cc Staff Ghosts, as they utilize more shortcuts.

VS

Versus Mode allows up to 4 players to play on any course of their selection. Serving as a sort of "free play mode", the players is able to customize the rules of the race for a more preferred racing experience. These include:

  • Difficulty: The player can determine the difficulty, either selecting 50cc, 100cc, 150cc, Mirror, Reverse or 200cc.
  • Teams: The player can toggle on and off teams. If teams are on, players are put into a team and must compete against the other team.
  • CPUs: The player can choose to have CPUs on or off. Only available if there are more than one player.
  • Number of Laps: The player can determine the number of laps in a race, from 1 to 9. On sectioned tracks, if the player race on them for more than 3 laps, once they cross the last finish line, they are transported back to the start.
  • Items: The player can toggle which items are on and off. They can also choose different settings for the items.
    • Standard: Items will appear like how they do in other modes.
    • Skillful: Items like Lightning, Stars and Bullet Bills will appear less, allowing for a more skill-based race.
    • Frantic: Items like Green Shells and Bananas will appear less, and more powerful items will become more common.
    • None: No items will appear at all.

Special Modes

These Special Modes can be activated to add various effects to a race, or create certain new modes. These modes can be combined with each others to create even crazier races (with the exception of Point Race and Elimination, which cannot be selected together).

Mirror Mode In Mirror Mode, the tracks are mirrored, having racers take the opposite turns they would normally go.
Reverse Mode In Reverse Mode, the tracks are reversed, having racers go the opposite way they would normally go. Certain tracks are modified to make them playing in reverse.
Trick Mode In Trick Mode, tracks are modified to include more ramps and other trickable objects. 
Item Rain In Item Rain, Items will rain down from the sky to disrupt the race. Players must dodge these obstacles, though they can also pick up Mushroom and Stars to gain speed boosts.
Point Race In Point Race, the goal is to get the most points possible within the time limit. These points act similar to how they do in Grand Prix, increasing by placing high in a lap, hitting players with items and performing techniques. Once time runs out, the player with the most points wins.
Elimination In Elimination, the goal is to be the last to survive. The mode features no laps, but as players race, a timer goes down. Once it reaches zero, the player in last place is eliminated. It then repeats until only one racer is left, in which they become the winner.
Relay In Relay, players play a normal race. However, every time they cross the finish line, their character and kart will change to a random combination.

Battle

Battle Mode is a mode where players, rather than being placed in a race track, are placed in large battle stages, and have to complete certain objectives, depending on the mode selected. The game features 6 modes of play, being Balloon Battle, Coin Runners, Shine Theif, Bob-Omb Blast, Renegade Roundup and Super Soccer. Similar to VS Mode, players can customize the rules for a more preferred experience.

  • Time/Survival: The player can determine if the objective of the mode will be based on time or survival.
  • Teams: The player can toggle on and off teams. If teams are on, players are put into a team and must compete against the other team.
  • CPUs: The player can turn CPUs on or off. Only available if there are more than one player.
  • Time: The player can determine how long battles will last.
  • Items: The player can toggle on and off items. They can also choose different settings for items, like Standard, Skillful, Frantic or None.

Battle Modes

Mode Time Survival

Balloon redBalloon Battle

The goal is to get the most points as possible. You get one point for every player you hit with an item, causing them to lose a balloon. If you lose all of your balloons, you will respawn, but lose half of your points. Once time ends, the player with the most points wins. The goal is to be the last to survive. If a player loses all of their balloons, they are eliminated, becoming a Mini-Bomb Kart. As a Mini-Bomb Kart, eliminating a player allows you to respawn. Once one player is left, they win.

Coin - New Super Mario BrosCoin Runners

The goal is to collect as many coins as possible. Coins will spawn all across the stage for players to collect. If you are hit by an item, you drop some of your coins. Once time ends, the player with the most coins wins. The goal is to be the last to survive. Ten coins spawn on the stage and timer slowly counts down, and once it reaches zero, the player(s) with the least amount of coins loses. This repeats until only one player is left, in which they become the winner.

Shine SpritesShine Runners

The goal is to collect the Shine Sprite and hold onto it for 20 seconds. You are slowed while holding the Shine Sprite, and if you are hit, you drop it and another racer can pick it up. Once a player reaches 20 seconds, they are the winner. The goal is to be the last to survive. A timer slowly counts down, and the Shine Sprite is given to a random player, who can transfer it by bumping into other players or hitting them with items. Once it reaches zero, the player with the Shine Sprite is eliminated. This repeats until only one player is left, in which they become the winner.

Bob-Omb3qr32432Bob-Omb Blast

The goal is to get the most points as possible. You get one point for every player you hit with an item, causing them to lose a balloon. If you lose all of your balloons, you will respawn, but lose half of your points. Once time ends, the player with the most points wins. Only Bob-Ombs spawn in this mode. The goal is to be the last to survive. If a player loses all of their balloons, they are eliminated, becoming a Mini-Bomb Kart. As a Mini-Bomb Kart, eliminating a player allows you to respawn. Once one player is left, they win. Only Bob-Ombs spawn in this mode.

PiranhaPlant SSBUltimateRenegade Roundup

Players are split up into teams and the goal is to capture the most enemies. Two random players of each team are given Piranha Plants, but players can also find Piranha Plants scattered around the stage to pick up and use for a time. Both players with and without Piranha Plants can be captured, and you can break out your allies by grabbing the key. The team with the most captured players wins.

Players are split up into the Authority and the Renegade. If you are the Authority you need to capture the Renegades before time runs out. If you are a Renegade you need to survive until time runs out. If a Renegade is captured, other Renegades can break them out by grabbing the key.

Fig 20 soccerball

Super Soccer

Players are split up into teams and the goal is to launch the ball into the enemy's goal to earn points. You can knock the egg away with items, or by running into it. Once time ends, the team with the most points wins. Players are split up into teams and the goal is to be the last to survive. Two balls spawn on the stage, one for each team, and the players must knock their ball into the enemies to eliminate them, transforming them into a Mini-Bomb Kart. As a Mini-Bomb Kart, eliminating two players allows you to respawn. Once the last player of a team is KOed, they win.

Wanted System

The Wanted System is a new mechanic featured in Battle Mode, added to incentivize competition. Players who are doing well in Battle Mode are given a reticle on the map and marked as "Wanted". A Wanted Player will gain a slight boost, increasing the chance of rare items, but players who hit a wanted player get special bonuses, which change depending on the mode.

Mode Time Survival
Balloon Battle Grants the racer three points rather than one. Grants the racer an extra balloon.
Coin Runners Steal three to six coins from that racer (increases the more coins they have) Steal one to three coins from that racer (increases the more coins they have)
Shine Thief Gain a magnet effect, pulling in the Shine Sprite if it is nearby. If the player hits a wanted player holding the sprite, the player immediately steals the sprite, and is granted a small speed boost. Temporary immunity from the Shine Sprite. If the player hits a wanted player while they have the Shine Sprite, you will give them the Shine Sprite, alongside giving them slowdown for a few seconds.
Bob-Omb Blast Grants the racer three points rather than one. Grants the racer an extra balloon.
Renegade Roundup Automatically capture the enemy. If the player is an Authority, their Piranha Plant gains increased reach alongside a small speed boost. If the player is a Renegade, they gain temporary invsibility and a small speed boost.
Super Soccer Supercharges their next hit on the ball. Temporary immunity from the enemy ball. Supercharges their next hit on their team's ball.

Mission

Mission Mode can only be played in Singleplayer. The player is tasked with completing various tasks and earn a ranking depending on how quickly they completed the task. The game features 64 missions, each split into 8 worlds with 9 missions each. Each world can only be accessed by completing the world before it with high enough rankings.

World 1

Level Description Character Track
1-1 Drive through the numbered gates in order. Mario Luigi Arena
1-2 Collect at least 15 coins. Toad New Donk City
1-3 Run into at least 10 item boxes. Yoshi Koopa Resort
1-4 Use Green Shells to hit all 6 Goombas. Donkey Kong GBA Riverside Park
1-5 Perform a successful Rocket Boost. Peach Tostarenan Ruins
1-6 Complete a lap without running into obstacles. Wario DS Figure-8 Circuit
1-7 Make it to the finish line backwards. Koopa Troopa 3DS Daisy Hills
1-8 Perform five Power Slides in one lap. Bowser SNES Choco Island 1
1-Boss Defeat Goomboss. Luigi DS Figure-8 Circuit

World 2

Level Description Character Track
2-1 Collect 10 coins. Shy Guy Battle Stadium
2-2 Destroy 10 crates with Green Shells. Monty Mole Wii Toad Factory
2-3 Use Stars to hit all 10 Sidesteppers. Pianta Koopa Resort
2-4 Drive through the numbered gates in order. Birdo DS Tart Top
2-5 Perform five Jump Boosts in one lap. Luma Cascade Falls
2-6 Glide as far as you can. Rosalina Shy Guy Park
2-7 Run over 10 mini Goombas in one lap. Goomba 3DS Wuhu Loop
2-8 Complete a lap without running into obstacles. Cappy Waluigi Casino
2-Boss Defeat Power Tower Pokey. Daisy Desert Arena

World 3

Level Description Character Track
3-1 Run into at least 6 item boxes. Baby Mario SNES Choco Island 1
3-2 Reach the goal before Luigi. Baby Luigi Luigi Arena
3-3 Use Bob-Ombs to hit all 20 Goombas. Spike GBA Sunset Wilds
3-4 Perform eight Mini Turbos in two laps. Noki DS Figure-8 Circuit
3-5 Drive through the numbered gates in order, backwards. Bowser Jr. Mario Circuit
3-6 Destroy all of your opponent's balloons before time runs out. Diddy Kong Seaside Shore
3-7 Hit three racers with items before the lap ends. Toadette GBA Riverside Park
3-8 Get one slipstream before the lap ends. Waluigi 3DS Daisy Hills
3-Boss Defeat Knucklotec. Pauline Ice Arena

World 4

Level Description Character Track
4-1 Collect 30 coins. Baby Peach Maker Mountain
4-2 Destroy 20 crates. Baby Daisy Wario Gridiron
4-3 Get to the finish line without running into obstacles. Lakitu Wii Moonview Highway
4-4 Ht five racers with items in one lap. Dry Bones N64 Wario Stadium
4-5 Reach the goal before Mario Nabbit Wii DK Summit
4-6 Perform eight Jump Boosts in one lap. Tiara Wii DK Summit
4-7 Run over 16 mini Koopa Troopas in one lap. Sprixie Princess Koopa Resort
4-8 Glide as far as you can. Toadsworth DK Glacier
4-Boss Defeat Bolossus E. Gadd Sinister Steeple

World 5

Level Description Character Track
5-1 Get 6 points in Bob-Omb Blast before time runs out. Baby Wario Peach's Castle
5-2 Use Stars to hit 10 cars. Baby DK Wii Moonview Highway
5-3 Perform 4 Drop Boosts in 1 lap. Hammer Bro. Cloudy Festival
5-4 Run into 12 item boxes. Magikoopa Waluigi Casino
5-5 Avoid getting captured for 30 seconds in Renegade Roundup. Blooper N64 Double Deck
5-6 Collect 10 coins before your rivals do the same. Ashley Wario Gridiron
5-7 Grab the Shine before time runs out. Dixie Kong Battle Stadium
5-8 Perform 3 Ampli-Boosts in 1 lap. Tiny Kong Wii U Cloudtop Cruise
5-Boss Defeat Mollusque-Launcheur Funky Kong Water Arena

World 6

Level Description Character Track
6-1 Drive through the numbered gates in order. Larry SNES Vanilla Lake 1
6-2 Destroy all of your opponent's balloons before time runs out. Roy Wii Funky Stadium
6-3 Perform 16 Mini-Turbos in one lap. Iggy Rainbow Road
6-4 Eliminate 1 player before time runs out. Lemmy GCN Block City
6-5 Get to the finish line without running into obstacles, backwards. Wendy GBA Broken Pier
6-6 Eliminate 3 players in Renegade Roundup. Morton Peach's Castle
6-7 Collect 50 coins in two laps. Ludwig 3DS Wuhu Loop
6-8 Run over 14 Goombas with Mega Mushrooms. Dry Bowser Bob-Omb Factory
6-Boss Defeat Draggadon. Plessie Volcano Arena

World 7

Level Description Character Track
7-1 Collect at least 30 coins. Boom Boom SNES Vanilla Lake 1
7-2 Get to the finish line without running into obstacles. Pom Pom Bowser's Castle
7-3 Reach the goal before Wario Topper Wario Stadium
7-4 Destroy 30 crates with Bob-Ombs. Hariet GCN Block City
7-5 Avoid being captured for 1 minute in Renegade Roundup. Spewart Maker Mountain
7-6 Collect 20 coins before your rivals do the same. Rango 3DS Honeybee Hive
7-7 Glide to the end area. Kritter 3DS Rainbow Road
7-8 Perform six Ampli-Boosts in two laps. King K. Rool GBA Riverside Park
7-Boss Defeat Mechawiggler. Plessie New Donk City

World 8

Level Description Character Track
8-1 Get to the finish line without running into obstacles. Honey Queen Ravaged Galleon
8-2 Drive through the number-gates in order. King Boo Inferno Pit
8-3 Eliminate 3 players in Renegade Roundup, while avoiding getting captured yourself. Wiggler Wario Gridiron
8-4 Get 6 points in Bob-Omb Blast before time runs out, while avoiding getting hit yourself. King Bob-Omb DS Tart Top
8-5 Run over 20 Petey Piranhas with Mega Mushrooms. Petey Piranha GBA Sunset Wilds
8-6 Grab the Shine before time runs out. Baby Rosalina Peach's Castle
8-7 Perform 8 Ampli-Boosts. Mona N64 Wario Stadium
8-8 Perform 30 boosts. Pink Gold Peach 3DS Rainbow Road
8-Boss Defeat Bowser. Metal Mario Space Arena

Bosses

At the end of each mission mode, the player fights against a boss.

Boss Description
Goomboss The king of the Goombas, Goomboss serves as the game's first boss. Fought in DS Figure-8 Circuit, the player needs to beat him in a 2-lap race. Throughout the race, Goomboss will attack by summoning Goombas, either dropping them behind him, or throwing them at you if you overtake him. To catch up to him by using Mushrooms to boost past him, throwing Green Shells to stun him, or jump on his Goombas to gain a speed boost. Upon reaching the second lap, he begins seething with rage, increasing his speed and giving him the ability to drop three Goombas.
Tower Power Pokey A massive towering Pokey, Tower Power Pokey serves as the game's second boss. Fought in the Desert Arena, the player needs to hit his head three times. The player needs to hit him with Bob-Ombs, tossing them at his segments to knock him down, so that the Bob-Ombs can hit him. Tower Power Pokey will attack by summoning Pokeys, either out of his head as a spiky seed that the player will need to dodge, or a wall of them to block shots. As he loses health, he gains more segments, starting at three, then at four, and then at five at high last life.
Knucklotec An ancient guardian of the Sand Kingdom, Knucklotec serves as the game's third boss. Fought in the Icy Arena, the player need to hit him in the face three times. Knucklotec primarily attacks by launching his fists at you. Players need to time Green Shell shots, firing them at his fists so that they fly into Knucklotec's face. After being hit, he will attempt to crush you with his fist, before returning to his normal pattern. As he loses health, Knucklotec will also gain the ability to launch ice crystals from afar.
Boolossus A massive Boo, Boolossus serves as the game's fourth boss. Fought in Sinister Steeple, the player needs to beat him in a 3-lap race. When he is ahead of you, Boolossus will summons Boos to act as floating traps, or launch a fireball if you get close to him. When you get ahead of him, he will slowly chase after you, eventually catching up to you and launching you into the air. However, he can be blocked with an item. He slowly increases in speed as each lap goes on.
Mollusque-Lanceur The boss of the Seaside Kingdom, Mollusque-Lancuer serves as the game's fifth boss. Fought in the Water Arena, the player must dodge his spiky shell attacks. When he spits a green, non-spiky, shell, the player must jump on it to send it back to him, damaging him. After being hit, he will attempt to rush toward you on the grounded, multiple times if he is hit twice. As he loses health, Mollusque-Lancuer launchers more shells.
Draggadon

A massive, volcano-dwelling dragon, Draggadon serves as the game's sixth boss. Fought in the Volcano Arena, the player must drive towards him in a long hallway. While doing so, Draggadon will launch waves of fire, which the player will need to either dodge or jump over. Once the player reaches him, they can charge into him to damage him, causing him to run away. The first time he takes damage, he gains the ability to launch walls of fire, which players cannot jump over. The second time, he launches both fire attacks, and after that, he is defeated.

Mechawiggler The boss of the Metro Kingdom, the Mechawiggler serves as the game's penultimate boss. Fought in New Donk City, the player needs to beat him in a 3-lap race. Players must constantly use items like Mushrooms and Stars to outpace it, all while dodging it and all the obstacles on the track. He slowly increases in speed as each lap goes on. In the third lap, he gains the ability to create electric shocks, so players will need to stay away if he starts glowing yellow.
Bowser The big bad of the Mario series, Bowser serves as the game' final boss. Fought in the Space Arena, Bowser starts off in a large tank, which will appear in the center of the arena. Bowser will hide inside of the tank much of the time, launching Bob-Ombs and Green Shells that the player will need to dodge. When he pops out of the tank, players must use Bob-Ombs and toss them at him, damaging him. If the player waits too long, he will launch missiles, which players will need to avoid. After being hit three times, the tank explodes, but Bowser pulls out a device, which forms into a flying Mecha-Bowser. Much quicker and dangerous, Mecha-Bowser flies across the outer area of the arena, launching exploding missiles and occasionally a high powered laser which the player needs to jump over. Occasionally, Mecha-Bowser will begin inhaling air, which gives players the opportunity to throw a Bob-Omb into his mouth, damaging him. If the player waits too long, he will launch a powerful missile, which creates a large explosion, and releases a shockwave that can only be dodged with a well-timed jump. Hit him three more times, and Bowser will be defeated.

Online

Available with up to 2 players, Online Mode allows players to compete against other players online. The mode features 4 sub-modes.

  • Quickplay: Quickplay allows players to quickly join a match against random players. Players can choose to play with players worldwide, or against players in their region. These matches have default rules for races and battles, with battles switch to a random mode every match.
  • Tournament: Tournaments allow players to join or create servers with preferred modes and rules set by the creator.
  • VS Friends: VS Friends allows players to join servers to player with friends. Similar to Tournaments, players can set rules and preferred modes of play.
  • Custom Tracks: Custom Tracks allows players to access tracks and battle stages created by other players. From here, they can test out these tracks, and if they like it, download it for use offline or with friends.

In Online, players are assigned a Ranking, which increases and decreases depending on how well players perform in a race. The higher your ranking, the more skilled you are, and the more likely you'll face tougher opponents.

Track Designer

The Track Designer allows player to design their own tracks and battle stages. Once a track is finished, the player can play them in VS Mode and Battle Mode, or publish them Online. To publish a track online, they need to complete a race in 3rd place or higher.

Shop

The Shop allows players to use coins they collect throughout their races to purchase vehicle parts and alternate costumes. 6 of these items will always be available at a time, though purchasing an item will get it replaced by another new item. The order you get these items is random, though more expensive items will often be saved for later.

Mario Kart TV

Returning from Mario Kart 8, Mario Kart TV allows the user to view replays of their races. 

Characters

Of course, Mario Kart isn't Mario Kart without its wide-assortment of characters. Mario Kart Something features 73 playable characters. Each character is associated with one of five weights, Feather, Light, Medium, Cruiser and Heavy, with Feather being the lightest and Heavy being the heaviest. The Mii's weight changes depending on the height and size of the Mii.

Starting Characters

Unlockable Characters

Alternate Costumes

Certain characters in Mario Kart Something have alternate costumes that the player can choose. These costumes are mostly astethic changes, with some having different animations, but the character's weight stays the same. Players can unlock alternate costumes by purchasing them in the Shop.

Mario
  • Fire Mario
  • Tanooki Mario
  • Musician Mario
  • Hakama Mario
  • Builder Mario
  • Wedding Mario
  • Santa Mario
Luigi
  • Ice Luigi
  • Penguin Luigi
  • Builder Luigi
Peach
  • Cat Peach
  • Vacation Peach
  • Kimono Peach
  • Wedding Peach
Daisy
  • Holiday Daisy
  • Fairy Daisy
Yoshi
  • Red Yoshi
  • Orange Yoshi
  • Yellow Yoshi
  • Cyan Yoshi
  • Blue Yoshi
  • Pink Yoshi
  • White Yoshi
  • Black Yoshi
  • Reindeer Yoshi
  • Easter Yoshi
Birdo
  • Red Birdo
  • Yellow Birdo
  • Cyan Birdo
Toad
  • Yellow Toad
  • Green Toad
  • Blue Toad
  • Purple Toad
  • Pit Crew Toad
  • Captain Toad
Toadette
  • Archivist Toadette
Rosalina
  • Aurora Rosalina
  • Halloween Rosalina
Luma
  • Red Luma
  • Blue Luma
  • Green Luma
  • Apricot Luma
  • Polari
Pauline
  • New Year's Pauline
Sprixie Princess
  • Red Sprixie Princess
  • Orange Sprixie Princess
  • Yellow Sprixie Princess
  • Cyan Sprixie Princess
  • Blue Sprixie Princess
  • Purple Sprixie Princess
Noki
  • Red Noki
  • Green Noki
Pianta
  • Pink Pianta
  • Yellow Pianta
Baby Peach
  • Cupid Baby Peach
Baby Rosalina
  • Detective Baby Peach
Koopa Troopa
  • Red Koopa Troopa
  • Yellow Koopa Troopa
  • Blue Koopa Troopa
Paratroopa
  • Green Paratroopa
  • Yellow Koopa Troopa
  • Blue Koopa Troopa
Shy Guy
  • Orange Shy Guy
  • Yellow Shy Guy
  • Green Shy Guy
  • Cyan Shy Guy
  • Blue Shy Guy
  • Pink Shy Guy
  • White Shy Guy
  • Black Shy Guy
  • Chef Shy Guy
Spike
  • Stone Spike
  • Snow Spike
Dry Bones
  • Green Dry Bones
  • Blue Dry Bones
  • Dark Bones
Hammer Bro.
  • Boomerang Bro.
  • Fire Bro.
  • Ice Bro.
 Magikoopa
  • Red Magikoopa
  • Yellow Magikoopa
  • Green Magikoopa
  • White Magikoopa
Wario
  • Hiker Wario
  • Biker Wario
Waluigi
  • Bus Driver Waluigi
Kritter
  • Red Kritter
  • Blue Kritter
  • Brown Kritter
King K. Rool
  • Kaptain K. Rool
  • Baron K. Roolenstein
Bowser
  • Wedding Bowser
King Boo
  • Luigi's Mansion King Boo
Metal Mario
  • Gold Mario
  • Robo Mario
Pink Gold Peach
  • Robo-Hero Peach

Unlock Criteria

In Mario Kart Something, certain characters are not available at the start, and need to be unlocked. Unlocking characters can be done in various ways:

  • Unlocking them in Story Mode.
  • Get a gold trophy in a Grand Prix cup.
  • Defeating a Staff Ghost in Time Trials.
  • Complete a mission with that character being used.

Vehicles

Returning from Mario Kart 8, the player can customize their vehicles. Vehicles comprise of 3 parts, Bodies, Wheels and Gliders. Using different vehicle parts can change your overall stats.

  • Speed: Determines your overall top speed. Heayier characters often have more speed.
  • Acceleration: Determines how quickly you reach your top speed after coming to a stop. Lighter characters often have more acceleration.
  • Weight: Determines how you are affected by other racers and items. Heavier characters often have more weight.
  • Handling: Determines how close you stick into a corner. Lighter characters often have more handling.
  • Boost: Determines the duration of speed boosts. Heavier characters often have more boost.
  • Traction: Determines how much you slide when drifting, and how quickly you traverse when off-road.  Lighter characters often have more traction.

Bodies

Karts

Kart Description

StandardKartBodyMK8

Standard Kart

A standard go-kart designed for both beginners and masters alike. Offers balanced stats overall.

MK8Gold Standard4

Gold Standard

The Standard Kart put covered in gold. Offers a good speed, boost and weight boost at the cost of handling and acceleration.

PipeFrameBodyMK8-0t

Pipe Frame

A kart designed after the old Mario Kart kart designs. Offers good acceleration and handling at the cost of weight and traction.
Flaming Formula A kart designed after a modern Formula racecar, its streamlined design offers good speed, boost and weight at the cost of acceleration and traction.
Jalapeno A kart designed after a classic Formula racecar, it offers a good speed boost at the cost of acceleration and traction.

PrancerBodyMK8

Prancer

A kart designed after a carriage, even featuring two horses in the front. Offers balanced stats overall.

MK7 Egg 1

Egg 1

A bumper kart designed after a Yoshi Egg. Good handling and acceleration and the cost of weight and traction.

Mushmellow

Mushmellow

A kart designed after a mushroom. Offers a good acceleration and handling boost at the cost of speed and weight.

SportsCoupeMK8

Sports Coupe

A sports car. Offers a boost in speed and weight at the cost of acceleration and handling.
Turbo Odyssey A kart designed after the Odyssey. Offers good speed, boost and weight at the cost of acceleration and handling.
Stroller Roller A kart designed after a stroller. Offers good acceleration and handling at the cost of sped and weight.

MKT Icon Macharon

Macharon

A kart designed after a macaron. Offers good acceleration and handling at the cost of speed and weight.

BadwagonBodyMK85

Badwagon

A muscle car designed with weight and traction in mind, though it is lacking in acceleration and handling.

Barrel Train

Barrel Train

A kart designed after a train with a barrel at the front. Offers a good speed and weight at the cost of handling.
Safari A kart designed after an off-road jeep. Offers a good speed, weight and traction boost at the cost of handling and accelertation.
Kremling Krasher A kart designed after a pirate ship. Offers good speed, boost and weight at the cost of acceleration and handling.
Bowser Bomber A kart designed after a tank. Covered in spikes and shell-like plating. Offers good weight and traction and the cost of acceleration and handling.

Koopa Clown Car MK8DX

Koopa Clown

A kart designed after the Koopa Clown Car. Offers good handling at the cost of weight and traction.

MKT Icon GhostRide

Ghost Ride

A kart with a spooky design. Offers good speed, boost and weight at the cost of acceleration and handling.
Piranha Pipes A kart made out of pipes. Offers good speed, boost and weight at the cost of acceleration and handling.

Bikes

Bike Description

StandardBikeBodyMK8

Standard Bike

A standard motorcycle designed for both beginners and masters alike. Offers balanced stats overall.

SportBikeBodyMK8d

Sports Bike

A sports bike. Offers good speed, boost and weight at the cost of handling and acceleration.
Motor Scooter A bike designed after scooters in Mario Odyssey. Offers good acceleration and handling at the cost of speed and weight.
Varmint An all-terrain bike, offering a traction, acceleration and handling boost at the cost of speed, boost and weight.
Shooting Star A bike with a starry design. Offers good speed, boost and weight at the cost of handling and acceleration.
Aero Chaser A bike that resembles a jet. Offers good acceleration and handling at the cost of weight and handling.
Wario Bike Wario's bike from the Warioware series. Offers good boost, acceleration and handling at the cost of speed.
Flame Rusher A bike with a fire motif. Offers good speed, boost and weight at the cost of handling and acceleration.

ATVs

ATV Description

StandardATVBodyMK84

Standard ATV

A standard ATV with good acceleration and traction at the cost of weight and handling.
Splash Dolphin An ATV resembling a dolphin. Offers good acceleration and handling at the cost of speed and weight.
Bee Buster An ATV resembling a bee with a drill in front of it. Offers good speed, boost and weight at the cost of handling and acceleration.
Fossil Fighter A 3-wheeled ATV with a boney design. Offers good speed, boost and weight at the cost of handling and acceleration.

Wheels

Wheel Description

StandardTiresMK8

Standard

Standard-sized wheels that offer balanced stats overall.

Blue Standard

Standard Blue

Standard tires with a blue color. Offers balanced stats overall.

Gold Tires MK83

Gold Tires

Golden standard wheels that offer good speed and weight at the cost of acceleration and handling.

MonsterTiresMK85

Monster Tires

Large monster-truck wheels that offer good boost, weight and traction at the cost of acceleration and handling.

HotMonsterTiresMK8

Hot Monster

Monster tires with a hot orange color. Offers good boost, weight and traction at the cost of acceleration and handling.

RollerTiresMK8

Roller

Small wheels that offer good acceleration and handling and the cost of speed and weight.

120px-AzureRollerTiresMK8

Azure Roller

Roller tires with a azure blue color. Offers good acceleration and handling at the cost of speed and weight.

Off-Road

Off-Road

Wheels designed for off-road use. Good speed, weight and traction at the cost of acceleration and handling.

Retro Off-Road

Retro Off-Road

Off-Road wheels with a retro white color. Good speed, weight and traction at the cost of acceleration and handling.

SlimTiresMK8

Slim

Thin tires with good speed and handling, at the cost of acceleration and traction.

CrimsonSlimTiresMK8

Crimson Slim

Slim tires with a crimson color. Offers good speed and handling, at the cost of acceleration and traction.

SlickTiresMK8

Slick

Slick tires that offer good spped and boost, at the cost of acceleration, handling and traction.

CyberSlickTiresMK8

Cyber Slick

Slick tires with a cyber purple color. Offers good speed and boost at the cost of acceleration, handling and traction.

SpongeTiresMK8

Sponge

Tires made of a spongy material, offering good acceleration and traction at the cost of speed, weight and handling.

WoodTiresMK8

Wood

Wooden wheels that offer good speed and handling at the cost of acceleration and traction.
Mushroom Wheels that resemble mushrooms, offering speed and handling at the cost of acceleration and weight.
Shell Wheels that resemble koopa shells, offering weight and traction at the cost of acceleration and handling.
Cake Wheels that resemble small cakes, offering speed and acceleration at the cost of handling and weight.

Gliders

Glider Description

SuperGliderMK8

Standard

A standard hang glider that offers balanced stats overall.

WarioWingMK8

Wario Wing

A standard hang glider with a picture of Wario on it, offering overall balanced stats.

GoldGliderMKS

Gold Glider

A golden hang glider that offers good speed, boost and weight at the cost of acceleration and handling.

ParachuteGliderMK8

Parachute

A striped parachute that offers good acceleration at the cost of weight.

ParafoilGliderMK8

Parafoil

A striped parafoil that offers good acceleration at the cost of weight.

MKTVParafoilGliderMK8

MKTV Parafoil

A parafoil with the Mario Kart TV logo on it, offering good acceleration at the cost of weight.

120px-PeachParasolGliderMK8

Peach Parasol

A glider that resembles a pink umbrella. Offers good acceleration at the cost of weight.

FlowerGliderMKS

Flower Glider

A glider that resembles a large flower. Offers good acceleration at the cost of weight.

CloudGliderMK8

Cloud Glider

A glider consisting of two cloud balloons. Offers good acceleration at the cost of weight.

MKT Icon PaperGlider

Paper Glider

A glider that resembles a paper airplane. Offers balanced stats overall.
Drago Glider A glider that resembles a dragon wing. Offers good acceleration at the cost of weight.
Parawings A pair of gliders that resemble Paratroopa wings. Offers good speed and weight at the cost of accleration and handling.
Aero Wings A pair of gliders that resemble jet wings. Offers good speed and weight at the cost of accleration and handling.
Wicked Wings A pair of gliders that resemble bat wings. Offers good speed and weight at the cost of accleration and handling.

Unlock Criteria

Along with characters, certain vehicle parts need to be unlocked.

Random Parts

Most vehicle parts can be unlocked by purchasing them in the Shop.

Golden Parts

The Golden Parts are the only vehicle parts that aren't random, and require you to complete special objectives to unlock.

  • Gold Standard: Obtain a 3 star ranking in all cups in every engine class or obtain 20,000 coins.
  • Gold Tires: Defeat every staff ghost in Time Trials or obtain 15,000 coins.
  • Gold Glider: Reach 10,000 points in Online or obtain 10,000 coins.

Courses

Nitro Cups

Mushroom Cup Flower Cup Star Cup Special Cup
Arsenal-emirates-stadium-night-i12280 Peach Castle 64 Slide 03 v03 A2372072bb5e945ae4230ac0f080e531
Luigi Arena Mario Circuit DK Glacier Ravaged Galleon
1 fiji castaway island best resorts family vacations 258278 2bcf866984d436433aa322da1ddbba7296af3ad8.jpg facebook Old-gunn Realgoddamnfactory
Koopa Resort Shy Guy Park Sinister Steeple Bob-Omb Factory
New Donk City Ultimate Cascade Kingdom NvP Chureito-pagoda The Bowser Castle
New Donk City Cascade Falls Cloudy Festival Bowser's Castle
SMO Art - Sand Kingdom Casino-aspot-subpage-mobile-380x214 LuncheonKingdom VolbonoMap SSB4 Rainbow Road
Tostarenan Ruins Waluigi Casino Volbono Caverns Rainbow Road

Mushroom Cup

  • Luigi Arena: Luigi Arena is the first track in the Mushroom Cup. The track itself resembles Mario Kart Stadium, taking place in a massive stadium, though is themed after Luigi, including a large statue of Luigi. The track has a fairly simple layout, with little to no sharp turns. At one point in the track, racers go into an antigravity section, driving along the base of the Luigi statue. However, they shortly leave this area, then transfer into a gliding section. Shortly after this, they reach the finish line.
  • Koopa Resort: Koopa Resort is the second track in the Mushroom Cup. The track takes place on an island resort. Racers start off driving through a small forest before entering a large beach. Players must dodge relaxing Piantas, Nokis, Toads and Koopas. Once they reach the other side of the beach, they enter an underwater section in a coral reef, before entering a large hotel. After driving up a flight of stairs, they enter a gliding section into a pool. Racers then drive back into the forest and complete the track.
  • New Donk City: New Donk City is the third track in the Mushroom Cup. The track takes place in a large version of New Donk City from Mario Odyssey. The track features sharp corners and cars that, while not moving, need to be avoided. At one point, the player makes it to the tower and must choose two paths around it. Some time after this, they reach the finish line.
  • Tostarenan Ruins: Tostarenan Ruins is the final track in the Mushroom Cup. The track takes place in Tostarena in the Sand Kingdom from Mario Odyssey. After leaving the small town, players navigate a group of outdoor ruins, before entering an entrance to an underground temple. Players navigate the temple, dodging poisonous pits, before entering a gliding section and gliding out. Then after some more time in the desert, they make it to the finish line.

Flower Cup

  • Mario Circuit: Mario Circuit is the first track in the Flower Cup. Taking place in the Mushroom Kingdom, after driving through a small tunnel, the player drives through Toad Town, avoiding small trees. Driving across a dirt trail, they pass by Peach's Castle, and eventually enter a pipe, leading them to an anti-gravity second in an underground cavern, filled with crystals and waters. Players then suddenly enter into a small fortress, with various enemies appearing on the side of the track, before players enter a glider section, leaving the castle and making their way back to the finish line.
  • Shy Guy Park: Shy Guy Park is the second track in the Flower Cup. The track takes place in a large amusment park. Players pass by various attractions, a carousel, a swinging ship, etc. Eventually, the racers enter a pipe, making their way onto a dueling roller coaster track, where they must dodge an oncoming train when the lights flash on the track. After entering another pipe, racers enter a glider section to a large ferris wheel, and make it to the finish line.
  • Cascade Falls: Cascade Falls in the third track in the Flower Cup. The track takes place in the Cascade Kingdom from Mario Odyssey. The track starts at the bottom, with players using wooden bridges and rock formations to travel across the large mountain. Players eventually get into a glider section, flying through the waterfall and making it back to the ground, where after a short section, the players reach the finish line.
  • Waluigi Casino: Waluigi Casino is the final track in the Flower Cup. The track takes place in a golden, red and green casino, seemingly owned by Waluigi. After entering the casino, players pass my many Toads and enemies, using slots machines, though some are watching the race as well. At one point, players drive across a massive roulette table, which features boost panels that the players can use. Players eventually exit the casino through a glider section, then turn through a nighttime area before reaching the finish line.

Star Cup

  • DK Glacier: DK Glacier is the first track in the Star Cup. The track takes place on a large, rocky and icy mountain. At the start of the track, players can see Donkey Kong's house (where Cranky Kong can be seen sleeping). Players start the track by driving towards the mountain, jumping over small chasms and eventually entering several ice-filled caverns. Climbing up the mountain, players drive across icy bridges and go through even more caverns. Eventually, players enter a large downhill section, which eventually leads into a glider section across a large chasm. Players then enter an anti-gravity section, driving across the side of an icy canyon, jumping across falling icicles. Then, players leave that section, making to the finish line.
  • Sinister Steeple: Sinister Steeple in the second track in the Star Cup. The track starts off as a fairly simple haunted mansion. Players drive through libraries and a dining area filled with food. However, in the middle of the track, players enter a hallway that leads to a picture frame. Jumping through it, players enter a warped dimension, with pieces of the building are seen floating in the area. Players jump from piece to piece, either atop or through them. After going through this section, players enter another picture frame, making it back into the mansion, and back to the finish line.
  • Cloudy Festival: Cloudy Festival is the third track in the Star Cup. The track takes place in a large, Japanese-styled festival. Cherry blossoms and celebrating Toads and Koopas can be seen in the background. After passing by food stands, players enter a large temple. Entering an anti-gravity/glider section, players fly through the top the temple, the sky suddenly becoming night. Players travel across cloudy roads and sky temples, with fireworks on the background. Entering another gliding section, players fly back to the ground, making it back to the festival, where after a short time, players make it back to the finish line.
  • Volbono Caverns: Volbono Caverns is the final track in the Star Cup. ?

Special Cup

  • Ravaged Galleon: Ravaged Galleon is the first track in the Special Cup. ?
  • Bob-Omb Factory: Bob-Omb Factory is the second track in the Special Cup. ?
  • Bowser's Castle: Bowser's Castle is the third track in the Special Cup. ?
  • Rainbow Road: Rainbow Road in the final track in the Special Cup. ?

Retro Cups

Green Cup Banana Cup Leaf Cup Lightning Cup
DSFigure-8CircuitMKU MK7 Wuhu Loop 300px-MK8 SunshineAirportCourse 640px-MK8 Cloudtop Cruise
DS Figure-8 Circuit 3DS Wuhu Loop WiiU Sunshine Airport WiiU Cloudtop Cruise
MK7 Daisyhills ChocoIsland1 WarioStadium SMK Vanilla Lake 2 Lower-Screen Map
3DS Daisy Hills SNES Choco Island 1 N64 Wario Stadium SNES Vanilla Lake 2
Mkscriversidepark DK Summit MKWii MKWii Moonview Highway Mkscbrokenpier
GBA Riverside Park Wii DK Summit Wii Moonview Highway GBA Broken Pier
Toads Factory MKWii Mkscsunsetwilds GCNBowserCastle Mk7rainbowroad12 19 11610
Wii Toad's Factory GBA Sunset Wilds GCN Bowser's Castle 3DS Rainbow Road

Shell Cup

TBA

Banana Cup

TBA

Leaf Cup

TBA

Special Cup

TBA

Battle Stages

Nitro Stages Retro Stages
MK64 Double Deck
Battle Stadium N64 Double Deck
BlockCityIcon-MKDD
Peach's Castle GCN Block City
SMO Seaside Kingdom Tart Top MKDS
Seaside Shore DS Tart Top
1164890-funky stadium
Wario Gridiron Wii Funky Stadium
MK7 Honeybee Hive
Maker Mountain 3DS Honeybee Hive
Lunar Colony Space
Inferno Pit WiiU Lunar Colony

New Stages

TBA

Returning Stages

TBA

Items

Various standard Mario Kart items appear in Mario Kart Something. Items you obtain depend on your distance from 1st place, with more powerful items appearing the farther you are from 1st place.

Track Items

These are items that are directly on the track.

Item Description

150px-CoinMK8

Coin

Coins can be found on the track and can be collected by driving into them. Collecting coins increases your top speed. Getting hit or falling off the track will cause you to lose coins. The player can hold up to 50 coins at a time.

Item Box MK7

Item Box

When driven through, Item Boxes give you an item, determined by how for you are from first place. 

DoubleItemBoxMK8

Double Item Box

When driven through, Double Item Boxes give you two items, determined by how for you are from first place. The farther you are, the rare the items you get will be.

Common Items

These are items that are obtainable by every racer from Item Boxes.

Item Description

633px-BananaMK8

Banana

Thrown or placed behind your kart, this Banana will stay on the track and slip up anyone in its way.

89px-TripleBananaMK8

Triple Banana

Three bananas surround your kart, and can be used at any time. Can also spin out nearby enemies and be used to shield against attacks.

When charged, you launch all three Bananas in a spread shot.

WiiGreenShellMK8

Green Shell

A Green Shell that flies straight in its thrown direction, ricocheting off walls and spinning out anyone it hits. Can be thrown forwards or backwards.

80px-TripleGreenShellsMK8

Triple Green Shell

Three Green Shells surround your kart and can be used at any time. Can also spin out nearby enemies and be used to shield against attacks.

When charged, you launch all three Green Shells in a spread shot.

WiiRedShellMK8

Red Shell

A Red Shell that flies forward, homing into the player the next place in front of you, spinning them out if it hits. Can be thrown forwards or backwards, but loses its homing capabilities when thrown backwards.

T730TripleRedShell

Triple Red Shell

Three Red Shells surround your kart and can be used at any time. Can also spin out nearby enemies and be used to shield against attacks. 

When charged, you launch all three Red Shells in a spread shot. Their homing capabilities are weakened, but they can hit multiple racers, and can home into racers behind you if thrown backwards.

3DSBlueSpinyShellMK8

Spiny Shell

A blue Spiny Shell that flies forward, homing into the player in first place, while spinning out anyone else in its way. Upon reaching the player in first place, it slows down and follows them, exploding and launching them and anyone nearby into the air if the player slows down. If a player overtakes them, the Spiny Shell will follow them instead. Only appears during races.

N64 Fake Item Box Mario Kart 7-0

Fake Item Box

Thrown or placed behind the kart, the Fake Item Box looks like a normal Item Box, but with an upside-down question mark. When run into, it will appear that the player gets an item, before a Bowser icon appears in the item roullette, and creates an explosion, launching the player in the air. If the player already has two items, this item will override the one in reserve.

Bob-Omb3qr32432

Bob-Omb

Thrown or placed behind the kart, this Bob-Omb will stay on the track shortly before exploding, launching anyone in the radius into the air.

MushroomMK8

Mushroom

Grants the user a temporary speed boost, allowing them to access shortcuts or drive through rough terrain. Running into a player while boosting allows you to steal items in races, or balloons, coins and Shine Sprites in battles.

TripleMushroomMK8

Triple Mushroom

Three Mushrooms surround your kart and can be used at any time. Other racers can run into these items to get a small speed boost. Running into a player while boosting allows you to steal items in races, or balloons, coins and Shine Sprites in battles.

When charged, it grants you a powerful speed boost and creates a flaming barrier around you that protects you from attacks and spins out anyone in your way.

MegaMushroomMK8

Mega Mushroom

Makes the user big for a short time, allowing them to squish enemies in their way. Though you are immune to most items, Giant Bananas and Bowser Shells will spin you it if they hit you, and Lightning will revert you to normal size. Any boosts performed while big will also be amplified.

SuperHorn

Super Horn

A horn that generates a powerful sound blast, spinning out anyone around you and destroying most items around you, including powerful ones like Giant Bananas, Bowser Shells and Spiny Shells.

StarMK8

Star

Grants the user temporary invincibility, increasing your speed, making you invulnerable to attacks and spinning out anyone you touch.

434px-LightningBoltMK8

Lightning

Creates a lightning strike on everyone in front of you, shrinking them and slowing them down for a time. Characters grow back to normal size depending on how close they are to you, with them growing back slower the farther they are. Only appears during races.

BlooperMK8-0

Blooper

Summons a Blooper that sprays in on everyone in front of you, obscuring the screen and reducing your handling for a short time.

WiiBulletBillMK8

Bullet Bill

Transforms you into a Bullet Bill, automatically boosting you through the track and spinning out anyone in your way.

Special Items

These are items that are only obtainable by certain characters from Item Boxes. For Miis, the color of their clothes will determine what special item they will have.

Item Description User

400px-FireFlowerMK8

Fire Flower

Throw rapid fireballs forwards or backwards, which fly in a straight line and spin out anyone in its way.

When charged, it launches five fireballs in a wall-like fashion. Can be done twice.

  • Mario
  • Baby Mario
  • Luigi
  • Baby Luigi
  • Metal Mario
  • Mii (Red)

MKT Icon Heart

Heart

Creates two hearts around you that acts as a barrier and picks up any items that run into you. Will not pick up or block Spiny Shells or Lightning.
  • Peach
  • Baby Peach
  • Mona
  • Wendy
  • Pink Gold Peach
  • Mii (Pink)

PiranhaPlant SSBUltimate

Piranha Plant

Places a Piranha Plant in front of you, which will bite anything in front of it, giving you a speed boost everytime it bites something.

When charged, the Piranha Plant extends its stem, spinning out anyone in its way until it hits a wall. In Battle Mode, the player can only used the charged variant of this item.

  • Daisy
  • Baby Daisy
  • Wiggler
  • Honey Queen
  • Petey Piranha
  • Mii (Orange)

Yoshi eGG

Yoshi Egg

A Yoshi Egg that flies forwards, homing into the player the next place in front of you, exploding when it hits them and launching them and any nearby racers in to the air. When it explodes, it releases 3 to 5 items, either Green Shells (which will launch themselves after the explosion), Bananas, Bob-Ombs, Mushrooms or Stars. Can be thrown forwards or backwards, but loses its homing capabilities when thrown backwards.

  • Yoshi
  • Birdo
  • Plessie
  • Noki
  • Pianta
  • Mii (Light Green)

Launch Star

Launch Star

Launches you into the air and activates your glider, allowing you to glide over obstacles, find parts of the track to avoid, or even find secret shortcuts.
  • Rosalina
  • Baby Rosalina
  • Luma
  • Sprixie Princess
  • Rango
  • Mii (Light Blue)

Boomerang Flower MK8D

Boomerang Flower

Throw a boomerang up to three times that returns back to you, spinning out anyone in its way. It can also be used to grab distant coins and item boxes, bringing them to you.

When charged, the Boomerang will spin around you, slowing going outward, damaging nearby racers and collecting coins until it hits a wall.

  • Cappy
  • Tiara
  • Pauline
  • Pom Pom
  • Topper
  • Mii (Blue)

GoldenMushroomMK8

Golden Mushroom

Grants the user unlimited boosts for a short time. Running into a player while boosting allows you to steal items in races, or balloons, coins and Shine Sprites in battles.

When charged, it grants you a powerful speed boost and creates a flaming barrier around you that protects you from attacks and spins out anyone in your way.

  • Toad
  • Toadette
  • Toadsworth
  • Goomba
  • Larry
  • Mii (Yellow)

BooMK8

Boo

Grants the user temporary invisibility, making them unable to be spun out, and allowing you to drive over rough terrain without slowing down. The Boo will fly around you, and steal items from nearby enemies.
  • E. Gadd
  • Shy Guy
  • Nabbit
  • King Boo
  • Mii (White)

Gold Shell Artwork - New Super Mario Bros. 2

Gold Shell

A Golden Shell that flies forward, homing into up to 3 players in front of you, launching them into the air if it hits. Can protect you from up to three hits when used defensively, though will be destroyed by any item while it is in-flight, and using it defensively reduces the amount of players it can hit. Can be thrown forwards or backwards, but loses its homing capabilities when thrown backwards.
  • Koopa Troopa
  • Paratroopa
  • Lakitu
  • Dry Bones
  • Roy

Hammer Bro. Hammer

Hammer

Creates two hammers that spin around the player, spinning out anyone in their way and destroying items they touch. Press the item button to smash anyone in front or behind you.

When charged, it allows you to throw one of the hammers as a weapon, flying in a straight line and squishing anyone in its way. Can be done twice.

  • Monty Mole
  • Spike
  • Hammer Bro.
  • Morton
  • Mii (Black)

Wand

Magic Wand

Launch up to three magical shots. These fly in a straight line, ricocheting off walls, until they touch a player, in which they spin them out and cause them to shrink. Can be shot forwards or backwards.

When charged, it creates a slow-moving lightning cloud that flies slowly through the air, zapping any racer or item that comes near it.

  • Magikoopa
  • Ashley
  • Iggy
  • Ludwig

Bob-ombCannonMK8

Bob-Omb Cannon

Places a cannon in front of you, allows you to fire up to three Bob-Ombs. These Bob-Ombs fly in a low arc before exploding upon hitting the first thing in their way. These Bob-Omb explosions are a bit smaller compared to a normal Bob-Omb's.

When charged, it launches three Bob-Ombs in a spread shot.

  • Baby Wario
  • Wario
  • Waluigi
  • Kritter
  • Hariet
  • King Bob-Omb
  • Mii (Purple)

GiantBananaMK8

Giant Banana

Thrown or placed behind your kart, this Giant Banana will slip up anyone in its way while releasing 3-5 normal bananas.
  • Donkey Kong
  • Diddy Kong
  • Dixie Kong
  • Tiny Kong
  • Funky Kong
  • Baby DK
  • Mii (Brown)

BowserShellMKDD

Bowser Shell

A giant Bowser shell that flies straight in its thrown direction, obliterating anything in its path. Can be thrown forwards or backwards.
  • King K. Rool
  • Bowser
  • Dry Bowser
  • Boom Boom
  • Mii (Green)

MKAGPDX Paintbrush

Magic Paintbrush

Launch or place up to three ink balls, which fall to the ground as puddles that spin out anyone who touches them, blinding them and reducing their handling for a short time.

When charged, it releases the ink as a thin paint trail behind you.

  • Bowser Jr.
  • Blooper
  • Lemmy
  • Spewart

Trivia

General

  • This is the first game in the series after Mario Kart 7 to not have a number in the name.
  • This is the first game in the series to have another game in the series on the same console, in this case, Mario Kart 8 Deluxe.
  • This game has the largest roster in the Mario Kart series, featuring 72 characters and beating out Mario Kart 8 Deluxe's roster of 41 characters.
  • Many of the gameplay changes (changes to certain items, nerfing item dragging, changes to battle mode, etc.) are inspired by Sonic Robo Blast 2 Kart
  • The Special Modes are inspired by the Remix Modes in Mario Kart: Infinity Remix.

Characters

  • Mario Kart Something advertised bringing back almost every Mario Kart character, though the only characters to not return are Donkey Kong Jr., all of the non-Mario characters.
  • Certain items change appearences when used by certain characters. (This does not affect how they look when a character is holding the item)
    • Rango when using the Launch Star instead uses his hat to launch himself into the air.
    • Cappy and Tiara when using the Boomerang Flower throw themselves instead of a boomerang.
    • When Spike uses the Hammer, it is instead a spiked club, similar the ones wield by Clubbas in the Paper Mario series.
    • When Morton uses the Hammer, it resembles his hammer that he uses in New Super Mario Bros. U.
    • Ashley, Iggy and Ludwig's use their own magic wands. Also while Magikoopa launches his normal shot with the magic symbols, Ashley, Iggy and Ludwig launch a colored fireball (Red for Ashley, Green for Iggy and Blue for Ludwig).
    • Dry Bowser throws a Dry Bowser Shell instead of a Bowser Shell.
    • Blooper's goop when using the Magic Paintbrush resembles squid ink.
    • Spewart's goop when using the Magic Paintbrush resembles the poison he spits.
Community content is available under CC-BY-SA unless otherwise noted.