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Mario Kart Something
Developer(s) Nintendo EAD
Publisher(s) Nintendo
Platform(s) Nintendo Switch
Genre(s) Kart Racing
Series Mario Kart
Release Date(s) 383px-Flag of Japan.svg May 29, 2020
USA Canada flag icon May 30, 2020
Flag of Europe May 30, 2020
383px-Flag of Australia.svg May 31, 2020
Mode(s) Single-player, Multiplayer, Online
Age Rating(s) ESRB: Everyone
PEGI: Three years and older
CERO: All ages
USK: All ages

Mario Kart Something is a kart racing game and the ninth major installment in the Mario Kart series. The game is being developed and published by Nintendo for the Nintendo Switch. The game release on May 29, 2020.

Gameplay

Mario Kart Something keeps the traditional gameplay of the Mario Kart series. Characters from the Mario universe race against eachother in various vehicles, each with stats and their own strengths and weaknesses. Up to 12 characters then race through obstacle-filled courses, using items obtained from item boxes to improve their performance or hinder other racers. 

Mario Kart Something brings back many mechanics from past games. The player can collect coins like in Super Mario Kart, which can be used to increase your top speed. Unlike recent Mario Kart games, the player can collect up to 20 coins. Special Items make their return from Mario Kart: Double Dash!!, giving each character a unique item and making your character choice more important. Vehicle customization returns from Mario Kart 7, allowing players to modify their bodies, wheels and tires, along with Gliding and Underwater Driving. Antigravity racing and its mechanics return from Mario Kart 8

Gameplay Changes

Many changes were made to gameplay in order to give Mario Kart Something a more skill-based style of play.

  • The overall speed of racing has been increased.
  • The jump height has increased, allowing you to access shortcuts, jump over Green Shells and Bananas, or steal items from enemies you on.
  • Added Drop Boosting, allowing you to perform a boost when starting to accelerate upon reaching the ground.
  • Added Ampli-Boosting, allowing you to combine two different boosts into one powerful boost.
  • The Ultra Mini-Turbo is a lot more powerful, however, if a player holds an Ultra Mini-Turbo for too long, it will revert back to a Super Mini-Turbo.
    • To make this easier, a "Drift Meter" can now be seen under a racer while they drift, which can make it easier for them to get the drift boost they want.
  • Dragging an item behind you for too long causes you to slow down. Now, players need to pull out an item at the right time, instead of being able to hold it behind you for as long as you want.
  • The player can now switch and reserve items, similar to how they can in Mario Kart: Double Dash. This allows players to hold onto an item for later use. You can even swap multi-use items while you are in the middle of using them, though doing so will cause the item's timer to slowly deplete.
  • Coins are now a bit more common on the track. The amount of coins a player can hold is increased to 20, though the more coins you have, the more coins you lose when you get hit. The boost you get from a coin is also a bit more noticable.
  • Several items work differently.
    • Items that can be used multiple times can now be charged. This will often use up all or most of an item's ammo, but makes up for it by giving it a secondary use, like shooting the item all at once. Items that are charged are signified by a yellow glow surrounding the item.
    • The Spiny Shell now flies in a sine wave-pattern, making it harder to dodge for other racers on its way to 1st place.
    • The Fake Item Box is not only back, but is now similar in color to an Item Box again. Also, if a player runs into one, rather than spinning out, it will appear as if they had an item, before a Bowser symbol appears and creates an explosion. Players can also now replace Item Boxes they run into with Fake Item Boxes, as long as they have one.
    • Bob-Ombs are now proximity-based, only exploding when a racer gets near.
    • The Mega Mushroom now has the added effect of amplifying any boosts you perform, though you will slow down when going off-road.
    • The Bubble acts entirely different from its appearence in Mario Kart Tour, now acting as a more traditional shield.
    • The Blooper's ink now also reduces your handling, making it hard to turn at corners.
    • The Heart allows you to bump into enemies to steal items, alongside picking up items off the track.
    • The Yoshi Egg launches the Green Shells and Red Shells they release. Red Shells will fly slower than Green Shells, and will home into players when they get near it (though it can be rather inaccurate).
    • The Boomerang Flower can now grab items and bring them to you.
    • Boos allow you to drive on rough terrain, similar to how it works in Mario Kart DS. It also steals two items rather than one.
  • Getting hit by items, rather than stopping your momentum, will cause you to slide in the opposite direction you were hit. The lighter you are, the farther you are launched.
  • Items that create explosions (Spiny Shells, Fake Item Boxes, Bob-Ombs, Golden Shells and UFOs) will launch you into the air, similar to the older games. They'll also cause players to drop their item.
  • A screen on the bottom will show you which players you hit (indicated by their character being angry), and which players hit you (indicated by the character being happy).
  • Indicators will appear on the bottom if a player is behind you. It will also appear if a Red Shell, Bob-Omb, Bullet Bill or Star is behind you.
  • Smart Steering returns from Mario Kart 8 Deluxe, but now prevents players from using Ampli-Boosts or Ultra Mini Turboes.
  • Returning from Mario Kart 64 are Mini Bomb Karts. When a player is eliminated in Balloon Battle or Bob-Omb Blast, they transform into Mini Bomb Karts. As a Mini Bomb Kart, the player is unable to use items, and have very low stats, but can run into enemies to damage them. After a Mini-Bomb Kart explodes, the player needs to wait 10 seconds before they can attack again. If a player runs into a Mini-Bomb Kart and loses all of their balloons, the player that hit them respawns. It also appears in Super Soccer, where they are unable to blow up enemies, but can launch the ball a large distance. In here, it requires that players eliminate two players to be revived.

Controls

Menu Controls

  • C-Stick - Move
  • A - Confirm
  • B - Cancel

Race Controls

  • C-Stick - Steer
  • A - Accelerate
  • B - Break/Reverse
  • Y - Switch Items
  • X - Rear View
  • L - Use item / Stop Item Roullete / Sound horn
  • R - Jump / Drift

Techniques

  • Rocket Start: Launch from the grid with a speed boost by holding the A button just after the 2 on the countdown. Do it too early and you won't get a speed boost, and do it too late and you will spin out.
  • Jump: By pressing the R button to perform a jump. This can be used to access new paths, dodge hazards and items with proper timing, or jump on other racers to steal from them.
  • Jump Attack: Jump on top of an enemy to perform a Jump Attack, slowing down the foe for a second, and stealing an item from them. In Battle Mode, you can steal Balloons, Coins and Shine Sprites.
  • Jump Boost: By pressing the R button after jumping off of a ramp, you will perform a trick and gain a brief speed boost once you land
  • Drop Boost: Start accelerating once you hit the ground from a jump or when you are being placed on the track to gain a speed boost.
  • Ampli-Boost: By performing two different boosts at the same time, (Either from a Jump Boost, a Drop Boost, a Mini-Turbo, a Mushroom, or a Boost Panel) you can combine the two boosts into one, super-powered boost. You automatically perform an Ampli-Boost when using one while under the effects of a Mega Mushroom.
  • Power Slide: Hold the R button to turn at sharp corners without reducing your speed.
  • Mini-Turbo: By holding a Power Slide for long enough, you will build up sparks. Once you release the R button, you will gain a short speed boost. It will change from blue, to orange (a Super Mini-Turbo) to pink (an Ultra Mini-Turbo). The player has only a brief time to hold an Ultra Mini-Turbo until it turns back to orange.
  • Drift Brake: While you are drifting, pressing the B button will drop your speed briefly, making it easier to turn corners. Intergral in higher difficulties.
  • Slipstream: Race behind an enemy for long enough to gain a slipstream, increasing your speed for a short time.
  • Item Charge: Hold the L button to charge an item. The charged item is signified by a yellow glow. This will normally change how the item works, but use all or most of the item. Only works with items that can be used multiple times.
  • Spin Turn: Holding both A and B while steering will allow you to turn on the spot.
  • Tag Boost: If your partner was hit by an item, driving by them or using a boost allows you to give them a speed boost, allowing them to get back into the race. Only usable in Tag Team.
  • Tandem Boost: Boosting at the same time allows you perform a super-powered boost, similar to a Ampli-Boost. Only usable in Tag Team.
  • U-Turn: Holding both A and B while steering will allow you to do a U-turn. Only usable in Battle Mode.

Modes

Grand Prix

Grand Prix is a mode in which up to 4 players can compete in a series of 4 tracks, known as a Cup. Players earn points depending on the place they finished in, with the sum of all your placements determining your final ranking. The player in 1st gets a Gold Trophy, 2nd gets Silver, 3rd gets Bronze, and the rest get nothing and lose. Players can choose one of 4 difficulties, though one, 200cc, needs to be unlocked by getting a Gold Trophy in every other difficulty.

This mode features 4 different difficulties.

  • 50cc: The easiest difficulty. The speed is low and the CPUs are quite peaceful.
  • 100cc: A medium difficulty The speed is moderate and the CPUs can be a bit aggressive.
  • 150cc: A harder difficulty. This speed is high and CPUs can be quite dangerous.
  • 200cc: A very hard difficulty. The speed is extremely high and CPUs are extremely dangerous. Braking is key.

As players play a cup, their score increases as they place high in laps, hit players with items and perform techniques. Once the cup ends, the amount of points you get will determine your Star Rank, from D to Triple Star.

Time Trials

Time Trials can only be played in Singleplayer. The player is given Three Mushrooms, and is tasked with completing a selected course in the shortest amount of time, all without any other players interfering with you. Players can also race against Ghosts, which are either the save times of other players, Nintendo Staff, or your own. Each track has two Staff Ghosts, one for 150cc, and the other for 200cc. 200cc Staff Ghosts is unlocked by beating the 150cc Staff Ghosts. 200cc Staff Ghosts are more difficult than 150cc Staff Ghosts, as they utilize more shortcuts.

VS

Versus Mode allows up to 4 players to play on any course of their selection. Serving as a sort of "free play mode", the players is able to customize the rules of the race for a more preferred racing experience. These include:

  • Difficulty: The player can determine the difficulty, either selecting 50cc, 100cc, 150cc, Mirror, Reverse or 200cc.
  • Teams: The player can toggle on and off teams. If teams are on, players are put into a team and must compete against the other team.
  • CPUs: The player can choose to have CPUs on or off. Only available if there are more than one player.
  • Number of Laps: The player can determine the number of laps in a race, selecting between Standard, the default number of laps for each track, alongside choosing the number from 1 to 9 for every track. In sectioned tracks, if a player chooses a number of laps over 3, after crossing the last section, players are teleported back to the start.
  • Items: The player can toggle which items are on and off. They can also choose different settings for the items, toggle if special items are character-exclusive or not, or even make it so players only have one item slot rather than two.
    • Standard: Items will appear like how they do in other modes.
    • Skillful: Items like Lightning, Stars and Bullet Bills will appear less, and weaker items like Green Shells and Bananas will appear more, allowing for more skill-based races.
    • Frantic: Items like Green Shells and Bananas will appear less, and more powerful items will become more common in higher places, allowing for more chaotic races.

Special Modes

These Special Modes can be activated to add various effects to a race, or create certain new modes. These modes can be combined with each others to create even crazier races (with the exception of Point Race and Elimination, which cannot be selected together).

Mirror Mode In Mirror Mode, the tracks are mirrored, having racers take the opposite turns they would normally go.
Reverse Mode In Reverse Mode, the tracks are reversed, having racers go the opposite way they would normally go. Certain tracks are modified to make them playing in reverse.
Trick Mode In Trick Mode, tracks are modified to include more ramps and other trickable objects.
Tag Team In Tag Team, two players (either random or selectable in multiplayer) are tethered together and must work together in order to beat the other racers. Swapping items is replaced with being able to give items to your partner and boosts are shared between both racers, but if one racer falls behind they will slow down the other. Teamwork is needed in order to win in this mode.
Point Race In Point Race, the goal is to get the most points possible within the time limit. These points act similar to how they do in Grand Prix, increasing by placing high in a lap, hitting players with items and performing techniques. Once time runs out, the player with the most points wins.
Elimination In Elimination, the goal is to be the last to survive. The mode features no laps, but as players race, a timer goes down. Once it reaches zero, the player in last place is eliminated. It then repeats until only one racer is left, in which they become the winner.

Battle

Battle Mode is a mode where players, rather than being placed in a race track, are placed in large battle stages, and have to complete certain objectives, depending on the mode selected. The game features 6 modes of play, being Balloon Battle, Coin Runners, Shine Theif, Bob-Omb Blast, Renegade Roundup and Super Soccer. Similar to VS Mode, players can customize the rules for a more preferred experience.

  • Time/Survival: The player can determine if the objective of the mode will be based on time or survival.
  • Teams: The player can toggle on and off teams. If teams are on, players are put into a team and must compete against the other team.
  • CPUs: The player can turn CPUs on or off. Only available if there are more than one player.
  • Time: The player can determine how long battles will last.
  • Items: The player can toggle on and off items. They can also choose different settings for items, like Standard, Skillful, Frantic or None.

Battle Modes

Mode Time Survival

Balloon red

Balloon Battle

The goal is to get the most points as possible. You get one point for every player you hit with an item, causing them to lose a balloon. If you lose all of your balloons, you will respawn, but lose half of your points. Once time ends, the player with the most points wins. The goal is to be the last to survive. If a player loses all of their balloons, they are eliminated, becoming a Mini-Bomb Kart. As a Mini-Bomb Kart, eliminating a player allows you to respawn. Once one player is left, they win.

Coin - New Super Mario Bros

Coin Runners

The goal is to collect as many coins as possible. Coins will spawn all across the stage for players to collect. If you are hit by an item, you drop some of your coins. Once time ends, the player with the most coins wins. The goal is to be the last to survive. Ten coins spawn on the stage and timer slowly counts down, and once it reaches zero, the player(s) with the least amount of coins loses. This repeats until only one player is left, in which they become the winner.

Shine Sprites

Shine Thief

The goal is to collect the Shine Sprite and hold onto it for 20 seconds. You are slowed while holding the Shine Sprite, and if you are hit, you drop it and another racer can pick it up. Once a player reaches 20 seconds, they are the winner. The goal is to be the last to survive. A timer slowly counts down, and the Shine Sprite is given to a random player, who can transfer it by bumping into other players or hitting them with items. Once it reaches zero, the player with the Shine Sprite is eliminated. This repeats until only one player is left, in which they become the winner.

Bob-Omb3qr32432

Bob-Omb Blast

The goal is to get the most points as possible. You get one point for every player you hit with an item, causing them to lose a balloon. If you lose all of your balloons, you will respawn, but lose half of your points. Once time ends, the player with the most points wins. Only Bob-Ombs spawn in this mode. The goal is to be the last to survive. If a player loses all of their balloons, they are eliminated, becoming a Mini-Bomb Kart. As a Mini-Bomb Kart, eliminating a player allows you to respawn. Once one player is left, they win. Only Bob-Ombs spawn in this mode.

PiranhaPlant SSBUltimate

Renegade Roundup

Players are split up into teams and the goal is to capture the most enemies. Two random players of each team are given Piranha Plants, but players can also find Piranha Plants scattered around the stage to pick up and use for a time. Both players with and without Piranha Plants can be captured, and you can break out your allies by grabbing the key. The team with the most captured players wins.

Players are split up into the Authority and the Renegade. If you are the Authority you need to capture the Renegades before time runs out. If you are a Renegade you need to survive until time runs out. If a Renegade is captured, other Renegades can break them out by grabbing the key.

Fig 20 soccerball

Super Soccer

Players are split up into teams and the goal is to launch the ball into the enemy's goal to earn points. You can knock the ball away with items, or by running into it. Once time ends, the team with the most points wins. Players are split up into teams and the goal is to be the last to survive. Two balls spawn on the stage, one for each team, and the players must knock their ball into the enemies to eliminate them, transforming them into a Mini-Bomb Kart. As a Mini-Bomb Kart, eliminating two players allows you to respawn. Once the last player of a team is KOed, they win.

Wanted System

The Wanted System is a new mechanic featured in Battle Mode, added to incentivize competition. Players who are doing well in Battle Mode are given a reticle on the map and marked as "Wanted". A Wanted Player will gain a slight boost, increasing the chance of rare items, but players who hit a wanted player get special bonuses, which change depending on the mode.

Mode Time Survival
Balloon Battle Grants the racer three points rather than one. Grants the racer an extra balloon.
Coin Runners Steal three to six coins from that racer (increases the more coins they have) Steal one to three coins from that racer (increases the more coins they have)
Shine Thief Gain a magnet effect, pulling in the Shine Sprite if it is nearby. If the player hits a wanted player holding the sprite, the player immediately steals the sprite, and is granted a small speed boost. Temporary immunity from the Shine Sprite. If the player hits a wanted player while they have the Shine Sprite, you will give them the Shine Sprite, alongside giving them slowdown for a few seconds.
Bob-Omb Blast Grants the racer three points rather than one. Grants the racer an extra balloon.
Renegade Roundup Automatically capture the enemy. If the player is an Authority, their Piranha Plant gains increased reach alongside a small speed boost. If the player is a Renegade, they gain temporary invsibility and a small speed boost.
Super Soccer Supercharges their next hit on the ball. Temporary immunity from the enemy ball. Supercharges their next hit on their team's ball.

Online

Available with up to 2 players, Online Mode allows players to compete against other players online. The mode features 4 sub-modes.

  • Quickplay: Quickplay allows players to quickly join a match against random players. Players can choose to play with players worldwide, or against players in their region. These matches have default rules for races and battles, with battles switch to a random mode every match.
  • Tournament: Tournaments allow players to join or create servers with preferred modes and rules set by the creator.
  • VS Friends: VS Friends allows players to join servers to player with friends. Similar to Tournaments, players can set rules and preferred modes of play.

In Online, players are assigned a Ranking, which increases and decreases depending on how well players perform in a race. The higher your ranking, the more skilled you are, and the more likely you'll face tougher opponents.

Track Designer

The Track Designer allows player to design their own tracks and battle stages. Once a track is finished, the player can play them in VS Mode and Battle Mode, or publish them for other players to download and use. To publish a track, a player needs to complete a race in 1st place.

Shop

The Shop allows players to use coins they collect throughout their races to purchase vehicle parts and alternate costumes. 6 of these items will always be available at a time, though purchasing an item will get it replaced by another new item. The order you get these items is random, though more expensive items will often be saved for later.

Mario Kart TV

Returning from Mario Kart 8, Mario Kart TV allows the user to view replays of their races. 

Adventure Mode

Adventure Mode is a singleplayer-only mode that acts as the game's main story mode, following Mario and his friends in a race to defeat the evil King Kartpentus. After choosing a character, the player travels across the world, completing challenges, racing against others, and defeating bosses.

Story

The time has come, the 9th Mario Kart tournament is finally here! Inside of a massive stadium, Mario, his friends and rivals are there racing against each other, with Mario finishing in 1st place. The crowd cheers, and as everyone crosses the finish line, Mario gets out of his kart. Peach, Luigi, Daisy, Yoshi and Toad congratulate him in his victory, while Bowser, in the corner, bitterly congratulates him as well. Suddenly, the clouds darken around them. A dark vortex forms out of the sky, and a large alien spaceship slowly floats down around it. Everyone in the stadium looks at it, as an ominous voice begins playing from it.

"Greetings Mushroom Kingdom residents! My name is King Kartpentus, leader of the Slimekins and the best and fastest kart racer in the galaxy! I travel the stars in order to seek out planets for me and my civilization to destroy, and we've decided that your planet is the perfect fit for total destruction! However, I'll strike a deal with all of you. If you are willing to send one individual, who is capable of defeating me in a race, then I'll gladly leave your planet alone. If not, kaboom! Hahaha!!"

The space station flies off into the distance. Many of the attendees escape, Bowser runs off, saying he'll show everyone how fast he is by racing Kartpentus himself, and Mario's friends have no idea what they're going to do. Mario, looking where the spaceship landed, a nearby mountain, and decides that he'll be the one to race against Kartpentus. Tagged along with Toad and Luigi, the three race off towards the spaceship.

Throughout their adventures, Mario faces off against many of Bowser's minions, who are each holding a Boss Key, a signification of their skill in that area. Defeating Petey Piranha, King Boo, Bowser Jr., King Bob-Omb and Bowser himself allows Mario to obtain their Boss Key, and obtaining all the Boss Keys are required to open the way to Kartpentus' ship.

Upon defeating them, Mario returns to Mushroom City, where the stadium from before is filled with blaring lights. Here, Mario meets Slimeta, Kartpentus' personal champion. Despite not having much experience in racing, she wishes to follow her leader, and challenges Mario to a challenge before he can beat Kartpentus. After defeating her, Slimeta realizes how much she loves racing, giving Mario the last key and a powerful engine to show her thanks.

Mario makes his way towards Kartpentus' ship, and after a challenging race, manages to defeat the alien. The Kartpentus is angered by this, demanding how Mario managed to defeat him. Slimeta then comes in, revealing Kartpentus has been cheating. Mario and co. are shocked by this. It turns out Slimeta gave Mario the engine to allow him to match Kartpentus' speed. Slimeta demands that Kartpentus apolagize and never attempt to destroy another planet again. Kartpentus, realizing his evil ways, does so, saying that Mario is the true best kart racer in the galaxy. As Mario and his friends exit the spaceship, they wave goodbye to the two aliens, as they fly back off into space.

Gameplay

In Adventure Mode, players travel across a large open world, split into various smaller worlds, completing various missions. Though some missions are traditional races, some missions are mini-games like racing through rings and defeating enemies. At the end of each world, the player must face off against a boss racer. Throughout his journey, completing certain missions can allow Mario to obtain various upgrades to his kart, which he can use to boost his stats during a race.

Worlds

Mushroom City

Location Mission Description
Mushroom City: Pit Stop The Ropes Before Mario can leave, a nearby pit crew of Toads offers to teach the player how to successfully race. Serving mostly as a tutorial rather than a mission, it can be skipped and will not contribute towards a full playthrough. The Toads will teach you how to accelerate, brake, reverse, turn and use items.

Peaceful Grasslands

Location Mission Description
Peaceful Grasslands: Peach's Castle A Friendly Challenge! Yoshi wishes to show Mario how he's improved on his racing, and challenges him to a 1-lap race in Mario Circuit. The race will include him alongside 5 Goombas, though other than that the race features no other gimmicks.
Peaceful Grasslands: Forest Trail Ring Challenge (Easy) In order to progress Mario and his friends must travel through the densely forested Riverside Park. To help them, rings have been found along the track, and the player must go through at least 20 of them in one lap.
Peaceful Grasslands: Goomba Woods Enemy Challenge (Easy) As Mario makes their way through the forest, several familiar enemies are there to stop him. A band of Goombas have blocked his path, saying they'll be the ones to challenge Kartpentus! Mario must race through Riverside Park and defeat at least 15 of them in one lap. This can be done with Green Shells, or a well-timed jump. 
Peaceful Grasslands: Forest Raceway Tricky Tracks Mario has found a hidden race track in the middle of the forest! A Hammer Bro. who was just racing in the track, challenges Mario in order to win a special prize. The players will race on Figure-8 Circuit, however, the track will seem different as many trick ramps have been added into the mix. Completing this mission will award the player with the Carbon Metal, increasing Mario's weight stat.
Peaceful Grasslands: Temple Outskirts Rocket Start Challenge Wario and Waluigi are blocking the path to Piranha Temple, and they won't allow you to pass unless they know you can perform a Rocket Start. Simply perform one and they'll angrily let you pass. Though players won't race through most of it, players race of Daisy Hills.
Peaceful Grasslands: Piranha Temple Petey's Boss Challenge Mario enters Piranha Temple where his first big challenger is waiting. Petey Piranha jumps in from a hole in the cieling, and won't let Mario pass unless he can prove that he can race faster than him. The boss is a three-lap race against him on Daisy Hills. During the race, Petey will have unlimited Bananas, and will constantly toss them if Mario gets near. Upon defeating Petey, you gain one of the Boss Keys, which are needed in order to reach Kartpentus' ship.

Sandy Desert

Location Mission Description
Sandy Desert: Sandy Outskirts Boosting 101 The location of a small gas station, while Toad and Luigi take a break, Mario meets a Toad who is willing to teach him about drifting, alongside the different types of boosts. Serving mostly as a tutorial rather than a mission, it can be skipped and will not contribute towards a full playthrough.
Sandy Desert: Sandy Fields Boost Challenge (Easy) Shy Guy has appeared to block Mario's path through the desert, and he isn't going to move unless Mario can show off his drifting skills. Taking place in Sunset Wilds, the player must perform at least 5 Mini-Turbos in one lap.
Sandy Desert: Desert Outpost Tag Team Trouble In a small lone desert outpost, a Monty Mole and Spike are found waiting for Mario. Unwilling to let him pass, the both of them challenge him to a tag-team race. Alongside Luigi, the player must race through Tostarenan Ruins in a two-lap race, trying to defeat the two enemies.
Sandy Desert: Rocky Outcrop Dodging Challenge (Easy) In order to obtain one of the seals, Mario must go through a trial and avoid getting hit by as many obstacles as possible. If he loses all of his balloons, he loses. The track that will appear is Choco Island 1, though Goombas and Cacti are added to the track in order to make the level harder.
Sandy Desert: Ancient Oasis Ring Challenge (Medium) In order to obtain one of the seals, Mario must go through a trial and drive through as many rings as possible. Taking place in 3DS Wuhu Loop, the player must drive through at least 35 of them in two sections.
Sandy Desert: Golden Tomb Coin Runners Challenge Mario makes it into an abanonded tomb and seems to find a new kart part that he can use. However, Wario and Waluigi steal it! And they won't give them back unless he beats them in a Coin Runners challenge. Taking place in N64 Double Deck, the player must collect more coins than either of them in 2 minutes. Completing this mission will award the player with the Turbo Exhaust, increasing Mario's boost stat.
Sandy Desert: Desert Ruins Break the Seal! The entrance to the Desert Ruins appear to be blocked! According to a nearby stone, Mario must locate two magical seals in order to open the door and enter through.
Sandy Desert: Spooky Pyramid King Boo's Boss Challenge Mario enters the pyramid. Looking around, the place is dark. However, upon turning around, Mario sees King Boo! King Boo challenges Mario to a race in order to see which of them is the fastest. The boss is a three-lap race in Tostarenan Ruins. King Boo will throw out Boos, which at differently than how they do in a race, flying around a certain area and spinning out Mario if he touches them. Upon defeating King Boo, you gain one of the boss keys, which are needed in order to reach Kartpentus' ship.

Sunshine Islands

Location Mission Description
Sunshine Islands: Serene Coast Island Introduction Mario and friends make their way to Sunshine Islands, amazing at the beauty of the entire place. As they sightsee, a Pianta and Noki notice them and introduce them to the island. They note that many people have come to the island to race, and decide to challenge Mario just to make sure he can defeat all the other racers. The race takes place in Koopa Resort, a three-lap race against six Nokis and five Piantas. The race features no gimmicks.
Sunshine Islands: Jungle Trail Enemy Challenge (Medium) Mario enters a dark and luschious jungle, where he and his friends are ambushed by a band of Spear Guys, mad at Mario for entering their territory! Mario must race through Riverside Park, defeating at least 15 of them. Watch where their spears are pointed! If they are pointed forward, jump on them, as the spears will block items. If they are pointed upward, hit them with a Green Shell!
Sunshine Islands: DK's House Kong-petition Mario enters a large open area of the jungle, where Donkey Kong and the rest of the Kong family have set up a home. Mario is happy to see an old friend of his, but Donkey Kong says that he isn't allowed to pass unless he beats him in a race. However, this race is different. The race takes place in DK Summit, and the objective, rather than getting first, is to earn the most points. Get the most points in three laps, and Donkey Kong lets Mario pass.
Sunshine Islands: Coral Reef Shine Thief Challenge Mario finds himself at a coral reef, where a band of Bloopers are found. The Blooper says there is hidden treasure, but explains to Mario that he should give up, and let him find the treasure himself. Mario doesn't leave, so the Blooper challenges him to find it. The battle takes place at Seaside Shore, and Mario must win a round of Shine Thief against five other Bloopers. Once Mario wins, Blooper trades the Shine Sprite for the Magic Wheel, improving Mario's handling.
Sunshine Islands: Volcano Path Dodging Challenge (Medium) Mario makes his way towards a large volcano, where Yoshis, Birdos and a Plessie are trying to get up as well. An airship is seen circling the volcano, and the dinosaurs are too scared to climb up it since the airship fires at anyone that attempts to climb up. Mario takes on the challenge and tries to climb up the path. This takes place on a unique, Volcano Path track, having Mario drive up towards the top of the volcano. As the player drives up, large bombs will be rolled down the track. Alongside them, spiked rollers will also be rolled down, but can be dodged with a well-timed jump. If Mario loses all three of his balloons, he loses and has to start again.
Sunshine Islands: Flying Airship Bowser Jr's Boss Challenge Mario makes his way up to the airship at the top of the islands' volcano. Upon reaching it, he's greeted by Bowser Jr. and all seven of the Koopalings. Bowser Jr. shows off the Boss Key and challenges Mario to a race for the key. The three-lap race takes place in Cascade Falls, with you racing against Bowser Jr. and the Koopalings. The Koopalings will drop down Bananas when Mario is behind them, and Bowser Jr. can throw Green Shells at Mario if he attempts to get close. Upon defeating Bowser Jr., you gain one of the Boss Keys, which are needed in order to reach Kartpentus' ship.

Mount Sherbert

Location Mission Description
Mount Sherbert: Mountain Lodge Boost Challenge (Medium) Mario makes his way to a lodge at the base of Mount Sherbert, encountering a Paratroopa staying at the lodge. He says that the mountain is very cold, and hard to climb. He challenges Mario, wishing to know if he's capable of climbing the mountain. He challenges him to race in SNES Vanilla Lake 1, using ramps to obtain at least 5 Ampli-Boosts in 3 laps.
Mount Sherbert: Mountain Path Wario and Friends! When Mario makes his way towards the top of Mount Sherbet, Wario jumps in once more! And this time, not only is he joined by Waluigi, but Mona and Ashley as well! Wario tells Mario that he'll be the one to defeat Kartpentus, and to show him, he instructs Ashley to use her magic to create a magic barrier! If Wario wishes to break open the barrier, he'll need to defeat Wario and each of his buddies in a battle.
Mount Sherbert: Frosty Forest Mona's Trial Found in an icy forest, Mona is one of Wario's friends that you need to defeat to open the barrier. Unlike the others, Mona seems to be nice to Mario, so she gives Mario a rather simple challenge. Mona's challenge is a Ring Challenge in WiiU Sunshine Airport. Mario must race through at least 25 rings. Beat Mona, and she'll grant you one of the keys to open the door.
Mount Sherbert: Icy Lake Waluigi's Trial Found at a frozen lake, Waluigi is one of Wario's friends that you need to defeat to open the barrier. Waluigi's challenge is a 3-lap race in GBA Sunset Wilds. However, the track will be in reverse! Beat Waluigi, and he'll grant you one of the keys to open the barrier.
Mount Sherbert: Frostbite Cave Ashley's Trial Found in an ice cave, Ashley is one of Wario's friends that you need to defeat to open the barrier. Ashley isn't going to let Mario win that easily, putting him a 1-lap race in Wii DK Summit. Mario must survive while Ashley uses her magic to toss down traps to impede Mario's progress. Beat Ashley, and she'll grant you one of the keys to open the barrier.
Mount Sherbet: Hidden Igloo Super Soccer Challenge A hidden igloo, Nabbit can be found here with all the stuff he has stolen. He is seen admiring some kind of special treasure, which Toad notices. Nabbit decides to challenge Mario for the treasure. He, alongside two Goombas, will compete against Mario in a game of Super Soccer on GCN Block City. Once Mario wins, Nabbit hands over the Sparkling Tires, granting his kart increased traction.
Mount Sherbet: Return to the Mountain Path Wario's Trial Mario manages to open the barrier, but Wario, angered, isn't just going to let Mario pass. Wario challenges Mario to a Tag-Team race, where all four of his friends will race in DK Glacier. Mario is paired alongside Luigi for this challenge. It's a standard 3-lap race, and if Mario wins, Wario and his friends will sulk away, defeated.
Mount Sherbert: Mysterious Factory King Bob-Omb's Boss Challenge Mario enters the large factory. He sees Bob-Ombs carried by grabbers and being moves all around. Suddenly, from the cieling, King Bob-Omb stomps in front of him! King Bob-Omb challenges Mario to a race in order to see which of them is the fastest. The boss is a three-lap race in Bob-Omb Factory. King Bob-Omb will throw out Bob-Ombs at the player, which explode when he gets near. Upon defeating King Bob-Omb, you gain one of the boss keys, which are needed in order to reach Kartpentus' ship.

Bowser's Fortress

Location Mission Description
Bowser's Fortress: Castle Entrance Castle Guards Mario makes his way to the location of the final Boss Key, Bowser's Fortress. However, when he attempts to enter, Boom Boom and Pom Pom appear, impeding his progress. They'll only let Mario pass if he can beat them in a race! This race takes place in GCN Bowser's Castle, in Trick Mode, in Reverse! Beat the two of them, and they'll grant you access to the castle.
Bowser's Fortress: Castle Halls Enemy Challenge (Hard) Mario enters through the halls of the castle only to find a horde of enemies he must defeat! Place in the Inferno Pit, Mario must use items to defeat up to 20 Goombas, Koopas and Hammer Bros. Watch out for the Hammer Bros., who will swing their hammers when Mario comes near, and can only be defeated with a jump.
Bowser's Fortress: Banquet Hall Boosting Challenge (Hard) Mario encounters a Dry Bones in Bowser's banquet hall. Dry Bones doesn't want Mario to lose, so he challenges Mario to perform 10 Ampli-Boosts in 1-lap. The track is GBA Broken Pier, with ramps added to allow for Jump Boosting and Drop Boosting.
Bowser's Fortress: Castle Towers Renegade Roundup Challenge Mario encounters the Broodals flying in their airship at the top of a large tower. The Broodals have obtained a special treasure, not wanting to give it to Mario unless he can defeat them. Mario must play a game of Renegade Roundup, where he, as the only Authority, must capture all four Broodals. Upon beating them, Mario gains access to the Master Pedal, granting his kart increased acceleration.
Bowser's Fortress: Castle Bridge Magikoopa Mayhem Mario makes his way to a bridge and encounters Kamek! Kamek is willing to let Mario just waltz up to Bowser's throne, so he decides that he'll face Mario himself in a race. Alongside 7 Dry Bones, Mario must beat Magikoopa on GBA Broken Pier. Unlike normal races, this race is an Elimination race, which means Mario needs to be the last to survive. Upon being defeated, Magikoopa walks away, letting Mario pass.
Bowser's Fortress: Throne Room Bowser's Boss Challenge Mario enters Bowser's throne room, where he has been waiting for Mario to appear. Stepping off of his throne, Bowser that he has been rising up the ranks, and no one has been able to beat him. Not wanting to stop now Mario challenges Bowser to a race in order to see which of them is the fastest. The boss is a three-lap race in Bowser's Castle. Bowser will launch fireballs at Mario, in a spread shot when you're behind him, and one forward if you're in front of him. Upon defeating Bowser, you gain one of the boss keys, which are needed in order to reach Kartpentus' ship.

Slimekin Spaceship

Location Mission Description
Mushroom City: Overtaken Arena Slimekin Grand Prix Mario returns to Mushroom City in order to open the gate to Kartpentus' Ship, but noticing some blaring lights at a nearby stadium. Running over there, it's reveal that Mario needs one more key. It's revealed that the key holder is another slime-like creature, named Slimeta. Slimeta says its her first time racing, but she has to follow the commands of her leader, and challenges Mario to race. This race is a Grand Prix, where Mario must race through Luigi Arena (which is mirrored), Tostarenan Ruins (which is in reverse), Cascade Falls (which is a point race) and Bowser's Castle (which is an elimination race). If Mario wins, Slimeta hands over the key, alongside the Ultra Engine, granting Mario's kart increased top speed.
Slimekin Spaceship: Kartpentus' Throne The Final Battle Mario finally makes it to Karptentus' Ship. There, Kartpentus is waiting, sitting on his throne. With Mario manages to get to him, he gets up and challenges Mario to a final race. This is a no-holds bar, 3-lap race in Rainbow Road. No gimmicks, just racing and items. Kartpentus will launch Green Shells, Banana Peels, and summon a UFO to attack if Mario comes near.

Characters

Of course, Mario Kart isn't Mario Kart without its wide-assortment of characters. Mario Kart Something features 73 playable characters. Each character is associated with one of five weights, Feather, Light, Medium, Cruiser and Heavy, with Feather being the lightest and Heavy being the heaviest. The Mii's weight changes depending on the height and size of the Mii in the Mii Maker.

Starting Characters

Unlockable Characters

Downloadable Characters

Alternate Costumes

Certain characters in Mario Kart Something have alternate costumes that the player can choose. These costumes are mostly astethic changes, with some having different animations, but the character's weight stays the same. Players can unlock alternate costumes by purchasing them in the Shop.

Mario
  • Fire Mario
  • Tanooki Mario
  • Builder Mario
  • Musician Mario
  • Wedding Mario
  • Hakama Mario
  • Swimwear Mario
  • Santa Mario
  • Gold Mario (unlocked by getting 3 stars in all cups)
  • Classic Mario (bought with Classic Costume Pack)
  • 64 Mario (bought with Classic Costume Pack)
Luigi
  • Ice Luigi
  • Builder Luigi
  • Penguin Luigi
  • Classic Luigi (bought with Classic Costume Pack)
  • Mr. L (bought with Paper Mario Costume Pack)
Peach
  • Cat Peach
  • Vacation Peach
  • Kimono Peach
  • Swimwear Peach
  • Wedding Peach
  • Classic Peach (bought with Classic Costume Pack)
  • 64 Peach (bought with Classic Costume Pack)
  • Shadow Queen (bought with Paper Mario Costume Pack)
Daisy
  • Holiday Daisy
  • Fairy Daisy
  • Yukata Daisy
Yoshi
  • Red Yoshi
  • Orange Yoshi
  • Yellow Yoshi
  • Cyan Yoshi
  • Blue Yoshi
  • Pink Yoshi
  • White Yoshi
  • Black Yoshi
  • Reindeer Yoshi
  • Easter Yoshi
Birdo
  • Red Birdo
  • Yellow Birdo
  • Green Birdo
  • Cyan Birdo
Toad
  • Yellow Toad
  • Green Toad
  • Blue Toad
  • Purple Toad
  • Pit Crew Toad
  • Captain Toad
Toadette
  • Explorer Toadette
Rosalina
  • Aurora Rosalina
  • Halloween Rosalina
  • Swimwear Rosalina
Luma
  • Red Luma
  • Blue Luma
  • Green Luma
  • Apricot Luma
  • Polari
Pauline
  • New Year's Pauline
Sprixie Princess
  • Red Sprixie Princess
  • Orange Sprixie Princess
  • Yellow Sprixie Princess
  • Cyan Sprixie Princess
  • Blue Sprixie Princess
  • Purple Sprixie Princess
Noki
  • Red Noki
  • Green Noki
Pianta
  • Pink Pianta
  • Yellow Pianta
Baby Peach
  • Cupid Baby Peach
Baby Rosalina
  • Detective Baby Peach
Goomba
  • Goombario (bought with Paper Mario Costume Pack)
  • Goombella (bought with Paper Mario Costume Pack)
Koopa Troopa
  • Red Koopa Troopa
  • Yellow Koopa Troopa
  • Blue Koopa Troopa
  • Kooper (bought with Paper Mario Costume Pack)
  • Koops (bought with Paper Mario Costume Pack)
Paratroopa
  • Green Paratroopa
  • Yellow Koopa Troopa
  • Blue Koopa Troopa
  • Parakarry (bought with Paper Mario Costume Pack)
Shy Guy
  • Orange Shy Guy
  • Yellow Shy Guy
  • Green Shy Guy
  • Cyan Shy Guy
  • Blue Shy Guy
  • Pink Shy Guy
  • White Shy Guy
  • Black Shy Guy
  • Chef Shy Guy
  • General Guy (bought with Paper Mario Costume Pack)
Spike
  • Stone Spike
  • Snow Spike
Dry Bones
  • Green Dry Bones
  • Blue Dry Bones
  • Dark Bones
Hammer Bro.
  • Boomerang Bro.
  • Fire Bro.
  • Ice Bro.
 Magikoopa
  • Red Magikoopa
  • Yellow Magikoopa
  • Green Magikoopa
  • White Magikoopa
Wario
  • Hiker Wario
  • Biker Wario
  • Cowboy Wario
  • Vampire Wario
Waluigi
  • Bus Driver Waluigi
Donkey Kong
  • Classic DK (bought with Classic Costume Pack)
Kritter
  • Red Kritter
  • Blue Kritter
  • Brown Kritter
King K. Rool
  • Kaptain K. Rool
  • Baron K. Roolenstein
Bowser
  • Wedding Bowser
  • Classic Bowser (bought with Classic Costume Pack)
  • 64 Bowser (bought with Classic Costume Pack)
King Boo
  • Luigi's Mansion King Boo
Link (DLC)
  • BOTW Link (available with character)
  • 64 Link (bought with Classic Costume Pack)
Kirby (DLC)
  • Yellow Kirby (available with character)
  • Blue Kirby (available with character)
  • Green Kirby (available with character)
  • Classic Kirby (bought with Classic Costume Pack)
Villager (DLC)
  • Female Villager (available with character)
Inkling (DLC)
  • Lime Inkling Girl (available with character)
  • Magenta Inkling Girl (available with character)
  • Blue Inkling Boy (available with character)
  • Cyan Inkling Boy (available with character)
  • Purple Inkling Boy (available with character)

Unlock Criteria

In Mario Kart Something, certain characters are not available at the start, and need to be unlocked. Unlocking characters can be done in various ways:

  • Completing a mission with them in Adventure Mode.
  • Get a gold trophy in a Grand Prix cup.
  • Defeating a 200cc Staff Ghost in Time Trials.

The only characters that cannot be unlocked this way are Slimeta and Kartpentus. Slimeta is unlocked by completing Adventure Mode, while Kartpentus is unlocked by completing every mission in Adventure Mode.

Vehicles

Returning from Mario Kart 8, the player can customize their vehicles. Vehicles comprise of 3 parts, Bodies, Wheels and Gliders. Using different vehicle parts can change your overall stats.

  • Speed: Determines your overall top speed. Heayier characters often have more speed.
  • Acceleration: Determines how quickly you reach your top speed after coming to a stop. Lighter characters often have more acceleration.
  • Weight: Determines how you are affected by other racers and items. Heavier characters often have more weight.
  • Handling: Determines how close you stick into a corner. Lighter characters often have more handling.
  • Boost: Determines the duration of speed boosts. Heavier characters often have more boost.
  • Traction: Determines how much you slide when drifting, and how quickly you traverse when off-road.  Lighter characters often have more traction.

If a player likes a certain vehicle combination, they can Save that combination to choose it more easily at a later point.

Bodies

Karts

Kart Description
StandardKartBodyMK8

Standard Kart

A standard go-kart designed for both beginners and masters alike. Offers balanced stats overall.
MK8Gold Standard4

Gold Standard

The Standard Kart put covered in gold. Offers a good speed, boost and weight boost at the cost of handling and acceleration.
PipeFrameBodyMK8-0t

Pipe Frame

A kart designed after the old Mario Kart kart designs. Offers good acceleration and handling at the cost of weight and traction.
Flaming Formula A kart designed after a modern Formula racecar, its streamlined design offers good speed, boost and weight at the cost of acceleration and traction.
Jalapeno A kart designed after a classic Formula racecar, it offers a good speed boost at the cost of acceleration and traction.
PrancerBodyMK8

Prancer

A kart designed after a carriage, even featuring two horses in the front. Offers balanced stats overall.
MK7 Egg 1

Egg 1

A bumper kart designed after a Yoshi Egg. Good handling and acceleration and the cost of weight and traction.
Mushmellow

Mushmellow

A kart designed after a mushroom. Offers a good acceleration and handling boost at the cost of speed and weight.
SportsCoupeMK8

Sports Coupe

A sports car. Offers a boost in speed and weight at the cost of acceleration and handling.
Turbo Odyssey A kart designed after the Odyssey. Offers good speed, boost and weight at the cost of acceleration and handling.
Stroller Roller A kart designed after a stroller. Offers good acceleration and handling at the cost of sped and weight.
MKT Icon Macharon

Macharon

A kart designed after a macaron. Offers good acceleration and handling at the cost of speed and weight.
BadwagonBodyMK85

Badwagon

A muscle car designed with weight and traction in mind, though it is lacking in acceleration and handling.
Barrel Train

Barrel Train

A kart designed after a train with a barrel at the front. Offers a good speed and weight at the cost of handling.
Safari A kart designed after an off-road jeep. Offers a good speed, weight and traction boost at the cost of handling and accelertation.
Kremling Krasher A kart designed after a pirate ship. Offers good speed, boost and weight at the cost of acceleration and handling.
Bowser Bomber A kart designed after a tank. Covered in spikes and shell-like plating. Offers good weight and traction and the cost of acceleration and handling.
Koopa Clown Car MK8DX

Koopa Clown

A kart designed after the Koopa Clown Car. Offers good handling at the cost of weight and traction.
MKT Icon GhostRide

Ghost Ride

A kart with a spooky design. Offers good speed, boost and weight at the cost of acceleration and handling.
Piranha Pipes A kart made out of pipes. Offers good speed, boost and weight at the cost of acceleration and handling.
Streetle (DLC) ?
Warp Star (DLC) ?
? (DLC) ?
Gunship (DLC) ?

Bikes

Bike Description
StandardBikeBodyMK8

Standard Bike

A standard motorcycle designed for both beginners and masters alike. Offers balanced stats overall.
SportBikeBodyMK8d

Sports Bike

A sports bike. Offers good speed, boost and weight at the cost of handling and acceleration.
Motor Scooter A bike designed after scooters in Mario Odyssey. Offers good acceleration and handling at the cost of speed and weight.
Varmint An all-terrain bike, offering a traction, acceleration and handling boost at the cost of speed, boost and weight.
Shooting Star A bike with a starry design. Offers good speed, boost and weight at the cost of handling and acceleration.
Aero Chaser A bike that resembles a jet. Offers good acceleration and handling at the cost of weight and handling.
Wario Bike Wario's bike from the Warioware series. Offers good boost, acceleration and handling at the cost of speed.
Flame Rusher A bike with a fire motif. Offers good speed, boost and weight at the cost of handling and acceleration.
Slimekin Speedster A futuristic bike used by Slimekins. Offers good speed, boost and weight at the cost of handling and acceleration. 
Master Cycle (DLC) ?

ATVs

ATV Description
StandardATVBodyMK84

Standard ATV

A standard ATV with good acceleration and traction at the cost of weight and handling.
Splash Dolphin An ATV resembling a dolphin. Offers good acceleration and handling at the cost of speed and weight.
Bee Buster An ATV resembling a bee with a drill in front of it. Offers good speed, boost and weight at the cost of handling and acceleration.
Fossil Fighter A 3-wheeled ATV with a boney design. Offers good speed, boost and weight at the cost of handling and acceleration.
Splat Buggy (DLC) ?

Wheels

Wheel Description
StandardTiresMK8

Standard

Standard-sized wheels that offer balanced stats overall.
Blue Standard

Standard Blue

Standard tires with a blue color. Offers balanced stats overall.
Gold Tires MK83

Gold Tires

Golden standard wheels that offer good speed and weight at the cost of acceleration and handling.
MonsterTiresMK85

Monster

Large monster-truck wheels that offer good boost, weight and traction at the cost of acceleration and handling.
HotMonsterTiresMK8

Hot Monster

Monster tires with a hot orange color. Offers good boost, weight and traction at the cost of acceleration and handling.
RollerTiresMK8

Roller

Small wheels that offer good acceleration and handling and the cost of speed and weight.
120px-AzureRollerTiresMK8

Azure Roller

Roller tires with a azure blue color. Offers good acceleration and handling at the cost of speed and weight.
Off-Road

Off-Road

Wheels designed for off-road use. Good speed, weight and traction at the cost of acceleration and handling.
Retro Off-Road

Retro Off-Road

Off-Road wheels with a retro white color. Good speed, weight and traction at the cost of acceleration and handling.
SlimTiresMK8

Slim

Thin tires with good speed and handling, at the cost of acceleration and traction.
CrimsonSlimTiresMK8

Crimson Slim

Slim tires with a crimson color. Offers good speed and handling, at the cost of acceleration and traction.
SlickTiresMK8

Slick

Slick tires that offer good spped and boost, at the cost of acceleration, handling and traction.
CyberSlickTiresMK8

Cyber Slick

Slick tires with a cyber purple color. Offers good speed and boost at the cost of acceleration, handling and traction.
SpongeTiresMK8

Sponge

Tires made of a spongy material, offering good acceleration and traction at the cost of speed, weight and handling.
WoodTiresMK8

Wood

Wooden wheels that offer good speed and handling at the cost of acceleration and traction.
Techno Wheels constructed out of energy, offering speed and acceleration at the cost of handling and weight.
Mushroom Wheels that resemble mushrooms, offering speed and handling at the cost of acceleration and weight.
Egg Wheels that resemble yoshi eggs, offering good speed and weight at the cost of acceleration and handling.
Shell Wheels that resemble koopa shells, offering weight and traction at the cost of acceleration and handling.
Cake Wheels that resemble small cakes, offering speed and acceleration at the cost of handling and weight.
Triforce Tires (DLC) ?
Leaf Tires (DLC) ?
Pokeballs (DLC) ?

Gliders

Glider Description
SuperGliderMK8

Standard

A standard hang glider that offers balanced stats overall.
WarioWingMK8

Wario Wing

A standard hang glider with a picture of Wario on it, offering overall balanced stats.
GoldGliderMKS

Gold Glider

A golden hang glider that offers good speed, boost and weight at the cost of acceleration and handling.
ParachuteGliderMK8

Parachute

A striped parachute that offers good acceleration at the cost of weight.
ParafoilGliderMK8

Parafoil

A striped parafoil that offers good acceleration at the cost of weight.
MKTVParafoilGliderMK8

MKTV Parafoil

A parafoil with the Mario Kart TV logo on it, offering good acceleration at the cost of weight.
120px-PeachParasolGliderMK8

Peach Parasol

A glider that resembles a pink umbrella. Offers good acceleration at the cost of weight.
FlowerGliderMKS

Flower Glider

A glider that resembles a large flower. Offers good acceleration at the cost of weight.
CloudGliderMK8

Cloud Glider

A glider consisting of two cloud balloons. Offers good acceleration at the cost of weight.
MKT Icon PaperGlider

Paper Glider

A glider that resembles a paper airplane. Offers balanced stats overall.
Drago Glider A glider that resembles a dragon wing. Offers good acceleration at the cost of weight.
Cyber Glider A glider created out of colored energy. Offers good speed and weight at the cost of acceleration and handling.
Parawings A pair of gliders that resemble Paratroopa wings. Offers good speed and weight at the cost of accleration and handling.
Aero Wings A pair of gliders that resemble jet wings. Offers good speed and weight at the cost of accleration and handling.
Wicked Wings A pair of gliders that resemble bat wings. Offers good speed and weight at the cost of accleration and handling.
Hylian Kite (DLC) ?
Space Wings (DLC) ?

Unlock Criteria

Along with characters, certain vehicle parts need to be unlocked. Most vehicle parts can be unlocked by purchasing them in the Shop. However certain karts need to be unlocked using certain requirements.

  • The Slimekin Speedster, Techno Wheels, and Cyber Glider are unlocked by completing Adventure Mode.
  • Each of the Golden Parts require you to complete special objectives to unlock:
    • Gold Standard: Obtain a 3 star ranking in all cups in every engine class.
    • Gold Tires: Defeat every staff ghost in Time Trial.
    • Gold Glider: Unlock every character, alternate costume and kart part (besides any of the golden parts)

Courses

Nitro Cups

Mushroom Cup Flower Cup Star Cup Special Cup
Arsenal-emirates-stadium-night-i12280 Peach Castle 64 Slide 03 v03 A2372072bb5e945ae4230ac0f080e531
Luigi Arena Mario Circuit DK Glacier Ravaged Galleon
1 fiji castaway island best resorts family vacations 258278 2bcf866984d436433aa322da1ddbba7296af3ad8.jpg facebook Old-gunn Realgoddamnfactory
Koopa Resort Shy Guy Park Sinister Steeple Bob-Omb Factory
New Donk City Ultimate Cascade Kingdom NvP Chureito-pagoda The Bowser Castle
New Donk City Cascade Falls Cloudy Festival Bowser's Castle
SMO Art - Sand Kingdom Casino-aspot-subpage-mobile-380x214 LuncheonKingdom VolbonoMap SSB4 Rainbow Road
Tostarenan Ruins Waluigi Casino Volbono Caverns Rainbow Road

Mushroom Cup

  • Luigi Arena: Luigi Arena is the first track in the Mushroom Cup. The track itself resembles Mario Kart Stadium, taking place in a massive stadium, though is themed after Luigi, including a large statue of Luigi. The track has a fairly simple layout, with little to no sharp turns. At one point in the track, racers go into an antigravity section, driving along the base of the Luigi statue. However, they shortly leave this area, then transfer into a gliding section. Shortly after this, they reach the finish line.
  • Koopa Resort: Koopa Resort is the second track in the Mushroom Cup. The track takes place on an island resort. Racers start off driving through a small forest before entering a large beach. Players must dodge relaxing Piantas, Nokis, Toads and Koopas. Once they reach the other side of the beach, they enter an underwater section in a coral reef, before entering a large hotel. After driving up a flight of stairs, they enter a gliding section into a pool. Racers then drive back into the forest and complete the track.
  • New Donk City: New Donk City is the third track in the Mushroom Cup. The track takes place in a large version of New Donk City from Mario Odyssey. The track features sharp corners and cars that, while not moving, need to be avoided. At one point, the player makes it to the tower and must choose two paths around it. Some time after this, they reach the finish line.
  • Tostarenan Ruins: Tostarenan Ruins is the final track in the Mushroom Cup. The track takes place in Tostarena in the Sand Kingdom from Mario Odyssey. After leaving the small town, players navigate a group of outdoor ruins, before entering an entrance to an underground temple. Players navigate the temple, dodging poisonous pits, before entering a gliding section and gliding out. Then after some more time in the desert, they make it to the finish line.

Flower Cup

  • Mario Circuit: Mario Circuit is the first track in the Flower Cup. Taking place in the Mushroom Kingdom, after driving through a small tunnel, the player drives through Toad Town, avoiding small trees. Driving across a dirt trail, they pass by Peach's Castle, and eventually enter a pipe, leading them to an anti-gravity second in an underground cavern, filled with crystals and waters. Players then suddenly enter into a small fortress, with various enemies appearing on the side of the track, before players enter a glider section, leaving the castle and making their way back to the finish line.
  • Shy Guy Park: Shy Guy Park is the second track in the Flower Cup. The track takes place in a large amusment park. Players pass by various attractions, a carousel, a swinging ship, etc. Eventually, the racers enter a pipe, making their way onto a dueling roller coaster track, where they must dodge an oncoming train when the lights flash on the track. After entering another pipe, racers enter a glider section to a large ferris wheel, and make it to the finish line.
  • Cascade Falls: Cascade Falls in the third track in the Flower Cup. The track takes place in the Cascade Kingdom from Mario Odyssey. The track starts at the bottom, with players using wooden bridges and rock formations to travel across the large mountain. Players eventually get into a glider section, flying through the waterfall and making it back to the ground, where after a short section, the players reach the finish line.
  • Waluigi Casino: Waluigi Casino is the final track in the Flower Cup. The track takes place in a golden, red and green casino, seemingly owned by Waluigi. After entering the casino, players pass my many Toads and enemies, using slots machines, though some are watching the race as well. At one point, players drive across a massive roulette table, which features boost panels that the players can use. Players eventually exit the casino through a glider section, then turn through a nighttime area before reaching the finish line.

Star Cup

  • DK Glacier: DK Glacier is the first track in the Star Cup. The track takes place on a large, rocky and icy mountain. At the start of the track, players can see Donkey Kong's house (where Cranky Kong can be seen sleeping). Players start the track by driving towards the mountain, jumping over small chasms and eventually entering several ice-filled caverns. Climbing up the mountain, players drive across icy bridges and go through even more caverns. Eventually, players enter a large downhill section, which eventually leads into a glider section across a large chasm. Players then enter an anti-gravity section, driving across the side of an icy canyon, jumping across falling icicles. Then, players leave that section, making to the finish line.
  • Sinister Steeple: Sinister Steeple in the second track in the Star Cup. The track starts off as a fairly simple haunted mansion. Players drive through libraries and a dining area filled with food. However, in the middle of the track, players enter a hallway that leads to a picture frame. Jumping through it, players enter a warped dimension, with pieces of the building are seen floating in the area. Players jump from piece to piece, either atop or through them. After going through this section, players enter another picture frame, making it back into the mansion, and back to the finish line.
  • Cloudy Festival: Cloudy Festival is the third track in the Star Cup. The track takes place in a large, Japanese-styled festival. Cherry blossoms and celebrating Toads and Koopas can be seen in the background. After passing by food stands, players enter a large temple. Entering an anti-gravity/glider section, players fly through the top the temple, the sky suddenly becoming night. Players travel across cloudy roads and sky temples, with fireworks on the background. Entering another gliding section, players fly back to the ground, making it back to the festival, where after a short time, players make it back to the finish line.
  • Volbono Caverns: Volbono Caverns is the final track in the Star Cup. The track takes place in the Luncheon Kingdom from Mario Odyssey. Players start off outside the volcano, navigating across ruins and over pits of soup. Eventually, players enter Mount Volbono, jumping across chasms. After leaving the volcano, players reach a massive pot, where players must jump from ingredient to ingredient. After that, players navigate the outside more, before reaching the end of the track. After the first lap, Mount Volbono will erupt, launching globs of soup which will act as obstacles throughout the track, slipping out anyone who drives over them.

Special Cup

  • Ravaged Galleon: Ravaged Galleon is the first track in the Special Cup. The track takes place in a rocky bay in the middle of a storm. After jumping into the water, players drive by wreckages of ships and submarines. Driving their way into the surface. Players jump across debris as they circle a whirlpool. Players then jump into a, now abandoned, pirate ship. Dodging rolling barrels. Players then glide out of the ship, and back into the water, where after passing by some more wreckages, reach the finish line.
  • Bob-Omb Factory: Bob-Omb Factory is the second track in the Special Cup. The track takes place in a massive factory, where Bob-Ombs and other mechanical enemies are created. Featuring many sharp turns and conveyor belts, players need to dodge Bob-Ombs on these belts, as touching them will cause them to explode. At some point, players enter a warning area, with red lights blaring around the track. Players drive into a glider section, dodging claws that slow down players when bumped into. After completing that area, players reach the finish line.
  • Bowser's Castle: Bowser's Castle is the third track in the Special Cup. The track takes place in Bowser's lava-filled castle. Driving through the entrance, players come across halls of Thwomps. Players then reach a lava pool, filled with grates and Lava Bubbles bouncing through them. Drives through some sharp turns, players dodge swinging balls and more Thwomps. Eventually, players enter a large hallway, where a massive statue of Bowser is seen. This statue will launch waves of fire, which players will need to dodge or jump over. After that section, players make it to an outer section of the castle, driving along the wall while avoiding Thwomps. Players finally end the track in a glider section, gliding over a pit of lava and driving their way back to the finish line.
  • Rainbow Road: Rainbow Road in the final track in the Special Cup. The track takes place in a massive space station. At the start, players boost through the station and launch themselves out into the rainbow track floating around in space. This part features tons of sharp turns. Eventually, players glide back into the space station, driving across conveyor belts that switch direction, and across large tubes with anti-gravity, and lasers the players will need to dodge. Players then go through the final section, the core of the station, filled with more sudden turns and walls surging with electricity. After escaping that part, players ride more rainbow track, before making it back to the start.

Retro Cups

Green Cup Banana Cup Leaf Cup Lightning Cup
DSFigure-8CircuitMKU MK7 Wuhu Loop 300px-MK8 SunshineAirportCourse 640px-MK8 Cloudtop Cruise
DS Figure-8 Circuit 3DS Wuhu Loop WiiU Sunshine Airport WiiU Cloudtop Cruise
MK7 Daisyhills ChocoIsland1 WarioStadium SMK Vanilla Lake 2 Lower-Screen Map
3DS Daisy Hills SNES Choco Island 1 N64 Wario Stadium SNES Vanilla Lake 2
Mkscriversidepark DK Summit MKWii MKWii Moonview Highway Mkscbrokenpier
GBA Riverside Park Wii DK Summit Wii Moonview Highway GBA Broken Pier
Toads Factory MKWii Mkscsunsetwilds GCNBowserCastle Mk7rainbowroad12 19 11610
Wii Toad's Factory GBA Sunset Wilds GCN Bowser's Castle 3DS Rainbow Road

Shell Cup

  • DS Figure-8 Circuit: DS Figure-8 Circuit is the first track of the Shell Cup, returning from Mario Kart DS. The track takes place in a large racing circuit, shaped into a large 8. The track has no changes from its past predecessor.
  • 3DS Daisy Hills: 3DS Daisy Hills is the second track of the Shell Cup, returning from Mario Kart 7. The track takes place in a large, alpine town with goats and large mountains. The town section at the end features a new anti-gravity section that allows you to drive along the walls of the buildings.
  • GBA Riverside Park: GBA Riverside Park is the thrid track of the Shell Cup, returning from Mario Kart: Super Circuit. The track takes place in a large swamp. The track is much more forested, and several areas of the track now have players drive underwater. The final jump is also now a glider section.
  • Wii Toad's Factory: Wii Toad's Factory is the final track of the Shell Cup, returning from Mario Kart Wii. The track takes place in a large facotry where Item Boxes are created. The conveyor belt section near the end is now in anti-gravity, and the large jump near the end is now a glider section. The small lake near the end is now also driveable in.

Banana Cup

  • 3DS Wuhu Loop: 3DS Wuhu Loop is the first track of the Banana Cup, returning from Mario Kart 7. The track is a sectioned track taking place on Wuhu Island. The track has no changes from its past predecessor.
  • SNES Choco Island 1: SNES Choco Island 1 is the second track of the Banana Cup, returning from Super Mario Kart. The track is made almost entirely out of chocolate. Several parts of the track now have small hills to trick off of.
  • Wii DK Summit: Wii DK Summit is the third track of the Banana Cup, returning from Mario Kart Wii. The track takes place on a snowy ski resort. The track features little changes, besides the removal of the half-pipes, and the cannon now having the player activate their glider during the flight.
  • GBA Sunset Wilds: GBA Sunset Wilds is the final track of the Banana Cup, returning from Mario Kart: Super Circuit. It takes place in a rugged desert with Shy Guys living in teepees. The track has little changes from its past predecessor besides changes in elevation.

Leaf Cup

  • WiiU Sunshine Airport: WiiU Sunshine Airport is the first track of the Leaf Cup, returning from Mario Kart 8. The track takes place in a large airport. It features no changes from its past predecessor.
  • N64 Wario Stadium: N64 Wario Stadium is the second track of the Leaf Cup, returning from Mario Kart 64. The track takes place in a massive, wario-themed stadium. The track features larger hills, a water section, and a glider section at the end where the large final jump was.
  • Wii Moonview Highway: Wii Moonview Highway is the third track of the Leaf Cup, returning from Mario Kart Wii. The track takes place in a large, bustling city at night. It features no changes from its past predecessor.
  • GCN Bowser's Castle: GCN Bowser's Castle is the last track of the Leaf Cup, returning from Mario Kart: Double Dash!!. The track takes place in Bowser's lava-filled castle. Several parts of the track are now anti-gravity, and the large jump at the end is now a glider section.

Lightning Cup

  • WiiU Cloudtop Cruise: WiiU Cloudtop Cruise is the first track of the Lightning Cup, returning fom Mario Kart 8. The track takes place in the sky, as players travel across clouds, airships and through a thunderstorm. It features no changes from its past predecessor.
  • SNES Vanilla Lake 2: SNES Vanilla Lake 2 is the second track of the Lightning Cup, returning from Super Mario Kart. The track takes place in an icy landscape, surrounding a lake. It features no changes from its past predecessor.
  • GBA Broken Pier: GBA Broken Pier is the third track of the Lightning Cup, returning from Mario Kart: Super Circuit. The track takes place on a pier, surrounded by spooky mountains. The track now features several anti-gravity sections.
  • 3DS Rainbow Road: 3DS Rainbow Road is the final track of the Lightning Cup, returning from Mario Kart 7. The track takes place in space, where players travel across it on a rainbow road. Much of the track is now in anti-gravity.

Downloadable Cups

Egg Cup Triforce Cup
HyruleCircuit
? WiiU Hyrule Circuit
5e4bf382527c3
Tour Vancouver Velocity ?
Animal Crossing Summer
? WiiU Animal Crossing
150px-WarioColosseumIcon-MKDD
GCN Wario Colosseum ?

Egg Cup

  • ?: ?
  • Tour Vancouver Velocity: Tour Vancouver Velocity is the second track of the Egg Cup, returning from Mario Kart Tour. The track is designed after Vancouver, Canada. Unlike in Mario Kart Tour, players race here in 3-laps, rather than two laps.
  • ?: ?
  • GCN Wario Colosseum: GCN Wario Colosseum is the final track of the Egg Cup, returning from Mario Kart: Double Dash!! The track takes place in a massive arena. Because of how long the track is, players complete it in 2 laps by default. The track now features a few anti-gravity sections.

Triforce Cup

  • WiiU Hyrule Circuit: ?
  • ?: ?
  • WiiU Animal Crossing: ?
  • ?: ?

Battle Stages

Nitro Stages Retro Stages
MK8DX Battle Stadium MK64 Double Deck
Battle Stadium N64 Double Deck
150px-PeachpalaceMTO BlockCityIcon-MKDD
Peach's Castle GCN Block City
SMO Seaside Kingdom Tart Top MKDS
Seaside Shore DS Tart Top
Prettygenericmotocrossplace 1164890-funky stadium
Wario Gridiron Wii Funky Stadium
Super-mario-maker-2-switch-wallpaper-51 MK7 Honeybee Hive
Maker Mountain 3DS Honeybee Hive
1200px-Darvasa gas crater panorama Lunar Colony Space
Inferno Pit WiiU Lunar Colony

New Stages

  • Battle Stadium: Battle Stadium takes place in a large racing stadium. Its layout is fairly simple, consisting of a large circular arena. On each side of the circle, a road leads to an antigravity section, where players can drive along the perimeter of the arena. Furthermore, players can access an above area of the arena, allowing them to take out foes below them or glide down to the main arena.
  • Peach's Castle: Peach's Castle takes place in the titular castle. The stage has three floors. The top floor is connect to both the bottom two floors with stairs (the first floor with two stairs on the side, and the basement with two spiral staircases). The basement is also connect to the first floor by a staircase. The top floor is a massive square, the first floor is a semi circle, and the basement is a small maze.
  • Seaside Shore: Seaside Shore takes place in the Seaside Kingdom from Super Mario Odyssey. The stage itself is very long and open, with one half of the stage being the beach, and the other half being the ocean, which is filled with Cheep Cheeps.
  • Wario Gridiron: Wario Gridiron takes place in a massive nightime arena themed around Wario. The arena is fairly open, with hills that the player can trick off of, some tight areas than lead to items and ramps, alongside a small anti-gravity section. Mechanical dinosaurs and other robots surround the stage.
  • Maker Mountain: Maker Mountain takes place a massive 8-bit styled mountain. The arena features three floors, which are connected by slopes. Players can go onto the top levels to hit players on the lower levels with items. Occasionally, Undodog, Mr. Eraser and Soundfrog on a Lakitu Cloud can be seen flying across the background, chaging the style of the stage (though this only affects the look and not gameplay).
  • Inferno Pit: Inferno Pit takes place in the middle of a massive lava pit in Bowser's Castle. The arena itself is a large ring of hexagons, with smaller sets of hexagons surrounding the large ring. In the middle of the stage is a giant Bowser Statue. The statue will occasionally activate, launching streams of fire at the players.

Returning Stages

  • N64 Double Deck: N64 Double Deck is a stage that returns from Mario Kart 64. The stage takes place in a large, multi-leveled labyrinth. It features no differences from its past predecessor.
  • GCN Block City: GCN Block City is a stage that returns from Mario Kart: Double Dash!! The stage takes place in a large are created out of blocks. The stage is a large square with four structures on each side. It features no differences from its past predecessor.
  • DS Tart Top: DS Tart Top is a stage that returns from Mario Kart DS. The stage takes place on a massive tart. It features no differences from its past predecessor.
  • Wii Funky Stadium: Wii Funky Stadium is a stage that returns from Mario Kart Wii. The stage takes place in a large indoor arena themed to Funky Kong. The sides with the half-pipes are now replaced with anti-gravity sections.
  • 3DS Honeybee Hive: 3DS Honeybee Hive is a stage that returns from Mario Kart 7. The stage stakes place in a large bee hive, with Stingbys flying around the stage. It features no differences from its past predecessor.
  • WiiU Lunar Colony: WiiU Lunar Colony is a stage that returns from Mario Kart 8. The stage takes place in a large colony on the moon. It features no differences from its past predecessor.

Items

Mario Kart Something features 34 different items for the player to obtain. Items you obtain depend on your distance from 1st place, with more powerful items appearing the farther you are from 1st place.

Track Items

These are items that are directly on the track.

Item Description

150px-CoinMK8

Coin

Coins can be found on the track and can be collected by driving into them. Collecting coins increases your top speed. Getting hit or falling off the track will cause you to lose coins. The player can hold up to 20 coins at a time.

550px-ItemBoxMK8

Item Box

When driven through, Item Boxes give you an item, determined by how for you are from first place. 

DoubleItemBoxMK8

Double Item Box

A rarer version of the Item Box, when driven through, Double Item Boxes give you two items, determined by how for you are from first place. The farther you are, the rare the items you get will be.

Common Items

These are items that are obtainable by every racer from Item Boxes.

Item Description

633px-BananaMK8

Banana

Thrown or placed behind your kart, this Banana will stay on the track and slip up anyone in its way. Often obtained by leading racers.

89px-TripleBananaMK8

Triple Banana

Three bananas surround your kart, and can be used at any time. Can also spin out nearby enemies and be used to shield against attacks. Often obtained by middle racers.

When charged, you launch all three Bananas at once, the Bananas lined up in a row which makes them harder to dodge.

WiiGreenShellMK8

Green Shell

A Green Shell that flies straight in its thrown direction, ricocheting off walls and spinning out anyone it hits. Can be thrown forwards or backwards. Often obtained by leading racers.

80px-TripleGreenShellsMK8

Triple Green Shell

Three Green Shells surround your kart and can be used at any time. Can also spin out nearby enemies and be used to shield against attacks. Often obtained by middle racers.

When charged, you launch all three Green Shells at once, traveling in a spread formation.

WiiRedShellMK8

Red Shell

A Red Shell that flies forward, homing into the player the next place in front of you, spinning them out if it hits. Can be thrown forwards or backwards, but loses its homing capabilities when thrown backwards. Since it aims for your back, you can avoid it by turning near a wall or ledge, so that the shell hits it while trying to reach you. Often obtained by middle racers.

T730TripleRedShell

Triple Red Shell

Three Red Shells surround your kart and can be used at any time. Can also spin out nearby enemies and be used to shield against attacks. Often obtained by losing racers.

When charged, you launch all three Red Shells at once, traveling in a spread formation. Their homing capabilities are weakened, but they can hit multiple racers, and can home into racers behind you if thrown backwards.

3DSBlueSpinyShellMK8

Spiny Shell

A blue Spiny Shell that flies forward, homing into the player in first place, while spinning out anyone else in its way. Upon reaching the player in first place it explodes launching that player high into the air, and taking out anyone else nearby. Often obtained by middle racers. Only appears during races.

N64 Fake Item Box Mario Kart 7-0

Fake Item Box

Thrown or placed behind the kart, the Fake Item Box looks like a normal Item Box, but with an upside-down question mark. When run into, it will appear that the player gets an item, before a Bowser icon appears in the item roullette, creating an explosion and launching the player in the air. If you hit a normal Item Box while dragging a Fake Item Box behind you, you can put the fake one in place of the real one, allowing you to mess up unsuspecting racers. Often obtained by leading racers.

Bob-Omb3qr32432

Bob-Omb

Thrown or placed behind the kart, this Bob-Omb will stay on the track. When another player gets near it, its fuse lights and it explodes, launching them and anyone else in its radius into the air. Often obtained by middle racers.

MKT Icon Bubble

Bubble Shield

Creates a bubble around the user for a time. The bubble will protect the user from a single attack or obstacle, and spins out anyone that touches you or is near the bubble when it bursts. After a few seconds, if the bubble isn't destroyed, or if you press the item button, you can launch the bubble, which will fly in a straight line and explode upon contact with an enemy or wall, launching anyone in the radius into the air. Often obtained by middle racers.

MushroomMK8

Mushroom

Grants the user a temporary speed boost, allowing them to access shortcuts or drive through rough terrain. Running into a player while boosting allows you to steal items in races, or balloons, coins and Shine Sprites in battles. Often obtained by leading racers.

TripleMushroomMK8

Triple Mushroom

Three Mushrooms surround your kart and can be used at any time. Other racers can run into these items to get a small speed boost. Running into a player while boosting allows you to steal items in races, or balloons, coins and Shine Sprites in battles. Often obtained by middle racers.

When charged, it grants you a long-lasting speed boost and coats you in fire, protecting you from attacks and spinning out anyone in your way.

MegaMushroomMK8

Mega Mushroom

Makes the user big for a short time, granting them a tiny speed boost and allowing them to squish enemies in their way. Though you are immune to most items, Spiny Shells, Super Horns, Hammers, Giant Bananas and Bowser Shells will still spin you out if they hit you, and Lightning will revert you to normal size. Any boosts performed while big will also be amplified. Often obtained by losing racers.

SuperHorn

Super Horn

A horn that generates a powerful sound blast, spinning out anyone around you and destroying most items around you, including powerful ones like Giant Bananas, Bowser Shells and Spiny Shells. Often obtained by winning racers. Only appears during races.

StarMK8

Star

Grants the user temporary invincibility, increasing your speed, making you invulnerable to attacks and spinning out anyone you touch. Often obtained by losing racers.

434px-LightningBoltMK8

Lightning

Creates a lightning strike on everyone in front of you, shrinking them and slowing them down for a time. Characters grow back to normal size depending on how close they are to you, with them growing back slower the farther they are. Often obtained by losing racers. Only appears during races.

BlooperMK8-0

Blooper

Summons a Blooper that sprays ink on everyone in front of you, obscuring the screen and reducing your handling for a short time. Often obtained by middle racers.

WiiBulletBillMK8

Bullet Bill

Transforms you into a Bullet Bill, automatically boosting you through the track and spinning out anyone in your way. Often obtained by losing racers. Only appears during races.

Special Items

These are items that are only obtainable by certain characters from Item Boxes. For Miis, the color of their clothes will determine what special item they will have.

Item Description User

400px-FireFlowerMK8

Fire Flower

Throw rapid fireballs forwards or backwards, which fly in a straight line and spin out anyone in its way. Often obtained by middle racers.

When charged, it launches five fireballs in a wall-like fashion. Can be performed twice.

  • Mario
  • Baby Mario
  • Luigi
  • Baby Luigi
  • Mii (Red)

MKT Icon Heart

Heart

Creates two hearts around you that acts as a barrier and picks up any items that run into you. Bumping into a player also allows you to steal their items. Will not pick up or block Spiny Shells or Lightning. Often obtained by middle racers.
  • Peach
  • Baby Peach
  • Mona
  • Wendy
  • Mii (Pink)
  • Isabelle (DLC)

PiranhaPlant SSBUltimate

Piranha Plant

Places a Piranha Plant in front of you, which will bite anything in front of it, giving you a speed boost everytime it bites something. Often obtained by middle racers.

When charged, the Piranha Plant extends its stem, spinning out anyone in its way until it hits a wall. In Battle Mode, the player can only used the charged variant of this item.

  • Daisy
  • Baby Daisy
  • Wiggler
  • Honey Queen
  • Petey Piranha
  • Mii (Orange)

Yoshi eGG

Yoshi Egg

A Yoshi Egg that flies forwards, homing into the player the next place in front of you, spinning out any player that hits it. When it explodes, it releases 3 to 5 items, either Green Shells, Red Shells, Bananas, Bob-Ombs, Mushrooms or Stars. Can be thrown forwards or backwards, but loses its homing capabilities when thrown backwards. Often obtained by middle racers.

  • Yoshi
  • Birdo
  • Plessie
  • Noki
  • Pianta
  • Mii (Light Green)
  • Villager (DLC)

Launch Star

Launch Star

Launches you into the air and activates your glider, allowing you to glide over obstacles, find parts of the track to avoid, or even find secret shortcuts. Often obtained by middle racers.
  • Rosalina
  • Baby Rosalina
  • Luma
  • Sprixie Princess
  • Rango
  • Mii (Light Blue)

Boomerang Flower MK8D

Boomerang Flower

Throw a boomerang up to three times that returns back to you, spinning out anyone in its way. It can also be used to grab distant coins, bringing them to you. Often obtained by middle racers.

When charged, the Boomerang will spin around you, slowing going outward, damaging nearby racers and collecting coins until it hits a wall.

  • Cappy
  • Tiara
  • Pauline
  • Pom Pom
  • Topper
  • Mii (Blue)

GoldenMushroomMK8

Golden Mushroom

Grants the user unlimited boosts for a short time. Running into a player while boosting allows you to steal items in races, or balloons, coins and Shine Sprites in battles. Often obtained by losing racers.

When charged, it grants you a long-lasting speed boost and coats you in fire, protecting you from attacks and spinning out anyone in your way. Can be performed three times.

  • Toad
  • Toadette
  • Toadsworth
  • Goomba
  • Larry
  • Mii (Yellow)

BooMK8

Boo

Grants the user temporary invisibility, making them unable to be spun out, and allowing you to drive over rough terrain without slowing down. The Boo will also steal the two best items of any racer in front of you. If you already have items, it will wait for you use them up before giving the stolen items to you. Often obtained by middle racers.
  • E. Gadd
  • Shy Guy
  • Nabbit
  • King Boo
  • Mii (White)

Gold Shell Artwork - New Super Mario Bros. 2

Gold Shell

A Golden Shell that flies forward, homing into up to 3 players in front of you, launching them into the air if it hits. Can protect you from up to three hits when used defensively, though will be destroyed by any item while it is in-flight, and using it defensively reduces the amount of players it can hit. Can be thrown forwards or backwards, but loses its homing capabilities when thrown backwards. Often obtained by losing racers.
  • Koopa Troopa
  • Paratroopa
  • Lakitu
  • Dry Bones
  • Roy

Hammer Bro. Hammer

Hammer

Creates two hammers that spin around the player, spinning out anyone in their way and destroying items they touch. Press the item button, and the hammers will grow and smash anything in front and behind you. You can also hold left or right to smash racers besides you. Often obtained by winning racers.

When charged, it allows you to throw one of the hammers as a weapon, flying in a straight line and squishing anyone in its way. Can be performed twice.

  • Monty Mole
  • Spike
  • Hammer Bro.
  • Morton
  • Mii (Black)
  • Kirby (DLC)

Wand

Magic Wand

Launch up to three magic shots. These fly in a straight line, ricocheting off walls, until they touch a player, creating an electric blast that shrinks them. If a shot comes into contact with an item, it will cause the item to begin glowing with a rainbow color, causing it to explode if it comes near a player. Can be shot forwards or backwards. Often obtained by losing racers.

When charged, it launches a large slow-moving orb of magic energy. Anyone that touches it will get shrunk. It disappears after flying a certain distance, or hitting a wall.

  • Magikoopa
  • Ashley
  • Iggy
  • Ludwig
  • Pikachu (DLC)

Triplebob-ombs

Triple Bob-Omb

Three Bob-Ombs surround your kart, and can be used at any time. Can also spin out nearby enemies and be used to shield against attacks. Often obtained by losing racers.

When charged, you launch all three Bob-Ombs at once, flying in a spread formation before landing on the ground.

  • Baby Wario
  • Wario
  • Waluigi
  • Kritter
  • Hariet
  • King Bob-Omb
  • Mii (Purple)
  • Samus (DLC)

GiantBananaMK8

Giant Banana

Thrown or placed behind your kart, this Giant Banana will slip up anyone in its way while releasing 3-5 normal bananas. Often obtained by losing racers.
  • Baby DK
  • Donkey Kong
  • Diddy Kong
  • Dixie Kong
  • Tiny Kong
  • Funky Kong
  • Mii (Brown)

BowserShellMKDD

Bowser Shell

A giant Bowser shell that flies straight in its thrown direction, obliterating anything in its path. Can be thrown forwards or backwards. Often obtained by losing racers.
  • King K. Rool
  • Bowser
  • Dry Bowser
  • Boom Boom
  • Mii (Green)

MKAGPDX Paintbrush

Magic Paintbrush

Launch or place up to three paint balls, which fall to the ground as puddles that spin out anyone who touches them, blinding them and reducing their handling for a short time. Often obtained by middle racers.

When charged, you can fling either a large ball of paint in front of you, creating a giant puddle, or leave a trail of paint behind you to slip up foes.

  • Bowser Jr.
  • Blooper
  • Lemmy
  • Spewart
  • Inkling (DLC)

Ufokartsomething(transparent)

UFO

Summons a small Slimekin in a UFO. Press the item button and its antennae will glow, causing it to fire a laser at a nearby player or item. It will prioritize hitting items and hazards, which can be useful to destroying incoming projectiles.

When charged, the UFO will fly across the track before appearing above the first player it comes across. It will float above them, glowing red with a 10-second countdown being displayed on the glass. During this the player gets a speed boost, but once the 10 seconds are up, it will charge into the player and blow them up. The only way you can get it off is by bumping into another player, transferring the UFO to them.

  • Slimeta
  • Kartpentus

Hookshot TWW

Hookshot

Fire a hook attached to a chain up to three times. If it hits an enemy, item or item box, the user will be dragged to it, slowing them down if they're a racer and spinning them out or destroying them with a charging attack. Useful for getting across gaps or covering large amounts of distance. Often obtained by middle racers.

When charged, the Hookshot greatly increases in range, allowing you to drag yourself towards more distant targets.

  • Link (DLC)
  • Zelda (DLC)

Downloadable Content

After the game's release, it was confirmed that downloadable content was going to be made available for Mario Kart Something. This allows players to purchase new content from the Nintendo EShop. DLC is split between Content Packs, larger packs that add heaps of new content, and Costume Packs, which only add alternate costumes to existing characters. As of right now, 1 Content Pack and 2 Costume Packs has been announced, and is planned to release some time in the future. 

Content Packs

Nintendo X Mario Kart Something

Coinciding with the release of Super Mario 3D All-Stars, on September 18th, 2020, the first content pack, titled "Nintendo X Mario Kart Something", adds 8 characters. 4 returning veterans (Link, Villager, Isabelle and Inkling) and 4 newcomers (Zelda, Samus, Kirby and Pikachu). Alongside them come new kart parts, 2 new cups each with 4 tracks (the Egg Cup and the Triforce Cup), 2 new battle courses (Pokemon Stadium and WiiU Urchin Underpass), and a new item (the Hookshot). Players can purchase this pack for $7.99.

Costume Packs

Paper Mario Costume Pack

Coinciding with the release of Paper Mario: The Origami King, on July 17th, 2020, the "Paper Mario Costume Pack" adds 8 new costumes for Luigi, Peach, Goomba, Koopa, Paratroopa and Shy Guy, based off of characters from the Paper Mario series. Players can purchase this pack for $3.99.

Classic Costume Pack

Released on August 28th, 2020, the "Classic Costume Pack" adds 8 new costumes based off of classic or N64 designs for Mario, Luigi, Peach, Donkey Kong and Bowser. Players can purchase this pack for $3.99. After the release of the "Nintendo X Mario Kart Something" content pack, purchasers of this pack would also get bonus costumes for Link and Kirby.

Trivia

General

  • This is the first game in the series after Mario Kart 7 to not have a number in the name.
  • This is the first game in the series to have another game in the series on the same console, in this case, Mario Kart 8 Deluxe.
  • This game has the largest roster in the Mario Kart series, featuring 72 characters and beating out Mario Kart 8 Deluxe's roster of 41 characters.
  • Many of the gameplay changes (changes to certain items, nerfing item dragging, changes to battle mode, etc.) are inspired by Sonic Robo Blast 2 Kart
  • The Special Modes are inspired by the Remix Modes in Mario Kart: Infinity Remix.
  • The game was originally planned to include a Mission Mode, similar to the one in Mario Kart DS. Several bosses were planned as well, such as Goomboss, Knucklotec, Mollusque-Launceur and Mechawiggler. The mode was scrapped with the developers deciding to do an adventure mode instead.

Characters

  • Mario Kart Something advertised bringing back almost every Mario Kart character, though the only characters to not return in some form are Donkey Kong Jr., Metal Mario and Pink Gold Peach.
    • Gold Mario, Tanooki Mario and Cat Peach, though not playable, do reappear as skins.
  • Some characters were originally added into the game but were scrapped later on.
    • Metal Mario and Pink Gold Peach were originally going to be characters, but after the introduction of Adventure Mode, they were scrapped in favor of Slimeta and Kartpentus.
    • A regular Boo and a Penguin were also considered, but scrapped due to time restraints.
    • Captain Falcon was considered to appear in the "Nintendo X Mario Kart Something" content pack, but in the end was replaced with Samus.
  • Kartpentus is inspired by Lucien from Mario Tennis Aces and Nitrous Oxide from Crash Bandicoot.

Items

  • The Bubble Shield is primarily inspired by the Power Shield from Crash Team Racing, working in almost the exact same way.
    • This differs from the Bubble item featured in Mario Kart Tour, in which the Bubble would automatically carry the user and protect them from attacks
  • The charged version of the Piranha Plant is inspired by the Laser Wisp from the Sonic series, primarily how it works in Team Sonic Racing.
  • The charged version of the UFO is inspired by the Thunder Cloud, though made easier to use as in the original games, the Thunder Cloud would immediately activate upon obtaining.
  • Item Charging was primarily designed in order to give items more versatility, and make them more powerful in order to contend with other Special Items like Giant Bananas and Bowser Shells.
    • Originally, instead of charging items, players were able to spend coins in order to upgrade their items. This was scrapped for an unknown reason, though balancing may have been a factor in why.
  • Some items were considered to be added but were later scrapped for several reasons:
    • Coins were originally going to be added as an item, but were scrapped due to changes in item balance. The coin was primarily added as a way to make 1st place worse, but due to the nerfs made to dragging items, it was decided that the coin was not needed anymore.
    • The Lucky Seven was originally going to be added as well, but was scrapped for unknown reasons, possibly due to balancing reasons. It would have acted similar to how it did in past games, but the Blooper would have been replaced with a Super Horn.
    • Link and Zelda's original special item was the Triforce Piece, which would act similar to a Thunder Cloud but give Link and Zelda a powerful stat boost as long as they had it. However, it was scrapped as it seemed a bit too powerful. The Hookshot was chosen to replace it.
  • Certain items change appearences when used by certain characters. (This does not affect how they look when a character is holding the item)
    • Rango when using the Launch Star instead uses his hat to launch himself into the air. The icon changes to resemble this.
    • Cappy and Tiara when using the Boomerang Flower throw themselves instead of a boomerang. The icon changes to resemble this.
    • When Spike uses the Hammer, it is instead a spiked club, similar the ones wield by Clubbas in the Paper Mario series.
    • When Morton uses the Hammer, it resembles his hammer that he uses in New Super Mario Bros. U.
    • When Kirby uses the Hammer, it resembles the hammer when using the Hammer ability in the Kirby games.
    • Ashley, Iggy and Ludwig's use their own magic wands. Also while Magikoopa launches his normal shot with the magic symbols, Ashley, Iggy and Ludwig launch a colored fireball (Red for Ashley, Green for Iggy and Blue for Ludwig).
    • Pikachu doesn't gain a magic wand, instead launching the shots by himself. His shots have a yellow color.
    • Dry Bowser throws a Dry Bowser Shell instead of a Bowser Shell.
    • Blooper's goop when using the Magic Paintbrush resembles squid ink.
    • Spewart's goop when using the Magic Paintbrush resembles the poison he spits.
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