November 6, 2014 November 7, 2014 November 7, 2014 November 8, 2014 November 8, 2014 November 11, 2014
Mode(s)
1-5 Players (local), 1-12 Players (online)
Age Rating(s)
E for Everyone (ESRB)
Media Included
Nintendo Silver optical disc
Mario Kart Silver (Japanese: マリオカート銀Mario Kart Silver) is a 2014 kart racing video game released for the Nintendo Silver by Orange Productions. According to Orange Productions, the game is the largest one in the series yet, taking advantage of Nintendo Silver's functions and hard drive. The game is set to be released in November 2014.
The game is able to connect with Mario Kart: Mad Dash in order to unlock new courses and characters in both titles. Additionally, several downloadable packs will be released by Orange Productions, and can be downloaded via the Mario Kart Channel that automatically downloads once Mario Kart Silver, or the later, Mario Kart: Mad Dash, are played.
A course creator was planned for the game, though it was unimplemented due to time constraints. It was later implemented in Mario Kart: Mad Dash.
The game plays similarly to other Mario Kart titles: using items scattered around the track, players and computer-controlled opponents must race around the track, avoiding obstacles and items gained from Item Boxes to win. Depending on the game mode, various different things can be won:
In Classic GP and Grand Prix mode, players win points that go towards their total. The racer with the highest total at the end of the cup, wins.
In Time Trials mode, players must race against time for the fastest possible outcome. They can do this alone ("1TT"), with others locally ("LTT") or against ghosts of the highest ranked on the Online Leaderboards ("OlTT").
Depending on the battle mode, players can win differently. Each time, players' scores get tallied, allowing for tournament or versus-style challenges.
Grand Prix
In Grand Prix mode, players must race in a cup of their choice, containing four cups. Points are awarded depending on the places that the player places in, and the person with the largest number of points at the end of all four races, wins. This is the mode where almost everything is unlocked.
This mode can not be played with more than two players.
Classic GP
In Classic GP mode, which is unlocked by getting gold (completing) all Mirror Mode cups, players race in a way similar to the original Grand Prix mode. Unlike in Grand Prix mode, all glider, underwater and zero gravity locations are removed, making it similar to older Mario Kart titles.
With more than one player, players can set the usual "Versus" mode to "Classic Versus", which acts the same as Classic GP.
Time Trials
Players race against time on a course of their choice. Racing against no one, or a ghost (of a "staff ghost" - Nintendo employee, another player on the same system, or an "expert staff ghost" - another Nintendo employee). Beating the normal "staff ghost" by more than 7 seconds, will unlock the expert staff ghost for that course.
Versus
Versus Mode is a returning mode from previous installments of the series. Like in Mario Kart Wii, Versus Mode is the main playable mode for multiplayer, and includes the ability to customise the races in various ways, being able to choose how tough the computers are, should there even be computers, the number of laps, the number of computers, should hazards be on, the items that can be obtained (either balanced, strategic, aggressive or none, though there is a custom option as well), Classic Versus mode and Elimination Mode.
Elimination Mode
Elimination Mode is a new mode available to be played in Versus Mode. Elimination, as it's name states, eliminates the person in last place upon completing a lap, making it a battle to stay in first place. Additionally, players can also choose to have an "Afterlife" mode, in which, should the characters be eliminated, they are able to continue driving around - though Lakitu does not bother them unless they fall off the course - to confuse opponents and hit them with items.
Battle Mode
Battle Mode, a somewhat popular game mode present in all incarnations of Mario Kart, returns in Mario Kart Silver, and introduces various new game types to choose from. All battle modes are won by the team - or person, as it is possible in some game modes to remove teams - with the most points.
Balloon Blast
Japanese: バルーンファイトBalloon Fight
In Balloon Blast, racers must use items to pop the balloons of the other racers. Popping a balloon earns the team/person a point. The higher the number of points one has, the less common rare items become. Additionally, the Lightning Bolt - only available to people with 0 points - will pop on balloon from everyone, and acts as the "Golden Snitch" of the game. Getting all of your balloons popped will result in the person popping the final balloon getting 2 points instead of one, and the racer will respawn with three new ones.
This game mode can be played in either team or single player mode.
Coin Runners
Japanese: コインコレクターCoin Collectors
In Coin Runners, racers must race around the battle arena collecting coins. Hitting other players will result in them losing half of their coins, with them either spilling out of them, or flying away to respawn somewhere else on the map. In the beginning of the game, there are 50 coins that are spawned, meaning the most coins a person/team can get is 50. The number of coins is totalled for the entire team in team battles.
This game mode can be played in either team or single player mode.
Bob-Omb Army
Japanese: 爆風Bomb Blast
In Bob-Omb Army, racers can only obtain Bob-Omb items, and must blow up five people to win. Successfully blowing someone up will result in obtain one point (for every person caught in the blast), while being hit by a bomb will result in losing a point. This game mode can only be played with players, and is quite hectic online.
There are no teams in this mode.
Flagpole Jumpers
Japanese: フラッグポールを取り込むCapture the Flagpole
In Flagpole Jumpers, teams must stay in certain zones in order to gain points. Teams gain 2 points every five seconds per person in the zone. Every zone that spawns (there are five in total) gives a two minute countdown for the other team to attempt to capture it. Whoever has the most players in the zone as the countdown ends will gain an additional 20 points, and their team's colour will be put onto the flag on the flagpole. The team with the most flags at the end, wins the entire game.
Being hit by an item while in a zone will result in your character respawning. Additionally, as the game keeps track of every player's points separately, the player with the least amount of points will be able to obtain better items, including the thunder bolt and POW block.
This mode can only be played online. Additionally, teams must be enabled in this game.
Knockout
Japanese: 排泄バトルElimination Battle
In Knockout, racers must use items to attack the other racers. The winner is the last person standing in the game, as players are eliminated upon being hit by an item (although there is a ten second grace period before the game starts). In this mode, there are no items that directly target other players (i.e. Tweetser, Red Shell, Blue Shell...), and, should one be acquired through hacking, will not count as a kill, and instead as an "out of bounds". Falling off a stage, or getting put out of bounds will result in the character respawning, additionally, people who do not move for longer than five seconds will have a waypoint above their head.
Three $2 character packs will be released, along with the ability to download a free pack from Mario Kart: Mad Dash, and another free pack containing Bowser's seven Koopalings.
All characters in the game give vehicles different status bonuses, although there will always be one positive (i.e. increase in speed), and one negative (i.e. decrease in handling).
Character
Stat Changes
Speed
Acceleration
Handling
Off-Road
Drift
Boost
Toad
-1
0
+1
+1
0
-1
Toadette
+1
+1
0
-1
0
-1
Baby Mario
0
+1
+1
-1
-1
0
Baby Luigi
+1
0
-1
0
-1
+1
Koopa Troopa
0
-1
0
+1
0
0
Lakitu
+2
0
-1
-1
0
0
Mario
0
0
0
0
0
0
Luigi
+2
-1
-1
0
0
0
Peach
-2
+1
+1
0
0
0
Yoshi
+1
0
0
+1
-2
0
Birdo
-1
+1
+1
0
0
-1
Diddy Kong
0
0
-1
+1
0
0
Bowser
-2
0
+1
+1
0
0
Donkey Kong
-1
0
0
+1
+1
-1
Wario
0
-2
0
0
0
+2
Waluigi
0
0
+2
0
-2
0
King Boo
0
0
-2
+2
0
0
Wiggler
0
-1
+1
+1
0
-1
Male Mii
0
+1
-1
+1
0
-1
Female Mii
+1
0
+1
-1
-1
0
Character
Stat Changes
Speed
Acceleration
Handling
Off-Road
Drift
Boost
Baby Peach
-1
+1
-1
0
0
+1
Baby Daisy
+1
-1
+1
0
0
-1
Shy Guy
0
-1
+1
+1
-1
0
Koopa Paratroopa
0
+2
-1
0
-1
0
Dry Bones
-1
0
+1
0
0
0
Boo
0
+2
-2
0
0
0
Goomba
+1
0
-1
+1
-1
0
Toadsworth
-2
0
+1
0
0
+1
Daisy
0
+1
+1
-1
0
-1
Bowser Jr.
+2
0
0
0
0
-2
Nabbit
0
0
-2
+1
0
0
Noki
0
+1
0
0
-1
0
Mona
+2
-1
0
-1
0
0
Dixie Kong
0
+1
-1
+1
0
-1
Kamek
-2
0
+1
0
0
+1
E. Gadd
-1
+1
-1
0
+1
0
Rosalina
0
+2
-2
0
0
0
Petey Piranha
-2
0
+2
0
0
0
Dry Bowser
0
+1
+1
0
-2
0
King Bob-Omb
-1
0
+1
+1
0
-1
Pianta
0
0
-1
+2
0
-1
Cranky Kong
-2
0
+2
0
0
0
Boom Boom
-1
0
0
+1
0
0
Pom Pom
+1
0
0
-1
0
0
Character
Stat Changes
Speed
Acceleration
Handling
Off-Road
Drift
Boost
MIPS
+1
0
-1
+1
0
-1
Whittle
0
+1
-1
+1
0
-1
Ashley
0
0
-2
+1
0
+1
Hammer Bro.
-2
+1
0
+1
0
0
Kritter
0
+1
-1
+1
-1
0
Pauline
-1
0
+1
-1
0
+1
Baby Wario
0
+1
-1
0
-1
+1
Baby Donkey Kong
-1
0
+2
0
-1
0
Timber the Tiger
0
+1
-1
+1
0
-1
Neil
0
-1
+1
+1
-1
0
R.O.B.
-2
0
+2
0
0
0
Mr. Game & Watch
0
+1
0
0
-1
0
Shroob
0
0
-1
+2
0
-1
Koopa Kid
+2
0
-2
0
0
0
Dimentio
0
-1
-1
0
0
+2
Mouser
-1
+1
0
0
+1
-1
Metal Mario
-2
+1
+1
0
0
0
Antasma
+2
-2
0
0
0
0
Ludwig von Koopa
0
+1
+1
0
-1
-1
Roy Koopa
+2
0
-1
0
-1
0
Wendy O. Koopa
-1
+1
0
0
0
0
Morton Koopa Jr.
0
0
+2
-2
0
0
Iggy Koopa
0
+1
+1
-1
0
-1
Lemmy Koopa
0
-1
-1
+2
0
0
Larry Koopa
0
-1
0
0
0
+1
Racecourses
Nitro Courses
Mushroom Cup
Luigi Circuit A short, simple course that takes place in a pipe field. Players glide high above pipes before landing and repeating.
Mario Circuit A homage to the courses of Super Mario Kart, a relatively flat course with oil slicks and bordered by a rainbow-block fence. A lake rests in the middle of the course, which players can drive over via a boardwalk, or through.
Blooper Bay A small fishing cove with Cheep Cheeps bobbing up and down. Players race most of the course underwater, before gliding over a shipwreck, and anti-gravity racing up the side of a cave.
Goomba Heights A suburban neighbourhood course that has players gliding through billboards and into a koi pond, through a sewer drain, and blasting out of a geyser.
Flower Cup
Pokey Pyramids A long course that has racers driving over and around pyramids in an Indiana Jones-like adventure. It is a single, albeit long, lap.
Mushroom Canyon A racecourse that has players driving down the walls of a large canyon, into a bumpy racecourse, and then back out.
Creepy Manor A ghost house with various Luigi's Mansion ghosts and disappearing ramps and gliding spots. Around the starting line is a lake of ectoplasm, which the racers can drive through for items.
Mr. Blizzard's Palace An icy palace that has racers driving in a frozen lake, up icicle stairs and gliding out over a penguin village.
Star Cup
Peach Circuit An anti-gravity track that spirals around the exterior of Peach's Castle, onto the roof, and then has racers dropping down into the castle, and gliding out to the finish line.
Tutankoopa's Temple A temple in the middle of a desert is a reimagining of Mario Kart 64's Frappe Snowland course.
Lost Ruins Mossy ruins and falling pillars are introduced to this reimagining of Mario Kart Wii's Coconut Mall track.
Waluigi Arena A dirt bike course that has players jumping over school buses. On the third lap, a ring of fire appears over the finish line, which racers must glide through.
Hammer Cup
Deep Space Race A course that takes place through an asteroid belt, onto the Comet Observatory, and then onto a rainbow. Similar to Maka Wuhu, this track is only a single, albeit long, lap.
Swooper Mountain A track that has players driving in and out through caves on the side of a mountain. Upon exiting a cave, players glide across a split in the mountain to get to the next one. The final cave links to the original one.
Ant Trooper Mound A large, anthill course being patrolled by large Ant Troopers. The course rests in the middle of a large field, with nothing else around it.
Airship Fleet A course taking place in the skies above the Mushroom World, racers must glide across various Airships, through their maze-like corridors and onto Bowser's main ship in this single lapped course.
Coin Cup
Plessie's River An underwater course set in the lake in the tropics. Plessie and dolphins can be seen throughout the course. A bridge runs over the underwater course, which players use to get back to the starting line.
Wiggler Forest A dark forest filled with many caves. It is a reimagining of Mario Kart 64's Bowser Castle course.
Tall Tall Mountain A spiralling course going around Tall Tall Mountain. Ukikis watch and occasionally wander onto the course, throwing banana peels or stealing item blocks.
Toadstool's Cake A large cake decorated with cream and strawberries serves as the course. Many strawberries act as jumps, while some icing acts as a somewhat "underwater" part.
Special Cup
Toad Farms Avoiding cows and driving through bales of hay, the course is set in and around a rural farm community, with small houses and a large lake completing the scene.
Snifit Studios A large movie set with twisting turns and prop cars. Racers must race through various sets, avoiding the props and objects used in the filming, before gliding over in an action movie-esque way.
Bowser's Castle Similar to Mario Kart Wii's Bowser Castle, the racers must drive through a muddy half-pipe avoiding a robotic Bowser's fireballs, before gliding over pits of fire and avoiding zero-gravity spike traps.
Rainbow Road Rainbow Road has players riding a rainbow through the stars. Gliding over large starry spins, and having anti-gravity loops makes the road seem more like a roller coaster.
The first three in each column are default courses, while the last three are all unlockable.
Nitro Courses
Retro Courses
Castle Courtyard
The courtyard of Peach's Castle, taken almost directly from Super Mario 64, though with updated textures, and dynamic shading. Set during the evening, Peach's Castle includes various item boxes (both on the roof, and in the castle's courtyard), and features underwater driving in the moat aand the small lake.
Set in the middle of an amusement park filled with Yoshi's Island-inspired rides and attractions. Various egg balloons float around the stage, and Yoshis, Birdos, and Shy Guys watch on from the sidelines.
The entirety of the Comet Observatory appears directly the same as in Super Mario Galaxy, though adjusted for kart travel. Various Lumas watch the battle, and, should Rosalina not be participating in the battle, she too will observe. Like in Super Mario Galaxy, racers are unable to drive off the course, as they will be set back on by a magical bubble.
A hotel nestled on a small beach in between two large mountains, racers are able to grab items from the underwater shore, or traverse the ground floor of the hotel. Additionally, a small cave is hidden on the side of the course, that players can use to get a lookout position, or glide high above the heads of the arena, to an upper floor of the hotel.
Nintendo Land appears as the same location as in the game of the same name. Additionally, players can drive up a spiral ramp to get up to the top of the tower that rests in the centre, that contains several item blocks and the ability to glide off.
Complete 150cc Coin Cup, have Cranky Kong unlocked
Wii Funky Stadium
Complete 150cc Leaf Cup, have Dry Bowser unlocked
GBA Battle Course 4
Complete 150cc Pipe Cup, have Boom Boom unlocked
SNES Battle Course 1
Complete 150cc Boomerang Cup, have Petey Piranha unlocked
Items
The percentage of items refers only to standard 12 racer matches. For less than 12 racer matches, data for rarity of items is subtracted from the middle of the group (i.e. if there are nine players, fourth, fifth and sixth place do not exist in the data). For online 24 player matches, the rarity of items is doubled up (i.e. first and second share the data for first, third and fourth of second, etc.).
The game introduces seven new items, and reintroduces three items previously used as special items in Mario Kart: Double Dash!!. In addition, the Boo item returns, though has been replaced with a Red Boo, due to the former being a playable character.
In the beginning, only the standard pieces are available, though more are unlocked when Coins are collected. A random piece is unlocked once an interval of 15 total coins is hit.
Kart Bodies
Vehicle Part
Description
Standard
Similar in appearance to the Mario Kart 7 standard kart.
Classic
The classic "Pipe Frame" from Mario Kart 64, Super Mario Kart and Mario Kart: Super Circuit.
Wiggler
A body shaped - and coloured - like a Wiggler.
Bumper
A car resembling the standard kart from the Mario Kart Arcade titles.
Para-Biddybud
A body shaped - and coloured - like a Para-Biddybud.
Airship
A body shaped like an airship.
Battle Racer
A car shaped - and coloured - like the car used by Bowser in World 1 of Super Mario 3D World.
UFO
A UFO-shaped car that has racers sitting in the top.
Formula 1
A Formula 1 car body.
Brick Block
A Brick Block-like car.
Cloud
A cloud styled after Lakitu's.
Cheep Cheep
A Cheep Cheep-styled kart.
Wario Car
The purple car body, similar to the kart from Mario Kart: Double Dash!!.
Heart Coach
The Heart Coach kart from Mario Kart: Double Dash!!.
Barrel Train
The Barrel Train kart from Mario Kart: Double Dash!!.
Koopa Clown Car
The Koopa Klown Kar, based upon it's appearance from New Super Mario Bros. 2.
Bike Bodies
Vehicle Part
Description
Standard
A standard motorbike, similar to the Mario Kart Wii standard bike.
Condor
A bike based upon a Condor.
Log
A wooden log, with the racer sitting in a carved out hole in the top.
Dolphin
A bike similar to the Dolphin Dasher from Mario Kart Wii
Scooter
A scooter styled after the one Mona uses in the WarioWare series.
Wario Bike
The Wario Bike, commonly seen in the WarioWare series.
Wand
A bike based after the Koopalings' wands.
Zipper
The Zipper "kart" from Mario Kart DS.
Polterpup
A Polterpup-based bike.
Saxophone
A saxophone-based bike, that has players sitting inside the end of the phone.
Bullet Bill
A bike based upon a Bullet Bill.
Shooting Star
A bike that is similar to the bike of the same name from Mario Kart Wii.
Mach Bike
The Mach Bike from Mario Kart Wii.
Goomba
A Goomba Tower laying sideways.
Cat
A cat that is scratching.
Cactus
A cactus-shaped bike frame.
Wheels
Vehicle Part
Description
Standard
Standard, black rubber wheels.
Coin
Golden coins for wheels.
Monster
Large, red, monster truck wheels.
Mushrooms
Alice in Wonderland-styled Mushrooms.
Air Pads
Small air pads that keep the vehicle hovering slightly above the ground.
Balls
Small balls styled after the ones Lemmy uses in New Super Mario Bros. U.
Koopa Shells
Small Koopa shells.
Wooden
Wooden wheels.
Spheres
Blue spheres that roll around. They increase handling greatly.
Bubbles
Bubbles that decrease handling but increase speed greatly.
Boo Buddies
Small boos that have different faces each time they are chosen.
Treads
Two tank-like treads on the sides of the vehicle.
Small
Small wheels, similar to the "Slick" wheels from Mario Kart 7,
Bike
Bicycle wheels.
Gliders
Vehicle Part
Description
Standard
The Standard glider, that looks similarly to the Mario Kart 7.
Swooper
The Swooper glider, similar to the Mario Kart 7 glider.
Peach's Parasol
The glider based upon Peach's parasol from Super Smash Bros. Brawl.
Sheet
A sheet that gets tied to two wires.
P-Wing
Two P-Wings connected to a Koopa Shell-shaped glider.
Gallery
North American box art
PAL Regions box art
Trivia
Not counting DLC, Mario Kart Silver introduces more new racers than any other game in the series, at 14 (Boo, Goomba, Toadsworth, Nabbit, Noki, Mona, Dixie Kong, Kamek, E. Gadd, King Bob-Omb, Pianta, Cranky Kong, Boom Boom and Pom Pom).
Mario Kart 8 introduced nine (the seven Koopalings, Pink Gold Peach and Baby Rosalina)
Counting DLC packs, Mario Kart 8 ties with Silver's number of new racers, adding in five more (Tanooki Mario, Cat Peach, Link, Villager and Isabelle)
Counting DLC, Mario Kart Silver has introduced 30 new racers into the franchise, an additional 16 racers. (MIPS, Whittle, Ashley, Hammer Bro., Kritter, Pauline, Baby Wario, Baby Donkey Kong, Timber the Tiger, Neil, Mr. Game & Watch, Shroob, Koopa Kid, Dimentio, Mouser and Antasma)
This is the first game where there are different costumes for some characters. In this case, most generic species characters (i.e. Koopa Troopa or Toad) can be played as by multiple people, as there are multiple costumes for them. These costumes do not change the characters' stats in any way, and only allow for multiple people to choose the same character.
Toad has blue capped, yellow capped, green capped and purple capped variants
Koopa Troopa has red and yellow variants
Lakitu has a green variant
Yoshi has blue, red, yellow and orange variants
Birdo has red and cyan variants
Shy Guy has blue, green and black variants
Koopa Paratroopa has green and yellow variants
Dry Bones has a Dark Bones variation
Boo has a red variation
Noki has red and green variations
Pianta has pink and yellow variations
MIPS has a variation based upon the Star Rabbit
Hammer Bro. has Boomerang and Fire variants
Kritter has red-brown, blue and black variants
⚠ This page is a work of fiction, and does not depict an actual product. ⚠