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This page is a work of fiction, and does not depict an actual product.
Mario Kart Hyperspeed
MKHs boxart
North American boxart
Developer(s) Orange Productions,
Nintendo CDG
Publisher(s) Fantendo Publishing Ltd.
Platform(s) Wii U
Genre(s) Racing
Release Date(s) August 1, 2015, (JAP)
August 28, 2015 (NA),
August 31, 2015 (PAL)
Mode(s) 1-5 Players (local),
1-12 Players (online)
Age Rating(s) E for Everyone (ESRB)
Media Included Nintendo Wii U optical disc

Mario Kart Hyperspeed (Japanese: マリオカートチャンピオンズ Mario Kart Champions) is a kart racing video game for the Nintendo Wii U and the ninth main installment (twelfth, including the three Mario Kart Arcade titles) of the Mario Kart series, and the sixth installment for a home console. This is the first game in the series to have dynamic courses.

Gameplay

Mario Kart Hyperspeed plays similarly to previous installments of the series: there are twelve racers who must race three laps on a course filled with hazards and obstacles. Various item boxes scatter the courses to give the racers items, which they can use to help themselves or hinder others. Some courses also feature the ability to glide over gaps of the track, go underwater or ride on walls, with the three gimmicks returning from Mario Kart 7 and Mario Kart 8, respectively.

The game features a customisation feature, similar to Mario Kart 7 and Mario Kart 8, though in a different way. The game includes pre-made karts, and allows the player to customise the stats of the kart, using various engines and wheels to change speed, acceleration, handling and off-road. The player can unlock new kart parts by collecting coins featured on every course, with a new part being unlocked for every 20 coins collected. In addition, an emblem creator similar to the one found in Mario Kart DS is also in the game, with the ability to save up to ten emblems for use on karts. Should the player not select an emblem, their character's default emblem will appear instead.

Similar to previous installments, the player is ranked when in single player Grand Prix mode. The rank is designated by the amount of items and obstacles (including railings) hit by the player, the amount of times the player comes in a top spot (first, second or third), and how many the percentage of items the player uses that actually hinder other racers. Certain characters and karts can be unlocked by getting one of the highest three spots (★, ★★ or ★★★), while the other ranks (F, D, C, B, B+, A, A+) simply designate the player's skill for that cup.

Controls

Wii Remote (Sideways) Wii U Tablet
2 Accelerate A Accelerate
1 or B Hop; Hold (whilst turning) to drift; Hold to reverse B or Z1/Z2 Hop; Hold (whilst turning) to drift; Hold to reverse
D-Pad Use item; Horn X or Y Use item; Horn
Tilt Turn Tilt or Left control stick Turn
+ Pause + Pause
A Look behind L or R Look behind
Wii Remote & Nunchuk Wii U Pro Controller
A Accelerate Z2 Accelerate
B Hop; Hold (whilst turning) to drift; Hold to reverse Z1 Hop; Hold (whilst turning) to drift; Hold to reverse
Z Use item; Horn A or B Use item; Horn
Control stick Turn Left control stick Turn
+ Pause + Pause
C Look behind X or Y Look behind

Modes

There are various modes available to be played within Mario Kart Hyperspeed. Some are only available with a certain amount of players currently active on the Wii U.

The Grand Prix mode is the main focus of the game, and allows up to two players to play simultaneously. Players must race against computer players to claim the most amount of points and win the cup (Mushroom, Flower, Star, Special, Shell, Banana, Leaf or Lightning). Often, this mode is used to unlock other racers and karts, and this is how you unlock other cups as well (beat Mushroom & Flower for Star, Star for Special, Special for Shell & Banana, Shell & Banana for Leaf and Leaf for Lightning).

Time Trials mode is a mode available for only one player, although a similar mode, Versus, can be played with up to five. Time Trials pits the player against a ghost created by the staff, another player on the console or online or simply against time. Players can try and race to win the top spot in the worldwide rankings shown on the main menu.

Versus is a multiplayer mode that can be played by any amount of players. In this mode, players can adjust settings to their likeness: change the amount of laps courses have, what items are available, how many computer players and how many courses you play. Additionally, the player can also set various changes for the selection of courses, and can have it so the loser/winner of the previous race picks the next course, player one picks, the game randomly chooses, or a voting system chooses.

Battle is similar to versus, as it can be played by any amount of players. In this mode, players must use items to defeat computer players to complete objectives that differ on the battle mode chosen. Additionally, Battle Mode gets it's own set of courses to which can be played on, which are named "Battle Arenas".

In Coin Battle, players must collect coins to increase the score of their team. Being hit by an item will remove 60% of all coins collected (rounding up, of course) and re-scatter them around the course.
In Balloon Battle, players need to defeat computers to get rid of their balloons. Once all of a player's balloons are destroyed, they are eliminated and the opposite team gets a point. At the end, whichever team has a larger amount of players left (and therefore, higher score) wins.
In Shine Duel, players must race around the track to protect the one carrying the Shine Sprite, which spawns in the centre of the course at the start. Should the Carrier be hit by an item, the timer will return back to 60 or 30 (should the person have gotten lower than 30 for the latter one) and the Shine Sprite will respawn at one of several pre-determined points. The team who successfully manages to get the timer down to 0, wins.
In Bob-Omb Blast, players must use Bob-Ombs to attack each other, two fill up stars. Unlike other modes, this is a free-for-all that ONLY allows up to five players (none more). When you get hit by a Bob-Omb, you lose a star, meaning that you must fill all five of your stars in consecutive order. The person to do so first, wins.

Boss Battles is a special mode only available to four or five players. Boss Battles has the players pitted against a boss that they must beat using teamwork and solving puzzles. There are three bosses: Topmaniac, Dry Bowser and a giant Pokey, with several more confirmed to be DLC.

Characters

Default characters

Unlockable characters

Unlocking criteria

Criterion
Toadette Win 150cc Special Cup
Baby Peach Win 100cc Star Cup
Baby Daisy Win 150cc Leaf Cup
Koopa Paratroopa Win 50cc Star Cup
Elvin Gadd Win Mirror Lightning Cup
Birdo Complete Time Trials on 16 courses
Bowser Jr. Win 100cc Special Cup
Diddy Kong Complete Time Trials on 32 courses
Kamek Earn at least a one star rank on all 150cc Nitro Cups
Mona Win Mirror Leaf Cup or have a save file of Game & Wario on your Wii U
Rosalina Win Mirror Special Cup or have a save file of Super Mario 3D World on your Wii U
Petey Piranha Win 150cc Lightning Cup
Wiggler Win 100cc Lightning Cup
Boom Boom Earn at least a one star rank on all 150cc Retro Cups
Pianta Win 100cc Leaf Cup
Mii Outfit A
(Racing jumpsuit)
Earn at least a one star rank on all Mirror Nitro Cups
Mii Outfit B
(Overalls / Princess dress)
Earn at least a one star rank on all Mirror Retro Cups

Courses

Mushroom Cup Flower Cup Star Cup Special Cup
Toad Circuit
A simple track with many jumps and turns. Near the end of the track lays a field of pipes (similar to the one found on Mario Kart Wii's Luigi Circuit) that the racers can boost through using a mushroom or star.
Poshley Raceway
A regal raceway set in the city of Poshley Heights. The course is set inside a stadium, and has many jumps and water pits, with the water pits slowing down cars that drive through them. The residents of Poshley Heights, who will the stadium, will occasionally throw banana peels and shells onto the course, as well as the (very) rare oil drum that creates puddles of oil.
Mushroom Mall
A mall not unlike that of Coconut Mall. The players start off in the large parking lot outside, and must navigate around moving cars and various curbs to reach the beginning of the mall. Once the racers go in, banners of Peach advertising a new make-up brand ("Peachy!"), and advertisements for other stores in the mall ("Noki Trinkets" and "Birdo Boutique" are two) create the "railings" for the course, as the racers go up an escalator to the top floor, before driving down a spiralling staircase into a room with a fountain that throws racers up into the air should they drive over it, allowing them to glide up to the next level's jump that takes them straight outside, while racers who don't go on the fountain drive out into a store, and must avoid customers (Shy Guys and Birdos walking around) and their shopping carts before exiting the mall back into the parking lot to the finish line.
Sarasa Village
A village set in the desert kingdom of Sarasaland. The game makes many references to Super Mario Land, with wanted posters of Tatanga on many poles, as well as pyramids and King Totomesu appear in the background. The course has many houses with various Super Mario Land enemies outside watching the race. At the end of the course lay a field of moving Ganchan and Tokotoko. The banner located above the starting line is held up by two Ultra-Hands, a homage to Gunpei Yokoi, the director of Super Mario Land.
Koopa Beach
A beach set in the middle of an endless ocean filled with boats lined with Koopa Troopas. The beach has many sand dunes, creating jumps, and a gliding spot through a hole in a cliff. On the final lap, a wave crashes into the course, flooding a spot, making the racers have to go underwater.
Boo Canyon
A spooky canyon where the racers must race across various boards suspended in midair by a mysterious force. Boo Canyon has many holes in the ground, where the player can fall of, and railings that, when hit, will fall off. There are also some ectoplasm puddles on the ground, which will make the racers spin out should they touch them.
Waluigi's Factory
A factory owned by Waluigi that creates Bob-Ombs. Various conveyor belts are the obstacles, and, when knocked, drop a few onto the course, allowing for strategic attacks. It consists of many jumps, and quick turns. On the final lap, a Big Bob-Omb blows a hole into the wall near the starting line, blocking the original track with debris, and having players going into the loading bay, where they must avoid boxes filled with the bombs.
Diamond Speedway
A futuristic racecourse based upon the WarioWare franchise. Various floating platforms launch the players upwards to new heights, with whoever missing them having to travel a new route. On the final lap, these platforms malfunction and crash to the ground, creating a jump over to a new area laced with signs advertising WarioWare. Ken the Reporter appears on various televisions and at the starting line reporting the race.
Tall Trunk
A unique course, taking place in the large, tall tree located in the Tall Trunk Galaxy. Various Whittle cheer on the players as they twist, glide and jump their way to the top of the tree. Once there, they glide off a branch to the starting line, where the racers must U-turn and continue the race.
Yoshi Hills
A hilly course lined with Piranha Plants that nips at racers as they drive by. Various rotating platforms can also help (or hinder, should they drive onto one that rotates in the opposite direction) racers. At the end of the course lays a pipe cannon that shoots the racers into a giant flower that lets them glide down to the finish line.
Luigi's Casino Square
A twisting track that breaks off into three paths. Each path has it's own dangers, all being reminiscent to various gambling games, including a giant roulette, slot machines that shoot shells and poker chip platforms that move around.
Bowser's Castle
A dark course located in and around Bowser's Castle. The track has various jumps which the player must use to glide across pits of lava, and a 360 degree spin that has the players avoiding a fire-breathing Bowser robot.
Acorn Plains
A simple course where the racer twist around trees while Acorn Nuts fall around them.
Mario Circuit
A simple dirt biking course that references Famicom: Grand Prix. There are many jumps and spins, and, near the end, a wall ramp that has the players gliding over the finish line.
Shiver Snowfield
An icy course, filled with snow mounds that the racers can use as jumps. Near the beginning of the course are three paths, making the race split into three. While each side is relatively the same, they all have differences. At the end of the course, the paths conjoin into one whilst the race continues underwater and up to the finish line
Rainbow Road
A majestic course suspended high above the Mushroom World. The path has very few railings, with many turns. Near the beginning of the course lays a large jump which has the players gliding over pieces of track not suspended to the main path, which the player can land on for items. Like Mario Kart 7's Rainbow Road, the players must also cross a small asteroid that has various enemies from the Super Mario Galaxy titles on it. Like the aforementioned title, this course has only one lap.
Shell Cup Banana Cup Leaf Cup Lightning Cup
Wii Luigi Circuit SNES Vanilla Lake 2 GCN Mushroom City 3DS Wario Shipyard
N64 Kalimari Desert U Sunshine Airport GBA Ribbon Road NDS Bowser's Castle
GCN Baby Park N64 Frappe Snowland 3DS Rosalina's Ice World Wii Moonview Highway
U Sweet Sweet Canyon 3DS Maka Wuhu NDS Shroom Ridge N64 Yoshi Valley

Battle arenas

Nitro Arenas Retro Arenas
Peach's Castle Grounds
A fenced off area in Peach's gardens. A section of the course is covered in a large maze of flowers and trees, while various Note Blocks float around the sky. Peach's Castle appears in the background.
DS Tart Top
Delfino Plaza
The entirety of Delfino Plaza, but with fences around the island. The edges contain various boards that allow players to go into and out of the water.
3DS Wuhu Town
Luigi's Mansion
Unlike the Mario Kart: Double Dash!! version, the courtyard and the mansion are both explorable. Various Boos also float around the course, and can drop items at random.
GCN Pipe Plaza
Starship Mario
The Mario-shaped starship that allows battlers to travel around the entirety of the planet as the gravity shifts for the races.
SNES Battle Course 2
Rainbow Plate
A plate that floats underneath of Rainbow Road, without barriers. Items spin around the edges, and move into the centre in a star-like power.
N64 Double Deck

Items

Items
Red Shell 1 2 3 4 5 6 7 8 9 10 11 12
A red Koopa Shell that homes in to the racer ahead of them. The shell will break upon impact on anything.
Triple Red Shells 1 2 3 4 5 6 7 8 9 10 11 12
A trio of red Koopa Shells spin around the user's kart, giving them three chances to hit the racer ahead of them.
Green Shell 1 2 3 4 5 6 7 8 9 10 11 12
A green Koopa Shell that moves quickly in whatever direction it was thrown. It can bounce up to four times before it cracks apart. Unlike previous games, the shell will actually appear cracked after bouncing.
Triple Green Shells 1 2 3 4 5 6 7 8 9 10 11 12
A trio of green Koopa Shells spin around the user's kart, giving them three chances to hit the racer ahead of them.
Banana Peel 1 2 3 4 5 6 7 8 9 10 11 12
A banana peel that will stay stationary in whatever spot it is dropped. Hitting it will cause racers to spin out.
Banana Peel Trio 1 2 3 4 5 6 7 8 9 10 11 12
A trio of banana peels that will stay stationary in whatever spot they are dropped.
Bullet Bill 1 2 3 4 5 6 7 8 9 10 11 12
The user turns into a Bullet Bill, which speeds past the competition.
Mushroom 1 2 3 4 5 6 7 8 9 10 11 12
Using the Mushroom makes the user speed up and negate the effects of travelling off-road.
Mushroom Trio 1 2 3 4 5 6 7 8 9 10 11 12
A trio of Mushrooms that act the same as regular Mushrooms.
Golden Mushroom 1 2 3 4 5 6 7 8 9 10 11 12
A golden Mushroom that gives the user an unlimited amount of boosts for a thirty second time period (which starts after it is used once).
Blooper 1 2 3 4 5 6 7 8 9 10 11 12
Bloopers attack every single person ahead of them, by spraying them with ink. The ink creates splotches on players' screens.
POW Block 1 2 3 4 5 6 7 8 9 10 11 12
Similar to the Blooper, the POW Block attacks every racer ahead of them by having them have to trick as the POW Block explodes for it's final time.
Bob-Omb 1 2 3 4 5 6 7 8 9 10 11 12
A Bob-Omb can be thrown, which will explode upon touching the ground (should it be thrown ahead) or after a second (should it be dropped behind).
Starman 1 2 3 4 5 6 7 8 9 10 11 12
The Starman grants the user invincibility for thirty second. Like Mushrooms, the Starman also negates the effects of off-road tracks and boosts the players speed by 1.5x.
Fire Flower 1 2 3 4 5 6 7 8 9 10 11 12
The Fire Flower allows the player to throw fireballs that cause other karts to spin out of control on impact.
Super Leaf 1 2 3 4 5 6 7 8 9 10 11 12
The Super Leaf gives the player's kart a tail that can be used to deflect items, knock over opponents and collect coins.
Lightning Bolt 1 2 3 4 5 6 7 8 9 10 11 12
The Lightning Bolt shrinks every player on the course (sans the person who used it) decreasing their speed. They can be flattened should someone normal sized run over them.
Spiny Shell 1 2 3 4 5 6 7 8 9 10 11 12
The blue Spiny shell homes into the player in first place, knocking anyone out of it's way as it rolls across the ground.
Fake Item Box 1 2 3 4 5 6 7 8 9 10 11 12
A rainbow coloured box that resembles the Item Box (sans the question mark) that hurts the racer that makes contact with it.
Thunder Cloud 1 2 3 4 5 6 7 8 9 10 11 12
A cloud that automatically activates once collected. It grants the person a boost of speed, though shrinks them after ten seconds. A person can hit another racer to pass it along.
Poison Mushroom 1 2 3 4 5 6 7 8 9 10 11 12
A mushroom that acts similarly to the banana peel, as it can be thrown and will stay stationary, as well as the lightning bolt, as it shrinks the racer who hits it.
Pie 1 2 3 4 5 6 7 8 9 10 11 12
The user can throw a pie at a player, which will blind the racer with cream. It can only hurt a player should it have hit them without hitting the ground.
Scuttle Bug 1 2 3 4 5 6 7 8 9 10 11 12
A small Scuttle Bug will sit atop the racer's head, and will spit up to five spider webs at passing racers, slowing them down. Hitting the racer with an item or using all five shots will make the Scuttle Bug run away.
Dash Pepper 1 2 3 4 5 6 7 8 9 10 11 12
An unlimited boost that gives speed that is greater than even the Mushroom's for five seconds.
Whimp 1 2 3 4 5 6 7 8 9 10 11 12
The Whimp will act as a moving wall that can be placed. He will walk back and forth until someone hits him, then he will fall down like a domino and disappear.
Freezie 1 2 3 4 5 6 7 8 9 10 11 12
The user can throw a Freezie, which will act like a banana peel, except it will freeze the person who hits it. The Freezie will melt should it not be hit for a minute.

Downloadable content

Orange Productions had previously stated that each main downloadable content pack will cost $2 and include three characters, four courses and a new boss for boss battles mode. Some packs will cost less or only be available for a limited time. There are four content packs, named for the four nitro cups- Mushroom, Flower, Star and Special - while the others are named for why they were released.

Mushroom pack
  • Release: September 12, 2014
  • Price: $2

The first content pack for Mario Kart Hyperspeed includes three playable characters, a new boss and a brand new cup featuring new courses alongside popular retro courses.

Bell Cup
N64 Choco Mountain
Toad Valley
A valley set on the outskirts of Toadtown, with rickety bridges spiralling down into the centre of the valley. The bridge splits into several paths, jumping off various things, and avoiding rocks that tumble from the walls of the valley, before making their way back up.
Rainbow Cruise
A course similar to Rainbow Road, but set during the day. Railings cover more of the sides, and magic carpets make up a section of the course.
GBA Lakeside Park
Halloween pack
  • Release: October 1, 2014
  • Price: $1

A free pack that includes three new characters and a brand new cup. These characters each have a spooky and mysterious background, and the courses each have an evil and ghostly atmosphere. Act quick! This pack is only available for the month of October.

Boo Cup
NDS Luigi's Mansion
Treevil Turnaround
A dark, foggy course set in the middle of a Treevil and ghost-ridden forest. Various twists and turns fill the course, and confuse the racers as they travel. Various ghostly images flutter into the player's vision, before disappearing once they approach it.
N64 Banshee Boardwalk
Bowser's Ruins
The ruins of one of Bowser's older castles. The ruins have collapsed into lava pits, while an Airship that has crashed can also be explored. Racers must jump up onto the main deck of the airship, where players must then glide off into the ruins.
Flower pack
  • Release: December 10, 2014
  • Price: $2

The second main content pack for Mario Kart Hyperspeed includes three brand new racers, a new cup and a new boss for boss battle mode.

Cherry Cup
Peachy Hills
A simple, hilly course that cuts through a field of cherry blossom trees, and leads up and around Peach's Castle. Players must then glide off the roof over the lake and back down to the finish line.
3DS DK Jungle
Blooper Bay
Another simple course that takes place almost entirely underwater. Blooper Bay starts out on a rocky beach, before racers must go underwater and continue the track. Several jumps scatter the bottom of the sea, allowing for people to jump in and out of the water, in a matter similar to that of dolphin.
GCN Mushroom Bridge
Christmas pack
  • Release: December 23, 2014
  • Price: Free

A special Christmas-based content pack featuring three, cool new characters and a new Santa-inspired Mii costume. Happy Holidays, and a Merry Christmas!

Star pack
  • Release: January 2, 2015
  • Price: $2

The third content pack for Mario Kart Hyperspeed includes three brand new racers, a new retro cup and a new boss battle!

Boomerang Cup
GBA Luigi Circuit
NDS Wario Stadium
SNES Bowser Castle 1
3DS Piranha Plant Slide
Special pack
  • Release: February 15, 2015
  • Price: $2

The final content pack for Mario Kart Hyperspeed includes one of Nintendo's greatest men as a new playable character, a brand new cup based upon Nintendo's past, and a brand new boss battle.

Super Cup
Hanafuda Valley
A twisting course made entirely out of Hanafuda cards imprinted with various Mario designs. The course travels downwards through a valley, before having players go "underwater" (just in a water bubble) which teleports them to the start.
Nintendo
A course that is based upon Nintendo's main office in Kyoto, Japan. The course takes place throughout the parking lot and the building, before racers must glide off the roof, through hoops, to the finish.
Generation Raceway
Players race across every single Nintendo console and handheld, with various games made by the company floating through the background, and acting as small platforms the racers may use to their advantage. This course can be compared to Rainbow Road, due to the difficulty and lack of railings.
Superstars Circuit
A somewhat simple course that travels through four of Nintendo's most famous locations throughout history: Pokémon Red and Green's Pallet Town, The Legend of Zelda: Ocarina of Times Hyrule Castle Town, Metroids Brinstar and Toad Town.

Gallery

Trivia

  • This is the first installment of the series to have retro courses that were already used in a game after their origin.
    • Baby Park, Frappe Snowland and Pipe Plaza were all re-used in Mario Kart DS prior to this game.
    • Kalimari Desert was re-used in Mario Kart 7 prior to this game.
    • This is only true if one does not count DLC, however. As GCN Yoshi Circuit and SNES Rainbow Road had appeared in Mario Kart DS and Mario Kart 7 respectively before being added to Mario Kart 8.
  • This is the first Mario Kart game since Mario Kart: Double Dash!! in which Koopa Paratroopa and Petey Piranha are playable.
  • This game includes the largest roster of any Mario Kart game to date, with 31 (32, counting Mii Outfit B as a separate character) playable characters. Many more characters will also be available for download.
    • Currently, 49 (50, counting Mii Outfit B as a separate character) characters are playable, should all DLC be downloaded.
  • This is the first Mario Kart game in which a Wario series character is playable.
  • This is the second Mario Kart game in which a Donkey Kong series character, aside from Donkey Kong or Diddy Kong, is playable.
    • Though this is only true should DLC be counted.
    • The first is Mario Kart Wii, in which Funky Kong is playable.
  • This is the second Mario Kart game to include boss battles.
    • The first was Mario Kart DS, in which bosses were "fought" during mission mode.
    • Alternatively, Mario Kart Wii could also count, as various bosses were fought during online tournaments.
  • This is the first Mario Kart game to be released on a system that already had a previous installment of the series, as Mario Kart 8 was released for the Wii U in May 2014.
SuperMushroomNSMB2 Mario Kart Hyperspeed SuperMushroomNSMB2
Default Characters ToadBaby MarioBaby LuigiKoopa TroopaLakitu
MarioLuigiPeachDaisyYoshi
BowserDonkey KongWarioWaluigiKing Boo
Unlockable Characters ToadetteBaby PeachBaby DaisyKoopa ParatroopaElvin Gadd
BirdoBowser Jr.Diddy KongKamekMona
RosalinaPetey PiranhaWigglerBoom BoomPianta
Mii
Downloadable characters Mushroom pack: ToadsworthHammer Bro.Pom Pom
Halloween pack: Dry BonesAshleyDry Bowser
Flower pack: Shy GuyNabbitDimentio
Christmas pack: Pointy TuckMr. BlizzardFish Poker Pops
Star pack: GoombaBooR.O.B.
Special pack: Baby WarioNokiShigeru Miyamoto
Boss Characters TopmaniacDry BowserGiant Pokey
Mushroom pack: Big Bully
Flower pack: Goomboss
Star pack: King Bob-Omb
Special pack: Bowser
Existence Software


This page is a work of fiction, and does not depict an actual product.
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