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Mario Kart 9
Developer(s) Nintendo
Publisher(s) Nintendo
Genre(s) Racing
Series Mario Kart
Predecessor Mario Kart 8
Successor None
Mode(s)
Singleplayer, Multiplayer, Online Multiplayer
Media Included Disc cartiage, digital download

This page is a page made by Bluetiger0824. Do not edit without permission unless you are fixing grammatical errors or adding categories. If so, explain them in the edit summary.

Mario Kart 9 is a game going to be released in TBA 2019 for the Nintendo Switch. It is going to be the 10th instalment in the Mario Kart series and the 13th if including the arcade games.

Gameplay

The gameplay is basically the same as the other instalments. It features driving on ground, underwater and in the air. Anti-gravity also returns too, but only in really little courses. Coins can be collected in a race too, and every coin increases the kart's speed by 1%. There is no limit of how many coins a racer can collect during a race. Double Item Boxes also return too, having the ability to hold up to 2 items at a time. Now vehicle parts and even items can be upgraded too by collecting coins. Amiibo can be also used too, and can be used to unlock Mii costumes. Powersliding returns charges automatically, and there is an additional level of mini-turbos with red sparks. This is called an Ultra mini-turbo. CPUs may play as unlockable characters, even when the player haven't unlocked them.

This is the point spread comparison for Mario Kart 9.

1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th
Super Mario Kart
Mario Kart 64
Mario Kart: Super Circuit
9 6 3 10000 - - - -
Mario Kart: Double Dash!!
Mario Kart DS
10 8 643210 - - - -
Mario Kart Wii 15 12 10 8 76543210
Mario Kart 7 10 8 654321 - - - -
Mario Kart 8
Mario Kart 9
15 12 10 9 87654321
Grove-green bg signifies victory results (great clapping, character(s) cheering), best after-race music
Yellow-green bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP)
Normal bg signifies losing results, losing music; - means not available
In Super Mario Kart and Mario Kart Super Circuit, 5th or worse forces the player to retry the race. If the racer does this badly four times, the Grand Prix must be started over. In Mario Kart 64, 5th or worse forces the player to retry the race, but without the restrictions on how many times the player can retry a race. Starting with Mario Kart: Double Dash to recent installments including this one, the Grand Prix normally goes forth.

Game Modes

Grand Prix

Players race in a 4-cup race against some CPUs. The available engine class at the start are 50cc, 75cc (NEW), 100cc, and 150cc. To unlock Mirror Mode and Reverse Mode, the player must complete and obtain all gold trophies on all cups in 150cc engine class. To unlock 200cc, the player must complete and obtain all gold trophies on all cups in either Mirror Mode or Reverse Mode.

Time Trial

Players race in a solo with a Triple Mushroom given at the start. The player can choose to race with a ghost (which will be half-transparent, can cannot be effected by the racing player's movements) or not to race with a ghost. The players can post their best times online. The players can also race with other players around the world with their best times in ghost mode. Time Trial can be only played on 150cc, unless the player has unlocked 200cc. If the player wants to play Time Trials on another engine class, the player should press the X button.

VS Race

Compete in races just for fun. The players can choose the engine class, CPU difficulty, having teams, what type of items, number of laps, and the number of races. Coins can be still collected in this mode.

Missions

The player needs to complete a bunch of missions to earn rewards, such as coins. Here is the list of Missions. The player must play as a specific character, but the kart customisation is the player's choice.

Level 1
Level Course Charcater Time Limit Objective Rewards
Level 1-1 Shroom Hills Any unlocked character 0:45 Drive through all 5 numbered gates in order! 10 coins
Level 1-2 N64 Mario Raceway Mario 1:00 Collect all 10 coins! 10 coins
Level 1-3 Wii Daisy Circuit Princess Daisy 1:20 Destroy all 5 item boxes! 10 coins
Level 1-4 DS Airship Fortress Bowser 2:00 Finish 2 laps within the time limit! 10 coins
Level 1-5 NX Dragon Palace Luigi 1:30 Collect all 15 coins! 10 coins
Level 1-6 N64 Wario Stadium Waluigi Unlimited Finish 1 lap before Wario! 15 coins
Level 1-7 Toadette's Garden Toad/Toadette 1:00 Destroy all 10 item boxes! 15 coins
Level 1-8 DS Figure-8 Circuit Any unlocked character 1:00 Perform 2 Ultra mini-turbos in 1 lap! 15 coins
Level 1-9 DS Tart Top Peach/Daisy 0:30 Catch Nabbit! 15 coins
Level 1-10 Grass Arena Any unlocked character 5:00 Hit Goomboss 5 times with Green Shells! 50 coins

Battle

All battle modes will have a 3 minute time limit except Shine Thief. Some battle modes are unlockable.

Balloon Battle

The most basic battle mode in the game. Players start with 5 balloons. Then, players should start using their items and attack others, and when hit an item or go out of bounds, the player will lose a balloon. When players successfully hits another player using their items, the player being hit will lose a a balloon, while the player who attacked the another player will earn a point. When the players lose all the balloons, then the player will die. The points will still remain, but the player can still drive around as a ghost and attack other live players, but points will not be added.

Shine Thief

Another type of battle mode. Players will need to get the Shine located randomly in the stage and hold it for 30 seconds (45 seconds in team mode). If the shine holder gets hit by an item or being touched by another player, the shine holder will lose the shine, but the timer will not be restarted. (If a player held the shine for 23 seconds and lose it, and when the player picks up the shine again, then the timer will start from 24) The game ends once one of the players had held the shine for 30 seconds. While holding the shine, the shine holder's speed will be slightly reduced.

Coin Runners

The third type of battle mode. 50 coins will be spawned onto the stage. The players must hold the most number of coins when the timer reaches 0. When the player gets hit by an item, the player will lose 5 coins. (unless the player being hit doesn't have 5 coins. In this condition the player will lose of of the player's coins) Sometimes a Red Coin will appear, and those red coins worth 3 normal coins. When the time is up, the player with the most coins win the game.

Bob-omb Blast

The only unlockable battle mode. Players need to hit other players with bob-ombs. Bob-ombs can be obtained through item boxes. Once the player has hit another player, the attatcker will get a point, while the player being hit will lose a point. By the end, the player with the most points is the winner. This battle mode can be unlocked by completing all cups in the 50cc engine class.

Online

Worldwide

Players race with random players around the world. The racers are sorted into groups, and the players in the same group will need to compete with others for VR. Sometimes, if there is not enough people in a group, two groups will combine into one. The engine class depends on the player's VR. If players have 0-999 VR, 100cc is set. When players have 1000-2999 VR, either 100cc or 150cc is set. When players have 3000-999999 VR, either 150cc, 200cc, Mirror, or Reverse is set.

Regional

Same as Worldwide, but players can only race with other players in his/her region.

Friends

Players can create a friend group with a 10-digit code and let the others enter. The rules are the same as Worldwide, only there is no extra groups in the friend group.

Tournament

Players can create a tournament with custom rules, like the engine class and CPU difficultly, number of races, etc. If the tournament containes DLC Tracks, the player can't play the DLC Tracks, but it will show a live highlight reel for the player to watch. This is the points spread comparison for tournaments.

Number of players 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th
2 players 3 1 - - - - - - - - - -
3 players 4 2 1- - - - - - - - -
4 players 5 3 2 1 - - - - - - - -
5 players 6 4 3 2 1 - - - - - - -
6 players 7 6 5 4 2 1 - - - - - -

Characters

Starting Characters

Character Weight Body Frame Size
MarioIconMK8 Medium Medium
LuigiIconMK8 Medium Medium
PeachIconMK8 Medium Medium
DaisyIconMK8 Medium Medium
YoshiIconMK8 Light Medium
ToadIconMK8 Light Small
WarioIconMK8 Heavy Large
DKIconMK8 Cruiser Large
BowserIconMK8 Heavy Large
WaluigiIconMK8 Cruiser Large
RosalinaIconMK8 Cruiser Large
ToadetteIconMK8 Light Small
BabyMarioIconMK8 Feather Small
BabyLuigiIconMK8 Feather Small

Unlockable Characters

Character Weight Body Frame Size Unlocking Criteria
KoopaIconMK8 Feather Small Win the 150cc Mushroom Cup
ShyGuyIconMK8 Feather Small Win the 150cc Flower Cup
BabyPeachIconMK8 Feather Small Win the 150cc Star Cup
BabyDaisyIconMK8 Feather Small Win the 150cc Special Cup
BowserJr.IconMKH Light Small Win the 150cc Shell Cup
DiddyKongIconMKH Light Small Win the 150cc Banana Cup
DryBonesIconMKS Feather Small Win the 150cc Leaf Cup
TanookiMarioIconMK8 Medium Medium Win the 150cc Lightning Cup
ToadsworthIconMKH Light Small Win the 200cc Mushroom Cup
BirdoIconMKS Medium Medium Win the 200cc Flower Cup
LumaIconMKS Feather Small Win the 200cc Star Cup
MetalMarioIconMK8 Heavy Medium Win the 200cc Special Cup
HammerBroIconMKS Medium Medium Win the 200cc Shell Cup
FunkyKongIconMKH Cruiser Large Win the 200cc Banana Cup
LakituIconMK8 Light Small Win the 200cc Leaf Cup
WigglerIconMKS Cruiser Large Win the 200cc Lightning Cup

DLC Characters

TBA

Colour Skins

When purchasing all DLC packs, then there will be some skin tones for some specific characters.

Character Skin Tones
YoshiIconMK8 RedYoshiIconMK8 OrangeYoshiIconMK8 YellowYoshiIconMK8 LightBlueYoshiIconMK8

BlueYoshiIconMK8 PinkYoshiIconMK8 WhiteYoshiIconMK8 BlackYoshiIconMK8

ToadIconMK8 TBA

More coming soon...

Rival Order

These are the rival orders for each character. For example, Bowser will always appear in a Grand Prix when playing as Mario. Only the starting and unlockable characters have rival orders, and DLC characters will VS with random rivals each race. If in Multiplayer, if the players play as Mario and Baby Peach, the rivals will be always P1's rivals. (Bowser and Luigi)

Rival Order (GP)

Character Rivals Character Rivals
MarioIconMK8 BowserIconMK8 LuigiIconMK8 ShyGuyIconMK8 KoopaIconMK8 LakituIconMK8
LuigiIconMK8 DaisyIconMK8 BowserJr.IconMKH BabyPeachIconMK8 BabyMarioIconMK8 WigglerIconMKS
PeachIconMK8 DaisyIconMK8 ToadIconMK8 BabyDaisyIconMK8 MarioIconMK8 DryBonesIconMKS
DaisyIconMK8 ToadetteIconMK8 RosalinaIconMK8 BowserJr.IconMKH BowserIconMK8 BirdoIconMKS
YoshiIconMK8 DKIconMK8 ToadsworthIconMKH DiddyKongIconMKH LumaIconMKS FunkyKongIconMKH
ToadIconMK8 HammerBroIconMKS WaluigiIconMK8 DryBonesIconMKS MetalMarioIconMK8 PeachIconMK8
WarioIconMK8 WaluigiIconMK8 BabyLuigiIconMK8 TanookiMarioIconMK8 MarioIconMK8 ShyGuyIconMK8
DKIconMK8 TanookiMarioIconMK8 DiddyKongIconMKH ToadsworthIconMKH YoshiIconMK8 ToadIconMK8
BowserIconMK8 LakituIconMK8 LuigiIconMK8 BirdoIconMKS YoshiIconMK8 WarioIconMK8
WaluigiIconMK8 WarioIconMK8 BabyPeachIconMK8 LumaIconMKS RosalinaIconMK8 BabyDaisyIconMK8
RosalinaIconMK8 LumaIconMKS WigglerIconMKS MetalMarioIconMK8 BowserJr.IconMKH TanookiMarioIconMK8
ToadetteIconMK8 ToadIconMK8 ToadsworthIconMKH HammerBroIconMKS KoopaIconMK8 BabyLuigiIconMK8
BabyMarioIconMK8 MarioIconMK8 LuigiIconMK8 FunkyKongIconMKH DiddyKongIconMKH LumaIconMKS
BabyLuigiIconMK8 LuigiIconMK8 PeachIconMK8 LakituIconMK8 KoopaIconMK8 MetalMarioIconMK8
KoopaIconMK8 BirdoIconMKS DryBonesIconMKS WigglerIconMKS ToadIconMK8 YoshiIconMK8
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