V2App MarioKartV2Circuit.png

MarioKartV2CircuitLogo.png
MarioKartV2CircuitBoxart.png
Developer(s) TorokoMarioKartLogo.png
Publisher(s) NintendoBlackTransparent.png
Platform(s) V2LogoKart.png
Genre(s) Racer
Release Date(s) July 27th, 20YB
Age Rating(s) ERating.jpg
Media Included Disc
MarioKartV2CircuitLogo.png

Mario Kart: V² Circuit is a entry in the Mario Kart franchise created for The V² by Toroko with conjunction from Nintendo. The game features a entirely new roster, mostly re-imagining it from the ground up. It returns many mechanics that were present in previous games such as vehicle customization and kart transformation through land, air, water, and anti-gravity. New to this installment is a casual story mode ala Mario Tennis Aces and the Phantom Drift move. Interestingly, this is the first installment to introduce a racing mode without items.

The game's title is a callback to the Game Boy Advance title Super Mario Circuit and features a similar cover. Additionally, elements from the Super Mario GP series appear as well, such as the subseries' unique lock-on feature for firing items and power slides.

Gameplay

Mario Kart: V² Circuit plays pretty similarly to other Mario Kart titles in that the player races eleven other characters on a track, using items from Item Boxes to change the tide of the race. Races can have different objectives based off what mode the player is in. Karts return with the customization they had from Mario Kart 7 and Mario Kart 8, as well as the land, underwater, air, and zero gravity modes they had.

New to this installment is the Phantom Drift. This appears as a small meter that can be seen on the lining of most of the tires in the game and appears as a small meter on the ui as well. When activated, this drift allows the kart to phase briefly through opponents as well as perform extremely sharp turns extremely quickly. The Phantom Drift meter fills as you drift, incentivizing drifting.

You can also now lock onto opponents to fire items at them. This only works with a certain range, but allows you to fire quickly with precision. You can also lock your camera onto nearby racers if you are close by. When drifting, holding it longer for 2 seconds will allow you to perform a powerslide that blocks most attacking items. You can also perform it quicker if you drain some of your built up Phantom Drift energy.

Smart Steering and Auto-Accelerate return from Mario Kart 8 Deluxe, although the double item holding does not return.

Grand Prix

The Grand Prix mode can be played up to two players with six available cups to race in. Each cup has four races on four unique tracks. The player must consistently win in the lead in these races to win, amassing enough points to top the leaderboard. The player can select from 10cc, 50cc, 100cc, 150cc, and 200cc engine classes.

Master's Prix

The Master Prix mode is the Grand Prix mode stripped of items and the kart modes (no underwater, air, or zero gravity modes). Additionally, the player can "super boost" when they drift; when then are drifting a meter will appear, dropping and raising. By consistently hitting the triggers on the controllers when the gauge is full, the player will amass more speed. The player can select from 10cc, 50cc, 100cc, 150cc, and 200cc engine classes.

Vesus Mode

With up to eight players, the players can race against each other in custom races. They can select what items appear and the rarity of them, the cpu difficulty levels, how many races and how many laps appear on each race. They can also select between Team or Solo races as well as what courses appear.

Double Mode

Pick two characters on your kart and switch between them during the race. The character hanging off the kart will carry an item while the character's stats transfer if they are driving the kart. This opens a lot of possibilities as you can have two items held at once and can swap your entire stat range in a instant, making for a lot of interesting mix-ups.

Time Mode

Cosmic Clone Trials

Race against a Cosmic Clone of your character to beat their time. After defeating the game's Cosmic Clone, you can try for a better score or get data from online Cosmic Clones that steadily rack up in difficulty, allowing for bigger and bigger rewards of coins. Beating a track's Cosmic Clone will also also unlock a character.

Frog Trials

Inspired by Wario Land 4, Frog Trials are strict time trials where you have to navigate the course and complete a lap in time to get to the vortex and escape before the Frog Switches triggered at the start of the race explode the course. These versions of the courses feature a lot of coins and Bonus Medals, which are rare items that only appear in this mode and only feature four per track.

Battle Mode

Each player has three balloons and drive around in specialized battle arenas using item boxes to grab items to attack other players with. Players can tell who hit whom with a area on the bottom of the screen alerting players of hits, as well as a balloon leaderboard showing how many balloons each player has. After a player gets hit, they have 1.7 seconds of invincibility to prevent flurry attacks from taking out their entire balloon stock.

Adventure Mode

A strange, powerful racer known only as Phantom X has arrived on Kartios Island, challenging the Mario gang to the race of a lifetime. Take your character of choice and go through many trials to train against this mysterious racer.

More details to come soon.

Hub Area Info

Kartios Shores

TBA

Tanglewreck Tropics

TBA

Mystic Mansion

TBA

Savage Land

TBA

Wario's World

TBA

Phantom Mountain

TBA

Playable Characters

There are 121 unique characters that are playable in Mario Kart: V² Circuit. There are 36 starting characters, 54 unlockable characters, and 30 unlockable characters. On top of this, there is the Mii, who has variable stats and is designed more or less by the player.

Default Characters

Featherweight

Featherweight Characters:

ToadV2CircuitIcon.png

Toad
Weight
PowerMoonNewRender Yellow-0.png
Size
Medium
Stats

ToadetteV2CircuitIcon.png

Toadette
Weight
PowerMoonNewRender Yellow-0.png
Size
Medium
Stats

KoopaTroopaV2CircuitIcon.png

Koopa Troopa
Weight
PowerMoonNewRender Yellow-0.png
Size
Medium
Stats

GoombaV2CircuitIcon.png

Goomba
Weight
PowerMoonNewRender Yellow-0.png
Size
Small
Stats

ShyGuyV2CircuitIcon.png

Shy Guy
Weight
PowerMoonNewRender Yellow-0.png
Size
Small
Stats

BandineroV2CircuitIcon.png

Bandinero
Weight
PowerMoonNewRender Yellow-0.png
Size
Small
Stats

WandaV2CircuitIcon.png

Wanda
Weight
PowerMoonNewRender Yellow-0.png
Size
Small
Stats

BurtV2CircuitIcon.png

Burt the Bashful
Weight
PowerMoonNewRender Yellow-0.png
Size
Large
Stats

MimiV2CircuitIcon.png

Mimi
Weight
PowerMoonNewRender Yellow-0.png
Size
Small
Stats

DiddyKongV2CircuitIcon.png

Diddy Kong
Weight
PowerMoonNewRender Yellow-0.png
Size
Medium
Stats

KoopaKidV2CircuitIcon.png

Koopa Kid
Weight
PowerMoonNewRender Yellow-0.png
Size
Small
Stats

TheStorkV2CircuitIcon.png

Stork
Weight
PowerMoonNewRender Yellow-0.png
Size
Medium
Stats

Mediumweight

Mediumweight Characters:

MarioV2CircuitIcon.png

Mario
Weight
PowerMoonNewRender Yellow-0.pngPowerMoonNewRender Yellow-0.png
Size
Medium
Stats

LuigiV2CircuitIcon.png

Luigi
Weight
PowerMoonNewRender Yellow-0.pngPowerMoonNewRender Yellow-0.png
Size
Medium
Stats

PeachV2CircuitIcon.png

Princess Peach
Weight
PowerMoonNewRender Yellow-0.pngPowerMoonNewRender Yellow-0.png
Size
Medium
Stats

YoshiV2CircuitIcon.png

Yoshi
Weight
PowerMoonNewRender Yellow-0.pngPowerMoonNewRender Yellow-0.png
Size
Medium
Stats

FuseeV2CircuitIcon.png

Princess Fusee
Weight
PowerMoonNewRender Yellow-0.pngPowerMoonNewRender Yellow-0.png
Size
Medium
Stats

DaisyV2CircuitIcon.png

Princess Daisy
Weight
PowerMoonNewRender Yellow-0.pngPowerMoonNewRender Yellow-0.png
Size
Medium
Stats

KritterV2CircuitIcon.png

Kritter
Weight
PowerMoonNewRender Yellow-0.pngPowerMoonNewRender Yellow-0.png
Size
Large
Stats

BroqueV2CircuitIcon.png

Broque Monsieur
Weight
PowerMoonNewRender Yellow-0.pngPowerMoonNewRender Yellow-0.png
Size
Small
Stats

RexV2CircuitIcon.png

Rex
Weight
PowerMoonNewRender Yellow-0.pngPowerMoonNewRender Yellow-0.png
Size
Small
Stats

PaulineV2CircuitIcon.png

Pauline
Weight
PowerMoonNewRender Yellow-0.pngPowerMoonNewRender Yellow-0.png
Size
Medium
Stats

ShokoraV2CircuitIcon.png

Princess Shokora
Weight
PowerMoonNewRender Yellow-0.pngPowerMoonNewRender Yellow-0.png
Size
Large
Stats

CrankyV2CircuitIcon.png

Cranky Kong
Weight
PowerMoonNewRender Yellow-0.pngPowerMoonNewRender Yellow-0.png
Size
Large
Stats

Heavyweight

Heavyweight Characters:

WarioV2CircuitIcon.png

Wario
Weight
PowerMoonNewRender Yellow-0.pngPowerMoonNewRender Yellow-0.pngPowerMoonNewRender Yellow-0.png
Size
Large
Stats

BowserV2CircuitIcon.png

Bowser
Weight
PowerMoonNewRender Yellow-0.pngPowerMoonNewRender Yellow-0.pngPowerMoonNewRender Yellow-0.png
Size
Large
Stats

DonkeyKongV2CircuitIcon.png

Donkey Kong
Weight
PowerMoonNewRender Yellow-0.pngPowerMoonNewRender Yellow-0.pngPowerMoonNewRender Yellow-0.png
Size
Large
Stats

CaptainSyrupV2CircuitIcon.png

Captain Syrup
Weight
PowerMoonNewRender Yellow-0.pngPowerMoonNewRender Yellow-0.pngPowerMoonNewRender Yellow-0.png
Size
Medium
Stats

WaluigiV2CircuitIcon.png

Waluigi
Weight
PowerMoonNewRender Yellow-0.pngPowerMoonNewRender Yellow-0.pngPowerMoonNewRender Yellow-0.png
Size
Small
Stats

RosalinaV2CircuitIcon.png

Rosalina
Weight
PowerMoonNewRender Yellow-0.pngPowerMoonNewRender Yellow-0.pngPowerMoonNewRender Yellow-0.png
Size
Small
Stats

MidbusV2CircuitIcon.png

Midbus
Weight
PowerMoonNewRender Yellow-0.pngPowerMoonNewRender Yellow-0.pngPowerMoonNewRender Yellow-0.png
Size
Large
Stats

FunkyKongV2CircuitIcon.png

Funky Kong
Weight
PowerMoonNewRender Yellow-0.pngPowerMoonNewRender Yellow-0.pngPowerMoonNewRender Yellow-0.png
Size
Large
Stats

MadameBroodeV2CircuitIcon.png

Madame Broode
Weight
PowerMoonNewRender Yellow-0.pngPowerMoonNewRender Yellow-0.pngPowerMoonNewRender Yellow-0.png
Size
Large
Stats

CosmettaV2CircuitIcon.png

Cosmetta
Weight
PowerMoonNewRender Yellow-0.pngPowerMoonNewRender Yellow-0.pngPowerMoonNewRender Yellow-0.png
Size
Large
Stats

BoomBoomV2CircuitIcon.png

Boom Boom
Weight
PowerMoonNewRender Yellow-0.pngPowerMoonNewRender Yellow-0.pngPowerMoonNewRender Yellow-0.png
Size
Large
Stats

ShakeKingV2CircuitIcon.png

Shake King
Weight
PowerMoonNewRender Yellow-0.pngPowerMoonNewRender Yellow-0.pngPowerMoonNewRender Yellow-0.png
Size
Large
Stats

Unlockable Characters

Featherweight

Featherweight Characters:

DixieKongV2CircuitIcon.png

Dixie Kong
Weight
PowerMoonNewRender Yellow-0.png
Size
Small
Stats

KirbyV2CircuitIcon.png

Kirby
Weight
PowerMoonNewRender Yellow-0.png
Size
Medium
Stats

OlimarV2CircuitIcon.png

Olimar
Weight
PowerMoonNewRender Yellow-0.png
Size
Small
Stats

GoombellaV2CircuitIcon.png

Goombella
Weight
PowerMoonNewRender Yellow-0.png
Size
Small
Stats

VivianV2CircuitIcon.png

Vivian
Weight
PowerMoonNewRender Yellow-0.png
Size
Medium
Stats

NabbitV2CircuitIcon.png

Nabbit
Weight
PowerMoonNewRender Yellow-0.png
Size
Small
Stats

MewshiV2CircuitIcon.png

Mewshi
Weight
PowerMoonNewRender Yellow-0.png
Size
Medium
Stats

CappyV2CircuitIcon.png

Cappy
Weight
PowerMoonNewRender Yellow-0.png
Size
Small
Stats

BowlerV2CircuitIcon.png

Bowler
Weight
PowerMoonNewRender Yellow-0.png
Size
Large
Stats

TinyV2CircuitIcon.png

Tiny Kong
Weight
PowerMoonNewRender Yellow-0.png
Size
Small
Stats

DryBonesV2CircuitIcon.png

Dry Bones
Weight
PowerMoonNewRender Yellow-0.png
Size
Medium
Stats

BananaFairyV2CircuitIcon.png

Banana Fairy Princess
Weight
PowerMoonNewRender Yellow-0.png
Size
Large
Stats

GooigiV2CircuitIcon.png

Gooigi
Weight
PowerMoonNewRender Yellow-0.png
Size
Medium
Stats

SunaV2CircuitIcon.png

Suna
Weight
PowerMoonNewRender Yellow-0.png
Size
Medium
Stats

JaneBChristieV2CircuitIcon.png

Jane B. Christie
Weight
PowerMoonNewRender Yellow-0.png
Size
Medium
Stats

BlinkyV2CircuitIcon.png

Blinky
Weight
PowerMoonNewRender Yellow-0.png
Size
Medium
Stats

MsPacmanV2CircuitIcon.png

Ms. Pac-Man
Weight
PowerMoonNewRender Yellow-0.png
Size
Medium
Stats

MametchiV2CircuitIcon.png

Mametchi
Weight
PowerMoonNewRender Yellow-0.png
Size
Large
Stats

Mediumweight

Mediumweight Characters:

SlanitoV2CircuitIcon.png

Slanito
Weight
PowerMoonNewRender Yellow-0.pngPowerMoonNewRender Yellow-0.png
Size
Large
Stats

InklingV2CircuitIcon.png

Inkling
Weight
PowerMoonNewRender Yellow-0.pngPowerMoonNewRender Yellow-0.png
Size
Medium
Stats
LinkV2CircuitIcon.png

Link
Weight
PowerMoonNewRender Yellow-0.pngPowerMoonNewRender Yellow-0.png
Size
Small
Stats

MonaV2CircuitIcon.png

Mona
Weight
PowerMoonNewRender Yellow-0.pngPowerMoonNewRender Yellow-0.png
Size
Medium
Stats

CaptainToadV2CircuitIcon.png

Captain Toad
Weight
PowerMoonNewRender Yellow-0.pngPowerMoonNewRender Yellow-0.png
Size
Medium
Stats

CaptainToadetteV2CircuitIcon.png

Captain Toadette
Weight
PowerMoonNewRender Yellow-0.pngPowerMoonNewRender Yellow-0.png
Size
Medium
Stats

BowserJrV2CircuitIcon.png

Bowser Jr.
Weight
PowerMoonNewRender Yellow-0.pngPowerMoonNewRender Yellow-0.png
Size
Small
Stats

NastasiaV2CircuitIcon.png

Nastasia
Weight
PowerMoonNewRender Yellow-0.pngPowerMoonNewRender Yellow-0.png
Size
Medium
Stats

HammerBroV2CircuitIcon.png

Hammer Bro.
Weight
PowerMoonNewRender Yellow-0.pngPowerMoonNewRender Yellow-0.png
Size
Small
Stats

BirdoV2CircuitIcon.png

Birdo
Weight
PowerMoonNewRender Yellow-0.pngPowerMoonNewRender Yellow-0.png
Size
Medium
Stats

BanditV2CircuitIcon.png

Bandit
Weight
PowerMoonNewRender Yellow-0.pngPowerMoonNewRender Yellow-0.png
Size
Small
Stats

LankyKongV2CircuitIcon.png

Lanky Kong
Weight
PowerMoonNewRender Yellow-0.pngPowerMoonNewRender Yellow-0.png
Size
Large
Stats

QueenMereldaV2CircuitIcon.png

Queen Merelda
Weight
PowerMoonNewRender Yellow-0.pngPowerMoonNewRender Yellow-0.png
Size
Medium
Stats

PrincessLotusV2CircuitIcon.png

Princess Lotus
Weight
PowerMoonNewRender Yellow-0.pngPowerMoonNewRender Yellow-0.png
Size
Medium
Stats

CaptainFalconV2CircuitIcon.png

Captain Falcon
Weight
PowerMoonNewRender Yellow-0.pngPowerMoonNewRender Yellow-0.png
Size
Large
Stats

GenoV2CircuitIcon.png

Geno
Weight
PowerMoonNewRender Yellow-0.pngPowerMoonNewRender Yellow-0.png
Size
Large
Stats

MachRiderV2CircuitIcon.png

Mach Rider
Weight
PowerMoonNewRender Yellow-0.pngPowerMoonNewRender Yellow-0.png
Size
Medium
Stats

PacManV2CircuitIcon.png

Pac-Man
Weight
PowerMoonNewRender Yellow-0.pngPowerMoonNewRender Yellow-0.png
Size
Medium
Stats

Heavyweight

Heavyweight Characters:

LubbaV2CircuitIcon.png

Lubba
Weight
PowerMoonNewRender Yellow-0.pngPowerMoonNewRender Yellow-0.pngPowerMoonNewRender Yellow-0.png
Size
Large
Stats

SamusV2CircuitIcon.png

Samus Aran
Weight
PowerMoonNewRender Yellow-0.pngPowerMoonNewRender Yellow-0.pngPowerMoonNewRender Yellow-0.png
Size
Medium
Stats

R.O.B.V2CircuitIcon.png

R.O.B
Weight
PowerMoonNewRender Yellow-0.pngPowerMoonNewRender Yellow-0.pngPowerMoonNewRender Yellow-0.png
Size
Small
Stats

KingKRoolV2CircuitIcon.png

King K. Rool
Weight
PowerMoonNewRender Yellow-0.pngPowerMoonNewRender Yellow-0.pngPowerMoonNewRender Yellow-0.png
Size
Large
Stats

RudyV2CircuitIcon.png

Rudy the Clown
Weight
PowerMoonNewRender Yellow-0.pngPowerMoonNewRender Yellow-0.pngPowerMoonNewRender Yellow-0.png
Size
Large
Stats

MetalMarioV2CircuitIcon.png

Metal Mario
Weight
PowerMoonNewRender Yellow-0.pngPowerMoonNewRender Yellow-0.png
Size
Large
Stats

QueenRubyV2CircuitIcon.png

Queen Ruby
Weight
PowerMoonNewRender Yellow-0.pngPowerMoonNewRender Yellow-0.pngPowerMoonNewRender Yellow-0.png
Size
Medium
Stats

PiranhaPlantV2CircuitIcon.png

Petey Piranha
Weight
PowerMoonNewRender Yellow-0.pngPowerMoonNewRender Yellow-0.pngPowerMoonNewRender Yellow-0.png
Size
Large
Stats

KingBooV2CircuitIcon.png

King Boo
Weight
PowerMoonNewRender Yellow-0.pngPowerMoonNewRender Yellow-0.pngPowerMoonNewRender Yellow-0.png
Size
Large
Stats

PomPomV2CircuitIcon.png

Pom Pom
Weight
PowerMoonNewRender Yellow-0.pngPowerMoonNewRender Yellow-0.pngPowerMoonNewRender Yellow-0.png
Size
Large
Stats

XananabV2CircuitIcon.png

Xananab
Weight
PowerMoonNewRender Yellow-0.pngPowerMoonNewRender Yellow-0.pngPowerMoonNewRender Yellow-0.png
Size
Medium
Stats

ChunkyV2CircuitIcon.png

Chunky Kong
Weight
PowerMoonNewRender Yellow-0.pngPowerMoonNewRender Yellow-0.pngPowerMoonNewRender Yellow-0.png
Size
Large
Stats

PrincessCinnabonV2CircuitIcon.png

Princess Cinnabon
Weight
PowerMoonNewRender Yellow-0.pngPowerMoonNewRender Yellow-0.pngPowerMoonNewRender Yellow-0.png
Size
Large
Stats

ChiroV2CircuitIcon.png

Chiro
Weight
PowerMoonNewRender Yellow-0.pngPowerMoonNewRender Yellow-0.pngPowerMoonNewRender Yellow-0.png
Size
Medium
Stats

DeathborneV2CircuitIcon.png

Deathborn
Weight
PowerMoonNewRender Yellow-0.pngPowerMoonNewRender Yellow-0.pngPowerMoonNewRender Yellow-0.png
Size
Large
Stats

DonChanV2CircuitIcon.png

Don-Chan
Weight
PowerMoonNewRender Yellow-0.pngPowerMoonNewRender Yellow-0.pngPowerMoonNewRender Yellow-0.png
Size
Small
Stats

ForemanSpikeV2CircuitIcon.png

Foreman Spike
Weight
PowerMoonNewRender Yellow-0.pngPowerMoonNewRender Yellow-0.pngPowerMoonNewRender Yellow-0.png
Size
Medium
Stats

PinkGoldPeachV2CircuitIcon.png

Pink Gold Peach
Weight
PowerMoonNewRender Yellow-0.pngPowerMoonNewRender Yellow-0.pngPowerMoonNewRender Yellow-0.png
Size
Large
Stats

Mii

Mii:

MK3DS Mii icon.png

Mii
Weight
Size
Stats

Downloadable Characters

Downloadable Characters:

MortonKoopaSrV2CircuitIcon.png

Morton Koopa Sr.
Weight
PowerMoonNewRender Yellow-0.pngPowerMoonNewRender Yellow-0.pngPowerMoonNewRender Yellow-0.png
Size
Large
Stats

IggyV2CircuitIcon.png

Iggy Koopa
Weight
PowerMoonNewRender Yellow-0.pngPowerMoonNewRender Yellow-0.png
Size
Medium
Stats

LarryV2CircuitIcon.png

Larry Koopa
Weight
PowerMoonNewRender Yellow-0.pngPowerMoonNewRender Yellow-0.png
Size
Large
Stats

LemmyV2CircuitIcon.png

Lemmy Koopa
Weight
PowerMoonNewRender Yellow-0.png
Size
Small
Stats

LudwigV2CircuitIcon.png

Ludwig Von Koopa
Weight
PowerMoonNewRender Yellow-0.pngPowerMoonNewRender Yellow-0.png
Size
Small
Stats

RoyV2CircuitIcon.png

Roy Koopa
Weight
PowerMoonNewRender Yellow-0.pngPowerMoonNewRender Yellow-0.pngPowerMoonNewRender Yellow-0.png
Size
Medium
Stats

MortonV2CircuitIcon.png

Morton Koopa Jr.
Weight
PowerMoonNewRender Yellow-0.pngPowerMoonNewRender Yellow-0.pngPowerMoonNewRender Yellow-0.png
Size
Large
Stats

WendyV2CircuitIcon.png

Wendy O' Koopa
Weight
PowerMoonNewRender Yellow-0.png
Size
Large
Stats

DryBowserV2CircuitIcon.png

Dry Bowser
Weight
PowerMoonNewRender Yellow-0.pngPowerMoonNewRender Yellow-0.pngPowerMoonNewRender Yellow-0.png
Size
Medium
Stats

PrincessBowserV2CircuitIcon.png

Princess Bowser
Weight
PowerMoonNewRender Yellow-0.pngPowerMoonNewRender Yellow-0.pngPowerMoonNewRender Yellow-0.png
Size
Medium
Stats

LatikuV2CircuitIcon.png

Lakitu
Weight
PowerMoonNewRender Yellow-0.png
Size
Large
Stats

VillagerV2CircuitIcon.png

Villager
Weight
PowerMoonNewRender Yellow-0.pngPowerMoonNewRender Yellow-0.png
Size
Small
Stats

IsabelleV2CircuitIcon.png

Isabelle
Weight
PowerMoonNewRender Yellow-0.png
Size
Small
Stats

IkeV2CircuitIcon.png

Ike
Weight
PowerMoonNewRender Yellow-0.pngPowerMoonNewRender Yellow-0.pngPowerMoonNewRender Yellow-0.png
Size
Medium
Stats

CorrinV2CircuitIcon.png

Corrin
Weight
PowerMoonNewRender Yellow-0.pngPowerMoonNewRender Yellow-0.png
Size
Medium
Stats

PitV2CircuitIcon.png

Pit
Weight
PowerMoonNewRender Yellow-0.png
Size
Small
Stats

PalutenaV2CircuitIcon.png

Palutena
Weight
PowerMoonNewRender Yellow-0.png
Size
Large
Stats

KingBobombV2CircuitIcon.png

King Bob-omb
Weight
PowerMoonNewRender Yellow-0.pngPowerMoonNewRender Yellow-0.pngPowerMoonNewRender Yellow-0.png
Size
Large
Stats

TajtheGenieV2CircuitIcon.png

Taj the Genie
Weight
PowerMoonNewRender Yellow-0.pngPowerMoonNewRender Yellow-0.pngPowerMoonNewRender Yellow-0.png
Size
Large
Stats

WizpigV2CircuitIcon.png

Wizpig
Weight
PowerMoonNewRender Yellow-0.pngPowerMoonNewRender Yellow-0.pngPowerMoonNewRender Yellow-0.png
Size
Large
Stats

TimberV2CircuitIcon.png

Timber
Weight
PowerMoonNewRender Yellow-0.pngPowerMoonNewRender Yellow-0.png
Size
Medium
Stats

MaryOV2CircuitIcon.png

Mary O.
Weight
PowerMoonNewRender Yellow-0.pngPowerMoonNewRender Yellow-0.png
Size
Small
Stats

WatingaV2CircuitIcon.png

Watinga
Weight
PowerMoonNewRender Yellow-0.pngPowerMoonNewRender Yellow-0.pngPowerMoonNewRender Yellow-0.png
Size
Small
Stats

BuilderMarioV2CircuitIcon.png

Builder Mario
Weight
PowerMoonNewRender Yellow-0.pngPowerMoonNewRender Yellow-0.png
Size
Medium
Stats

WhiteMageV2CircuitIcon.png

White Mage
Weight
PowerMoonNewRender Yellow-0.pngPowerMoonNewRender Yellow-0.png
Size
Small
Stats

BlackMageV2CircuitIcon.png

Black Mage
Weight
PowerMoonNewRender Yellow-0.pngPowerMoonNewRender Yellow-0.png
Size
Large
Stats

SlimeV2CircuitIcon.png

Slime
Weight
PowerMoonNewRender Yellow-0.png
Size
Small
Stats

JadeV2CircuitIcon.png

Jade
Weight
PowerMoonNewRender Yellow-0.pngPowerMoonNewRender Yellow-0.png
Size
Medium
Stats

SonicV2CircuitIcon.png

Sonic
Weight
PowerMoonNewRender Yellow-0.pngPowerMoonNewRender Yellow-0.png
Size
Medium
Stats

ShadowV2CircuitIcon.png

Shadow
Weight
PowerMoonNewRender Yellow-0.pngPowerMoonNewRender Yellow-0.png
Size
Large
Stats

DonBongoV2CircuitIcon.png

Don Bongo
Weight
PowerMoonNewRender Yellow-0.pngPowerMoonNewRender Yellow-0.pngPowerMoonNewRender Yellow-0.png
Size
Large
Stats

PakEDermV2CircuitIcon.png

Pak E. Derm
Weight
PowerMoonNewRender Yellow-0.pngPowerMoonNewRender Yellow-0.png
Size
Large
Stats

AqualeaV2CircuitIcon.png

Aqualea
Weight
PowerMoonNewRender Yellow-0.png
Size
Small
Stats

DrWrightV2CircuitIcon.png

Dr. Wright
Weight
PowerMoonNewRender Yellow-0.pngPowerMoonNewRender Yellow-0.pngPowerMoonNewRender Yellow-0.png
Size
Small
Stats

VampireWarioV2CircuitIcon.png

Vampire Wario
Weight
PowerMoonNewRender Yellow-0.pngPowerMoonNewRender Yellow-0.png
Size
Large
Stats

WartV2CircuitIcon.png

Wart
Weight
PowerMoonNewRender Yellow-0.pngPowerMoonNewRender Yellow-0.pngPowerMoonNewRender Yellow-0.png
Size
Large
Stats

Unlocking Criteria

Like Mario Kart 8, each character is unlocked in a random order except for Mii. Mii is always unlocked fifth or unlocked when the character uses a amiibo to unlock a Mii outfit. To unlock characters, the player must place first in a cup with any of the engine classes. Additionally, characters can be unlocked through collecting Coins and purchasing them on the menu using the coins.

Base Character Stats

Although you can create a vehicle out of parts similar to Mario Kart 7/Mario Kart 8, characters still have base stats that inform how vehicle parts effect them. Some characters start great in certain stats while some do not.

  • Speed: Top speed when going across the normal ground. Generally the speed is consistent across all types of terrain, although each presents a different drag that impacts all characters.
  • Acceleration: How fast you get to this top speed. After getting stunned or knocked off track, you will probably want to get back to top speed when possible. The bigger the number, the better.
  • Weight: The weight of a character puts them into certain classes. 1-2 are featherweights, 3s are mediumweights, and 4-5s put them into heavyweight categories.
  • Handling: This stat determines well can you turn on the terrain. Better grip means your car turns quicker and can do sharper turns.
  • Traction: How well you stick to the ground. This helps against slippery surfaces and can negate some of the lost speed you gain when you go off track.
  • Mini-Turbo: The length of a vehicle's mini-turbo in seconds, activated after drifting or gaining 10 coins. This stat is secret and not seen in normal gameplay. It is not effected by vehicle parts.

Click on the character icons to go back to their section in the character section.

Character Speed Acceleration Weight Handling Traction Mini-Turbo

ToadV2CircuitIcon.png
Toad

2.5 2.75 2 2.75 4.5 2.5

ToadetteV2CircuitIcon.png
Toadette

2.5 2.5 2 2.5 4.75 2.5

KoopaTroopaV2CircuitIcon.png
Koopa Troopa

2.25 2.25 2 2.5 4.5 2.75

GoombaV2CircuitIcon.png
Goomba

2 2.75 1 2.5 4.5 2.75

ShyGuyV2CircuitIcon.png
Shy Guy

3 1.75 1 2.5 4.5 2.75

BandineroV2CircuitIcon.png
Bandinero

2 2.5 1 3 4.5 2.5

WandaV2CircuitIcon.png
Wanda

2.75 2 1 2.5 4.25 3

BurtV2CircuitIcon.png
Burt the Bashful

2 1.75 2 3.5 3.5 3.75

MimiV2CircuitIcon.png
Mimi

3 1.5 1 3.75 2.5 3.75

DiddyKongV2CircuitIcon.png
Diddy Kong

4 3.5 1 1.75 1.5 4

KoopaKidV2CircuitIcon.png
Koopa Kid

3.5 1 2 2.75 3.5 3.5

TheStorkV2CircuitIcon.png
Stork

2.5 2 1 3.25 3 3.75

MarioV2CircuitIcon.png
Mario

2.75 2.75 3 2.75 2.5 3

LuigiV2CircuitIcon.png
Luigi

2.75 2.75 3 2.25 3 3

PeachV2CircuitIcon.png
Princess Peach

3 2.5 3 3 2.25 3.5

YoshiV2CircuitIcon.png
Yoshi

2.5 2.75 3 3 2.50 3.75

FuseeV2CircuitIcon.png
Princess Fusee

1.5 4.75 3 2 2.50 3.75

DaisyV2CircuitIcon.png
Princess Daisy

3.75 1.75 3 1.75 3.5 3.75

KritterV2CircuitIcon.png
Kritter

1.75 1.75 3 3.75 3.5 3

BroqueV2CircuitIcon.png
Broque Monsieur

1 2.75 3 3.75 3.25 4.5

RexV2CircuitIcon.png
Rex

2.5 2.5 3 3.25 2.5 3

PaulineV2CircuitIcon.png
Pauline

4.75 2.75 3 2.25 2 3.25

ShokoraV2CircuitIcon.png
Princess Shokora

2.5 2.75 3 2.25 3.25 3.75

CrankyV2CircuitIcon.png
Cranky Kong

1.25 1.25 3 3.25 5 2.25

WarioV2CircuitIcon.png
Wario

3.25 2.25 4 2.25 3 4

BowserV2CircuitIcon.png
Bowser

2.25 3.25 5 2.5 2.75 4

DonkeyKongV2CircuitIcon.png
Donkey Kong

2.25 2.25 5 3.5 2.75 4.25

CaptainSyrupV2CircuitIcon.png
Captain Syrup

4.25 1.25 4 3.5 1.75 4.25

WaluigiV2CircuitIcon.png
Waluigi

3 1.25 4 4.5 2 4.5

RosalinaV2CircuitIcon.png
Rosalina

4 2.25 5 2.5 2 4.75

MidbusV2CircuitIcon.png
Midbus

1.25 3.25 5 3.5 2.75 4.75

FunkyKongV2CircuitIcon.png
Funky Kong

4.5 1.75 5 1.5 3 3.5

MadameBroodeV2CircuitIcon.png
Madame Broode

1.25 1.25 5 4.5 3.75 3.5

CosmettaV2CircuitIcon.png
Cosmetta

4.25 2.5 5 2.5 1.5 4.75

BoomBoomV2CircuitIcon.png
Boom Boom

2.25 2.25 5 2.5 3.75 4

ShakeKingV2CircuitIcon.png
Shake King

3.25 2 5 2.5 3 4.5

DixieKongV2CircuitIcon.png
Dixie Kong

2.25 2.25 2 3.25 3 2.75

KirbyV2CircuitIcon.png
Kirby

1.5 1.5 1 4.5 3.25 2.25

OlimarV2CircuitIcon.png
Olimar

1.75 1.25 1 3.5 4.25 2.5

GoombellaV2CircuitIcon.png
Goombella

2.5 2.5 1 2.5 2.25 2.25

VivianV2CircuitIcon.png
Vivian

3 1 2 3 3.25 2.75

NabbitV2CircuitIcon.png
Nabbit

4.75 3 1 1 2 2.75

MewshiV2CircuitIcon.png
Mewshi

2.5 2.25 2 3.25 2.75 2.5

CappyV2CircuitIcon.png
Cappy

2.5 2 1 3.5 2.75 2.75

BowlerV2CircuitIcon.png
Bowler

3 1.5 1 3.5 2.75 2.75

TinyV2CircuitIcon.png
Tiny Kong

2.25 2.25 1 2.25 3 2.75

DryBonesV2CircuitIcon.png
Dry Bones

1.5 1.5 1 3.5 4.25 2.25

BananaFairyV2CircuitIcon.png
Banana Fairy
Princess

4.5 1.5 1 3.5 2.25 1.25

GooigiV2CircuitIcon.png
Gooigi

2.75 2.75 1 2.25 3 3.5

SunaV2CircuitIcon.png
Suna

2.75 3 1 2 3 2.75

JaneBChristieV2CircuitIcon.png
Jane B. Christie

2.25 1 1 4.50 2 4.75

BlinkyV2CircuitIcon.png
Blinky

2 5 1 2 1.75 2.75

MsPacmanV2CircuitIcon.png
Ms. Pac-Man

3 4 2 2.25 1.5 2.5

MametchiV2CircuitIcon.png
Mametchi

4 3 2 2.5 1.25 2.5

SlanitoV2CircuitIcon.png
Slanito

2.5 2.5 3 3.25 2.5 3

InklingV2CircuitIcon.png
Inkling

2.25 2.25 3 3.75 2.5 3.75

LinkV2CircuitIcon.png
Link

2 2 3 3.25 4.5 3.25

MonaV2CircuitIcon.png
Mona

3.5 1.5 3 3.25 2.5 3.5

CaptainToadV2CircuitIcon.png
Captain Toad

2.5 2.75 3 2.75 4.5 3

CaptainToadetteV2CircuitIcon.png
Captain Toadette

2.5 2.5 3 2.5 4.75 3

BowserJrV2CircuitIcon.png
Bowser Jr.

2.5 3.75 3 2.25 2.25 3.25

NastasiaV2CircuitIcon.png
Nastasia

2.5 1 3 3.75 3.5 3.75

HammerBroV2CircuitIcon.png
Hammer Bro.

2.5 2.5 3 3.5 2.25 3.75

BirdoV2CircuitIcon.png
Birdo

3.5 1.75 3 3.25 2.25 3.25

BanditV2CircuitIcon.png
Bandit

4.5 3 3 1.25 2 3.75

LankyKongV2CircuitIcon.png
Lanky Kong

2.25 2.75 3 3.25 2.5 4

QueenMereldaV2CircuitIcon.png
Queen Merelda

2 3 3 3 2.75 3.5

PrincessLotusV2CircuitIcon.png
Princess Lotus

2.25 2.25 3 3.75 2.5 3.75

CaptainFalconV2CircuitIcon.png
Captain Falcon

3.25 2.5 3 3.25 1.75 4

GenoV2CircuitIcon.png
Geno

3.5 2.5 3 2.25 2.5 3.75

MachRiderV2CircuitIcon.png
Mach Rider

3.75 3.25 3 2.25 1.5 3.75

PacManV2CircuitIcon.png
Pac-Man

4 2 3 2.5 2.25 3.75

LubbaV2CircuitIcon.png
Lubba

2.5 3.5 5 2.5 2.25 4

SamusV2CircuitIcon.png
Samus

3.5 2.5 4 1.5 3.25 4.25

R.O.B.V2CircuitIcon.png
R.O.B.

3 3 4 2.75 2 4.75

KingKRoolV2CircuitIcon.png
King K. Rool

2.5 3.5 5 2.25 2.5 4.75

RudyV2CircuitIcon.png
Rudy the Clown

1.5 3.5 5 2.25 3.5 4.25

MetalMarioV2CircuitIcon.png
Metal Mario

2.75 2.75 5 2.75 2.5 4

QueenRubyV2CircuitIcon.png
Queen Ruby

2.5 2.5 4 3.25 2.5 4.25

PiranhaPlantV2CircuitIcon.png
Petey Piranha

3.5 1.5 5 3.25 2.5 4.5

KingBooV2CircuitIcon.png
King Boo

2.25 2.75 5 3.25 2.5 4.5

PomPomV2CircuitIcon.png
Pom Pom

3.25 2.75 4 1.25 2.5 4.75

XananabV2CircuitIcon.png
Xananab

2.5 2.5 4 2.75 3 4.5

ChunkyV2CircuitIcon.png
Chunky Kong

1.25 1.5 5 3.5 4.5 4.25

PrincessCinnabonV2CircuitIcon.png
Princess Cinnabon

1.75 2 5 2.5 4.5 4.25

ChiroV2CircuitIcon.png
Chiro

3.25 1.5 4 2.5 2.5 4.5

DeathborneV2CircuitIcon.png
Deathborn

1.25 1.25 5 3.75 4.5 4.75

DonChanV2CircuitIcon.png
Don-Chan

2 3 4 3.75 2 4.5

ForemanSpikeV2CircuitIcon.png
Foreman Spike

1.75 2.25 4 3.5 3.25 4.5

PinkGoldPeachV2CircuitIcon.png
Pink Gold Peach

3 2.5 5 3 2.25 4.5

MK3DS Mii icon.png
Mii

Variable Variable Variable Variable Variable Variable

MortonKoopaSrV2CircuitIcon.png
Morton Koopa Sr.

2 3.5 5 2.25 4 4.5

IggyV2CircuitIcon.png
Iggy Koopa

3 2.5 3 2.25 4 3.5

LarryV2CircuitIcon.png
Larry Koopa

2.25 3.25 3 2.25 4 3.25

LemmyV2CircuitIcon.png
Lemmy Koopa

3 2.5 1 4.25 2 2.5

LudwigV2CircuitIcon.png
Ludwig Von Koopa

3 2.5 3 2.25 4 3.5

RoyV2CircuitIcon.png
Roy Koopa

2.5 3 4 2.75 3.5 4.25

MortonV2CircuitIcon.png
Morton Koopa Jr.

1.5 2.5 5 4.25 3.5 4.5

WendyV2CircuitIcon.png
Wendy O' Koopa

3.25 2.25 2 3 3.25 2.5

DryBowserV2CircuitIcon.png
Dry Bowser

3.25 2.25 5 2.5 2.75 4.25

PrincessBowserV2CircuitIcon.png
Princess Bowser

3.5 2 4 3 2.25 3.5

LatikuV2CircuitIcon.png
Lakitu

3 2.5 1 2 4.25 2.5

VillagerV2CircuitIcon.png
Villager

2 2.5 3 3 4.25 3.5

IsabelleV2CircuitIcon.png
Isabelle

2 1.5 1 4 4.25 2.5

IkeV2CircuitIcon.png
Ike

2.5 1.5 4 3.5 4.25 5

CorrinV2CircuitIcon.png
Corrin

3 2.75 3 3 3 3.75

PitV2CircuitIcon.png
Pit

4.25 1.25 2 2.75 3.5 2.75

PalutenaV2CircuitIcon.png
Palutena

3.25 2.25 1 3.5 1.75 2.75

KingBobombV2CircuitIcon.png
King Bob-Omb

1.5 4 5 1 4.25 3.5

TajtheGenieV2CircuitIcon.png
Taj the Genie

4 1.5 5 2.25 4 4.5

WizpigV2CircuitIcon.png
Wizpig

4.5 1 5 2 4.25 4.5

TimberV2CircuitIcon.png
Timber

4 3.5 3 1.75 1.5 3.5

MaryOV2CircuitIcon.png
Mary O.

2.5 3.5 3 1.5 3.25 3.25

WatingaV2CircuitIcon.png
King Watinga

2.25 2.75 5 3.75 3 4.50

BuilderMarioV2CircuitIcon.png
Builder Mario

2.5 2.5 3 3.25 2.5 3.75

WhiteMageV2CircuitIcon.png
White Mage

2.5 2.5 3 3.5 3.25 3

BlackMageV2CircuitIcon.png
Black Mage

2 3 3 3.75 3 3

SlimeV2CircuitIcon.png
Slime

1 2.25 1 5 3 3

JadeV2CircuitIcon.png
Jade

2.5 2.25 3 3.5 4 3

SonicV2CircuitIcon.png
Sonic

5 3.25 3 2 2 3.75

ShadowV2CircuitIcon.png
Shadow

4.75 3.25 3 2.25 2 3.75

DonBongoV2CircuitIcon.png
Don Bongo

1.5 2.25 5 4.5 4.5 4.25

PakEDermV2CircuitIcon.png
Pak E. Derm

4.25 3.25 3 2.75 2 4

AqualeaV2CircuitIcon.png
Aqualea

3.5 3.25 3 2.5 3 3.25

DrWrightV2CircuitIcon.png
Dr. Wright

1.25 2.5 4 4.25 4.75 4

VampireWarioV2CircuitIcon.png
Vampire Wario

3.25 2.25 3 2.25 3 3.75

WartV2CircuitIcon.png
Wart

2.5 3.25 5 3.25 3.25 3.25

Color Variants

Character Variants
BandineroV2CircuitIcon.png

Bandinero

BandineroV2CircuitIcon Blue.pngBandineroV2CircuitIcon Yellow.pngBandineroV2CircuitIcon Black.pngBandineroV2CircuitIcon White.png
YoshiV2CircuitIcon.png

Yoshi

YoshiV2CircuitIcon Red.pngYoshiV2CircuitIcon Blue.pngYoshiV2CircuitIcon LightBlue.pngYoshiV2CircuitIcon Yellow.pngYoshiV2CircuitIcon Orange.pngYoshiV2CircuitIcon Pink.pngYoshiV2CircuitIcon Black.pngYoshiV2CircuitIcon Gray.pngYoshiV2CircuitIcon White.png
IkeV2CircuitIcon.png

Ike

IkeV2CircuitIcon PathofRadiance.png
CorrinV2CircuitIcon.png

Corrin

CorrinV2CircuitIcon Male.png

Race Courses

Each Cup features four tracks.

Mushroom Cup

MushroomCupRace.png

Mushroom Cup

Image + Name Info
MushroomCupRace Alt.png

Super Circuit

Super CircuitMap.png
Super Circuit is your standard Mario Kart track, featuring a couple bends here and there. It is a redone version of Peach Circuit from Mario Kart: Super Circuit but features splits in the track that loop back to the main course. These alternate paths contain anti gravity shifts but are much tighter and more dangerous to take.
MushroomCupRace Alt.png

Wario Castle

WarioMansionMap.png
Wario Castle takes you across a grassy atoll populated by Spritelings from Wario World before eventually coming into the gold coated castle. There is two paths during the grassy atoll and a shortcut inside the mansion for those with high steering stats. The mansion is tighter than the grassy atoll but opens back up to the finish line.
There is barely any coins outside the mansion, but plenty inside.
MushroomCupRace Alt.png

Gusty Gardens

GustyGardensMap.png
Gusty Gardens starts you on a round disc planet and has you shoot through a star-dust/flowers road with several glider and antigravity segments. You will go through the Pear Planets, the Curve Planet, the Question Mark planets, the hedge ring planet, and Major Burrow's planet before making your way back to the finish line, going through a disk planet as you do.
The only obstacle here is Flipbugs, which run away from the race if they're in the way and don't stun the driver on impact.
MushroomCupRace Alt.png

Bowser's Blossom Bastille

BowsersBlossomBastilleMap.png
Bowser's Blossom Bastille is an expansive map full of tight turns on a giant battleship that is littered with sakura blossom trees. Tox Boms litter the wider turns of the stage, exploding in a posion that slows drivers down for a short time after they get stopped by the blast. An alternate glider route can be found early on in the track.

Flower Cup

FlowerCupRace.png

Flower Cup

Image + Name Info
FlowerCupRaceAlt.png

New Donk Sewers

NewDonkSewersMap.png
New Donk Sewers is based off the sewers of New Donk City and feature a variety of spinning walls that you will have to slow or speed through to get through the map safely. Additionally, Urban Stingbys appear during the thin road segments of this map, requiring speedy dodging to avoid getting hit by them.
FlowerCupRaceAlt.png

Bullet Bill Battlegrounds

BulletBillBattlefieldMap.png
Bullet Bill Battlegrounds is a expansive course featuring giant stone bullet bill launchers and dart bills that shoot out if your car drives over certain tiles embedded into the ground. Avoid the Bullet Bills and watch out as the latter half of the course begins to squeeze into a tighter section. A giant mountain stands in the center of the track, acting as a wall.
FlowerCupRaceAlt.png

Boo Library

BooLibraryMap.png
Boo Library is a tight and intricate track that opens up early on and branches into three paths, with two giant Boohemoths pacing between the paths. A tight turn into a much more compact part of the track follows, which requires the racers to watch out for flying Bookends until the first turn of this segment, which is also another tight turn.
FlowerCupRaceAlt.png

Rudy's Circus

RudysCircusMap.png
Rudy's Circus is a fairly standard circular map until it turns into a wide expansive area shaped like a skull. Watch out for Omodons, Mr. Moons, and Suns, who appear as obstacles in the map; Mr. Moons appear as you come from the finish line while Suns punctuate the end of the track. Omodons appear inside the skull area.

Moon Cup

MoonCupRace.png

Moon Cup

Image + Name Info
MoonCupRaceAlt.png

Foulwater Falls

FoulwaterFalllsMap.png
Foulwater Falls is based off the canyon of the same name from Wario Land: Shake It!!!. It is a giant ravine with two branching paths- one of a wider and shorter route but requires tight turns, while the longer way around is tighter and features a underwater section. It lacks real hazards, although it is the introduction to underwater portions in the courses.
MoonCupRaceAlt.png

Tostarena Canyon

TBA
MoonCupRaceAlt.png

Steam Greenhouse

TBA
MoonCupRaceAlt.png

S.S. Teacup

TBA

Star Cup

StarCupRace.png

Star Cup

Image + Name Info
StarCupRaceAlt.png

Shellcreeper Speedway

TBA
StarCupRaceAlt.png

Waluigi's Aquarium

TBA
StarCupRaceAlt.png

Mona's Pizza Route

TBA
StarCupRaceAlt.png

Rainbow Road

TBA

Punch Ball Cup

PunchballCupMKV2Alt.png

Punch Ball Cup

Image + Name Info
PunchballCupMKV2.png

Bowser's Seizures Palace Hotel

TBA
PunchballCupMKV2.png

TBA

TBA
PunchballCupMKV2.png

TBA

TBA
PunchballCupMKV2.png

TBA

TBA

Garlic Cup

GarlicCupRace.png

Garlic Cup

Image + Name Info
GarlicCupRaceAlt.png

Wario's Shipyard
Mario Kart 7

TBA
GarlicCupRaceAlt.png

Wario Stadium
Mario Kart 64

TBA
GarlicCupRaceAlt.png

Wario Colosseum
Mario Kart: Double Dash!!

TBA
GarlicCupRaceAlt.png

Mount Wario
Mario Kart 8

TBA

Horostar Cup

HorostarCupRace.png

Horostar Cup

Image + Name Info
HorostarCupRaceAlt.png

Donut Plains 1
Super Mario Kart

TBA
HorostarCupRaceAlt.png

Sky Garden
Mario Kart: Super Circuit

TBA
HorostarCupRaceAlt.png

Banshee Boardwalk
Mario Kart 64

TBA
HorostarCupRaceAlt.png

Bowser Castle 1
Super Mario Kart

TBA

Battle Courses

TBA

Items

Race Items

Green Shell Artwork - Super Mario 3D World.png
Green Shell
1
Common
3
Common
5
Common
7
Common
9
Rare
11
Rare
2
Common
4
Common
6
Common
8
Rare
10
Rare
12
Rare
The Green Shell can be thrown and used to stun a racer temporarily.
GreenShellMarioKart3.png
Triple Green Shells
1
Rare
3
Rare
5
Rare
7
Common
9
Common
11
Common
2
Rare
4
Rare
6
Common
8
Common
10
Common
12
Common
The Green Shell can be thrown and used to stun a racer temporarily. Now you get them in a bundle of three!
RedShell SM64S.png
Red Shell
1
Rare
3
Rare
5
Common
7
Common
9
Rare
11
Common
2
Rare
4
Rare
6
Common
8
Rare
10
Rare
12
Common
The Red Shell targets any racer in front of the thrower, stunning them if they connect.
RedShellMarioKart3.png
Triple Red Shell
1
Rare
3
Rare
5
Rare
7
Rare
9
Common
11
Common
2
Rare
4
Rare
6
Rare
8
Common
10
Common
12
Common
The Red Shell targets any racer in front of the thrower, stunning them if they connect. Now in a hefty three pack!
PinkShellMarioKart.png
Pink Shell
1
Rare
3
Rare
5
Rare
7
Common
9
Common
11
Common
2
Rare
4
Rare
6
Rare
8
Common
10
Common
12
Common
A faster variation of the Red Shell with nearly twice the speed of a Red Shell.
PinkShellMarioKart3.png
Triple Pink Shell
1
Rare
3
Rare
5
Rare
7
Rare
9
Common
11
Common
2
Rare
4
Rare
6
Rare
8
Rare
10
Common
12
Common
A faster variation of the Red Shell with nearly twice the speed of a Red Shell. Good luck trying to miss this, especially in a 3 pack!
3DSWingedBlueShellMK8.png
Blue Winged Shell
1
Unavailable
3
Unavailable
5
Unavailable
7
Rare
9
Rare
11
Rare
2
Unavailable
4
Unavailable
6
Unavailable
8
Rare
10
Rare
12
Rare
The rarest and most infamous item to grace Mario Kart. It automatically targets the player in the lead and comes through the air before slamming into kart to stun them hard. You can boost to avoid it, but your timing has to be tight!
WingedStar.png
Red Winged Star
1
Rare
3
Rare
5
Rare
7
Unavailable
9
Unavailable
11
Unavailable
2
Rare
4
Rare
6
Rare
8
Unavailable
10
Unavailable
12
Unavailable
The inverse of the Blue Winged Shell. It can be utilized to give the player in last place a boost by giving them the star power-up, which makes them invincible and much faster.
Fig 20 killer.png
Bullet Bill
1
Unavailable
3
Unavailable
5
Rare
7
Rare
9
Common
11
Common
2
Unavailable
4
Unavailable
6
Rare
8
Common
10
Common
12
Common
Transforms the kart into a giant bullet bill that speeds rapidly forward with very little input from the controller. Speeds through opponents and ignores collision with items.
Boom Boom Pom Pom Train - Super Mario 3D World.png
Bullet Bill Express
1
Unavailable
3
Unavailable
5
Rare
7
Rare
9
Common
11
Common
2
Unavailable
4
Unavailable
6
Rare
8
Rare
10
Common
12
Common
Transforms the kart into a giant speeding train that oppresses all opponents in it's way! A longer, albeit nowhere near as fast version of the Bullet Bill item. Unaffected by collision or item effects. Has some limited tilt input from the controller to lean into nearby opponents.
Mushroom-1.png
Mushroom
1
Common
3
Common
5
Common
7
Common
9
Common
11
Common
2
Common
4
Common
6
Common
8
Common
10
Common
12
Common
Has the kart boost it's acceleration rapidly, giving a great burst of speed. Will knock opponents away if hit with the boosting kart. Acceleration quickly normalizes seconds after activation.
TripleMushroomMK8.png
Triple Mushroom
1
Rare
3
Common
5
Common
7
Common
9
Common
11
Common
2
Rare
4
Common
6
Common
8
Common
10
Common
12
Common
Acts as three mushrooms, with each activation using one of the mushrooms to accelerate. The boosting effect stacks but won't increase the time you stay boosted, merely just the speed.
GoldenMushie.png
Golden Mushroom
1
Unavailable
3
Rare
5
Common
7
Common
9
Common
11
Common
2
Unavailable
4
Rare
6
Common
8
Common
10
Common
12
Common
Boost rapidly forward by repeatedly tapping the button. It runs off a timer system as opposed to a use system, so you only have 10 seconds to utilize your unlimited boosts from the Golden Mushroom once you activate it.
WeirdMushroomSprite.png
Weird Mushroom
1
Unavailable
3
Common
5
Common
7
Common
9
Common
11
Common
2
Rare
4
Rare
6
Rare
8
Rare
10
Rare
12
Rare
Accelerate forward while slowly ascending and descending into the air. Allows you to dodge shells that are coming towards you if timed correctly while acting as a somewhat extended boost forward.
Garlic.png
Garlic Pot
1
Rare
3
Rare
5
Common
7
Common
9
Common
11
Common
2
Rare
4
Rare
6
Common
8
Common
10
Common
12
Common
Has the kart boost forward with a large amount of energy coming from the front of the vehicle. Acts as a very quick boost with large offensive potential- crashing into another kart with the boost will knock them straight up into the sky, halting all speed.
TripleGarlic.png
Triple Garlic
1
Rare
3
Common
5
Common
7
Common
9
Common
11
Common
2
Rare
4
Common
6
Common
8
Common
10
Common
12
Common
Acts as three garlic pots, with each activation using one of the garlic pots to accelerate. The boosting effect stacks but won't increase the speed, but rather the time it stays activated.
GoldenGarlicSMKV2C.png
Golden Garlic
1
Unavailable
3
Unavailable
5
Common
7
Common
9
Common
11
Common
2
Unavailable
4
Rare
6
Common
8
Common
10
Common
12
Common
Charge rapidly forward. Each charge forward will briefly slow the momentum of the kart when at the end of the animation, although you can immediately boost to regain your speed. You have 8 seconds to utilize it and it has the same effects as the normal Garlic Pot.
BluebabyyoshiNSMBU.png
Bubble Baby Yoshi
1
Common
3
Common
5
Common
7
Rare
9
Rare
11
Rare
2
Common
4
Common
6
Common
8
Rare
10
Rare
12
Rare
Shoot bubbles forward or behind to capture objects and have them float in bubbles. You can also set up bubbles to briefly trap opponents if they drive into it. Acts on a timer system similar to the Golden Mushroom.
MagentababyyoshiNSMBU.png
Magenta Baby Yoshi
1
Common
3
Common
5
Common
7
Rare
9
Rare
11
Rare
2
Common
4
Common
6
Common
8
Rare
10
Rare
12
Rare
Use the Magenta Baby Yoshi as a balloon to raise yourself into the air. Use it to extend your air time while in air mode. Acts as somewhat of a drag while in the air, slowly decreasing your speed. Hit the gas right when you get back on the ground to gain a boost.
GlowbabyyoshiNSMBU.png
Glowing Baby Yoshi
1
Rare
3
Common
5
Common
7
Rare
9
Rare
11
Rare
2
Rare
4
Common
6
Common
8
Rare
10
Rare
12
Rare
Use the Glowing Baby Yoshi as a illuminating light. While active, you can press the item button to have Glowing Baby Yoshi illuminate even more to stun opponents nearby. Your timing has to be tight to do this!
BMBRFireBar.png
Fire Bar
1
Rare
3
Rare
5
Common
7
Common
9
Rare
11
Rare
2
Rare
4
Rare
6
Common
8
Common
10
Rare
12
Rare
The fire bar swings around the kart, having four fireballs circle around the kart. It stuns opponents on hit and removes one fireball, needing to be hit up to four times to remove all the fireballs. Fireballs also slowly disappear with every 10 seconds.
Coin5.png
Coin
1
Common
3
Common
5
Common
7
Rare
9
Rare
11
Unavailable
2
Common
4
Common
6
Rare
8
Rare
10
Rare
12
Unavailable
Adds a single coin to your count. Coins slightly effect your speed and give you a boost when you collect 10.
RedCoin SM64S.png
Red Coin
1
Common
3
Common
5
Rare
7
Rare
9
Rare
11
Unavailable
2
Common
4
Common
6
Rare
8
Rare
10
Unavailable
12
Unavailable
Adds five coins to your count. Only appears if you have 5 coins or lower in number.
Coin WarioLand 10 Color.png
10 Coin
1
Common
3
Rare
5
Rare
7
Rare
9
Unavailable
11
Unavailable
2
Common
4
Rare
6
Rare
8
Unavailable
10
Unavailable
12
Unavailable
Adds ten coins to your count. Only appears if you have 0 coins and acts as an immediate boost.
Coin Coffer.png
Coin Coffer
1
Common
3
Common
5
Common
7
Common
9
Rare
11
Rare
2
Common
4
Common
6
Common
8
Rare
10
Rare
12
Rare
Fire any coins you have on you either forward or back to stun opponents. The coins travel a far vertical distance with no real drop.
Magic Paintbrush.png
Magic Paintbrush
1
Common
3
Common
5
Common
7
Rare
9
Rare
11
Rare
2
Common
4
Common
6
Rare
8
Rare
10
Rare
12
Rare
Create paint puddles that slow opponents if they drive into them. You can create up to three puddles before it runs out of uses.
FLUDD SSB4.png
F.L.U.D.D.
1
Common
3
Common
5
Common
7
Common
9
Common
11
Common
2
Common
4
Common
6
Common
8
Common
10
Common
12
Common
Can be used to clear away paint puddles created by the Magic Paintbrush. Additionally, can be used to spray opponents to slightly redirect their direction or used on the ground to make the ground slightly more slippery. Runs off a meter of water.
BucketWario.png
Bucket
1
Common
3
Common
5
Rare
7
Common
9
Rare
11
Common
2
Common
4
Common
6
Common
8
Rare
10
Common
12
Common
The Bucket can be used to obscure your opponent's vision, making them unable to lock onto foes and causing their steering stat to temporarily dip. This does not actually effect your opponent's screen oddly enough.
Punch Ball PBMB.png
Punch Ball
1
Common
3
Common
5
Common
7
Common
9
Common
11
Common
2
Common
4
Common
6
Common
8
Common
10
Common
12
Common
The Punch Ball can be thrown to hit opponents to stun them. They remain on the ground and become punted if run over. The only way to get rid of a Punch Ball once it's on the track is through other items like shells or Thwomp Stompers.
Thwomp OSSB.png
Thwomp
1
Rare
3
Rare
5
Rare
7
Common
9
Common
11
Common
2
Rare
4
Rare
6
Rare
8
Common
10
Common
12
Common
The Thwomp can be set up like a Banana Peel, laying on the track in the air. The Thwomp appears to do nothing if nobody is nearby, but will stomp down when a racer comes near. This can flatten the racer, making them lose speed on the ground but gain aerial distance or stun them if just hit with a shockwave.
ThwompStompers.png
Thwomp Stompers
1
Rare
3
Rare
5
Common
7
Common
9
Common
11
Rare
2
Rare
4
Rare
6
Common
8
Common
10
Common
12
Rare
The Thwomp Stompers act as a large shockwave when used and can destroy nearby Thwomps for a large distance. The shockwave with stun and spin out opponents. If used while gliding, it will extend your aerial distance with a rocket boost instead.
AgentSunBlossom.png
Sun Blossom
1
Unavailable
3
Rare
5
Rare
7
Rare
9
Rare
11
Common
2
Rare
4
Rare
6
Rare
8
Rare
10
Common
12
Common
The Sun Blossom electrifies the kart for a short time, causing opponents who bump into it to spin and out and shrink as if they were electrified. Lasts for 12 seconds.
Bananapeel.png
Banana Peel
1
Common
3
Common
5
Common
7
Common
9
Common
11
Common
2
Common
4
Common
6
Common
8
Common
10
Common
12
Common
When you place down a banana peel, it'll stay on the track until a car slides over it, causing them to spin out. You place it behind you or throw it in front of you, making placement of it rather key.
Triple Bananas.png
Triple Banana Peel
1
Rare
3
Rare
5
Common
7
Common
9
Common
11
Common
2
Rare
4
Rare
6
Common
8
Common
10
Common
12
Common
You get three of these to place and cause opponents to spin out when they run over them. Somewhat rarer than the single variety.
RedBanana.png
Red Banana Peel
1
Common
3
Common
5
Common
7
Common
9
Common
11
Common
2
Common
4
Common
6
Common
8
Common
10
Common
12
Common
When you place down this banana peel, your opponent doesn't spin out when they drive over it. Instead, they gain a boost in speed while on fire, which prevents them from using items and makes them control slightly worse as their driver panics.
TripleRedBanana.png
Triple Red Banana Peel
1
Rare
3
Rare
5
Common
7
Common
9
Common
11
Common
2
Rare
4
Rare
6
Common
8
Common
10
Common
12
Common
You get three of these to place and cause opponents to burn for a short time, making their kart speedier but harder to control. Somewhat rarer than the single variety.
GreenBanana.png
Green Banana Peel
1
Common
3
Common
5
Common
7
Common
9
Common
11
Common
2
Common
4
Common
6
Common
8
Common
10
Common
12
Common
When you place down this banana peel, your opponent doesn't spin out when they drive over it. Instead, they become entrapped to the ground, unable to move. While stuck, they can spin their wheels. When the stuck period ends, they can gain a boost.
TripleGreenBanana.png
Triple Green Banana Peel
1
Rare
3
Rare
5
Common
7
Common
9
Common
11
Common
2
Rare
4
Rare
6
Common
8
Common
10
Common
12
Common
You get three of these to place and cause opponents to become stuck for a short time, making them unable to move forward from their current location. Somewhat rarer than the single variety.
BlueBanana.png
Blue Banana Peel
1
Common
3
Common
5
Common
7
Common
9
Common
11
Common
2
Common
4
Common
6
Common
8
Common
10
Common
12
Common
When you place down this banana peel, your opponent doesn't spin out when they drive over it. Instead, they slide as if they're on ice for the next 7 seconds.
TripleBlueBanana.png
Triple Blue Banana Peel
1
Rare
3
Rare
5
Common
7
Common
9
Common
11
Common
2
Rare
4
Rare
6
Common
8
Common
10
Common
12
Common
You get three of these to place and cause opponents to slip like they're on ice for the next 7 seconds. Somewhat rarer than the single variety.
PurpleBanana.png
Purple Banana Peel
1
Common
3
Common
5
Common
7
Common
9
Common
11
Common
2
Common
4
Common
6
Common
8
Common
10
Common
12
Common
When you place down this banana peel, your opponent doesn't spin out when they drive over it. Instead, they become tiny and become slower as a result, somewhat similar to the effects of a thunder cloud.
TriplePurpleBanana.png
Triple Purple Banana Peel
1
Rare
3
Rare
5
Common
7
Common
9
Common
11
Common
2
Rare
4
Rare
6
Common
8
Common
10
Common
12
Common
You get three of these to place and cause opponents to become tiny and slower. Somewhat rarer than the single variety.
Boo Artwork (alt) - Mario Party Island Tour.png
Boo
1
Rare
3
Rare
5
Rare
7
Common
9
Common
11
Common
2
Rare
4
Rare
6
Common
8
Common
10
Common
12
Common
Send a Boo to steal a nearby opponent's item if they have one. If there is no nearby opponent with a item, the Boo just stays still frozen in fright until a suitable opponent appears nearby.
001 (3)-2.png
Ecto-Boo
1
Common
3
Common
5
Common
7
Rare
9
Rare
11
Unavailable
2
Common
4
Common
6
Common
8
Rare
10
Rare
12
Unavailable
Send out an Ecto-Boo to create slippery puddles that will spin out foes if they're going top speed and will otherwise make handling slightly more slippery.
WheelVirus.png
Wheel Virus
1
Rare
3
Rare
5
Rare
7
Rare
9
Rare
11
Rare
2
Rare
4
Rare
6
Rare
8
Rare
10
Rare
12
Rare
Taking the form of a chilling virus, the Wheel Virus locks onto opponents when fired and will screw up the opponent's turning. The Wheel Virus is passed from player to player through bumping, which will remove it from the original host. After a set period of time, the Wheel Virus disappears.
Invisi-Mushroom.png
Invisi-Mushroom
1
Rare
3
Rare
5
Rare
7
Rare
9
Rare
11
Rare
2
Rare
4
Rare
6
Rare
8
Rare
10
Rare
12
Rare
When used, the Invisible Mushroom will cause the opponent to become invisible, disappearing off the map for their opponents for 7 seconds. Lock-on items won't track them but they can still be hit.
Raceshroom.png
Raceshroom
1
Unavailable
3
Unavailable
5
Rare
7
Rare
9
Rare
11
Rare
2
Unavailable
4
Unavailable
6
Rare
8
Rare
10
Rare
12
Rare
The Raceshroom grants the player a green shell, a red shell, a pink shell, a garlic pot, a mushroom, a fludd shot, and a coin coffer with a red coin. It's incredibly rare and each item circles around the player, being fired off in the order listed above when the button is tapped.
BossGalaga.png
Boss Galaga
1
Unavailable
3
Unavailable
5
Rare
7
Rare
9
Rare
11
Rare
2
Unavailable
4
Rare
6
Rare
8
Rare
10
Rare
12
Rare
The Boss Galaga can be sent to pull a opponent up into the air with it's tractor beam, causing them to lose all momentum and time in the race. This dastardly item has a strong pull but if you're going fast enough, even if you're in it's sights, you can avoid it.

Course Elements

Cosmic Clone.png
Cosmic Clone
Cosmic Clones appear as racers in Cosmic Clone Trials, using ghost data to race against the player. Initially, Cosmic Clones utilize ghost data from the developers of the game and remain the same across all players who play the game, but after beating the Cosmic Clone for a course for the first time, it will pull ghost data from other players online to encourage players to get a better and better time on every course, scaled for difficulty.
FrogSwitch.png
Frog Switch
Frog Switches are set up at the beginning of races in Frog Trial races. When the player crosses the starting line, they trigger a trip wire that sets off the Frog Switches, which show a bomb concealed inside and then show a ticking timer. "Hurry Up!" can be heard instead of "Go!" as you begin this very strange time trial. If the player doesn't complete a lap and enter the vortex at the finish lap in time, they lose as the track explodes.
BonusMedal.png
Bonus Medal
Bonus Medals are scattered across the tracks in Frog Trial races. There are four for each course, and there is a challenge of getting them while also making it in time to get to the vortex at the end of the course. Bonus Medals can be used to unlock characters faster, unlock more emblems for use, or unlock the amiibo costumes for Miis without using the amiibos.

Non-Playable Characters

Hazards

Image + Name Info
Flipbug.png

Flipbug

Appear in Gusty Garden.

Flipbugs aren't really much of a hazard where they appear, running away from incoming Karts and not doing anything to the driver if they do make contact, getting knocked away if they hit the driver. They can cancel out a boost if they are hit.

ToxBomLauncherNES.png

Tox Bom

Appear in Bowser's Blossom Bastille.

Tox Boms are toxic bom-ombs that when they go off, explode in a slowing shower of poison that slows your kart and can stun you briefly. They go off prematurely if you hit them. They come from launchers that are placed off the side of the track.

Urban Stingby.png

Urban Stingby

Appear in New Donk Sewers.

The New Donk city version of Stingbys, the Urban Stingby appear as larva before transforming into a fuzzy black bug that accelerates with its stinger. If it hits a kart, expect to be knocked away and spun out.

Bullet Bill - Mario Kart Wii.png

Bullet Bill

Appear in Bullet Bill Battlegrounds.

Bullet Bills are fired straight ahead from cannons and can knock away foes and spin them out if they are hit. They also appear as an item in the game, but touching them when they fire from a cannon won't help you during the race.

DartBill.png

Dart Bill

Appear in Bullet Bill Battlegrounds.

Dart Bills are fired when a player runs over a button to activate them, which they will fire quickly out of the wall. Getting hit with one will only slow you down, but being riddled with three will knock you out and cause your racer to stop for a short time.

Boohemoth Solo.png

Boohemoth

Appear in Boo Library.

Boohemoths pace up and down the track. If you catch their attention by going too slow, they will send boos after you to steal your item and spin you out. Bumping into them will also incur their wrath.

1.2.BMBR Boo Artwork 1.png

Boo

Appear in Boo Library.

Sent by Boohemoths, Boos lock onto the player and steal their item. If they have no item, they will instead spin the kart out, halting all momentum.

Bookend SM64S.png

Bookend

Appear in Boo Library.

Bookends fly off the shelves to chomp at racers if they don't avoid them in time. They have slight homing, but generally stay on a straight path to the other bookshelf.

Omodon.png

Omodon

Appear in Rudy's Circus.

Omodons act similar to Thwomps in that they will squish opponents that get under them which will the racer down considerably. They stay down much longer than Thwomps as well as their Omodonmeka still have to lift them back up.

MrMoonKOF.png

Mr. Moon

Appear in Rudy's Circus.

Mr. Moon roams around outside the track, firing lightning bolts at karts which will turn them tiny and slow. His aim is very scattershot and he doesn't really seem to aim for an opponent, just an area in general.

MrSunKOF.png

Mr Sun

Appear in Rudy's Circus.

Mr. Sun roams around outside the track, firing fireballs at karts which will cause them to burst into flames, becoming very fast but hard to handle. His aim is very scattershot and he doesn't really seem to aim for an opponent, just an area in general.

Background Characters

These characters appear as background cameos in some of the courses. They are listed in order of appearance.

amiibo

AmiiboLogo.png

Emblems

You can equip emblems to have them show up as your Kart and avatar in online modes. This is a feature returning from Mario Kart DS. You unlock emblems every race until you have them all, although in a random order. You can also unlock them via amiibo.

001 002 003 004 005
Emblem mro mk8.png
Mario
Emblem lig mk8.png
Luigi
Emblem pch mk8.png
Peach
Emblem dsy mk8.png
Daisy
Emblem rst mk8.png
Rosalina
006 007 008 009 010
Emblem ysi00 mk8.png
Yoshi
Emblem ysi01 mk8.png
Red Yoshi
Emblem ysi02 mk8.png
Blue Yoshi
Emblem ysi03 mk8.png
Light Blue Yoshi
Emblem ysi04 mk8.png
Yellow Yoshi
011 012 013 014 015
Emblem ysi08 mk8.png
Orange Yoshi
Emblem ysi05 mk8.png
Pink Yoshi
Emblem ysi06 mk8.png
Black Yoshi
Emblem ysi07 mk8.png
Grey Yoshi
Emblem ysi09 mk8.png
White Yoshi
016 017 018 019 020
Emblem kno mk8.png
Toad
Emblem nok mk8.png
Koopa Troopa
Emblem nok01 mk8.png
Red
Koopa Troopa
Emblem nok02 mk8.png
Pink
Koopa Troopa
Emblem nok03 mk8.png
Blue
Koopa Troopa
21 22 23 24 25
Emblem hyh mk8.png
Shy Guy
Emblem jgm mk8.png
Lakitu
Emblem knc mk8.png
Toadette
MK8DX King Boo Emblem.png
King Boo
Emblem mrom mk8.png
Metal Mario
26 27 28 29 30
Emblem kop mk8.png
Bowser
Emblem bb mk8.png
Blossom Bowser
Emblem kopb mk8.png
Dry Bowser
MK8DX Bowser Jr Emblem.png
Bowser Jr.
Emblem kk mk8.png
Koopa Kid
31 32 33 34 35
Emblem igy.png
Iggy Koopa
Emblem ldw mk8.png
Morton Von Koopa
Emblem lmy mk8.png
Lemmy Koopa
Emblem lry mk8.png
Larry Koopa
Emblem mtn mk8.png
Morton Koopa Jr.
36 37 38 39 40
Emblem roy mk8.png
Roy Koopa
Emblem wdy mk8.png
Wendy O' Koopa
MK8DX Dry Bones Emblem.png
Dry Bones
Emblem wro mk8.png
Wario
Emblem wlg mk8.png
Waluigi
41 42 43 44 45
Emblem dkg.png
Donkey Kong
Emblem ddg.png
Diddy Kong
Emblem dxg.png
Dixie Kong
Emblem ckg.png
Cranky Kong
Emblem fkg.png
Funky Kong
46 47 48 49 50
Emblem cta mk8.png
Cosmetta
Emblem cptnsyrp mk8.png
Captain Syrup
Emblem shkora mk8.png
Princess Shokora
Emblem qb mk8.png
Question Block
Emblem bm mk8.png
Broque Monsieur
51 52 53 54 55
Emblem pakederm.png
Pak E. Derm
56 57 58 59 60
Emblem pxl m.png
Pixel Mario
Emblem pxl l.png
Pixel Luigi
Emblem pxl p.png
Pixel Peach
Emblem pxl t.png
Pixel Toad
Emblem pxl y.png
Pixel Yoshi

Mii Costumes

Mii Costumes
MiiCostume Mario.png

Mario

Amiibo Mario.png MiiCostume Luigi.png

Luigi

Amiibo Luigi.png
MiiCostume Peach.png

Peach

Amiibo Peach.png MiiCostume Yoshi.png

Yoshi

Amiibo Yoshi.png
MiiCostume Link.png

Link

Amiibo Link.png MiiCostume CaptainFalcon.png

Captain Falcon

Amiibo CaptainFalcon.png
MiiCostume Kirby.png

Kirby

Amiibo Kirby.png MiiCostume Samus.png

Samus

Amiibo Samus.png
MiiCostume Fox.png

Fox

Amiibo Fox.png MiiCostume Toad.png

Toad

MarAmiibo Toad.png
MiiCostume Bowser.png

Bowser

Amiibo Bowser.png MiiCostume Wario.png

Wario

Amiibo Wario.png
MiiCostume Rosalina.png

Rosalina

Amiibo Rosalina.png MiiCostume Olimar.png

Olimar

Amiibo Olimar.png
MiiCostume AnimalCrossing.png

Animal Crossing

Amiibo Villager.png
Amiibo Isabelle.png
MiiCostume Megaman.png

Mega Man

Amiibo Megaman.png
MiiCostume GoldMegaman.png

Gold Mega Man

Amiibo GoldMegaman.png MiiCostume Pacman.png

Pac-Man

Amiibo Pacman.png
MiiCostume Sonic.png

Sonic

Amiibo Sonic.png MiiCostume Inkling.png

Inkling Girl

Amiibo Inkling.png
MiiCostume Shadow.png

Shadow

Amiibo Shadow.png MiiCostume InklingBoy.png

Inkling Boy

Amiibo InkBoy.png

Gallery

Trivia

References to other games

  • Punch Ball Mario Bros. - Punch Balls appear as an item in this game as well as being part of the title for one of the game's cups.
  • Super Mario Bros. 3 - Boom Boom appears as part of the game's roster.
  • Super Mario World - Rex appears as a playable racer, having debuted in this game and staying primarily out of future Mario games for whatever reason.
  • Super Mario World 2: Yoshi's Island - Burt the Bashful appears as a racer in this game as well as the Stork.
  • Mario vs. Wario - Wanda appears as a playable racer in this game. The bucket appears as an new item and comes from this game.
  • Super Mario Land 3: Super Wario Land: The 10 Coin from this game makes an appearance as a item with the design seen in that game.
  • Mario Kart: Super Circuit - The name of this game is a direct reference to this Game Boy advance title.
  • Mario Kart GP - Powerslides from this game appear as a mechanic in this game. Additionally, the lock-on feature for items was inspired by this game. Pac-Man, Ms. Pac-Man, and Blinky all make their return, having been previously part of this game's roster. Additionally, the Invisi-Mushroom and Driver Virus items come from this game.
  • Mario Kart GP 2 - Mametchi returns, being previously from this game's roster.
  • Mario Kart GP DX - Don-chan returns, being previously from this game's roster.
  • Mario Party series - Koopa Kid makes his reappearance as a playable racer, being part of the earlier games as Bowser's assistant.
  • Donkey Kong 64 - Multiple colored bananas appear as items in this game. Their colors are no accident- they are a reference to the five type of banana collectibles that appeared in this game. While their effects are generally not a reference to the Kongs that collected them, the purple banana, which turns characters tiny, is a reference to Tiny Kong, who could turn herself tiny as one of her unique abilities in this game.
  • Paper Mario: The Thousand Year Door - Goombella and Vivian appear as part of this game's roster of characters.
  • Super Paper Mario - Mimi and Nastasia appear as part of this game's roster of characters.
  • Wario Land 3 - Rudy the Clown appears as part of this game's roster of characters. Additionally, the level Rudy's Circus features three enemies from this game as well as being a general reference to Wario Land 3.
  • Wario Land 4 - Princess Shokora appears as part of this game's roster of characters. Additionally, the Frog Trials are a direct reference to this game's level design.
  • Wario Land: Shake It!! - Shake King, Bandinero, and Queen Merelda all appear as playable racers in this game. Additionally, Captain Syrup retains her design she had from this game.
  • Mario and Luigi: Bowser's Inside Story - Midbus and Broque Monsieur appear as part of this game's roster of characters.
  • Super Mario Run - Bonus Medals, which debuted in this game, make a reappearance here as part of the Frog Trial mode.
  • Super Mario Odyssey - Pauline, Madame Broode, and Cappy all appear as part of this game's playable roster. Additionally, the new race courses New Donk City Sewers, Tostarena Canyon, and Steam Greenhouse are all based off locations in this game.
  • Super Mario Maker Phi - Princess Fusee appears as a playable racer, having debuted in this game. Additionally, Horostars, which made their debut in that game, appear as part of the name of a cup.
  • Super Mario Bros.: The Lost Worlds - Pink Shells appear as a new item and come from this game specifically. Bowser's Blossom Bastille also appears as a course in this game, which directly references the last world in the game.
  • Super Mario Bros. (film) - The Thwomp Stompers from this film appear as an item and can be used like they were seen in the movie to extend distance with a rocket boost.
  • Hotel Mario - Bowser's Seizures Palace Hotel appears as a course in the game's Punch Ball Cup.
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