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Mario Kart: Ultimate Challenge is the tenth main instalment of the Mario Kart series. It was developed by BlooP-OW for exclusive release on the Nintendo Switch. The game is the successor of Mario Kart 8 (Deluxe), from Nintendo WiiU (Switch) and Mario Kart Tour (Mobile Smartphones), where it borrows a lot of assets from.

Like other Mario Kart titles, Mario Kart: Ultimate Challenge does introduce some old features, like underwater, gliding, and zero gravity segments return. Much more emphasis has been placed on item usage, and the amount of items present in the game has been substantially increased from the past instalments. The game also features more detail in courses, specifically retro tracks, which appear more redesigned than their original appearances. More courses appear in this game, as more new cups have been created in addition to the new ones that came up in the MK8 DLCs. Even more racers can be chosen, alongside some alternative costumes. Some gameplay features, such as the ability to look behind, the ability to race with a first-person view and the ability to switch from traditional to motion controls while racing also returns.

Features

Some old features from the other Mario Kart games returns:

Mario Kart game Features
Super Mario Kart Logo The Grand Prix (Mushroom, (Fire) Flower, Star and Special Cups), time trials and battle mode;
Mario Kart 64 logo DSSB The fully 3-Dimensional tracks, multiplayer gameplay, drifts and 150cc Mirror Mode;
MKSC-Logo The single-player VS mode, Lightning Cup;
Mario Kart Double Dash logo DSSB Two players racing in one kart (at one new mode at versus race called Double Dash), special items and unlockable characters and vehicles;
1200px-Mario Kart DS Logo Online multiplayer, Retro Cups (Shell, Banana and Leaf Cups) and Mission Mode;
Mario Kart Wii logo Bikes, tricks, half-pipe ramps (now giving a better boost), and the Mario Kart Channel;
Mario Kart 7 logo Glider racing, underwater racing and vehicle customization;
Mario Kart 8 logo DSSB Anti-gravity racing, Spin Boosts, ATVs, Stamps, Bell and Egg Cups, Mario Kart TV, Alternative costumes and 200cc;
800px-Mario Kart 8 Deluxe logo Ultra Mini-Turbo;
Mario Kart Tour Logo The Frenzy mode (at one new mode at versus race called Frenzy Chaos), Shop, Challenges and courses driven in backwards orientation (on a new mode for Grand Prix called 150cc Reverse Mode).

Some new features were added, such as:

  • 150cc Foggy for Grand Prix
  • Battle Stages adapted to work as courses on Time Trials only
  • New Cups: Ice Flower, Cherry, Heart and Crystal Cups, with nitro courses, and Acorn, Carrot, Horn and Feather Cups, with retro courses; Flower Cup has been renamed to Fire Flower Cup
  • Mario Kart Channel's Jukebox, Track Creator and Paint

Gameplay

The gameplay maintains the traditional elements of previous Mario Kart games, specifically from Mario Kart 8 Deluxe. Players pick a character, which is placed in one of five different weight classes that determine the base stats of the character's vehicle. Players are then able to mix-and-match different customization pieces in order to create their vehicle, which they will then use to race around various obstacle course-like racetracks in an attempt to place first out of sixteen other racers. During the race, players can pick up Item Boxes to either help themselves or hinder other racers. Players receive different amounts of points depending on their position at the end of the race; with the winner of the Grand Prix determined by the one with the most points overall. For the first time in the series, the game features 16 racers, as opposed to the 12 of Mario Kart Wii and Mario Kart 8 or the 8 of all other titles in the series.

Point spread comparison
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Super Mario Kart, Mario Kart 64, Mario Kart: Super Circuit 9 6 3 1 0 0 0 0 - - - - - - - -
Mario Kart: Double Dash, Mario Kart DS 10 8 6 4 3 2 1 0 - - - - - - - -
Mario Kart Wii 15 12 10 8 7 6 5 4 3 2 1 0 - - - -
Mario Kart 7 10 8 6 5 4 3 2 1 - - - - - - - -
Mario Kart 8 (Deluxe) 15 12 10 9 8 7 6 5 4 3 2 1 - - - -
Mario Kart: Ultimate Challenge 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0
Gold background signifies victory results, with a unique winning animation and music.

Silver background signifies moderate win results.

Bronze background signifies losing results, with losing animations and music.

Game modes

There are 6 main game modes on the game: the Grand Prix, the Time Trials, the Versus Mode, the Battle Mode, the Mission Mode and the Mario Kart Channel. From the main title screen, the player goes to another screen, with the game modes, similar to the Super Smash Bros. Ultimate one.

Grand Pix (GP)

In this mode, drivers race against 15 other CPU players in a quest to finish first. There are diferent cups to choose from, ranging from the most to the least difficult. Drivers earn points by placing within sixteen positions. A driver with the most points at the end of the four races wins the cup. The rank of the cup is determined on how well you've driven during the four races. It is similar to Mario Kart 8, however, the player is rewarded in Grand-Star Ranks, and only if it wins, getting a Gold Trophy on the cup:

  • Three Grand-Star ranking: The player must finish all the races at one cup at 1st place
  • Two Grand-Star ranking: If the player finishes at least 3 races at first place (and the other at least on 2nd or 3rd)
  • One Grand-Star ranking: If the player finishes at least 2 races at first place (and the others at least on 2nd or 3rd)
  • If the player finishes any raceof the cup below third place, even if it wins the cup in the final score, it wion't receive any Grand-Star Ranking.

Along with the Mirror mode, the Reverse mode and the Foggy mode appears as 2 new engine classes. At the Foggy, Mirror and Reverse modes, the engine class and CPU difficulty does not change from 150cc.

Engine Class Description How to unlock

MushroomMK8

50cc

Easy, the CPU racers are slower. Recommended for beginners. Already unlockable

Two shrooms

100cc

Medium, the CPU racers runs normally. Already unlockable

TripleMushroomMK8

150cc

Hard, the CPU racers are faster. Not recommended for beginners. Already unlockable

Fog meme

(150cc) Foggy

NEW!

The tracks are played with a dense fog covering the entire course, making much harder to view some obstacles. The map is also covered in fog. To unlock 150cc Foggy, the player must win all the cups of 150cc engine class.

Mirror meme

(150cc) Mirror

The tracks are mirrored from left to right, making players take opposite turns to what they normally would. To unlock 150cc Mirror, the player must win all the cups of 100cc and 150cc Foggy engine classes.

Reverse meme

(150cc) Reverse

NEW!

The tracks are played reversed, from the end to the beginning. Most of the tracks have had their layouts altered (much like the Reverse variations of courses on Mario Kart Tour), such as adding ramps, gliders or moving cannons that launch players.

To unlock 150cc Reverse, the player must win all the cups of 50cc and 150cc Mirror engine classes.

GoldenMushroomMK8

200cc

Hardest, the CPU racers are extremely fast. Only recommended for the absolute best players. To unlock 200cc, the player must win all the cups of the other engine classes.

Time Trials (TT)

Time Trials allows the player to complete all the laps of a race course in the fastest time possible, only with three mushrooms (that allows the player to take shortcuts and save time). The game saves the player's records, and a ghost from the race. Through Nintendo Network connection, the player can exchange its Ghosts to other players, compare their records, and even compete with their Ghosts. The game has Normal Staff Ghosts and Expert Staff Ghosts, which appear in the Time Trials game mode. The Normal Staff Ghosts are available at the start, but when the player gets a time higher than the Normal Staff on a track, the Expert Staff Ghost of the same track will be unlocked. Unlock Expert Staff ghosts helps the player to obtain unlockable racers and Courses stamps. Now, including the normal trakcs, the battle stages are also adapted to work as courses on Time Trials only.

Versus (VS)

Versus is a free mode much like Grand Prix, as the player can race in a single course, or in a random order. Here the player can also set their own rules; the game allows the most customization of any game thus far; consisting in:

  • Item settings: Determines how items are distributed:
    • Normal: The normal item selection seen in Grand Prix races.
    • None: No Item Boxes will appear on the course (not available on Frenzy Chaos).
    • Roulette: In each race, the players can use a selection of three randomized items, bieng the only items that can be collected from Item Boxes (not available on Frenzy Chaos).
    • Chaotic: Any item can appear in any position.
    • Turn on/off: Player can choose if an item will appear on an Item Box, or not.
  • Engine Class: Determines the difficulty of the CPU racers, according to the Grand Prix engine classes: 50cc, 100cc, 150cc, Foggy, Mirror, Reverse and 200cc modes, alongside the Random option (the player can randomize the engine class of each race).
  • Racers: Determines the number of racers (from 5 to 16).
    • Teams: Determines the number of teams on Team Mania (from 1 to 4), and the number of racers on each team (each team must have the same number of racers).
  • Vehicles: Determines the vehicles that can be used. It's possible to choose the option of all vehicles, but the player can also choose to play with only a specific kind of vehicle (Kart, Bike or ATV).
  • Races: Determines how many races will be played, from 1 to 100.
  • Course selection: Determies how courses are selected:
    • Chose: A course can be chosen after the one playable is finished.
    • Random: Courses are played in a random order.
    • In order: Courses are played in order; the first course is chosen by the player, and the next ones proceed according to the order in the Grand Prix.
    • Winner: The winner (first place) of the last race chooses the next course.
    • Loser: The loser (last place) of the last race chooses the next course.
    • Middle: The player on the middle place (depends of the number of racers, only available with an odd number of players) of the last race chooses the next course.
  • Mega randomization: Choose randomly each rule above

Also, the Versus have some sub-modes, that can be selected, such as:

  • Normal Versus: Drivers can race to their own custom settings, but it is otherwise relatively the same to Grand Prix.
  • Double Dash: Racers can choose two characters and a vehicle to race in the circuits, on the mechnics of Mario Kart: Double Dash. Although it's basically the same a the Normal Versus.
  • Frenzy Chaos: The racers receive three items after taking an item box. If the player gets the three of the same item, it activates the Frenzy mode, granting the racer invincibility and an unlimited supply of that item for a period of time. Although it's basically the same a the Normal Versus.
  • Team Mania: The racers runs in teams, separated by colours (red, blue, yellow and black). The quanitiy of teams and racers at each team is also pre-determinated. Items only work against the other teams, so, it won't have any effect to the driver's team. The team with the highest score wins.

Battle Mode

Battle Modes are considered a bunch of different minigames on Mario Kart style. They are played on special arenas rather than courses, named Battle Courses. In most modes the player can either play individual or split into teams; in this case, items only work against the other team, so, it won't have any effect to the driver's team. Much like the VS mode, the player can customize the item settings, the engine class, the number of battles, the vehicles and the battle arena selection.

Battle Mode Description

Baloon

Balloon Battle

The classic battle style consists on popping opponents' balloons to score, using the items from the Item Boxes. All the racers start with five balloons and must use the items from the Item Boxes to take away a balloon from their opponents. Hitting a rival is worth a score. Balloons can never be regained unless one is stolen from another player using a Mushroom or a Cape Feather. Losing all balloons halves the player's total points.

Coin NSMB2

Coin Runners

Racers collect the Coins spread in the battle course within the time limit. The racer that has the most Coins when time runs out wins. Racers can use the items to hit the opponents and let drop the Coins they've taken. They're also able to steal Coins by using Mushrooms or other items.

200px-Bobomb - MarioPartyStarRush

Bob-Omb Blast

This mode is similar to Balloon Battle, but rather than using different items, racers can only use Bob-ombs to hit their opponents. The bombs can be obtained by running over an Item Box. Every player can hold up from 1 to nive of these explosives, and throw whether forwards or drop them backwards. Any kart that make contact with the opponent's bomb or get blown by the explosion, will lose a balloon. All the players have 9 black baloons and, unlike the Balloon Battle, players are eliminated when all their balloons be popped. The last player standing wins (in teams, the last team standing wins).

Nintendochitchatshinespriterender

Shine Thief

A Shine Sprite is found in a random spot on the course. Once a player grabs it, they must hold on to it without getting hit by any items. If they get hit by an item, they drop the Shine Sprite and another player has a chance to get it. If the player holds the Shine Sprite for a total of 30 counts, they win. Alternatively, it can end when 5 minutes pass without anybody completing 30 counts. When the game ends, the total time the player held the Shine Sprite will be counted toward the player's total points, even if they did not hold onto the Shine Sprite until the timer reached zero.

PottedPiranhaPlantMK8

Renegade Roundup

A mode in which racers play "cops and robbers", with the racers being divided into two teams. One team, known as "The Authorities", has to use Potted Piranha Plants to attack and capture players from the other team, which are known as "The Renegades". Once captured, Renegades are put inside of one of several cells floating above the course. Remaining Renegades can free teammates from the cells by driving over a key switch placed below said jail cells. The Renegades win if at least one member is still running free after the time runs out, and the Authorities win if all the Renegades get captured.

MPST Artwork - Peepa

Peepa Panic

NEW!

In this new mode, the time is set and 3 Peepas will appear and possess 3 randomly selected racers. The rest of the racers will then have to avoid the possessed ones or they will pass the Peepa onto them. Every player starts with 100 points, and their points will start decreasing after being tagged by a Peepa. If they manage to pass it onto another driver, their points counter will start to slowly recover, however, only 10 points can be recovered. Having their points reduced to 0 will disqualify them. Being hit by item causes the racer to lose some points and to be more predisposed to be captured. When the timer has 30 seconds left, 2 more Peepas will appear and possess more racers (if 7 or more racers are still present on the game). The winner is the racer with the most points, or the last one standing when time runs out.

Turniper

Turnip Turmoil

NEW!

A mode in which racers play "Capture the Flag", with each racer or team having a home base of sorts (marked by a flag with their emblem); beside each base lies a basket of Turnips, with 10 Turnips; if a player runs into someone else's basket, it steals one of their Turnips (a player can only grab 3 Turnips). The goal is to return in your base without being hit, bringing the most Turnips of others baskets to yours. The player with more Turnips on its basket wins.

Power Moon SMO

Moon Taxi

NEW!

In this mode, players have to act like Taxi drivers, leaving different NPCs to their locations. Each NPC deliver one Power Moon to the racers. Sometimes, the players need to delive more than one NPC at the same time. If the player gets damaged by any item, the NPC will start to run at the course, being picked up by another driver. The most Power Moons the player get, the faster and lighter it turns, being able to delive more and more NPCs. The player with more Power Moons wins.

Mission Mode

Missions mode is a returning single-player mode which the player must complete some tasks and earn a ranking similarly to that in Grand Prix mode. It involves nine levels, each containing nine normal missions and 2 boss battles (except for level 1, with nine missions and only 1 boss battle). Almost always the ranks depend on how much time is left or taken. Sometimes, the player must use an unlockable runner that has not yet been unlocked to complete a mission (not all of them appear on the mode as playable), or race at a circuit that has not yet been unlocked.

There are some kind of missions:

  1. Ready, Set, Rocket Start: In the first mission, the player must pull off a Rocket Start.
  2. Don't Crash: Player must drive a lap without hitting any hazards.
  3. Do Jump Boosts: Player must perform a minimum number of Jump Boosts from tricks or miniturbos.
  4. Race Through Rings: Player must pass through giant rings. Very often the player has to pass them in numerical order; some other times, additional, smaller, rings appear inside a bigger one. These can also move sideways.
  5. Collect Coins: Player must pick up all the coins set in the track. Players may lose these coins by some obstacle of such course.
  6. Break Item Boxes: Player must run over Item Boxes. Usually the racer will obtain Mushrooms after taking a box. In some cases, Item Boxes will move, and the player will have to catch up with it. Other missions the player must take care not to pick up the Fake Item Boxes alongside real ones.
  7. Glider Challenge: Player must use rings, Launch Star rings and air currents to glide, with the glider, as far as possible before hitting the ground again. Players need to watch out at some obstacles on the air.
  8. Combo Attack: Player must use items (mainly Mushrooms), tricks or gliding to keep the combo going, before the combo time ends.
  9. Enemie Takedown: Player must use specific items to destroy a specific number of enemies or hazards on course.
  10. Smash Small Players: Players must smash, with it's kart, some shrinked CPU players, that will try to avoid the player.
  11. Battle Players: The players must defeat CPU players on a kind of Balloon Battle mode, however, on normal courses. CPU players will always get other items to self-defense or to attack the racer, using them at the entire mission.
  12. Race vs. Players: Player must win a race against any CPU player or a group of CPU players. CPU players will always get other items to self-defense or to attack the racer, using them at the entire mission. Solo CPU players always appear on Mega form.
  13. Boss Battle: Defeat one specific boss/miniboss at one arena (these arenas are not normal circuits). Using items is usually a must in boss battles. Usually both the player and the boss have a health space, much like in Mario Party series.

Sometimes player has to do some of those kind of mission on foggy, mirror, or reverse mode.

Mario Kart Channel

The Mario Kart Channel is a feature in Mario Kart seires, where you can see:

Mario Kart TV

It's a Miiverse integration, which allow players to share their replay videos and comment on others' videos. Also there you can see your saved videos.

Mario Kart Online

Players can race matches online against each other. This time players can race with random people both Worldwide and Continental, they can play in a Friend lobby, they can race against Time Trial Ghosts and they can start and participate in Tournaments. Players can set their own rules for tournaments.

Mario Kart Shop

At the shop, you can buy racers, and kart parts with coins you collect at your races.

  • Unlockable Racer: 1000 coins
  • Unlockable Kart, Bike & ATV: 500 coins
  • Unlockable Tire & Glider: 100 coins

Mario Kart Challenges

Players can access their challenges that have already been overcome or not yet. Much like Mario Kart Tour, Challenges are objectives the player can complete to earn various stamps and rewards depending on the type:

  • Common Challenge cards: have easier challenges to be completed.
  • Gold Challenge cards: have harder challenges to be completed.
  • Ranking Challenges cards: have challenges exclusively related to ranking (get stark ranking on races or missions, hit opponents with items)

Each challenge card holds nine challenges aligned in a 3×3 grid, and for every bingo the player acquires (i.e. any horizontal, vertical, or diagonal match), they earn 50 coins. The player also receives a reward upon completing an entire challenge card.

Mario Kart Jukebox

It's where you can listen to the game soundtracks, including the other nine Mario Kart games soundtracks. The player can also customize the soundtrack of each course acquired, or remove it.

Mario Kart Track Creator

Now the player can use the Mario Kart Track Creator to create your own tracks! And also you can share your tracks and play at others' tracks with Miiverse integration!

Mario Kart Paint

In that mode, players can customize their Miiverse posts creating pictures with the Stamps acquired in the game and now they can change an Stamp's size or paint it. They can also take photos of the gameplay an draw on them to post on Miiverse.

Types of stamps:

  • Driver stamp: There is one stamp for each driver. You obtain one Stamp of one certain character winning at least one Grand Prix with it.
    • Alternate Costume stamp: Some Alternate Costumes also have one stamp. You obtain one Stamp of one Alternate Costume winning at least one Grand Prix with it.
  • Item stamp: There is one stamp for each item that can be used in the game. You get one by activating the Frenzy mode on Frenzy Chaos Versus with that item.
  • Course stamp: There is one stamp for each course in the game. You get one by defeating a Normal Staff Ghost in Time Trial in the specific stage.
  • Trophie stamp: By getting at least one-Grand Star ranking of that cup on every engine class (50cc, 100cc, 150cc, 150ccFoggy, 150ccMirror, 150ccReverse, 200cc), you get a Stamp of the trophie of that cup.
  • Boss stamp: There is one stamp for each boss in the Mission mode. You obtain the stamp by winning the misssion with an 3-Grand Star Ranking.
  • Challenge stamp: There is one stamp for each challenge that is completed.

Characters

Mario Kart: Ultimate Challenge features 101 characters, the most of any game in the series. Characters are broken up into five weight classes, with their stats being changed to further categorize them. These are: Feather, Light, Medium, Cruiser and Heavy. The game begins with 16 racers (relative to the number of the racers' position, from 1st to 16th) and with the Mii racer. With the exception of crossover and Mario Kart Arcade characters (Link, Villager, Isabelle, R.O.B., Inkling Boy and Girl, Pac-Man, Ms. Pac-Man, Blinky, Don-Chan and Mametchi), all playable characters from all previous mainline instalments return.

Starting Racers

Miis

Mii

Any

Mario and Sonic Tokyo 2020 Mario artwork

Mario

Medium

SuperMarioParty Luigi

Luigi

Medium

SuperMarioParty Peach 2

Peach

Light

SuperMarioParty Daisy

Daisy

Light

Yoshi Mario + Rabbids art

Yoshi

Light

Birdo MP9

Birdo

Medium

Toad SM64S

Toad

Feather

Toadette SM64S

Toadette

Feather

Wario MP100

Wario

Heavy

Waluigi DBKWii

Waluigi

Cruiser

DK Strong

Donkey Kong

Heavy

Donkey kong jr render by nibroc rock-dax3k9c

Donkey Kong Jr.

Medium

DMW-KoopaTroopa

Koopa Troopa

Feather

DMW-KoopaParatroopa

Koopa Paratroopa

Light

Bowser - Mario Party 10

Bowser

Heavy

Bowser Jr MP9 2

Bowser Jr.

Medium

Unlockable Racers

Rosalina-MPTop100

Rosalina

Cruiser

Pauline MKT

Pauline

Cruiser

Wiggler MK7

Wiggler

Cruiser

Flutter - MP Island Tour

Flutter (NEW!)

Cruiser

301px-BMarioSluggers

Baby Mario

Feather

BabyLuigiSluggers

Baby Luigi

Feather

339px-Babypeachsimple

Baby Peach

Feather

Baby Daisy

Baby Daisy

Feather

Toadsworth2

Toadsworth (NEW!)

Feather

Captain Toad miner

Captain Toad (NEW!)

Light

4A94C587-E6E4-4E68-8380-E9DA8E57EFD1

Baby Rosalina

Feather

Lumaspecies

Luma (NEW!)

Feather

Diddy Kong SSB4

Diddy Kong

Medium

Dixie Kong - Donkey Kong Country Tropical Freeze

Dixie Kong (NEW!)

Medium

Funky Kong Surfboard - Donkey Kong Country Tropical Feeeze

Funky Kong

Heavy

Cranky Kong New

Cranky Kong (NEW!)

Medium

Metal Mario by Nibroc Rock

Metal Mario

Heavy

MKT Artwork PinkGoldPeach

Pink Gold Peach

Heavy

Mario Showing PMTMF

Paper Mario (NEW!)

Feather

Mario and luigi paper jam paper luigi by fawfulthegreat64-d94c00j

Paper Luigi (NEW!)

Feather

E gadd

E. Gadd (NEW!)

Light

GooigiLM3 Pipe

Gooigi (NEW!)

Medium

MushroombanditNSMBU

Nabbit (NEW!)

Light

Peachette

Peachette

Light

Cappy-1

Cappy (NEW!)

Feather

Lubba by banjo2015-d8mrm7a

Lubba (NEW!)

Cruiser

DMW-HoneyQueen

Honey Queen

Heavy

GreenSprixie

Sprixie Princess (NEW!)

Feather

PiantaTree

Pianta (NEW!)

Cruiser

NokiShell

Noki (NEW!)

Light

Plessie2019

Plessie (NEW!)

Heavy

SMODorrieModel

Dorrie (NEW!)

Heavy

Kopo

Whittle (NEW!)

Light

Gearmo Artwork - Super Mario Galaxy 2

Gearmo (NEW!)

Medium

Lochladypink

Lochlady (NEW!)

Medium

Wacky Coco Cap Guy

Tostarean (NEW!)

Medium

MKT Artwork RedKoopaFreerunner

Roving Racer

Light

Ii piantissimo render edit by nibroc rock

II Piantíssimo (NEW!)

Medium

DMW-Penguin

Penguin (NEW!)

Light

Mr Blizzard NSMBS

Mr. Blizzard (NEW!)

Medium

Mario Party Star Rush King Boo

King Boo

Heavy

Petey Piranha MPSR

Petey Piranha

Heavy

DMW-BoomBoom

Boom Boom (NEW!)

Cruiser

DMW-PomPom

Pom Pom (NEW!)

Cruiser

DMW-ShyGuy

Shy Guy

Feather

Ninji SMR

Ninji (NEW!)

Feather

LakiRed

Lakitu

Feather

DMW-Spike

Spike (NEW!)

Feather

FlyingSquirrel0NSMBU

Waddlewing (NEW!)

Feather

Monty Mole NSMBU Solo

Monty Mole (NEW!)

Feather

MagiKoopa - Super Mario 3D World

Magikoopa (NEW!)

Medium

MotleyBossblob

Motley Bossblob (NEW!)

Medium

SMO Chargin Chuck

Chargin' Chuck (NEW!)

Cruiser

DMW-SumoBro

Sumo Bro. (NEW!)

Cruiser

DMW-HammerBro

Hammer Bro. (NEW!)

Medium

DMW-SledgeBro

Sledge Bro. (NEW!)

Cruiser

Dry Bowser JoeTERender

Dry Bowser

Heavy

Dry Bones MPSR

Dry Bones

Feather

1.BMBR Broozer Artwork 1

Broozer (NEW!)

Cruiser

Greenie - Luigi's Mansion Dark Moon

Greenie (NEW!)

Light

SMO Topper

Topper (NEW!)

Medium

SMO Hariet

Hariet (NEW!)

Light

SMO Rango

Rango (NEW!)

Cruiser

SMO Spewart

Spewart (NEW!)

Cruiser

Madame brood smo

Madame Broode (NEW!)

Heavy

WingoCaptainToad

Wingo (NEW!)

Heavy

LM3 Hellen Gravely

Hellen Gravely (NEW!)

Cruiser

LuigiMansion2 Polterpup

Polterpup (NEW!)

Light

IggyKoopa SSBUltimate

Iggy Koopa

Medium

LemmyKoopa SSBUltimate

Lemmy Koopa

Feather

LarryKoopa SSBUltimate

Larry Koopa

Light

WendyOKoopa SSBUltimate

Wendy O. Koopa

Light

RoyKoopa SSBUltimate

Roy Koopa

Cruiser

MortonKoopaJr SSBUltimate

Morton Koopa Jr.

Heavy

LudwigVonKoopa SSBUltimate

Ludwig von Koopa

Cruiser

Koopa Kid New Render

Koopa Kid (NEW!)

Cruiser

KingBob-omb2019

King Bob-omb (NEW!)

Heavy

S26whomp

Whomp (NEW!)

Heavy

Lord fredrik 02

Lord Fredrik (NEW!)

Heavy

KRool Smashified

King K. Rool (NEW!)

Heavy

Dr. Mario - Miracle Cure

Dr. Mario (NEW!)

Medium

Blue Virus - Miracle Cure

Virus (NEW!)

Feather

KvFPDji

Geno (NEW!)

Medium

8 bit mario smash style 1 8 by nibroc rock-d99bvbs

NES Mario (NEW!)

Feather

To unlock the other races, the player must complete some standard criteria. Also, At the Mario Kart Shop, the player can buy the unlockable racer in exchange for 1000 coins, however, some racers do not appear at the shop.

Weight Class Racers
Feather Toad, Toadette, Koopa Troopa, Baby Mario, Baby Luigi, Baby Peach, Baby Daisy, Toadsworth, Baby Rosalina, Luma, Paper Mario, Paper Luigi, Cappy, Sprixie Princess, Shy Guy, Ninji, Lakitu, Spike, Waddlewing, Monty Mole, Dry Bones, Lemmy, Virus, NES Mario.
Light Peach, Daisy, Yoshi, Koopa Paratroopa, Captain Toad, E. Gadd, Nabbit, Peachette, Whittle, Roving Racer, Penguin, Greenie, Hariet, Polterpup, Larry, Wendy.
Medium Mario, Luigi, Birdo, Donkey Kong Jr., Bowser Jr., Diddy Kong, Dixie Kong, Cranky Kong, Gooigi, Gearmo, Lochlady, Tostarean, II Piantissimo, Mr. Blizzard, Magikoopa, Motley Bossblob, Hammer Bro., Topper, Iggy, Dr. Mario, Geno.
Cruiser Waluigi, Rosalina, Pauline, Wiggler, Flutter, Lubba, Pianta, Boom Boom, Pom Pom, Chargin' Chuck, Sumo Bro., Sledge Bro., Broozer, Rango, Spewart, Hellen Gravely, Roy, Ludwig, Koopa Kid.
Heavy Wario, Donkey Kong, Bowser, Funky Kong, Metal Mario, Pink Gold Peach, Honey Queen, Plessie, Dorrie, King Boo, Petey Piranha, Dry Bowser, Madame Broode, Wingo, Morton, Lord Fredrik, King K. Rool, King Bob-omb, Whomp.

Alternate Costumes

The Alternate Costumes are unlocked after the player unlocks the primary racer and when the player wins at least 1 cup with it's character. Gold Mario is unlocked with the Gold Kart, Gold Bike, Gold ATV, Gold Tires and Gold Glider in the Gold Pack.

Primary Character Alternate Costume
Mario
  • Fire Mario
  • Tanooki Mario
  • Ice Galaxy Mario
  • Propeller Mario
  • Rock Mario
  • Bee Mario
  • Frog Mario
  • Cape Mario
  • Builder Mario
  • Wedding Mario
  • Musician Mario
  • Hakama Mario
  • Santa Mario
  • Happi Mario
  • Flying Mario
  • Gold Mario
Luigi
  • Ice Luigi
  • Penguin Luigi
  • Kitsune Luigi
  • Flying Squirrel Luigi
  • Cloud Luigi
  • Boo Luigi
  • Penguin Luigi
  • Wing Luigi
  • Builder Luigi
  • Wedding Luigi
Peach
  • Dr. Peach
  • Sunshine Peach
  • Fire Peach
  • Cat Peach
  • Yukata Peach
  • Vacation Peach
  • Wintertime Peach
  • Shadow Peach
  • Wedding Peach
Daisy
  • Dr. Daisy
  • Sunshine Daisy
  • Ice Daisy
  • Holiday Cheer Daisy
  • Wedding Daisy
Yoshi
  • Black Yoshi
  • White Yoshi
  • Pink Yoshi
  • Cyan Yoshi
  • Blue Yoshi
  • Red Yoshi
  • Yellow Yoshi
  • Orange Yoshi
  • Purple Yoshi
  • Brown Yoshi
  • Reindeer Yoshi
  • Yarn Yoshi
  • Boshi
Birdo
  • Black Birdo
  • White Birdo
  • Cyan Birdo
  • Blue Birdo
  • Red Birdo
  • Yellow Birdo
  • Green Birdo
  • Orange Birdo
  • Purple Birdo
  • Brown Birdo
Toad
  • Red Toad
  • Blue Toad
  • Green Toad
  • Yellow Toad
  • Purple Toad
  • Orange Toad
  • Dr. Toad
  • Blue Pit Crew Toad
  • Orange Pit Crew Toad
  • Yellow Flying Squirrel Toad
  • Party Time Toad
Toadette Captain ToadetteCat Toadette Artwork - Super Mario Crystalline World
Wario Wario SSBUltimateDr. Wario
Waluigi

MKT Artwork WaluigiBusDriverDr. Waluigi

Donkey Kong Donkey Kong Charged Alt 5DK-New3DS
Koopa Troopa Koopa NSMBUBlack Shelled Koopa Troopa Art
Koopa Paratroopa ParatroopaNSMBUSpiny Koopa1
Bowser DarkBowserSSBUFanMeowser BDr. Bowser - Dr. Mario WorldSMO BowserFireBowserIceBowserArtwork-bowser-flyingBowser (Paper Mario Color Splash)
Bowser Jr. Dark Bowser JrBowser Jr. Sunshine
Rosalina Cosmic Spirit SSBRMKT Artwork RosalinaHalloweenTanooki RosalinaCat RosalinaDr. RosalinaMTA Models Rosalina
Pauline MKT Artwork PaulinePartyTimeSMO Pauline (no mic)Pauline Tennis Aces Official
Wiggler Angry Wiggler SMG3SunshineWigglerTropical Wiggler Icon SMOBone wiggler
Baby Mario Dr. Baby Mario
Baby Luigi Dr. Baby Luigi
Baby Peach Dr. Baby Peach
Baby Daisy Dr. Baby Daisy
Baby Rosalina ACL-Red haired Baby RosalinaDr. Baby Rosalina
Luma Orange lumaLuigi Assist Luma SMG2.5ACL Green LumaACL Red LumaACL Blue LumaPink LumaPolari MKDBBaby luma by banjo2015-d8mq04a
Metal Mario

Metalluigi2

Pink Gold Peach

Yellow Bronze Daisy

Gooigi Red GooigiBlue GooigiYellow GooigiOrange GooigiPurple GooigiPink GooigiWhite GooigiBlack Gooigi
Nabbit

NabbitOrange

Peachette

DaisyetteNew

Cappy Tiara1001-15141873111
Lubba HungryLumaLumacometeLumaleeEviluma SMG2.5
Sprixie Princess YellowSprixieBlueSprixieOrangeSprixiePurpleSprixieCyanSprixieRedSprixie
Pianta PurplePiantaACL MK8 Orange PiantaRedPiantaYellowPianta
Noki RedNokiOrange NokiGreenNokiYellow NokiPurple Noki
Dorrie
  • Classic Dorrie
  • Purple Dorrie
  • Yellow Dorrie
Whittle Whittles
Gearmo SilverGearmoSMEGoldGearmoSME
Lochlady Blue Lochlady 1White Lochlady 1
Tostarenan Tostarenan4.1Chincho Icon SMO
Roving Racer ACL Roving Racer blueACL Roving Racer greenACL Roving Racer purpleACL Roving Racer gold
Penguin CoachsmgPenguru SMGCooligan
King Boo MKT Artwork KingBooLuigisMansionKingbooSunshineBoolossus transparentBoohemoth SoloKing Boo Charged Alt 2
Petey Piranha 1.BMBR Petey Piranha Artwork 21.BMBR Petey Piranha Artwork 4
Shy Guy
  • Pastry Chef Guy
  • Fly Guy
  • Spear Guy
  • Snifit
  • Pink Shy Guy
  • Cyan Shy Guy
  • Blue Shy Guy
  • Yellow Shy Guy
  • Green Shy Guy
  • Orange Shy Guy
  • Purple Shy Guy
  • Brown Shy Guy
  • Black Shy Guy
  • White Shy Guy
  • Bandit
Lakitu LakituNSMBU1.4.BMBR Lakitu Alts 4 Thunder Lakitu1.4.BMBR Lakitu Alts 5 LakipeaFishin' Boo SMR
Spike

ACL Stone SpikeSnowSpike MTDBurning SpikeClubbaPMTSoO

Monty Mole Mega Mole SMW3DMortyMoleSM3DLRocky Wrench
Magikoopa Red Magikoopa NewYellow MagikoopaGreen Magikoopa NewPurple MagikoopaWhite Magikoopa NewGray MagikoopaDr. KamekKamellaKammyToadyfanArt
Chargin' Chuck 1.BMBR Chargin' Chuck 21.BMBR Chargin' Chuck 5Zombie Chargin' Chuck
Hammer Bro. BoomerangBroNSMBUFireBroNSMBUIceBroNSMBUArmy hammerer
Sledge Bro. CurveBroBlazeBroFrostBro
Dry Bones Dark Bones New Render by Pokerninja2Para Dry Bones - Super Mario 3D World
Dry Bowser

Dry Bowser Charged Alt 2Dry Bowser Charged Alt 13Dry Bowser Charged Alt 14

Broozer

1.BMBR Broozer Artwork 3

Greenie
  • Goob (LM3)
  • Slammer (LM2)
  • Hammer (LM3)
  • Hidder (LM2)
  • Oozer (LM3)
  • Sneaker (LM2)
  • Slinker (LM3)
  • Gobber (LM2)
  • Creeper (LM2)
  • Trapper (LM3)
  • Poltergeist (LM2)
Koopa Kid Blue Koopa KidRed Koopa KidGreen Koopa Kid
King K. Rool Kaptain K RoolBaron K. Roolenstein
King Bob-omb

Lit King Bob-omb Buddy 1.BMBR King Bob-Omb Artwork 6 Chuckya SM3DW

Whomp Whompin
Dr. Mario Dr. Luigi - Dr. Mario World
Virus
  • Red Virus
  • Yellow Virus
  • Green Virus
  • Purple Virus
  • Cyan Virus
  • Pink Virus
  • Drowsy
  • Dizzy
  • Confused

Mission Bosses

Every level of the Mission mode feature a battle against one mid-boss, that appears in the middle of the level (on the mission X-X, except for Level 1), and one boss, that appears always on the end of the level (on the mission X-9)

Image Boss Mission Number Battle
Goomboss New Render Goomboss 1-Boss Goomboss appears in the Grass Arena as the first main boss. Goomboss can create a group of Goombas, it charges at the player and jumps very high trying to stomp on the player, creating waves on the ground. There are three Item Boxes here which contain Yoshi Eggs. The player must get them and launch 4 Eggs at Goombosss to defeat him.
WhompKing SM64S Whomp King 2-Miniboss Whomp King is the first miniboss to appear on the game in the Stone Arena. The boss tries to fall face-first in an attempt to crush the player; the attack will create a shockwave when he hits the ground. He can also stomp his foot to produce several miniature Whomps called Whimps that chase after the player. There are three Item Boxes here which contain POW Blocks. The goal is to wait the boss fall face-first, and don't be smashed. When he's on the ground, the player can use his foot to climb to his back and use the item to damage the boss. The king has to be damaged 5 times to be defeated.
Eyerok SM64S Eyerok 2-Boss Eyerok appears in the Sand Arena as the second main boss. There are three Item Boxes here which contain Green Shells. Eyerok moves up and down trying to dodge these shells and to pound the player. Sometimes, the boss will attemp to push the player off of the platform. Other attack of the boss consists of getting a handful of sand and launch it at the player. Each eye has to be damaged 4 times to defeat the boss.
Chief Chilly Chief Chilly 3-Miniboss Chief Chilly appears on Ice Arena as another miniboss. There are three Item Boxes here which contain Super Horns. The player must use them to knock him off the stage 4 times. The boss will try to knock the player off too, sometimes jumping to prevent the player to attack him. The boss also can blow cold wind that can freeze the player.
MollusqueLanceurIII 2 Mollusque-Lanceur 3-Boss Mollusque-Lanceur appears on the Water Arena as the third main boss. There are three Item Boxes on the arena which contain Cape Feathers. In battle, Mollusque-Lanceur swims around, occasionally spitting a Spiked Shell or drill-like cone shell. From there, the player must wait a moment to use the item to jump and pound his head. However, the boss can spin (charging at the player sometimes) to escape the player's attacks. After the third hit, the boss will start to get angry, and his head will be covered in lava. The player must wait to the boss, when spins, to clean his head with the water to attack. Do more 2 pounds will defeat the boss.
Biting Bullet Bill - SMW2 Bull's-Eye Banzai Bill 4-Miniboss This miniboss battle requires the player to race him on Military Koopa Towers, and each lap he gets faster. He takes the shortcut on the last lap. The player must use item boxes that contain Bob-ombs to damage the bill and make it slower.
Baron Brrr Baron Brrr 4-Boss Baron Brrr appears on the Ice Arena as the fourth main boss. There are three Item Boxes on the arena which contain Fire Flowers. The Fire Flower is important to damage the boss. Baron Brrr begins firing balls of ice at him out of his crown. Baron Brrr will start slamming down onto the ground, creating icy waves. At this moment, the player must use the Fire Flower to damage the boss. The Fire Flower will also be useful to protect the player against the icy wave (if the player does not launch a fireball straight at the wave, it will be frozen and damaged).  After the second damage, he calls two Li'l Brrrs to help him.
Peewee piranha Peewee Piranha 5-Miniboss Peewee Piranha appears on Jungle Arena as another miniboss. There are three Item Boxes which contain Boomerang Flowers. To defeat Peewee, the player must hit it in its glowing red behind. However, it is protected by the shell of the egg, that must be destroyed attacking it 3 times with the Boomerang. After the Piranha Plant's enormous bottom is open to attack, the player just need to throw another boomerang attack on it. After the player hits it once, Peewee will get mad and its head will turn red. Its shell will also reform and its charges will speed up. The player must repeat the process of destroying the shell to hit its behind more 2 times to win the battle. The boss will charge at the player, will jump up into the air and attempt to crush the player and will blow sometimes a toxic poisoned gas that can hurt the player.
Boss brolder Boss Brolder 5-Boss Boss Brolder appears on the Lava Arena as the fifth main boss. There are three Item Boxes which contain Ice Flowers. The Ice Flower is important to damage the boss. Boss Brolder begins spinning around and scatter several flaming rocks in different directions. Baron Brrr will also roll and carge into the player. At this moment, the player must use the Ice Flower to damage the boss. After the second damage, he calls two Brolders to help him.
Prince Bully Prince Bully 6-Miniboss Prince Bully appears on Metal Arena as another miniboss. There are three Item Boxes here which contain Mushrooms. The player must use them to knock him off the stage 4 times. The boss will attempt to ram into the player. This will not damage the player, though, as the player will be violently bumped away. The boss will also spit fireballs to damage the player, and he can spin (charging at the player), to avoid being attacked, and to bump away the player. After the player knocks him off 2 times, the boss returns angrier and heavier, changing his colour to blue. His fireballs also changes to blue, but they sort of home in, curving toward the player. The boss, sometimes, will be covered in blue fire, and will ram into the player, leaving a trail of blue fire on the arena. The player must watch out when the boss spins being covered in blue fire.
KingKalienteBurnt King Kaliente 6-Boss King Kaliente appears on the Lava Arena as the sixth main boss. There are three Item Boxes on there which contain Super Leafs. King Kaliente will chase the players in his arena, and the player must dodge his tentacles and his his fireballs. The boss will also launch coconuts. The player must use the Super Leaf to get a tanooki tail and use it to dodge King Kaliente's coconuts and whack them at him in total of 4 times. The boss will use his tentacles to knock the coconut back, so, the player must play a game of dead man's volley with him until it hits the boss. After being hit 2 times, King Kaliente improves his attacks, including sending in dozens of Blue Lava Bubbles and summoning fiery meteors from the sky or spitting them out.
Rollodillo Rollodillo 7-Miniboss This miniboss battle requires the player to race him on Rocky-Cloudy Valley, and each lap he gets faster, rolling around practically all the time on the last lap. The player must use item boxes that contain Rock Mushrooms to damage the boss on it's rear (when he's not rolling arround) and make it slower.
Bouldergeist Bouldergeist 7-Boss Bouldergeist appears on the Dark Arena as the seventh main boss. There is only one Item Box on there which contain Bomb Boos. Bouldergeist will throw rocks at the player and will summon a row of stone spikes out of the ground. Besides the Item Box, Black rocks throwed by the boss release Bomb Boos upon concact to the ground and players will have to grab their tongues and throw them at Bouldergeist to hit him. After his true form is revelated and damaged, Bouldergeist will turn into his second form, but with his rocky hands and will move around, making it harder to hit him. Also, he will try to punch the players and will use his slap attack. Damage him more 2 times to defeat the boss.
Lakithunder NSMBS Lakithunder 8-Miniboss Lakithunder appears on Cloud Arena as another miniboss. There are three Item Boxes here which contain Black Shells. He attacks launching Spiny Balls on the player and using lightning from underneath his cloud. Sometimes, he swoops down low to punch the player, so, the player must use the Black Shell to hit him. After the second hit, the boss becomes angrier, and turns the arena from white to dark cloud, and the clouds from the arena will also beggin to produce lightning. The darker cloud will also conduct the lightning, and, when the boss attack with the lightning, it will propagate in the cloud for some more seconds. Also, some Foos will appear on the battle arena, producing fog that can obscure the player's view and makes the battle harder.
Mecha Wiggler PNG Mechawiggler 8-Boss This boss battle requires the player to race him on Waluigi Casino City, and each lap he gets faster. The boss will crawling along the walls of the circuit rather than on the floor itself. It makes easier to the boss to hurling electrical orbs from each of its segments and attack the player. Sometimes, it will use its plug to absorb the city's electrical power and disappear inside the building, just to reappear on a purple vortex, angrier and faster. The player must use item boxes that contain Cannon Boxes to damage the boss on it's plasma globes and make it weaker. On the last lap, Mechawiggler gets angry and turns orange, and begins moving faster.
King Coin Coffer King Coin Coffer 9-Boss The "last boss" of the Mission mode appears to be the leader of Coin Coffers. The player must use the Item Boxes arround the Gold Arena to hit the boss and get his falling coins, in a total of 150. This Coin Coffer, though, can spit fake coins to hurt the player (much like Ukikis from Yoshi's Island spitting seeds). Also, the boss can create waves of gold fake coins by jumping and ground-pounding the arena.
9-Final Boss

Items

During a race, racers can drive through Item Boxes to be granted an item through a roulette. As previously stated, these items are the main focus of a race, as using them may hinder other racers and/or aid the player. These items vary in usefulness depending on the distance from the current frontrunner; with racers closer to the frontrunner receiving "less-powerful" items (like Bananas or Green Shells), while racers furthest from the frontrunner receiving the "most powerful" items in the game (like Spiny Shell or Lightning Bolt).

A mechanic that returns from previous instalments is the ability to carry up to two items at once (except on Frenzy Chaos VS mode). With the ability to hold up to two items, racers can switch between the two of them at will. At the Frenzy Chaos VS mode, where the player receives 3 items per item box, if it gets the three of the same item, it activates the Frenzy mode, granting the racer invincibility and an unlimited supply of that item for a period of time.

Another returning mechanic is the use of a special item, every character has their own special item that most other characters cannot get; every item can be activated by 3, 4 or 5 different racers only. If the player achieves a rank one-Grand Star or higher in all Engine Classes Cups in Grand Prix, it is rewarded for having any and all special items available as normal items.

Normal Items

Item Description Frenzy Action

Fake Item Box MKDB

Fake Item Box

This item imitates an Item Box, in which it is colored red and the ? mark is flipped upside down. It causes opponents to flip over once hit. It cannot block item attacks. Six Fake Item Boxes will rotate around the vehicle. The player has unlimited supply of Fake Item Boxes while on the mode, but can throw only one Fake Item Box at time.

MushroomMK8

Mushroom

Provides the player's kart with a small speed boost. Six Mushrooms will rotate around the vehicle. The player has unlimited supply of Mushrooms while on the mode, but can use only one Mushroom at time (this frenzy acts identically to the normal Golden Mushroom item).

TripleMushroomMK8

Triple Mushroom

Orbits the player's kart, providing them with three separate speed boosts. Six Mushrooms will rotate around the vehicle. The player has unlimited supply of Mushrooms while on the mode, and can use three Mushrooms at time, obtaining a bigger boost.

GoldenMushroomMK8

Golden Mushroom

Provides the player's kart with continuous speed boosts for a short time. Six Golden Mushrooms will rotate around the vehicle. The player has unlimited supply of Golden Mushrooms while on the mode, and they will continuously boosting the kart automatically while on the mode, even faster than a Bullet Bill (same speed as the Bullet Bill on Frenzy mode).

MTUS Mega Mushroom

Mega Mushroom

The driver grows bigger, which allows them to squash other racers by running over them making them lose their items and slow down for a moment. It let the user destroy items and course obstacles and gives the driver a speed boost. In addition, the player can go off-road without suffering any slow down effect. The effect holds 9 seconds, but will be finished earlier after getting hit by strong items, like a Lightning Bolt. Six Mega Mushrooms will rotate around the vehicle. The player, having unlimited supply of Mega Mushrooms while on the mode and will grow even more than normal.

BananaMK8

Banana

Protects the player from incoming items, and spins out other racers that hit it. It can be throw either forwards or backwards. Six Bananas will rotate around the vehicle. The player has unlimited supply of Bananas while on the mode, but can throw only one Banana at time.

TripleBananasMK8

Triple Banana

Three bananas that orbit the player's kart, protecting them from incoming attacks. They can be throw either forward or backward all at once. Six Bananas will rotate around the vehicle. The player has unlimited supply of Bananas while on the mode, and can throw three Bananas at time.

GreenShellMK8

Green Shell

Travels in a straight line and knocks over a kart it hits. Six Green Shells will rotate around the vehicle. The player has unlimited supply of Green Shells while on the mode, but can throw only one Green Shell at time.

TripleGreenShellsMK8

Triple Green Shell

Three green shells that orbit the player's kart, protecting them from incoming attacks, and are thrown all at once. Six Green Shells will rotate around the vehicle. The player has unlimited supply of Green Shells while on the mode, and can throw three Green Shells at time.

RedShellMK8

Red Shell

Homes in on the closest kart in front of the player and knocks it over. If the player leid behind the Red Shell backwards, it acts as a land mine, chasing after the first kart that passes by, even the user.

Six Red Shells will rotate around the vehicle. The player has unlimited supply of Red Shells while on the mode, but can throw only one Red Shell at time.

TripleRedShellsMK8

Triple Red Shell

Three red shells that orbit the player's kart, protecting them from incoming attacks, and are thrown one at a time. Six Red Shells will rotate around the vehicle. The player has unlimited supply of Red Shells while on the mode, and can throw three Red Shells at time.

Black shell

Black Shell (NEW!)

Black Shell can be thrown forward or backward. It will travel in a straight line and explode on impact, knocking over any drivers in the blast radius. The Black Shell previously appeared in the Mario Kart Arcade series, though as this is its first appearance in a main Mario Kart title, it is treated as a new item. Six Black Shells will rotate around the vehicle. The player has unlimited supply of Black Shells while on the mode, but can throw only one Black Shell at time.

Triple Black Shell

Triple Black Shell (NEW!)

The player gets 3 Black Shells. Notably, if they collide with an item or player while orbiting the user, they will not explode. Six Black Shells will rotate around the vehicle. The player has unlimited supply of Black Shells while on the mode, and can throw three Black Shells at time.

BlueSpinyShellMKS

Blue Spiny Shell

This winged shell targets the racer in first place, flying above the other racers. It throws the first place racer upwards with a blue explosion, that can hit any racer near the first place one. Six Blue Spiny Shells will rotate around the vehicle. The player has unlimited supply of Blue Spiny Shells while on the mode, but can throw only one Blue Spiny Shell at time.

BobombNSMBU

Bob-omb

Explodes after a short time when thrown or dropped, knocking over any kart in its blast radius.  Six Bob-ombs will rotate around the vehicle. The player has unlimited supply of Bob-ombs while on the mode, but can throw only one Bob-omb at time.

MKT Icon DoubleBobomb

Double Bob-omb

Two Bob-ombs that revolve around the player's kart, and can be thrown both at once. Notably, if they collide with an item or player while orbiting the user, they will explode, but won't harm the racer using them. Six Bob-ombs will rotate around the vehicle. The player has unlimited supply of Bob-ombs while on the mode, and can throw two Bob-ombs at time.

SuperHornMK8

Super Horn

Emits a radial shockwave, destroying all obstacles and items, and hitting racers. Six Super Horns will rotate around the vehicle. The player has unlimited supply of Super Horns while on the mode, but can emit only one shockwave at time.

SuperLeafSM3DW

Super Leaf

Gives the player's kart a raccoon tail that can be used to deflect items, knock over opponents and collect coins. Six Super Leafs will rotate around the vehicle, alongside the Racoon tail. The Racoon Tail is bigger, and provides the player to float in the air while on the mode.

AcornCupMKNW

Super Acorn (NEW!)

It gives the car squirrel membranes, making it hover in the air. The player can use the jump button to jump highter, like the Cape Feather, and to glide for a longer distance once. When the player is on a glider section, it hover even longer. Six Super Acorns will rotate around the vehicle, alongside the squirrel membranes. The player has unlimited supply of Super Acorns, giving him the ability to jump and glide an unlimited number of times for the entire Frenzy mode (much like the P-Acorn).

LightningBoltMK8

Lightning Bolt

Causes all opponents to drop their items, shrink, and drive slowly for a short time. Six Lightning Bolts will rotate around the vehicle. The player has unlimited supply of Lightning Bolts while on the mode, but only one can be used at time.

ThunderCloudMK8

Thunder Cloud

A thundercloud hovers over the recipient, and strikes it with lightning after ten seconds. Before this happens, the user has much higher speed and acceleration while not losing speed when driving off-road, and may pass the cloud to an opponent by bumping into them. Each pass makes the total running time of the thundercloud about 1 second longer. Six Thunder Clouds will rotate around the vehicle. The player has unlimited supply of Thunder Clouds while on the mode. Due to the invincibility, these clouds can't affect the racer. However, they can be passed to other racers while on the mode.

Thwomp SMG model

Thwomp (NEW!)

The Thwomp appears sleeping under the racer, and the racer can pass it to another racers. But if the racer gets under the awaked Thwomp, it smashes that racer. It's similar to Tunder Cloud. Six Thwomps will rotate around the vehicle. The player has unlimited supply of Thwomps while on the mode. Due to the invincibility, these Thwomps can't smash the racer (they will try, moving horizontally). However, they can be passed to other racers while on the mode. When passed, they will crush the player instantly, sice they will be already awaked.

Blooper - MarioPartyStarRush

Blooper

Sprays ink on all racers ahead and reduces their visibility. Six Bloopers will rotate around the vehicle. The player has unlimited supply of Bloopers while on the mode, but can send only one Blooper at time. If a player receive more than one Blooper at time, more ink will be accumulated, and more reduced will be it's visibility.

Boo Artwork - Mario Party Island Tour

Boo

It makes the racer invisible, so the racer will disappear from the map and from the screen and the opponent won't be able to see the racer. It also allows the racer to be inmune to all items and pass through slowing terrains and walls. Boo will also search for an Item from another racer, steal it and give it to the user; the Boo also slows down the robbed racer during the stealing. Six Boos will rotate around the vehicle. The player has unlimited supply of Boos while on the mode, but can send only one Boo at time. These Boos can steal other racers' items, give them to the player, so it can use them against other players after the time is finished.

PottedPiranhaPlantMK8

Potted Piranha Plant

Automatically chomps on obstacles and other racers, giving a short speed boost for each bite. Six Piranha Plants will rotate around the vehicle. The player has unlimited supply of Piranha Plants while on the mode. These Piranha Plants will chomp on obstacles and other racers, giving a greater speed boost for each bite.

Bullet Bill MKW2!!

Bullet Bill

Transforms the player into a Bullet Bill, rocketing through the track with auto-pilot, and providing invincibility from all terrain and items. Two Bullet Bills will follow the Rainbow Bullet Bill that the player has transformed into. These Bills can be shot at other players, much like homing Bombs. The Rainbow Bullet Bill will rocket through the track even faster than the normal one.

DoubleCherry

Double Cherry (NEW!)

Creates a clone of the user, which will mimick the player's moves. If the clone is hit by an item, it will disappear. All targeting items will affect the clone instead of the user. The player can also use other items, and the clone also can use the item. Six clones will rotate around the vehicle. The player has unlimited supply of clones while on the mode, and any player or thing that touches any of them will be damaged, due that all of them will be invincible.

MKT Icon CoinBox

Coin Box

A Coin Box appears in front of the player, and starts spitting lots of coins in front of the playey. Six Coins will rotate around the vehicle. While the player receives the rotating coins (the ones from a Coin item Frenzy), the Coin Box now spits even more coins on the track.

FooNSMBU

Foo (NEW!)

An item that drags behind the user's vehicle and creates a fog trail, that obscure the view of the racers behind him, but it only stays for 7 seconds. Six Foos will drag behind the user's vehicle and creates a strong fog trail, that obscure the view of the racers behind him. Also, these Foos, together, blow strong gusts of winds (much like a Ty-Foo), that push away players and items behind the player, and gives the player a speed boost.

POWBlock3DWorldModelBlue

POW Block

A POW block appears on screen and causes any racer on the ground ahead of the user to spin out and drop their items. Players who deploy the wheelie button get a milder version of the effect. They won't get affected if they are in the air. Not available.

Star MK8

Star

Provides the player invincibility from all terrain and items, and also giving a speed boost. Not available.

MK8 Deluxe Art - Cape Feather

Cape Feather

Gives the player's kart a cape that can be used to roughly perform a Spin Jump twice as high as a regular driver can for a period of time. Not available. Item only available on Battle Mode

Special Items

Item Description Frenzy Action Characters

FireFlowerMK8

Fire Flower

Allows the player to throw 3 fireballs at once that cause other karts to burn and spin out on impact. Six Fireballs will rotate around the vehicle. The player has unlimited supply of Fireballs while on the mode, but can throw only one Fireball at time.
  • Mario
  • Luigi
  • Metal Mario
  • Koopa Kid

Ice Flower

Ice Flower

Works like the Fire Flower, but the user can throw three iceballs forward or backward to make racers freezed in a block of ice. These people will keep their momentum but slide forward for a small while. Six Iceballs will rotate around the vehicle. The player has unlimited supply of Iceballs while on the mode, but can throw only one Iceball at time.
  • Lochlady
  • Penguin
  • Mr. Blizzard
  • Lord Fredrik

MKT Icon Heart

Heart

A heart will surround the kart, absorbing the impact of any item that collides with the kart. The player can accumulate Hearts if it gets another one. Six Hearts will rotate around the vehicle. The player has unlimited supply of Hearts while on the mode. Racers can also absorb items dropped on the road or that hit them and use them against the other players after the time is finished.
  • Peach
  • Daisy
  • Pauline
  • Honey Queen
  • Pink Gold Peach

YoshiEggNSMBWMK3DS Birdo EggMKT Icon BirdoEgg

(Yoshi/Birdo) Egg

They work similarly to a Red Shell, chasing after a kart and knocking it out when collision occurs. After colliding, these eggs randomly let out three items. However, if an Egg takes too long to find a kart, the Egg will break apart but still let out three items. The Egg has green spots for Yoshi, pink spots and a red ribbon for Birdo, and is spotless for the other racers. Six Eggs will rotate around the vehicle. The player has unlimited supply of Eggs while on the mode, but can throw only one Egg at time.
  • Yoshi
  • Birdo
  • Plessie
  • Dorrie
  • Wingo

SMP Poison Mushroom

Poison Mushroom

The player can launch a Poison Muhsroom on the course. Anyone who hits it becomes purple and sick for a long time, ending up moving slow and vulnerable to other karts that makes the racer spin upon contact. An interesting feature of the Poison Mushroom is the fact the player becomes normal again if they run into another Poison Mushroom. Six Poison Mushrooms will rotate around the vehicle. The player has unlimited supply of Poison Mushrooms while on the mode, but can throw only one Poison Mushroom at time.
  • Toad
  • Toadette
  • Whittle
  • Tostarean
  • Spewart

MKT Icon MushroomCannon

Mushroom Canyon

A cannon fully-loaded of Mushrooms, that continually shoots out Mushrooms in front of the player's kart for a set time. 10 Mushrooms are shoot in total. Player can aim now the cannon, enabling mushrooms to be used by the player for its own benefit rather than by other players. Six Mushrooms will rotate around the vehicle, alongside the Cannon. The player has unlimited supply of Mushrooms while on the mode, and can use one Mushroom at time. The cannon will shoot out Mushrooms faster, enabling the player to use both mushrooms from the Frenzy and from the cannon.
  • Toadsworth
  • Sprixie Princess
  • Peachette
  • Rango

MKT Icon BobombCannon

Bob-omb Cannon

A cannon fully-loaded of Bob-ombs, that continually shoots out a line of three Bob-ombs in front of the player's kart for a set time.  Six Bob-ombs will rotate around the vehicle. The player has unlimited supply of Bob-ombs by the (rainbow) Cannon on the mode; it continually shoots out a line of three Bob-ombs, and these Bob-ombs appear to be bigger, and they have a larger radius of explosion.
  • Wario
  • Waluigi
  • Gearmo
  • Ninji
  • King Bob-omb

Giant Banana

Giant Banana

Protects the player from incoming items, and spins out other racers that hit it. While the drivers lose control, the Giant Banana splits into five normal Bananas scattered into a pentagon in that area. It can be throw either forwards or backwards. Six Giant Bananas will rotate around the vehicle. The player has unlimited supply of Giant Bananas while on the mode, but can throw only one Giant Banana at time.
  • Donkey Kong
  • Donkey Kong Jr.
  • Funky Kong

MKT Icon BananaBarrel

Banana Barrels

A pair of barrels fully-loaded of Bananas, that continually shoots out Bananas in front of the player's kart for a set time. Each barrel launches 7 Bananas in total. The barrels can be rotated to throw bananas both forward and backward. Six Bananas will rotate around the vehicle, alongside the Banana Barrels. The player has unlimited supply of Bananas via Barrels while on the mode, and each Barrel can throw, faster, three Bananas at time.
  • Diddy Kong
  • Dixie Kong
  • Cranky Kong

MK3DS Giant Para-Shell

Giant Parashell (NEW!)

A humongous red parashell, that flies fowars the player. After some seconds, it loses the wings, slams on the gound (usually it falls on a racer, smashing it) and keeps bouncing for some more seconds. Six Giant Parashells will rotate around the vehicle. The player has unlimited supply of Giant Parashells while on the mode, but can throw only one Giant Parashell at time.
  • Koopa Troopa
  • Koopa Paratroopa
  • Lakitu
  • Waddlewing
  • Lemmy

Bowser Shell - Koopa Kart 8 Deluxe

Bowser's Shell

A humongous shell shaped like Bowser's shell that acts like a Green Shell, going in a straight line, and bouncing around the track, destroying items and knocking over other karts, dropping their items onto the ground. It can be thrown forwards only. Six Bowser's Shells will rotate around the vehicle. The player has unlimited supply of Bowser's Shells while on the mode, but can throw only one Bowser's Shell at time.
  • Bowser
  • Bowser Jr.
  • Dry Bowser

MKT Icon DashRing

Dash Ring

When used, it follows the track to produce three rings that the player and opponents can use to gain temporary speed boosts. The item can also pass by opponents to give them premature bursts of speed. Six Dash Rings will rotate around the vehicle. The player has unlimited supply of Dash Rings while on the mode, but can throw only one Dash Ring at time. These rings, though, can not be used by other players (they will bounce other racers away).
  • Rosalina
  • Baby Rosalina
  • Luma
  • Lubba

MP9 Chain Chomp Bust

Chain Chomp

A huge Chain Chomp is summoned and boosts the kart's speed frantically for a short period of time, while the Chain Chomp knocks out other karts and drops their items onto the ground. After use, the Chain Chomp leaves the kart and goes following the path upwards until it disappears. Two Chomps will follow the Rainbow Chain Chomp summoned by the player. These Chomps will help the player move even faster, however, they can leave the kart earlier and follow the path backwards.
  • Nabbit
  • Shy Guy
  • Madame Broode
  • Iggy
  • Hariet

MKT Icon Bubble

Bubble

Briefly envelops the player's kart and protects it from damage for a set time. While in the bubble, it will get a speed boost and float in the air. It will vanish upon taking damage. Two Bubbles will rotate around the vehicle. The player has unlimited supply of Bubbles while on the mode, so, if the Bubble vanishes, another one will replace the other one. The two rotating bubbles can trap other races and float them backwards for 4 seconds.
  • Flutter
  • Baby Mario
  • Baby Luigi
  • Baby Peach
  • Baby Daisy

BoomerangFlowerMK8

Boomerang Flower

Allows the player to throw a boomerang up to three times, hitting racers forward and when it returns. Six Boomerangs will rotate around the vehicle. The player has unlimited supply of Boomerangs while on the mode, but can throw only one Boomerang at time. Instead of hitting racers foward and returning, these Boomerangs moves orbiting the player's kart twice before flying away
  • Cappy
  • Pianta
  • Noki
  • Larry
  • Topper

DashPepper

Dash Pepper (NEW!)

When used, the user will burst forward in a burst of speed for 10 seconds, faster then a mushroom, but it's harder to control the kart. It also leaves a trail of fire that can harm other racers behind the user. Six Dash Peppers will rotate around the vehicle. The player has unlimited supply of Dash Peppers while on the mode, and they will continuously boosting the kart automatically while on the mode. The peppers help increasing the trail of fire.
  • Wiggler
  • Roving Racer
  • II Piantissimo
  • Chargin' Chuck

Oil

Oil Barrels (NEW!)

The user gets two oil barrels and, with them, can throw one oil puddle each on the floor that can make anyone who go across the pool slip. Six Oil Barrels will rotate around the vehicle. The player has unlimited supply of Oil Barrels while on the mode, but can throw only one oil puddle at time.
  • E. Gadd
  • Gooigi
  • Petey Piranha
  • Motley Bossblob

Cannon Box - Super Mario 3D World

Cannon Box (NEW!)

A cannon fully-loaded of cannonballs, that continually fires cannonballs, when put in the player's head, in a straight line for a set time, and explodes at the hit racer. Six Cannon Boxes will rotate around the vehicle, alongside the rainbow one putted on the player's head. The player has the the unlimited supply of Cannon Boxes. These normal cannon boxes continually fire cannonballs, while the rainbow one will fire rainbow cannonballs, that are bigger and faster.
  • Boom Boom
  • Pom Pom
  • Dry Bones
  • Roy
  • King K. Rool

BombBoo MKS

Bomb Boo (NEW!)

The user get one Bomb Boo that rolls arround the racer for a period of time. Any player affected by the explosion will have it's items stolen by the Bomb Boo's user. If the Bomb Boo doesn't hit any other racer or thing, and if the player keeps the Bomb Boo for too long, it will explode at the user. Six Bomb Boos will rotate around the vehicle. The player has unlimited supply of Bomb Boos while on the mode, and any player or thing that touches any of them will explode. Unlike the solo Bomb Boo, these Bomb Boos will leave in a striaght line if not hit any racer in a period of time, instead of exploding on the racer (much like the Black Shell).
  • King Boo
  • Broozer
  • Greenie
  • Hellen Gravely
  • Polterpup

RockMushroomSME

Rock Mushroom (NEW!)

The user transforms into a giant rock ball for a few seconds. The giant rock runs faster, defends the racer from oponents items (except the Star, POW Block and Mega Mushroom) and can smash players.

Six small rock balls will follow the Rainbow giant rock ball that the player has transformed into. These boulders can leave the circle, as if they were being thrown, and can hit other racers, much like Bowser's Shell.

  • Spike
  • Monty Mole
  • Whomp
  • Morton

Hammer

Sledge Hammer (NEW!)

The Sedge Hammer is held by the player, and can be used to slam the ground in front, beside, or behind themselves. It will destroy items and flatten other players and can slam on the ground 3 times. Six Sledge Hammers will rotate around the vehicle. Each one of them will slam on the ground automatically (like Ledge Hammers from SMG2) while the whole Frenzy action. 
  • Captain Toad
  • Paper Mario
  • Paper Luigi
  • Hammer Bro.
  • Sledge Bro.

AMP

Amp (NEW!)

An Amp that orbits the player's kart, creating an electric shield that blocks any attack against the racer for 10 seconds, making the player invincible. Also, anyone that touch the shield will be eletrocuted and paralysed for a few seconds. The item protects the player against any item (collision with racers that are using the Star, Super Horn, Bullet Bill, Rock Mushroom or Mega Mushroom items will break the shield and destroy the Amp, but will not affect the player). Six Amps will rotate around the vehicle. The player has unlimited supply of Amps while on the mode. The electric shiled will have a larger radius. Some electric balls can escape the shield and run though the circuit, until it hits any racer or object.
  • Sumo Bro.
  • Magikoopa
  • Ludwig

Question Block 3D

Question Block (NEW!)

The Question Block allows the user to get any other special item (much like King Boo and Petey on MKDD). The player gets the other special item before activating it's Frenzy Action.
  • Dr. Mario
  • Virus
  • NES Mario
  • Geno

Items found on the track

Image Item Description
ItemBoxMK8 Item Box Gives the player 1 random item, based on it's position
DoubleItemBoxMK8 Double Item Box Gives the player 2 random items
CoinMK8 Coin Gives the player a small boost when get; like MKSC, theire is no limit of coins get.
Red CoinSMWWii Red Coin They are worth two regular coins. When a Red Coin is collected in challenges, all the regular coins around it are pulled towards the racer.
Blue Coin Blue Coin They are worth five regular coins. When a Blue Coin is collected in challenges, all the regular coins around it are pulled towards the racer.
Purple$ Purple Coin They are worth ten regular coins. When a Purple Coin is collected in challenges, all the regular coins around it are pulled towards the racer.
Green Coin Green Coin They are worth ten regular coins. As they appear in trios, and all of them are caught at once, they worth tirthy regular coins combined. When a Green Coin is collected in challenges, all the regular coins around it are pulled towards the racer.
Silver Coin Silver Coin They are worth fifthy regular coins.

Courses

The cups appear on a new organization. In addition to the original ones, some new cups appear on the game. Egg Cup and Bell Cup return from Mario Kart 8's DLC, however, as unlockable cups (like Fire Flower, Star, Banana and Leaf cups) and without the coexistence of nitro and retro courses.

Nitro Courses

Pratically all the nitro courses have the tricking, gliding, underwater and anti-gravity features on them.

Nitro Course Informations
MushroomMK8
Mushroom Cup
Mushroom Kingdom Course Mushroom Kingdom Course appears as the first course of the Mushroom Cup.
The first main course of the game, in the style of N64 Royal Raceway and WiiU Mario Kart Stadium, taking place on the Mushroom Kingdom, with Peach's Castle.
Staff Ghost: Peach
Bonnetown Plains Bonnetown Plains appears as the second course of the Mushroom Cup.
It takes place on the native land of Bonneters, with lots of references from Cap Kingdom.
Staff Ghost: Cappy
Mushopping Mall Mushopping Mall appears as the third course of the Mushroom Cup.
It takes place on a shopping center, located on Mushroom Kingdom.
Staff Ghost: Nabbit
Sunshine Resort Coconut Beach appears as the third course of the Mushroom Cup.
It takes place on a beach and on a resort near it, located on Isle Delfino. Most part of the lap is taken on the beach, but one, smaller part, takes place outside the hotel
Staff Ghost: Pianta
FireFlowerMK8
Fire Flower Cup
Mario Circuit Mario Circuit appears as the first course of the Fire Flower Cup.
The Mario Circuit from the game; instead of have Peach's Castle as it's base, it has lots of features associated with the hero and it's story through his games, alongside his friends' references. The course is pretty large, with the race being made in 3 sections (1 lap) instead of 3 laps.
Staff Ghost: Mario
Fungus Grotto Fungus Grotto appears as the second course of the Fire Flower Cup.
It takes place on a dark purple cavern, with posion water, diamonds with minig Monty Moles, Swoops, Wigglers and lots of tall Mushrooms.
Staff Ghost: Toadette
Wood Palace Wood Palace appears as the third course of the Fire Flower Cup.
It takes place on a grassland, with a giant Wood-make castle.
Staff Ghost: Whittle
Kong Volcano Kong Volcano appears as the final course of the Fire Flower Cup.
It takes place on the volcano of DK Island, with lots of references from this world of DKCR.
Staff Ghost: Donkey Kong
Ice Flower
Ice Flower Cup
Ghostly Hotel Luigi Haunted Hotel appears as the first course of the Ice Flower Cup.
It takes place on the Last Resort, with lots of references from Boo species and from the LM3 game itself.
Staff Ghost: Luigi
Trapeze Circus Trapeze Circus appears as the second course of the Ice Flower Cup.
It takes place on a circus, similar to the ones from SM3DW.
Staff Ghost: Motley Bossblob
Rambi Jungle Rambi Jungle appears as the third course of the Ice Flower Cup.
It takes place on a nighttime setting jungle, similar to Jungle Hijinxs from DKC.
Staff Ghost: Cranky Kong
Penguin Tundra Penguin Tundra appears as the final course of the Ice Flower Cup.
It takes place on a large snowcape in the middle of the arctic sea, with lots of Penguins, similar to Frosted Glacier from NSMBU.
Staff Ghost: Penguin
YoshiEggNSMBW
Egg Cup
Dinossaur Cascade Dinossaur Cascade appears as the first course of the Egg Cup.
It takes place on a prehistoric dinosaur-themed waterfall, with lots of Cascade Kingdom references, but also with lots of Yoshi features, including Nep-Enuts, Rexes and T-Rexes.
Staff Ghost: Yoshi
Shy Guy Dojo Shy Guy Dojo appears as the second course of the Egg Cup.
It takes place on a large Japanese-like dojo and one traditional garde, with Shy Guys and Ninjis. It's heavily based on Bowser's Kingdom from SMO.
Staff Ghost: Shy Guy
Pipeline Sewers Pipeline Sewers appears as the third course of the Egg Cup.
It takes place part on little islands linked with a confused network of pipes and part on a underground maze of pipes (some kind of a sewerage), similar to Pipe Land from SMB3, with lots of Ink Piranha Plants that spits oil and Polluted Piranha Plants that spits goop.
Staff Ghost: Gooigi
Kamek's Library Kamek's Library appears as the final course of the Egg Cup.
It takes place on a library themed course, which belongs to Kamek, heavily based on the villain and on the board from MPDS.
Staff Ghost: Magikoopa
MKT Icon Heart
Heart Cup
Birdo Train Station Birdo Train Station appears as the first course of the Heart Cup.
It takes place on a train station on a place similar to Yoshi's Island, with the train shaped like a Birdo Head, and with lots of Birdo references.
Staff Ghost: Birdo
Turnip Skies Turnip Skies appears as the second course of the Heart Cup.
The level takes place on a cloudy course, but with lots of Arabian themes, being based both on Cloud Kingdom from SMO and on World 7 of SMB2. Wart's Castle and Wingo's Turnip Tower are seen on the course. Phantos, Pidgits and Foos are common there.
Staff Ghost: Wingo
Paper Museum Paper Museum appears as the third course of the Heart Cup.
It takes place on on a giant mysterious museum, on a book-like format, that holds various stages throughout the Paper Mario franchise on it. Paper Partners, enemies and obstacles are present along the course. The course is pretty large, with the race being made in 3 sections (1 lap) instead of 3 laps.
Staff Ghost: Paper Mario
Flutter Garden Flutter Garden appears as the final course of the Heart Cup.
It takes place on a giant garden, with lots of giant flowers, air bubbles and Wiggler and Flutter references, similar to Gusty Garden Galaxy from SMG.
Staff Ghost: Flutter
DoubleCherry
Cherry Cup
Chuck Stadium Chuck Stadium appears as the first course of the Cherry Cup.
It takes place on a American football stadium, where the player must explore it in its entirety. Part of the course occurs in the middle of the game, at the lawn, where the player must dodge the various types of Chargin Chucks from SMW on gameplay, thse being the Lookout, the Passin' and the Splittin' Chucks. Confused Chucks appear on the grandstand, Clappin' Chucks appear on the locker room and refectory and the Diggin' Chucks appear outside the stadium.
Staff Ghost: Chargin' Chuck
Piranha Jungle Piranha Jungle appears as the second course of the Cherry Cup.
It takes place on a poisonous ancient jungle, with lots of Piranha Plants and Piranha Creepers. It's based on Piranha Creeper Creek from SM3DW and Piranha Plant Forest from MTA.
Staff Ghost: Petey Piranha
Metal Raceway Metal Raceway appears as the third course of the Cherry Cup.
It is based on Metal characters, being entirely made of Metal, with pools of liquid metal and hazards based on metal objects and enemies, like Metal Goombas. It's also based on courses like Hazy Maze Cave from SM64 and Luigi Raceway from MK64.
Staff Ghost: Pink Gold Peach
Cherry Farm Cherry Farm appears as the final course of the Cherry Cup.
It takes place on a farm, with lots of Double cherries on trees. Instead of Moo Moos (who appear at the farm retro track), chickens, pigs, sheeps, ducks and horses appear along the track. Copy Flowers can also be seen on the course.
Staff Ghost: Sprixie Princess
DiamondCupMKNW
Crystal Cup
Sarasaland Desert Sarasaland Desert appears as the first course of the Crystal Cup.
It takes place on the desertic kingdom of Sarasaland, homeworld of Daisy. Alongside the Daisy's Arabian-themed castle (that makes part of the second lap, heavily based on Daisy), lots of references from SML appears, with the presence of it's four kingdoms, being the Birabuto and Muda kingdoms part of the first lap and the Easton and Chai kingdoms part of the last lap. Tatanga makes a cameo on the last lap. The course is pretty large, with the race being made in 3 sections (1 lap) instead of 3 laps.
Staff Ghost: Daisy
Plessie's Savanna Park Plessie's Savanna Park appears as the second course of the Crystal Cup.
It takes place on a amusement park in the middle of a savannah. The layout is similar to Sprawling Savanna, but also with attractions similar to the GCN Baby Park ones from MK8. Plessie seems to be the mascot of the place. Also, one part of the lap is based on a river based on Plessie's Plunging Falls.
Staff Ghost: Plessie
Tiki Shore Tiki Shore appears as the third course of the Crystal Cup.
It takes place on the volcano of DK Island, with lots of references from this world of DKCR.
Staff Ghost: Diddy Kong
Supermassive Land Supermassive Land appears as the final course of the Crystal Cup.
It takes place on a land with many common Mario enemies and elements at an extraordinary size, with concepts of Giant Land from SMB3, Tiny-Huge Island from SM64 and Supermassive Galaxy from SMG2. Ledge hammers are also an obstacle on the course.
Staff Ghost: Sledge Bro.
StarMK8
Star Cup
Bowser Jr.'s Playground Bowser Jr.'s Playground appears as the first course of the Star Cup.
It takes place on a playground based on Bowser Jr., with lots of references from him. It's similar to how GBA Ribbon Road was remade in MK8, without being on a child's bedroom.
Staff Ghost: Bowser Jr.
Hammer Ruination Hammer Ruination appears as the second course of the Star Cup.
It takes place  in a temple-like area of ancient ruins with lots of Hammer Bro. species references. It's similar to Clockwork Ruins Galaxy from SMG2 and Bask Ruins from MTA.
Staff Ghost: Hammer Bro.
Oceanic Lamode Oceanic Lamode appears as the third course of the Star Cup.
It takes place on a large ocean area, with lots of Lake Kingdom references, but also with references to water locations among Mario series.
Staff Ghost: Lochlady
Bob-omb's Powderkeg Factory Bob-omb's Powderkeg Factory appears as the final course of the Star Cup.
It takes place on a dark factory themed course, which belongs to King Bob-omb, heavily based on the villain and on Bob-omb Factory and King Bob-omb's Powderkeg Mine boards from MP9 and SMP.
Staff Ghost: King Bob-omb
SuperCrown
Special Cup
Waluigi Casino City Waluigi Casino City appears as the first course of the Special Cup.
Staff Ghost: Waluigi
Rock-Thunder Canyon  Rock-Thunder Canyon  appears as the second course of the Special Cup.
Staff Ghost: Koopa Paratroopa
Bowser's Castle Bowser's Castle appears as the third course of the Special Cup.
Staff Ghost: Bowser
Rainbow Road Rainbow Road appears as the final course of the Special Cup.
Staff Ghost: Rosalina

Retro Courses

As with the retro tracks from the 3DS and WiiU installments, those in this game feature altered sections that incorporate the game's trick ramps, half-pipe ramps, gliding ramps, underwater and anti-gravity features, alongside one massive design improvement, much similar to the WiiU installment.

Course Informations
GreenShellMK8
Shell Cup
DS Figure-8 Circuit DS Figure-8 Circuit returns from Mario Kart DS as the first course of the Shell Cup.
The course has seen moderated graphical changes, being similar now to Mario Kart Stadium, however on day setting. The turns now have anti-gravity and also have several boost pads on the outside of the road, similar to how N64 Toad's Turnpike was remade in MK8. The course's floor is also made of blue neon lights, making it resemble the "8" in Mario Kart 8's logo. On the final lap, the track's ground begins flashing half blue and half pink, resembling the 8 in Mario Kart 8 Deluxe's logo.
Includes tricking and anti-gravity.
Staff Ghost: Gearmo
MBL New York Minute 1 MBL New York Minute 1 returns from Mario Kart Tour as the second course of the Shell Cup.
As much as there are no changes in the circuit itself, a noticeable change has been applied: just like in WiiU Animal Crossing, the circuit can variate, having two different variations: the circuit remains the normal variation with the day background (with New Donk City references), but at night, it remains in its trick variation. Mirror, reverse and fog engine classes also receives the necessary alterations.
Includes tricking.
Staff Ghost: Pauline
GBA Riverside Park GBA Riverside Park returns from Mario Kart: Super Circuit as the third course of the Shell Cup.
The course has seen heavy graphical changes, resembling the Lost Kingdom, only with water instead of poison. The course is sized up as well. The first jump at the begginig is now one, big, boost pad. The birdge and the loop at the end of the lap are now one larger underwater section, and, instead of being flat, it suffers a depression, before the last jump, that is now one gliding section. Klepto can be seen at the end of the lap, when the player is using the glider. Trapeetles appear on the course as obstacles on one of the terrain sections, alingside some tree trunks. Colorful blocks, that delimited the circuit at the original game, reappear like in the GBA Cheese Land from MK8.
Includes tricking, gliding and underwater.
Staff Ghost: Dixie Kong
Wii Toad's Factory Wii Toad's Factory returns from Mario Kart Wii as the final course of the Shell Cup.
The course has seen moderated graphical changes, with the setting changed to night and with two figures of giant robot Toads at the outside parts of the course, alongside the machines at the outside in movement. At the place where there are three conveyor belts and hydraulic machines that can smash the player, there is now an anti-gravity section at the wall, but the route is bigger. Then, the player can find a gliding pad when it goes outside, with conveyor belts. After that, the other part of the factory received a major change: now it's one underwater anti-gravity section, with the conveyor belts. After it, the alarm section keeps identical, but, them the player finds another gliding pad when it goes outside. And, finally, at the tractor area which road is covered in mud you can drive in anti-gravity on the sides of the bulldozers and you end with an optional paraglide if you go into the normal way.
Includes tricking, gliding, underwater and anti-gravity.
Staff Ghost: Toad
BananaMK8
Banana Cup
SNES Koopa Beach 1 SNES Koopa Beach 1 returns from Super Mario Kart as the first course of the Banana Cup.
The course has seen heavy graphical changes, similar to how DS Cheep Cheep Beach was remade in MK8. The overall aesthetic changed, resembling Sunshine Seaside from SM3DW, with some elements from it, such as palm trees and Koopa Troopa sand statues. The course layout has also been altered, being drastically larger (twice as larger, to make possible to race only on 3 laps), with islands being wider apart, and having more depth. Players can either drive underwater or perform tricks off ramps (that replaced the jump pads) to get from island to island. Some large coral reefs are located on the center of the circuit, forcing players to drive around the circuit instead of going in the middle of it underwater. Cheep Cheeps now swim in the water instead of hopping on the course. The island with moss (that was grass) on it have one glider pad, that can be used to avoid the moss, but the player has to avoid some Koopa Paratroopas instead.
Includes tricking, gliding and underwater.
Staff Ghost: Koopa Troopa
N64 Moo Moo Farm N64 Moo Moo Farm returns from Mario Kart 64 as the second course of the Banana Cup.
The course has seen heavy graphical changes, similar to how Wii Moo Moo Meadows was remade in MK8. The setting has changed to sunset, as oposed to Wii Moo Moo Meadows, in which setting has changed to sunrise. Some of the fences on the turns have been torn down (some of them appear on the ground and can be used as ramps), allowing for Moo Moos to roam around the course. A glider ramp has been added before the first bridge, as the player can use it to glide over the bridge. Monty Moles also appear on the course, but in smaller quantities, and acting moving underground before popping out, instead of just hiding inside holes and popping out. Before the final lap, the ground was blocked, forcing the player to break into the lawn with Moo Moos, cross the bridge over, and down the other side to cross the finish line.
Includes tricking and gliding.
Staff Ghost: Donkey Kong Jr.
Wii DK Summit Wii DK Summit returns from Mario Kart Wii as the third course of the Banana Cup.
The course has seen moderated graphical changes, with the overall aesthetic changed, resembling the Homecoming Hijinxs level from DKC:TF. The launch at the Barrel Cannon now encompasses a gliding pad, that leads the player to the half-pipe area, now with anti-gravity pannels. After that, the player can choose the smaller ramp, with three folds in it, or the other one, that is now another gliding pad; the player can use the glider and a Mushroom to a shortcut behind the wooden statue, that is now one of Funky Kong snowboarding, instead of Mario. The area with 1 U-turn right and 1 U-turn left is now one anti-gravity section. 1 more Shy Guy Snowboarder appear at the final section, this one keeping the half-pipe ramps.
Includes tricking, gliding and anti-gravity.
Staff Ghost: Lord Fredrik
WiiU Thwomp Ruins WiiU Thwomp Ruins returns from Mario Kart 8 as the final course of the Banana Cup.
The course has seen small graphical changes, like the structures from the course, being more cracked, due to the time they were exposed, being ancient relics. Also, one Bomp was added at the anti-gravity cavern (on the right wall), after entering the Thwomp's mouth. Several Whomps now spectate the course at the finish line.
Includes tricking, gliding, underwater and anti-gravity.
Staff Ghost: Whomp
SuperLeafSM3DW
Leaf Cup
GCN Mushroom City GCN Mushroom City returns from Mario Kart: Double Dash!! as the first course of the Leaf Cup.
The course has seen moderated visual updates, similar to how N64 Toad's Turnpike was remade in MK8. Now, the course is raining in the middle of the night, with some watter puddles on the track (similar to 3DS Neo Bowser's City). One glider pad was added at the end of the lap, where there was a large gap. The pink road shortcut (now colored in red) is now a off-road section, requiring a Mushroom to get across. Lots of Mushroom-like references were included in the aesthetical changes. Wiggler Wagons keep the Sunshine-like appearence.
Includes tricking and gliding.
Staff Ghost: Toadsworth
SNES Mario Circuit 4 SNES Mario Circuit 4 returns from Super Mario Kart as the second course of the Leaf Cup.
The course has seen heavy visual updates; it doesn't resemble the original SNES style, having a background similar to a mixture of the backgrounds of the remades of SNES Donut Plains 3 and GBA Mario Circuit in MK8. Waddlewings can be seen gliding, sitting on blocks and cheering on the racers. There is one 8-bit Modern Mario Statue at the first U-turn of the course. It's also possible to see an helicopter fom MKTV. One part of the course is slanted and separated from the track to act as an anti-gravity section: it beggins after the first item box line and finishes after the second Pipes line (the first two Pipes lines are part of this anti-gravity section). At the penultimate U-turn, a straight one, the terrain rises to a glider ramp. The player must cross this section on a glider while dodges two Piranha Plants on pipes (they replace the last Pipe line) at the last U-turn, a larger one. Oil sticks appear on the couse more often. It now features a starting banner composed of a Super Mario Bros. styled castle.
Includes tricking, gliding and anti-gravity.
Staff Ghost: Waddlewing
GBA Yoshi Desert GBA Yoshi Desert returns from Mario Kart: Super Circuit as the third course of the Leaf Cup.
The course has seen heavy visual updates, similar to how GBA Cheese Land was remade in MK8. At first, the quicksand zones keep appearing on the coruse (even on the anti-gravity section), however, Sandmaarghs will prey the falling karts instead of Piranha Plants. These Sandmaarghs will also escape from the quicksand and start to move on the course (their shadows are visible on the sand) at the second lap. The landscape is slightly banked through it instead of being flat in its entirety. The Dash Pannel is now one gliding pad, that leaves to a anti-gravity section, that ends on the second oasis, that is now a underwater section (it takes the entire section of the course). The colorful walls from the original game disappear and now some pillars and Cacti delimits the course. Aesthetically, the circuit is very similar to GCN Dry Dry Desert and Wii Dry Dry Ruins. The Yoshi's Sphynx now appears close to the track, instead of being on the background.
Includes tricking, gliding, underwater and anti-gravity.
Staff Ghost: Boom Boom
3DS Rock Rock Mountain 3DS Rock Rock Mountain returns from Mario Kart 7 as the final course of the Leaf Cup.
The course has seen small graphical changes, keeping the Mario Kart Tour visual, but with some references to Rock-Candy Mines from NSMBU. The cavern section, before the gliding ramp, and the incline near the end of the lap have both been made into anti-gravity sections.
Includes tricking, gliding and anti-gravity.
Staff Ghost: Sumo Bro.
SuperBellSM3DW
Bell Cup
Wii Daisy Circuit Wii Daisy Circuit returns from Mario Kart Wii as the first course of the Bell Cup.
The course has seen moderated graphical changes, with some aesthetical improvements. The small shortcut at a narrow staircase keeps being offroad, but leaves the player to a glider pad. The large 8 section, with the Luigi & Daisy and Baby Luigi & Baby Daisy fountains was remade: now, the 8 was slanted and separated from the track to act as an anti gravity section; instead of the player choose between one of the sides of the circles, it has now to drive the complete 8 to go, then, under the stanled 8 (at one underground new section) to access the tunnel, with a boost ramp before the tunnel. After the tunnel, the straight road that leads to a large hairpin turn around the lighthouse is now one small underwater section. The high step at the side of the circuit no longer appears. Lots of Daisy references were included in the aesthetical changes, including some banners from Sarasaland.
Includes tricking, gliding, underwater and anti-gravity.
Staff Ghost: Baby Daisy
GBA Broken Pier GBA Broken Pier returns from Mario Kart: Super Circuit as the second course of the Bell Cup.
The course has seen heavy visual updates, with the sky looking like the Paranormal Dimension one (from LM:DM), but keeping the ghost-like mountains on the background. Boos keep appearing on the course and attacking the players like on the original game (by slowing them down and stealling coins), but they keep moving rather than standing still, making it harder to dodge them. All the larger bridges now are floating, and the player can use them to do tricks, but they are very dangerous paths, as players may fall from them. The thinner bridges that served as shortcuts still appear, but they are completely invisible until some player passes them, thus turning bright blue (due to anti-gravity) until no player passes them again, becoming invisible. Jump pads were replaced by ramps, that appear before most holes. Before the first larger bridge, one hidden glider ramp can be seen. The large C-turn with the two straight lines (one before and one after) became an anti-gravity section, due to paranormal actings from the Boos. Interestingly, the shortcut bridge in this sector is not in anti-gravity, but act as one larger ramp, floating in wave motion.
Includes tricking, gliding and anti-gravity.
Staff Ghost: King Boo
DS Shroom Ridge DS Shroom Ridge returns from Mario Kart DS as the third course of the Bell Cup.
The course has seen moderated graphical changes, with the setting changed to sunset. The roads are wider compared to the original and there are some anti-gravity sections among the walls at some points, which help avoid the traffic, but the route is slower. Some smaller trucks have glider ramps on them, that can be used to avoid the traffic. At one part after the tunnel where the road tilts slightly downhill and then makes an S, the player can choose between keeping the road or going at one new raised platform that acts as an anti-gravity section (similar to to how DS Wario Stadium has one at it's remade in MK8), but that section have moving parts, moved by cranes. There is now one shortcut: instead of get the tunnel, the player can use a Mushroom at one hidden gliding ramp and run at one anti-gravity section above the tunnel.
Includes tricking, gliding and anti-gravity.
Staff Ghost: Pom Pom
GCN Wario Colosseum GCN Wario Colosseum returns from Mario Kart: Double Dash!! as the final course of the Bell Cup.
The course has seen heavy graphical changes, with the race being made in 3 sections (1 lap) instead of 2 laps, altough all the sections can be completed at least in 2 minutes, making the course quicker and harder that the original. Now, crowds appear cheering in the seats and one dash board can be seen above the globe. The first section goes from the start line to the first glider ramp that goes to the spiral. No big changes were made there, except fot the big jump, into the spiral, being now a gliding section, with the length being extended between the jump and the landing spot. The second section goes from the spiral to the end of the huge dome area. There, the section is pratically on anti-gravity, as you drive down, going on until the line where the Wario sign points down. The rest of this section, until the huge dome area, is normal. The final section goes from the begginig of the huge dome area to the finish line. At there, the player can choose between keep in the middle and go to the big jump (that is now another gliding section) or driving in anti-gravity on one of the sides of the cage (the dome area is bigger than in the original game). After the dome, the section keeps on anti-gravity unitl the last jump, that now is also a big gliding section, going to the finish line at the next turn.
Includes tricking, gliding and anti-gravity.
Staff Ghost: Wario
AcornCupMKNW
Acorn Cup
DS Mario Circuit DS Mario Circuit returns from Mario Kart DS as the first course of the Acorn Cup.
The course has seen moderated graphical changes, alongside some changes on the course itself. After going through the first corner, some new ramps (similar to the MKT ones), can be seen alongside the Goombas. The piece of lake path is now one longer anti-gravity section, that finishes with one big boost ramp. Now, on a S bend, instead of two Fire Piranha Plants, the course have one Fire Piranha Plant (with Super Mario 3D Land color scheme), that spits fireballs, and one Ice Piranha Plant (with Super Paper Mario's Frost Piranha color scheme), that spits iceballs; one ramp can be seen next to the Ice Piranha Plant, on a shortcut. Going through the Warp Pipe-modeled bridge, the players reach now a top of a heart-like segment, that is not dirty anymore, but now it's curves are highter, just before crossing over the pipe bridge, that is now highter too, with the possibility to do a trick before and after it. Crossing over the Pipe bridge, the racers go down on a curly track with Piranha Plants, that keeps dirty. After that, the characters keep running down the concrete road, on increasingly tight S-turn, players jump onto another big boost ramp before crossing the line.
Includes tricking and anti-gravity.
Staff Ghost: Baby Mario
3DS Wario Shipyard 3DS Wario Shipyard returns from Mario Kart 7 as the second course of the Acorn Cup.
The course has seen moderated graphical changes. The section between the beginnig the Fishbone tunnel and the huge warp Pipe is now one anti-gravity section; some new Torpedo Teds at the section with water streams coming out of Warp Pipes. The section that includes the shipyard and the glider ramp is another new anti-gravity section. Lots of Wario Land series references are seen on the track, including Bandineros on the track instead of Sidesteppers, some Wario banners along the track, and the Sweet Stuff on the background (Captain Syrup can be seen occasionally on the ship).
Includes tricking, gliding, underwater and anti-gravity.
Staff Ghost: Hellen Gravely
SNES Vanilla Lake 2 SNES Vanilla Lake 2 returns from Super Mario Kart as the third course of the Acorn Cup.
The course has seen heavy graphical changes, with some snow mountains on the course's background. Penguins, Mr. Blizzards and Shiverians are on there watching the race, alongside other NPCs on holiday-themed clothes. The course is pretty larger (twice as larger, to make possible to race only on 3 laps). One additional ice platform can be seen in the middle of the lake, with one giant snowman on it. Colorful blocks were replaced by sheer ice blocks, these predominant in the circuit's visual, with bows, towers and pyramids-like structures made of ice blocks along the track and on the background. Trees covered with snow (similar to SM64 ones), are also predominant on the course. Sheer ice block arches divide the course into 4 quadrants. The first quarter of the circuit has some ice blocks on the street, but one new elevation can be seen on the curve, ending at a ramp; this section has the headless snowman on a pedestal and the snow statue of Mario (the N64 Frappe Snowland one, after the ramp). The second quarter is divided into two parts: the first part (were there was some pipes) now has four water puddles and a ramp in the middle of them (the player can race underwater underneath the puddles); the second part is one new dark ice cavern, similar to the snow slide from SM64, with some ice stalactites and stalagmites. The third quarter beggins with two sheer ice block towers, and a gliding ramp between them; two segments of ice come off and get immersed in the water in this sector, and the player can either go through them (which have ramps on), or go underwater; the headless snowman's body can be seen on a pedestal there, alongside one big Christmas tree, similar to the ones from MKT. The final quarter has again some some ice blocks on the street, but now one Ty-Foo appears, disturbing the racers; one cottage, similar to SM64 one, can be seen close to the finish line, this made out of ice blocks.
Includes tricking, gliding and underwater.
Staff Ghost: Mr. Blizzard
Wii Maple Treeway Wii Maple Treeway returns from Mario Kart Wii as the final course of the Acorn Cup.
The course has seen moderated graphical changes, keeping some elements from it's remade from Mario Kart 7, but with a better visual upgrade. The sortcut at the beggining of the race, boefore the gliding cannon, is now one anti-gravity section. Another anti-gravity section is the one after the giant Wigglers section, where there also has the return of the half-pipe ramp. Some Wigglers, Flutters and Squigglers can be seen cheering for racers at the begginig of the race.
Includes tricking, gliding and anti-gravity.
Staff Ghost: Wiggler
SuperCarrot
Carrot Cup
MBL London Loop MBL London Loop returns from Mario Kart Tour as the first course of the Carrot Cup.
As much as there are no changes in the circuit itself, a noticeable change has been applied: just like in New York Minute 1, the circuit can variate, having two different variations: the circuit remains the normal variation with the day background, but at night, it remains in its trick variation. Mirror, reverse and fog engine classes also receives the necessary alterations.
Includes tricking.
Staff Ghost: Peachette
WiiU Dolphin Shoals WiiU Dolphin Shoals returns from Mario Kart 8 as the second course of the Carrot Cup.
The course has seen small graphical changes, for example, the dolphins also appear at the underwater cavern, alongside with new rammerheads. There is also one half-pipe ramp at the anti-gravity section before the gliding ramp. The section before the underwater cavern, where dolphins appear jumping have one Porcu-puffer jumping there.
Includes tricking, gliding, underwater and anti-gravity.
Staff Ghost: Dorrie
SNES Ghost Valley 3 SNES Ghost Valley 3 returns from Super Mario Kart as the third course of the Carrot Cup.
The course has seen heavy visual updates; the visual is similar to the SNES Ghost Valley 1 remade from Mario Kart Tour, but now with some other Luigi's Mansion references, with the Dark Moon present in the sky in the middle of the course and Treacherous Mansion seen at the background. After the first corner, there are a number of trick jumps, which take the player over the small gaps and cracks. Some abnormalities are present in the circuit, like the "V" section of the course, that was slanted and now acts as an anti gravity section. New cracks appear on the course itself, mainly on the anti-gravity section. More ramps also appear on the course. The large jump after the penultimate corner now encompasses a glider ramp, but the player has the option to keep on floor, that is similar to the first section of the course. Some Broozers appear in the background, punching barrels, which must be deflected while the players are gliding in the air.
Includes tricking, gliding and anti-gravity.
Staff Ghost: Broozer
3DS Maka Wuhu 3DS Maka Wuhu returns from Mario Kart 7 as the final course of the Carrot Cup.
The course has seen moderated graphical changes, similar to how the battle stage 3DS Wuhu Town was remade in MK8DX. The cave section is now one anti-gravity section, with some Swoopers on it. A little before the second checkpoint, at the cliff with falling rocks, until the glider ramp, is now another anti-gravity section. Now, crowds of Miis appear cheering in the seats at the end of the lap. More Miis appear cheering on racers along the track.
Includes tricking, gliding, underwater and anti-gravity.
Staff Ghost: Captain Toad
SuperHornMK8
Horn Cup
WiiU Electrodome WiiU Electrodome returns from Mario Kart 8 as the first course of the Horn Cup.
The course has seen small graphical changes, like the speakers looking more like the Super Horn. The first section, after the glider ramp and before the anti-gravity section is now one underwater (twice as before) section; the waves in the water follow the sound of the music from the speakers.
Includes tricking, gliding, underwater and anti-gravity.
Staff Ghost: Ninji
Wii Dry Dry Dunes Wii Dry Dry Dunes returns from Mario Kart Wii as the second course of the Horn Cup.
The course has seen moderated graphical changes, with the setting changed to night. Now, at the part of the track with an oasis, there isn't the bridge anymore. Otherwise, this part is playable underwater. The ruins section have turned inside into a anti-gravity section (even with the half-pipe ramps). Before going out of the ruins, there is now one gliding ramp and now one Pokey was added on the section before the finish lap. Now the player can only do the shortcut before the finish lap with the glider, due to have one quicksand zone there (without a Sandmaargh). All of the statues have been reworked into stone Koopa and Dry Bones statues, and the Yoshi's Sphinx is now one Jaxi Sphinx. Falling pillars are also seen in this course and can be used in some shortcuts. The Pokeys now work like in GCN Dry Dry Desert course.
Includes tricking, gliding, underwater and anti-gravity.
Staff Ghost: Spike
GBA Bowser's Castle 4 GBA Bowser's Castle 4 returns from Mario Kart: Super Circuit as the third course of the Horn Cup.
The course has seen heavy visual updates, similar to how GBA Cheese Land was remade in MK8. The circuit design is very similar to Bowser's Lava Lake Keep (from SM3DW) one, with the addition of some inclinated towers on the lava, and is similar to WiiU Bowser's Castle. The background keeps similar to the original game, however, improved. The landscape is slightly banked through it instead of being flat in its entirety. The section with square pools of lava have now 5 pools instead of 8, however, these pools let out Splorches. This ends with a left turn, three right turns (with moving Thwomps near the last and some stairs) and a left turn that leads into a thinner pathway, with one new Ball 'n' chain there. These turns have some tentacles on the ground (similar to the ones on the background), that the player can use to do tricks. After that, the bifurcation now have both paths as anti-gravity sections and, unlike the original game, instead of coming together, these paths remain separate on the next right turn, and come together on the other right turn. After that, the other section with multiple jumps now have platforms on the air hold by lava geysers, and the two last platforms leads to glider pads (similar to WiiU Bowser's Castle). One additional trick ramp appears at the gliding section, alongside lava geysers; these lava geysers removed the big jump from the original game, leading directly to the Mechakoopa section. After this part, there is another anti-gravity section, with moving Thwomps, that leads to one last jump and to the finish line.
Includes tricking, gliding, and anti-gravity.
Staff Ghost: Koopa Kid
N64 Choco Mountain N64 Choco Mountain returns from Mario Kart 64 as the final course of the Horn Cup
Staff Ghost: Monty Mole
MK8 Deluxe Art - Cape Feather
Feather Cup
WiiU Dragon Driftway WiiU Dragon Driftway returns from Mario Kart 8 as the first course of the Feather Cup.
The course has seen small graphical changes, with now the mouth, the arms and the legs of the dragon in movement. At the final lap, you can see that the dragon becomes angrier, shaking the beggining of the course itself (as if it was alive), with it's eyes glowing red. At the background you can see Gobblegut flying. Also the bigger statue in the middle of the small Lakitu statues is now one of Giga Lakitu, and now they are made of gold. The background now similar to Bowser's Kingdom from SMO, with more colorful clouds in the background. The course starts out in the place where Spikes, Pokios and Ninjis are watching at left, while Lakitus, Goombas and Galoombas are situated on right, apparently cheering for racers. One Stairface Ogre is seen at the last turn before the finish line, trying to smash the racers on the shotcut.
Includes tricking, and anti-gravity.
Staff Ghost: Lakitu
3DS Rosalina's Ice World 3DS Rosalina's Ice World returns from Mario Kart 7 as the second course of the Feather Cup.
The course has seen moderated graphical changes, now looking more like to Cosmic Cove Galaxy from SMG. The big right turn is now an anti-gravity section on rising spiral (instead of a flat loop), where there is now one ice statue of Rosalina with one Luma at the center of it. Then, at the icy area there are now some Snoodles with the penguins underwater. At the cavern, the player can choose between the wide path with no boosts and the narrow boost filled area at the right, that is now one anti-gravity area at the wall, that the player can use now the Starshoom to peform a trick. At the finish of the cave there is now an glider ramp, as the finish line is now downstairs (due to level rise in the circuit with the spiral). At the gliding way there are two star rings similar to N64 Rainbow Road ones (MK8). At the background you can see now the Cosmic Cove Planet from Cosmic Cove Galaxy and the Starship Mario.
Includes tricking, gliding, underwater and anti-gravity.
Staff Ghost: Baby Rosalina
GCN Bowser's Castle GCN Bowser's Castle returns from Mario Kart: Double Dash!! as the third course of the Feather Cup.
The course has seen heavy visual updates. All the lava on the course has been turned into blue-lava. The first part where the path splits into two, the Thwomps on there can make waves on the track. Then, the lava-filled chamber have blue-lava Charvaarghs instead of giant lava bubbles, although they act on the same way. A Magmaw appears before the big jump to the spiral section, this one now being one anti-gravity section. The giant firebar is also made of blue-fire. Then, the parts with numerous turns now have extra ramps to do tricks, but with the extreme caution, as cannons have been added along the way. Then, the giant Bowser Machine area has now one blue-lava Bowser's Golem (like the one in MK8), being another anti-gravity section in its entirety; it features jumping Jean de Fillets and blue lava bubbles (before the Golem), and the Golem punching the ground (to shake it) and spiting giant blue fireballs when it roars, that the player must avoid to go to the gliding ramp, leaving it to the outside of the castle. Before the finish line, there are blue-lava pillars erupting from the ground. It's possible to see Kammy Koopa flying at the gliding section.
Includes tricking, gliding and anti-gravity.
Staff Ghost: Dry Bowser
GBA Rainbow Road GBA Rainbow Road returns from Mario Kart: Super Circuit as the final course of the Feather Cup.
The course has seen heavy visual updates. The road is slightly banked instead of being flat in its entirety, but keeps the boucing humps to make it even harder to ride. The track is situated at the sky in the night, with Paper Bowser's Castle seen. The first U turn at the beggining of the course is inclinated as one anti-gravity section. After this, the player goes to a straight part, now with ramps, that can be used to go through new star rings for extra speed; this section still has bouncy Rainbow Stars that can hit the player. Between this section and the section with two paths, there is one area, with many sharp turns and curves and with thunder clouds; this section, unlike the original game, was divided into 2 distinct blocks, the first part with anti-gravity and more inclinated and the second (that looks like the top of a heart) without anti-gravity and flatter and, between them, one free space with one boost pad to go from one to another. After that, the player goes to a straigh area, that allows the player to get two different paths, both of them being anti-gravity sections: the left one is narrow and completely flat with, like the original version, lots of speed boots; the right one is wider, levitates and do waves. Both sections leads to another sharp turn, that now ends with both glider pad and one speed pad. This last section can be raced in two ways: if players hit the glider pad, they have to dodge fallen stars, but try to hit one star ring on the air; if players hit the boost pad, it will continue into a decline course, similar to the original one. The track ends with a curve to the finish line.
Includes tricking, gliding and anti-gravity.
Staff Ghost: Paper Luigi
LightningBoltMK8
Lightning Cup
N64 Wario Stadium N64 Wario Stadium returns from Mario Kart 64 as the first course of the Lightning Cup.
The course has seen heavy visual updates, similar to how DS Wario Stadium was remade in MK8. The track is more smooter and quicker than the original, and the setting has changed to sunrise. Bumps can be used now to do tricks. Firebars, boost pannels and mud and oil puddles have been added on the track. While the wider area became an underwater section, the square-like area (afer the first sections of the circuit) became an anti-gravity section. At the midde of one giant straight line, begins another anti-gravity section, made similar to the one in the remake of DS Wario Stadium, but it has moving parts (because it is under construction), being moved by cranes. That section finishes before the last bigger ramp, that is now one glider ramp. The player glides now to a anti-gravity shortcut and directly to the finish line. The area that is not playable anymore (the last U-turn) has been replaced to a giant Wario statue. Some sections of the course have tractors and bulldozers to disturb the racer.
Includes tricking, gliding, underwater and anti-gravity.
Staff Ghost: Metal Mario
WiiU Bone Dry Dunes WiiU Bone Dry Dunes returns from Mario Kart 8 as the second course of the Lightning Cup.
The course has seen small graphical changes, for example, the addition of Bone Goombas at the begginig of the course. The setting has changed to sunset and changes again to night at the final lap (similar to Sunset Wilds). At night, the eyes of the giant Skull gets on blue fire and the track reminds Shy Guy Bazaar. Now, instead of Toads, Shy Guys appear cheering on racers.
Includes tricking, gliding and anti-gravity.
Staff Ghost: Dry Bones
DS Bowser's Castle DS Bowser's Castle returns from Mario Kart DS as the third course of the Lightning Cup.
The course has seen heavy visual updates. The sky's colour is a mix of orange and dark. Some Bowser flagpoles can be seen on the metalic doorway, before entering the castle. Some gaint lava geysers and airships can be seen at the outside of the castle, as part of the new aesthetical. The hallway is larger, and the player can choose to pass through the Twomps or by any of the sides, these, howerver, has one additional Bowser's Statue each. The circular room, the hallways and the spiral room have all turned into anti-gravity areas. The metal circle spins counterclockwise faster. There are burners at both exists of the circular room, both hallways take the same time to cross to the spiral room (there is no shortcut there anymore), and Thwomps move horizontally on both of them. Players move on the wall at the spiral room, with Bowser's minions cheering on them. The rotating cylindrical bridge keeps on the place (it provides a much faster time to go through), but if the player falls off, it can simply land on the garden, that has now one Chain Chomp on it. If the player falls off, the garden lead it to a Dash Pannel ramp, but if the player pass through the bridge, it will lead it to a glider ramp, that the player can use to skip the platforms (each platform has one ramp at the end of it), these one accessible from the bottom ramp. Charvaarghs appear jumping between the platforms. The path from the platforms to the finish line is the same metal grates, howerver, some have lava geysers emerging through them. The cylindrical bridge is destroyed by a cannonball when the first player finishes the second lap.
Includes tricking, gliding and anti-gravity.
Staff Ghost: King K. Rool
GCN Rainbow Road GCN Rainbow Road returns from Mario Kart: Double Dash!! as the final course of the Lightning Cup.
Staff Ghost: Luma

OBS: N64 Moo Moo Farm, N64 Choco Mountain, Wii Maple Treeway and 3DS Rock Rock Mountain are the only retro courses that have already been retro previously, in other Mario Kart games.

Battle Mode Stages

The game have the option to choose the new arenas and some old arenas. As new to the game, the Battle Stages also appear as raceable tracks on Time Trials.

Battle Stage Informations
SMM-NSMBU-Fortress
New Arenas
Mario Kart Arena Staff Ghost: NES Mario
Bob-omb Battlefield Staff Ghost: Roving Racer
Tostarena Town Staff Ghost: Tostarean
E. Gadd Laboratory Staff Ghost: E. Gadd
Rammerhead Aquarium Staff Ghost: II Piantissimo
Megavitamin Hospital Staff Ghost: Dr. Mario
Scaredy Rat Mansion Staff Ghost: Polterpup
Galaxy Colosseum Staff Ghost: Lubba
SMB Fortress
Retro Arenas
SNES Battle Course 2 SNES Battle Course 2 returns from Super Mario Kart as the first retro arena
Staff Ghost: Noki
N64 Double Deck N64 Double Deck returns from Mario Kart 64 as the second retro arena
Staff Ghost: Greenie
GBA Battle Course 2 GBA Battle Course 2 returns from Mario Kart: Super Circuit as the third retro arena
Staff Ghost: Virus
GCN Block City GCN Block City returns from Mario Kart: Double Dash!! as the fourth retro arena
Staff Ghost: Baby Peach
DS Tart Top DS Tart Top returns from Mario Kart DS as the fifth retro arena
Staff Ghost: Baby Luigi
Wii Funky Stadium Wii Funky Stadium returns from Mario Kart Wii as the sixth retro arena
Staff Ghost: Funky Kong
3DS Honeybee Hive 3DS Honeybee Hive returns from Mario Kart 7 as the seventh retro arena
Staff Ghost: Honey Queen
8DX Lunar Colony 8DX Lunar Colony returns from Mario Kart 8 Deluxe as the eighth retro arena
Staff Ghost: Madame Broode

Boss Arenas

The Mission Mode uses several locations for its Boss Battles, some of which were created for the Mission Mode and are not found anywhere else.

  • Grass Arena: Is where Goomboss is fought. The place is similar to the arena of the minigame Wiggler Bounce, from MP9.
  • Stone Arena: Is where Whomp King is fought. The place is similar to his arena on SMG2.
  • Sand Arena: Is where Eyerok is fought. The place is identical to the Sand Arena from MKDS, however, with anti-gravity walls and quicksand at the center of it.
  • Ice Arena: Is where both Chief Chilly and Baron Brrr are fought. The place is similar to Chief Chilly arena from SM64DS.
  • Water Arena: Is where Mollusque-Lanceur is fought. The place is similar to the arena of the minigame Mega Cheep Chomp's Shell Shock, from MP10.
  • Jungle Arena: Is where Peewee Piranha is fought. The place resembles Piranha Creeper Creek from SM3DW, being a platform surrounded by poisoned water.
  • Lava Arena: Is where both Boss Brolder and King Kaliente are fought. The place is similar to Boss Brolder arena from SM3DW, however, with a pool of lava in the middle (in both missions).
  • Metal Arena: Is where Prince Bully is fought. The arena resembles a bit the Water Arena from MKDS, however, it consists of a platform surrounded by mercury; also, there are no boundaries, allowing both the player and the boss to be knocked in the mercury (liquid metal).
  • Dark Arena: Is where Bouldergeist is fought. The place is similar to Bouldergeist arena from SMG. Some stone spikes can appear on the ground.
  • Cloud Arena: Is where Lakithunder is fought. The place resembles Cloud Kingdom (Nimbus Area) from SMO (and also other sky locations, like World 7 from NSMBW, World 7 from NSMB, World 6 from SM3DW, World 5 from NSMB2), being a floating cloud-like platform, with other smaller clouds above. When the boss gets angry, the cloud turns darker, and the background will resemble to the King Lakitu's arena from SMG2, with other dark clouds. This platform can also conduce electricity.
  • Gold Arena: Is where King Coin Coffer is fought. The places resembles the Crown World style from SM3DW.

Vehicle parts

Kart customization is a returning feature, in where it lets you change various parts of the karts, such as the car body, tires and gliders. Each combination sets a certain amount of stats, which are split into Speed, Acceleration, Weight, Handling and Traction. There are 3 types of vehicles: Karts, Bikes and ATVs.

For the Double Dash Versus mode, the design of the karts changes, regarding the concept "two racers in one vehicle" within the game. The karts have a seat on the front where a character drives the kart and a platform in the rear of the vehicle where the second character is able to use an item, taken from the Item Boxes.

The unlockable parts can be purchased, with the coins gathered in the races, in Mario Kart Shop. The Gold vehicle parts are unlocked with Gold Mario in the Gold Pack.

Karts

With the exception of crossover karts (ROB-BLS, ROB-LGS, Blue Falcon, Streetle), Mario Kart Arcade Karts and the Standard karts, all playable karts from all previous mainline instalments return.

Karts from DD + SNES/N64/GBA Karts from DS Karts from Wii Karts from 3DS Karts from WiiU Karts from MBL
MKT Icon PipeFrameRed MKT Icon BDasher MKT Icon CheepCharger BirthdayGirl MKT Icon Landship MKT Icon YellowTaxi
RedFire MKDS Shooting Star BoosterSeat-BabyDaisy MKT Icon BumbleV CatCruiserBodyMK8 MKT Icon PlatinumTaxi
GreenFire MKT Icon Poltergust4000 MiniBeast-BabyPeach MKT Icon Bruiser MKT Icon Badwagon MKT Icon Quickshaw
HeartCoach MKT Icon Streamliner TinyTitan-BabyMario MKT Icon SodaJet MKT Icon Mach8 MKT Icon Trickster
BloomCoach MKT Icon Royale Sprinter-Birdo MK7 Tiny Tug MKT Icon Biddybuggy MKT Icon GhostRide
GooGooBuggy LightTripperKart Classic Dragster Cact X PrancerBodyMK8 MKT Icon Macharon
RattleBuggy Mushmellow MKT Icon Daytripper MKT Icon BoltBuggy SneakerBodyMK8 MKT Icon CarrotKart
MKT Icon KoopaDasher 4-WheelCradleKart SuperBlooper MKT Icon Cloud9 Steel Driver MKT Icon RadishRider
MKT Icon ParaWing MKT Icon Egg1 MKT Icon WildWing MKT Icon Zucchini Tri-SpeederBodyMK8 MKT Icon DoubleDecker
MKT Icon DKJumbo CucumberKart Jetsetter-KingBoo MKT Icon BlueSeven SportsCoupeMK8 MKT Icon JingleBells
MKT Icon BarrelTrain RambiRiderKart Honeycoupe-DonkeyKong MKT Icon KoopaClown MKT Icon CircuitSpecial MKT Icon PipeBuggy
KoopaKingKart WildlifeKart MKT Icon FlameFlyer TanookiKartMK8 MKT Icon BlueBadwagon
MKT Icon BulletBlaster TyrantKart PiranhaProwler-FunkyKong MKT Icon PWing MKT Icon BlueBiddybuggy
MKT Icon TurboYoshi HurricaneKart SSB4TrophyFunkyKongOffroader W25SilverArrow-MK8 MKT Icon GreenCheepCharger
MKT Icon TurboBirdo BruteKart 300SLRoadster-MK8 MKT Icon WhiteRoyale
Wario car DragonflyKart GLA-MK8 MKT Icon ChromeDKJumbo
WaluigiRacer PowerFlowerKart MKT Icon BirthdayGirlRosalina
ToadKart LightDancerKart MKT Icon RibbonRider
ToadetteKart Gold mantis MKT Icon KabukiDasher
Piranhapipes BanisherKart MKT Icon RedBDasher
BooPipes MKDS Dry Bomber MKT Icon BlackBDasher
ParadeKart MKT Icon WildfireFlyer
MKT Icon RedStreamliner
MKT Icon RedTurboYoshi
MKT Icon GildedPrancer
MKT Icon GlamBruiser
MKT Icon IcebluePoltergust
MKT Icon QueenBee
MKT Icon BlackCircuit
MKT Icon PinkMushmellow
MKT Icon Cheermellow
MKT Icon SwiftJack
MKT Icon Bull'sEyeBanzai
MKT Icon Warship
MKT Icon DarkClown

New Karts:

  • Standard Kart: the Standard kart of the game
  • Mine Cart: based on the Mine Carts from DKC series
  • Supermarket Trolley: based on a real life shopping cart
  • Starship Mario: based on Starship Mario from SMG2
  • Mecha Odyssey: based on The Odyssey from SMO
  • Uponion: based on the enemie Uproot
  • Bowser Mobile: a replica of Bowser Mobile from SM3DW
  • Brick Blocker: a kart made of Brick Blocks
  • Autobomber: based on Autobomb enemie from SMB2
  • Sphynyx: based on the Sphynx from SMO
  • Torpedo Trasher: similar to Bill Blaster, however with a Torpedo Ted
  • more coming soon...

Bikes

Bikes from Wii and DS Bikes from WiiU
Bullet Bike Comet
Bit Bike Sport Bike
Quacker Jet Bike
Jet Bubble Yoshi Bike
Magikruiser The Duke
March Bike Flame Rider
Sugarscoot Mr. Scooty
Sneakster Varmint
Zip Zip
Dolphin Dasher
Flame Runner
Wario Bike
Twinkle Star
Torpedo
Phantom
Zipper
  • Standard Bike: the Standard bike of the game
  • Maw-Ray: based on the enemie Maw-Ray
  • T-X: based on the T-Rex from SMO
  • Urban Mosquitoe: based on the enemie Urban Stingby
  • The Broom: based on Kamek's broom
  • Mini Rocket: based on the Mini Rocket from SMO
  • Motor Scooter: a replica of Motor Scooter from SMO
  • Frozen Rider: a variation of Flame Rider, however with frozen dusts on it
  • more coming soon...

ATVs

New ATVs ATVs from WiiU
Standard ATV Standard ATV Wii U
Football Rider Wild Wiggler
Ghost Clasher Teddy Buggy
Papercraft Bone Rattler
BAATV
Ice Creamer
  • Standard ATV: the Standard all terrain vehicle of the game
  • Football Rider: based on the enemie Chargin' Chuck
  • Ghost Clasher: based on the enemie Broozer
  • Papercraft: based on Papercraft Mario from M&L:PJ
  • Ice Creamer: based on an cone Ice Cream
  • BAAATV: based on sheeps from SMO
  • more coming soon...

Gliders

Gliders from 3DS Gliders from WiiU Gliders from MBL
Super Glider Cloud Glider Droplet Glider
Peach Parasol Wario Wing BBIA Parafoil
Flower Glider Waddle Wing Minion Paper Glider
Parafoil Parachute Piston Glider
Swooper Bowser Kite Piranha Plant Parafoil
Beast Glider Plane Glider Oilpaper Umbrella
MKTV Parafoil Lightning Oilpaper
Paper Glider Bob-omb Parafoil
Shell Parachute
Waluigi Wing
BaNaNa Parafoil
Purple Oilpaper Umbrella
Fare Flier
Full Flight
Strawberry Crêpe
Le Tricolore
Soaring Jack
Royal Parachute
Bullet Bull Parachute
Wicked Wings
Glitter Glider
Gift Glider
Rainy Balloons
Starchute
New Year's 2020
Crismon Crane
Baby Mario Hanafuda
New Year's Kite
Fireworks Parachute
Blizzard Parasol
Blizzard Balloons

New Gliders:

  • Shinechute: a variation of Parachute that resembles a Shine Sprite
  • Rocket Barrel: based on the Rocket Barrel from DKC:TF
  • 1-Up Fuel Parachute: a variation of the Parachute that contains the 1-Up Fuel logo
  • Luigi's Mansion Parachute: a variation of the Parachute that contains the Luigi's Mansion series logo
  • Burgerchute: a variation of Parachute that resembles a burger, with the Coco Burger logo
  • Glydon Wings: based on Glydon from SMO
  • Moonchute: a variation of Parachute that resembles a Power Moon
  • Fuzzy Kite: looks like a large kite with the artwork of a Fuzzy printed on it
  • Paper Mario Glider: based on Paper Mario, folded into an airplane, similar to Trio Glider from M&L:PJ
  • Mr. L Glider: a variation of Paper Mario Glider, however with Mr. L
  • Rotten Mushute: a variation of Parachute that resembles a Rotten Mushroom
  • Mario Motors Parafoil: a variation of the Parafoil that contains the Mario Motors logo
  • Paratroopa Glider: looks like a large kate with the Paratroopa Airlines symbol
  • Coin Boxes: a variation of Gift Glider, however with two coin boxes
  • Dark Swooper: a variation of Swooper, however with dark skin
  • more coming soon...

Tires

Coming Soon...

Gold Pack

The Gold Pack is a pack that conitain the golden Alternate Costume of Mario, Gold Mario, and the gold kart parts: Gold Kart, Gold Bike, Gold ATV, Gold Tires and Gold Glider, alongside the Gold Blooper and Gold Train Karts and Gold Swooper Glider. That Gold Pack has a kind of unlocking criterias to be unlocked. If the player achieve all the following rules, it will receive all the awards of the Gold Pack:

  1. Rank one-Grand Star or higher in all Engine Classes Cups in Grand Prix
  2. Win in all courses on Normal Versus, Double Dash, Frenzy Chaos and Team Mania in VS Mode at least once
  3. Unlock all Expert Staff Ghost Data records in Time Trials
  4. Win all battle modes on every battle arena in Battle Mode at least once
  5. Rank one-Grand Star or higher in all Missions in Mission Mode
  6. Unlock all characters and all Alternate Costume (except for Gold Mario)
  7. Unlock all karts, bikes, ATVs, tires and gliders (except the Gold ones)
  8. Unlock all Stamps of Mario Kart Painting
  9. Play with all the partner gropus for the Double Dash VS mode at least once
  10. Activate Frenzy mode with all items on Frenzy Chaos VS mode at least once
  11. Listen to all musics of Mario Kart Junkebox

Soundtrack

Mission Levels

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