|Other Super Smash Bros. Appearances|| |
|Final Smash||Mario Finale|
Mario is a playable character in Super Smash Bros. Calamity. Mario is a long-running and most famous mascot of Nintendo, appearing in multiple games and spin-offs made by Nintendo outside of the Mario universe. Mario is the Mushroom Kingdom's savior, saving it and Princess Peach from the clutches of Bowser and otherworldly forces of evil with the help of some allies and power-ups that he gets throughout his journeys.
New taunt, his death animation in the original Super Mario Bros..
New up tilt, a hop kick, which is stronger, but cannot be used as a juggling tool.
Side smash does more knockback.
Side smash has an alternate animation when uncharged which is weaker.
New neutral aerial, which his is former down aerial, Mario Tornado. It does multiple hits and deals more damage.
Mario has a new down air which is stronger and can meteor smash (and bury opponents on the ground), with his former down air being his neutral air.
Firebrand from Mario & Luigi: Superstar Saga is combined with his neutral special, Fireball, which is stronger than original neutral special at full charge.
Super Jump Punch can be wall jump cancelled.
Alternate Final Smash.
- Mario's kill confirms are his smash attacks, forward aerial, down aerial, back throw near the ledge and Firebrand at full charge.
- Mario's forward aerial can meteor smash, leading to some easy kills.
- Mario's side special, Cape, can flip opponents to the opposite direction, trumping opponents should they try to get back on stage.
- Mario's Fireballs can be used for edgeguarding, as it can trump recoveries.
- Mario can start a combo easily with his down throw to up tilt at low percents, especially on characters with a large hurtbox (ex. Bowser).
- Mario's down smash can punish rolls.
- Mario can wall jump.
- Mario's up special, Super Jump Punch, is easy to trump because of its linearity and doesn't travel far.
- If opponents are smart, Mario's Cape capabilities can backfire.
- Mario's grab range is very short, making it hard to grab opponents.
- On top of that, Mario's range is relatively short, so disjointed range characters (like swordfighters, ex. Link) have an advantage against him.
- Mario's Fireballs are easy to reflect/absorb due to their slow movement.
- Mario's Fireballs are also very weak.
- Mario can crawl and wall jump.
|Jab||Combo||Mario does two punches then a kick.||2%, 2%, 5%|
|Side tilt||Side kick||Mario kicks forward.||14%|
|Side smash||Flame palm/Strong punch||Uncharged, Mario does a forward strong punch.
Charged, Mario thrusts his palm forward, creating a short-ranged explosive fire ball.
11% (charged; arm/body)
14% (charged; fireball)
17% (fully charged; arm/body)
23% (fully charged; fireball)
|Up tilt||Hop kick||Mario does a short hop and kicks in front of him.||11%|
|Up smash||Headbutt||Mario does a headbutt above him.||12% (uncharged)|
21% (fully charged)
|Down tilt||Sweep kick||Mario does a crouching sweep kick.||7%|
|Down smash||Breakdance kick||Mario spins around in a breakdance motion, effectively kicking on both sides.||12% (uncharged)|
19% (fully charged)
|Dash attack||Slide||Mario slide kicks.||12% (early)|
|Neutral air||Mario Tornado||Mario spins around with his arms outstretched. Hits multiple times.||2% (each hit)|
4% (last hit)
|Forward air||Axe punch||Mario brings back his fist and throws it down in front of him. Can meteor smash.||14%|
|Back air||Back dropkick||Mario kicks behind him with both legs.||12%|
|Up air||Flip kick||Mario does a flip, effectively kicking above him.||7%|
|Down air||Ground pound||Mario does a ground-pound. A stall and fall that can SD when used offstage unless you hit an opponent, then Mario will bounce off of them. Can meteor smash airborne opponents and bury grounded opponents.||12%|
|Grabs and throws|
|Grab||Mario reaches out for the opponent.|
|Pummel||Headbash||Mario bashes the opponent with his head.||2%|
|Forward throw||Toss||Mario tosses the opponent in front of him.||8%|
|Back throw||Spinning throw||Mario spins around four times before tossing the opponent behind him. Great killing potential.||13%|
|Up throw||Air toss||Mario tosses the opponent above him.||9%|
|Down throw||Ground slam||Mario slams the opponent on the ground.||11%|
|Neutral special||Fireball / Firebrand||Mario fires a fireball that bounces on surfaces and disappears after a while. Can be charged by holding down the special button to turn it into Firebrand, which causes moderate damage and knockback when fully charged and the special button is released right after it reaches full charge.||8% (Fireball)|
3% (Firebrand; failed charge/over charge)
14% (Firebrand; full charge)
|Side special||Cape||Mario whips out his cape and whacks the opponent with it, turning them around. Useful edge guarding tool and reflector.||4%|
|Up special||Super Jump Punch||Mario jumps upwards with his fist outstretched, hitting opponents and releasing coins from them. Deals multiple damage.||13%|
|Down special||F.L.U.D.D||Mario gets out F.L.U.D.D and sprays water from him. Although the water deals no damage, it can push opponents. Can be charged to increase the length of the spray and force of the push. Another good edge guarding tool.||0%|
|Final Smash||Mario Finale||Mario fires two, giant spiraling fireballs that drag opponents off screen. Alternatively, Mario can send a giant fireball that doesn't drag opponents off screen, but explodes midway of travelling.||6% for each hit from the fireballs/fire blast|
27% for the explosion of the giant fireball
- Mario can cancel his side taunt via rolling, so his cap will be taken off until he does his side taunt again, in which he will simply put it back on. Also, if Mario performs his side special with his cap in hand, Mario will throw it forward similar to how he throws Cappy in Super Mario Odyssey. The cap stays in place for at least five seconds before disappearing, so Mario and other characters can jump on it.
|On-screen appearance||Mario appears from a Warp Pipe, saying "Let-a go!"|
|Idle animation||Mario adjusts his hat.|
|Side taunt||Mario takes off his cap and spins around, as if he was greeting someone. This is his level clear/completed animation from New Super Mario Bros. and Super Mario 64.|
|Standard taunt||Mario spreads his arms out and jumps upwards before falling on the ground on his back. This is his death animation in the original Super Mario Bros..|
|Down taunt||Mario jumps and spins around while facing the camera, falling on the ground on his back. This is his death animation in the original Donkey Kong game.|
|Up taunt||Mario poses like he does in the original Super Mario Bros. and grows twice his normal size like if he took a Super Mushroom.|
|Victory theme||Click here to listen!|
Mario's victory theme is a flourish remix of the level clear theme spanning many Super Mario titles, starting from the original Super Mario Bros for the NES. This victory theme is shared with Luigi, Peach, Geno, Daisy and Waluigi.
|Victory pose #1||Mario explodes fire in his hands before striking a pose.|
|Victory pose #2||Mario jumps and spins around before landing in a strong-man's pose.|
|Victory pose #3||Mario winds-up and throws a punch to the screen.|
|Victory pose #4||Mario takes off his cap, spins around a few times before stopping, facing the screen and saying "That's-a so nice!"|
|"Dr. Mario" victory poses||Dr. Mario either...|
Each of these can only be performed if the player has the Dr. Mario alternate selected.
Mario has four alternate costumes, Dr. Mario from the Dr. Mario series, which changes his side smash, up smash, down smash, neutral special, side special, down special, taunts, victory poses and Final Smash, Striker Mario from the Mario Strikers series, (White) Tanooki Mario from Super Mario Bros. 3 (White Tanooki Mario first appeared in Super Mario 3D Land), which changes his "cap greeting" taunt, side tilt, down tilt, forward aerial, back aerial, down aerial, pummel, neutral special and his wedding costume from Super Mario Odyssey.