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All of Lucario's Smash attacks has been changed into Bone Rush. Speaking of which, it also gained a new Dash attack.
It neutral attack now has a jab infinite in the form of Close Combat.
Moveset[]
Lucario's moveset is affected by Aura. Each move lists the percentages according to Lucario's damage: 0%/65%/190%.
Lucario's Aura effects also change in regard to place. When at a -1 placing, Lucario's Aura gains a multiplier of 1.125×.
Lucario is able to crawl, wall cling, and wall jump.
Ground attacks[]
Attack
Name
Description
Damage
Standard attack
Close Combat
The kham choui (a downward sweeping punch in Shaolin Kung Fu), followed by the choong choui (a jab-style punch in Shaolin Kung Fu), followed by a stretch kick. If held, it will do a barrage of fast punches and kicks before ending with a swing punch.
2.5%, 2%, 3%, 0.2% (loop), 4% (finisher)
Forward tilt
The kap theai choui (a low-angle cross-style punch in Shaolin Kung Fu). Hits twice. At higher levels of aura, it becomes a viable KO option.
4% (hit 1), 6% (hit 2)
Up tilt
An outside crescent kick above itself. Has a sweetspot on its foot.
5%
Down tilt
A kneeling Hapkido-style shin kick. It can be used in rather quick succession and has decent range.
8.5% (sourspot), 10% (sweetspot), 7% (late)
Dash attack
Bullet Punch
Performs multiple punches encased in steel while dashing. Deals multiple hits.
1.1% (hit 1-5), 4% (hit 6)
Forward smash
Bone Rush
Rears its body back before thrusting forwards with a bone lunge. Its far stronger than its previous Forward Smash, but worse endlag.
19% (clean), 16% (late)
Up smash
Lunges its bone upwards. Has high reach.
18.2% (clean), 15.6% (late)
Down smash
Swings its bone in a full circle.
16.3%
Aerial attacks[]
Attack
Name
Description
Damage
Neutral aerial
Spins while emitting Aura from its paws. It hits twice.
8% (hit 1), 6% (hit 2)
Forward aerial
A stretch kick.
6%
Back aerial
The sou choui (a sweeping punch in Shaolin Kung Fu). At max aura, it is one of the strongest back aerials in the game, KOing at around 50% at the ledge. However, it is Lucario's slowest aerial.
14% (clean), 13% (late)
Up aerial
A high front kick with a delayed backflip at the end.
11% (clean), 6% (late)
Down aerial
Stomps twice, emitting blasts of Aura with each stomp. It stalls Lucario in the air temporarily and deals great damage at higher levels of aura.
5% (hit 1), 6% (hit 2)
Grab and Throws[]
Attack
Name
Description
Damage
Grab
Clinches the opponent.
-
Pummel
A surge of Aura. Quite fast.
1.3%
Forward throw
Shoves the opponent away.
5% (hit), 3% (throw)
Back throw
The tai otoshi, a Judo throw.
10%
Up throw
The pao choui (an uppercut-styled punch in Shaolin Kung Fu).
5% (hit), 6% (throw)
Down throw
Holds the opponent over its head and then slams them into the ground.
7%
Other attacks[]
Attack
Name
Description
Damage
Floor attack (front)
Kicks around itself before getting up.
7%
Floor attack (back)
Kicks around itself before getting up.
7%
Floor attack (trip)
Kicks behind itself and then in front of itself while getting up.
5%
Edge attack
Performs a double palm thrust that emits a small blast of Aura while climbing up.
9%
Special attacks[]
Special move
Name
Description
Damage
Standard special
Aura Sphere
A chargeable, condensed sphere of Aura. Pressing the special button again will make Lucario fire the sphere. Its size scales with Aura and has a hitbox while charging, comboing into back air at mid percents . The charge can be cancelled into into dodge, shield, and jump.
6.9%~17.2% (move), 0.6% (charge loop)
Side special
Force Palm
Fires a stream of Aura. Its blast's range scales with Aura. If the opponent is close to Lucario, the move acts like a grab, with Lucario grabbing the opponent and then striking them with a palm thrust at point-blank range. At half of its maximum Aura or more, it triggers Special Zoom, and deals immense damage and knockback, KOing at around 60% near the ledge.
Propels itself in a predetermined direction by blasting streams of Aura from its forepaws. Has a hitbox at the end of its animation, and upon crashing directly into a wall or the ground, Lucario will bounce. This can be used to bounce off the sides of the stage towards the ledge, but isn't recommended on stage due to ending lag. Extreme Speed's distance scales with Aura.
6% (dash), 4% (impact)
Down special
Double Team
Performs a kata. If Lucario is attacked, it will disappear while emitting afterimages and then counterattacks with a flying kick. The direction Lucario kicks in can be controlled. Lucario will also aim above or below if it is hit accordingly. Unlike most counters, it does not scale based on the attack it counters; it scales based on Lucario's aura.
12.5%
Final Smash
Aura Storm
Mega Evolves into Mega Lucario, then leaps up above the center of the stage, and firing a huge stream of Aura. Increases in power depending on Lucario's Aura and can achieve OHKO power at max aura if all hitboxes connect.
0.8% (loop), 11.5% (final hit)
Misc.[]
Misc.
Description
On-screen appearance
Teleports on stage, floats for a second, gathers aura in its hands, and then lands.
Idle Poses
Moves its arms in a circular motion before assuming its normal stance again.
Stretches both arms out, one on each side, slowly lowers its body, and assumes its normal stance again.
Taunts
Standard
Stands on one foot and holds one hand in mid-air, assuming a Fujian White Crane-like stance. This taunt is very similar to Link's down taunt.
Side
Moves one hand forward and one behind its back, growling. A flash of aura emanates from its outstretched hand.
Down/Up
Floats in mid-air and growls, emitting aura from its body.
Victory theme
A small excerpt of the title theme of Pokémon Red, Blue, Yellow, and Green Versions, a track which would go on to become the Pokémon main theme and the title theme for the entire series.
Victory Standard
Aura pulsates out of its paws, then does a crane-like stance, saying "Behold the power of aura."
Victory Side
Moves its paws in front of itself, then clasps them together, saying "The aura is with me!"
Victory Up/Down
Moves its paw to its left side and groans while aura radiates off its body.