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Kotomo is a turn-based RPG developed by Pyro Enterprises for the Onyx, taking heavy inspiration from the Pokémon franchise as well as the company's previous foray into the series, Pokémon Anima.

Story

Prologue

The game begins with a digitized screen asking the player for identification, enabling the player to input their name, date of birth, other personal information, and adjust their appearance. Upon inputting these settings, the screen flashes a note of confirmation as a logo for a company called Verdacorp appears on it. The camera then pans out to show the screen on the player character's watch, and pans out even further to reveal them sitting alone in some sort of subway car. The opening credits play as the train travels through a greyscale city, grey clouds overhead casting shadows on largely ruined buildings. The train continues traveling through multiple active smokestacks before arriving on a bridge on some cold, dead plain, the grey horizon stretching on endlessly. Eventually, the player arrives at a large white building, the subway pulling into a station as they are once again greeted by the Verdacorp logo.

The player enters the building and is quickly spotted by a blond woman in a blue dress. Introducing herself as Madeline, secretary and assistant to the head researchers at Verdacorp, she takes notice of the watch on the player's wrist and determines that it is an employee-level Active Menu device; as such, they must have been invited in by one of the company's employees. Asking the player to follow her through the building's halls, the pair eventually enter a serene and peaceful garden area, where Madeline opens a side door to some sort of laboratory. Inside are two male scientists, one large and fat with a fluffy white beard, the other scrawny and lanky with a strange-looking set of goggles. Madeline introduces the two as Professor Woodrow and Professor Hextor; upon hearing Madeline, Woodrow notices who the player is and welcomes their child to Verdacorp, the other two adults being surprised about the familial connection.

Aiming to catch the player up on what exactly their father does at Verdacorp, Woodrow explains that the state of the world's ecology and sustainability have been declining at a rapid rate for the past 30 years, and could potentially lead to the downfall of humanity if not stopped. As a result, Verdacorp was established to craft any means possible of recovering the environment; while some researchers, like Hextor, were biologists that researched new disease-resistant strains of plants, others instead created technological marvels designed to cleanse the environment directly, and others still, like Woodrow, dedicated their lives to researching renewable sources of energy that could help sustain the human race. He himself was currently preparing the finishing touches on a device that was designed to transfer quantum energy into electrical energy, using the flow of time and space itself as a means to generate power. The reason he had sent for the player, he explained, was to pull them out of college and use their intelligence to help Verdacorp and do something greater with themselves. After all, what was better than saving the planet?

Hextor interrupts the conversation between father and child, saying that the two of them would need more time alone in order to finish the quantum generator and instructing Madeline to take them back out to the garden. When the two manage to find some space alone, Madeline expresses exasperation that she never got to contribute to these great advancements in science and instead was left dealing with the busywork, and tells the player to simply explore the building and hang out until they receive word from the professors. After some time, however, an alarm begins to go off in the lab, and strange violet electricity begins bursting through the door. Concerned for their father, the player rushes towards the door and manages to pull it open, a worried Madeline immediately behind them.

Inside the laboratory, the player finds the quantum generator sparking and crackling with energy as the hole in its center glows with purple light. The two professors are on either side of the lab, Hextor panicking and hiding in the corner while Woodrow scavenges through their tools, looking for something. Seeing a red switch on the machine, the player rushes towards it, hoping that they can shut the device down. Madeline jumps after the player to attempt to pull them to safety, and Woodrow also extends his hand as he realizes what is happening, but before anyone can make a move, a beam of energy reaches from the generator and pulls both the player and Madeline into the swirling core at the center. The generator shuts down, the professors looking on in horror as not a trace of either Madeline or the player remain.


The player finds themselves awakening in a dark forest, far from any place in or even around the Verdacorp building. They get to their feet and struggle to find their bearings, but even then, the unfamiliar surroundings begin to get to them, and they run through the forest at a breakneck pace attempting to find where they are. To their surprise, strange creatures begin jumping out at them from the brush, unlike anything the player has seen before; only getting more worried by the second, they continue to run from these creatures until eventually making it to a slightly lighter clearing. Though they appear to be cornered by the small monsters, someone behind them squirts a stream of water at them, calmly telling them to go back into the forest. As the creatures walk away, the player turns around to see a girl about their age with pinkish hair, who seems shocked at their condition. Wrapping her arms around them, she urgently begins taking the player through the woods, reassuring them that they can recover at their house.

After some time, the girl manages to escort the player through the forest and into a small town, built on a cliff looking over a beautiful sunset. Entering a larger house with a red roof, the girl sets the player down on a bed and starts rushing to get them some water. As she goes through this process, an old woman walks into the room, asking her what exactly is going on. While the girl explains to the old lady about finding the player in the woods, three small creatures akin to the ones found in the forest walk around the corner and look inquisitively at the player; shocked once again, they fall out of the bed, backing away from the small creatures who are equally startled at the impact. Trying to calm everything down, the girl seems to understand the player's unfamiliarity with the creatures, and decides explaining everything would be the best way to ease the player's tensions.

The girl introduces herself as Kiki, and the old woman as her mother, Sosa. The two lived in Gakechi Town, a small village on the island of Heiwana- something that Kiki seemed confused about before figuring that the player must have simply hit their head and lost some of their memory. The small creatures that the player seemed so afraid of were called Kotomo- magical creatures that had been living alongside humans since time immemorial, working alongside them to create a peaceful and stable society. Sosa herself was a Kotomo breeder, helping to raise and take care of young Kotomo. Even after being caught up to speed, the player seems dazed and confused, and asks to wander around the village for a moment.

After exploring Gakechi Town and coming to terms with where exactly they have wound up, the player attempts to venture back into the woods, hoping to locate Madeline and find a way back home. Before they leave, however, Kiki runs back after them, the three small Kotomo from the house following behind her. Kiki warns the player about heading off into the woods again without a Kotomo of their own to guide them, and offers to lend them one of the three rare ones that her mother had been taking care of for some time. After the player selects one to act as their partner, Kiki then challenges the player to a simple, friendly battle, hoping to ensure that they learn how to defend themselves as well as their new ally.


After making their way through the woods, the player arrives in another small town, this one being a bit larger than Gakechi Town. Exploring the area, they soon come across Madeline, who is sitting down on a bench with a small Scarling in their lap. Excited to see the player again, she runs up to them with their newfound Kotomo friend, attempting to explain to them everything that has happened since they were separated. After catching up Madeline expresses her joy again at reuniting with the player, but her mood then switches to concern upon realizing that they may not have a means of returning to their own world. In a split second, strange crackles of energy emerge from the forest, and as the two delve back in, they discover another portal akin to the one found on the quantum generator having appeared on its own. Seeing no other opportunity, the two jump in, taking their Kotomo with them. As the portal closes, however, an unknown individual with black and red clothes walks away from the scene, having witnessed the events that have transpired.

The player and Madeline find themselves back in the lab, with the pair of professors standing by the generator with a surprised expression. The joyous celebration of their return quickly turns to concern when Woodrow notices the player's starter and Madeline's Scarling, backing off in fear as Hextor jumps behind a nearby table in order to hide. Madeline quickly explains the situation, informing the professors that through the use of the generator, they had managed to access some form of alternate reality filled with fantastical creatures and a much more vibrant ecosystem than the one that they were currently part of. Intrigued, Hextor asks to see the player's starter, hoping to learn some of its secrets through dissection; as the creature backs off in fear, Woodrow instead proposes that the player and Madeline return to the new dimension and explore the environment... After all, this new world could potentially have the secret to saving their own. Handing the two of them a pair of digital catalogs in order to write down information about the Kotomo for scientific analysis, Woodrow reopened the generator's portal, wishing their child the best of luck exploring the new world.


The pair return to the woods, with Madeline immediately wanting to return to the larger town and see the sights. As she ran off in the direction of the town, the player hears Kiki calling for them, deciding to investigate. The girl, upon seeing the player, expresses confusion for their sudden disappearance, but is happy to see them again regardless. Excited to have someone to finally hang out with, Kiki suggests following Madeline into the larger town, Komasu Town, in order to see the sights, something she rarely got to do on her own. While exploring the city, meeting plenty of friendly faces and mysterious Kotomo, the two come across a strange shrine with a small blue gem in the center of it. The player asks Kiki about the gem, learning that the object is known as the V Stone and is a symbol of Heiwana's guardian deity... although that was something that Kiki didn't know very much about. Kiki continues walking through the city streets, but the player is quickly stopped by an unknown figure- the same person who witnessed them walking through the portal originally.

The young man, a suspicious expression across his face, begins questioning the player, asking them about who exactly they were and why they entered the "mysterious vortex". Not wanting to jeopardize their father's mission and cause hysteria, the player dodges their questions, only for the mysterious individual to introduce themselves as Blade, claiming they will keep an eye on them.

As Blade walks off, the player continues exploring the town, eventually catching up with Kiki at a nearby marketplace. The two talk for a bit, with Kiki attempting to prod into the player's private life as they dodge her questions, aiming to not spoil the truth behind where they truly come from. Eventually, Kiki simply starts getting confused, wondering why exactly they don't know what a Kotomo is and why they seemed so shocked to see them for the first time. As the girl gets more suspicious, the two are suddenly interrupted by murmurings coming from nearby, and upon following the sound, the player discovers that the shrine from before is in shambled, with the V Stone missing. Concerned, Kiki begins searching the area, with the player close behind. Eventually, the two find Blade again, holding the V Stone around his neck. Kiki demands to know what exactly is going on, but Blade simply states that he has received a message from some higher being that his assistance is needed to protect Heiwana from a coming cataclysm. He then turns to the player; though his mysterious benefactor did not mention them by name, Blade announces his belief that they have something to do with the fate he feels the need to prevent, and challenges them to a Kotomo battle to finish them off.

Eventually, the player manages to win out, causing Blade to retreat into the forest and telling the player that they will rue the day they crossed the people of Heiwana. Kiki expresses her concern that the stone, an important part of her people's culture, was stolen, and the player decides that it would be in their best interests to pursue Blade and retrieve the V Stone. Setting foot outside the forest, the player finds their journey kicking into high gear, ready to experience the wonder and majesty of that Heiwana had to offer.

Kotomo allows you to traverse the island of Heiwana freely and experience story events in any order you wish.
The order of events on this page is randomly chosen and not indicative of actual gameplay or story.

Aquafront City

Assuming that Blade would happen to be nearby, Kiki points the player in the direction of a lake far off in the distance, with some sort of settlement surrounded by a wall of red bricks built on its shoreline. Explaining that the location, Aquafront City, was filled with all sorts of fancy buildings and stores, she assumed that Blade might attempt to pawn the V Stone off to someone for cash, and that they should attempt to make their way there as soon as possible. After some time, the pair make their way to the city's brick gates, Kotomo playfully following behind them.

After some time travelling around the city, neither the player nor Kiki are able to locate Blade anywhere. Kiki is about to give up, deciding that simply reporting the theft to her mother would be the best idea, before the two hear a strange sound that reminds the player of auditory feedback. As Kiki covers her ears, attempting to understand what in the world the sound is, the player rushes around the corner to find a teenage girl in black and yellow standing in the middle of an empty plaza, fiddling with what looks like a primitive microphone as a strange speaker-like Kotomo holds up a glowing orb to focus light on her. The girl expresses frustration at none of her attempts to get her equipment functional working before turning to the player, greeting them enthusiastically and introducing herself as Juli. When asked by the player and Kiki what exactly is going on, Juli explains that one of her childhood dreams has always been that of stardom, and in the process of pursuing that dream, she and her Kotomo had worked together to create an entirely brand new method of digital performance. The process of actual performing, however, wasn't going so well, and she decides that the two of them might be able to help her out. Though Kiki urges the player to keep up the search for Blade, they decide to immerse themselves in the local culture more to aide in their father's research of Heiwana, and agree to help Juli get her performance ready.


After some time searching in and around the city for necessary components for Juli's digital performance, including finding some Kotomo to help power the equipment and having mock battles with people to help promote the concert, everything is finally ready, and as sundown approaches, the player joins Kiki in the small crowd that has gathered in the formerly empty plaza. Kiki expresses grief that they couldn't find anything relating to Blade's location, but ultimately decides seeing Juli perform could well be worth it. As the lights set up around the square flashed to life, Juli hopped up on stage, a smile on her face as she thanked everyone for making it to the show; the next hour or so felt like a blur as Juli's singing combined with the spectacular visual flair provided by her team of Kotomo became a beautiful, surrealist haze, something that the player had never seen before in their own world.

Once the concert ends and everyone clears out, Kiki happily exclaims how much fun the experience was, thanking the player for helping set everything up. Juli walks offstage to do the same, explaining that this performance may have been the very event that could kickstart her entire career as a singer. Deciding to give one last honor to the person who helped her, Juli asks the player if they can participate in a battle just to commemorate the moment. Agreeing, the two battle, with the player eventually coming out on top. Thanking the player once again for everything, Juli walks off with her team into the night, with Kiki asking the player to get some rest alongside them before they continue the search for Blade. As the two kids heard towards a nearby hotel, however, a mysterious individual lurking in the shadows appears to be watching them closely...

Zanzi City

After some time venturing to the north, the player and Kiki arrive in a rocky, mountainous region with a strange tower that resembles a drill on the horizon. Kiki describes it as Zanzi City, an industrial town which provides energy to the rest of Heiwana by digging for geothermal energy. The two continue trekking towards the city, finally entering through the large metal archway and surveying the rustic, smoldering landscape. Assuming that Blade will have run through the area at some point, Kiki begins wandering around looking for clues, and the player begins exploring the town before coming across a young, fit woman wrestling with a massive fiery Kotomo on the streets in front of a small crowd. Slamming the behemoth down onto the ground before helping it up, she bowed before the audience, who proceeded to give her what looked like money and food. The crowd disperses as the woman and her Kotomo begin chowing down- as she sees the player, she invites them over to enjoy a bite to eat.

Introducing herself as Cinda, the woman asks the player their thoughts on her scrap with her teammate. Based on their response, she will either express gratitude for their compliment or threaten to punch them if they say they didn't like it. Cinda describes the Kotomo, Gio the Gigerupt, as her closest friend and partner in her journey to become the strongest Kotomo trainer of all time... a goal, she laments, has made her more or less broke, leading to her needing to become a street artist to keep feeding herself and her team. Cinda begs the question of whether or not the player would be willing to fork over any money, but before they can answer, the ground rumbles as Kiki rushes back onto the scene, pointing at a nearby mountain exploding into fire. Frightened for her life, she tells the player to run, but Cinda explains to the two children that something inside the volcano needs to be dealt with to stop the eruption.


After some time spent venturing up the side of the volcano, the player, alongside Cinda and Kiki, eventually find themselves inside a strange temple that winds its way in. Neither of the two girls seem to know who originally built the location, only making reference to the fact that it, along with many other ruins dotted underneath Heiwana's surface, had managed to remain intact for years on end. After solving a few puzzles left by the original creators of the temple, the trio finally come to a massive crater filled with bubbling magma, with Cinda shouting out to wake up whatever is causing the eruptions and tremors. This leads to a massive golden Wyverno- stated by a scared Kiki to be a mythological figure known as the Flamebringer- erupting from the pool of boiling flame, roaring at the three. Seeing no other choice but to take it down in order to protect Zanzi City, the trio engage battle as a team against the large beast.

After finally defeating the Flamebringer, the beast flies out the top of the volcano as things settle down. The city saved from eruption, the trio returns down the mountainside to discuss why exactly the Kotomo seemed so violent. Cinda explains that she had been living in this region all her life with no sign of volcanic activity, but the creature had always been living in the volcano's core, leading her to believe that someone or something had done something to anger them. Kiki jumped to conclusions, stating that Blade's interference with the V Stone must have done something to anger Wyverno, and thus their need to find them grew ever more urgent. The two teens ran off, leaving Cinda to face the wide crowd that proceeded to ask her if she was responsible for stopping the eruption, to which she replies yes with a smile.

In the rocky ridge by the volcano, the golden Wyverno pants heavily, trying to manage an injured wing that was hidden from the player during the battle. Suddenly, Blade emerges from behind a rock; though Wyverno is startled and angered, Blade soon manages to calm him down, putting bandages over the wounded wing. Placing his hand on Wyverno's head, Blade reassures the Kotomo that everything will be alright.

Interlude 1

After wandering around Heiwana for what felt like days, with no sign of Blade and the V Stone anywhere, Kiki eventually decides that enough is enough and that they should return back to Sosa's house to rest and recuperate. As she does so, the player heads back into the nearby forest, where they at long last receive a message from Verdacorp to return home and report their findings. Stepping through a portal that opens deep in the woods, they find themselves warped back to the lobby of the Verdacorp building, everything seeming less vibrant than it initially did when they first arrived. Returning to their father's lab, the player finds the two professor talking with each other before greeting the child, congratulating them on collecting so much important data on the Kotomo- research on them back at Verdacorp was resulting in breakthrough after breakthrough. Woodrow informs them that their journey was not yet over, and encourages them to keep up the expedition in the foreign land; before leaving again, however, the player inquires about the location of Madeline, leading the two professors to question who on Earth the woman is. Returning to Heiwana with the intent to discover the secretary's location, the player rushes back into town, only to have a menacing red glow appear in the forest behind them.

Arriving in Komasu Town, the player soon runs into Madeline walking through town, a small band of Kotomo walking behind her as she strolls through the streets. Finally locking eyes with them, the woman runs over, her troupe of small creatures following close by. When asked where she has been the entire time, Madeline explains that she simply couldn't help but befriend some of the creatures that seemed to like her- and soon enough, she had amassed a full team that she had been caring for ever since her initial arrival. Madeline also expresses confusion when asked why she never came back to Verdacorp, telling the player that nobody had ever sent a message off to her or even seem to have cared that she had vanished. Questioning why nobody would message for Madeline but would keep constant track of their own person, the player soon notices that the streets are suddenly vacant and quiet, with an eerie silence falling over the town. Before either can ask what is going on, the two are suddenly confronted by a pair of individuals in dark body armor, their faces obscured, who hurl out small flower-shaped devices that burst open in a flash of light to reveal Kotomo. The player questions who they are, only to have one of the mysterious figures respond by stating their time in this world is up; it is revealed that they are somehow aware of the player and Madeline hailing from another dimension, and they seek to end their interference immediately. The two assailants charge forward, with the player's team defending Madeline.


The player manages to defeat the mysterious figures in a Kotomo battle, with strange collars popping off the creatures before they scurry off into the streets. Before Madeline can ask them who they are and what their purpose is, they drop a smoke bomb and vanish, vowing to defeat the player through any means necessary. As the gas clears, Madeline appears confused as to who they could possibly be, with no indication of this strange group during her entire time in Heiwana. Before the player can think on things longer, Kiki rushes onto the scene, seemingly having something urgent to bring up before noticing Madeline and asking who they are. Madeline simply claims she is a wandering Kotomo trainer, which Kiki buys before launching into her announcement; she managed to find Blade nearby. Confused why he would return to the scene of his crime after running as far as he possibly could with the V Stone, she nonetheless encourages the player to come with her to finally catch Blade and return the artifact.

The pair finally encounter Blade on top of a building in the middle of Komasu Town, looking over the settlement with scorn in his eyes. Kiki shouts to grab his attention, trying to convince him that this strange quest to keep this precious artifact all for himself is harming him and that he should give up and return the stone. Blade fires back, claiming that his actions were motivated by a desire to protect the entire world from danger, not just himself. Kiki yells out to him once more, trying to get him to come to his senses, but appears to slip and refers to him as Eli; this sparks increased anger in Blade, causing him to snap and tell his Corbonn to strike at her. The player's Kotomo blocks the blow, and another battle between the two trainers begins.


After the battle, Blade, now filled with intense rage, summons rings of energy using the V Stone and empowers his Corbonn to full strength, telling it to blast the player with all of its power. Before the burst of light strikes them, however, a massive flash of radiance appears in front of the player, blocking the blast and sending it spiraling into the sky. As the light clears, the player sees a brief glimpse of an angel-like being with V-shaped wings glancing behind it, looking directly into their eyes, before fading away. Shocked by this apparition, Blade appears to calm down, stating that he is needed elsewhere. Kiki shouts for him to stay, but the teen leaps off the rooftop before being caught by a large winged Kotomo and flying off. Frustrated and worried, Kiki leaves the player to attempt to pursue Blade, but before the player can follow them, they receive another message from Verdacorp, asking them to return.

Back in the lab, Hextor informs the player that the team recorded a massive spike of energy in the immediate area, asking them what could have possibly caused it. Coming clean, the player describes the nature of V-Energy and what they have learned about it so far, as well as describing the spirit that appeared before them during the battle against Blade. Startled by this new discovery, Woodrow remarks on how the existence of V-Energy could potentially solve their world's energy and environmental crisis, and that learning more about Heiwana and the Kotomo could be the key to saving Earth. The player explains more about Blade and the V Stone they stole, leading the professors to insinuate that retrieving and studying it would be a great boon for their research- assigning this heavy task to the player, they send them off back to Heiwana, the weight on their shoulders growing ever heavier.

Frosmia City

Upon arrival back in Heiwana, the player soon ran back into Kiki, who believed she had new leads towards Blade's location. Climbing the treacherous mountains around Zanzi City, the pair eventually made their way up to heights where snow began falling on them and ice began to make the trip more treacherous. Kiki explained that the newest destination was the mysterious Frosmia City, which Sosa had told her was once deeply tied to worship of the thing linked to the V-Stone. If Blade was truly stealing this artifact for some sort of deep spiritual purpose, then he must have taken it to someplace associated with it. As they ascended higher and higher towards the city, however, the snow got heavier and heavier, and soon the pair of kids were unsure if they would need to back down or not. It was then that a lone figure jumped out of the blue- a small boy in thick woolen clothing riding atop a large dog-like Kotomo. Quickly introducing himself as Nanuk, the boy told the pair to jump on his Kotomo, and he quickly pulled them to safety.

Nanuk eventually brings the player and Kiki to a small snow-covered village, which Kiki identifies as Frosmia City. Bundling around a small fire in a large dome-like clay building, Kiki decides to get some rest before searching for Blade, while the player follows a sad-looking Nanuk to the town's outskirts. Asking them what exactly was wrong, the player listens to Nanuk as they explain their unease with being around the village; everyone in Frosmia were talented hunters and Kotomo trainers, but he himself was a coward and unable to push his team hard enough to be worth much of anything. The player decides to encourage him, reiterating that he managed to save the both of them in the blizzard. Growing more optimistic, Nanuk decides to ask the player, who he deems a powerful trainer, if they'd do him the honor of teaching him. Accepting, the two head out of town and into the mountain by the village.

After some time, the player and Nanuk arrive in a cluster of icy tunnels teeming with Kotomo, which seem like an ideal space to train. Things go decently well at first, with the pair's adventure leading them deep into the mountain; however, in spite of the player showing him the ropes in battle, Nanuk still remains inconfident in his own skills. The two are soon startled by a large crashing sound, however, and it soon becomes apparent that something has caused the entrance to the tunnel to cave in. After being calmed down by the player from their initial panic, Nanuk decides to ride atop Frosky to see if there is an alternative exit, mounting his Kotomo and venturing through the caverns. After some time spent navigating the tunnels, the player finally catches up to Nanuk... fighting against a group of the mysterious armored individuals, who appear to be holding clusters of explosives that must have caused the cave-in that had trapped them. Declaring that the pair of kids need to surrender lest harm come to them, the unknown assailants eventually find themselves defeated, running off into the snowstorm. Nanuk filled with confidence, he leads the player back to town.

Once the pair arrive back in Frosmia City, Kiki rushes up to them, worried for their safety after hearing the crashing sounds. The player explains the whole situation to her, leading Kiki to explain that her search for Blade had hit another dead end... He hadn't shown up in the mountain area in years. Curious what she meant about the gap of time, the player went to ask the relationship between Kiki and Blade, but found themselves interrupted by Nanuk, a beaming smile on his face. Nanuk thanked the player for helping them train, and stated their confidence that dealing with those mysterious figures had helped prepare them for full-time Kotomo training. The two parted ways, each of their journeys only just getting started.

Starshine City

Heading west of Frosmia City, Kiki decided that if they couldn't track down Blade themselves, they would head to the place that would help them the most with pinpointing his whereabouts. Confused, the player followed them through more mountains and a dense swamp before finally coming across the largest city they had seen so far, a trio of tall towers suspending a strange stadium-like building high in the air as buildings sat in a ring around it. Kiki introduced the area as Starshine City, home of Heiwana's mail service- if anybody would be able to track their whereabouts, it would be Heiwana's finest fliers and their eagle-eyed Kotomo.

Climbing up the tall towers and entering the suspended round building, which Kiki called the Aerie, the two kids made their way to an old man in a blue uniform, who seemed to be concerned about something. The player made themselves known to the man, who quickly introduced himself as Sawyer, head of the Heiwana mail service; when asked what was wrong, he explained that somebody had gotten into the mailroom and messed up the collection of letters and packages they had stored, tearing some to shreds and stealing others. Distraught, Kiki asked if there was anything they would be able to do- in response, Sawyer called upon a massive owl-like Kotomo he called Minerva, saying that they'd need to help his tired old bones handle mail duty and look for the missing letters, as well as potentially finding the vandals who messed it up. Assuming Blade may have been involved, Kiki gladly accepted, and soon the trio were flying away on Minerva's back.

High in the sky, it didn't take long for the trio to spot and collect a multitude of scattered letters and packages across the arid canyon-like landscape surrounding Starshine City. Quickly, the soaring Kotomo returned heavy loads back to the Aerie, filling up the empty rooms designed to house the mail. Soon, Sawyer announced that only a few packages were left unaccounted for, and that it was only a matter of time before everything was recovered... It was at this point, far away from the city, that a strange black flying vehicle pulled up beside them, the side opening up to reveal more of the armored individuals in black wielding weapons ordering them to pull over. Sawyer seemed confused as to who these people were, but Kiki told them that they were bad news- in litle more than a second, Sawyer had Minerva swerve to the side, slamming directly into the floating vessel and knocking the troops out. While Sawyer and Kiki stayed behind to make sure Minerva was alright, the player trekked onward, taking out more of the armored forces before reaching the ship's bridge and defeating the pilot, all the while taking note of the strange Kotomo-capturing devices they appeared to be using. Somehow, they managed to steer the ship to a standstill, crashing it in the middle of the arid desert.

Some time later, the trio returned to the Aerie, all the packages and letters sorted and returned to normal positioning. Sawyer thanked the player and Kiki for helping him deal with whoever those strange thugs in the flying machine were, saying he had absolutely no idea who they could possibly be; regardless, he was now operating under the assumption that they were the ones who had disrupted the mail service somehow. Kiki finally asked the old man if he or any of his fliers had any indication of where Blade's whereabouts had been, and he surprisingly said yes, asking Kiki if she had any concerns about her "boyfriend" lately. Though she sheepishly denied the romantic relation, Sawyer relented, saying he and his Corbonn had been spotted regularly inside the Azwani Jungle for unknown purposes. A location locked in, the pair set off to see if they could finally retrieve the V-Stone.

Interlude 2

Having finally tracked Blade's place of residence down to the jungle, the player and Kiki prepare to corner him once and for all. It was only a matter of time, however, before a transmission comes from Verdacorp- the player had spent so much time enjoying their journey in Heiwana that they legitimately forgot to check in with their father. Excusing themselves from Kiki as the latter packed her bags, they sneak off behind a tree to take the call, in which Professor Hextor demanded that they immediately return home with the collected Kotomo data they had acquired- they were spending too much time in the unknown dimension for their own good. Reluctantly, they run off to a nearby secluded area and returned home via the portal.

Upon arrival back in the Verdacorp HQ- a place that, while once feeling brighter and more lively than the bleak world outside, was beginning to feel drier and more artificial than Heiwana- the player is shocked to see Madeline back in the halls, looking slightly depressed. Upon being approached, she states that she got picked up by Verdacorp agents and, instead of being told to return to work, was pressed to explain everything she knew about the family of Kotomo she had been putting together during her own travels. Without her companions, she was beginning to feel lost, and the company wasn't letting her leave for the time being either. Before the player could do anything to comment, the intercom signaled them to continue over to their father's lab.

Upon arrival, the player begins uploading all the data they had acquired from their travels, moving as urgently as possible in order to return back to Kiki's side. Noticing their urgency, the two professors walk up to them, with Hextor stating that their time spent in Heiwana may be becoming somewhat of an obsession that it causing them to lose sight of their real goal. Woodrow attempts to calm him down, stating that without Heiwana, their own world might wither and die, meaning that it's crucial that time be spent thoroughly tracking down anything that could be possibly used to save it. The two argue and Hextor eventually storms off, leaving Woodrow to comfort their child by telling them their quest is not in vain. Finishing the data transfer, the player hugs their father before running off to return to Heiwana, a soft smile running across the old man's face.

Meanwhile, in a darkened hallway, Hextor is standing alone before a pair of the armored individuals walk up behind him, asking for orders. Hextor turns to them and states that it is important that all interaction with Heiwana be cut off, lest harm come to the alternate dimension, and that, if necessary, they are allowed to kill Woodrow's child in pursuit of this goal. As the pair run off, Hextor looks down into the inside of his labcoat to find a small Kabutyke hanging out of an inner pocket, which he takes out and proceeds to feed while petting it. Standing alone, Hextor asks himself whether or not interfering with this parallel world is worthwhile... and who or what opened the portal to it to begin with.


Finally returning to Heiwana, Kiki notices the player, acting concerned for where they had wandered off to. Trying to dance around the conversation, the player simply redirects her to focusing on trying to finally corner Blade; she agrees, and the pair soon finds themselves wandering through the dense Azwani Jungle, surrounded by massive trees and a multitude of jungle-dwelling Kotomo. After some time, the pair find themselves at a large temple in the middle of the area, a massive tree with curling peels of bark emerging from its center. Kiki gasps in recognition of this location, backing away in fear before collapsing onto her knees, whispering a strange prayer in some strange ancient tongue. Snapped back to reality by the player, Kiki apologizes for her outburst and explains that the location is a sacred site, long since believed to be lost to time- the ancient temple known as V'kalla Shrine. Certain that Blade will be there, given the sacred importance of the V Stone, Kiki rushes in, with the player following behind... but not before Kiki whispers under her breath about how odd it is that her friend would not have recognized a place like this on sight.

After navigating through the shrine's multitude of traps and challenges, the pair eventually come to a large central room where Blade is found lounging on a nearby sculpture, throwing the V Stone up and down absentmindedly. The boy asks Kiki and the player why they are so adamant about following him, causing Kiki to immediately respond by telling him he has been on the run with an ancient religious artifact, on top of committing possible sacrilege by residing in this temple. Ticked off, Blade remarks that what he's doing is for the good of all of Heiwana, if not the world, and comments that Kiki may have committed graver sins by bringing the player into the shrine. Confused, Blade rises to his feet, snapping his fingers as his Corbonn, having since advanced into a massive mecha-like form, smashes down in front of the duo. Blade challenges the player to a battle, aiming to defeat them and wipe them from the face of Heiwana.

After Blade's defeat, Kiki demands to know what has set him on this strange mission, referring to him as Eli once again. Blade scoffs at this, but after glancing at the V Stone in his hand, decides to finally explain his story. Some time ago, he received a strange vision in the middle of a dream, in which the great deity of their people- Valia, the Lifebringer- was struck down by a great shadow emerging from some sort of portal, casting the world into a great calamity. In this vision, he was given instructions from what he believed was Valia itself, being told to take the V Stone and take a pilgrimage across Heiwana in order to charge its power at certain sacred points. Confused as to what he means, Kiki inquires what this shadow could be; in response, Blade spills the player's secret, telling Kiki at point blank that they are from another world entirely. While both kids are shocked, Blade climbs in his Dainamech's arms and flies out of a hole in the temple's ceiling. Still confused by Blade's statements, Kiki puts it out of her mind, telling the player to follow them- they still had to apprehend him.

Gameplay

Gameplay in Kotomo is largely divided between two phases, being Overworld and Battle. While in the overworld, the player explores 3D environments, navigating around hazards and interacting with NPCs. The player can activate the game's menu by pressing Up on their D-pad, which pulls up the Active Menu, and Left and Right on the D-pad can be used to select an option before pressing A to confirm. The Left Stick is utilized for character movement, while the Right Stick is instead used for free camera control. The player can converse with NPCs or investigate suspicious objects using the A button; if the player presses X next to an NPC instead, however, you gain the option to challenge them to a battle. Battle can also be triggered when running into a wild Kotomo on the overworld, or when walking in the path of a more aggressive human NPC.

Kotomo

The fundamental basics of Kotomo's combat are based around the titular Kotomo, wild creatures native to the land of Heiwana. If a wild Kotomo is encountered in battle, the player has the option to either defeat it for EXP or convince it to join the player's team utilizing the Call command. The Call command has a percentage next to it which showcases the odds of the command working on the wild Kotomo; while simply damaging it increases the chance very slightly, the player can also use their own healing items on the wild opponent, which restores their health while also greatly increasing their trust, and thus the chances of Call working successfully. The player is also able to equip Charms, small trinkets which grant Call unique boosts or augmentations under certain conditions.

The player is tasked with managing a team of 6 Kotomo in order to fight their battles, which can be swapped out at any time with other Kotomo the player has collected using the Active Menu's Team option. Each of the player's team members can be equipped with an Item, which has varying passive effects, and their moves and abilities can be altered on a whim using the player's collected Movestones and Skillstones. Kotomo each have a passive Ability that triggers under varying circumstances, and can always be recruited with a unique one of their own; as a Kotomo levels up, they will earn an additional Ability Slot at certain milestones, letting the player use Skillstones to add more.

Kotomo can be released back into the wild at any time, removing them from your team. This process is known as Unbinding, and rewards the player with EXP Crystals named after each type of Kotomo. These crystals can be used to grant bonus experience to a Kotomo, but only for those in the same family line as the crystal's name. Crystals from advanced Kotomo offer increasingly more experience.

Each Kotomo possesses one of six Natures, which influence what stat it excels at most. A Kotomo's nature can be seen at a whim through its idle animation, as a Kotomo has unique idle animations depending on its Nature. The player is also able to assign a Training Regimen to each Kotomo, which functions as a secondary Nature and boosts the specific stat assigned to them. The list of Natures are as follows.

Gentle
A Kotomo with a soft and kind personality. Kotomo with a Gentle Nature tend to specialize in their HP stat.
Bold
A Kotomo with a brave and caring personality. Kotomo with a Bold Nature tend to specialize in their Attack stat.
Timid
A Kotomo with a fearful and cautious personality. Kotomo with a Timid Nature tend to specialize in their Defense stat.
Crafty
A Kotomo with an intelligent and curious personality. Kotomo with a Crafty Nature tend to specialize in their Magic stat.
Relaxed
A Kotomo with an easygoing and carefree personality. Kotomo with a Relaxed Nature tend to specialize in their Resistance stat.
Excited
A Kotomo with a vibrant and energetic personality. Kotomo with an Excited Nature tend to specialize in their Speed stat.

Battle System

The battle system in Kotomo is built around 2v2 battles, with the two leading members of the player's team being sent into battle first. Each Kotomo has access to four moves at any given time, each with their own amount of Move Points, or MP, which determine the amount of times a move can be used. MP fully recovers at the end of battle. After selecting moves for both of your team members, all combatants execute their chosen moves in accordance with their Speed stat; the turn order as determined by Speed is showcased by the flashing rings under each Kotomo, which signal the order of who will move. If a Kotomo loses all of their HP, they enter a KO state, in which they cannot perform any actions and are unable to battle. Battle is won when all of the opponent's Kotomo are KOed.

Aside from selecting one of their moves, the player can also use a Kotomo's turn to Change, letting them quickly swap to another team member, use an Item in order to recover a Kotomo, or attempt to Run from a wild battle. In battles with NPCs, both the Run and Call commands are replaced with the Cheer command, which can be used to encourage one of the player's Kotomo and charges some of their V-Energy.

Stances and V-Energy

At all times, the player's Kotomo exist in one of two Stances, denoted by the red or blue circle under their feet. The red Stance, located on the player's left, is known as the Strength Stance, and provides a 1.5x boost to the offensive stats of the Kotomo currently residing within. The other blue stance, Shield Stance, instead provides a 1.5x boost to defensive stats. Players can swap between Stances by hitting the Switch prompt on their turn, which will swap the Kotomo when combat proper begins and does not expend a turn. Proper use of the benefits of each Stance are key when battling at high-level play.

Each Kotomo has a bar of golden energy known as V-Energy, which accumulates as they both deal and take damage. When enough energy has accumulated and the bar is full, the Kotomo is then allowed to expend it on their turn in order to pull off a powerful maneuver which can often change the tide of battle, which is done by augmenting one of their four moves. If the user is in Strength Stance, they will be able to perform a V-Move, a powerful offensive attack that deals massive damage. If they are instead in Shield Stance, they will gain access to a V-Form, a passive buff which lasts for three turns and has varying effects based on the original source Type. The player may also obtain Relics throughout their journey, which are equippable items which provide a Kotomo access to a fifth V-Move or V-Form when held. If both Kotomo have their V-Energy bars filled, they are able to unite with the player to perform a third technique known as a V-Call or V-Cheer. V-Calls are available in wild battles, and greatly raise the chance of recruiting a wild Kotomo, while V-Cheers are available during human battles and act as a more powerful V-Move, dealing heavy damage and gaining the primary elemental properties of the pair of Kotomo using it.

Typing System

× Defending type
FLA WAT ELE PLA ICE MLE PSN ERT WND PSY MAG BUG SHD MYT MTL LGT DIG
A
t
t
a
c
k
i
n
g

t
y
p
e
FLA ½× 1x 1x ½× ½× 1x 1x ½× 1x
WAT ½× ½× ½× 1x ½× 1x 1x ½× 1x
ELE 1x 1x 1x 1x ½× ½× ½× 1x 1x
PLA ½× 1x 1x ½× 1x ½× 1x 1x ½× 1x 1x 1x
ICE ½× 1x ½× 1x ½× 1x 1x ½× 1x
MLE 1x 1x 1x 1x 1x 1x ½× ½× ½× ½× 1x
PSN 1x 1x 1x 1x 1x ½× ½× ½× 1x ½×
ERT 1x ½× ½× ½× 1x 1x ½× 1x 1x 1x 1x ½× 1x
WND 1x 1x 1x 1x ½× 1x 1x ½× 1x 1x 1x ½× 1x
PSY 1x 1x 1x 1x ½× 1x 1x ½× ½× ½× 1x ½×
MAG 1x 1x 1x 1x ½× 1x 1x ½× ½× 1x 1x ½×
BUG 1x ½× 1x ½× 1x 1x 1x ½× 1x ½×
SHD ½× ½× 1x 1x 1x 1x 1x ½× 1x
MYT 1x ½× 1x 1x 1x ½× 1x 1x ½× 1x 1x
MTL ½× 1x ½× 1x 1x ½× 1x 1x 1x ½× ½× 1x 1x
LGT 1x 1x ½× 1x 1x ½× 1x 1x 1x ½× 1x 1x 1x
DIG 1x ½× ½× 1x 1x ½× 1x 1x ½× 1x 1x 1x 1x

Each Kotomo is classified under one of 17 elemental classes known as Types; they can either be single-Typed, referred to as Monotype, or dual-Typed, referred to as Bitype. Types influence the defensive capabilities of each Kotomo, granting them resistances and weaknesses, as well as offer increased power to similarly-typed moves through a mechanic called STAB, or Same-Type Attack Bonus. Additionally, an 18th Type known as Neutral exists, but only in regards to certain moves. No Kotomo is typed as Neutral, and as such, it is hard to receive STAB on these moves; Neutral Moves are not resisted or are strong against anything, making them a universal standard option that can be usefully applied in many situations.

Status Effects

Status Information
Stat Up The boosting of one of the Kotomo's main stats alongside the hidden stats of accuracy and evasion, discounting HP. Each stat can be raised up to 5 times, with each boost resulting in an additional .5x effectiveness- at max level, the total is 2.5x normal stat distribution.
Stat Down The lowering of one of the Kotomo's main stats alongside the hidden stats of accuracy and evasion, discounting HP. Each stat can be lowered up to 5 times, with each boost resulting in an additional .1x effectiveness- at minimum level, the total is half normal stat distribution.
Burn Certain attacks, most notably Flame-type ones, can set the opponent on fire. Burned Kotomo take 1/8th of their Max HP in damage every time they move- this can be bypassed if the action taken on their turn is performed by the trainer instead of the Kotomo. In addition, physical contact with a Burned Kotomo can transfer the status to someone else. Flame-type Kotomo have a natural immunity to Burn. Burning Kotomo can receive Technical Hits from Wind attacks.
Poison Certain attacks, most notably Poison-type ones, can infect the opponent with poison. Poisoned Kotomo take 1/20th of their Max HP in damage at the end of each turn- this number doubles each turn the Poison status remains, eventually becoming much deadlier if not dealt with. Poison-type Kotomo have a natural immunity to Poison.
Daze Certain attacks are capable of stunning the opponent, inflicting Daze. Daze prevents the affected user from taking any action at all, even those performed by the trainer, for a single turn. The first time Daze is inflicted on a target in a battle, it is 100% guaranteed to work, but every subsequent time it is inflicted, the odds reduce by 25%. Dazed Kotomo can receive Technical Hits from Psychic attacks.
Paralysis Certain attacks, most notably Electric-type ones, can paralyze the opponent. Limiting the victim's ability to move and defend themselves, Paralysis acts as a heavy reduction of the Attack, Magic, and Speed stats, reducing them by half and stacking with stat increases and decreases. Electric-type Kotomo have a natural immunity to Paralysis.
Soaked Certain attacks, most notably Water-type ones, can soak the opponent in water, reducing their defensive stats. Much like Paralysis, Soaking acts as a 50% reduction to Defense and Resistance that stacks with other stat increases and decreases. Water-type Kotomo have a natural immunity to Soaking. Soaked Kotomo are guaranteed to be Frozen and can receive Technical Hits from Electric attacks.
Freeze Certain attacks, most notably Ice-type ones, can freeze the opponent solid. reducing their defensive stats. Much like Paralysis, Soaking acts as a 50% reduction to Defense and Resistance that stacks with other stat increases and decreases. Ice-type Kotomo have a natural immunity to Freeze. Frozen Kotomo can receive Technical Hits from Flame and Melee attacks.
Amnesia Certain attacks have the ability to inflict amnesia on the opponent. While their fighting capabilities are unhindered, and their stats remain the same, a Kotomo with Amnesia is unable to utilize their V-Energy in any way, locking a key option in battle.

Characters

Character Information

KotomoChris

KotomoCiela

Player Avatar
The customizable character that the player uses to interact with the game. A college sophomore in a decaying world on the brink of collapse, the player is called into action by their father, Professor Woodrow, with the purpose of helping his company Verdacorp find a way to restore the environment. Along the way, the player gets caught up in an experiment in dimensional wormholes, and are swept away to the beautiful land of Heiwana in the process. This new world is yours to explore!
The default names provided for the Avatar are Chris and Ciela.
Woodrow
Prof. Woodrow
Professor Woodrow is the player character's biological father, though due to their heavy work schedule and sending the player away to boarding school for much of their life, they have rarely spent time with him. Working at Verdacorp to find an energy source capable of solving the world's various crises, his research eventually opens the portal to Heiwana, where he begins investigation on the Kotomo and their properties with his children's help.
Hextor
Prof. Hextor
Woodrow's very close friend and coworker, Hextor is a biologist who is bent on studying the principles of evolution in order to find a means for humanity to survive the dying state of its planet. While just as interested in the Kotomo as the player and Woodrow, he seems more intent on diving into just how the creatures tick, as well as the culture the natives of Heiwana appear to have built over the concept of Kotomo battle. He's just doing the best job any biologist can do.
Star Kotomo: Darwin
Kabutyke
KotomoMadeline
Aide Madeline
Madeline is a secretary working for Verdacorp, proud of being able to serve such an honorable company but wishing she could get something more out of life. That opportunity comes when she accidentally joins the player in entering the land of Heiwana, being tasked alongside them by Professor Woodrow to study the Kotomo and their mysterious powers. Unlike the player, Madeline seems far more concerned with taking care of and raising her Kotomo than she is with training them.
Star Kotomo: Scarlie
Scarling
KotomoKiki
Kiki
A young girl who encounters the player shortly after their accidental arrival in Heiwana. The daughter of Kotomo breeder Sosa, Kiki is an adorably sweet and kindhearted girl who immediately bonds with the player, even going as far as to lending them one of the family's three starter Kotomo as a gift. Eager to get out of the house and see the world, Kiki volunteers to join the player as their partner, travelling alongside them throughout their journey.
Star Kotomo: Ace & Mina
KotomoStarters
KotomoBlade
Blade
A teenager who lives out in the wild, preferring to avoid human contact in favor of interacting with Kotomo, especially those who follow him as his team. After witnessing the player emerging from a portal, Blade becomes convinced that only doom and destruction can come as long as they remain in Heiwana, and they make it their primary goal to drive away and defeat you. Little about Blade's past is known, but Kiki seems to know Blade isn't his real name...
Star Kotomo: Ren
Corbonn
IrinaKotomo
Irina
Irina is a mysterious woman who resides in a small house in the middle of the Forloria Forest; due to her ghastly aura and pale skin, she is often claimed to be a ghost or specter by those who catch sight of her on her nightly walks. In spite of this, Irina is actually a very caring and motherly individual, having taken in her Kotomo from a previous owner who abandoned them. The player can stop by Irina's place to buy some of her delicious home-cooked food or to help raise Kotomo the player is not currently using, acting as a form of training ground.
Star Kotomo: Camilla
Dekayuga
Juli
Juli
Salutations, everybody! Juli is a rising star from Aquafront City pushing the boundaries of technology through her unique performances, which combine traditional Heiwanan folk songs with unique digital spins provided by her team. Catching a break is tough for a girl like her, but with the player's help, maybe she can achieve her lifelong dream! Juli specializes in Electric and Digital-type Kotomo, with a focus on high-speed team members and various dance-themed moves in order to make dealing with the player a true clean sweep.
Star Kotomo: Iris
Beetrox
SawyerKotomo
Sawyer
Sawyer is the head of the previously mentioned Heiwana Mail Service, acting as both a manager and deliveryman who ventures across the whole of the island just to make sure people get their mail. Despite his frail visage, he's strong enough to ride on the back of his Kotomo in a majestic manner, and he's absolutely certain there's life in his old bones yet. In their quest to track down Blade, Sawyer is more than willing to act as everyone's eyes and ears, provided they help him with his deliveries- he's also more than willing to mail packages between players! Sawyer specializes in Wind and Water-type Kotomo, and enjoys using weather effects, terrain effects, and items in order to confuse and disorient his foes.
Star Kotomo: Minerva
Blizzowl
Cinda
Cinda
Cinda hails from Zanzi City, and is one of the most talented Kotomo battlers in all the land. She's so powerful that she wrestles with her own team, and is a veritable master tactician. Unfortunately, the world of Kotomo doesn't revolve around battles, and she's practically useless at everything else; as a result, she spends most of her time either battling for money or looking for a job. When a nearby volcano begins erupting, the player and Kiki join Cinda in taking down the massive fiery Kotomo causing the conflagration. Cinda specializes in Flame and Melee-type Kotomo, and to describe her battle style as pure offense would be just a tad off- she's prone to feints, misdirection, and stat decreases in order to make her hits harder and harder.
Star Kotomo: Gio
Gigerupt
Nanuk
Nanuk
Nanuk is a young denizen of Tataka Town, a small, snowy village in the middle of the mountains. While his people pride themselves on their strength and survival skills, Nanuk is unfortunately lacking in this department, having to rely on his Frosky, Kenai, in order to accomplish even the simplest tasks. He decides to tag along with the player and Kiki in an attempt to become stronger and learn from them, but things don't exactly go as planned in the process... Nanuk specializes in Ice and Plant-type Kotomo, and tends to play a defensive, conservative game in battles.
Star Kotomo: Kenai
Frosky

Kotomo Listing

Kotomo Information Abilities
Synax
Synax
The Empathic Kotomo
001
Psychic

Synax is one of the rarest Kotomo in the land of Heiwana, primarily being raised in captivity. Though its body is underdeveloped, its mind is very developed indeed, giving it psychic powers that it uses to swim through the air in lieu of locomotion. The fins on its head are long nerves that connect directly to its brain, giving it the ability to sense the emotions of others nearby.
Can be Advanced at Level 20.
Adaptation
The user's same-type moves gain a 1.5x power increase at low health.
Axolon
Axolon
The Mind Reader Kotomo
002
Psychic

Still able to sense emotions, Axolon has become intelligent enough to read basic thought patterns of those around them, and uses this skill to become perfectly in sync with its trainer. A strange substance now circulates through its body- while it aids in picking up psychic energy, it also dulls Axolon's senses a small amount, making the Kotomo look like it is perpetually dazed.
Can be Advanced at Level 33.
Adaptation
The user's same-type moves gain a 1.5x power increase at low health.
Axoltox
Axoltox
The Venomous Kotomo
003
Psychic
Poison

The substance circulating through this Kotomo's body has turned poisonous, making Axoltox more lucid and aggressive than its previous forms. Not only does it possess the ability to read the minds of its opponents, but it can generate poison capable of dulling their senses and disorienting them, which is injected through their fingertips, tail, or sharp spine. Though a much more frightening and intimidating Kotomo, Axoltox is just as sweet and caring as it was as Synax and Axolon.
Axoltox's Adaptation
The user's same-type moves gain a 1.5x power increase at low health. In addition, Poison status inflicted by the user will do 1.5x as much damage each turn.
Tandrum
Tandrum
The Beating Kotomo
004
Electric

Tandrum is one of the rarest Kotomo in the land of Heiwana, primarily being raised in captivity. The glowing organ in the center of its body is capable of generating electricity when agitated, and Tandrum will often bang on it with its fists when angered. The resulting static electricity delivers a painful shock on contact, and also makes Tandrum's hair stand on end, making it appear larger to opponents.
Can be Advanced at Level 20.
Adaptation
The user's same-type moves gain a 1.5x power increase at low health.
Raidrum
Raidrum
The Gangstar Kotomo
005
Electric

Raidrum has a tendency to style its fur into a suave-looking pompadour, which it uses for both intimidation and attraction purposes. Its internal electricity sac has increased in size, letting it generate much greater amounts of electricity that become concentrated in the yellow fur on its forearms. If it's charged up enough, one punch can deliver the same amount of raw electrical energy as a lightning strike!
Can be Advanced at Level 33.
Adaptation
The user's same-type moves gain a 1.5x power increase at low health.
Taikoni
Taikoni
The Ogre Kotomo
006
Electric
Melee

Taikoni is incredibly rough and rowdy, eager to let loose and celebrate at even the slightest provocation. It's also incredibly powerful, with its triple electricity-generating organs allowing it to generate massive amounts of energy that it releases with its attacks. The electric ring around its back helps regulate its energy, which it can actually solidify into simplistic shapes for increased electrical impact.
Taikoni's Adaptation
The user's same-type moves gain a 1.5x power increase at low health. In addition, the user gains a 1.5x power increase to physical attacks.
Stiril
Stiril
The Magnetic Kotomo
007
Metal

Stiril is one of the rarest Kotomo in the land of Heiwana, primarily being raised in captivity. Noted neat freaks, Stiril hate dirty environments, and use the magnetic properties of their horns to collect refuse and clump it together into magnetized balls. Young Stiril have been seen scraping their horns on objects to sharpen and maintain them, leading to issues when they accidentally become magnetized to something metal.
Can be Advanced at Level 20.
Adaptation
The user's same-type moves gain a 1.5x power increase at low health.
Aliril
Aliril
The Elegance Kotomo
008
Metal

Less playful and more skittish than Stiril, Aliril are loners by nature. Having heightened magnetic powers and a third horn to use as a conduit for them, Aliril projects a field around it that repels both attacks and dirt. It's even able to use its powers to walk on top of water, giving it an otherworldly aura of beauty. Of course, if it trusts you enough, it will let even the dirtiest trainer give it love and affection.
Can be Advanced at Level 33.
Adaptation
The user's same-type moves gain a 1.5x power increase at low health.
Kirithil
Kirithil
The Graceful Kotomo
009
Metal
Mythic

Kirithil's fur is made of a dense alloy of various metals, which in itself is incredibly hard and renders the Kotomo resistant against most forms of attack; using its enhanced magnetic abilities, it is able to levitate itself above the ground and make itself sleeker or bulkier during battle to suit its needs. The area around it is kept clean through the use of a special magnetic field, meaning that Kirithil's very presence is capable of restoring life to polluted or desolate landscapes. It's capable of firing bolts of metal from its horns like a railgun, tearing through solid objects with ease.
Kirithil's Adaptation
The user's same-type moves gain a 1.5x power increase at low health. In addition, the user gains immunity to negative terrain effects.
Colward
Cowlard
The Hooded Kotomo
010
Bug

Inhabiting many of Heiwana's lush forests, Cowlard are bugs that are capable of spinning and weaving a thick silk. Naturally fearful due to their relative inability to fight off predators, they create silk hoods around them as a natural defense, warding off attempts to grab them. Their antennae have radar-like capabilities, and can extend to scan further; interestingly, doing so seems to contract the hood around their face, much like the strings on an actual hoodie.
Can be Advanced at Level 23.
Thick Coat
Hiding in their thick coat, the user gains a three-stage boost to their defenses at low health.
----
Sticky Silk
The sticky webbing surrounding this Kotomo causes the Speed of anything that touches it to lower by one stage.
Cowltessa
Cowltessa
The Fashionista Kotomo
011
Bug

Much more powerful than in its previous form, Cowltessa is far more confident in itself and no longer needs to hide itself behind a silk cloak. It now uses its silk creation to form a variety of beautiful patterns and designs which it then wears; its creations have inspired fashion designers across the land. By weaving its claws through the silk around its neck, it can create fine webbing that it then hurls upon its foes to ensnare them.
Thick Coat
Hiding in their thick coat, the user gains a three-stage boost to their defenses at low health.
----
Sticky Silk
The sticky webbing surrounding this Kotomo causes the Speed of anything that touches it to lower by one stage.
Rookid
Rookid
The Training Kotomo
012
Melee

Rookid travel far and wide across the land of Heiwana, searching for the toughest climates in order to train their body into peak fighting form. Unfortunately, due to their underdeveloped muscles, they tend not to get very far without help, and many find themselves roaming home without success. The red armor on their bodies encases their most sensitive areas, but this added defense sometimes makes Rookid more reckless and less wary of danger.
Can be Advanced at Level 20.
Warrior's Fist
The power of the user's punch-based attacks increases to 1.5x normal.
----
Comeback Kid
The user's offensive stats and speed increase after reaching 33% HP.
Rookenji
Rookenji
The Fisticuff Kotomo
013
Melee

Having spent sufficient time training their fighting style and honing their warrior's spirit, Rookenji emerges a much more powerful combatant, able to harness elemental energy with their fists. The dark lines across their body are actually exposed muscle; when they strike at maximum power, these muscles glow bright red. The gem on their head is actually a third eye, granting them enhanced perception and letting them duck and weave around incoming attacks with ease.
Warrior's Fist
The power of the user's punch-based attacks increases to 1.5x normal.
----
Comeback Kid
The user's offensive stats and speed increase after reaching 33% HP.
Scarling
Scarling
The Feather Kotomo
014
Wind

Unable to fly, Scarling move about by rolling on the ground, tucking in their feet and letting their fluffy down act as a defensive barrier. The large red feather on its head can be easily plucked and reattached to Scarling's body at a moment's notice; despite its frail legs, it is able to hurl this feather at high velocity by performing a headbutt. The feather itself is shockingly sturdy and sharp when thrown, almost acting like a knife.
Can be Advanced at Level 18.
Skillful
Increases the power of the user's weaker moves (below 70 base power).
----
Deadeye
Landing an attack successfully has a 33% chance to reduce the target's speed by one stage.
Skewird
Skewird
The Knife Kotomo
015
Wind

The tail of a Skewird is made entirely out of its sharp, razor-like feathers, which it can pluck out and hurl forward with startling speed and accuracy. Miraculously, these feathers seem to grow back instantaneously after being plucked. A notable songbird, Skewird can be often found clicking their tails against a hard surface to act as a metronome, keeping time while they chirp sweet, soothing melodies.
Can be Advanced at Level 32.
Skillful
Increases the power of the user's weaker moves (below 70 base power).
----
Deadeye
Landing an attack successfully has a 33% chance to reduce the target's speed by one stage.
Cadavird
Cadavird
The Marksman Kotomo
016
Wind

Using their wings and hands, Cadavird are able to pluck and throw razor feathers at incredibly high speeds, tossing multiple feathers to maximize the damage they deal. Their tail is now hidden under a thick cover of fluffy black feathers, as if to conceal the danger that this Kotomo carries with it at all times. An oddly picky eater, Cadavird will use its razor feathers to chop up and prepare food it is given, and will even use them as utensils if the need arises.
Skillful
Increases the power of the user's weaker moves (below 70 base power).
----
Deadeye
Landing an attack successfully has a 33% chance to reduce the target's speed by one stage.
Bonpeito
Bonpeito
The Shooting Star Kotomo
017
Light

A rare Kotomo said to have fallen from the skies in ancient times, streaking over the horizon like a shooting star. The powerful muscles in their hind legs let them run and jump very fast, and in doing so, their fur lets loose tiny sparkles of light that makes its path almost resemble a starry night sky. The pointed crest on its forehead can be charged up to generate a brilliant beam of light, useful for stunning opponents and lighting the way at nighttime.
Sparkle
Physical contact with the user has a 50% chance to inflict Daze.
Rundrake
Rundrake
The Timid Kotomo
018
Plant
Mythic

A very small and feeble Kotomo, Rundrake are fearful for their life at almost every second of every day. Having impressive hidden potential but not enough courage to fully utilize it, as well as becoming a prime target for Kotomo hunters due to their large yield of experience, Rundrake uses its skills to flee from battle as fast as possible. If a trainer cares for them, however, they can prove to be incredibly faithful and powerful allies.
Escape Artist
The user is timid and tends to want to flee battle, letting it negate attempts to block switching out or fleeing from battle.
Dispyser
Dispyser
The Trickery Kotomo
019
Bug
Poison

Formerly a predatory species that hunted Rundrake, Dispyser's nature as a hunter has changed considerably after it discovered that its prey was also being sought after by humans. Evolving false leaves and a green color scheme in order to resemble Rundrake, the Kotomo now avoids hunting its former prey, instead tricking humans and other predators into pursuing it instead. It laces the area around its home with transparent, sticky webbing, preventing them from escaping and leaving them vulnerable to its attacks.
Cunning Trap
Blocking off all escape routes, this Kotomo's presence prevents the opponent from switching out or fleeing from battle.
Pokypunk
Pokypunk
The Spiked Kotomo
020
Flame

Pokypunk are very popular with young kids, being seen as "cool" for their prickly backs and ability to set themselves ablaze through the use of friction; this reaction is aided by chemical compounds formed on the tips of their spines. Though their backs are sharp and defensive, their bellies are soft and act as a weakspot when exposed. Opponents will often try to flip Pokypunk onto its back, where its spines become lodged in the ground and prevent it from flipping back over.
Can be advanced at Level 32.
Flame Needle
Physical contact with the user has a 50% chance to inflict Burn.
Flardequil
Flardequil
The Stylish Kotomo
021
Flame

Flardequil possess the ability to generate blade-like jets of flame along their upper arms, activated by scraping them against solid surfaces and using friction to heat them up. Due to both their high natural speeds and the necessary friction required to charge up their attacks, Flardequil are notorious thrillseekers, doing whatever they can to travel as fast as possible. Parents who once trusted their children with Pokypunk now find themselves attempting to discourage them from following the actions of Flardequil, lest they be harmed in the process.
Flame Needle
Physical contact with the user has a 50% chance to inflict Burn.
Pubble
Pubble
The Floating Kotomo
022
Water

A Pubble's body is covered in a sleek, fluffy fur that is coated in hydrophobic oils. This, combined with its incredibly low weight, give it amazing levels of buoyancy, and it can even be compared to an inflatable raft. It's incredibly loyal, following humans that it bonds to into any situation, and despite not having the strength to swim very quickly, it's more than happy to serve as a flotation device for struggling swimmers and children alike.
Can be Advanced at Level 35.
Swimmer
The user's Speed increases by 1.5x in Rain.
----
Purebred
The user negates attempts to lower its offensive stats.
Frosky
Frosky
The Frost Kotomo
023
Water
Ice

Using its newly-found cryogenic abilities, Frosky is able to walk on water by lowering the temperature of its paws dramatically, freezing whatever they touch on contact. Their tail is covered with a thick coating of ice, which can sometimes result in weaponized shards of ice being thrown around if it wags too hard. Frosky is just as playful and loyal as Pubble, but with its increased power and size, becomes a much more effective watchdog- parents often leave their children in the protective care of Frosky.
Swimmer
The user's Speed increases by 1.5x in Rain.
----
Purebred
The user negates attempts to lower its offensive stats.
Dandilite
Dandilite
The Flower Kotomo
024
Plant

The petals on Dandilite's back serve a dual purpose; while they are often opened up and exposed so that the Kotomo may collect solar energy to gain sustenance, they can also be focused together in order to harness the collected power into burning solar beams. Its leaf-like hands, normally curled up, can be extended quite far when unfurled, letting Dandilite grasp or strike objects from far away. Though a pest, it's beloved by children, often being used as a common starting Kotomo itself.
Can be Advanced at Level 30.
Photosynthesis
The user regains 1/10th of their HP per turn in Sunlight.
----
Solar Charge
The user's offensive stats increase by 1.5x in Sunlight.
Aerilion
Aerilion
The Floating Fluff Kotomo
025
Plant
Wind

Aerilion's leaf hands have expanded to massive size, and its low weight means that by flapping its arms, it is fully capable of flight. Though its control over solar energy has decreased, it's become much more powerful than its previous form; its leaves are sharp enough to send blade-like slashes of wind at targets, and the soft fluff on its head can become spiky at a moment's notice, granting it defense against attackers. Though it will try to oblige children who grab onto its stem in an attempt to fly, it typically cannot take off with the excess weight.
Photosynthesis
The user regains 1/10th of their HP per turn in Sunlight.
----
Solar Charge
The user's offensive stats increase by 1.5x in Sunlight.
Glurm
Glurm
The Glowing Kotomo
026
Bug
Light

Glurm is a very diminutive Kotomo, resembling a simple blob that latches onto the side of trees in order to get off the ground away from danger. When its heart beats, the yellow strip on its back flashes, creating a soothing pulse when Glurm is calm and a frantic alarm when it is excited or scared. In southern Heiwana, it is common practice to hang Glurm feeders on one's house, both to provide them with a safe home and to use their light as a means to save on electricity.
Can be Advanced at Level 27.
Advanced Form based on time of day.
Guiding Light
The user provides themselves and their partner with a two-stage Accuracy boost when present.
----
Beacon
Amplifies the power of the party's Light moves.

LuxectSun

LuxectMoon


Luxect
The Lantern Kotomo
027
Bug
Light

Luxect is notable for having two distinct variants, differentiated by the times in which they are active as well as the glowing patterns on their wings. Diurnal Luxect are orange like the dawn, and develop the ability to use Flame and Electric-type attacks; nocturnal Luxect, in contrast, are the same deep blue as a night sky, and gain access to Water and Ice-type attacks. Their abdomen contains an organ that constantly emits bright light, and their tendency to flock around cities has lead travelers to civilization many a time.
Guiding Light
The user provides themselves and their partner with a two-stage Accuracy boost when present.
----
Beacon
Amplifies the power of the user's Light moves.
Gnarana
Gnarana
The Bashing Kotomo
028
Water

The cross-shaped scar tissue on Gnarana's head stems from its general lack of intelligence- after years of bashing into rocks in an attempt to catch food, the scar tissue now functions as a protective shield that defends against impacts. It's learned to store extra food in its extended jaw for later meals, letting it thrive for multiple weeks before needing to eat again.
Can be Advanced at Level 30.
Water Body
Physical contact with the user inflicts Soak.
----
Secret Stash
If the user consumes a held healing item, it regains said healing item and will use it a second time if under a certain threshold of HP.

GnasharkM

GnasharkF


Gnashark
The Hunter Kotomo
029
Water

No longer as simple-minded or impatient as its previous form, Gnashark are highly agile and vicious hunters who strike when the time is right. Their scarred bodies are very thick, giving them an extra layer of protection against attacks and physical harm. While male Gnashark possess spikes near their jaw in order to aid in tearing apart food, female Gnashark are lighter in color and have protective spikes that exist to protect their vulnerable underside.
Water Body
Physical contact with the user inflicts Soak.
----
Secret Stash
If the user consumes a held healing item, it regains said healing item and will use it a second time if under a certain threshold of HP.
Reflin
Reflin
The Reflective Kotomo
030
Water

The darker strip on Reflin's body consists of metallic scales with a very strong capability to refract and reflect light, almost akin to a mirror. Using these scales, Reflin swim in large schools, creating optical illusions with the bright flashing nature of these reflective patches that disorient and confuse opponents. While not the most agile swimmers, their dart-like shape allows them to move in straight lines extremely fast.
Can be Advanced after obtaining Max Friendship.
Shimmering Scales
The user's shining scales shield their body and repel all status ailments. Does not negate stat decreases.
Findesent
Findesent
The Rainbow Kotomo
031
Water
Light

Residing deeper underneath the water's surface than Reflin, Findesent utilizes the reflective scale patches on its body to attract food from above it, luring it down into the depths. Its fins have taken on a prismatic transparent look, and these fins are just as reflective as the scales on its body. As a result, Heiwana natives have taken to referring to this Kotomo as the "heavenly ribbon", so called due to the beautiful patterns of light that ripple across them as it swims.
Shimmering Scales
The user's shining scales shield their body and repel all status ailments. Does not negate stat decreases.
Seismet
Seismet
The Drill Kotomo
032
Earth

Shockingly, the Kotomo biology seems capable of supporting carbon-based lifeforms in the state of actual stone itself, creating a being eerily reminiscent of mythical golems. Seismet is a very diminutive creature which hides itself in a massive shell, spinning motor-like drill used as a self-defense mechanism. It thrives off the algae that grows in damp cave environments, siphoning it up with its filter-like mouth.
Can be Advanced by learning Drill Crash.
Determined
The user will hang on to strong attacks with 1 HP remaining.
Wrekter
Wrekter
The Demolition Kotomo
033
Earth

While this massive being of living stone may seem tough and menacing on the exterior, Wrekter remains shy, hiding its head inside the cavernous hole in its body. When startled, they rev up their drills and charge forward in a fearful blind panic, demolishing anything in their path with their might and heavy durability. Entire forests can be leveled in a Wrekter's destructive rampage.
Determined
The user will hang on to strong attacks with 1 HP remaining.
Embatt
Embatt
The Torch Kotomo
034
Wind
Flame

Embatt's head expels flame with a fairly intensive level of heat, which appears to be utilized as both warmth and a form of rocket-like propulsion. Wrapping up in its wings and perching upright on cavern walls, it appears to mimic torches before lunging at targets at high speed. This brings up a philosophical dilemma- did Embatt evolve to mimic human torches, or did the natives of Heiwana build torches in the visage of Embatt?
Ambush
The first turn the user is in battle, their action will have maximum priority.
Corbonn
Corbonn
The Core Kotomo
035
Earth
Light

A very rare Kotomo with a beautiful, shiny gemstone embedded within its core. Rather aggressive, it lashes out at human and Kotomo alike with diamond-hard spikes, using its core to fire off beams of light. They are capable of bonding and merging with other rock to make themselves larger and more powerful; even other Corbonn can fuse together in order to increase the union's intelligence and fighting abilities.
Can be Advanced by Unbinding 5 times.
Trainee
The user gains slightly more EXP during battle. Does not affect external sources of EXP.

Dainamech

DainamechLastStand


Dainamech
The Heroic Kotomo
036
Earth
Light

If six Corbonn combine, they unite into the mighty Dainamech, who is capable of focusing and refracting light into laser blades hot enough to slice through solid metal with ease. The only thing stronger than their dense, rocky armor is their sense of justice, and they will do anything in their power to protect the trainer they have bonded with. If one of their allies falls in battle, they enter an ascended state known as Heavenly Form, which increases their power dramatically for the goal of avenging their fallen partner.
Last Stand
If the user's ally is KOed through any means, they will recover approximately 40% of their Max HP and enter Heavenly Form, enhancing all of their stats and changing the move Crystal Blade into Heavenly Blade.
GnawtyKotomo
Gnawty
The Biting Kotomo
037
Shadow

Gnawty has the power to dig what appear to be dimensional holes out of shadow, giving them the apparent ability to teleport on a whim. As this ability relies on darkness in order to function properly, Gnawty find themselves dwelling in dark environments such as caves or deep jungles in order to facilitate its use. One of the smallest Kotomo, Gnawty is still a threat due to how ferocious it is, using its razor-sharp teeth to lodge into its opponents and avoid being shaken off.
Can be Advanced at Level 32.
Gaping Maw
The power of the user's biting moves is increased by 1.5x normal.
Mawlar
Mawlar
The Devouring Kotomo
038
Shadow

Mawlar has become too big to emerge fully from the shadow holes it generates, and as a result has become much more lethargic and slow to act. This does not make it any less of a lethal predator, however, as it still traps its prey by cornering them with its bulk and shoving them down its absolutely massive gullet. If need be, it is capable of breathing shadowy smoke from its throat, creating a smokescreen to disorient its foes and enable it to launch an attack without retaliation.
Gaping Maw
The power of the user's biting moves is increased by 1.5x normal.
Sordit
Sordit
The Mineral Kotomo
039
Metal

Sordit spend their time latched onto mineral deposits almost like a parasitic lifeform, draining the structural integrity of the rock in order to strengthen its own body. As a result, environments were Sordit can be located are prove to cave-ins, with unnatural levels of erosion destroying the stability. When startled, Sordit will leap at whatever it believes the target is, aiming to strike with its sword-like tail; if it misses, it will be stuck on its back.
Can be Advanced at Level 34.
Shield Breaker
The user's attacks pierce through and erase the effects of guarding and protecting moves.
Cavalibur
Cavalibur
The Blade Kotomo
040
Metal
Melee

Upon advancement, Cavalibur takes on a more humanoid form, its limbs and tail merging together in order to reinforce the metal surrounding them. Styling itself a knight, Cavalibur claims territory for itself and defends it with all of its might, often times taking in young Sordits and helping to care for them until they advance forms. A slash from Cavalibur not only rends metals easily, but also absorbs them, making the blade stronger in the process.
Shield Breaker
The user's attacks pierce through and erase the effects of guarding and protecting moves.
Clovial
Clovial
The Clover Kotomo
041
Plant

Clovial is a mere 9 inches tall and incredibly light; using their ability to enlarge the four-leaf clover on their tails, they can use this lack of weight to fly long distances on the breeze. Clovial are very curious beings, often hanging on to things for stability in order to examine them more closely. While in our own culture, a four-leaf clover is considered a symbol of good luck, they are commonplace and ignored in Heiwana, showcasing yet another cultural gap.
Scavenger
The user may occasionally find lost items after a battle. Items that can be picked up scale based on the user's level.
BomberryKotomo
Bomberry
The Cherry Bomb Kotomo
042
Plant
Flame

Despite visually resembling a cherry, Bomberry's flesh has been determined to possess a uniquely spicy flavor, concentrated in the grenade-shaped seed pods hidden near its core. By igniting a seed pod, the Kotomo's short stem begins to act like a fuse, setting it ablaze as it either runs away from or towards the opponent in a fiery charge. Bomberry is believed to have developed these attributes to defend itself against predators... perhaps the spicy taste will only interest research further.
Burn Out
At half HP, the user unleashes a powerful typeless attack towards its last attacker, exhausting its flame and losing its Flame typing.
Kabutyke
Kabutyke
The Beetle Kotomo
043
Bug

Kabutyke primarily fight with their giant horns, which are specially designed to act as a scooping device to turn foes onto their backs where they are more vulnerable. They are slow and plodding, but have a low center of gravity and heavy weight for their small size, making them near impossible to budge with weak attacks. Clusters of this Kotomo gather around clusters of sweet sap on trees, hurling each other away to get a jab at the tasty prize.
Can be Advanced at Level 22.
Shell Armor
The user is immune to critical hits.
----
Valiant Guard
The user takes 50% less damage from all V-Moves, regardless of type effectiveness.
Kabumo
Kabumo
The Soldier Kotomo
044
Bug

Taking on a more humanoid stance, Kabumo fight in a combat style reminiscent of sumo wrestling, standing wide and throwing their weight behind palm strikes to knock less sturdy opponents away from them. Having grown an extra pair of arms, Kabumo still fights honorably, hiding them behind the shell on its back unless it feels the need to go all out. Kabumo organize themselves under the leadership of their advanced form, serving as foot soldiers and acting in tandem with their commander's strategy.
Can be Advanced at Level 40.
Shell Armor
The user is immune to critical hits.
----
Valiant Guard
The user takes 50% less damage from all V-Moves, regardless of type effectiveness.
Kabumaru
Kabumaru
The General Kotomo
045
Bug
Melee

The mighty Kabumaru is distinguished in battle from its Kabumo friends and comrades by both its greater height and massive horn, which it uses in battle like an elegant blade. It is said that Kabumaru who wish to test their bravery walk into thunderstorms and aim to attract lightning with their horn, with the resulting surge of energy either knocking them out or making them much more powerful. Using both its normal arms and its secondary pair of hidden ones, it is capable of unleashing a mighty blow that can knock any foe, no matter how heavy, away.
Shell Armor
The user is immune to critical hits.
----
Valiant Guard
The user takes 50% less damage from all V-Moves, regardless of type effectiveness.
Usabit
Usabit
The Snowy Kotomo
046
Ice

Comparable to a sentient marshmallow, Usabit tends to dwell in the colder climes of Heiwana, but may appear in other areas based on the season and time of year. Despite its tiny, plushy body, its fur is thick enough to act as strong protection as well as thick insulation in the chilly climates it prefers. Its large ears are useful for hearing, but can also wrap around Usabit for further protection or as a form of pillow.
Can be Advanced at Level 20.
Soft Fur
The user's soft fur passively increases their Defense by 1.5x.
Usagice
Usagice
The Winter Kotomo
047
Ice

Usagice's hair is not only hollow, giving it surprisingly impeccable swimming abilities as well as minor optic camouflage, but also allow it to intake vapor into its body and generate icy crystals for use in self-defense and traversal. The thinnest skin on its body is located on the tips of its ears, resulting in a slow buildup of ice that only grows as Usagice ages. Using these thick, spiky ice chunks, Usagice fights by whipping its ears around, smashing opponents with the ice.
Soft Fur
The user's soft fur passively increases their Defense by 1.5x.
Psyral
Psyral
The Cryptic Kotomo
048
Psychic

A rare Kotomo often found in the fields of Heiwana at night, floating over the ground in strange spiral-like patterns. The moving symbols on its face appear to be generated through the use of chromatophores, letting it generate mesmerizing patterns that induce slumber and potential memory loss in those who stare into them. It is entirely possible that Psyral does not hail from Heiwana at all, instead coming from the stars themselves.
Can be Advanced at Level 25.
Mimicry
The user copies the ability of the enemy Kotomo in the same Stance as it.
Mezmeral
Mezmeral
The Hypnosis Kotomo
049
Psychic

Mezmeral, using the spinning white patterns on its body and the eerie light emitted from its single shining eye, appears almost ethereal, moving in such a way to disorient its opponent and make it harder to strike them in a battle. It's capable of manipulating the thought processes of those exposed to its gaze for long enough; victims have described hearing strange, otherworldly speech flickering through their mind while in this trance state.
Mimicry
The user copies the ability of the enemy Kotomo in the same Stance as it.
Spordyceps
Spordyceps
The Spore Kotomo
050
Plant

Spordyceps thrives in dark, damp places, and can often be found hiding under shady rocks or old moss-covered logs. They defend themselves by flailing the tendril-like appendages on their cap around, which can slap enemies and injects a mild toxin that leaves stinging side effects. Constantly needing nutrients, Spordyceps is a heavy eater, as it is incapable of storing calories on its own without rooting into nutrient-dense soil.
Can be Advanced by using the Ancient Husk.
Drain Spore
The user's presence decreases the enemy team's vitality, preventing them from accumulating V-Energy as quickly.
Sectyceps
Sectyceps
The Parasite Kotomo
051
Plant
Bug

Overtaking the long-dead husk of a mysterious, extinct type of Bug Kotomo, Sectyceps rides into battle fully kitted out with offensive and defensive capabilities, feeding off the life essences within. It controls its host using its many tendrils, which act like a puppeteer's strings and guide the various parts of the insect as it moves forward and makes its attacks. No longer a fearful creature, it will give all of its energy to perform powerful attacks, siphoning the last droplets of life from the bug body to unleash beams of white-hot energy.
Host Energy
Using its host as a backup supply of energy, the user prevents their V-Energy from being depleted by external forces.
Fauxune
Fauxune
The Shapeshifter Kotomo
052
Magic
Mythic

Rare Kotomo that can be found across much of Heiwana, Fauxune are cunning pranksters that delight in causing havoc and messing around with humans and Kotomo alike. Using some sort of hidden ability that enables them to sense the V-Energy present within lifeforms, Fauxune is able to change its shape and chemical composition into anything it desires, from inanimate objects to other living beings; while it uses this power solely to continue its mischief, it could have incredible properties if researched correctly.
Sneakster
Striking an opponent with stat boosts as a chance to steal them, buffing the user.
----
Rush Attack
The first turn the user enters battle, they are given maximum priority and are guaranteed to move first.
Nimbud
Nimbud
The Aviator Kotomo
053
Wind
Magic

Nimbud is a lively Kotomo who dwells above the clouds, blending in with their environment to become nearly invisible. They are easily distracted, however, and will descend from cloud cover whenever they encounter something peculiar that interests them. Their windsock-like heads enable them to detect the wind's direction with the greatest of ease; the means by which they fly are unknown, but their bones are very hollow, leading to them being lightweight enough to drift slowly through the air.
Wind's Blessing
When the user hits maximum V-Energy, they receive a boost to their defensive stats, which is shared with their ally.
Awburn
Awburn
The Teddy Kotomo
054
Flame

Awburn is surrounded in incredibly soft and cuddly fur, and the orange heating patch on its chest releases a soothing warmth that makes cuddling this Kotomo a heavenly experience. This patch can also be utilized as a weapon in case of emergency, however, as it can rub its hands across it to make it much warmer and explode into a large inferno. Using these flames as a distraction, Awburn will run away, leaving behind a trail of fire that has been known to cause forest fires; its true purpose for using this is to attract its mother for protection.
Can be advanced at Level 35.
Solar Guard
The user's defensive stats increase by 1.5x in Sunlight.
----
Bearfoot
The user becomes immune to the effects of entry hazards.
Ignursa
Ignursa
The Grizzly Kotomo
055
Flame
Melee

Typically, Ignursa lies dormant, its heavy protective fur and comforting internal warmth causing it to enter an incredibly relaxing hiberating state. When danger arrives, however, it flares up into a more aggressive mode, with the sun-shaped patch on its chest bursting into golden flames with ripple across its shoulders and tense up Ignursa's muscles. Despite the density of its fur, Ignursa is actually covered in a flameproof compound that prevents itself from burning; this means it's liable to set itself ablaze and ram straight into threats.
Solar Guard
The user's defensive stats increase by 1.5x in Sunlight.
----
Bearfoot
The user becomes immune to the effects of entry hazards.
Zasp
Zasp
The Charging Kotomo
056
Electric
Light

This diminutive Kotomo thrives off of electrical energy, being able to stick its small horns into objects in order to act as a conduit and siphon out power. In the same vein, however, they are also able to discharge this energy and amplify it through special organs, both through electrical bursts and strange "tethers" that appear to bolster other lifeforms by sending their nervous systems into an overdrive state.
Can be Advanced by using the Amplifier.
Battery
The user shares the benefits of whichever Stance they are currently in with their partner, providing said partner with both offensive and defensive boosts.
Zazamp
Zazamp
The Energized Kotomo
057
Electric
Light

Zazamp, whose power and storage capacity for electricity has been greatly enhanced upon Advancing, is capable of storing up to 3,000 joules of electrical energy in its brightly-colored electric sac. Able to sense their opponents through detecting their nervous impulses, Zazamp is highly agile and a truly challenging opponent in battle. During mating season, male Zazamp will extend small horns from their tail and connect with a female's tail, sharing electricity between the two.
Battery
The user shares the benefits of whichever Stance they are currently in with their partner, providing said partner with both offensive and defensive boosts.
Squibble
Squibble
The Inky Kotomo
058
Water
Poison

While traditional octopi are able to change the color of their skin through the use of chromatophores, Squibble is unable to change its color, instead altering the pigments of the ink that they produce. This ink emerges from the tips of its head and two largest tentacles, and it uses the ink both as a means to evade predators and seemingly as a form of territorial protection- they will smear strange symbols with it onto their dwellings as if to simulate a written language.
Can be Advanced by learning Inkzooka.
Ink Palette
When the user is attacked, they gain a same-type attack bonus to the type of the move they were hit with. The bonuses last until battle's conclusion or the user's KO.
Artapus
Artapus
The Artistry Kotomo
059
Water
Poison

Possessing four brains, Artapus has a near photographic memory and an increased level of control over the pigments in its ink. Using these powers in tandem, it is capable of recreating any given scene from memory in the vein of a talented human painter. Artapus has no skeletal structure at all, instead keeping itself upright using a series of ink sacs that it inflates and deflates as needed. In case of an emergency, it will eject all ink from its body, using the pressure to evacuate the danger zone.
Ink Palette
When the user is attacked, they gain a same-type attack bonus to the type of the move they were hit with. The bonuses last until battle's conclusion or the user's KO.
Urku
Urku
The Crash Kotomo
060
Metal

Urku dwells at the bottom of the seabed, clustered into groups for protection as they strive off of algae and other plants. Their pearl-like shell is incredibly thick and protects against many types of attack, and it is also covered in a thin mucus that makes it incredibly slick and slippery to the touch. Using this mucus, Urku is able to curl up inside its shell and launch itself forward at high velocity like a cue ball, thought it cannot control its momentum in this state very well at all.
Crash Helm
The user is immune to the effects of Daze.
Kilikilo
Kilikilo
The Lightbulb Kotomo
061
Electric
Water

Kilikilo's skin and scales are entirely transparent, rendering its interior completely visible through its fatty body. Living off of microscopic glowing algae, Kilikilo can generate both light and electricity through its nervous system, resulting in it glowing like a lightbulb. Its skull is the only true bone in its body, leading to its bizarrely macabre appearance resembling a skeletonized fish.
High Voltage
The user's Electric-type attacks have a higher chance to inflict Paralysis.
----
High Pressure
The user's Water-type attacks have a higher chance to inflict Soak.
Jinching
Jinching
The Coin Kotomo
062
Magic
Earth

Jinching constantly burrows in the earth, searching both for water to soak its amphibious skin and for precious minerals, which seem to grow atop its body like armor. In our world, Jinchings would be incredibly valuable for the gold that grows from their bodies as it is filtered out of their system through their pores; in Heiwana, however, gold is almost entirely worthless, with gemstones being used as the sole luxury decoration. Though Jinching often try to hide, their small chirping cries often lure humans to find them, leading to surprise battles.
Can be Advanced by feeding 50 food items.
White Knight
If the user is on low health, the user's will take attacks directed at them instead.
----
Dispersal
Spreads the damage the user takes 60/40 with its ally.
Jinraya
Jinraya
The Greed Kotomo
063
Magic
Earth

Jinraya eats stones in order to help tear up and digest the objects it eats; as a result, its digestive system winds up filtering these stones and finding rare minerals inside, which often grows atop its body in the form of its gold armor and horns. The rare treasures stored inside its stomach, also referred to as a hoard, are often sought out by prospective treasure hunters looking for gems. The immense amount of metal growing on its body makes Jinraya incredibly heavy, which is one of its greatest combat abilities and enables it to incapacitate foes by crushing them.
White Knight
If the user is on low health, the user's will take attacks directed at them instead.
----
Dispersal
Spreads the damage the user takes 60/40 with its ally.
Serclos
Serclos
The Wyrm Kotomo
064
Mythic

Weighing only 4 pounds, the incredibly lightweight Serclos propels itself through the air using an internal jet engine, spewing a mysterious energy that resembles a blue flame from its neck. It is not capable of burning constantly, however, and requires fuel to keep the flame burning by way of consuming food. When threatened, Serclos will bite their own tail, forming a tight loop and ramming into their enemy at high speeds.
Can be Advanced at Level 35.
Berserk
At half health, the user's Attack and Magic rise dramatically.
----
Vital Charge
The user gains 10% of their V-Energy meter after they take damage.
Turboros
Turboros
The Revolution Kotomo
065
Mythic

When Turboros bite onto their tail and begin spinning around, they generate massive amounts of energy in the center of the loop, which can be unleashed as massive lasers or energy bursts. Its wings and floating hands are also made entirely of this energy, which Verdacorp research has determined is in fact V-Energy. Perhaps because of this, Turboros is seen as a sacred beast in Heiwana, its existence representing the eternal cycle of death and rebirth.
Berserk
At half health, the user's Attack and Magic rise dramatically.
----
Vital Charge
The user gains 10% of their V-Energy meter after they take damage.
Kittek
Kittek
The Artificial Kotomo
066
Digital

The first-ever Digital-type Kotomo, Kittek is composed entirely out of an otherworldly energy received through radio transmissions. It is through the power of Kittek that Heiwana developed digital technology such as computers, which lead to the propagation of more Digital-type Kotomo. Born from an unstable signal, Kittek seems to move choppily, as if every single action it takes required time to be loaded.
Can be Advanced by using the Update Protocol.
Power Cycle
The user receives a 1-stage boost to their Speed after every action they take.
Bastek
Bastek
The Online Kotomo
067
Digital

Having been updated to receive digital signals more clearly, Bastek runs at peak performance at all times. The glowing receptor on its head constantly scans its surroundings, processing all of the information it can in order to tell Bastek the perfect route to approach its foes. It moves at lightning speed, and with its ability to accurately calculate the opponent's fighting strategy, Bastek is often capable of ending fights in seconds. They like to curl up against electric appliances, which makes their bodies appear as though they are covered in static and makes them tingle to the touch.
Power Cycle
The user receives a 1-stage boost to their Speed after every action they take.
Haknid
Haknid
The Byte Kotomo
068
Bug
Digital

Haknid is a small Kotomo which weaves strange wire-like webs out of a metallic substance, trying to connect the thread between various sources of power and energy in order to leech off of them. Its body, primarily composed of silicon, stores a scrambled array of junk data that it can inject into both computers and opponents through a bite to scramble them. Haknid are very thin and fragile, and as a result are very fearful, but the skittish Kotomo can be a powerful ally if trained properly.
Data Eater
Striking the user with an attack doubles the MP use to do so, draining the opponent's supply rapidly.
Merquid
Merquid
The Quicksilver Kotomo
069
Metal
Water

Merquid is a being composed of a fluid magnetic metal, capable of shifting itself into a myriad number of forms at will. Its sentience and core are held in the small golden ball above its head, which exerts a sort of magnetic pull that enables the rest of the body to take shape and move about. It's incredibly defensive, the core having a thick outer shell while the body is capable of morphing around most attacks; its body can be stolen away by a greater magnetic force, however.
Can be Advanced at Level 40.
Fluid Body
The user gains a one-stage boost to their evasion stat upon dodging an enemy attack.
Silvuid
Silvuid
The Fluidity Kotomo
070
Metal
Water

Being much larger in mass, Silvuid's shape is controlled by a multitude of cores that float around its body, maintaining equilibrium while also allowing it to flow more fluidly than Merquid. This also means that Silvuid can continue to act if a core is damaged, and with its ability to squirt jets of its liquid metal body at high speeds, its a force to be reckoned with in battle. It's a very playful Kotomo, but its playfulness also tends to leave blotches of liquid metal around the area.
Fluid Body
The user gains a one-stage boost to their evasion stat upon dodging an enemy attack.
Hoppier
Hoppier
The Fencer Kotomo
071
Metal
Bug

An agile humanoid Kotomo who has developed two natural blades out of steel, which it stores inside natural scabbards found on its thighs. When fighting, it adopts a one-legged combat stance, drawing a single sword and using the weight of the sheathed one to act as a sort of counterbalance; when victory looks impossible, it will use both of its swords and move at lightning speed. Outside of combat, Hoppier is a gentlemanly Kotomo, always acting as a sworn protector and friend to those it trusts.
Swiftskill
All of the user's multi-hit attacks are guaranteed to hit the maximum number of times. This effect does not work if a middle hit of a multi-hit attack KOs the enemy, which will cancel the attack, or if the user is KOed due to a counterattack.
Plazmire
Plazmire
The Plasma Kotomo
072
Electric
Psychic

Plazmire's thick transparent shell grants visual exposure to its brain, a highly dense sphere packed with over three times the neurons of a human brain. This brain generates electric streams of plasma which keep it suspended within the shell, and Plazmire is able to harness this plasma in order to generate fields of static. If threatened, it can charge the shell with a high-voltage charge, spending all of its efforts to defend the brain.
Can be Advanced at Level 35.
Electrostatic
Contact with the user may inflict Paralysis.
----
Superconductor
If struck with an Electric-type attack, the user gain a boost to Magic instead of taking damage. This Ability also draws all Electric-type attacks to strike it rather than the intended target.
Plazmalok
Plazmalok
The Ion Storm Kotomo
073
Electric
Psychic

Possessing a total of three brains, Plazmalok is able to levitate off the ground and move at high speeds, using a mixture of static electricity and psychic power to keep its bulky floating forearms in the air. If it concentrates hard enough, it is able to use the nervous impulses of those who place their hand upon its shell to predict short-term future events, though holding it on for prolonged periods of time can deliver electric shocks strong enough to damage both Plazmalok and the human entity.
Electrostatic
Contact with the user may inflict Paralysis.
----
Superconductor
If struck with an Electric-type attack, the user gain a boost to Magic instead of taking damage. This Ability also draws all Electric-type attacks to strike it rather than the intended target.

AerogamiCrane

AerogamiBoat


Aerogami
The Paper Kotomo
074
Wind
Metal

A refined and elegant Kotomo that appears to be made up of a multitude of incredibly thin metallic sheets. Aerogami is able to completely control the shape and configuration of its body, letting it fold itself into a wide variety of forms based on the situations it finds itself in. Despite being made from metal, Aerogami is shockingly light, letting it fly on the breeze by folding into a very aerodynamic form- unfortunately, this has lead to Aerogami suffering literal falls from grace when a strong enough wind catches them off guard.
Refold
The user changes between forms upon switching Stances. If this ability is removed or they are forced to switch unwillingly, they will not switch form.
Occoltus
Occoltus
The Nightmare Kotomo
075
Shadow
Water

Occoltus's true visage is unknown, as it surrounds itself in a strange rubber-like coating reminiscent of a coat that hides its face, leaving only its glowing eyes and beak visible. All attempts to examine the face of Occoltus have failed, as all researchers who uncovered the hood soon found themselves suffering from cardiac arrest for unknown reasons. Heiwana folklore states that Occoltus become more common in the rain, and the strange umbrella-like growths, similar to the webbing of a vampire squid, bring that imagery to mind as well. However, these umbrella-like tools are barbed, and are instead used by Occoltus to lash out and ensnare its foes.
Hydromancy
The user's offensive stats increases by 1.5x in Rain.
----
Wet Skin
If struck with a Water-type attack, the user will recover HP instead of taking damage. This Ability also draws all Water-type attacks to strike it rather than the intended target.
Fuguli
Fuguli
The Explosive Kotomo
076
Water
Flame

Aggressive and sensitive to approach, Fuguli are some of the hardest Kotomo to tame and train. When threatened, they inflate their bodies and expose their hard spines as a defense mechanism; if the worst comes to worst, they also possess an internal combustion sac that allows them to detonate their body, blasting their spikes everywhere as shrapnel. A deflated Fuguli is much calmer and easier to care for, and even when inflated, they can be soothed by stroking the light orange underside, which stimulates their combustion sac and produces a nice warmth.
Death Charge
Upon being KOd, the user explodes, damaging everyone with a Flame-elemental attack. Damage is based off of the user's Attack.
Autoy
Autoy
The Wind-Up Kotomo
077
Digital

A mechanical Kotomo kept running by the unique clockwork interface at the heart of its body. Autoy is a common sight around children in Heiwana, as their thoughtful and kind nature- along with their natural inclination to protect others- makes them perfect and near-indestructible playmates. The key on top of its head can be turned to give them a temporary charge of power, making them capable of perfoming incredible feats if wound up enough; in spite of this, they tend to come crashing down afterwards.
Can be Advanced by learning Atomlight.
Wind-Up
The user gains V-Energy every time they have a stat boosted.
----
Buddy
Reduces damage does to the user's ally by 33%.
Atomaton
Atomaton
The Robot Kotomo
078
Digital
Light

Much more powerful than Autoy, Atomaton's core has advanced enough to generate strange energy stored in the glass chamber in its chest if wound up enough. When it feels something is threatening it or an ally, Atomaton will cause this chamber to flare up like a spotlight, perhaps in an attempt to scare away any potential threat before having to unleash its full force. The energy it utilizes is believed to be V-Energy, which is seemingly harnessed in the same method as one would utilize nuclear fusion to power the hulking robot.
Wind-Up
The user gains V-Energy every time they have a stat boosted.
----
Buddy
Reduces damage does to the user's ally by 33%.
Marino
Marino
The Algae Kotomo
079
Water
Plant

Residing in the marshy waters of the Alkaria Swamp have resulted in this small Kotomo developing a thick coat of algae around its body. This algae serves as an extension of its body, acting as protection, a means of locomotion, and even as a source of food if Marino is desperate enough to require it. Trainers who own a Marino are advised to take care and groom them regularly; if the algae gets too dense, it can be hard for the Marino to breath properly.
Can be Advanced at Level 32.
Insulation
The user is immune to Ice-type attacks.
----
Water Filter
The user recovers HP if hit with a Poison-type attack.
Marmossus
Marmossus
The Swamp Kotomo
080
Water
Plant

Although Marmossus appears incredibly large at first glance, reaching heights of over seven feet tall, this is in fact due to the heavy buildup of algae around its body; when submerged in water, the whole body structure collapses and only reaches about a foot and a half tall. Marmossus uses this to navigate the swampy terrain it calls home, hiding under the water with only the leaves on its head sticking above the surface. It's incredibly strong, and its musculature is enhanced by the dense algae on its body.
Insulation
The user is immune to Ice-type attacks.
----
Water Filter
The user recovers HP if hit with a Poison-type attack.
Marsage
Marsage
The Witch Kotomo
081
Poison
Magic

Using their lilypad-like hats to hide underneath the thick swampy water, Marsage appear to have the ability to cause chemical reactions using the primordial ooze that makes up their body, which enables them to create a wide variety of both toxic and beneficial substances. Naturally shy, they are prone to fleeing from those who approach near them at rapid speed. In private, they are very concerned with their appearance, using plantlife to make themselves appear more protected and well-groomed.
Toxic Burst
The user summons Toxic Terrain upon entry. This lasts for 5 turns.
----
Natural Burst
The user summons Natural Terrain upon entry. This lasts for 5 turns.
Moskemo
Moskemo
The Blood Dart Kotomo
082
Bug
Wind

Moskemo is a highly dangerous Kotomo who lurks in the deep swamps, hiding in the shadows before darting out to siphon the blood of their targets. Their eyes are like elaborate crosshairs, giving them exceptional accuracy and turning them into living ammunition; their ability to corrupt the blood in their system and spit it out as toxic liquid is dangerous as well. In spite of this, the big bugs are more than happy to be trained, seeking love and affection like any other Kotomo.
Lifetaker
The user restores 1/8th of the damage it deals with physical attacks as HP.
----
Hyperfocus
Raises the accuracy of all moves below 70 Strength to maximum.
Phytasaur
Phytasaur
The Snapdragon Kotomo
083
Plant
Poison

A ferocious cross between flora and fauna dwelling deep within the jungle, disguising itself as local plant life before revealing its unique dinosaur-like body structure. Phytasaur has an outer and inner set of jaws, the inner one housing its facial structure; by clamping down onto an enemy with the outer pair of jaws, it becomes nigh impossible to remove, letting it gnaw and bite at their foe with the inner face with little resistance. It's capable of spraying poisonous spores with a narcotic effect, which makes those near its vicinity sleepier while keeping Phytasaur awake and immune to the effects.
Awakening
The user is immune to Sleep.
----
Solar Hunter
The user's Speed increases by 1.5x in Sunlight.
Fuchin
Fuchin
The Curiosity Kotomo
084
Psychic
Melee

Fuchin is a very inquisitive Kotomo, with the bulk of their nervous system being concentrated in their arms and hands. Developing a hypersensitive sense of touch as a result, Fuchin tend to learn the fastest when physically handling an object, resulting in their habit of touching objects they are curious about. Their tails are prehensile and can move very quickly, aiding Fuchin in their attempts to steal and hold small objects.
Supportive
The user's support moves gain maximum priority.
----
Emptyhanded
Provides the user with a 1.5x Speed boost if they lack a held item.
Nettrop
Nettrop
The Nettle Kotomo
085
Plant
Melee

Native to the dense jungles of Heiwana, Nettrop lurk in the brushes, hurling their spiky bodies at passerby. Fortunately, their very small size ensures that this does not do anything more than pinch a little, but Nettrop also use this as a means to propagate, attaching themselves to wandering humans or Kotomo in search of new homes.
Can be Advanced at Level 38.
Spiky Skin
Physical contact with the user deals 1/4 return damage to the attacker.
Clustrop
Clustrop
The Thorny Kotomo
086
Plant
Melee

A very passive Kotomo, Clustrop floats through the jungle capturing food and opponents in its thorny vines. It has a distinct visual and genetic similarity to Marmossus, leading researchers at Verdacorp to theorize that Clustrop is in fact an example of Darwinian evolution in Heiwana, the differences between the two primarily relating to their home environments.
Spiky Skin
Physical contact with the user deals 1/4 return damage to the attacker.
Dephibug
Dephibug
The Pillbug Kotomo
087
Bug

Dephibug crawl around the damp ground, using tiny electrostatic sensors in their antennae like a metal detector in order to search for food and metal objects. Their pill-like shell is very hard, but also serves a secondary benefit other than defense; it stores various herbs and plants underneath, which then ferment and become unique healing concoctions. If threatened, it can create static pulses from its antennae to shock its foes.
Can be Advanced by learning Electropulse.
Medicant
Increases the power of the user's healing moves by 1.5x and grants priority to status-healing moves.
Kleribug
Kleribug
The Cleric Kotomo
088
Bug
Electric

Kleribug's wings are connected directly into its cardiovascular system, flapping every time that its heart beats; having one of the smallest hearts of any Kotomo, this means that it is constantly beating, and the speed of its wings enable to fly quickly and evasively like a helicopter or hummingbird. It's capable of generating strong electrical impulses from either its antennae or hands, which can act offensively or be used to stimulate the target's nerves and relieve pain.
Medicant
Increases the power of the user's healing moves by 1.5x and grants priority to status-healing moves.
Sucobra
Sucobra
The Delinquent Kotomo
089
Poison

Sucobra tend to cluster into groups called gangs, sequestered in the darkest and shadiest parts of their environment. They pride strength, but rather than competing for who is the strongest, Sucobra seem to value teamwork and partnership, attacking and felling large foes by uniting as a fighting force. The ends of their snake-like hands are heavy and can deal major bludgeoning damage, and the venom from their fangs induces a blinding rage that can make combat more difficult.
Can be Advanced at level 40.
Crit Master
Increases the power of the user's Critical Hits to 2x.
----
Tech Master
Increases the power of the user's Technical Hits to 2x.
Execobra
Execobra
The Executioner Kotomo
090
Poison
Mythic

Adorning a massive hood, Execobra is the undisputed chief among gangs of Sucobra, who appear to idolize their advanced form. Their massive gauntlets are covered in thick scales which make them ideal weapons, and they can also extend axe-like blades to deal extremely high damage to a target. Execobra is a tricky combatant, prioritizing taking advantage of the opponent's weak points no matter what.
Crit Master
Increases the power of the user's Critical Hits to 2x.
----
Tech Master
Increases the power of the user's Technical Hits to 2x.
Beebox
Beebox
The Musical Kotomo
???
Digital
Melee

Beebox's body is made out of a silicon compound that vibrates with incredible intensity when startled or subject to sufficient impact, which is broadcast from the membrane on its chest in the form of intense soundwaves. Possessing an incredible brain with similarities to a computer, it is able to memorize audio it hears through its strange headphone-like ears and relay it back with perfect accuracy.
Can be Advanced at Level 35.
Mute
Nullifies all sound-based moves while present on the field.
----
Cacophony
The power of the user's sound-based attacks increases to 1.5x normal.
Beetrox
Beetrox
The Amplifier Kotomo
???
Digital
Melee

The power of Beetrox's physical strength is amplified by the heavy sonic pulses that it emits from its chest, shoulders, and palms, which not only allow them to perform devastating punch attacks but also propel themselves at high speeds using sonic blasts. Beetrox possesses a unique style of physical combat almost comparable to breakdancing, striking low and performing sweeping spin kicks in an attempt to throw off the opponent's rhythm and timing; its heartbeat is broadcast as music from its body, keeping it at a steady tempo at all times.
Mute
Nullifies all sound-based moves while present on the field.
----
Cacophony
The power of the user's sound-based attacks increases to 1.5x normal.
Camole
Camole
The Dataminer Kotomo
???
Earth
Digital

Camole spends its time digging through the earth, using its nearly invisible whiskers like wires in order to detect movement and life signs. Its claws are designed not for combat, but for breaking through dirt and stone; uniquely, they can plug these claws into machinery and generate electrical impulses that allow them to hijack and control it. Notably skittish and used to the darkness, their unique night vision backfires during the daytime if not protected by their natural helmet, which can lead to them stumbling around clumsily.
Can be Advanced at Level 40.
Entrench
The user cannot be forced to switch stances or be forced out of battle.
----
Discovery
Upon being sent out, the user reveals the opponent's held items, if they have any equipped.
Tremole
Tremole
The Trench Kotomo
???
Earth
Digital

Much bulkier and more powerful than Camole, Tremole has massive, bulky forearms with enhanced claws designed to tear through dirt with incredible ease. Though the bands around its body merely resemble rocks, they are actually storage containers for a strange sort of wire, similar in make to that of Tremole's fur. This nearly invisible digital wire is spread along the tunnels that Tremole creates, extending the range at which it can sense movement and energy; at a moment's notice, it can send signals down the wire's length, triggering precise cave-ins, strikes of digital energy, or even firey explosions wherever it has laid its traps.
Entrench
The user cannot be forced to switch stances or be forced out of battle.
----
Discovery
Upon being sent out, the user reveals the opponent's held items, if they have any equipped.
Squirit
Squirit
The Weapon Kotomo
???
Metal

A strange spirit-like Kotomo made up of a gaseous mist composed of metallic particles. Inhabiting a durable armor-like shell, Squirit copies battle techniques not seen since ancient times in Heiwanian folklore, battling with a simplistic sword and shield. Though it has much hidden power, the truth is that it simply is not capable of fighting at its maximum potential with both weapons- in order to become more powerful, Squirit find themselves abandoning one weapon to excel in the other.
Can be Advanced at Level 40.
Advanced Form based on current Stance.
Stat Student
The effect of stat changes on the user are doubled.
Spectronin
Spectronin
The Swordmaster Kotomo
???
Metal
Shadow

Spectronin advances from a Squirit who has abandoned the shield to focus on studying the sword. Wielding a massive katana-like blade, which has its roots in the primeval age of Heiwana's history, Spectronin is a favored partner of mercenaries and assassins, who exploit the gaseous makeup of the Kotomo's body for use in infiltration. While frightening and initially hostile, Spectronin still just seeks afirmmation and approval from those they look up to as masters and mentors, going out of their way to ensure their trainers are happy at all times.
Shield Break
Upon entry into battle, both of the opponents have their Defense lowered by one stage.
Dulladin
Dulladin
The Shieldmaster Kotomo
???
Metal
Light

Dulladin advances from a Squirit who has abandoned the sword to focus on studying the shield. Wielding defensive plates of metal for both defense and offense, Dulladin are stalwart protectors often seen in the company of nobility or the wealthy. Despite their spooky and unsettling appearance, these Kotomo care about all life, being careful to avoid wounding an opponent even in battle and prioritizing defense of their allies.
Sword Break
Upon entry into battle, both of the opponents have their Attack lowered by one stage.
Poxic
Poxic
The Microbe Kotomo
???
Poison

Normally nanoscopic, Poxic reside all around in nearly every single living organism. Being found inside or around much larger organisms, however, has enabled them to grow to sizes visible to the naked eye. Inside their crystalline heads is a fluid mixture of toxins and genetic code, which evaporates on contact with oxygen. Don't inhale the smoke, or you'll get sick- and start growing tiny Poxic inside you!
Can be Advanced at level 32.
Contagion
Using a physical attack on a target will transfer the user's status conditions to them.
----
Toxic Touch
Physical contact with this Kotomo will inflict Poison.
Toxide
Toxide
The Virus Kotomo
???
Poison

A much more hostile virus than Poxic, Toxide will use its legs as injector needles to directly introduce the toxins contained in its body to a victim. Exposure to Toxide's infection is much harsher than its previous form, and can result in splitting headaches and digestive issues that last up to two weeks. It's capable of self-replicating, splitting through mitosis after ingesting enough nutrients.
Contagion
Using a physical attack on a target will transfer the user's status conditions to them.
----
Toxic Touch
Physical contact with this Kotomo will inflict Poison.
Turtot
Turtot
The Shelled Kotomo
???
Earth

Turtot possess a stony shell that protects them from almost all harm, but if it gets too dried out, it can shatter into pieces, and Turtot will have to make a new one from mud and stone. It uses its powerful front claws to dig into the desert soil and hide until it has enough energy to advance forms. The spike on its back defends it from predators while it does so, and it also acts as a pump that siphons moisture from the air and into Turtot's body.
Can be Advanced at Level 34.
Stone Shell
The user's Defense increases one stage every time it takes damage.
----
Shell Shatter
At half health, this Kotomo's shell breaks and turns into Spikes on the enemy's field.
Gigapagos
Gigapagos
The Colossal Kotomo
???
Earth
Water

Gigapagos are most commonly seen at about the size of a human being, but given enough time, they can grow to absolutely colossal sizes- in fact, Makrana City is built on the back of a Gigapagos over 100 feet tall! They require very little sustenance relative to their bulk, primarily subsisting off of water. The spike that protected its original form has widened into a dish with a thin membrane, which pools water and drains it into Gigapagos's system.
Stone Shell
The user's Defense increases one stage every time it takes damage.
----
Shell Shatter
At half health, this Kotomo's shell breaks and turns into Spikes on the enemy's field.
Geklo
Geklo
The Spark Kotomo
???
Electric

Even though Geklo is a cold-blooded creature, its skin is incredibly thin and ill-suited for contact with the hot sands of the environment it dwells in. As a result, it has developed incredibly thick padding on its feet, which enable it to move about with impunity. By using these padded feet to build up friction, Geklo can generate and fire an electric charge, displayed on the ridges of its back; using their long tongues like a taser, they can stun prey from long distances and release it.
Can be Advanced at Level 30.
Cold-Blooded
The user heals when hit with Flame-type moves or when exposed to Sunny weather, but gains a weakness to Ice-type moves and takes more damage in Snowy weather.
Shoquana
Shoquana
The Iguana Kotomo
???
Electric

Having developed much thicker skin, Shoquana is more keen on lounging in the sun to attain warmth and electrical power than it is trekking across the dunes in search of shelter. The beard-like electrical ridge on its neck acts as a deterrent for predators, driving them away from what would be the most vulnerable spot on its body. The small yellow circles on Shoquana's head are actually static receptors, letting it detect the nervous impulses of living beings across the desert sands and letting them know when to dig into the sand and hide.
Cold-Blooded
The user heals when hit with Flame-type moves or when exposed to Sunny weather, but gains a weakness to Ice-type moves and takes more damage in Snowy weather.
Cactex
Cactex
The Cactus Kotomo
???
Psychic
Plant

Underneath Cactex's thick plant-like shell is a beautiful pink flower, which it will periodically open up to display. This flower is rooted directly into Cactex's brain, however, and letting it bloom will enable it to fire off intense waves of psychic energy, blasting away opponents and scrambling their brains. Contact with the venom in their spines has a potential to inflict temporary amnesia, so it is advised that trainers take caution when handling Cactex.
Psyvenom
Physical contact with the user inflicts Amnesia.
----
Water Siphon
If struck with a Water-type attack, the user will recover HP instead of taking damage. This Ability also draws all Water-type attacks to strike it rather than the intended target.
Deseptin
Deseptin
The Mirage Kotomo
???
Earth
Shadow

A mysterious Kotomo which uses swirling sand and dust to hide its true appearance, creating a shifting illusory cloak around it which grants it an ethereal quality. On top of its tendency to summon full-on sandstorms in the area around it, this means that sightings of Deseptin are incredibly rare, and few can verify their appearances. They are very mischievous Kotomo, often relying on their manipulative tendencies and skills to trick people into getting lost.
Sandstorm
The user summons Sandy weather upon entry. This lasts for 5 turns.
Raskul
Raskul
The Skull Kotomo
???
Shadow

Dwelling in ancient tombs, Raskul take inspiration from their cryptic surroundings and garb themselves in golden ornamental shells that resemble human skeletal structure. Their true body appears to be a strange void-like liquid, kept pressed into shape through the golden shell. Lacking freedom of movement, Raskul is only able to express itself through general mayhem and mischief, pranking and fooling individuals who dare enter their habitat.
Can be Advanced by being brought to under 15% HP and leveling up.
Vengeful
If struck by a move they are weak to, the user receives a two-stage boost to Attack.
Rasteo
Rasteo
The Royal Kotomo
???
Shadow
Melee

Only Raskul who prove themselves to be the strongest and most capable advance into Rasteo, and their haughty, sinister demeanor proves that. No longer simple pranksters, Rasteo deem themselves guardians of the tombs they call home, and have grown sickle-like blades from their golden carapace which they use to defend their territory with might and ferocity. The red orbs on their head and tail have hypnotic properties if stared directly into, which is claimed in ancient Heiwanian folklore to be Rasteo judging the soul of the onlooker and determining if they deserve mercy or not.
Vengeful
If struck by a move they are weak to, the user receives a two-stage boost to Attack.
Rhomid
Rhomid
The Drone Kotomo
???
Light

Only measuring at about a foot tall, Rhomid is a very tiny nomadic Kotomo that can be found hovering around the desert at nighttime, gazing vacantly with its glowing eye. It never seems to tire, and the internal power source giving it fuel never runs out, letting it stay active 24/7 without the need for rest. It seems intent on analyzing anything and everything it comes across, then emitting strange radio signals as if it is relaying the collected information back to something.
Can be Advanced at Level 30 during Nighttime.
Analysis
The user scans the opponent's offensive stats, granting them a two-stage increase to the defensive stat that matches the higher one.
Rhomidens
Rhomidens
The Flyfortress Kotomo
???
Light
Shadow

Descending from the heavens as if a divine entity in its own right, Rhomidens scans the horizon in every direction with its four massive eyes. A single blink is capable of generating massive influxes of light and shadow that result in paradoxical phenomena, almost as if this Kotomo is bending the laws of the universe to suit its needs. After analyzing an opponent's fighting style, it adjusts its own accordingly; the massive halo-like construct of light seems to act as a receptor dish that collects the data of Rhomid around the world.
Analysis
The user scans the opponent's offensive stats, granting them a two-stage increase to the defensive stat that matches the higher one.

Locurst

LocurstSwarm


Locurst
The Swarm Kotomo
???
Bug
Shadow

Dwelling in the desert, Locurst is normally very docile and friendly. If threatened, however, it will call a swarm of its brethren and take on the form of a massive insectoid mass. Locurst are also incredibly ravenous, consuming double their weight in food a day. It's said that a single, gigantic swarm of Locurst managed to desertify the eastern region of Heiwana when left unchecked, proving their ideology of strength in numbers.
Swarm Form
At 50% HP, the user transforms into a more powerful state that triples their offensive and defensive stats.
Punkila
Punkila
The Gang Kotomo
???
Poison
Shadow

Crowds of Punkila gather around in the desert sands, marking their territory using glowing prints to ward off others. If someone invades their turf while the nocturnal lizards are active, they'll gang up to attack and assault the intruder as a combined unit- during the day, however, they fall fast asleep under the warm sands to conserve energy. Their glowing scales secrete a poisonous venom when touched, and they can also spit globs of sticky poison at opponents.
Shed Scales
The user uses their shed skin to slip out of Bind, granting them immunity to it.
----
Bully
The user's attacks deal 50% more damage if the target is suffering from a status ailment.
Hurrest
Hurrest
The Gust Kotomo
???
Wind
Electric

Hurrest's body has a multitude of ribbon-like feelers extending from it, which are fully prehensile despite their lack of physical strength. Given that the Kotomo possesses the ability to generate water vapor around it, granting it personal cloud cover which it can use to travel from place to place freely, it is likely that these feelers both help generate wind currents and measure barometric pressure. If it tightens its ribbons into a thick cone-like shape, Hurrest is prepared to release a jet of wind and propel forward at incredible speed.
Can be Advanced at Level 42.
Clear Skies
Upon entry into battle, the user erases all pre-existing weather.
----
Thunderstorm
The user summons Thundering weather upon entry. This lasts for 5 turns.
Temphyr
Temphyr
The Hurricane Kotomo
???
Wind
Electric

By spinning its more powerful and plentiful ribbons around its central body at high speeds, Temphyr has not only generated a powerful windstorm around its body, but also miniature wind vortexes which it is able to manipulate and utilize as rudimentary arms. As it sucks up dust and other particulates into its body, the resulting friction generates static energy, which it is able to fire out as incredibly volatile lightning bolts.
Clear Skies
Upon entry into battle, the user erases all pre-existing weather.
----
Thunderstorm
The user summons Thundering weather upon entry. This lasts for 5 turns.
Bandaktyl
Bandaktyl
The Stealing Kotomo
???
Wind
Mythic

Hovering around the craggy mountaintops of the Zarizar Ridge, Bandaktyl have a natural affinity for thievery and will stalk someone for hours if they think that there's something worthwhile. Their thin, nearly transparent wings help them glide silently, and the mask-like construct on their beak not only acts as protection, but also aids their eyesight and helps them detect things at far range. If you're ever stalked by a Bandaktyl, just throw something shiny away from yourself as a distraction.
Pickpocket
The user is capable of stealing the opponent's held item using a physical attack.
Cabootle
Cabootle
The Engine Kotomo
???
Flame
Bug

Cabootle is an incredibly hungry little Kotomo, consuming massive piles of coal and minerals as it burrows through the earth to expand its nest. Rather than a stomach, it appears to have an internal furnace which burns what it consumes for fuel; if it eats too much, thick smoke may vent out of its antennae, which also serve to act as a breathing apparatus. Its thick, tough outer mandibles serve both as a protective shield and a way to crush up rocks for the smaller mouth to chew.
Can be Advanced using the Pyrite.
Rock Eater
If struck with a Earth-type attack, the user will recover HP instead of taking damage. This Ability also draws all Earth-type attacks to strike it rather than the intended target.
----
Rocket Power
The user's recoil moves are given boosted priority.
Wraylwyrm
Wraylwyrm
The Train Kotomo
???
Flame
Bug

Possessing multiple internal combustion chambers, Wraylwyrm is able to propel itself forward at high speeds akin to a bullet train, boring through solid rock at record pace. Its pipe-like horns are lined with a ridge of oils which it can ignite at will, creating a frightening appearance used to intimidate its opponents as well as reduce friction. The soft area on its head, though a potential weak point, is used by Wraylwyrm to sense heat of magma currents and living beings, making it an effective stealth attacker at night despite its fiery nature.
Rock Eater
If struck with a Earth-type attack, the user will recover HP instead of taking damage. This Ability also draws all Earth-type attacks to strike it rather than the intended target.
----
Rocket Power
The user's recoil moves are given boosted priority.
Frigowl
Frigowl
The Owl Kotomo
???
Wind
Ice

Being designed to thrive safely in harsh and dangerous climates, Frigowl is surrounded in a thick layer of downy feathers that resembles a winter coat. Not only does this protect the young Kotomo from intense cold or rain, but it also helps vent out excess heat in order to prevent overheating in warm ones. The downside to this survival coat is its constraint of movement; it is too heavy to allow Frigowl to fly, and also limits how far they can move their legs, resulting in them having to waddle slowly.
Can be Advanced at Level 40.
Snow Sprinter
The user's Speed increases by 1.5x in Snow.
----
Snow Striker
The user's offensive stats increase by 1.5x in Snow.
Blizzowl
Blizzowl
The Wisdom Kotomo
???
Wind
Ice

Freed from their downy coat, Blizzowl is capable of demonstrating the true power of its impressive wingspan, taking on sizes large enough for trainers to ride atop their back and take flight. It may seem as though Blizzowl's eyes are constantly closed, but it is, in fact, squinting. This serves a triple purpose; not only does this shield its eyes from snow and intensive winds while flying, but also focuses its vision and tricks would-be attackers into thinking Blizzowl is asleep before it strikes with its icy talons.
Snow Sprinter
The user's Speed increases by 1.5x in Snow.
----
Snow Striker
The user's offensive stats increase by 1.5x in Snow.
Wolveraze
Wolveraze
The Destructive Kotomo
???
Mythic
Melee

A wild and feral Kotomo that stalks at night, the destructive power of Wolveraze is documented in Heiwanian legend as being capable of decimating an entire human city if left unchecked; while their strength has become less fearful over time, it is worth noting that Wolveraze does not actively hunt, rather using its power in order to expand its territory and prove itself a powerful fighter. Its claws are capable of overheating to a red-hot state, letting its slashing attacks burn the opponent.
Vicious Circle
The user gains a one-stage boost to Attack after KOing a foe by any means.
Ferossil
Ferossil
The Rock Eater Kotomo
???
Earth
Metal

Ferossil's body is primarily taken up by a small core of molten metal, which extrudes itself from rock and forms a very diminutive body. Despite its small size, it is capable of outputting tremendous amounts of geothermal energy; by unhinging its jaw to a whopping 120 degree opening, it can spew out a hot beam of steam and magma capable of burning through thick steel. It gains its energy from eating rocks and metals, which are melted down to form more raw material to allow its body to grow and repair.
Can be Advanced at Level 40.
Raw Strength
Negates the additional effects of moves to grant a 25% increase in base power.
----
Unyielding
The user is immune to recoil damage.
Ferrex
Ferrex
The Dino Kotomo
???
Earth
Metal

Having grown to its maximum size, Ferrex is a massive force of destruction that appears to resemble a metallic version of a Tyrannosaurus rex skeleton from our own dimension. The reasoning behind this similarity is currently unknown. Having a more powerful and intensely burning core, Ferrex can use its limbs to position itself as an artillery battery and fire off massive beams of geothermal energy capable of destroying mountains if allowed to fully charge. Despite its frail nature, its "bones" are interlocked through welding-like seams, granting it incredible stability in any sort of environment or situation.
Raw Strength
Negates the additional effects of moves to grant a 25% increase in base power.
----
Unyielding
The user is immune to recoil damage.
Smolcano
Smolcano
The Volcano Kotomo
???
Flame
Earth

The internal core of Smolcano is driven to immense heat through the spinning of its central nervous system, which results in the unique spiral-like pattern located on the front of its body. This spinning can result in the liquid magma stored inside Smolcano to reach violent levels of instability; where it not for the vent on the top of its head, it is likely that the Kotomo would explode.
Can be Advanced at Level 45.
Invincible
The user is immune to all forms of indirect damage and can only be harmed through direct attack.
Gigerupt
Gigerupt
The Eruption Kotomo
???
Flame
Earth

The heat in the core of Gigerupt's body is so intense that not only is its rocky exterior beginning to crack, but the bursts of lava that periodically erupt from its shoulders demonstrate that it has developed its own miniature gravitational field. By altering the flow of magma from its head to its bulky arms, Gigerupt can deliver powerful physical attacks that pack the destructive power of nitroglycerin, letting it level mighty structures in one fell blow.
Invincible
The user is immune to all forms of indirect damage and can only be harmed through direct attack.
Cindrake
Cindrake
The Dragon Kotomo
???
Flame
Mythic

Cindrake are often hatched at a young age inside the bowels of the earth, their eggs incubated by the intensive heat of the magma. The bright red scales on their head and wings serve as heat shields, defending them from almost all damage as they mature; as a result, baby Cindrake often throw caution to the wind, headbutting enemies with their scales acting as protection. They are capable of spitting explosive fireballs formed from gastric reactions, which can have devastating impact on a target.
Can be Advanced at Level 50.
Hyperion
The user's super-effective moves deal 1.5x more damage, stacking with the resultant damage multiplier.
----
Draconic Armor
Reduces the damage of incoming super-effective attacks by 1/4, stacking with the resultant damage multiplier.
Wyverno
Wyverno
The Cataclysm Kotomo
???
Flame
Mythic

Heiwana folklore depicts Wyverno as close to a mythological deity of destruction, its rage said to awaken the might of the earth when it is wronged. Already a hulking 16 feet tall, it is capable of becoming more threatening to opponents by igniting its wings, giving it a menacing appearance that also helps it fly at greater velocity. Wyverno is capable of unleashing wild firestorms from its mouth, which can devastate anything in its path; this technique, while menacing, also tires it greatly, giving an air of humanity to this mythical figure.
Hyperion
The user's super-effective moves deal 1.5x more damage, stacking with the resultant damage multiplier.
----
Draconic Armor
Reduces the damage of incoming super-effective attacks by 1/4, stacking with the resultant damage multiplier.
Ashela
Ashela
The Ashen Kotomo
???
Flame
Magic

A lonely Kotomo covered in volcanic ash, which obscures the brightly-glowing fire spirit within. It's unable to utilize the full extent of its power with all the ash covering it, resulting in its feeble nature and fear of others. It's said that, at the stroke of midnight, an Ashela can shed its covering and unlock its true potential, but only if it has the support of people who truly care about it.
Can be Advanced by entering Playtime mode and reaching midnight.
Scorching Body
Physical contact with the user will set the opponent on fire, inflicting Burn.
Calderela
Calderela
The Princess Kotomo
???
Flame
Magic

Having unlocked its true potential, Calderela now reveals its true form, being forged from living lava itself. It has a very delicate touch despite its potentially deadly nature, using its body to draw intricate and beautiful patterns in the air with quickly-hardening molten glass derived from its body. This is not to imply Calderela is not a force to be reckoned with, however, as they are known to harness the power of geothermal energy in order to summon powerful eruptions and attack their foes.
Scorching Body
Physical contact with the user will set the opponent on fire, inflicting Burn.
Corrust
Corrust
The Rust Kotomo
???
Poison
Metal

Corrust form their nests in old metal and machinery, where these rodent-like Kotomo find the materials to form their jagged metallic armor. Oxygen and other chemicals excreted from their skin lead to metal they contact rusting quickly, making it more brittle and less able to defend itself against Corrust's shockingly strong grip. One of the most clever of all Kotomo, Corrust can create weaponry and tools out of refuse and other common items with ease, using its serrated jaws as cutting tools.
Decay Body
Contact with the user drains the attacker's MP by double the usual amount.
Trojester
Trojester
The Hacker Kotomo
???
Digital
Psychic

A prankster with the ability to leap in and out of the digital space and command it to its whim. While its powers are immense, Trojester uses them merely as a means to prank humans and other Kotomo, which it seems to do for no other reason than personal enjoyment. Its body is made of a strange jelly-like compound held in place by the central core of its body, giving it a strange rubbery, tingly feel on contact. Its arms, uniquely flat and malleable, can shift and contort into a wide variety of positions, giving Trojester incredible reach and flexibility.
Hacking
Upon entering battle, the opponent's defensive stats decrease by one stage.
Frospite
Frospite
The Needlenose Kotomo
???
Ice
Poison

Frospite is a tiny Kotomo who lives to cause mayhem and panic, clustering together in large swarms referred to as "gangs". Frospite attacks by extending its icy nose like a proboscis to stab its enemies, with a fedora-like shell of ice protecting it and its face from serious damage. While their small stature and general pest-like behavior makes them little more than an annoyance alone, gangs of Frospite can become a serious threat, and can coordinate their movements exceptionally well to take on massive jobs and surround their opponents.
Cold-Hearted
The user is immune to the effects of Burn.
Shamini
Shamini
The Lucky Kotomo
???
Magic

Shamini possess magical powers from birth that seem to enable them affect probability, such as manipulating games of chance or the weather. The seal placed on its chest helps it control these powers until it advances, but occasional mishaps have been known to occur if a seal comes off. Due to their friendly demeanor and tiny size, they're a popular companion for younger girls, who often take care of their Shamini like a doll.
Can be Advanced at Level 30 or by leveling up while holding the Forbidden Seal.
Lucky Charm
Boosts the party's luck slightly, increasing the rate of dodging attacks and getting critical hits.
Shamamori
Shamamori
The Vestal Kotomo
???
Magic

Having focused under the guidance of its trainer, Shamamori's magical power has increased exponentially, granting it the ability to manipulate fortune and heal others. Shamamori is usually silent and stalwart, but has a soft spot for children and smaller Kotomo. It's often sought after by those hoping to use its fortune-controlling powers to make a quick buck, but the disciplined Kotomo often refuses to listen to these sorts of individuals and may occasionally assault humans it deems unworthy of using its powers.
Lucky Charm
Boosts the party's luck slightly, increasing the rate of dodging attacks and getting critical hits.
Dekayuga
Dekayuga
The Misfortune Kotomo
???
Magic
Shadow

If a Shamini's actions upset its trainer, or if its trainer is abusive, it may become frustrated or worried and begin to develop dark powers. If this occurs, its advanced form will become Dekayuga, and their ability to bring misfortune and harm will result in an innate fear of both their own strength and that of their trainer's wrath. Though initially timid and fearful, if shown enough love, they can proved to be even kinder than Shamamori. Unlike others in their line, they crave physical contact and affection, and will hold the hand of a trainer they trust in order to feel safe and secure.
Bad Luck
Greatly lowers the enemy party's luck, reducing their chance of getting critical hits or dodging attacks.
Cryad
Cryad
The Crying Kotomo
???
Ice

A small, spritely Kotomo often found dwelling in solitude, making small sobbing noises that can be mistaken for the cries of a young girl. Cryad are very sensitive to the emotions of grief and sadness, and can often be found hovering around sites where recent tragedies have occurred. This has lead to a superstition in the past that Cryad actually cause these tragic events, though in recent years, this urban legend has had many detractors attempt to disprove it for the sake of the Cryad species.
Can be Advanced by learning Frost Sword.
Snowstorm
The user summons Snowy weather upon entry. This lasts for 5 turns.
Tiriad
Tiriad
The Mourning Kotomo
???
Ice
Mythic

Tiriad can often be found hovering around gravestones or other locations of death, silently watching over the departed. Rather than simply using it as a dwelling site like Cryad, Tiriad acts as the omnipresent guardian of the dead, using its icy powers to manifest tools such as blades or icicle spears. If they sense that someone approaches them with malicious intent, they will not hesitate to strike down any foe, fighting until their last breath. Possessing naturally long lifespans, it is said that a Tiriad will stay by their trainer's side even in death.
Snowstorm
The user summons Snowy weather upon entry. This lasts for 5 turns.
Alpint
Alpint
The Pine Tree Kotomo
???
Ice
Plant

Alpint resides beneath the snow, popping out at sunrise to greet the day and collect energy to move about during the night. If it feels threatened, it is capable of pulling back the veil of branches and soft needles around its head over it to disguise itself as a pine sapling. Alpint tend to make their habitat in areas they feel safe; local folklore claims that someone who has a multitude of Alpint living nearby their home has a good and caring heart,
Green Thumb
Amplifies the power of the party's Grass moves.
Radiano
Radiano
The Radiowave Kotomo
???
Metal
Digital

Radiano resides in the highest peaks of Heiwana, holding their metallic swords aloft as they stand still for months on end. These blades help them transmit and receive mysterious signals that they appear to use to communicate, but if challenged, they will turn the blade to combat. Current Verdacorp technology is unable to acertain what exact frequency that Radiano transmits at, preventing attempts to intercept and translate its speech.
Stance Signal
If sent out into Strength Stance, the user gets a one-stage boost to Attack and Magic. If sent out into Shield Stance, the user gets a one-stage boost to Defense and Resistance.
Wendigast
Wendigast
The Frostwalker Kotomo
???
Ice
Shadow

A silent predator who stalks the icy wastes, turning near-invisible in snowstorms in order to conceal its movement. Its thin, icy feet help ensure that it leaves little to no tracks, and once it approaches its prey from behind, a single slash from its frozen claws is often enough to ensure that whatever it attacks will be solidified instantly. The snowflake-like decorations on the side of its head are actually horns, and a Wendigast with larger horns is often deferred to as the most powerful among the tribes they form.
Frost Body
The user regains 1/10th of their HP per turn in Snow.
----
Apex Predator
The user's same-type moves gain increased priority.
Furnoid
Furnoid
The Furnace Kotomo
???
Flame
Metal

Furnoid tends to dwell in cold areas, such as the peak of Mt. Ashoria; as a result, it has developed the ability to generate heat using an internal reactor engine of sorts. This engine is powered by movement, resulting in Furnoid acting energetic and rambunctious when it needs to warm up. This has earned it the ire of some humans, but it is still accepted for the warmth it provides.
Can be Advanced by learning Flame Cannon.
Cozy Fire
Both the user and their partner recover 1/12th of their HP at the end of each turn.
Furnolem
Furnolem
The Reactor Kotomo
???
Flame
Metal

Furnolem's internal flame is powered by consuming things, and it's grown powerful enough to make its metallic body hot to the touch at almost all times. Humans will often feed it just to keep them nearby, and the warmth it gives off is relaxing to both human and Kotomo; the resulting desire for physical contact is inverse to Furnolem's own shyness, resulting from a fear of its own strength. Using the pipes built into its fingers, it is capable of firing off powerful streams of flame, and its jaw has a crushing strength of 6,000 lbs, letting it chew things easily.
Cozy Fire
Both the user and their partner recover 1/12th of their HP at the end of each turn.
Koperwatt
Koperwatt
The Ticking Kotomo
???
Magic
Electric

Koperwatt hails from an ancient time long forgotten; its body, made primarily of copper, has been stained green due to weathering and age. Its internals are a strange form of rudimentary clockwork mechanism that helps it charge electricity and remain in motion. As a result, it hovers off of the ground, generating a static field that helps it hover while also disrupting electronic communications in the generalized area.
Can be Advanced at Level 50.
Static Burst
The user summons Static Terrain upon entry. This lasts for 5 turns.
Ziggawatt
Ziggawatt
The Clockwork Kotomo
???
Magic
Electric

The massive crown-like structure on Ziggawatt's body acts as a means to channel static electricity and energy from its environment, charging its power like a battery. By rubbing its hands together and creating friction, it's able to charge up and release powerful shockwaves of energy, which can be used both for offense and for restoring a being's life and vitality. It is for this reason that ancient Heiwanian folklore describes Ziggawatt as a bringer of life and prosperity.
Static Burst
The user summons Static Terrain upon entry. This lasts for 5 turns.
Eringa
Eringa
The Spirit Ring Kotomo
???
Shadow
Psychic

A mysterious ancient Kotomo inhabiting the shape of a golden ring, with a dark void suspended inside it. It seems to be highly intelligent, perhaps surpassing humans in its arcane knowledge, but it is not hostile in the slightest. Rather, it seems to seek humans or Kotomo who desire strength and power, selflessly granting them access to its boundless supply of spectral energy to empower them. While kind-hearted, it has no sense of morality, and Eringa have served both heroes and conquerors alike.
Spirit Share
The user gives up their turn to provide their partner with a second turn. Does not work if the user is alone or the last party member remaining.
Rokone
Rokone
The Sandy Kotomo
???
Ice
Earth

Formed out of a combination of sand and sea salt, Rokone's body is largely held together by a central core of V-Energy which grants it sentience. Its body is structured, much like a snail's shell, around a cone-shaped chunk of rock which it can retreat to at any time. Interestingly, Rokone appears to be able to derive energy from sugary compounds, which it can release in a wide variety of forms.
Can be Advanced at Level 40.
Chocolatier
If the user is holding a variety of Chocolate, they will gain STAB bonus for moves of the type associated with it. This bonus goes away if the Chocolate is used or taken.
Sandae
Sandae
The Dessert Kotomo
???
Ice
Earth

The cone-like shell making up Sandae's body is much larger than its original form, and through some form of mysterious and unknown process, is capable of levitation. Small cannon-like pipes have appeared inside the large mass that makes up the bulk of the Kotomo's form, and can be aimed and rotated like turrets in order to fire razor-thin beams of cold air that can freeze things solid. The red gem on its head appears to be a piece of delicate glass, which it uses to focus powerful attacks.
Chocolatier
If the user is holding a variety of Chocolate, they will gain STAB bonus for moves of the type associated with it. This bonus goes away if the Chocolate is used or taken.
Crawnaught
Crawnaught
The Gladiator Kotomo
???
Water
Melee

Crawnaught is a living war machine; its dark red exoskeleton can withstand intense heat, cold, and physical trauma, and it is capable of generating immense amounts of pressure with its blade-like claw, snapping even the toughest materials in two. Instead of being an apex predator, however, Crawnaught instead seems to act like an entertainer, seeing battles as more of a way to get applause from an audience than the sheer thrill of combat. As a result, the Kotomo is incredibly protective and trusting of its trainer, defending them from all assailants.
Cover
If the user's ally is on low health, the user will take attacks directed at them instead.
----
Inner Strength
If the user is hit with a critical hit, their V-Energy instantly maxes out.
Jelepath
Jelepath
The Brain Kotomo
???
Water
Psychic

Jelepath is a Kotomo consisting of 95% brain matter and nervous system, seemingly keeping its body together through sheer willpower and psychic energy alone. It generated a localized antigravity field around it, allowing it to hover on land and swim with striking agility in the water. Its tentacles are structured similarly to that of a neuron, letting it both sense thoughts and release pulses of mind-numbing energy that paralyze its foes.
Can be Advanced at Level 50.
Mind Reader
By reading the opponent's mind, the user will dodge any attacks aimed at both it and its teammate.
----
Brainshock
The user's Critical Hits and Technical Hits drain the target's V-Energy.
Jelekinesis
Jelekinesis
The Levitation Kotomo
???
Water
Psychic

Much larger than Jelepath, the psychic field projected around Jelekinesis allows it to levitate and control practically any matter that gets within a certain range. This leads to rings of stone and metal levitating around it in the heat of combat, which it uses as both defense and offense. If it focuses its mental power enough, it can even hijack the minds of other sentient lifeforms, using its tentacles as if it were a marionette controller.
Mind Reader
By reading the opponent's mind, the user will dodge any attacks aimed at both it and its teammate.
----
Brainshock
The user's Critical Hits and Technical Hits drain the target's V-Energy.
Valia
Valia
The Lifegiver Kotomo
???
Light
Mythic

A deity-like Kotomo that appears to be the center of worship for Heiwana folklore. Supposedly, Valia's existence is what generated the force known as V-Energy, and as a result, gave life to the rest of the Kotomo and allows this world to flourish and prosper. A living energy source, it is capable of gazing through reality itself in order to see visions of the future, manipulating the fabric of the universe to open up dimensional wormholes, and unleash devastating amounts of energy in attacks. It has a kind heart and can see into a being's soul, and while it will inevitably outlive any human, it may deign to travel with those who have proven their worth and purity of heart.
V-Energize
The user's presence gives off radiant V-Energy, charging their ally's V-Meter by 25% at the end of each turn.

World Map

HeiwanaMap

The island of Heiwana is a vast one, filled with a myriad number of biomes that house an equally large number of interesting sights and landmarks- and, of course, more Kotomo. In this section, important locations that the player will discover on their journey will be discussed.

Towns

Gakechi Town
The first town which the player finds themselves in upon arrival to Heiwana- it's a very sleepy town, with not much going on at all. It's surrounded by both sheer cliffs facing the beautiful ocean and by the Gachi Forest, inhabited by all kinds of peaceful Kotomo.
Sosa's House The home where Kiki and her mother, Sosa, reside. As well as being a helpful and handy place to recover all HP at any time, it's also a location where you can leave 2 Kotomo together to try to nurse a baby- Sosa is a Kotomo breeder, after all!
Ancient Shrine A mythic shrine where the player can recover all of their HP, as well as function as a landmark for Skip Travel.
Komasu Town
Immediately to the east of Gakechi Town, through the Gachi forest, is Komasu Town. Much larger than its nextdoor neighbor, Komasu Town is a bustling suburb known as Heiwana's land of opportunity, where a variety of people aim to get their names out into the public eye and really make something of themselves- especially in regards to Kotomo battle!
Komasu Park A naturalist park in the middle of the city, untamed by the touch of man. While a few wild Kotomo do make their residence here, the park's main purpose is to function as a site for recreational Kotomo battling, one of the few areas of Heiwana where this is encouraged at all times. As a result, many trainers new and experienced can be found here, waiting to hone their skills.
Clothing Market A shopping location home to a wide variety of clothes. Komasu Town tends to sell simple, traditional Heiwanian clothing, which should help you seem more in place with this mysterious world.
Tribute Site An ancient ruin often traveled to by those worshiping the mysterious Heiwanian religion, this large shrine is made from red stone and is covered up with thick moss. The former resting site of the mythical V Stone before it was stolen by Blade.
Ancient Shrine A mythic shrine where the player can recover all of their HP, as well as function as a landmark for Skip Travel.
Aquafront City
Built on the shorelines of Lake Purity is Aquafront City, surrounded by its memorable massive red brick walls. Aquafront City is one of the most bustling cities in all of Heiwana, using the lake's water and the power of Flame-type Kotomo as a means to generate steam energy and create thriving, bustling industry.
Aquafront Power Plant The hydroelectric power plant underneath the city which provides ecologically-friendly energy to the surrounding landscape. In spite of its constant maintenance, there's still plenty of mysteries- and Kotomo- to discover here.
Digiluxe Studio Using the power of Digital-type Kotomo, this small studio thrives off of the blossoming industry of video and enables the player to record and edit intro clips for online battling. You can also practice routines which let you adjust your avatar's animation style, giving them a bit more personality.
Chocola Natur An eatery renowned across Heiwana for its luxurious food, most notably its chocolate, which is naturally grown along the shores of Lake Purity. A perfect place to buy more Kotomo food and bait, or simply to socialize and enjoy a relaxing chocolate with your team.
Clothing Market A shopping location home to a wide variety of clothes. Aquafront City sells more formal, fancy clothing, perfect for someone who wants to feel a bit more dressed up.
Ancient Shrine A mythic shrine where the player can recover all of their HP, as well as function as a landmark for Skip Travel.
Zanzi City
A city built up in the rocky mountains of northern Heiwana, Zanzi City is famous for the massive drill-shaped tower built in the very center. Powered by geothermal vents far below the surface of the earth, this drill generates energy for much of the region, leading the dirty, slummy town to be a strikingly well-maintained place of commerce.
Frosmia City
A homestead of traditional Heiwanian values, Frosmia City is a relatively small locale built at the second highest peak on the island, carved from white and grey stone. Though they rarely leave due to the inhospitable region around the city, Frosmia's inhabitants are some of the most well-prepared Kotomo trainers in all the land, perhaps owing to the same frigid landscape.
Starshine City
Starshine City is one of the largest and most developed in Heiwana, owing to it being the center of travel for the island's flying mail force. The city's major landmark is the Aerie, the suspended building acting both as a place of relaxation and as the mail force's hub, but the lower parts of the city offer fun sights as well!

Dungeons

Moves

Move Type Move Data
Nibble
Neutral
30 Strength - 100 Acc. - Physical
It's typical for young animals to bite on objects when they're teething. Kotomo just tend to be a bit more violent.
Bash
Neutral
40 Strength - 100 Acc. - Physical
What little kid hasn't thrown their weight around once or twice? In this case, however, it hurts a bit more.
Gnaw
Neutral
75 Strength - 100 Acc. - Physical
A vicious bite that can lower the target's Defense stat. That one's gonna smart later...
Glare
Neutral
Status
An intimidating glare that can lower the enemy's Defense by one stage. Surprisingly threatening even from the smallest Kotomo.
Cute Stare
Neutral
Status
Acting cute can get the even the toughest of opponents to hit you less. Lowers the enemy's Attack by one stage.
Tighten
Neutral
Status
Tightening up into a ball increases the user's Defense by one stage. Perfect for hiding too!
Roar
Neutral
Status
The user lets out a prideful roar that boosts their Attack by one stage. Depending on the user, it ranges from majestic to adorable.
Chance Time
Neutral
Status
A special technique that unlocks the user's hidden potential, unleashing a move at random. A powerful last resort technique!
Focus
Neutral
Status
Focusing intensely, the user boosts their Accuracy by one stage. Nobody will evade you now!
Dodge Dance
Neutral
Status
The user darts back and forth, increasing their Evasion by one stage. Nobody will hit you now!
Psi Burst
Psychic
45 Strength - 100 Acc. - Magical
The user attacks with a small amount of psychic energy that can reduce the target's Resistance. Food for thought!
Spark
Electric
45 Strength - 100 Acc. - Physical
An electrified tackle capable of inflicting Paralysis. That numb feeling should wear off eventually, right?
Metal Bash
Metal
50 Strength - 95 Acc. - Physical
The concussive force from this metallic headbutt hurts more than usual, but the intense weight means the user may steer off course.
Petal Swirl
Plant
40 Strength - 100 Acc. - Magical
A barrage of pink petals slices up the foe. It's surprising that these petals manage to show up everywhere in Heiwana.
Bug Bite
Bug
45 Strength - 100 Acc. - Physical
The user nibbles the target voraciously, eating a healing fruit if they have one equipped. That's awful table manners!
Silk Net
Bug
Status
Wraps the target in thick silk, reducing their speed by one stage. That's going to take forever to clean out...
Ember
Flame
40 Strength - 100 Acc. - Magical
Spitting fire isn't just for singers now! This move has the user spit up a flaming ember at the target, potentially inflicting Burn.
Bubble
Water
40 Strength - 100 Acc. - Magical
The user blows a stream of bubbles at the target. You wouldn't think this would be very effective, but it stings something fierce!
Crescent Wind
Wind
80 Strength - 90 Acc. - Physical
Using a crescent-shaped slash of wind, the user strikes at both opponents at the same time! This thing can make battles a breeze!
Arc Lightning
Electric
75 Strength - Perfect Acc. - Magical
The user fires off a wide arc of electricity to zap the target. Not only is it entrancingly beautiful, but it also never misses.
Drop Strike
Metal
90 Strength - 90 Acc. - Physical
The user drops their defenses to unleash a devastating blow. After using it, the user's defenses are halved until the start of the next turn. Be sure to give it your all!
Life Breeze
Wind
Status
A calming breeze soothes the bodies and spirits of the user and their ally, restoring 10% Max HP and curing both of any status ailments. Nothing like a refreshing breeze!
Dazzle
Magic
40 Strength - 100 Acc. - Physical
Using a magical flash of light for added pizazz, the user delivers a startling slap to the enemy's face. Inflicts Daze.
Psi Shield
Psychic
Status
The user puts up a psychic barrier that raises their Resistance by 1 stage. Just focus and everything will be alright!
Invigorate
Melee
Status
The user tightens up their muscles to try their chance at a work out. If it works, they get a three-stage boost to Attack, but if not, they'll take some recoil damage.
Stone Shield
Earth
Status
A protection move that raises a wall of earth. Nullifies one attack, lowering the Attack or Magic of the target based on what move hit it.
Permafrost
Ice
60 Strength - 100 Acc. - Physical
The user frosts their target over before smashing them. That's really giving them the cold shoulder! Gets Technical Hits on Frozen targets, curing the Freeze.
Wyvern Cannon
Mythic
90 Strength - 100 Acc. - Magical
The user takes a turn to charge and release a stream of beautiful multi-colored energy. If someone makes contact during the charge, they'll get hit with Paralysis.
Memory Wipe
Psychic
Status - 95 Acc.
What does this move do again? ...Oh yeah! It inflicts Amnesia on the target. How could I have forgotten?
Psi Cure
Psychic
Status
Using the power of positive emotions, this move restores HP to both you and your ally. Now that's the power of teamwork!
Accelerate
Neutral
Status
Tensing up energy in their gut, the user boosts their Speed by one stage. Seems like an average adrenaline rush.
Psycho Remedy
Psychic
Status
The user places an odd-looking shield over themselves or their ally. This barrier prevents the target from getting any status ailments for five turns.
Psi Restore
Psychic
Status
A psychic pulse of energy that's certain to get the pep back in your step! Restores 35% Max HP and restores all lowered stats by one stage.
Mind Block
Psychic
Status - 85 Acc.
A malignant shockwave that strikes both enemies, preventing them from restoring health or curing status ailments for three turns. How naughty!
Clear Mind
Psychic
Status
An intense, meditative focus that raises the Magic and Resistance of the target by one stage each. Don't mess with a trained psychic like this!
Psi Ray
Psychic
60 Strength - 100 Acc. - Magical
A piercing beam of psychic light lashes out and strikes the enemy. Has a chance to boost the user's Magic by one stage.

Abilities

Items

Consumable

Item Description
Healfruit A tasty red apple-like fruit grown all over Heiwana. Restores 50 HP and makes a wild Kotomo a bit friendlier towards you.
Big Healfruit A rarer version of the Healfruit that has a shiny green color. Restores 100 HP and makes a wild Kotomo even friendlier towards you.
Mega Healfruit This larger Healfruit is a shocking electric blue color, making it stand out. Restores 150 HP and makes a wild Kotomo very friendly towards you.
Legendary Healfruit The fruit of legend, this Healfruit takes on a shiny golden coloration. Restores all of a Kotomo's HP and makes a wild Kotomo incredibly happy towards you.
Revival Shard A mysterious crystal with the magical power to bring back those who have fallen unconscious. Restores a KOed Kotomo's HP by 1/2.
Revival Star A large crystal with the magical power to bring back those who have fallen unconscious. Fully restores a KOed Kotomo's HP.
Antidote Leaf This small green leaf acts as a natural cure-all for many kinds of illnesses and purges toxins when eaten. Cures Poison.
Snap Stick This brittle, cinnamon-like stick creates both a loud sound and lovely smell when broken, making it useful for returning one's senses. Cures Daze.
Water Capsule A jelly-like ball filled with nice, refreshing water, good for a quick drink or for putting out fires at a moment's notice. Cures Burn.
Silver Needle Acupuncture is an ancient art used to stimulate the muscles, and a quick poke of this needle does the job nicely. Curse Paralysis.
Fire Seed This small red seed creates a tiny explosion when thrown on the ground, good for a toy or for melting ice quickly. Cures Freeze.
Memory Bell A strange golden bell that has the power to snap one back to consciousness if they have forgotten something. Cures Amnesia.
Ruby Cookie This cookie is notable for the striking red color of its dough; other than that, it just looks like chocolate chip. Cures all status ailments.

Bait/Food

Item Description
Standard Bait Your average, everyday Kotomo kibble. Makes a wild Kotomo a bit friendlier towards you.
Big Bait Top-grade, high-quality Kotomo kibble made from the freshest ingredients. Makes a wild Kotomo much friendlier towards you.
Rangeo Fruit A fruit with a juicy, soft center similar to a large grape. Increases friendliness of whoever eats it- most effective on Kotomo with a Gentle Nature.
Chariri Fruit A fruit with a strong taste and thick outer layer. Increases friendliness of whoever eats it- most effective on Kotomo with a Bold Nature.
Haduni Fruit A fruit with a sweet taste and a fluffy interior, reminiscent of a banana. Increases friendliness of whoever eats it- most effective on Kotomo with a Timid Nature.
Limio Fruit A fruit with a striking sour taste and mottled green skin. Increases friendliness of whoever eats it- most effective on Kotomo with a Crafty Nature.
Beribu Fruit A fruit with a shiny skin and large seeds dotted around the outside. Increases friendliness of whoever eats it- most effective on Kotomo with a Relaxed Nature.
Aprea Fruit A fruit with soft flesh and a refreshingly crisp flavor. Increases friendliness of whoever eats it- most effective on Kotomo with a Excited Nature.
Normal Chocolate A ball of chocolate, crafted specially for consumption by Kotomo. Increases the friendliness of whoever eats it- Chocolates can also be used as healing items when equipped as a held item.
Spicy Chocolate A ball of chocolate sprinkled with flaming-hot chili flakes- it goes surprisingly well with the cool chocolate! Increases friendliness of whoever eats it- most effective on Flame-type Kotomo.
Jammy Chocolate A ball of chocolate filled with a gooey, fruity berry jam that colors your tongue blue. Increases friendliness of whoever eats it- most effective on Water-type Kotomo.
Zesty Chocolate A ball of chocolate sprinkled with the zest- and juices- of a sour citrus fruit. Really packs a zing! Increases friendliness of whoever eats it- most effective on Electric-type Kotomo.
Minty Chocolate A ball of chocolate mixed with natural mint leaves, giving it a cool refreshing taste and letting it cure bad breath. Increases friendliness of whoever eats it- most effective on Plant-type Kotomo.
Powdered Chocolate A ball of chocolate sprinkled with powdered sugar- the resulting dessert looks a bit like a snowball! Increases friendliness of whoever eats it- most effective on Ice-type Kotomo.
Nutty Chocolate A ball of chocolate mixed together with chopped nuts, which supplies extra fiber and a healthy helping of protein! Increases friendliness of whoever eats it- most effective on Melee-type Kotomo.
Gooey Chocolate A ball of chocolate filled with a sinfully smooth blend of dark chocolate and cherry flavoring. Increases friendliness of whoever eats it- most effective on Poison-type Kotomo.
Crunchy Chocolate A ball of chocolate with an incredibly thick, crunchy exterior that's liable to break a tooth if you aren't careful. Increases friendliness of whoever eats it- most effective on Earth-type Kotomo.
Aerated Chocolate A ball of chocolate infused with air bubbles, giving it a lighter, creamier texture than normal. Increases friendliness of whoever eats it- most effective on Wind-type Kotomo.
Marbled Chocolate A ball of chocolate that's been mixed together with white chocolate in order to create an entrancing marbled design. Increases friendliness of whoever eats it- most effective on Psychic-type Kotomo.
Sprinkle Chocolate A ball of chocolate coated in dazzling rainbow-colored sprinkles, making every bite an absolute delight! Increases friendliness of whoever eats it- most effective on Magic-type Kotomo.
Honey Chocolate A ball of chocolate filled with a sweet honey filling, locally sourced from Bug Kotomo farms. Increases friendliness of whoever eats it- most effective on Bug-type Kotomo.
Seductive Chocolate A ball of chocolate wrapped around a strawberry- the taste is dark, luscious, and downright sinister. Increases friendliness of whoever eats it- most effective on Shadow-type Kotomo.
Golden Chocolate A ball of chocolate partially wrapped in gold leaf, signifying that this chocolate is the food of kings. Increases friendliness of whoever eats it- most effective on Mythic-type Kotomo.
Metallic Chocolate A ball of chocolate that hasn't been taken out of the foil wrapper yet. Hey, it's high in iron! Increases friendliness of whoever eats it- most effective on Metal-type Kotomo.
White Chocolate A ball of chocolate double-dipped in a white chocolate icing, giving it a shiny white shell to hide the insides. Increases friendliness of whoever eats it- most effective on Light-type Kotomo.
3D Chocolate A ball of chocolate printed out of a 3D printer and formed into an elaborate shape- technology is incredible! Increases friendliness of whoever eats it- most effective on Digital-type Kotomo.
Orange Shake A nutritious orange-colored shake designed to help train Kotomo. Provides a boost to the Max HP of whoever you feed it to.
Red Shake A nutritious red-colored shake designed to help train Kotomo. Provides a boost to the Attack of whoever you feed it to.
Blue Shake A nutritious blue-colored shake designed to help train Kotomo. Provides a boost to the Defense of whoever you feed it to.
Green Shake A nutritious green-colored shake designed to help train Kotomo. Provides a boost to the Magic of whoever you feed it to.
Cyan Shake A nutritious Cyan-colored shake designed to help train Kotomo. Provides a boost to the Resistance of whoever you feed it to.
Yellow Shake A nutritious yellow-colored shake designed to help train Kotomo. Provides a boost to the Speed of whoever you feed it to.

Trivia

  • Credit to Exotoro (tbc) for assistance with designing Bonpeito, Sordit, Cavalibur, Chris and Ciela, as well as providing feedback on the designs of Cowltessa and Rookenji.

Gallery

Glistening Variants

Fan Art

A gallery for fanart created for the project. Feel free to post!

Fantendo Smash Bros. Combat (erictom333)
Fighters #0 Dragon Queen • #1 Unten • #2 Strafe • #3 PalmMan • #4 Ella Metals • #4* Alice • #5 Pesh • #6 Zerita • #7 Aingeru • #8 Rachel • #9 Bowie • #10 Leah • #11 Fera • #12 Silver Zin • #13 Doomulus Grime • #14 Netnu • #15 McBoo • #16 Volt • #17 Mioda • #18 Meta-Form • #19 Reptflux • #20 Mika Sho • #21 Scotch • #22 Umbra • #23 Hama • #24 Riddle • #25 Kýrios • #26 Sia • #27 X-Ray • #28 Sakeena • #29 Aurora • #30 Tess • #31 Crow • #32 Amy • #33 Tayshaun • #34 3.14 • #35 Mynis • #36 Valerie • #37 Aero • #38 Zellen • #39 Tigzon • #40 Reten • #41 Palutena • #42 Kaiden • #43 Nightless • #44 Nycho • #45 Bunea • #46 Voidmato • #47 Jura-Pek • #48 Quartz • #49 Bynde • #50 Nyxiel • #51 Alec • #52 Caleb • #53 Janka • #54 Glenn • #55 Lumino • #56 Felicity • #57 Vessa • #58 Lucius • #59 Thrusterhound • #60 Cassandra • #61 Anthony • #62 Millyrain • #63 Redge • #64 Storm • #65 Simone
DLC Fighters #66 Pickpocket • #67 Pubble • #68 Obena • #69 Kalatia • #70 Cardinal
Stages ANTIX Airship • Archaea Kingdon • Atlanta Moon Colonies • Autumn Meadows • Blaze Academy • California Cruise • Chococarrot Charge • CinnaMon Convenience Store • City Roof • Claire's Apartment • Cobalt • Coconut Forest • Draconian Kingdom • Dragonbreak Falls • Fantendo FirehouseFantendo Sports Resort • Final Frontier • Frozen Foundry • Gas Station • Grand Mal City • Grimecorp Tower • Guillotine End Institution • Haukohi's Haven • Havoc Hell Tournament • Heiwana • Leah's Hospital • Lock's Base • Longost Forest • Lumin Town • Mango Island • Marika IslandMcBoo's Mansion • Mega-Biome • Midnight Temple • Montanian Village • Museum of Weird • Nadian City • Neo York City Streets • Parasitic Grand Oak • Peaceful PlainsPusher's Pile • Qeotulin • Sana Tomas Isle • Serene Dojo • Space • Star Heights • The Honeycombs • Tornado Town • Valco Balcony • Vinegar Base • Western Village • White Goddess's Sanctuary • World Tournament • Xastil City • Zeon Remnant • 1 TBD 3.14 stage
Bosses AdamAsunaDoomulus PrimeDoomulus RiseDoomulus SalineDoomulus ThaiEndal the MonkeyKing Kube KiloBotLiamenoLockMalloryMaster BinaryMineManMistress of WeirdMs. ReplicateNebulaNULLParvatiQingyunTieraXsomnisThreat-Tan-Doe
Items BlorpBlumpBoltzmann BadgeBug MilkBull HornsChainbladeChocodiceCorrupted CoreFinisher SphereGoo GrenadeGlistening BlumpHell's RamenKeinz Colored KetchupKolorb-BallLamington StaffMissile GlovesNyan GunPushyPyunny HoodRage SodaSmoke GrenadeSummoner Orb (See below)Sword GunUntencakeUntencake DeluxeWrecking Ball GauntletsZaxinian Cuisine
Summoner Orb characters 3DeeAbsintheAgustacloveAinhoaAmaiaAranAuraBoareBubbly G.Chief DongorioDoormatElinaFlynnFriday BlakeGraviteenIron MaskJasper JabberwockyKivaKrystal PérezLampfernoLaneLisa LeyserLucky VeridianMelissaMerrinMobiusMuffinMylan StarlightObenaPennyPickpocketPixelProxxyPunchQuetzRetronRonnie & ClaireRuby GlaesSpreeSugarspikeWarrior & SlimesYami ZuYuki
Misc Alternate CostumesPenny's DatabaseSpiritsMiscellaneous
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