Fantendo - Game Ideas & More
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Fantendo - Game Ideas & More
Koopa Kart DS Logo.png

Koopa Kart DS is the fifth installment in the Koopa Kart series and the second installment to be made by HammerBro101 Incorporated. It was released for the Nintendo DS in August 2007. It previously used Nintendo Wi-Fi Connection, but as of May 19, 2014, it now uses HammerBro101 Nintendo Wi-Fi Connection. This is the first Koopa Kart game to have online play.

Items

Koopa Kart DS introduces two new items: the Blooper and Bullet Bill, both of which have been in every installment since.

Item Description Placements
BlooperMKDS.png

Blooper (New Item)

New to Koopa Kart DS, the Blooper will blind everyone in front of you and make their vehicles harder to control. You can remove the ink if you get a speed boost. 4th-9th
Bullet Bill - Mario Kart DS.png

Bullet Bill (New Item)

The well-known Bullet Bill, a new item to this game, transforms you into a Bullet Bill, allowing you to autopilot the track and bowl over any players within your path. 8th-12th
Banana - Mario Kart Double Dash.png

Banana

The Banana will spin you out if you even dare to hit one! You can defend yourself with this item. 1st-5th
Triple Banana - Mario Kart Double Dash.png

Triple Banana

New to Koopa Kart Advance, the Triple Banana creates a line of three Bananas that protects you from up to three items. 1st-3rd
Green Shell - Mario Kart Double Dash.png

Green Shell

The Green Shell travels in a straight line and bounces off walls. It flips over any kart it hits. You can use this as a means of defense by holding it behind you. 1st-5th
Triple Green Shell - Mario Kart Double Dash.png

Triple Green Shell

The Triple Green Shell deploys a line of three Green Shells behind your kart that can be used defensively or offensively. 2nd-5th
Red Shell - Mario Kart Double Dash.png

Red Shell

The Red Shell automatically targets the kart in front of you, flipping it over unless it has a means of defense. 1st-8th
Triple Red Shell - Mario Kart Double Dash.png

Triple Red Shell

The Triple Red Shell deploys a line of three Green Shells behind your kart that can be used defensively or offensively. 4th-8th
Fake Item Box - Mario Kart DS.png

Fake Item Box

The Fake Item Box looks like a real Item Box, except it has lacks a question mark. Like in Double Trouble!!, it can't be used to block items, and it flips over the player who hits it. 1st-5th
Blue Spiny Shell - Mario Kart Double Dash.png

Blue Spiny Shell

The dreaded Blue Spiny Shell targets the racer in 1st place and runs into it, tossing it upwards with an explosion. This game gives it wings, meaning it flies over other racers on its way to 1st place. This item can be avoided if you skillfully perform a drift. 4th-8th
Stand-omb.png

Bob-omb

The Bob-omb will count down before exploding, tossing any kart upwards and making it drop its items. It isn't a good idea to hold this behind you, because this means disaster for you! 2nd-6th
Mushroom - Mario Kart Double Dash.png

Mushroom

The classic Mushroom gives you a speed boost that allows you to ignore off-road terrain that would normally slow you down. use this to make shortcuts. 2nd-8th
Triple Mushroom - Mario Kart Double Dash.png

Triple Mushroom

The Triple Mushroom gives you three speed boosts, though you can only use one speed boost at a time. This is your default item in Time Trial mode. 3rd-12th
Golden Mushroom - Mario Kart Double Dash.png

Golden Mushroom

The Golden Mushroom gives you infinite speed boosts for 7-8 seconds, allowing you to ignore off-road terrain and make huge shortcuts. 6th-12th
Starman - Mario Kart Double Dash.png

Star

The Star gives you invincibility, allowing you to bowl over players and protect yourself from every single item. The effect lasts for 7.5 seconds. 7th-12th
Glowless Lightning - Mario Kart Wii.png

Lightning

The Lightning item will zap everyone except you, slowing them down and making them drop their items. If you're in last place, you will grow back almost instantly. However, if you're in first place, you will be small for a long time. 9th-12th
Boo - Mario Kart DS.png

Boo

The mischievous Boo item allows you to turn invisible and steal an item from another player. It allows you to avoid other items and even gain an off-road advantage. 5th-10th

Cups

Nitro Cups

Cup First Race Second Race Third Race Final Race
Green Shell - Mario Kart Double Dash.png

Green Shell Cup

Lucky 7 Circuit Monty Mole Falls

Also in Koopa Kart Wii

Toad Beach

Also in Koopa Kart 8

Paratroopa's Mansion

Also in Koopa Kart 7

Red Shell - Mario Kart Double Dash.png

Red Shell Cup

Desert Dunes

Also in Koopa Kart Wii

Ricco Driveway

Also in Koopa Kart Wii

Buzzy Beetle Pinball

Also in Koopa Kart 7

Shell Ridge
Blue Koopa Shell - Mario Kart Double Dash.png

Blue Shell Cup

Hammer Bro Pass

Also in Koopa Kart 7

Clockwork Driveway

Also in Koopa Kart 8

Koopa Circuit Airship Castle

Also in Koopa Kart 8

Yellow Shell - Mario Kart Double Dash.png

Yellow Shell Cup

Dry Bones Stadium

Also in Koopa Kart 8

Lakitu Gardens

Also in Koopa Kart Wii

Mario's Airship Rainbow Road

Retro Cups

Cup First Race Second Race Third Race Final Race
Paratroopa Shell - Mario Kart Double Dash.png

Paratroopa Shell Cup

SNES Koopa Circuit 1 N64 Moo Moo Grassland GBA Lakitu Circuit GCN Dry Bones Circuit
Buzzy Beetle Shell - Mario Kart Double Dash.png

Buzzy Beetle Shell Cup

SNES Donut Forest 1 N64 Snowman Tundra GBA Mario Airship 2 GCN Wiggler Park

Also in Koopa Kart 8

Spiny Shell - Mario Kart Double Dash.png

Spiny Shell Cup

SNES Hammer Bro Island 1 N64 Chocolate Hills GBA Paratroopa Circuit GCN Shell Bridge
Blue Spiny Shell - Mario Kart Double Dash.png

Blue Spiny Shell Cup

SNES Chocolate Desert 2 N64 Ghoul Boardwalk GBA Sky Driveway GCN Monty Mole Circuit

Also in Koopa Kart 8

Racers

Default Racers

Unlockable Racers

Point Distribution

Unused Content

Unused Racers

Unused Items

Trivia

  • This is the first Koopa Kart game to feature retro tracks. The first track of each retro cup is from Super Koopa Kart, the second track is from Koopa Kart 64, the third track is from Koopa Kart Advance, and the fourth one is from Koopa Kart: Double Trouble!!.
  • Starting from this game, Dry Bones and Monty Mole are lightweights instead of a heavyweight and a middleweight respectively, while Hammer Bro is a middleweight instead of a heavyweight.
  • This is the first Koopa Kart game to have the modern version of the Koopa series font, as present in the 7th place icon.
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