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Kirby: Twisted Skies is a bullet hell shooter spinoff in the Kirby franchise. It was released in 2019 for the Nintendo 4D Viewer.
Contents
Story[]
Kirby wakes up one morning to find that two events have taken place - the sun and moon can no longer be seen in the sky, and the weather of Planet Popstar has been thrown asunder. With only his starship to guide him, Kirby sets out to try and see who is responsible for this.
Kirby first passes Whispy's Forest, which is caught in a blizzard, then makes his way to Castle Dedede, which is under a deluge, assuming that King Dedede has something to do with this. Dedede proves innocent, although he guesses that the one behind these events is somewhere in the sky.
Kirby takes this guidance and travels to Cloud Palace, which is under baking sunlight, before making it to Floralia, which is in the middle of a tornado. He ends up fighting Meta Knight here, and after the battle ends, he offers to fly Kirby to the heart of the tornado in the Halberd.
Inside the tornado, Kirby encounters Sorina, a Person of the Sky who can understand the weather. Sorina initially attacks Kirby assuming that he caused the incident, but after the battle ends, she recognises him as the one who defeated Queen Sectonia. Sorina agrees to help Kirby, saying that she knows someone who could help him find a lead to how the sun and moon vanished.
Kirby then flies further up into the sky, where he encounters Polaris, who serves as a messenger girl for the sun and moon. Polaris attacks Kirby at first, assuming that she has aggressive intentions towards her. After the battle ends, however, it becomes apparent that Kirby isn't in the wrong, allowing Polaris to explain the situation to him.
Apparently, the sun and moon, also known as Mr. Bright and Mr. Shine, respectively, have been taken away by "a cosmic dragon". Polaris says that she had encountered the "dragon's apprentice" some time in the past, and knows that he is lurking around the planet Halfmoon, where nighttime never ends.
When he comes near Halfmoon, Kirby encounters Evren, the "dragon's apprentice" that Polaris was talking about. Evren explains how his "master" had invoked these weather changes not just on Planet Popstar, but on Halfmoon as well, and had severed the link that Mr. Bright and Mr. Shine had to Popstar to prevent their influence from stopping the weather change.
Evren states that he will only tell Kirby more if he can defeat him. After the battle comes to an end, Evren says that his master was doing this in hopes of bringing the other dragons out of hiding, saying that the dragons are attracted to the meeting of all four types of weather - snow, rain, sunlight and wind. Upon discovering that Kirby had unwillingly brought all four of the weather types on his starship on his way to Halfmoon, Evren decides to retreat to Halfmoon for his last stand, deciding to defeat Kirby and use the four weathers together to bring the dragons back.
Kirby manages to chase Evren down to Halfmoon and defeat him once again. Here, he encounters Dracona, the "cosmic dragon", who notices the four weather types gathered on Kirby's starship. The dragon fights Kirby with the intention to take the snow, rain, sunlight and wind energy from him, using the changing weather on Halfmoon during the battle.
However, Kirby manages to defeat Dracona, who gives up on his plans to bring the dragons back to Popstar and Halfmoon after being defeated. Kirby then returns to Planet Popstar, seeing that the weather is back to normal and that the sun and moon have returned to the sky. He also notices Dracona, ridden on by Evren, flying through the air.
Gameplay[]
Kirby: Twisted Skies is a vertically scrolling top-down bullet hell shooter. During gameplay, Kirby flies along the stage in his starship, and must avoid a barrage of attacks from enemies as he does. The player moves with the Circle Pad, shoots by holding down the R Button, and can hold down the L Button to "focus", which slows their movement speed and alters their attack.
Pressing the B Button will activate a Panic, which can destroy bullets and damage enemies, all while giving Kirby temporary invincibility. However, Panics come in limited supply - the player starts with three, and gains an extra Panic for every stage that they complete.
The player has four hit points, and every time Kirby gets hit by a bullet, one of these hit points is lost. Upon being hit, however, all onscreen bullets will be destroyed, and Kirby will receive a brief moment of invincibility. Only attacks which directly hit the player's hitbox, which is very small compared to their character model (only being Kirby's body where the starship takes up most of the model), can deal damage.
Once the player loses all four hit points, they lose a life and must start the stage again from the beginning (or from the start of the boss fight, if they managed to get that far). The player has three lives, though rare 1-Ups found in stages can be used to get them back. Once all lives are lost, a Game Over is received.
There are several items to collect. Yellow Point Stars give points when collected, and reaching certain point thresholds gives you extra Panics. Blue Power Stars will increase your Power Level, which strengthens your attacks at certain intervals (10, 20, 30, 40 and the maximum level of 50). Collecting an Energy Drink will restore one hit point.
Kirby initially starts with a basic attack, but is able to gain new shot types, referred to as "Copy Abilities", by inhaling enemies with his focused attack when he doesn't have an ability. After obtaining an ability, one can discard it by pressing the A Button.
One can choose to play the game on any of four difficulties. The easiest difficulty is "Cloudless", followed by "Cirrus", "Nimbus" and the hardest difficulty, "Storming".
Shot Types[]
In general, attacks with more coverage deal less damage. For example, an attack that has a long range, or an attack that homes in on enemies, won't deal as much damage as an attack which has a very short range. Most shot types can only aim forwards, and the few attacks that can aim backwards tend to deal less damage than forward-aiming attacks.
Enemies[]
The exact bullets that enemies shoot depends on the stage and difficulty. This section merely describes their behaviour.
Bosses and Mid-Bosses[]
Each boss and mid-boss has a fixed health bar, and changes their attacks depending on how much of their health bar is left. For example, if the boss has two attacks, they use their first attack if they have more than half of their health left and their second if they have less than half of their health.
Little Woods[]
The mid-boss of Stage 1.
# | Attack |
---|---|
1 | Little Woods alternates between shooting three waves of wind gusts at the player, and having leaves fly in from above. On higher difficulties, the waves of wind gusts are denser and the number of leaves is increased. |
2 | Little Woods shoots waves of large, homing wind gusts. This attack only appears on Nimbus and Storming difficulty. On Storming, Little Woods also has a few leaves fly in from above. |
Frosty Woods[]
The boss of Stage 1. Because of the snowstorm in his forest, Whispy Woods takes on an icy form in this story.
# | Attack |
---|---|
1 | Frosty has icy vegetables fly in from above, and shoots waves of two wind gusts each around Kirby to confine his movement. On higher difficulties, the vegetables are more numerous and fly at sharper angles, and the wind gusts are faster and more frequent. |
2 | Frosty has icy flowers bloom in the area around him, each bursting into a ring of ice shards. On higher difficulties, the ice flowers have more petals, making the rings more dense. |
3 | Frosty shoots aimed waves of tornadoes, then has walls of tight bunches of icy leaves scatter from above. On higher difficulties, the waves of tornadoes are more dense and more walls of leaves appear. |
4 | Frosty has snowflakes fly in from above, drifting at left and right angles to form a crisscrossing bullet format. On higher difficulties, the number of snowflakes is increased. |
Lololo and Lalala[]
The mid-boss of Stage 2. Note that Lololo and Lalala have separate health bars, although only one health bar is displayed, showing the combined health of the two.
# | Attack |
---|---|
1 | Lololo shoots aimed rings of blue crystals, followed by Lalala shooting aimed rings of pink crystals. Both then set up walls of green blocks on the sides of the screen that slide to the opposite sides. On higher difficulties, the rings of crystals are more dense and more walls of blocks appear. |
King Dedede[]
The boss of Stage 2. Although not directly affected by the deluge over his castle, he does use a lot of water-based attacks in this battle.
# | Attack |
---|---|
1 | Dedede swings his hammer, shooting rings of stars as he does. He then throws a few aimed waves of hammers, followed by jumping several times, sending a wall of rubble from above with each jump. On higher difficulties, the rings of stars and walls of rubble are more dense, and he throws more waves of hammers. |
2 | Dedede performs a spinning rush with his hammer to the left or right. Once he hits the edge of the screen, he shoots rings of water jets and sends waves of water along the wall, forcing the player away from it. On higher difficulties, he shoots more rings of water jets at a time and the waves of water are longer. |
3 | Dedede summons a group of Waddle Dee soldiers, which alternate between throwing aimed spears at the player and throwing the spears at upwards and downwards formations. On higher difficulties, the Waddle Dees attack more frequently and Dedede will revive them more quickly if defeated. |
4 | Dedede slams down with his hammer, sending a wall of columns of water up from below when he hits the floor of the screen. He then returns to the top and shoots aimed rings of water droplets before repeating. On higher difficulties, the water columns are wider and he shoots more rings of water jets. |
Kracko Jr.[]
The mid-boss of Stage 3.
# | Attack |
---|---|
1 | Kracko Jr. shoots rotating streams of lightning bullets. On higher difficulties, he shoots more streams (one on Cloudless, two on Cirrus, etc). |
2 | Kracko Jr. shoots several aimed rings of four lightning bullets each, then summons a group of Co-Krackos that whirl around while shooting needles outwards. On higher difficulties, he shoots more lightning bullets and summons more Co-Krackos. |
Kracko[]
The boss of Stage 3. As a result of the fierce heat in the Cloud Palace, flames come off the spikes on his body instead of electricity.
# | Attack |
---|---|
1 | Kracko flies in one of four set paths across the screen, then shoots several rings of fireballs and a few rings of two lightning bolts each. On higher difficulties, the fireball rings are more dense and more lightning bolts appear. From Nimbus difficulty onwards, he shoots four lightning bolts per ring. |
2 | Kracko summons columns of rain from above, which dissolve into aimed fireballs when close enough to the floor of the screen. He then shoots a few scatter shots of rain droplets that turn into slower, straight-forward fireballs after some distance. On higher difficulties, the rain columns are denser, making for more dense fireball streams, and more scatter shots are fired. |
3 | Kracko shoots an aimed ring of lightning bolts, then shoots a ring of plasma orbs that shoot lightning bullets in the player's rough direction as they fly. On higher difficulties, the lightning bolt rings and plasma orbs rings are denser, and the plasma orbs shoot more lightning bullets. |
4 | Kracko shoots waves of two lightning bolts each downwards, which shoot rings or scatter shots of fireballs where they touch the floor of the screen. On higher difficulties, the fireball formations are more dense. On Cloudless difficulty, he only shoots one lightning bolt at a time, alternating between aiming for the right and aiming for the left. |
5 | Kracko shoots a rotating stream of lightning bolts twice, then shoots a ring of waves of fireballs and summons several Co-Krackos, which shoot aimed spikes after some delay. On higher difficulties, the lightning bolt streams are more dense, the fireball waves are larger and faster, and the Co-Krackos attack after less delay. |
Flowery Woods[]
The mid-boss of Stage 4.
# | Attack |
---|---|
1 | Flowery has several flowers fly in from above, followed by shooting a few rings of pollen balls that slow down after some distance. On higher difficulties, more flowers and rings of pollen balls are fired. |
2 | Flowery shoots streams of pollen with curved flight paths from his branches, trying to confine the player's movement, while shooting aimed rings of six flowers each. On higher difficulties, more rings of flowers are fired. This attack does not appear on Cloudless difficulty. |
Meta Knight[]
The boss of Stage 4.
# | Attack |
---|---|
1 | Meta Knight makes a formation of horizontal or vertical slashes around the screen, then makes some of these slashes at the player's position. These slashes start with warning lines, then form at high speed down these lines a moment later. On higher difficulties, the number of slashes is increased. |
2 | Meta Knight charges up, then takes on a tornado form. While in this form, he flies in circles around the area while shooting a few randomly aimed wind bullets. On higher difficulties, the number of bullets is increased. |
3 | Meta Knight makes a formation of randomly angled slashes around the screen, then shoots rings of wind bullets aimed at the player. On higher difficulties, the number of slashes is increased and the rings of wind bullets are denser and more numerous. On Cloudless difficulty, the wind bullets are aimed around the player. |
4 | Meta Knight rushes at the player while shooting wind bullets to his left and right, then summons clones of himself that do the same rush once at downwards angles. On higher difficulties, each rush shoots more wind bullets. |
5 | Meta Knight shoots rotating rings of tornadoes. On higher difficulties, the rings of tornadoes are faster and more numerous. |
6 | Meta Knight summons a group of Blade Knights that shoot aimed slashes in unison, while shooting rings of wind bullets. On higher difficulties, more rings of wind bullets are fired and the Blade Knights attack faster. |
Sorina[]
The mid-boss and boss of Stage 5.
Mid-Boss Battle[]
# | Attack |
---|---|
1 | Sorina summons two flowers, each shooting rings of five petals each, while Sorina herself shoots a few aimed rings of wind bullets. On higher difficulties, the flowers shoot more petals and Sorina's rings of wind bullets are faster and more frequent. |
2 | Sorina has walls of flowers fly in from above, curving at a continuously changing rate. The light blue flowers curve clockwise, while the yellow flowers curve anti-clockwise. On higher difficulties, the walls of flowers are more dense. This attack does not appear on Cloudless difficulty. |
Boss Battle[]
# | Attack |
---|---|
1 | Sorina shoots rotating rings of waves of petals. On higher difficulties, the waves are larger. |
2 | Sorina summons a sun at the top of the screen, which shoots a few rings of waves of fireballs, while periodically shooting a ring of fiery lasers. On higher difficulties, the waves of fireballs are more dense and the rings of lasers are denser and more frequent. |
3 | Sorina summons a mass of rain droplets from above, which shifts more to the left the more Kirby is to Sorina's left, and vice versa. On higher difficulties, more raindrops appear. |
4 | Sorina shoots several aimed rings of snowflakes, then shoots sparser rings of triangular clusters of icicles. On higher difficulties, the rings of snowflakes are more dense and more clusters are fired. |
5 | Sorina shoots a ring of flowers, each splitting into a ring of petals and a homing pollen ball after some distance. On higher difficulties, more flowers are fired. On Cloudless difficulty, the pollen balls will not be fired. |
6 | Sorina has a few rain droplets fly in from above, shoots a few sparse aimed rings of triangular clusters of icicles, and shoots a few sparse rings of fiery lasers from the top of the screen. On higher difficulties, the rings of lasers are more dense, the clusters of icicles are larger, and the raindrops are more numerous. |
Polaris[]
The mid-boss and boss of Stage 6.
Mid-Boss Battle[]
# | Attack |
---|---|
1 | Polaris has comets fly in from above, flying at an increasingly fast speed, then has all onscreen comets grind to a halt and explode into scattered fragments. On higher difficulties, the number of comets is larger. |
Boss Battle[]
# | Attack |
---|---|
1 | Polaris shoots rotating rings of comets, which fly straight down after some distance. On higher difficulties, the rings of comets are more dense. |
2 | Polaris summons an image of Mr. Bright that alternates between shooting several rings of fireballs and shooting an aimed wave of fiery red lasers. On higher difficulties, Mr. Bright shoots denser rings of fireballs and waves of lasers. |
3 | Polaris summons an image of Mr. Shine that shoots eight slowly rotating streams of light bullets. On higher difficulties, the streams are more dense. |
4 | Polaris shoots rotating rings of comets from the top corners. On higher difficulties, the rings of comets are more dense. |
5 | Polaris shoots rings of five triangular clusters of comets each that bounce off the screen edges. On higher difficulties, she shoots larger clusters. |
6 | Polaris summons images of Mr. Shine and Mr. Bright. Mr. Bright shoots several aimed rings of fireballs, after which Mr. Shine shoots a formation of light lasers. The two will then come close and set the entire screen on fire, only sparing a conical zone in the direction from Mr. Bright to Mr. Shine, while Polaris herself shoots rings of star shots. On higher difficulties, the rings of fireballs, laser formations and rings of star shots are all more dense. |
Evren[]
The mid-boss and boss of Stage 7, and the mid-boss of Stage 8.
Stage 7 Mid-Boss Battle[]
# | Attack |
---|---|
1 | Evren summons star wisps on either side of him, which shoot star shots straight down while he drifts around, forcing the player to stay under him between the star shots, and periodically shoots rings of blue fireballs. On higher difficulties, he shoots more rings of fireballs at a time. |
2 | Evren summons a group of star wisps that drift around him while shooting star shots outwards, then shoots aimed rings of blue fireballs before having the star wisps scatter outwards. On higher difficulties, he shoots more rings of fireballs at a time, and the wisps shoot more star shots. |
Stage 7 Boss Battle[]
# | Attack |
---|---|
1 | Evren shoots a rotating stream of waves of blue fireballs. On higher difficulties, the waves are larger. |
2 | Evren summons a group of star wisps that make one of many formations across the screen, then shoot randomly aimed star shots before flying either at the player or straight down. On higher difficulties, the star wisps fire more star shots before they fly. |
3 | Evren shoots several aimed rings of blue fireballs, then summons star wisps that loop into the air, each shooting a ring of star shots and a downwards-angled laser when it hits the top of the screen. On higher difficulties, the rings of fireballs are more dense and more wisps are summoned. |
4 | Evren shoots rotating streams of blue fireballs, then shoots a rotating stream of star wisps, each leaving a short-lived trail of star shots. On higher difficulties, he shoots more streams of fireballs (one on Cloudless, two on Cirrus, etc), and shoots a more dense stream of star wisps. |
5 | Evren summons a wall of tiny dragons at the top of the screen, which go on a cycle of shooting a stream of fireballs straight down, then shooting rings of star shots. On higher difficulties, more dragons appear. |
6 | Evren escapes the battle and has five star wisps spin around the area, while shooting star shots straight inwards, which explode when they reach the centre of the screen. After enough time passes, the star wisps explode into rings of lasers and Evren returns to the battle, starting his next attack. On higher difficulties, the wisps attack more frequently and explode into more lasers at the end. |
7 | Evren summons two tiny dragons that alternate between shooting roughly aimed waves of star shots, and shooting an aimed ring of lasers, while Evren himself shoots rings of blue fireballs. As his health dwindles, Evren summons more dragons, with the maximum being higher on harder difficulties. On higher difficulties, Evren also shoots more dense rings of fireballs. |
Stage 8 Battle[]
# | Attack |
---|---|
1 | Evren summons a group of star wisps that drift around him while shooting aimed star shots, then shoots rings of blue fireballs before having the star wisps scatter outwards while leaving trails of short-lived star shots. On higher difficulties, he summons more star wisps that fire more aimed shots, and shoots more rings of fireballs at a time. |
2 | Evren shoots several aimed rings of blue fireballs and aimed waves of star wisps. While he is immune to damage during this attack, Evren will quickly grow tired and stop the attack. On higher difficulties, the rings and waves are more dense. |
Dracona[]
The boss of Stage 8, and the final boss of the game as a whole.
# | Attack |
---|---|
1 | Dracona shoots rings of star shots that slow down and fly in curved paths after some distance, with half of the bullets curving clockwise and the other half curving anti-clockwise. On higher difficulties, the rings are more dense. |
2 | Dracona shoots a ring of giant snowflakes, each splitting into another ring of snowflakes, which then split further into ice shards that drift in the player's general direction. On higher difficulties, he shoots more giant snowflakes that then split into more small snowflakes. |
3 | Dracona has waves of water slide along the floor of the screen, while said waves shoot water droplets at upwards angles, which fly straight down when they reach the top of the screen. On higher difficulties, the waves shoot more water droplets. |
4 | Dracona shoots several rings of fireballs, half of which stop after a continuously reducing distance, then has the immobile fireballs fly outwards all at once. On higher difficulties, he shoots more rings of fireballs that are more dense. |
5 | Dracona summons a wave of tornadoes that fly out behind him, then drift in the player's general direction, each leaving a trail of wind bullets that wait before scattering in all directions. On higher difficulties, the tornadoes leave more dense trails of bullets. |
6 | Dracona has walls of lightning bolts fly in from above at angles, while shooting aimed rings of spikes, each splitting into a stream of spikes after some distance. On higher difficulties, he shoots more rings of spikes, the streams of spikes are longer, and the walls of lightning bolts are more dense. |
7 | Dracona escapes the battle, then has queues of tiny dragons fly along the screen while shooting aimed fireballs. After enough time, Dracona re-enters the battle while sending in a large group of dragon queues, and begins his final attack. On higher difficulties, more formations of dragon queues appear at a faster rate. |
8 | Dracona shoots infrequent aimed rings of fireballs, while having a rain of star bullets fly in from above. As his health dwindles, he summons tiny dragons that fly near to his sides, while shooting rings of star bullets that start as slow, but pick up speed over time. On higher difficulties, the rain of star bullets is more dense, more tiny dragons appear, and Dracona shoots rings of fireballs more frequently. |