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'''Entrance:''' He's carried in on a board by several Waddle Dees. ('''Before Season 15:''' Entered on a Warp Star.) |
'''Entrance:''' He's carried in on a board by several Waddle Dees. ('''Before Season 15:''' Entered on a Warp Star.) |
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− | + | {|class="wikitable" style="border: 3px solid #{{psychic color light}};" |
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!style="background-color: #{{psychic color dark}} !important;"|Move Name |
!style="background-color: #{{psychic color dark}} !important;"|Move Name |
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!style="background-color: #{{psychic color dark}} !important;"|Description |
!style="background-color: #{{psychic color dark}} !important;"|Description |
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|style="background-color: #{{poison color dark}};"|Neutral Special: |
|style="background-color: #{{poison color dark}};"|Neutral Special: |
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− | ''' |
+ | '''Inhale''' |
+ | |See Kirby. However, Dedede is unable to copy anything, so pressing {{button|ns|b}} again will spit the opponent back out, just like with {{button|ns|a}}. To compensate, Dedede is able to inhale opposing projectiles and turn them back on opponents, much like Team Starfox's shines. He can also inhale his own projectiles in this way, powering them up. |
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− | |Ella shoots her gun at the rate of about three bullets a second, for as long as you hold {{button|ns|b}}. You can still move while firing, but are restricted to just one jump. Doesn't do much damage or knockback, but can make opponents flinch and is stronger than [[Yuki Sakura (SSS)|Yuki]]'s version of the move. |
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+ | Cannot kill in itself, but if the opponent hits other opponents, they can die at 70%. |
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− | Cannot kill. |
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|- |
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|style="background-color: #{{poison color dark}};"|Side Special: |
|style="background-color: #{{poison color dark}};"|Side Special: |
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− | ''' |
+ | '''Gordo Throw'''<br> |
+ | {{small|Before Season 39: Waddle Dee Throw}} |
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− | |See [[Wario (SSS)|Wario]]'s Wario Bike. |
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+ | |Dedede throws a [[Gordo]] at opponents, which bounces three times before disappearing and can do severe damage as well as knockback. |
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+ | With Waddle Dee Throw, Dedede only had a 9% chance to throw a Gordo; he also threw [[Waddle Dee]]s (50% chance, which barely did anything) and [[Waddle Doo]]s (40% chance, could electrocute opponents). The remaining 1% was a chance to pick up a pill, assuming container items were on. |
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+ | |||
+ | Kills at 40%.<br> |
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+ | Waddle Dees and Waddle Doos couldn't kill. |
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|style="background-color: #{{poison color dark}};"|Up Special: |
|style="background-color: #{{poison color dark}};"|Up Special: |
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− | ''' |
+ | '''Super Dedede Jump''' |
+ | |Dedede goes ultra-high, then crashes back down quickly. Use {{button|ns|leftstick}} left and right to steer. He has Super Armor on the way up, but can't hit anyone. On the way down, anyone hit gets Meteor Smashed and possibly buried. When he lands, two stars radiate out from him and follow the ground for a short distance, doing minor damage to anyone close by. You can tap {{button|ns|leftstick}} up to cancel the move, but this will leave him helpless, and the move has more cooldown lag this way. |
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− | |Ella does precisely that, doing heavy damage but moderate knockback to anyone in her way. |
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− | Kills at |
+ | Kills at 100%. |
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|- |
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|style="background-color: #{{poison color dark}};"|Down Special: |
|style="background-color: #{{poison color dark}};"|Down Special: |
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− | ''' |
+ | '''Jet Hammer''' |
+ | |Dedede charges up his mallet, then unleashes an ultra-powerful blast of blue fire. It reaches full charge in five seconds; hold it longer than that and you'll begin to hurt yourself at the rate of 1% a second. Unlike in the canon Smash games, there is no cap at when Dedede can stop taking recoil. The sweetspot for the move is the exact instant it hits full charge. Breaks shields instantly. |
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− | |Ella leaps high into the air, then crashes down with her fist extended. If she catches anyone on the way up, they go down with her, suffering heavy damage and knockback. Either way, the crashdown creates an earthquake that does damage depending on how close opponents are to her, with those farther away taking less damage and knockback. Those at half a Final Destination's length away or farther only take 1%, but can trip. Anyone in the air avoids the quake altogether. |
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+ | Kills at 40% sweetspotted, 55% if released afterward. |
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− | The actual piledrive kills at 80%; the earthquake kills at 150%. |
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|style="background-color: #{{poison color dark}};"|Final Smash: |
|style="background-color: #{{poison color dark}};"|Final Smash: |
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− | ''' |
+ | '''Waddle Dee Army''' |
+ | |AKA the "Big Gay Dance". Dedede summons a whole pride parade's of Waddle Dees, Waddle Doos, and Gordoes, and they go nuts all over the stage. The move is weak on its own; its power comes from overwhelming opponents via the sheer number of enemies spawned, and if they hit a Gordo, it's pretty much game over. |
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− | |Ella engages her signature attack from ''Back to Coolsville'', which involves her eating red Scooby Snacks. Multiple flames fill the screen from above and below, overwhelming opponents. |
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+ | '''[[Ashley Nikiwawa (SSS)|Ashley]] Variant:''' Surprisingly, none. Ashley does the same chant Dedede does rather than try to put her own spin on the attack. |
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− | |}--> |
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+ | |} |
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===Taunts=== |
===Taunts=== |
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*Blue |
*Blue |
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*Black |
*Black |
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+ | {{sss}} |
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[[Category:Penguins]] |
[[Category:Penguins]] |
Latest revision as of 17:36, 3 May 2021
This article is a production of St. Clair Publications Do not edit without the permission of User:Alexs23743 unless you are correcting spelling or grammar errors, a bad translation, or an egregious factual error. |
- This article is strictly about how Dedede appears in Super Smash Stadium. For information about him in general, see his article on the Kirby Wiki.
King Dedede (SSS) | |
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Home Universe: | Kirby |
Canon Debut: | Kirby's Dreamland 1, Game Boy, 1992 |
Home Stage: | Fountain of Dreams |
SSS Debut: | August 28, 1973 |
Previous Character to Debut: | Pooka |
Next Character to Debut: | Urban Champion |
In a canon Smash game? | yes |
Canon Smash Debut: | Super Smash Bros. Brawl |
King Dedede is a playable character on Super Smash Stadium. He debuted very late in the show's first season, alongside Fountain of Dreams.
In his own universe
The alleged "king" of Kirby's universe. He's only proclaimed himself to be so and has yet to officially be named king by any sort of decree or election, and it's highly unlikely he'd win such an election, as he's quite incompetent and occasionally corrupt. Initially a full-fledged villain, he more or less degenerated into more of a Wario-type role after KDL1. His only true evil exploit includes stealing food from his subjects. His other evil doings in Kirby games were either done under mind control (Kirby's Dreamland 3) or by accident (Kirby's Adventure).
Despite this, in The World of Nintendo, he was in the same villains' club as Bowser (warlord, princess kidnapper, castle invader, reality warper), Giovanni (Mafia godfather and Pokémon racketeer), K. Rool (multiple counts of grand theft banana and kidnapping, attempted destruction of an island), and Gruntilda (kidnapper, illegal experimentation?). Dedede's softness in comparison was a running gag.
Attributes
A semi-clone of his rival, he's yet another one of the many "slow but powerful" characters in the show's roster. He makes up for it, however, with the fact that he has five jumps and a very good air game in general. Also, his side special may be the strongest projectile in the game.
If he should grab a Hammer or Golden Hammer, he'll swing his own mallet alongside the item, which seems to do extra damage but will do absolutely nothing should he get a headless Hammer or squeaky Golden Hammer.
Changes
- Season 39: Nerfed hard due to universal game mechanic changes that killed his ability to do infinite chain grabs.
Moveset
Entrance: He's carried in on a board by several Waddle Dees. (Before Season 15: Entered on a Warp Star.)
Move Name | Description |
---|---|
Neutral Special:
Inhale |
See Kirby. However, Dedede is unable to copy anything, so pressing again will spit the opponent back out, just like with . To compensate, Dedede is able to inhale opposing projectiles and turn them back on opponents, much like Team Starfox's shines. He can also inhale his own projectiles in this way, powering them up.
Cannot kill in itself, but if the opponent hits other opponents, they can die at 70%. |
Side Special:
Gordo Throw |
Dedede throws a Gordo at opponents, which bounces three times before disappearing and can do severe damage as well as knockback.
With Waddle Dee Throw, Dedede only had a 9% chance to throw a Gordo; he also threw Waddle Dees (50% chance, which barely did anything) and Waddle Doos (40% chance, could electrocute opponents). The remaining 1% was a chance to pick up a pill, assuming container items were on. Kills at 40%. |
Up Special:
Super Dedede Jump |
Dedede goes ultra-high, then crashes back down quickly. Use left and right to steer. He has Super Armor on the way up, but can't hit anyone. On the way down, anyone hit gets Meteor Smashed and possibly buried. When he lands, two stars radiate out from him and follow the ground for a short distance, doing minor damage to anyone close by. You can tap up to cancel the move, but this will leave him helpless, and the move has more cooldown lag this way.
Kills at 100%. |
Down Special:
Jet Hammer |
Dedede charges up his mallet, then unleashes an ultra-powerful blast of blue fire. It reaches full charge in five seconds; hold it longer than that and you'll begin to hurt yourself at the rate of 1% a second. Unlike in the canon Smash games, there is no cap at when Dedede can stop taking recoil. The sweetspot for the move is the exact instant it hits full charge. Breaks shields instantly.
Kills at 40% sweetspotted, 55% if released afterward. |
Final Smash:
Waddle Dee Army |
AKA the "Big Gay Dance". Dedede summons a whole pride parade's of Waddle Dees, Waddle Doos, and Gordoes, and they go nuts all over the stage. The move is weak on its own; its power comes from overwhelming opponents via the sheer number of enemies spawned, and if they hit a Gordo, it's pretty much game over.
Ashley Variant: Surprisingly, none. Ashley does the same chant Dedede does rather than try to put her own spin on the attack. Kills at 70%. |
Taunts
- Up Taunt: Raises his mallet in the air triumphantly.
- Side Taunt: Spins his mallet and laughs.
- Down Taunt: Goes "koo-koo-koo-koo-koo-koo!" as he spins around.
Victory
- Pose: Pounds his mallet twice.
- Theme: Team Kirby's victory theme.
- "No Contest"/Loss Theme: Team Kirby's loss theme.
Costumes
- Default
- Pink
- Green
- Purple
- Cyan
- Game Boy Chic: Dedede in a black-and-white appearance.
- Blue
- Black