Fantendo - Game Ideas & More
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This page features the movesets for every character in the roster of KillGames: Rechained. To see a character's moveset, click on that character's portrait.

#redge#break#diablo#grimm#blitzkrieg#zmei#maligna#yuki#lain#mrslag#neon#colt#sharkman#inari#storm#misery#shine#rapturn#lylythCharacterSelectKGR(base)

Starting Characters

RedgeKGR

Redge

  • Age: 25
  • Gender: Male
  • Species: Half-Demon
  • Weapon: Cauterizer - An ancient demonic weapon, it’s a flaming chainsaw-sword powerful by Hell’s flames.

A half-demon, Redge is the bastard son of Lylyth on one of her many trips to the Human world. After she killed her father, Redge bore a grudge against her, and promised to eventually kill her. Escaping out of Hell with the help of an occulist rockstar named Lain, he learns of Lylyth and her role in the KillGames, and thus seeks to finally end his mother’s life. He’s often rude and stubborn, but secretly cares a lot about his friends, and is willing to do anything to protect them.

Playstyle
Redge is a well-rounded, rushdown-oriented fighter. He excels the best at close-range, but has no shortage of moves to help him close the distance. He relies on keeping constant pressure on his foes, punishing their mistakes with some devastating attacks.
  • Character Type: Balance
  • Difficulty: Easy
Character Trait
Feral Flame: When Redge’s health is 25% or lower, he gains a boost in speed and power. This makes him great at making comebacks, though since you're so close to being in Finisher State, you'll also need to be careful to fully take advantage of it.

Standing Light Y A quick jab forward.
YY A gut punch.
YYY A straight punch towards the face.
Forward Light ↑Y A quick kick forward.
Back Light ↓Y A sweep kick. Must be blocked low.
Run Light dY A quick overhead punch.
Jumping Light jY A jab forward.
jYY A quick overhead punch.
jYYY A downward slash.

Standing Medium X A chainsaw slash forward.
Forward Medium ↑X A chainsaw swings downward. Must be blocked high.
Back Medium ↓X An uppercut. Anti-air and launcher.
Run Medium dX A headbutt.
Jumping Medium jX A downward kick.

Standing Heavy A A heavy two-handed swing forward.
Forward Heavy ↑A A jumping slam downward. Must be blocked high.
Back Heavy ↓A A sliding kick. Must be blocked low.
Run Heavy dA A drop kick.
Jumping Heavy jA A downward chainsaw stab.

Hell Gun B Redge shoots a blast of fire that travels straight forward along the ground as a projectile. A good tool for applying pressure on the foe.
Aerial Hell Burst jB Redge shoots a blast of fire at a downward angle. Once it hits the ground, it travels along it as a projectile.
Flame Spin ↑B Redge flies forward while spinning his chainsaw, dealing multiple hits before launching the foe. Keep tapping the button to increase the number of hits. Acts the same in the air as it does on the ground.
Flame Upper ↓B Redge performs a flaming rising uppercut. An invincible reversal launches foes. Acts the same in the air as it does on the ground.
Hell Breaker dB Redge jumps into the air before diving down with a downward slash, creating an explosion on impact. While it is noticeable, it can deal heavy damage if it lands, and its initial jump can be used to hop over attacks. Must be blocked high.

Giga Inferno rY Redge plunges his sword into the ground, launching forward a massive wave of fire that travels forward. A standard projectile special. Acts the same on the ground as it does in the air, though if used in the air, the dive Redge performs beforehand can be used to combo into the move.
Demon Turmoil rX Redge lunges forward and grabs the enemy. If the attack lands, he stabs the foe with the Cauterizer and slices up their insides before launching the foe away with an explosion. Since it's a grab, it goes through blocks. A great punish tool thanks to its heavy damage. Acts the same on the ground as it does in the air.

Full Demon rA Redge activates his Full Demon form, changing into a more unhinged state. While in this state, he gains increased damage and speed. Many of his attacks gain multi-hitting properties, giving him more combo opportunities and allowing him to break shields quicker.
Raging Riot rA (Bloodlust) Redge rushes toward the foe with a slash of his blade. He begins performing a combo of slashes as the ground around them turns to hellfire and molten rock. Redge then grabs the foe by the neck, before screaming as he lets out an enormous blast of fire around him. The enemy screams as they are burnt to ash as a result. From the fire and the smoke, Redge emerges, walking away. Instantly kills the foe.

Half Chop
  • Standing Heavy
  • Back Heavy
  • Flame Spin
Slashes the enemy horizontally in half. Leaves the enemy in a helpless state.
Vertical Chop
  • Forward Heavy
  • Jumping Heavy
  • Flame Upper
Slashes the enemy vertically in half.
Bad Trip
  • Back Heavy
Trips the foe into the air, causing them to fall and break their neck.
Head Kick
  • Run Heavy
Kicks the enemy's head clean off, causing it to go flying. The head can be launched into hazards.
Burn Up
  • Hell Gun
  • Aerial Hell Gun
  • Giga Inferno
Lights the enemy on fire. Leaves the enemy in a helpless state.
Head Punch
  • Hell Breaker
Punches the enemy's head into their torso.
Kaboom!
  • Demon Turmoil
After shredding the enemy's guts apart, the attack's final explosion blows the enemy to pieces.
Gut Buster
  • Pummel
Redge stabs the foe with the Cauterizer. As they fall to the ground and are shredded up by the chainsaw, Redge plunges his hand into the back of his foe's neck, pulling out their spine and head. He holds it up for a bit before getting bored of it and tossing it into the chainsaw's blade, slicing it in half.

Intro Animation Redge is seen squatting on the ground looking at his phone. He then glances at the face, before sighing and getting up. He says, "Alright asswad, show me what you got.", before pulling the Cauterizer out of the ground and pointing it forward.
Taunt Redge leans forward and puts up a middle finger and says either, "Fuck off!" or "Up yours, asshole!"
Respect Redge plants the Cauterizer into the ground, leans on it, and gives a thumbs-up and says either, "Pretty good ... I guess." or "Come on, that's all you got?"
Win Animation Redge puts the Cauterizer on his shoulder and smiles, saying "Man, that was fuckin' easy!", before spinning it and doing his pose on the cover of the original KillGames as fire surrounds him.
Alternate Costumes
RedgeKGR(alts)
  • Alt 1: Default costume.
  • Alt 2:
  • Alt 3:
  • Alt 4:
  • Alt 5: Based off of Dante from the Devil May Cry series.
  • Alt 6: Based off of Sol Badguy from the Guilty Gear series.
  • Alt 7: Based off of Soma Cruz from the Castlevania series.
  • Alt 8: Based off of Shadow the Hedgehog from the Sonic the Hedgehog series.

StormKGR

Storm

  • Age: 24
  • Gender: Female
  • Species: Cyborg
  • Weapon: Plasma Cutters - Twin plasma swords that come out of Storm’s wrists.

A former rookie police officer, Storm had grown up exposed to the violence across Los Desolados, and made it her goal to keep innocent people safe. Her life would change when she was attacked while protecting some civilians, her assailants ripping her limb from limb and leaving her for dead. Found by a man named Neon, and outfitted with robotic limbs, she was given the opportunity to join the Anti-KillGames Association, a group seeking a way to end the KillGames. Seeing no other options, she decides to join, believing that she can use the grand prize to end the KillGames once-and-for-all. She can be confronting and aggressive at times, but she has a strong sense of justice, and hates the idea of killing people even for a noble cause.

Playstyle
Storm is an honest all-arounder. A jack-of-all-trades, she’s well-rounded overall, and she has tools for just about any situation. This allows her to quickly switch between various roles, from zoning and poking at the foe to rushing in for a devastating combo.
  • Character Type: Balance
  • Difficulty: Beginner
Character Trait
Stun: When Storm hits an enemy with Spark Cutter, they gain a temporary Stun effect. If Storm lands an attack while the enemy is stunned, the attack gains increased damage and hitstun, giving her a combo opportunity. The Stun effect goes away upon landing an attack, or after a period of time has passed.

Standing Light Y A left punch forward.
YY A right punch forward.
YYY A kick forward.
Forward Light ↑Y A quick poke forward.
Back Light ↓Y A sweep kick. Must be blocked low.
Run Light dY A stab forward.
Jumping Light jY A swing forward.
jYY A kick.
jYYY A downward punch.

Standing Medium X A slash forward.
Forward Medium ↑X A downward thrusting stab. Must be blocked high.
Back Medium ↓X An uppercut. Anti-air and launcher.
Run Medium dX A quick spinning slash.
Jumping Medium jX A forward kick.

Standing Heavy A A charged double slash forward.
Forward Heavy ↑A A jumping double downward slash. Must be blocked high.
Back Heavy ↓A A sliding kick. Must be blocked low.
Run Heavy dA Lunges forward low to the ground and stabs the ground to create a lightning strike. Must be blocked low.
Jumping Heavy jA A downward blade flip.

Spark Cutter B Storm launches a blade of energy forward. Inflicts Stun on hit. Hold the button to charge it, increasing its damage. Acts the same in the air as it does on the ground.
Jet Slash ↑B Storm flies forward before slashing forward with her plasma blades. Acts the same in the air as it does on the ground.
Boost Slash ↓B Storm jumps and performs a flipping slash. An invincible reversal launches foes. Acts the same in the air as it does on the ground.
Bolt Circlet dB Storm leaps forward in an arc, slashing enemies in her way. Can be used to dodge mid and low attacks.

Spark Excalibur rY Storm launches a very large and powerful blade of energy forward. Inflicts Stun on hit. Acts the same on the ground as it does in the air.
Bolt Cyclone rX Storm charges her blades before rushing forward, spinning and dealing multiple hits before launching the foe away with a powerful blast of energy. Acts the same on the ground as it does in the air. Acts the same on the ground as it does in the air.

Energy Overload rA Storm charges herself with a large amount of energy, causing electricity to crackle around her. While in this state, she gains increased damage and speed. All of her attacks act as if the enemy is stunned, allowing her to deal increased damage and utilize the increased hitstun to perform devastating combos.
Shining Edge rA (Bloodlust) Storm flies forward, launching the enemy upward with an upward slash. Two wings of energy appear on her back as she flies into the air. She forms her two wrist blades into one massive blade of energy, before diving toward and straight through her enemy. Landing on the ground as the enemy is floating in the air, she apologizes, before an explosion of electricity blows the enemy to pieces. Instantly kills the foe.

Decapitation
  • Standing Heavy
Slashes the enemy's head off.
Vertical Chop
  • Forward Heavy
  • Run Heavy
  • Jumping Heavy
  • Boost Slash
  • Bolt Circle
Slashes the enemy vertically in half.
Half Chop
  • Jet Slash
Slashes the enemy horizontally in half. Leaves the enemy in a helpless state.
Electrocute
  • Back Heavy
  • Spark Cutter
  • Charged Spark Cutter
  • Aerial Spark Cutter
  • Spark Excalibur
Fries the enemy with electricity, causing their skin to melt. Leaves the enemy in a helpless state.
Hurricane Chop
  • Boost Hurricane
Slashes the enemy multiple pieces before she knocks them all away.
Scissor Split
  • Pummel
Storm stabs the enemy in the chest and abdomen, holding them up into the air before swinging her blades down, cutting the foe in half.

Intro Animation Storm activates her Plasma Cutters and charges them by scraping them together, saying "Don't think for a second I'm going to be going easy on you."
Taunt Points her left Plasma Cutter at the enemy and says either "Don't stand in my way." or "You're going down."
Respect ?
Win Animation Storm sighs and deactivates her Plasma Cutters, before looking down at her dead foe, saying "I do what I have to so I can protect the people of this city."
Alternate Costumes
?

BreakKGR

Break

  • Age: 36
  • Gender: Male
  • Species: Human
  • Weapon: Bea - A spiked baseball bat. It's named after his wife.

Once your normal everyday guy, Break was living a pretty normal life with his wife Beatrice and his daughter Sylvia. Unfortunately, they would be taken away from him when they were killed by a band of rampaging mutants. Vowing to take revenge, he’s made it his mission to kill every last mutant, spending years as a bounty hunter and killing as many as he could find. Learning that Maligna, the biggest producer of mutagens, is participating in the KillGames, he returns back to his home city to track her down and kill her. He’s a no-nonsense and serious person with a deep hatred for mutants, killing them no matter who the original person was.

Playstyle
Break is a versatile offensive bruiser. With meaty normals, he plays a rushdown with a focus on punishing his foes and controlling the neutral. His biggest weakness is his lack of projectiles, which can leave him vulnerable against more ranged-focused characters.
  • Character Type: Balance
  • Difficulty: Easy
Character Trait
Wind-Up: Break, while charging a Heavy Attack, can move slowly and perform a quick dash. This gives him the opportunity to dodge a potential hit, and follow-up with a powerful blow.

Standing Light Y Punches forward.
YY A hook.
YYY Steps forward and punches the foe in the face.
Forward Light ↑Y A quick punch forward.
Back Light ↓Y A trip kick. Must be blocked low.
Run Light dY A downward punch.
Jumping Light jY A punch.
jYY A hook.
jYYY A double fist slam.

Standing Medium X Swings his bat in front of him.
Forward Medium ↑X Swings his bat downward. Must be blocked high.
Back Medium ↓X An uppercut. Anti-air and launcher.
Run Medium dX Holds his bat sideways and thrusts it forward
Jumping Medium jX Swings his bat in front of him.

Standing Heavy A Winds-up before swinging his bat forward.
Forward Heavy ↑A Winds-up before jumping and swinging his bat downward. Must be blocked high.
Back Heavy ↓A Winds-up before swinging his bat low to the ground. Must be blocked low.
Run Heavy dA A spinning bat attack.
Jumping Heavy jA Swings his bat downwards.

Quake Blow B Break slams his bat into the ground, creating an earthquake in front of him. Launches grounded foes into the air.
Aerial Quake Blow jB Break falls to the ground and slams his bat downward, creating a larger earthquake around him.
Shoulder Bash ↑B Break charges forward with a shoulder bash. Possesses super armor. Acts the same on the ground as it does in the air.
Home-Run ↓B Break takes a defensive stance. If he is hit by an attack during this, he'll grab the foe and slam them into the ground. A great counterattack.
Strikeout j↓B Break leaps upward before slamming his bat to the ground. Aims for where the enemy is currently.
Shutdown dA Break grabs the foe, kicking them to the ground and slamming their head down with his bat.

Stone-Cold Slugger rY Break stomps the ground, causing a large chunk of rock to pop out of the ground. As it falls back to the ground, Break swings it like a baseball, sending it flying forward as a powerful projectile. While charging, you are completely invincible.
Stone-Cold Smasher jrY Break flies toward the ground, slamming his bat down on impact. Upon doing so, the ground shatters in front of him, creating blasts of molten rock out in front of him. A mid-range attack that works as a good anti-air.
Grand Slam rX Break rushes toward the enemy, performing multiple swings with his bat before launching the foe away with a heavy swing. Acts the same on the ground as it does in the air.

Pissed Off rA Break gets serious, his eyes glowing red through his sunglasses. During this, he gains increased damage and speed. His heavy attacks all charge automatically, being at full power when the input is pressed immediately.
Rider of Justice rA (Bloodlust) Break punches the foe in the face, dazing them, before walking off-screen. The enemy regains their composure, before looking behind them as they see Break riding into the arena on his motorcycle. He then proceeds to drive by them multiple times, hitting them with his bat each time. Break then drives towards them, before jumping off his motorcycle, grabbing it by the handlebars, and swinging it at the foe multiple times. Then, he jumps into the air, and tosses the motorcycle on the downed foe, its wheel grinding on the foe before it explodes, killing the foe. Instantly kills the foe.

Heads Off
  • Standing Heavy
  • Run Heavy
  • Grand Slam
Swings the enemy's head off, launching it away. The head can be launched into hazards.
Head Drive
  • Forward Heavy
  • Jumping Heavy
  • Strikeout
Pounds the enemy's head into their torso.
Bone Breaker
  • Back Heavy
Breaks the enemy's legs. Leaves the enemy in a helpless state.
Skull Crusher
  • Home-Run
Throws the enemy to the ground, crushing the enemy's skull upon impact with the ground.
Shut Up
  • Shutdown
Crushes the enemy's head.
Jaw Breaker
  • Shoulder Rush
Hits the enemy in the head so hard their bottom jaw breaks, leaving the jawbone dangling from their head. Leaves the enemy in a vulnerable state.
Rock Rubble
  • Stone-Cold Slugger
The enemy is crushed under the rock, leaving behind a bloodstain, organs, the enemy's flattened body.
Burn Up
  • Stone-Cold Smasher
  • Taunt
Lights the enemy on fire. Leaves the enemy in a helpless state. Making Examples
  • Pummel
Breaks swings his bat at the enemy's legs, knocking them to the ground. He walks up to them, before gouging their eyes out. He then squeezes the head so hard that he crushes it, as the enemy falls to the ground.

Intro Animation Break gets off of his motorcycle and walks forward, cracking his knuckles and tilting his neck. As he does this, he says, "Yo ass is goin' down." before pulling out his bat.
Taunt Break pulls out a cigarette and a lighter and takes a quite smoke. He then says, "I ain't got time for this shit." before flicking the cigarette forward. The cigarette acts as a projectile, and can damage enemies.
Respect Break takes off his glasses and wipes them. Instead of revealing his eyes however, another pair of glasses are seen in the same position. He then looks at the screen and says, "Huh?" before putting the glasses back on.
Win Animation ?
Alternate Costumes
?

YukiKGR

Yuki

  • Age: 18
  • Gender: Female
  • Species: Half-Demon (artificial)
  • Weapon: Frostbite - Six thin icy swords that Yuki commands to attack foes.

Orphaned as a young child, Yuki was taken in by a mysterious group who promised to give her a new home. Turns out that this was actually a front for Project Yokai, a program by Umbringen Labs, in order to create KillGames contestants by forcibly turning humans into half-demons. She was given the powers of a demon known as Yuki-Onna, granting her ice powers. After being forced to kill each and every other member of Project Yokai, she was chosen to participate in the KillGames. Because of her trauma, she closes off her emotions from others. She hates killing, only doing so because she feels it's her only purpose in life.

Playstyle
Yuki is a versatile mid-ranged character. She excels at controlling the neutral with her projectiles, and once the enemy is right where she needs them, she can perform some devastating combos. Her biggest weaknesses are her lack of mobility options, and getting the enemy into a state where she can safely go on the offensive requires set-up first.
  • Character Type: Balance
  • Difficulty: Easy
Character Trait
Frost Attacks: Yuki can increase the power of her Standing, Forward and Dash specials by holding back before performing the attack, and can increase the power of her Back special by holding forward before performing the attack. Her Standing, Back, and Dash Specials, when charged, gain a Freeze effect, which stuns enemies completely for a short time, though they can break out by mashing the controls.

Standing Light Y Slashes forward with her left claw.
YY Slashes forward with her right claw.
YYY Swings her hair in front of her.
Forward Light ↑Y A kick forward.
Back Light ↓Y A low slash. Must be blocked low.
Run Light dY A sliding shove.
Jumping Light jY A slash with her left claw.
jYY A slash with her right claw.
jYYY A downward kick.

Standing Medium X Slashes forward with her ice blades.
Forward Medium ↑X Swings her ice blades downward. Must be blocked high.
Back Medium ↓X Swings her ice blades upward. Anti-air and launcher.
Run Medium dX Performs a floating dropkick.
Jumping Medium jX Kicks forward.

Standing Heavy A Forms her ice blades into one large blade which she swings forward.
Forward Heavy ↑A Flips forward while swinging her ice blades down. Must be blocked high.
Back Heavy ↓A Spins her ice blades low to the ground. Must be blocked low.
Run Heavy dA Spins her ice blades around her.
Jumping Heavy jA Spins her ice blades around her.

Ice Blade B Yuki launches one of her ice blades as a projectile. When Frosted, it gains a freeze effect and flies faster. Acts the same on the ground as it does in the air.
Frost Cutter ↑B Leaps upward and performs a flip, swinging her ice blades behind her. A good reversal. When Frosted, it travels a slightly more forward, deals more damage, and ends with a forward kick.
Icicle Dive j↑B Yuki forms her legs into a large icicles as she dives downward at an angle. Deals multiple hits.
Ice Crystal ↓B Yuki launches a ball of ice that flies in a small arc, and when it hits the ground, erupts into a cluster of ice crystals. Enemies that come into contact with them take damage, and when they come into contact with one of your attacks, they explode, damaging anyone nearby, and detonating other nearby Ice Crystals. When Frosted, they gain a freeze effect and a larger explosion size. Acts the same in the air as it does on the ground.
Frost Spike dB Yuki lunges forward, before thrusting her hand forward, creating an icicle and causing it to explode shortly after. A good combo ender. When Frosted, it travels a farther distance and gains a frost effect, allowing it to be used as a combo starter.

Blizzard rY Yuki summons two ice orbs from her hands, before launching a barrage of icicles from them. Best used up-close, as the icicles spread out as they fly. Acts the same on the ground as it does in the air.
Avalanche rX Leaps into the air before creating a massive chunk of ice under her. She then drops it down to the ground, crushing anyone under her before the ice chunk explodes on impact. A good anti-air. Acts the same on the ground as it does in the air.

Yuki-onna rA Yuki loses control of her demonic instincts, fully transforming into Yuki-Onna. While in this state, she gains increased damage and speed. All of her attacks gain the ability to freeze and her specials all act as if they were Frosted, giving her amazing combo potential.
Ice Queen's Wrath rA (Bloodlust) Yuki-Onna goes berserk, rushing toward the foe at high speeds. She unleashes a flurry of attacks with her claws, ripping the foe to shreds. She's about to perform the final blow, but hesitates at the last second. Suddenly Yuki gains control again, and seeing her enemy mutilated, closes her eyes, and puts them out of their misery and thrusting an icicle through their brain. She drops the foe, ridden by guilt, and simply apologizes to them for losing control. Instantly kills the foe.

Ice Break

Any attack when the enemy is frozen

Yuki breaks the frozen enemy, causing them to shatter to pieces.
Half Chop
  • Standing Heavy
Slashes the enemy horizontally in half. Leaves the enemy in a helpless state.
Vertical Chop
  • Forward Heavy
  • Frost Cutter
Slashes the enemy vertically in half.
Shredder
  • Back Heavy
  • Run Heavy
  • Aerial Heavy
Slashes the enemy's stomach, causing their guts to fall out. Leaves the enemy in a helpless state.
Icicle Impale
  • Ice Blade
  • Aerial Ice Blade
Stabs the enemy with an icicle. Leaves the enemy in a helpless state.
Multi Impale
  • Ice Crystal
  • Blizzard
  • Aerial Blizzard
Multiple tiny icicles or ice swords stab into the enemy. Leaves the enemy in a helpless state.
Icicle Stab
  • Icicle Dive
  • Frost Spike
Stabs a large hole into the enemy's chest. Leaves the enemy in a helpless state.
Ice Crush
  • Any heavies or specials while the enemy is frozen.
The enemy, frozen, shatters to pieces when the ice is crushed.
Crush
  • Avalanche
Crushes the enemy under a giant block of ice, leaving behind a squished body covered in blood.
Ice Bed
  • Pummel
Yuki creates a bed of icicles behind the foe as she tosses the foe into it, impaling them. As they scream out in pain, Yuki creates a slab of ice above them, before dropping it down to crush them.

Intro Animation Yuki floats toward the enemy, saying "I wish it didn't have to be this way." Behind, a trail of snow and ice appears behind her, eventually forming into her six ice blades. Once they do so, she looks at the camera, and says, "But I don't have any other choice but to fight you."
Taunt ?
Respect Yuki floats to the ground and gets on her knees, using her powers to creates a small snowman. She stares at it for a bit, before the wind blows it away, causing Yuki to look sad and say "Oh..." before getting back up.
Win Animation ?
Alternate Costumes
?

NeonKGR

Neon

  • Age: 22
  • Gender: Male
  • Species: Human
  • Weapon: Plasma Wires - Plasma wires that come out of Neon’s fingertips, which he can swing like whips and use to control A.R.M.A. She herself is equipped with a plasma spear.

A member of the Anti-KillGames Association, Neon is a renowned robotics scientist, having constructed much of the AKA’s technology. He joined in order to avenge his childhood friend Ein, who was killed after joining the KillGames in order to gain the money she needed to pay for her father's surgery. After saving Storm, the two become partners, and he joins him in her risky mission to win the KillGames. He is calm and calculated, always planning ahead, although he is generally a loner and generally doesn’t do well in social situations.

Playstyle
Neon serves the role as the game’s puppet character. Fighting alongside his combat android, A.R.M.A., the two can be controlled independently from each other, allowing them to create deadly tandem combos. He is one of the game’s toughest characters to play effectively, rewarding players who can master their unorthodox playstyle.
  • Character Type: Tricky
  • Difficulty: Master
Character Trait
A.R.M.A.: Neon's combat robot, A.R.M.A. can be deployed by performing Neon's Standing Special. In this state, she will stay in place, and pressing any of the attack buttons will have her attack in tandem with Neon. Certain specials will also change properties depending on if she is deployed or not. However, she has an A.R.M.A. Meter that goes down when she is hit in her Deployed state, or performs an attack. If it runs out, she can't be summoned until it refills, leaving Neon vulnerable. The A.R.M.A. Meter will go back up overtime.

Standing Light Y Pokes forward, creating a small burst of energy.
YY Pokes forward with the opposite hand.
YYY Points both hands forward, creating a larger blast of energy.
Forward Light ↑Y Thrusts his palm forward, creating a blast of energy.
Back Light ↓Y A sweep kick. Must be blocked low.
Run Light dY Thrusts his palm forward while stopping, creating a blast of energy.
Jumping Light jY Points downward, creating a blast of energy.
jYY Points downward with the opposite hand.
jYYY Points both hands downward, creating a blast of energy.

Standing Medium X Swings an energy wire in front of him.
Forward Medium ↑X Swings an energy wire downward. Must be blocked high.
Back Medium ↓X Swings an energy wire from low to high. Anti-air and launcher.
Run Medium dX Stops and swings an energy wire in front of him.
Jumping Medium jX Swings an energy wire downward in arc.

Standing Heavy A Swings multiple energy wires in front of him.
Forward Heavy ↑A Swings multiple energy wires downward. Must be blocked high.
Back Heavy ↓A Swings multiple energy wires upward. Must be blocked low.
Run Heavy dA Spins forward while swinging multiple energy wires.
Jumping Heavy jA Holds his hand downward while spinning energy wires below him.

A.R.M.A. Engage B Neon launches A.R.M.A. forward as a projectile, with her going into a deployed state upon reaching full distance. Acts the same in the air as it does on the ground.
A.R.M.A. Disengage B when Deployed A.R.M.A. teleports away. Use it when the A.R.M.A. Gauge is getting low. Acts the same in the air as it does on the ground.
A.R.M.A. Attacks Y when Deployed A.R.M.A. performs a lunging stab.
X when Deployed A.R.M.A. moves forward while spinning her spear, dealing multiple hits. Nullifies projectiles.
A when Deployed A.R.M.A. jumps forward and performs a heavy swing downward with her spears. An anti-air.
Energy Lance ↑B Neon summons A.R.M.A., who stabs the ground, creating a wave of energy spikes. Since A.R.M.A. performs the move, it starts wherever she is positioned when you perform the move while she's deployed. Acts the same in the air as it does on the ground.
Technic Spear ↓B A.R.M.A. teleports in front of Neon, jumping out and performs a jumping uppercut. A.R.M.A. is armored during the attack, allowing you to use it to counter oncoming strikes. A great for quickly bringing out A.R.M.A. while keeping her close to you, and also bringing her to you if she's a far distance away. Acts the same on the ground as it does in the air.
Plasma Palm dB A.R.M.A. appears and lunges forward and grabs the foe before she activates her spears, spinning them before launching the foe away with a burst of energy. If A.R.M.A. is currently deployed, she'll launch the foe towards Neon, allowing you to create combos.

A.R.M.A. Rush rY A.R.M.A.'s pulls out twin spears, rushing towards the foe to perform a series of attacks, ending with a final slash. During this combo, Neon can act independently, allowing you to add on more damage. Acts the same on the ground as it does in the air.
Technic Barrier rX A.R.M.A. teleports in front of Neon, sending forward a slow-moving barrier that follows the enemy. This barrier not only deals damage, but reflects all projectiles while it is up. If A.R.M.A. is currently deployed, you can use this attack to quickly return her to you. It also replenishes all of your A.R.M.A. Meter. Acts the same on the ground as it does in the air.

Transcending Bond rA A mysterious energy envelops A.R.M.A., allowing her and Neon to be fully in sync. During this, Neon gains increased damage and speed. The A.R.M.A. Gauge becomes unlimited during this period, and A.R.M.A. herself will attack much faster, allowing her and Neon to perform combos that can't do normally.
Strings of Fate rA (Bloodlust) Neon holds his hand out and closes his eyes. If an enemy hits him, time suddenly stops, as Neon uses his energy wires to tie the enemy up and hold them in air. He explains to them their flawed combat styles and tactics, before pulling back on the strings and slicing the foe to pieces. Instantly kills the foe.

Horizontal Wire Cut
  • Standing Heavy
  • Run Heavy
  • Jumping Heavy
Slices the enemy horizontally into pieces with his plasma wires.
Vertical Wire Cut
  • Forward Heavy
  • Back Heavy
Slices the enemy vertically into pieces with his plasma wires.
Impale
  • A.R.M.A. Engage
  • Light A.R.M.A. Attack
A.R.M.A. stabs the enemy with her spear. She holds the spear in the air as the enemy slides down it.
Shredder
  • Medium A.R.M.A. Attack
Shreds the enemy up with a spinning spear.
Vertical Chop
  • Heavy A.R.M.A. Attack
  • Technic Spear
Slashes the enemy vertically in half.
Electrocute
  • Energy Lance
  • Technic Barrier
Fries the enemy with electricity, causing their skin to melt. Leaves the enemy in a helpless state.
Electro Burst
  • Plasma Palm
Blows the enemy up with a powerful blast of energy.
Technic Spike
  • Pummel
Neon swings his Energy Wires, slicing up the foe's arms and head. He then kicks the body, causing the head to bounce into the air. A.R.M.A. then rushes in, turns around, and stabs the enemy's head through the mouth with the back of her spear, killing them.

Intro Animation ?
Taunt Neon creates multiple screens and a keyboard of energy in front of him. He briefly browses a file of his opponent, saying, "Huh. Interesting." before quickly closing the screen.
Respect Strikes a cool pose. If A.R.M.A. isn't deployed, she'll briefly appear and pose alongside him.
Win Animation ?
Alternate Costumes
?

LainKGR

Lain

  • Age: 24
  • Gender: Female
  • Species: Human
  • Weapon: Azazel - Her electric guitar, which she uses as a way to conduit her bandmates’ demonic powers. She can also charge it with demonic energy to turn it into a battleaxe.

Lain is the lead guitarist of a popular metal band in Los Desolados, Luciferality. She also happens to be an occultist, having made contracts with several Hell lords (who also just so happen to be her bandmates). After saving Redge and letting him live in her apartment for a few years, she joins the KillGames alongside him to help him beat Lylyth, while also using the tournament to promote her band. She is carefree, snarky and fun-loving, and has a love for music and an immense fascination towards demons and the Demon Realm.

Playstyle
Lain is a mid-ranged pressure-focused zoner character. With the ability to cast a wide variety of spells thanks to her Soul Charges, she controls the entire battlefield and creates situations where she can absolutely decimate the foe with a combo or a powerful spell. However, she can be a bit lacking in close-range, and her spells take time to charge before they can get to full power.
  • Character Type: Zoner
  • Difficulty: Hard
Character Trait
Soul Charges: By holding Lain's specials, Lain can apply a Soul Charge to her next special. This alters the special, often giving it increased power and utility. Each special has their own charge, allowing you to create all kinds of combinations, and create devestating combos.

Standing Light Y A left punch.
YY A gut punch.
YYY A bite from Mephisto.
Forward Light ↑Y Thrusts her guitar forward.
Back Light ↓Y A sweep kick. Must be blocked low.
Run Light dY A flip kick.
Jumping Light jY A punch.
jYY A flutter kick.
jYYY An elbow drop.

Standing Medium X Swings her guitar forward.
Forward Medium ↑X Swings her guitar downward. Must be blocked high.
Back Medium ↓X An uppercut. Anti-air and launcher.
Run Medium dX Dashes forward while spinning her hat's blades.
Jumping Medium jX Swings her guitar downward.

Standing Heavy A Mephisto creates a powerful blast of demon energy in front of her.
Forward Heavy ↑A Jumps and swings her guitar downward. Must be blocked high.
Back Heavy ↓A Slides forward as Kali appears below her and creates a demon sawblade. Must be blocked low.
Run Heavy dA Slides on the ground and shreds her guitar, creating a blast of demonic energy.
Jumping Heavy jA Spins vertically to slash enemies multiple times.

Flame of Asmodeus B "Mephisto spits out a small fireball. You can keep tapping the button to continue firing up to three. Acts the same on the ground as it does in the air.

Hold the input to create a Flame Charge.

Inferno of Decarabia B (Flame) Mephisto launcesh three fireballs spiraling forwards. A more powerful projectile that overpowers other projectiles. Acts the same on the ground as it does in the air. Acts the same on the ground as it does in the air.
Beam of Stolas B (Lightning) Mephisto spews out a beam of electricity from his mouth. Great for catching enemies off guard due to how fast it is. Acts the same on the ground as it does in the air.
Cutters of Lerajie B (Blade) Mephisto spits out three red bladed disc which float in place before launch toward the enemy one at a time. While dealing similar damage to its base form, the blades home in on enemies, making for a guaranteed hit. Acts the same on the ground as it does in the air.
Lightning of Gremory ↑B Lain creates a pillar of lightning in front of her. A good anti-air. Acts the same on the ground as it does in the air.

Hold the input to create a Lightning Charge.

Meteor of Bael ↑B (Flame) Lain summons a large meteor that falls in front of her. Though not as fast as the lightning, it deals more damage and acts more as a trap. Acts the same on the ground as it does in the air.
Thunder of Amduscias ↑B (Lightning) Lain creates multiple bolts of lightning around her. She's invincible during the attack, making the attack great for getting foes off of you. Acts the same on the ground as it does in the air.
Storm of Vassago ↑B (Blade) Lain creates a rain of blades around her. This lingers on stage for a bit, dealing constant damage to anyone within it. This makes a great way to keep the foe under pressure. Acts the same on the ground as it does in the air.
Blade of Berith ↓B Lain swings her guitar low to the ground, creating a buzzsaw of demonic energy that travel slowly along the ground before stopping. These act as a trap, damaging anyone that touches them. Must be blocked low.

Hold the input to create a Blade Charge.

Blade of Berith j↓B Lain swings her guitar downward, launching a buzzsaw that travels at a downward angle before stopping upon touching the ground.
Nova of Belial ↓B (Flame) Lain creates a vortex of fire that pulls in nearby enemies, dealing multiple hits before exploding. Acts the same on the ground as it does in the air.
Orb of Astaroth ↓B (Lightning) Lain creates an orb of lightning that travels slowly forward, dealing damage as it flies. It lingers until it touches a wall, making it a great pressure tool. Acts the same on the ground as it does in the air.
Soul Charge ↓B (Blade) Lain creates a spinning bladed barrier that stays in place. It absorbs all damage and reflects projectiles, making it a great way of both protecting yourself and putting pressure on the foe. Acts the same on the ground as it does in the air.
Kali's Cleave dB Lain summons Kali a distance in front of her, popping out a portal. A ranged command grab, if it lands, Kali will grab the foe and slit their throat, dealing damage and stunning them.
Kali's Gouge dB (Flame) Lain summons Kali above the foe. If the opponent jumps or is launched into the air, Kali will perform a flaming slash that deals heavy damage around her.
Kali's Evisceration dB (Lightning) Lain summons Kali behind the foe. if the opponent attempts to block or roll, Kali will perform an unblockable lightning slash.
Kali's Disembowling dB (Blade) Lain summons Kali a distance away, who briefly flashes before disappearing. Acting as an invisible trap, if the enemy touches the ground near where Kali was, she'll reappear and rapidly spin her swords, dealing damage.

Baphomet's Rage rY Baphomet's arm pops out of a portal and punches in front of Lane, dealing heavy damage. Acts the same on the ground as it does in the air.
Legion of Beelzebub rX Lain, Mephisto, Kali and Baphomet (the latter three in their human forms), summon out their instruments, and play a song as they summon out portal under them, creating a pillar of demonic energy as demons fly out and attack any nearby enemies. Great at catching out airborne foes. Acts the same on the ground as it does in the air.

Devil's Contract rA Lain charges herself with demonic energy, her scars glowing and causing her limbs to go into a more demonic form. During this, Lain gains increased damage and speed. Lain gets infinite Soul Charges, allowing her to use the most powerful forms of her specials as many times as she wants.
? rA (Bloodlust) ?

Kaboom!
  • Standing Heavy
  • Run Heavy
  • Meteor of Bael
  • Nova of Belial
Blows the enemy up with an explosion.
Vertical Chop
  • Forward Heavy
  • Jumping Heavy
  • Wisdom of Paimon
  • Kali's Evisceration
Slashes the enemy vertically in half.
Disembowel
  • Back Heavy
  • Cutters of Lerajie
  • Kali's Gouge
  • Kali's Disembowling
Slices the enemy's insides up. Leaves the enemy in a helpless state.
Burn Up
  • Flame of Asmodeus
  • Aerial Flame of Asmodeus
  • Inferno of Decarabia
Lights the enemy on fire. Leaves the enemy in a helpless state.
Electrocute
  • Beam of Stolas
  • Lightning of Gremory
  • Thunder of Amduscias
  • Orb of Astaroth
Fries the enemy with electricity, causing their skin to melt. Leaves the enemy in a helpless state.
Throat Slit
  • Kali's Cleave
Slashes the enemy's neck, causing blood to gush out. Leaves the enemy in a helpless state.
Multi-Impale
  • Storm of Vassago
Impales the foe with multiple swords, leaving them in a vulnerable state.
Big Punch
  • Baphomet's Rage
Baphomet punches the enemy so hard they fly in the opposite direction and explode on impact. Their can be launched into hazards.
Demon Swarm
  • Legion of Beelzebub
The demons grab the foe and begin eating them and tearing them apart, eventually dropping their mangled body.
Skin Crawling
  • Pummel
Lane and Kali each grab opposite ends of the enemy's neck. The two then pull at their skin before flaying the enemy alive. As the enemy screams in pain, Lane kicks the foe away, launching them into Baphomet's hand who crushes them.

Intro Animation Lain walks toward the camera with her bandmates in their human forms, her guitar on her shoulder. She tilts her head up, saying "Alright guys!". as her bandmates turn into their demon forms. Kali and Baphomet disappear into portals, while Mephisto enters Lain's hat. She strums her guitar as it transforms into an axe. saying "Time for us to fuck shit up!"
Taunt ?
Respect Plays a quick solo on her guitar.
Win Animation ?
Alternate Costumes
?

MiseryKGR

Misery

  • Age: 28
  • Gender: Female
  • Species: Human
  • Weapon: Muramasa - An evil katana possessed by a powerful demon. Misery also carries around a kodachi.

An enigmatic assassin, Misery is a master ninja descending from the Crimsonstain Clan. Heir to the demonic sword, Muramasa, she is forced to serve its will and seek out sacrifices for it to feed on. Ashamed by countless murders she has done, she joins the KillGames, she believes that winning the grand prize is her only chance to get back her freedom. Despite her initially cold and calculated fighting style, she hates killing others, only doing so out of necessity. She possesses a code of honor and only chooses to kill those who can challenge her or have done horrible things.

Playstyle
Misery is the definition of a rushdown character. With the highest speed of any character in the game, she can dart around the stage and overwhelm the foe with her combos and mix-ups. However, she has incredibly low health, meaning if she is caught out, she’ll be taking a lot of damage.
  • Character Type: Rushdown
  • Difficulty: Medium
Character Trait
Smoke Dash: Misery creates a cloud of smoke every time she starts a run, performs a dodge roll or air dashes, briefly rendering her invincible. This is a useful tool for both dodging out of the way of attacks, and also creating deadly cross-up situations.

Standing Light Y A jab.
YY A chop.
YYY A flurry of kicks ending with a sweep.
Forward Light ↑Y A quick kodachi slash.
Back Light ↓Y A sweep kick. Must be blocked low.
Run Light dY A quick low-to-the-ground kodachi slash. Must be blocked low.
Jumping Light jY A jab.
jYY A knee strike.
jYYY A downward palm thrust.

Standing Medium X Slashes forward with her kodachi.
Forward Medium ↑X A high-to-low kodachi slash. Must be blocked high.
Back Medium ↓X Slashes with her kodachi upward. Anti-air and launcher.
Run Medium dX A rushing knee strike.
Jumping Medium jX A stomp. Bounces you back into the air if it hits.

Standing Heavy A A powerful slash forward with Muramasa.
Forward Heavy ↑A Lunges forward and swings Muramasa downward. Must be blocked high.
Back Heavy ↓A A sweep kick. Must be blocked low.
Run Heavy dA A slash forward with Muramasa.
Jumping Heavy jA A spinning slash.

Shadow Strike B Misery launches a dark shadow copy of herself forward. It's immune to projectiles, but if hit by an attack, it disappears, with Misery taking some damage as well. Upon contact with an enemy, it slashes them.
Shuriken Toss jB Misery tosses a shuriken at a downward angle. Keep tapping the button to launch more shurikens.
Rush Slash ↑B Misery rushes forward at high speed while slashing enemies in her way. Launches foes into the air. Acts the same in the air as it does on the ground.
Rising Blade ↓B Misery performs a rising uppercut with Muramasa. A good but risky reversal. Deals multiple hits.
Diving Slash j↓B Misery performs Rush Slash but at a downward angle.
Skybound Drop dB Misery leaps forward, grabbing the foe. If the attack lands, she'll jump high into the air with them before dropping them down to the ground.

Demon Cleaver rY Muramasa grows to incredible size as Misery rushes forward at high speed. If the attack lands, the enemy is stunned as a large glowing red line appears across their body, before Misery sheathes Muramasa and the enemy explodes. Acts the same on the ground as it does in the air.
Shadow Barrage rX Misery leaps forward, grabbing the foe before tossing them to the into the air. Multiple shadow copies slashes the enemy, before Misery jumps up, charging Muramasa with demon energy, before tossing him and the enemy down to the ground. Muramasa stays pierced in the enemy's back, as Misery lands on the sword and taunts the enemy, before kicking the blade off. Acts the same on the ground as it does in the air.

Demonic Blood rA Muramasa takes control of Misery, causing her eyes to glow bright red. While in this state, she gains increased damage and speed. Dark afterimages will follow behind Misery whenever she goes. When performing an attack, these afterimages will perform an attack, and utilizing this, she can basically perform any sort of combo she desires.
Darkness Onslaught rA (Bloodlust) Misery launches the foe into the air with a powerful upward swing. Flying towards them at high speed, the screen turns white as she unleashes a barrage of rushing slashes on the foe, with each slash creating a spray of blood, resembling a paint stroke. Finally, her blade glows red, and she performs one final slash, cutting straight through her foe, cutting them into tiny pieces. Instantly kills the foe.

Half Chop
  • Standing Heavy
  • Run Heavy
  • Shadow Strike
  • Rush Slash
  • Dive Slash
Slashes the enemy horizontally in half. Leaves the enemy in a helpless state.
Vertical Chop
  • Forward Heavy
  • Jumping Heavy
  • Rising Blade
Slashes the enemy vertically in half.
Bad Trip
  • Back Heavy
Trips the foe into the air, causing them to fall and break their neck.
Skull Crusher
  • Skybound Drop
Throws the enemy to the ground, crushing the enemy's skull upon impact with the ground.
Demon Chop
  • Demon Cleaver
The top half of the enemy explodes as a result of the demonic energy from the slash.
Shadow Bisection
  • Shadow Barrage
Slashes the enemy to pieces, leaving only the enemy's torso and head as Misery stabs it to the ground.
Silent Snap
  • Pummel
Misery jumps on top of the foe, stabbing her kodachi through it. As the enemy screams in pain, she twists their head around, breaking their neck and causing them to fall over, coughing blood.

Intro Animation Appears standing on top of a building, obscured in shadow, before diving down to the ground. She stands up, saying, "Commencing assassination."
Taunt ?
Respect ?
Win Animation ?
Alternate Costumes
MiseryKGR(alts)
  • Alt 1: Default costume.
  • Alt 2:
  • Alt 3:
  • Alt 4:
  • Alt 5: Based off of Taki from the Soulcalibur series.
  • Alt 6: Based off of Strider Hiryu from the Strider series.
  • Alt 7: Based off of Raiden's design from Metal Gear Rising: Revengeance.
  • Alt 8: Based off of Yoruichi Shihōin from Bleach.

ColtKGR

Colt

  • Age: 26
  • Gender: Male
  • Species: Human
  • Weapon: Vagrant Wolf & Dervish Python - Twin custom-made handguns. He also carries around shotgun rounds for close-ranged combat, as well as grenades.

An incredibly skilled gunslinger, Colt is a notorious hired assassin and a member of Moria Corp., a megacorporation and mafia with influence and power across Los Desolados. A skilled gunslinger, he’s been responsible for the murder of countless political rivals and traitors to the group. With the 25th KillGames coming up, he’s been called up by his boss, Don Antello, to join the KillGames, being promised incredible wealth and status in the group if he brings him the wish. Colt is sly and cunning, always planning ahead and making sure he comes out on top. He sees killing as an art rather than a means to get paid.

Playstyle
Colt is a tricky mid-ranged, footsies-focused fighter. With good pokes and his Quickdraw stance, he can keep the pressure on his opponents while keeping himself at a safe distance. However, his options become limited when he runs out of ammo, and his lack of reversal options can leave him vulnerable if he is caught out.
  • Character Type: Rushdown
  • Difficulty: Hard
Character Trait
Quickdraw: Using Colt's Standing Special puts you into a stance where Colt will take aim and can fire his gun with the attack button. This attack is central to his pressure, allowing him to hit the enemy basically anywhere around the screen. In this state, Colt cannot run or block, but can perform a quick dodge roll. However, the player has to worry about two different resources while in Quickdraw Stance. As you hold Quickdraw stance, Colt's Focus will go down overtime, forcing you out of Quickdraw until it recharges and leaving Colt vulnerable. Your Focus will charge back up as time goes on, and can also be charged by Taunting. You also have limited Ammo, only giving you 6 shots to use before you are forced to manually reload. Reloading is done by pressing special while shielding.

Standing Light Y A left punch.
YY A right punch.
YYY Pulls out both guns and fires a short-ranged blast forward.
Forward Light ↑Y A kick.
Back Light ↓Y A sweep kick. Must be blocked low.
Run Light dY A rushing punch.
Jumping Light jY A left punch.
jYY A kick to the right.
jYYY A downward punch.

Standing Medium X Swings his gun in front of him.
Forward Medium ↑X Swings his gun from high to low. Must be blocked high.
Back Medium ↓X An uppercut. Anti-air and launcher.
Run Medium dX A jumping kick.
Jumping Medium jX A kick forward.

Standing Heavy A A powerful kick.
Forward Heavy ↑A Fires into the air, dropping down an exploding lantern. Must be blocked high.
Back Heavy ↓A A slide kick. Must be blocked low.
Run Heavy dA A drop kick.
Jumping Heavy jA Spins and fires multiple shots below him.

Quickdraw B Colt holds his hands at the ready, putting him into Gun Stance. During this, a targeting reticle will begin following the enemy, although if they are moving the reticle will trail behind them. Acts the same on the ground as it does in the air.
Fire Gun A in Quickdraw Colt fires his gun at the enemy. The bullet tracks their current location, and while not dealing a lot of damage, is fired very quickly. Use it to extend combos or catch the foe by surprise. Hold the button to have Colt aim at the foe, taking a bit of time and draining your Focus, but allowing for a surefire hit.
Quickdraw Cancel B in Quickdraw Puts Colt back into a normal state.
Tumbleweed ↑B Colt performs a quick shoulder tackle. While it doesn't deal much damage, quickly tap the special button, or hold and release it, while performing the attack and you can lead into a Smoke Blaster. When holding the button, Colt goes into a stance similar to Quickdraw, where he can't run or block. Acts the same on the ground as it does in the air.
Smoke Blaster ↑B→B Colt fires a shotgun blast in front of him. If used in the air, it launches him backwards.
↑B→↑B Colt fires a shotgun blast at an upward angle. A good way to attack airborne enemies. If used in the air, it causing him to fly backs at a downward angle.
↑B→↓B Colt performs a hop backwards and fires a shotgun blast at a downward angle. Causing him to fly backwards at an upward angle. If used in the air, he immediately shoots the blast instead of performing a jump.
Mark Grenade ↓B Tossing a grenade in an arc, exploding on impact. While it deals okay damage, anyone hit is marked (signified by a black smoke). While an enemy is marked, Colt's shots will deal increased damage, especially when blocked. Acts the same on the ground as it does in the air.
Grenade Launcher ↓B → B Colt quickly fires a shot at the grenade, causing it to launch forward. Though this causes the grenade to lose its arc, it flies a much farther range. Can only be done on the ground.
Dust Devil dB Colt leaps into the air while firing a shotgun blast below him. A great way to mix-up foes.

Trigger Happy rY Colt pulls out both guns and fires a flurry of bullets in front of him, ending with a final shot that creates a powerful explosion. Restores his Ammo after use.
Aerial Trigger Happy rY Colt pulls out both guns and fires a flurry of bullets downward, ending with a final shot that creates a powerful explosion. Restores his Ammo after use.
High Noon rX Colt makes a powerful, instant shot at the foe with a sniper round. A great punish tool. If the enemy is Marked and blocking when they are hit by the attack, it will cause an instant Guard Break. Acts the same on the ground as it does in the air.

Deadeye rA Colt opens his left eye. During this, he gains increased damage his speed. He also gains infinite Focus and the enemy is put into an infinite Mark state, allowing him to stay in Gun Stance for an unlimited time and fire his gun without ever missing.
Dead End rA (Bloodlust) Colt starts the attack by firing a shotgun blast in front of him. Colt pulls out his guns, and begins moving at high speeds, firing volley after volley of shots at the foe. Eventually Colt begins moving so fast that all the bullets seemingly freeze in time. After jumping over the foe and firing bullets all around him, he snaps his fingers, all the floating bullets immediately flying towards the enemy, causing them to explode into a bloody skeleton. Instantly kills the foe.

Jaw Breaker
  • Standing Heavy
Hits the enemy in the head so hard their bottom jaw breaks, leaving the jawbone dangling from their head. Leaves the enemy in a vulnerable state.
Burn Up
  • Forward Heavy
  • Mark Grenade
  • Grenade Launcher
Lights the enemy on fire. Leaves the enemy in a helpless state.
Bad Trip
  • Back Heavy
Trips the foe into the air, causing them to fall and break their neck.
Head Kick
  • Run Heavy
Kicks the enemy's head clean off, causing it to go flying. The head can be launched into hazards.
Bullet Sponge
  • Jumping Heavy
  • Trigger Happy
Rapidly fires bullets into the foe. Leaves the enemy in a vulnerable state.
Headshot
  • Fire Gun
  • High Noon
Fires a bullet straight into the enemy's head, blowing it up.
Get Smoked
  • Smoke Blaster
  • Dust Devil
Fires a point-blank shotgun blast at the foe, mangling the enemy's front. Leaves the enemy in a vulnerable state.
Don't Look Kids!
  • Pummel
Colt appears behind the foe before winking toward the screen. Plunging his guns into his foe's ... behind. Raising the foe into the air, he fires the shots through his body, destroying their insides and causing them to spew out blood anywhere.

Intro Animation The camera starts at Colt's perspective. He is seen holding a terribly-drawn wanted poster of his opponent, muttering, "Eh. Another day another target." We then zoom out, seeing Colt toss the poster away as it flies against the wind. He pulls out his two guns before looking at the screen, saying "This'll be over in a second."
Taunt Points at the foe and laughs hysterically, before catching his breath and saying, "Oh man!"
Respect Twirls his gun in his hand before striking a pose. There is a rare change that Colt will accidentally fire his gun while twirling, causing his to jump back in shock while saying, "Ah shit!".
Win Animation Colt pulls out a cell phone, talking to his boss. He says, "Yeah, I got em'. You guys better have my pay when I get back." With his hands in his pockets, he walks away from the camera, before suddenly turning around and shooting it, causing the glass to shatter and the camera to fall.
Alternate Costumes
ColtKGR(alts)
  • Alt 1: Default costume.
  • Alt 2:
  • Alt 3:
  • Alt 4:
  • Alt 5: Based off of Hol Horse from JoJo's Bizarre Adventure.
  • Alt 6: Based off of Johnny from the Guilty Gear series.
  • Alt 7: Based off of Alucard from Hellsing.
  • Alt 8: Based off of the Ranger from Dungeon Fighter Online and DNF Duel.

DiabloKGR

Diablo

  • Age: 45
  • Gender: Male
  • Species: Mutant
  • Weapon: Mutagens - A green radioactive liquid pumped throughout his body to give him incredible strength and size.

Once a famous professional wrestler, Diablo was famous for his merciless nature in the ring. With the introduction of the KillGames however, no one wanted to see any sort of normal fighting anymore, leaving pro wrestling to fall into obscurity. That’s when he was approached by a woman named Maligna. She promised to give him what he wanted: revenge on the man who ruined his life, and the stardom he enjoyed in his prime. Seeing as he had no other options, he decided to take her offer. Now capable of taking on just about anyone thanks to his mutant enhancements, he became the perfect weapon Maligna needed to get that wish. Diablo acts like your stereotypical heel, boasting about his strength, trash-talking his foes and being incredibly selfish. He is loyal to Maligna and is willing to do just anything for her.

Playstyle
Diablo serves as the game’s main grappler character. With incredibly high health, this hulking powerhouse utilizes his girth and punishing attacks to get the enemy right into his grasp, where he can do monstrous amounts of damage. His mobility, however, is not the best, meaning the player will have to find creative ways to get into Diablo’s optimal range.
  • Character Type: Power
  • Difficulty: Medium
Character Trait
Demonomania: Diablo lacks the ability to double jump or perform an air dash, but makes up for it with the highest health in the game. His normal grabs and pummels deal more damage than other characters, and he has super armor on all his Heavies.

Standing Light Y A poke.
YY A chop.
YYY A gut punch.
Forward Light ↑Y A kick.
Back Light ↓Y A sweeping kick.
Run Light dY A shoulder tackle.
Jumping Light jY A slap.
jYY Another slap.
jYYY A spinning slap.

Standing Medium X A slap forward.
Forward Medium ↑X A hammerfist. Must be blocked high.
Back Medium ↓X An uppercut. Anti-air and launcher.
Run Medium dX A drop kick.
Jumping Medium jX A downward kick.

Standing Heavy A A powerful punch.
Forward Heavy ↑A Swings both hands down. Must be blocked high.
Back Heavy ↓A A sweeping arm attack. Must be blocked low.
Run Heavy dA A jumping elbow drop.
Jumping Heavy jA A body splash.

Hades' Gate B Diablo's command grab. Lunges forward, grabs the foe, jumps into the air, and slams the foe to the ground. Acts the same in the air as it does on the ground.
Fury Clap ↑B Diablo claps forward, creating a close-ranged shockwave that reflects projectiles.
Aerial Fury Clap j↑B Diablo claps downward in front of him, creating a close-ranged shockwave that reflects projectiles and bounces him backawrds.
Thanatos Drop ↓B An anti-air command grab. Grab the foe out of the air, then slam them to the ground.
Thanatos Fall j↓B A ground-to-air command grab. Dives downward, grab the foe, flip through the air, then slam the ground.
Daimon Run dB Diablo rushes forward, gaining a hit of armor. He can then cancel into one of several attacks.
Daimon Stamp dB→Y Diablo suddenly stomps and performs a headbutt. Must be blocked high.
Daimon Quake dB→X Diablo smashes the ground, creating an earthquake. Only hits grounded foes, but must be blocked low and launches into the air.
Daimon Swing dB→A Diablo grabs the foe and swings them around before tossing them in any direction.
Run Cancel dB→B Diablo quickly cancels his run.

Gigaton Hades' Gate rY Diablo lunges forward, grabs the foe, jumps incredibly high into the air, then slams them into the ground. Acts the same in the air as it does on the ground.
Typhon Crusher rX Diablo surges with mutant energy before leaping high into the air, landing on top of the foe with a powerful fist slam a moment later. This creates a shockwave upon impact that not only deals damage, but launches rocks into the air, which rain down on the foe soon after. Acts the same in the air as it does on the ground.

Chthonous Armor rA Diablo puts his Mutagens into overdrive, causing him to grow and turn his skin black. While in this state, he gains increased damage and speed. He is now completely armored, not flinching at all for as long as the transformation lasts.
Fall of the Titans rA (Bloodlust) Diablo rushes forward, grabbing the foe. With the foe in hand, Diablo jumps so high he and his foe enter the stratosphere. He spins multiple times before tossing the foe back to the surface, burning up as they reenter the atmosphere. Diablo flies after them, winding up, and when the foes reaches the ground, he unleashes a punch so incredibly powerful that it shatters the earth around them. Diablo then walks out of the crater he just created, before roaring out into the sky. Instantly kills the foe.

Organ Crush
  • Standing Heavy
Plunges his hand into the opponents body and pulls out their organs before crushing it in his hands.
Crush
  • Forward Heavy
  • Run Heavy
  • Jumping Heavy
  • Typhon Crusher
Crushes the foe, leaving behind a squished body covered in blood.
Tear Through
  • Back Heavy
Swings his arms with such force that it tears the enemy's upper half off. The upper half can be launched into hazards.
Back Breaker
  • Hades' Gate
  • Gigaton Hades' Gate
Slams the foe with such force that their back breaks inward.
Clapback
  • Fury Clap
  • Aerial Fury Clap
  • Giga Inferno
Clap the foe in the sides so hard they spit out their intestines. Leaves the enemy in a helpless state.
Blood Splatter
  • Thanatos Drop
  • Thanatos Fall
Slams the foe into the ground that their upper half explodes into bloody chunks.
Brain Breaker
  • Daimon Stamp
Hits the enemy in the head so hard it explodes into bloody chunks.
Rip Apart
  • Pummel
Diablo grabs the foe by the arms, pulling the foe apart until they are ripped completely in half.

Intro Animation Appear in his human form with his back turned, before his mutagens activate, causing his skin to turn green as he grows to massive size. He then turns to the camera and says, "I will show you what true power means!"
Taunt Leans forward and gives two thumbs-down while saying, "You're going down, amigo!".
Respect Flexes his muscles while striking one of several poses.
Win Animation ?
Alternate Costumes
?

MalignaKGR

Maligna

  • Age: 32
  • Gender: Female
  • Species: Mutant
  • Weapon: Hivemind - A result of her mutant form, she can shape her body into the parts of various insects to use as weapons.

A former nuclear scientist, Maligna was the woman who discovered mutagens after witnessing a nuclear reactor meltdown and seeing the effects firsthand on her fellow scientists. Obsessed with finding a way to “turn humans into gods”, she has spent years trying to create what she calls “The Ultimate Mutagen”, so much so that the constant testing on others and herself has put her into a permanently mutated state. With the KillGames coming up, she hopes she can use the wish to find the things she needs to create it. She is obsessive and sadistic, seeing everyone around her as test subjects for her selfish goal.

Playstyle
Maligna is a rushdown-focused summon character. With her good movement and fast attacks, in combination with her insect minions, she can easily overwhelm her foes and put them into situations where it becomes impossible to counterattack. On her own however, she can struggle due to low damage, and her insect minions require her to take damage to summon them.
  • Character Type: Tricky
  • Difficulty: Hard
Character Trait
Swarm Queen: Maligna can use Spawn Minion to summon one of three different kinds of insectoid creatures, which will make their way towards the enemy and automatically attack them. While these insects can be rather dangerous if set-up well, they require protection as they are weak health-wise, only one can be up at a time, and everytime you use the attack Maligna takes damage.

Standing Light Y Pokes forward, forming a spike on her hand.
YY Steps forward and slashes with her opposite arm.
YYY Summons four insect pincers from her back, which all wildly stab in front of her, ending with her performing a kick while using the pincers to support her.
Forward Light ↑Y Thrusts her arm forward as it turns into a large wasp stinger.
Back Light ↓Y Sits down as a scorpion stinger appears from her back, stabbing foes. Must be blocked low.
Run Light dY Slashes in front of her.
Jumping Light jY Slashes in front of her.
jYY Slashes a second time.
jYYY Forms her leg into a spinning wasp stinger to drill enemies below her.

Standing Medium X Swings her arm forward as it transforms into a mantis claw.
Forward Medium ↑X Swings her arm from high to low as it transforms into a mantis claw. Must be blocked high.
Back Medium ↓X Performs an uppercut while turning her arm into a wasp stinger. Anti-air and launcher.
Run Medium dX Performs a sliding kick. Must be blocked low.
Jumping Medium jX Forms her arm into a spinning wasp stinger to drill enemies in front of her.

Standing Heavy A Points her arm upward as it splits open, revealing a large centipede which she swings down to strike foes. Must be blocked high.
Forward Heavy ↑A Points her arm upward as it splits open, revealing a large centipede which she swings down to strike foes. Must be blocked high.
Back Heavy ↓A Swings her arm as it splits to reveal a large centipede, which she swings low to the ground. Must be blocked low.
Run Heavy dA Flies forward as she turns her arm into a spider head that bites out in front of her multiple times.
Jumping Heavy jA Dives downward while turning her arms into spider heads to bite foes.

Spawn Minion B Maligna raises her hand into the air. Pressing any of the other attack buttons allows her to summon one of three insect minions, at the cost of a small portion of her health. Acts the same in an air as it does on the ground.
Spawn Maggot B→Y Maligna's arm opens up, spitting out a large maggot. The maggot will crawl along the ground and follow the enemy, attacking by jumping at them in an arc, bouncing back upon impact.
Spawn Wasp B→X Maligna's arm opens up, spitting out a large wasp. The wasp acts as an aerial equivalent to the Maggot, flying in the air and attacking them if they go into the air with their stinger.
Spawn Spider B→A Maligna's arm opens up, spitting out a large spider. The spider is the most unique of the insects, as it instead follows behind Maligna, and attacks periodically by spitting a small glob of acid.
Spawn Cancel B→B Maligna puts her hand back on the ground.
Dispose Minions B (Minion) Maligna points forward, as her Minion suddenly begins convulsing. After a few seconds, it will suddenly explode, killing it but dealing heavy damage to anyone nearby. The Maggot and Wasp will perform their normal attacks before the exploding. Spider will leap forward and grab the enemy before exploding. And the Maggot Queen will briefly flash before their explosion, but this explosion is much larger and deals more damage. Acts the same on the ground as it does in the air.
Acid Spit ↑B Maligna forms her arm into a large spider head, which spits out a glob of acid. This acid glob is affected by gravity, limiting its range, but if it hits the ground it leaves behind a puddle of acid that damages foes that touch it. Acts the same on the ground as it does in the air.
Command Minions ↑B (Maggot) Maligna commands her maggot to curl up into a ball and roll along the ground. Must be blocked low. Great for creating mix-up situations. Acts the same in the air as it does on the ground.
↑B (Wasp) Maligna commands her wasp to dive downward and attack with their stinger. Great for forcing the foe into the air. Acts the same in the air as it does on the ground.
↑B (Spider) Maligna commands her spider to fire a web in an arc. This web will trap foes hit by it, leaving them vulnerable to Maligna's attacks. Acts the same in the air as it does on the ground.
↑B (Maggot Queen) Maligna commands the Maggot Queen to spew out a stream of acid. While it has a bit of charge time and leaves the Maggot Queen wide open, if it hits, it can deal some heavy damage and eats through shields.
Arachnoid Jaw ↓B Maligna lunges forward as her arm splits open, summoning a large spider head to bite in front of it. On enemies, it chomps on them before spitting them out, making it a good combo ender. The spider is capable of swallowing projectiles or Maligna's minions, restoring her health in the process. Acts the same on the air as it does on the ground.
Killer Bee dB Maligna flies forward while performing her legs into wasp stingers, performing a spinning kick. Acts the same on the ground as it does in the air.
dB→BB Press the special button a second time and Maligna can perform up to two follow-up attacks. Hold a direction while performing this to lunge in that direction. Great for continuing your pressure on the enemy, or making a quick escape or dodge.
dB→jD Press the special button and jump button at the same time and Maligna will perform a flying upward kick. A way to lead into an aerial combo.

Ravenous Swarm rY Maligna's calls forth a swarm of Maggots and Wasps to all rush toward the foe. A good combo tool as Maligna can attack after summoning the swarm. Acts the same in the air as it does on the ground.
Great Devourer rX Maligna opens her arm, letting out a large Maggot Queen. This maggot queen, while slow and very large, has high health, super armor, and deals a lot of damage. It attacks by lunging forward and attacking with a powerful bite.
Arachnoid Impulse jrX Maligna performs a flying kick, trapping the foe in a massive web upon contact. She then unleashes a barrage of slashes and stabs before transforming her arm into a giant spider mouth to perform a final diving bite attack.

Meltdown Mode rA Maligna injects herself with more mutagens, causing her to go into her Meltdown Form, transforming into a horrific mess of insect parts. While in this state, she gains increased damage and speed. During this, Maggots and Wasps will swarm around her, and will constantly spawn for as long as the transformation lasts, giving Maligna powerful combo opportunities.
Ultimate Creation rA (Bloodlust) Maligna rushes forward, grabbing one of her mutagen packs from her belt and rushing forward. Stabbing the mutagen into the enemy, they flinch and stumble backwards. Maligna looks at the foe with a sinister look, before pulling out more mutagens, relentlessly stabbing them into the foe in various places, cackling as she does so. The enemy convulses and rapidly mutates into a disgusting blob of flesh, falling over as a result. Maligna looks on at her creation, and dissapointed at the result, stabs one more mutagen into their forehead, causing them to violently explode into chunks of flesh. Instantly kills the foe.

Centicrush
  • Standing Heavy
  • Forward Heavy
The centipede grabs the foe by the neck and clamps it jaws down on it, using its acid to seperate the head from its body. The centipede then eats the head.
Leg Taker
  • Back Heavy
The centipede grabs the foe by the legs, snapping them off. Leaves the enemy in a helpless stance.
Crumchy!
  • Run Heavy
  • Jumping Heavy
  • Arachnoid Jaw
  • Minion Attack (Maggot Queen)
  • Arachnoid Impulse
The spider or Maggot Queen bites down on the foe, biting down on them before eating them whole.
Meltdown
  • Dispose Minions
  • Acid Spit
  • Aerial Acid Spit
  • Command Minions (Maggot Queen)
Burns up the enemy with acid, causing their skin to melt. Leaves the enemy in a helpless state.
Face Muncher
  • Minion Attack (Maggot)
  • Ravenous Swarm (Maggot)
The maggot jumps onto the enemy's face, eating through it before bursting through the other side. Leaves the enemy in a helpless state.
Impale
  • Command Minions (Wasp)
  • Killer Bee
  • Ravenous Swarm (Wasp)
Maligna or the wasp stabs the enemy through the chest. Leaves the enemy in a helpless state.
Cocooned
  • Command Minions (Spider)
The web wraps the foe in a cocoon of web. Leaves the enemy in a helpless state.
Broodmother
  • Pummel
Maligna goes up to her foe and stabs her enemy in the shoulder with a mutagen pack. The enemy reels back until, suddenly, insects begin growing out of the foe. They eat the foe from the inside out, eventually bursting out and crawling away from their corpse.

Intro Animation Appears from a cloud of green smoke, walking forward. Her hand is limp as it closes, pulling back a centipede. She then raises her arm into the air, adjusting it, while saying, "You'll make for a great test subject." Her right eye then shines red as she strikes a pose.
Taunt Maligna puts her hand to her face and begins laughing hysterically.
Respect ?
Win Animation ?
Alternate Costumes
?

ShineKGR

Shine

  • Age: 19
  • Gender: Female
  • Species: Cyborg
  • Weapon: Bisecto-Claws - Two massive gauntlets equipped with large blade-like claws. Her claws are also attached to chains, which she can fire to grab distant targets.

A violent and manic girl, Shine became the leader of the Marauders, a infamous gang of wasteland dwellers, since she was a young girl. She is absolutely obsessed with robots, often finding and salvaging stray robots and cyborgs who wander into her territory, and grafting these parts into her subordinates, and even herself, for the sake of building the most powerful robot army in the world. She harbors a strong hatred for Moria Corp., who were responsible for her mother’s death, and so she seeks to use the KillGames’ wish to take them out of the picture. Behind a cute and innocent persona is a brat who will stop at nothing to get whatever she wants.

Playstyle
Shine is a versatile rushdown character. Equipped with rekkas and rushing slashes, she can keep the pressure on her foes with her rapid combos, and her grappling hooks give her a way to easily close the gap or break through the enemy’s defenses . However, her low health can make it hard for her to hold her own once the enemy overpowers her.
  • Character Type: Rushdown
  • Difficulty: Easy
Character Trait
Cyborg Mobility: Shine's mechanical enhancements grant her a third jump and the ability to air dash twice in the air. Alongside her great speed, this makes her agile on both the ground and the air.

Standing Light Y A quick poke.
YY A slash with the opposite hand.
YYY A flurry of close-ranged punches ending with a final stab forward.
Forward Light ↑Y Uses her tail to stick to the ground and perform a kick.
Back Light ↓Y Slashes enemies with her tail. Must be blocked low.
Run Light dY A slash attack.
Jumping Light jY A slash forward.
jYY A second slash forward.
jYYY A downward stab with both claws.

Standing Medium X An advancing slash.
Forward Medium ↑X Jumps and performs a downward stab with both claws. Must be blocked high.
Back Medium ↓X An uppercut. Anti-air and launcher.
Run Medium dX A palm strike.
Jumping Medium jX An aerial spin.

Standing Heavy A Lunges forward and slashes in front of her with an X-shape.
Forward Heavy ↑A Extends her claws upward and slashes them in front of her. Must be blocked high.
Back Heavy ↓A Extends her claws and spins low to the ground. Must be blocked low.
Run Heavy dA Lunges forward and slashes in front of her with an X-shape.
Jumping Heavy jA Dives downward with a claw slash.

Grapple Claw B Shine launches one of her claws forward. If it makes contact with the enemy, she'll grab them, dragging herself towards them before damaging them with a powerful kick.
Aerial Grapple Claw jB Shine launches one of her claws at a downward angle. If the claw grabs the ground, she'll be quickly dragged towards it, damaging anyone near her with a shockwave.
Metal Scratch ↑B Shine lunges forward and slashes enemies with her claws. A rekka that allows you to follow up by pressing another attack button.
Metal Claw ↑B→Y Shine jumps forward and slashes out in front of her. Must be blocked high.
Metal Slide ↑B→X Shine slides along the ground, kicking enemies. Must be blocked low.
Metal Uppercut ↑B→A Shine performs a rising uppercut. A good launcher and anti-air.
Metal Fury ↑B→B Shine continues to slash forward. Keep tapping the button to increase the number of hits. After a few hits, she ends with a rushing slash forward.
Gato Pounce j↑B Shine flips forward. If she makes contact with the enemy, she'll grab them and slash at their face before launching them away.
Kitty Leap ↓B Shine fires her claws at an upward angle. If it hits an enemy, it acts the same ass Grapple Claw. However, if it doesn't hit anyone, Shine will grab onto an unseen object in the air, using it to pull herself upward while damaging anyone in her way. Acts the same on the ground as it does in the air.
Claw Swing ↓BB / j↓B Shine uses her grappling hook to swing like a rope, while spinning like a buzzsaw. Can go over low attacks. Hold the button to continue swinging, or press the jump button to cancel into an aerial attacks.
Gato Strike dB Shine leaps forward in a high arc, before quickly turning around and slashing under her. Useful for dodging attacks.

Crossmetal Fury rY Shine rushes forward, rapidly slashing in front of her, ending with a powerful claw slash in an X-shape. Acts the same in the air as it does on the ground.
Maximum Gato rX Shine uses her grappling hooks to drag herself upward. If the attack hits a foe, she uses the grappling hooks to fly across the screen, slashing at the foe and tying them up in chains, before diving down onto the foe with a powerful claw slash. Acts the same in the air as it does on the ground.

Kitty Overdrive rA Shine's cybernetics kick into overdrive. During this, she gets increased damage and speed, so fast in fact that she becomes the fastest character in the game. This allows her to relentlessly chase her foe and never let them escape.
Splicification Machine of Doom rA (Bloodlust) Shine lunges forward grabbing the foe. After a comical dust cloud envelops the screen, switch to the enemy's perspective, as they are tied up in Shine's throne room. The enemy tries to get Shine to let them out, but with a sinister smile, she cuts the rope, causing the enemy to fall down into a pit of machinery, where they are torn apart and turned into a Splicer (Basically a decapitated head attached to a funny little spider body). Shine smiles, only the suddenly scowl as she states she doesn't like her creation, stomping the enemy in frustration and crushing their skull, killing them in the process.

Cross Slash
  • Standing Heavy
  • Run Heavy
  • Metal Fury
  • Crossmetal Fury
Cuts the enemy into fours.
Vertical Chop
  • Forward Heavy
  • Jumping Heavy
  • Metal Claw
  • Metal Uppercut
Slashes the enemy vertically in half.
Leg Taker
  • Back Heavy
  • Metal Slide
Slashes the enemy's legs off. Leaves the enemy in a helpless state.
What's Mine is Mine!
  • Grapple Claw
  • Aerial Grapple Claw
  • Kitty Leap (Grab)
Stabs her grapple claws straight through the foe before pulling out their organs. Leaves the enemy in a helpless state.
Mindsplit
  • Gato Pounce
  • Claw Swing
  • Gato Strike
Slashes the foe's head in half. Leaves the enemy in a helpless state.
Chain Hug
  • Maximum Gato
Instead of performing the kick, she lands on the ground and tugs at the chain, crushing the foe's and causing them to spit their organs.
Bad Kitty!
  • Pummel
Shine jumps on top of the foe and sits on their shoulders. She smiles, but then suddenly digs her claws into the foes mouth and splits it mouth, chopping the top half of their head off.

Intro Animation Performs some quick stretches before plunging her arms into her Bisecto-Claws. She then strikes a pose while saying, "I'm gonna rip ya'll to shreds!"
Taunt ?
Respect ?
Win Animation ?
Alternate Costumes
?

SharkmanKGR

Sharkman

  • Age: 42
  • Gender: Male
  • Species: Shark (according to him)
  • Weapon: Thresh Hammer - A weapon primarily made of scrap metal. Consists of a large hammer on one end, and a large blade on the other.

A high-ranking member of the Marauders, Sharkman is a vicious and cannibalistic killer who believes himself to be an actual shark. Despite his dim-witted attitude and inability to clearly think, he has a strong loyalty towards Shine, his leader and long-time friend, so much so that he willingly allowed her to graft him into a shark suit. Now embracing his true identity, he utilizes his brute strength to make sure everyone who dares go against his master will be torn to pieces.

Playstyle
Sharkman is a powerful mid-ranged control character. His weapon not only gives him great damage, but also amazing reach. Utilizing that in combination with his super armor, he can overpower his foes and deal tons of damage. However, his slow movement speed, combined with his slow strikes, can leave him vulnerable against faster foes, and requires the player to be more patient if they want their kill.
  • Character Type: Power
  • Difficulty: Medium
Character Trait
Rough Skin: Sharkman lacks the ability to double jump, but when performing his Heavy Attacks, gains super armor. Any attacks Sharkman armors through will add damage to his own attacks.

Standing Light Y A left claw slash.
YY A right claw slash.
YYY A bite forward.
Forward Light ↑Y A kick.
Back Light ↓Y A tail sweep. Must be blocked low.
Run Light dY A claw slash.
Jumping Light jY A left claw slash.
jYY A right claw slash.
jYYY A flipping tail slam.

Standing Medium X Thrusts his hammer forward, slashing the enemy with the blade end.
Forward Medium ↑X Slashes his hammer downward. Must be blocked high.
Back Medium ↓X An uppercut. Anti-air and launcher.
Run Medium dX A bite.
Jumping Medium jX A bite.

Standing Heavy A Swings his hammer out in front of him.
Forward Heavy ↑A Swings his hammer downward. Must be blocked high.
Back Heavy ↓A Stomps the ground, creating rock spikes. Must be blocked low.
Run Heavy dA A shoulder bash.
Jumping Heavy jA A body slam.

Tiger Jaw B Sharkman swings his hammer along the ground, creating a rocky fin that travels toward the enemy. Upon contact with an enemy, a rocky shark will jump out of the fin, attacking enemies even if they're in the air. However, it travels rather slowly.
Leopard Strike jB Sharkman spins before flying downward, slamming is hammer into the ground and creating a shockwave in front of him. If anyone is in front of him when he performs the attack, they'll be dragged down with him.
Bull Charge ↑B Sharkman rushes forward, tackling enemies. Possesses super armor. Acts the same on the ground as it does in the air.
Mako Mauling ↓B Sharkman lunges a short distnece forwayd forward, grabbing the foe. If the attack lands, Sharkman bites into the foe, tearing off a bit of flesh, before tossing the foe away. Possesses super armor. Acts the same on the ground as it does in the air.
Shark Stride dB Sharkman begins slowly moving forward, holding his hammer with one hand and low to the ground. He gains a large amount of armor while in this stance, and while he can only perform one jump and is unable to run, he can perform one of several follow-ups. Press special to cancel the attack.
Blue Sweep dB→Y Sharkman swings his hammer low to the ground. Must be blocked low.
Thresh Breaker dB→X Sharkman swings his hammer out in front of him. Causes heavy damage to the enemy's shield if they block it.
Hammer Header dB→A Sharkman performs a small jump and slams his hammer out in front of him. Must be blocked high. During the jump, Sharkman can avoid mid and low attacks.
Stride Stop dB→B Sharkman quickly cancels his stride.

Great White Guillotine rY Sharkman charges up, before launching forward a larger rocky fin. When it makes contact with the enemy, it summons a massive rock shark from the ground, which deals heavy damage.
Megamouth Dive jrY Sharkman dives into the ground, and can swim around it for a few seconds. While he can be hit out of it if the enemy hits his fin, in this state he is much faster and able to weave around attacks. Press the attack button or wait enough time and Sharkman will pop out of the ground with a massive rock shark, damaging enemies around him.
Feeding Frenzy rX Sharkman rushes forward, slashing and biting wildly at the foe. He then follows up by pulling out his hammer, and launching the foe away with a powerful upward swing.
Aerial Feeding Frenzy jrX Sharkman drills forward, rapidly biting at the foe, before launching them away wih a swing of his tail.

Ancient Rampage rA Sharkman roars out as his body becomes covered in sharp rocks. While in this state, he gains increased damage and speed. He gains super armor on all his attacks.
Megalodon's Wrath rA (Bloodlust) ?

Crush
  • Standing Heavy
  • Forward Heavy
  • Jumping Heavy
  • Leopard Strike
  • Hammer Header
Crushes the foe either from his hammer or with his own body.
Rock Impale
  • Back Heavy
  • Tiger Jaw
Impales the enemy in rock spikes. Leaves the enemy in a helpless state.
Zoom!
  • Run Heavy
  • Bull Charge
  • Feeding Frenzy
  • Aerial Feeding Frenzy
Launches the foe so that they go flying, exploding on impact with the wall. Their body can be launched into hazards.
Flesh Pull
  • Mako Mauling
Grabs the foe and tears them in half by the left leg and right arm.
Leg Taker
  • Blue Sweep
Slashes the enemy's legs off. Leaves the enemy in a helpless state.
Tear Through
  • Thresh Breaker
Swings his hammer with such force that it tears the enemy's upper half off. The upper half can be launched into hazards.
Smile You Son of A
  • Great White Guillotine
  • Megalodon Dive
The massive rock shark bites into the enemy, crushing all but their head. It then goes back into the ground, tearing the body from the head and effectively decapitating them.
Mmm... Yummy!
  • Pummel
Sharkman pounces on top of the foe, slashing into their abdomen and eating their insides. The enemy screams in pain as their upper half attempts to crawl away. Sharkman sees this as jumps towards them, grabbing the foe by the arms, and bites down on the foe, eventually ripping their arms off and eating the foes upper half. He then wipes his face.

Intro Animation Sharkman is seen swimming through the ground, only his back fin being visible, before jumping out. He then lets out a roar before pulling out his hammer.
Taunt Sharkman raises his hammer into the air and roars.
Respect Sharkman pulls out either a spare human arm or a human leg, chomping down on it before burping out the bones.
Win Animation Sharkman raises his arms and cheers. He then begins to smell blood. sniffing and looking around. He turn and glances at the camera, smiling and walking towards it, before biting into it, causing the screen to go black.
Alternate Costumes
SharkmanKGR(alts)
  • Alt 1: Default costume.
  • Alt 2: Based off of a great white.
  • Alt 3: Based off of Sharkman's beta design.
  • Alt 4: Based off of an orca.
  • Alt 5: Based off of Sidon from The Legend of Zelda: Breath of the Wild.
  • Alt 6: Based off of Garchomp from the Pokémon series.
  • Alt 7: Based off of King Dedede from the Kirby series.
  • Alt 8: Based off of Godzilla.

KiraiKGR

Inari

  • Age: 21
  • Gender: Female
  • Species: Human
  • Weapon: Kanayago - An energy bow. She utilizes it in combination with her magnetism to fire magnetic rails at the foe. She can also form metal into two twin daggers, which she uses for some of her attacks.

A member of the Crimsonstain Clan, Inari is Misery’s younger sister. Despite only recently joining the clan, she possesses incredible power, being born with the ability to control metal. Jealous of her sister for being the one chosen to wield such a powerful weapon, Inari sneaks off and joins the KillGames in order to show her, and everyone else, that she is the most powerful ninja, and that she deserves to be Muramasa’s true heir. Inari is brash, hot-headed, and shows incredible disdain towards her sister. She feels she's inferior to her in every way, fueling a desperation to do anything to be seen as powerful, even if it means playing into the hands of a powerful demon.

Playstyle
Inari is a mobile set-play focused character. Utilizing her mobility and long-ranged attacks, she can keep her foe at a distance. However, once she magnetizes her foe, she can utilize it to pressure the foe into making risks, and capitalize on said risks with her swift combos. However, she is in danger if she's caught out, especially due to her low defense and lack of close-ranged moves.
  • Character Type: Zoner
  • Difficulty: Easy
Character Trait
Magnetize: When Inari lands a hit with Magnet Rail, it applies a Magnetic Field around the foe. The more an enemy is hit by this attack, the larger the field will be. This field affects several of Inari's attacks, most notably her arrow moves which gain a homing effect. However, the field shrinks as time goes on, so you'll need to be quick to take advantage of it.

Standing Light Y A claw slash
YY A swift kick.
YYY Pulls out several arrows and fires them forward in a spread pattern.
Forward Light ↑Y Shoots a spread of arrows at an upward angle. Anti-air.
Back Light ↓Y A sweep kick. Must be blocked low.
Run Light dY A claw slash.
Jumping Light jY A claw slash.
jYY A knee strike.
jYYY Pulls out several arrows and fires them downward in a spread pattern.

Standing Medium X Fire an arrow straight forward.
Forward Medium ↑X Creates a metal dagger and swings it downward. Must be blocked high.
Back Medium ↓X Creates a metal dagger and swings it upward. Anti-air and launcher.
Run Medium dX Lunges forward and slashes with a metal dagger.
Jumping Medium jX Fires an arrow forward.

Standing Heavy A Charges up before firing a piercing arrow forward.
Forward Heavy ↑A Creates a metal spear and stabs it downward. If the enemy has a Magnetic Field, the attack homes into enemies. Must be blocked high.
Back Heavy ↓A Uses her magnetism to create two metal spikes that stab the enemy. If the enemy has a Magnetic Field, the attack homes into enemies. Must be blocked low.
Run Heavy dA Creates two blocks of metal before crushing them in front of her. If the enemy has a Magnetic Field, the pieces will fly towards them.
Jumping Heavy jA Creates a metal spike and dives downward with it.

Multi-Shot B Inari pulls out three arrows and pulls back on her bow. After a brief charge, she can then fires these arrows as projectiles by releasing the button. Acts the same on the ground as it does in the air.
Arc Shot ↑B (Arrows) Release the button while holding forward and Inari points her bow upward and fires arrows into the air. If they miss the foe while flying up, they'll rain down directly on top of them a few seconds later. A good anti-air attack.
Pin Shot ↓B (Arrows) Inari points her bow downward and fires the arrows toward the ground. These arrows will then stink to the ground. If an enemy with a Magnetic Field walks near them, they'll fly towards them, effectively acting as traps.
Magnet Rail ↑B Inari fires a metallic rail with her bow. If an enemy is hit by the attack, the rail will imbed into their body, creating a Magnetic Field around them.
Aerial Magnet Rail j↑B Inari fires a metallic rail at a downward angle. If it misses, it will stick into the ground, crackling with electricity. If the enemy gets near the rail, it creates a Magnetic Field around them.
Fatal Pull ↓B Inari creates a magnetic orb on her hand. This will drag the enemy towards her, the strength of which changes depending on how much the enemy is Magnetized. If the enemy is close enough, the ball will damage them. Acts the same on the ground as it does in the air.
Fatal Push ↓BB Press the special button again after performing the pull and Inari will create a blast of magneticenergy from her hand, launching the foe away. Its range and potency increases the more an enemy is Magnetized.
Leaping Shot dB Inari suddenly leaps backwards, firing three arrows downward. A great evasive tool. Acts the same on the ground as it does in the air.

Metallion Shot rY Inari gathers metal into a six large bolts, before quickly launching them forward as projectiles. It's very quick, making it a great punish and pressure tool.
Aerial Metallion Shot jrY Inari gathers metal into a six large bolts, before quickly launching them at a downward angle as projectiles.
Iron Maiden rX Inari pulls the enemy in with a magnetic pull, grabbing them. If she catches the foe, she'll begin attracting metallic junk around her, using it to crush the enemy, before she slams it into the ground. Its power increases the more powerful the enemy's magnetic field is, but using the move also removes it. Acts the same on the ground as it does in the air.

Perfect Huntress rA Inari's curls up, gathering metal around her, before forging metal armor around her, with energy coarsing around her, giving her a flaming mask and six massive flaming fox tails. While in this state, she gains increased damage and speed. All enemies gain a permanent Magnetic Field, preventing her enemies from escaping for devastating attacks.
Metallion Storm rA (Bloodlust) Inari rushes as a streak of pure energy, performing a slash in front of her. If the attack lands, she'll begin rushing around the foe, occasionally performing a slash that implants a magnetic spike into their body. Eventually, the enemy falls to the ground, covered in these spikes. Inari then jumps into the air, her armor exploding into tiny metal shards. Using her magnetism to grab them, she says goodbye to the foe, before hurling these shards straight at the foe, the metal spikes creating a magnetic field that attracts the shards and causes them to fly around the foe, eventually slicing them to tiny pieces. Instantly kills the foe.

Headshot
  • Standing Heavy
  • Magnet Rail
  • Aerial Magnet Rail
Fires an arrow straight at the enemy's head, impaling them.
Eat This!
  • Forward Heavy
  • Jumping Heavy
The spear stabs straight through the enemy's mouth.
Multi-Impale
  • Back Heavy
Impales the foe from below.
Crush
  • Run Heavy (Attack)
Crushes the enemy between the two chunks of metal.
Pin Cushion
  • Run Heavy (Shards)
  • Multi-Shot
  • Arc Shot
  • Pin Shot
  • Leaping Shot
  • Metallion Shot
  • Aerial Metallion Shot
Fires multiple arrows or metal shards into the enemy. Leaves the enemy in a helpless state.
Zoom!
  • Fatal Push
Launches the foe so that they go flying, exploding on impact with the wall. Their body can be launched into hazards.
Bring You Down to Size!
  • Iron Maiden
Uses the metal gathered around the foe to slowly crush them, before compressing them into a small, bloody ball of metal.
How Do They Work?
  • Pummel
Inari stabs a foe with a magnetic rail, before creating a magnetic push to tear the foe's head off and launch it into the air. She then pulls out three arrows, and fires it at the head, shooting them straight through their eyes and mouth.

Intro Animation Appears standing on top of a building, obscured in shadow. She looks toward the screen, her eye shining, before flying downward as a streak of energy, bouncing off the buildings at the side. She crashes to the ground, metal shards floating around her, before standing up, saying, "I will show everyone why I am the strongest!".
Taunt ?
Respect ?
Win Animation ?
Alternate Costumes
?

GrimmKGR

Grimm

  • Age: N/A
  • Gender: N/A
  • Species: Classified
  • Weapon: Harbinger - A large scythe made out of a purple energy. Powered by the countless souls housed inside of them.

The result of Umbringen Lab’s mad experiments, Project Reaper (nicknamed Grimm) was designed to be the perfect combatant for the KillGames. They were created by combining the dead bodies of some of the KillGames’ most skilled past contestants, bringing them back to fight once more. Their restless spirits, filled with vengeance, believe that the only way they can pass on is by killing Blitzkrieg, and they are hellbent on reaching the top no matter what it takes. Due to the number of souls housed within them, Grimm is incredibly unstable and violent, as the souls trapped inside of them all fight for control over their body.

Playstyle
Grimm is an unpredictable bait-and-punish character. Utilizing their long-ranged normals, specials, and Nightmare mechanic, they keep their foes guessing about when and where they’re going to attack. However, their lack of close-ranged defensive options can leave them vulnerable once the enemy can get in close.
  • Character Type: Tricky
  • Difficulty: Hard
Character Trait
Nightmares: When performing Grimm's Forward, Back or Dash Specials, Grimm will create a Nightmare that performs an attack. These Nightmares' attacks deal no damage, and are unaffected by enemy's attacks. Press the Special button in the middle of their animations and Grimm will swap places with the Nightmare. This Nightmare will continue to perform the attack Grimm was performing, leaving the real Grimm free to perform any attack that they want. Use these Nightmares to confuse the enemy about which Grimm is the real Grimm.

Standing Light Y Slashes in front of them.
YY Slashes with the opposite hand.
YYY Repeatedly stabs in front of them with their fingers.
Forward Light ↑Y Steps forward and performs a wild swing in front of them.
Back Light ↓Y Stabs in front of them with their foot blades. Must be blocked low.
Run Light dY Slashes in front of them.
Jumping Light jY Slashes in front of them.
jYY Slashes with the opposite hand.
jYYY Slashes the enemy while spinning in the air.

Standing Medium X Swings their scythe in front of them.
Forward Medium ↑X Swings their scythe from high to low. Must be blocked low.
Back Medium ↓X An extending uppercut. Anti-air and launcher.
Run Medium dX Performs a lunging scythe swing.
Jumping Medium jX Swings their scythe in front of them.

Standing Heavy A Extends their arm and performs a scythe swing.
Forward Heavy ↑A Extends their arm upward and performs a downward scyhe swing. Must be blocked high.
Back Heavy ↓A Spins their scythe low to the ground. Must be blocked low.
Run Heavy dA Flies forward while spinning their scythe in front of them.
Jumping Heavy jA Extends their legs and spins them below them.

Conquest B Grimm tosses forward their scythe as a projectile. While the scythe is out, Grimm cannot attack, but the scythe itself has a large hitbox, and deals damage on the return trip.
Aerial Conquest jB Grimm tosses their scythe at a downward angle, which then curves in an arc before returning to Grimm.
Pestilence B (while Scythe is out) Grimm suddenly teleports to wherever the scythe is currently located. Great for closing the distance.
Nightmare Swap B (during Other Specials) Grimm quickly swaps places with a currently present Nightmare. Utilize these Nightmares to confuse your foe and create dangerous mix-ups.
Famine ↑B Grimm flies forward, performing a low swing with their scythe followed by an uppercut if they come in contact with the enemy. Launches foes into the air. When performed, a Nightmare is summoned who will perform a jumping slash, similar to War, before quickly disappearing.
Aerial Famine j↑B Grimm flies forward, performing a low swing with their scythe followed by an uppercut if they come in contact with the enemy. Launches foes into the air. When performed, a Nightmare is summoned who will drop down to the ground upon Grimm getting near the foe, before quickly disappearing.
War ↓B Grimm leaps into the air and performs a downward slash with their scythe. Must be blocked high. When performed, a Nightmare is summoned who will rush forward along the ground and perform an upward slash, similar to Famine, before quickly disappearing.
Death dB Grimm creates a Nightmare a distance away from them. From there, press any attack button, and this Nightmare will attack as well. If an attack connects or Grimm takes damage, the Nightmare will disappear.

Rapture rY Grimm's scythe grows to large size and they toss it in front of them. The scythe will spin while homing towards the enemy, dealing rapid damage to anyone hit by it. Acts the same on the ground as it does in the air. If used in the air, the scythe will slowly descend.
Revelation rX Grimm summons a larger, floating Nightmare, who disappears. As time goes on, the Nightmare will slowly manifest behind the foe. After 7 seconds, it will manifest, grabbing the foe. If the grab lands, the Nightmare will scream, with the souls housed in it entering the enemy's body. While it deals a lot of damage, it requires set-up to successfully land. Acts the same on the ground as it does in the air.

Judgement rA Grimm screams out, as the souls housed within them take full control over their body, giving them a dark purple aura. While in this state, they gain increased damage and speed. All special attacks that incorporate Nightmares are now capable of dealing damage, allowing you to perform some devestating combos if you attack in tandem with them.
Abandon All Hope rA (Bloodlust) Grimm extends their arm out, grabbing the foe. If the attack lands envelops the screen in ghostly energy. The enemy wakes up, suspended in the air, their limbs impaled on scythes attached the chains. Grimm taps into their memories, either forcing them to relive some sort of past trauma, or making them experience their worst fear. Either way, it causes the enemy to go insane, them pleading to let them out. As they attempt to escape their impalement, they accidentally pull on the chains, causing them to recoil and pull back, tearing off the enemy's limbs. The enemy's limbless body then falls to the ground, dead, as Grimm faintly laughs. Instantly kills the foe.

Half Chop
  • Standing Heavy
Slashes the enemy horizontally in half. Leaves the enemy in a helpless state.
Vertical Chop
  • Forward Heavy
  • Famine
  • Aerial Famine
  • War
Slashes the enemy vertically in half.
Leg Taker
  • Back Heavy
Slashes the enemy's legs off. Leaves the enemy in a helpless state.
Vertical Blender
  • Run Heavy
Shreds through the foe and slices them in half.
Horizontal Blender
  • Jumping Heavy
  • Conquest
  • Aerial Conquest
  • Rapture
Shreds the enemy to pieces with a spinning blade.
Insanity
  • Revelation
The enemy goes insane, getting down on their knees and screaming in anguish before snapping their own neck.
Body Snatcher
  • Pummel
Grimm teleports. The enemy stumbles around confused, only for Grimm's arms to suddenly burst through their arms, cutting them off in the process. The Grimm forces the enemy's mouth open, ripping the foe in half from the inside out.

Intro Animation Is seen motionless on the ground, before purple energy crackles around them as they stand up. He then reaches out toward the enemy, letting out a groan.
Taunt ?
Respect Spins their scythe before striking a pose with it.
Win Animation ?
Alternate Costumes
?

ZMEIKGR

Z.M.E.I.

  • Age: N/A
  • Gender: N/A (referred to as Male)
  • Species: Robot
  • Weapon: Spiral Claws - Two massive claws that can open to fire various weapons, or form into drills.

Designed after the weapons that were used in the Ultimatum War, the Z.M.E.I. are powerful combat robots created by the US Military with the sole purpose of elimination. Equipped with state-of-the-art weaponry, they also possess an incredible, human-like intelligence. Regardless, they serve and fight with an undying will and a ruthless combat style. They are under the direct control of General Parthia, leader of the A.K.A., who wishes to use them to accomplish her goals. Whether they be just stopping the KillGames, or something greater, is unknown.

Playstyle
Z.M.E.I. is a projectile-focused defensive powerhouse. With powerful attacks and deadly projectiles, Z.M.E.I. pressure the foe into making risky decisions by chipping at their health from a distance, before striking once they get close. However, he suffers from slow movement speed, but his flight ability trades that for amazing mix-up potential.
  • Character Type: Power
  • Difficulty: Medium
Character Trait
Flight: Rather than a normal double jump, pressing jump in the air has Z.M.E.I. activate his thrusters. During this, he can freely fly in the air, gains multiple air dashes, and can attack the enemy from above, or even perform some powerful air combos. However, Z.M.E.I. has a limited Fuel Gauge that goes down while flying, and if it runs out, he won't be able to go back into flight until it regenerates. Z.M.E.I. can also be taken out of flight if he is hit by an attack. Press Jump again to cancel flight stance.

Standing Light Y A left punch.
YY A right punch.
YYY An outward torso spin.
Forward Light ↑Y A hook.
Back Light ↓Y Swings his lower half, hitting the enemy with his tail. Must be blocked low.
Run Light dY A horn thrust.
Jumping Light jY A left punch.
jYY A right hook.
jYYY A downward slam.

Standing Medium X A drill punch.
Forward Medium ↑X A downward slam. Must be blocked high.
Back Medium ↓X Fires a blast from his foot jets. Anti-air and launcher.
Run Medium dX A punch.
Jumping Medium jX Fires a blast at a downward angle from his foot jets.

Standing Heavy A Spins his drills before punching it forward.
Forward Heavy ↑A Jumps before thrusting his drills downward. Must be blocked high.
Back Heavy ↓A Fires a blast downward from his arm cannon. Must be blocked low.
Run Heavy dA Rams into the enemy.
Jumping Heavy jA Flies forward a short distance, drilling in front of him.

Energy Beam B Z.M.E.I. fires a beam of energy from his mouth. It leaves Z.M.E.I. vulnerable if he whiffs, but it's great for applying chip damage and punishing rushing foes. Acts the same on the ground as it does in the air.
Missile Launch ↑B Z.M.E.I. launches a missile from one of his shoulder launchers, which explodes on impact. It starts a bit slow, but speeds up and deals more damage as time passes. A good way to approach the enemy.
Aerial Missile Launch j↑B Z.M.E.I. launches a missile from one of his shoulder launchers at a downward angle. Explodes on contact.
Proximity Mine ↓B Z.M.E.I. fires out a mine, which flies toward the enemy. Once it gets near, it explodes. A good pressure tool, though be careful as it can be destroyed if the enemy hits it with an attack, potentially damaging you in the process.
Aerial Proximity Mine j↓B Z.M.E.I. fires out a mine, which flies toward the enemy. Once it gets near, it drops down and explodes upon impact.
Matrix Shield dB Z.M.E.I. quickly creates a barrier around him, launching away any nearby foes, nullifying any attacks, and reflecting all oncoming projectiles.

Dragoon Buster rY Z.M.E.I. opens his chest and fires a powerful beam of energy in front of him. Incredibly powerful projectile. Acts the same on the ground as it does in the air.
Missile Barrage rX Z.M.E.I. fires several homing missiles that all immediately fly towards the enemy. Can be used to force the enemy to block or extend combos. Acts the same on the ground as it does in the air.

Dragoon Assault rA Z.M.E.I. charges himself with energy. While in this state, he gains increased damage and speed. Z.M.E.I. fires his projectile attacks much quicker, and gains unlimited fuel, allowing him to fly indefinitely.
Hydra Obliterator rA (Bloodlust) Z.M.E.I. flies forward, drilling into his foe and shredding up their stomach before they eventually split in half. He launches their body into the air, as he lands on the ground, transforming into a large cannon-like form and aiming towards the enemy. He then charges up before firing a massive death beam that vaporizes the foe. Instantly kills the foe.

Drill Spin
  • Standing Heavy
  • Forward Heavy
  • Jumping Heavy
Impales the enemy with his drills and spins them at high speed, launching blood and guts everywhere.
Electrocute
  • Back Heavy
  • Matrix Shield
Fries the enemy with electricity, causing their skin to melt. Leaves the enemy in a helpless state.
Zoom!
  • Run Heavy
Launches the foe so that they go flying, exploding on impact with the wall. Their body can be launched into hazards.
Burn Up
  • Energy Beam
Lights the enemy on fire. Leaves the enemy in a helpless state.
Kaboom
  • Missile Launch
  • Aerial Missile Launch
  • Proximity Mine
  • Aerial Proximity Mine
  • Missile Barrage
Blows the enemy up with an explosion.
Light of Death
  • Dragoon Buster
Obliterates the enemy with a massive beam of energy.
Efficient Dispatch
  • Pummel
Z.M.E.I. stabs the foe with his drills. He then opens his hands, pulling their skeleton through the front of their body, and violently murdering the foe in the process.

Intro Animation Drops down from high in the sky. He raises is head and says, "You are in direct opposition with the Anti-KillGames Association and their wish to bring the world back to a peaceful state. For your actions, you will be terminated."
Taunt Points toward the enemy, saying "You will show no resistance.", before putting their arm to their chest.
Respect Briefly deactivates, letting out some steam, before reactivating.
Win Animation Salutes, saying "Mission complete. Returning to base.", before flying off.
Alternate Costumes
?

RapturnKGR

Rapturn

  • Age: 30
  • Gender: Female
  • Species: Demon
  • Weapon: Longinus - A holy weapon that can transform between two forms: a holy spear and a large sword constructed out of holy light. She also carries around a shield, which she attaches to the weapon in spear form to form a pile bunker.

A childhood friend of Redge, Rapturn is the daughter of the Avatar of Wrath, Lucifer. Realizing all of the atrocities her kind had done, she grew to hate demonkind as a whole, her former friend, and even herself for being one of them. After escaping Hell, she joined the Crusaders, a band of mercenaries managed by the Great Imperial Church, with the sole purpose of eliminating demons from the Earth. Joining the KillGames, she hopes to utilize the wish to rid the world of demons, so they can’t hurt humanity any longer. She is devout to the beliefs, and harbors a deep hatred for all demons. As a result, she abandons her identity as one, and shows no mercy to any of them, no matter who they are.

Playstyle
Rapturn serves the role as the game’s stance character. When wielding Longinus, she focuses more on mid-range footsies, utilizing its long-range and command grabs to break down the enemy’s defenses. Once she’s got the enemy right where she wants them, she can switch to Latinus, where she can apply pressure thanks to the stance’s faster attacks and counters. Players will need to keep track of which stance Rapturn is currently in, and the role that each one plays.
  • Character Type: Tricky
  • Difficulty: Hard
Character Trait
Weapon Switching: Performing Rapturn's Standing Special allows you to switch between two forms. Spear Form focuses on opening up the foe and setting up for Sword Form, which has a focus on powerful blows and keeping up momentum. Both sides have downsides however. Spear Form lacks damage compared to Sword Form, and while you can take more damage, you are slower. Sword Form is faster and can deal large amounts of damage, but its moves are risky without proper set-up.

Spear Form
Standing Light Y A left hook.
YY A right hook.
YYY Strikes forward with her pile driver.
Forward Light ↑Y Swings forward with her right claw.
Back Light ↓Y A sweep kick. Must be blocked low.
Run Light dY Swipes forward with her shield arm.
Jumping Light jY A downward punch.
jYY An upward punch.
jYYY A downward strike.
Sword Form
Standing Light Y A shield swipe.
YY A second shield swipe.
YYY A slash forward.
Forward Light ↑Y A sword stab.
Back Light ↓Y A sweep kick. Must be blocked low.
Run Light dY A kick.
Jumping Light jY A slash.
jYY A second slash.
jYYY A spinning sword slash.

Spear Form
Standing Medium X A shield punch.
Forward Medium ↑X An overhead punch with her pile driver. Must be blocked high.
Back Medium ↓X An uppercut. Must be blocked high.
Run Medium dX A headbutt.
Jumping Medium jX Strikes while extending her pile driver downward.
Sword Form
Standing Medium X A slash forward.
Forward Medium ↑X A downward slash. Must be blocked high.
Back Medium ↓X An uppercut. Must be blocked high.
Run Medium dX A shield bash.
Jumping Medium jX A heavy sword slash forward.

Spear Form
Standing Heavy A Strikes forward as she extends her pile driver.
Forward Heavy ↑A Leaps into the air and extends her pile driver downward. Must be blocked high.
Back Heavy ↓A Strikes the ground with her pile driver, creating a blast of light. Must be blocked high.
Run Heavy dA Suddenly stops and extends her pile driver.
Jumping Heavy jA Extends her pile driver forward.
Sword Form
Standing Heavy A A heavy slash in front of her.
Forward Heavy ↑A A heavy downward slash. Must be blocked high.
Back Heavy ↓A A slide kick. Must be blocked low.
Run Heavy dA A rushing sword slash.
Jumping Heavy jA A diving sword slash.

Spear Form
Adamant Slash B Rapturn steps forward, pulling Longinus out of its pile bunker and swinging it forward into its Sword Form. Deals heavy shield damage. Acts the same on the ground as it does in the air.
Wall of Light ↑B Rapturn briefly charges up, and by pressing one of the attack buttons, she'll summon a wall of light. Press any of the normal attack buttons and she'll summon it out in front of her, damaging foes close to her. Press the special attack button and she'll summon it behind the enemy, damaging them and launching them towards her if they happen to by moving away. The short-ranged version is a great defensive tool, while the long-ranged version is great for keeping the foe close. Only one of each type of wall can be up at a time. Acts the same on the ground as it does in the air.
Iridescent Ray B (next to Wall) Rapturn strikes at the wall, launching forward a long-ranged beam of light to hit distant foes. This causes the wall to disappear in the process. Acts the same on the ground as it does in the air.
Holy Winder ↓B Rapturn steps backwards, before rushing forward. The backwards dash can be used to quickly dodge out of the way of attacks. Press an attack button at any point to have Rapturn follow up with an attack.
Holy Power ↓B→Y Rapturn rushes forward and performs a series to punches, ending with a final punch with her pile driver. Deals multiple hits, making it good for eating through shields.
Holy Dominion ↓B→X Rapturn leaps into the air and performs an uppercut, creating a cross of light in front of her and rises upward and strikes enemies.
Holy Ophanim ↓B→A Rapturn rushes forward and performs a powerful punch with her shield. During this attack, you have super armor.
Holy Cherubim ↓B→B Leaps into the air while quickly pulling out Longinus in its Sword Form before performing a downward slash. The jump can be used to avoid attacks.
Angelic Crush j↓B Rapturn dives downward, punching the ground. It deals damage on its own, but creates a pillar of light around her if she hits the ground. Use it to stop projectiles or strike airborne enemies.
Valiant Driver dB Rapturn lunges forward, grabbing the foe with her pile bunker arm. She holds the foe in the air, before the pile bunker rears back, charges with light, and launches the foe away with a powerful explosion. Not only deals good damage, but also drains the enemy's shield meter.
Sword Form
Adamant Shield B Rapturn plunges Longinus back into its pile bunker, while swinging her shield forward. Grants her invincibility and reflects projectiles if timed. Acts the same on the ground as it does in the air.
Shining Chain ↑B Rapturn performs an advancing sword spin. A rekka that allows you to follow up by pressing another attack button.
Shining Principality ↑B→Y Rapturn performs a wide upward swing in the arc. Launches enemies into the air
Shining Virtue ↑B→X Rapturn slashes across the ground, creating a pillar of light that juts at an upward angle. It can be slow, but deals multiple hits with the initial slash, and works as a great anti-air.
Shining Throne ↑B→A Rapturn continues to spin forward, slashing enemies multiple times. Ends with a final slash to launch foes away.
Shining Seraphim ↓B→B Leaps into the air while quickly pulling out Longinus in its Sword Form before performing a downward slash. The jump can be used to avoid attacks.
Shining Twister j↑B Rapturn performs a spinning sword slash. Unlike Shining Chain, it has no follow-ups, but goes more distance.
Blast Hunker ↓B Rapturn puts up her shield. If Rapturn is hit during this, she'll parry the attack, stunning the enemy.
Angelic Dive j↓B Rapturn dives at a downward angle, stabbing enemies with her sword.
Spiral Edge dB Rapturn lunges forward, her sword spiraling with holy energy as she thrusts it forward. A good gap closer that deals multiple hits and destroys projectiles.

Spear Form
Holy Lancer rY Rapturn winds up before rushing forward as her with a powerful punch, her pile bunker glowing with holy energy.
Holy Tempest jrY Rapturn creates a spiraling pillar of light around her that deals rapid damage around her, causing enemies to rise into the air. A great anti-air that can break shield extremely easily.
Angelic Purge rX Rapturn takes up a defensive stance. If she is hit, she'll parry the attack, grab the stunned foe and charges holy light straight through them. Not only does this deal good damage and stuns the target, but it also instantly causes a Guard Break, leaving the enemy defenseless. Acts the same on the ground as it does in the air.
Sword Form
Demon Smiter rY Rapturn raises Longinus as it grows to massive lengths before bringing it down in front of her, creating a massive shockwave of light. Acts the same on the ground as it does in the air.
Ring of Solitude rX Rapturn plunges Longinus into the ground, creating multiple blades of light that swirl around her. These blades will damage anyone near Rapturn, as well as absorb projectiles. Acts the same on the ground as it does in the air.

Ascension rA Rapturn prays, giving her a yellow aura and wings of light behind her. While in this state, she gains increased damage and speed. All of her attacks now deal heavy damage to shields, allowing her to easily break through her foes no matter how much Guard Meter they have.
Exalted Execution rA (Bloodlust) Rapturn rushes forward, striking at the foe with Longinus in sword form. After performing a few strikes, she plunges the sword into the ground, creating a massive cross of light that impales the foe, effectively crucifying them. Rapturn then recites some prayers, charging Longinus in its spear form, causing it to grow in massive size. She then ends the attack by launching the spear straight at the foe, the spear flying straight through them, killing them in the process. Instantly kills the foe.

Half Chop
  • Standing Heavy (Spear)
  • Forward Heavy (Spear)
  • Run Heavy (Spear)
  • Jumping Heavy (Spear)
  • Winding Power
  • Holy Lancer
Impales the enemy with her pile driver, pulling the foe's organ's out.
Burning Light
  • Back Heavy (Spear)
  • Iridescent Ray
  • Angelic Crush (Pillar)
  • Blast Hunker
  • Shining Throne
  • Holy Tempest
Burns the enemy with holy lights, causing their skin to melt. Leaves the enemy in a helples state.
Half Chop
  • Standing Heavy (Sword)
  • Run Heavy (Sword)
  • Adamant Slash
  • Holy Dominion
  • Shining Chain
  • Shining Serpahim
  • Ring of Solitude
Slashes the enemy horizontally in half. Leaves the enemy in a helpless state.
Vertical Chop
  • Forward Heavy (Sword)
  • Jumping Heavy (Sword)
  • Winding Dominion
  • Winding Cherubim
  • Shining Principality
  • Shining Virtue
  • Demon Smiter
Slashes the enemy vertically in half.
Bad Trip
  • Back Heavy (Sword)
Trips the foe into the air, causing them to fall and break their neck.
Zoom!
  • Winding Ophamim
Launches the foe so that they go flying, exploding on impact with the wall. Their body can be launched into hazards.
Head Punch
  • Angelic Crush (Strike)
Punches the enemy's head into their torso.
Brain Buster
  • Valiant Driver
Drives her pile bunker straight through the enemy's skull, spreading brain stuff everywhere.
Saw It Coming
  • Angelic Dive
  • Spiral Edge
Stabs the foe in the chest with her sword, before raising them into the foe and slamming the sword down, slicing through them.
Purify
  • Angelic Purge
Blasts a hole straight through the foe's chest.
The Best Offense is a Good Defense
  • Pummel (Spear)
Kicks the foe away, causing them to stumble back, before summoning a wall of light in between the foe, splitting them in half. Their front half slides down the wall, leaving behind blood, before is slumps over.
God Slayer
  • Pummel (Sword)
Knocks the enemy down to their knees with her shield, before her sword grows and impales the foe. She then brings the sword up, splitting them in half.

Intro Animation Closes her fist and states "By God's decree I will make sure you fall!", before summoning her weapon.
Taunt ?
Respect ?
Win Animation ?
Alternate Costumes
?

Unlockable Characters

BlitzkriegKGR

Blitzkrieg

  • Age: 56
  • Gender: Male
  • Species: Cyborg
  • Weapon: Sturmfaust - Two electric turbines attached to his arms, allowing him to control wind and lightning.

A former war general for the German Army, Blitzkrieg was a participant in the Ultimatum War, the battle that would bring the Earth to ruin. He witnessed the horrors of the war first-hand, watching everyone he knew die at the hands of his enemies. Eventually, it broke him. Whether he was so filled with vengeance, or numbed to the pain, he grew to enjoy the killing, tearing his victims limb from limb, hearing their screams, it brought him joy. After the war ended, he sought a way to satiate his bloodlust, and so, founded the KillGames as a way to continue his murder sprees, and let others "embrace their true selves".

Blitzkrieg acts as the game's sub-boss. He is unlocked by completing the Story Mode runs for every character in the starting roster.

Playstyle
Blitzkrieg is an oppressive brute. With powerful strikes, good projectile options, alongside a command grab, he has a wide variety of tools to make sure his opponents aren’t safe no matter where they are. While he may be slow, don’t underestimate him if you don’t want to be burnt to a crisp.
  • Character Type: Power
  • Difficulty: Medium
Character Trait
Charge: Everytime Blitzkrieg lands an attack, he fills up a portion of his Charge Meter. Once it is fully charged, he goes into a Charged State, gaining a temporary attack boost. However, he can also perform a more powerful version of one of his specials, at the cost of the entire meter. Charge goes down whenever Blitzkrieg is not attacking, and goes down if he is damaged.

Standing Light Y A punch.
YY A second punch.
YYY A downward slam with both arms.
Forward Light ↑Y Flicks forward.
Back Light ↓Y A sweep kick. Must be blocked low.
Run Light dY Swings his arm forward.
Jumping Light jY A punch.
jYY An uppercut.
jYYY A drop kick.

Standing Medium X A wind punch.
Forward Medium ↑X A downward punch. Must be blocked high.
Back Medium ↓X An wind uppercut. Anti-air and launcher.
Run Medium dX A shoulder tackle.
Jumping Medium jX A diving kick.

Standing Heavy A A lightning-charged punch.
Forward Heavy ↑A Jumps and swings both his lightning-armed arms. Must be blocked high.
Back Heavy ↓A Punches the ground, creating a shockwave. Must be blocked low.
Run Heavy dA Performs a swift punch forward.
Jumping Heavy jA A diving slam.

Orb of Destruction B Blitzkrieg launches forward a large ball of electricity, exploding after dealing a few hits. Though the projectile is a bit slow, it absorbs other projectiles.
With Charge, the ball becomes a quick beam of electricity. Great for catching the enemy off-guardl.
Aerial Orb of Destruction jB "Blitzkrieg launches a large ball of electricity at a downward angle.
With Charge, the ball becomes a quick beam of electricity. Great for catching the enemy off guard.
Destructive Intent ↑B Blitzkrieg rushes forward, grabbing the first foe in his way. If it lands, he'll carry the foe until he hits a wall, slamming the foe into it. Acts the same in the air as it does on the ground.
With Charge, Blitzkrieg performs a follow up shock attack after the slam, increasing damage.
Shock Bomber ↓B A lightning bolt strikes from above Blitzkrieg, which he absorbs and uses to unleash a blast of electricity around him. A good reversal.
With Charge, the blast that Blitzkrieg creates is much bigger and deals more damage.
Shock Dropper j↓B Blitzkrieg leaps into the air, before diving on top of the foe and stomping on them. Great for catching the foe off-guard.
With Charge, after the stomp, Blitzkrieg will spin and drill into the foe before kicking them away, dealing extra damage. If the attack misses, it creates a shockwave of electricity along the ground, allowing Blitzkrieg to hit nearby enemies.
Deadly Whirlwind dB Blitzkrieg punches the ground, creating a tornado in front of him that causes rapid damage to the foe. Can be used to block pressure the foe.
With Charge, the tornado becomes electricified, gaining a pull effect towards nearby enemies.

Panzer Hurricane rY Blitzkrieg activates his turbines, launching forward a massive tornado. The tornado is slow but sucks in anyone nearby, making it harder to dodge if you are up close to the foe. Acts the same on the ground as it does in the air.
With Charge, the tornado becomes electrified, dealing more damage and having a larger area.
Slaughter Express rX Blitzkrieg charges himself with electricity before rushing forward at high speed. Upon contact with the foe, he'll grab them, shocking them with a large amount of energy, before slamming them into the ground. Acts the same on the ground as it does in the air.
With Charge, the attack gains super armor, and after performing the shock, raises the foe into the air and launches a bolt of lightning through them, before slamming them into the ground.

Iron Heart rA Blitzkrieg's eyes begin to glow as he charges himself with electricity. While in this state, he gains increased damage and speed. Blitzkrieg also temporarily gains infinite Charge, allowing him to use the Charged variants of his specials without having to worry about it going away.
Herald of Slaughter rA (Bloodlust) Blitzkrieg's roars out, creating a massive tornado around him that launches foes into the air. The force of the tornado, combined with the electricity, fries and eventually rips the enemy's skin off. While this is happening, Blitzkrieg charges up with a massive amount of electricity. As the enemy falls to the ground, Blitzkrieg winds up, before attacking with an electrified punch that is to so hard, it causes the enemy to explode into a cloud of blood in the shape of the KillGames' logo. Blitzkrieg then walks away, raising his hands into the air towards his roaring fans. Instantly kills the foe.

Rupturing Fist
  • Standing Heavy
  • Run Heavy
Punches the enemy, blasting them with wind and creating a hole through them. Leaves the enemy in a helpless state.
Crush
  • Forward Heavy
  • Jumping Heavy
  • Shock Crush (normal)
Crushes the foe with immense force.
Electrocute
  • Back Heavy
  • Orb of Destruction
  • Aerial Orb of Destruction
  • Shock Bomber
  • Shock Crush (Shockwave)
Fries the enemy with electricity, causing their skin to melt. Leaves the enemy in a helpless state.
Smash!
  • Destructive Intent (Normal)
Slams the foe into the wall, splattering it with blood.
Pierce the Heavens!
  • Shock Crush (Charged)
Drills into the foe, splitting them in half.
Skin Taker
  • Deadly Whirlwind
  • Panzer Hurricane
Uses wind to rip the foe's skin from their body. Leaves the enemy in a helpless state.
Disintegrate!
  • Destructive Intent (charged)
  • Slaughter Express
Discharges so much electricity that it completely disintegrates the foe.
Robo-Ripper
  • Pummel
Plunges both of his hands through the foe, before using his strength to forcefully split the foe in half from the inside.

Intro Animation Floats down from the sky with a tornado. He looks down on the foe, saying, "Welcome to the KillGames...", before his eyes shine as he follows-up by saying, "And your demise."
Taunt Points at the foe, saying either, "Your skills are laughable!", "Going out like a coward, are we?" or "Is this the kind of show you want to bring to my viewers?!"
Respect Puts his hands to his hips and laughs.
Win Animation Walks toward the opponent while laughing, before looking down at them, saying "Now you know why I am the KillGames' champion!"
Alternate Costumes
?

LylythKGR

Lylyth

  • Age: Unknown (thousands of years old)
  • Gender: Female
  • Species: Demon
  • Weapon: Bloodletter - A whip made out of the blood of the people she has slaughtered throughout the years.

A member of the Avatars of Sin, Lylyth is the embodiment of lust. Driven only by a desire for power (and also “you know what”, she is a succubus), while she may seem playful at first, she enjoys manipulating her victims into letting their guard down before she violently murders them. Throughout her years disguised as Blitzkrieg’s loyal assistant, Lili, she has absorbed hundreds, possibly thousands of people’s worth of blood. After absorbing Blitzkrieg’s blood, she now hopes that the incredible power she has accumulated can help her take over and rule the Human Realm.

Lylyth acts as the game's final boss. She is unlocked by completing Blitzkrieg's story mode run.

Playstyle
Lylyth is a dangerous long-ranged zoner. Her long-ranged normals and specials allow her to dominate the entire stage, creating constant pressure and keeping the foe right where she wants them. While she lacks damage overall and is incredibly weak on defense, good luck trying to hit her when she’s halfway across the stage.
  • Character Type: Zoner
  • Difficulty: Medium
Character Trait
Dominatrix: Lylyth's whip attacks, thanks to their extended range, allows her to strike foes from a safe distance without risk of her being hit. Her whip also allows her to grab enemies from a distance.

Standing Light Y A claw slash.
YY A second claw slash.
YYY Wildly swings her whip out in front of her.
Forward Light ↑Y Quickly pokes her tail forward.
Back Light ↓Y Slashes low to the ground. Must be blocked low.
Run Light dY Slashes in front of her with her claws.
Jumping Light jY A claw slash.
jYY A second claw slash.
jYYY A rushing claw slash.

Standing Medium X Swings her whip in front of her.
Forward Medium ↑X Swings her whip downward. Must be blocked high.
Back Medium ↓X Swings her whip in an arc above her. Anti-air and launcher.
Run Medium dX A butt slam.
Jumping Medium jX A diving kick.

Standing Heavy A Swings her whip in front of her with both hands.
Forward Heavy ↑A Jumps into the air and slams her whip into the ground. Must be blocked high.
Back Heavy ↓A Swings her whip at an upward angle. Must be blocked low.
Run Heavy dA Flies forward while spinning her whip.
Jumping Heavy jA Flips through the air while spinning her whip.

Rosebush B Lylyth swings her whip low to the ground, launching a ball of thorns that inbeds into the ground. Anyone that goes near it will be grabbed by the thorns, allowing you to start a combo. Acts the same on the ground as it does in the air.
Flagellate ↑B Lylyth launches her whip forward a long distance, using it to strike distant enemies. Press an attack button to follow up with other attacks. Acts the same on the ground as it does in the air.
Come-Hither ↑B→Y Lylyth pulls her whip back in an arc, pulling the enemy towards her. Can be used to strike airborne enemies.
Violent Submission ↑B→X Lylyth spins her whip above her head, before slamming it into the ground. The spin has a vacuum effect on nearby enemies and deals multiple hits, making it great for dealing with up-close foes.
Deadly Climax ↑B→A Lylyth cracks the whip, creating an explosion of energy at the tip of it. Great for locking down the foe.
Futile Escape ↑B→B Lylyth pulls her whip back. If anyone touches the tip of the whip, Lylyth will wrap them with it, pulling them in. Then she follows up with a powerful claw slash. It's most effective at long range.
Heart Breaker j↑B Lylyth smashes her whip into the ground, creating a small explosion. Use it to keep enemies a distance.
Blood Claw ↓B Lylyth turns her hand into a bloody claw, rising up and performing a slashing uppercut. It's risky if missed, but it can do serious damage.
Blood Talon ↓BB / j↓B Lylyth turns her foot into a bloody claw and performs a diving kick.
Vile Seduction dB Lylyth disappears before warping a distance forward, creating a blast of blood around her. A good way to escape the enemy or catch them by surprise.

Thousand Lashes rY Bloodletter grows to massive lengths and Lylyth wildly flails it in front of her, ending with a final slam that launches foes away. Acts the same on the ground as it does in the air.
Blood Temptress rX Lylyth teleports into the air, before swinging her whip towards the ground. If she hits the enemy, Bloodletter will tie around the foe's neck, and the enemy's will be suspended in the air. As the enemy is hanged, Lylyth pulls back on the whip, causing it to extend back and shred up the enemy's neck. The enemy is then pulled toward Lylyth, who ends the attack by stomping on the foe's head. Acts the same on the ground as it does in the air, though without the leap if used airborne.

Queen of Lust rA Lylyth screams out in pleasure as she becomes coated in blood. While in this state, she gains increased damage and speed. All of her attacks will now overpower armored attacks, giving her free reign on her foes and preventing their escape.
Eternal Pleasure rA (Bloodlust) Lylyth glides forward, grabbing the foe upon contact with them. With them in her clutches, she summons a portal and dives down with them. As the enemy drops down into Hell, Lylyth flies across the screen at high speed, each slash violently cutting and mutilating the foe. She then dives down on top of them as they land on the ground. We go to the enemy's perspective, staring up at Lylyth, as she smiles before biting at the screen, presumably killing them. Instantly kills the foe.

Half Chop
  • Standing Heavy
  • Run Heavy
  • Futile Escape
Slashes the enemy horizontally in half. Leaves the enemy in a helpless state.
Vertical Chop
  • Forward Heavy
  • Back Heavy
  • Jumping Heavy
  • Come-Hither
  • Blood Claw
Slashes the enemy vertically in half.
Stitched Up
  • Rosebush
The vines wrap through the enemy, piercing them multiple times. Leaves the enemy in a helpless state.
Shredder
  • Violent Submission
Shreds the enemy to pieces with her whip.
Kaboom!
  • Deadly Climax
  • Heart Breaker
  • Vile Seduction
Blows the enemy up with an explosion.
Brain Buster
  • Blood Talon
Kicks straight through the enemy's head before kicking off their body.
Demon Bisection
  • Thousand Lashes
Chops the enemy's arms and legs off, before grabbing them and tossing them to the ground, crushing their head.
Step on Me!
  • Blood Temptress
Stomps on the foe's head, crushing it.
Feeding Time!
  • Pummel
Lylyth wraps the foe's neck with her whip, pulling them in. She stares at the foe with a seductive look in her eyes before stabbing her fingers straight into their face. As the enemy screams in pain, she drains their blood, slowly reducing them to a lifeless husk.

Intro Animation Walks toward the screen disguised as Lili, before smiling as she transforms into her true demonic form. She looks at the camera with a sinister smile, "Ooh... this'll be fun!", before pulling our her Bloodletter.
Taunt ?
Respect Briefly transforms Bloodletter into a pole and quickly dances off of it while laughing.
Win Animation ?
Alternate Costumes
LylythKGR(alts)
  • Alt 1: Default costume.
  • Alt 2:
  • Alt 3:
  • Alt 4:
  • Alt 5: Based off of Morrigan from Darkstalkers.
  • Alt 6: Based off of Scanty from Panty & Stocking with Garterbelt.
  • Alt 7: Based off of DIO from Part 3 of JoJo's Bizarre Adventure.
  • Alt 8: Based off of Judgement from Helltaker.

MrSlagKGR

Mr. Slag

  • Age: Unknown
  • Gender: Male
  • Species: Unknown
  • Weapon: Calicula - A wooden cane that Mr. Slag can transform into various weapons.

A so-called “dimension-hopping trophy hunter”, Mr. Slag is a frankly bizarre individual. Acting and dressing like a stereotypical British gentleman, he is actually an incredibly powerful cosmic entity, who travels across dimensions to fight against powerful individuals, stealing objects from them as trophies. Finding himself in the dimension of the KillGames, he seeks to rise up the ranks and face off against the biggest and strongest guy he can find. His distorted view of the world makes him see everything as colorful and whimsical, and his mannerisms can make him seem extremely erratic and bizarre. This obliviousness however makes him incredibly dangerous.

Mr. Slag acts as the game’s secret boss. He appears either after beating Lylyth in Arcade Mode on Hard without using a continue, or in Survival Mode after you reach 30 kills. Defeat him and he'll be unlocked.

Playstyle
Mr. Slag is a tricky character with a focus on unpredictability. Utilizing a variety of bizarre attacks, he keeps his foes guessing with his impressive range, dangerous mix-ups and an assortment of random items. However, his items can help you as much as they can hinder you, and while he has a variety of ways to trick his foes, he's weak on the defense.
  • Character Type: Tricky
  • Difficulty: Medium
Character Trait
Items: Mr. Slag can pull out one of many items with his Standing Special. Mr. Slag can hit these with his attacks, the trajectory that it flies changing depending on what attack is used to hit it. Up to three of these items can be out at once.

Standing Light Y A quick poke.
YY A tip of the hat.
YYY A bow.
Forward Light ↑Y A cane poke.
Back Light ↓Y Dresses up in Russian attire as he performs a squat kick. Must be blocked low.
Run Light dY A quick kick.
Jumping Light jY Stomps downward.
jYY Stomps downward again.
jYYY Stomps downward with both feet.

Standing Medium X Thrusts his cane forward.
Forward Medium ↑X Swings his cane downward. Must be blocked high.
Back Medium ↓X Tilts his head and causes his hat to extend upward. Anti-air and launcher.
Run Medium dX Causes his hat to extend forward.
Jumping Medium jX Twirls his cane in umbrella form under him.

Standing Heavy A Dresses up in a baseball uniform and swings his cane forward as a bat. Causes items to fly a long distance.
Forward Heavy ↑A Dresses up as a chef and stabs a giant fork downward. Must be blocked high.
Back Heavy ↓A Dresses up as a golfer and swings his cane forward like a golf club. Must be blocked low. Causes items to roll along the ground.
Run Heavy dA Flies forward while spinning her whip.
Jumping Heavy jA Dresses up as a knight, his cane transforming into a large blade as he dives downward to stab foes.

Hat Trick B Mr. Slag pulls out his hat and tosses forward a random item.
Look, A Rabbit! jB Mr. Slag takes off his hat as from the hole pops out a bomb, which flies at a downward angle. The attack briefly stops your air movement, letting you avoid touching the ground for a bit longer.
Going This Way! ↑B Mr. Slag leaps forward, flying horizontally forward as he spins rapidly. Deals multiple hits.
Slag-Copter j↑B Mr. Slag dives down as his cane suddenly transforms into a pogo stick. He uses this to launch into the air, before turning his cane an umbrella. After this, he'll slowly glide towards the ground, spinning his legs to damage enemies below him. Useful for approaching the enemy, as you can use it to avoid low attacks. Press jump at any point to cancel the glide.
Boop! ↓B Mr. Slag pokes his cane through a portal. Whatever attack button you press, you can strike the enemy from a portal. Acts the same on the air as it does in the air.
↓B→Y Mr. Slag pokes his cane in front of the enemy. Can be performed up to three times. Comes out the fastest.
↓B→X Mr. Slag pokes his cane from above the enemy. Can be performed up to three times. Must be blocked high.
↓B→A Mr. Slag pokes his cane from below the enemy. Can be performed up to three times. Must be blocked high.
Boom! ↓B→B Mr. Slag summons a portal above the foe, similar to the Medium variant of this attack, but instead it drops down a bomb that explodes on impact.
Portal Peril dB Mr. Slag drops down into a portal, reappearing near the enemy to attack them.
dB→Y Appears from a portal in front of the foe, riding in on a bull while dressed as a cowboy.
dB→X Appears from a portal above the foe, dropping down while atop a steam roller while dressed up as a familiar vampire Must be blocked high..
dB→A Appears from a portal from below, being shot upward by the portal and spinning in the air while he is dressed as a pirate. Must be blocked low.
dB (Hold) Creates a portal, but instead of going through, dresses as a fisherman and casts a reel into it. If the attack lands, he'll pull the enemy through. Great if the enemy continuously blocks your attacks.

Shoe A projectile launched in an arc.
Bowling Ball A slower, slightly more powerful projectile, thrown in a smaller arc.
Banana Peel A trap that if touched, will cause the player to slip, briefly stunning them.
Cake A cake that can be eaten to restore Health.
Rage Soda A soda that can be drinked to gain Rage.
Flying Pan Rises up and floats forward. If anyone goes under the frying pan, it will drop down and damage the foe on contact.
Anvil Rises into the air before it drops down in front of Mr. Slag, damaging anyone in its way and creating an earthquake that launches grounded foes into the air.
Bunny Slag Walks toward the enemy along the ground, damaging them on contact.
Neko-Shine Walks toward the enemy. If it is hit with an attack or approached, it screeches before jumping toward the enemy, dealing multiple hits.
Robo-Storm Treads toward the enemy. The slowest of the summons, but has more health than Bunny Slag, and can fire missiles at the foe as projectiles.
Bomb A bomb that explodes after a set timer.
Fireworks A bomb that, after a set timer, flies into the air and explodes on contact or after reaching a certain height.
Vial Explodes into a cloud of poison that damages anyone in it.
Oil Can A can of oil that spills oil onto the ground. At first it has no effect. However, it creates damaging flames if hit with a fire attack, damaging anyone nearby.
Moai Drops down in front of Mr. Slag. Deals high damage and acts as an anti-air.
Sparkle Tea A special drink that turns the blood of whoever touches into a pink and sparkly color for the rest of the match, and creates cutesy sound effects everytime they are hit. The rarest item.

Hat's Off! rY Mr. Slag pulls out his hat, as he suddenly transforms into a Naopleonic soldier, and the hat extends to the length of a gun. He then fires 5 random items. Uniquely, these items are not affected by the normal Item maximum Mr. Slag has, allowing him to combine these items with items already on the field. This can easily lead to some wacky chaos. Acts the same on the ground as it does in the air.
The Portal Game rX Mr. Slag crawls toward the foe, grabbing them. The scene suddenly changes to a stage where the enemy is forced go into one of 4 portals. One is safe, while the others are filled with sawblades. Mr. Slag can freely chose which portal will be the safe one by pressing one of the attack buttons. If the enemy takes the safe portal, they'll land on Mr. Slag, and he'll take some damage.
Chaos Parade jrX Mr. Slag summons a chair and table, as a massive portal appears a distance away from him on the ground. Suddenly a massive horde of Mini Slags, Neko-Shines and Robo-Storms come running and jumping out, dealing rapid damage to anyone in their way.

Chaotic Panic rA Mr. Slag strikes a pose as he begins radiating with a purple energy. While in this state, he gains increased damage and speed. The maximum number of items you can have out at once is increased to 9, and everytime Mr. Slag uses Hat Trick, he'll summon out three instead of one.
Tea Break rA (Bloodlust) Mr. Slag summons a portal, sucking the enemy in if they are in front of him. The enemy wakes up tied up to a chair, as Mr. Slag and his little friends are enjoying a nice little tea party. The enemy attempts to escape, kicking the table, and causing the tea to fall and spill. Mr. Slag's friends stare daggers at the enemy, as they are suddenly stricken with fear. Mr. Slag is seen standing behind him, no longer his usual cheery self. Angered at the enemy for disturbing his tea party, the floor the enemy is on suddenly transfers into a portal. The enemy screams out, as they are transformed into a sweet snack. As the enemy leaves the portal, they fall into Mr. Slag's mouth, as he eats them in their new form with a single bite. Instantly kills the foe.

Heads Off
  • Standing Heavy
Swings the enemy's head off, launching it away. The head can be launched into hazards.
Eat Cake
  • Forward Heavy
  • Jumping Heavy
  • Slag-Copter (Dive)
Stabs the enemy's head before pulling it off.
Zoom!
  • Back Heavy
  • Portal Peril (Light)
Launches the foe so that they go flying, exploding on impact with the wall. Their body can be launched into hazards.
Ball Buster
  • Run Heavy
Trips and falls, accidentally kicking his enemy in the groin. Leaves the enemy in a helpless state.
Crush
  • Hat Trick (Anvil)
  • Hat Trick (Road Roller)
  • Portal Peril (Heavy)
Crushes the enemy under an immense weight.
Burunyu...
  • Hat Trick (Neko-Shine)
Neko-Shine latches onto the enemy's face, slicing it up. Leaves the enemy in a helpless state.
Kaboom!
  • Hat Trick (Robo-Storm)
  • Hat Trick (Bomb)
  • Hat Trick (Fireworks)
  • Look, A Rabbit!
  • Boom!
Blows the enemy up with an explosion.
Burn Up
  • Hat Trick (Oil Can)
Lights the enemy on fire. Leaves the enemy in a helpless state.
Meltdown
  • Hat Trick (Vial)
Burns up the enemy with poison, causing their skin to melt. Leaves the enemy in a helpless state.
Drill Spin
  • Going This Way!
  • Portal Peril (Heavy)
Impales the enemy with his hat and spins them at high speed, launching blood and guts everywhere.
Wrong Choice!
  • The Portal Game!
The enemy lands out of the portal, missing all of their skin outside of their head. Though they have a blank expression at first, they suddenly turn to Mr. Slag. They then say something to him, either insulting him, or making a remark about how dumb their chose was, before falling over due to their injuries.
Ciao!
  • Chaos Parade
The enemy is grabbed by Mr. Slag's minions and dragged into a portal, never to be seen again.
Magic Trick!
  • Pummel
Mr. Slag kicks the enemy into the classic saw-in-half box, which falls onto a table behind them. Mr. Slag then transforms his cane into a saw, and begins sawing them off-screen. The camera then zooms out. It appears that Mr. Slag hasn't done anything, the enemy looking around confused, before suddenly the box explodes, killing the foe.

Intro Animation Mr. Slag's hat is seen on the ground. Mr. Slag, upside-down, then rises out of the hat, looking at his wrist and saying, "Let's not dilly-dally my good friend! I have a tea party and at two and I simply can't be late!", before spinning back right-side-up and pulling out his cane.
Taunt Performs a funny little dance as ragtime music plays.
Respect Takes off his hat as one of his little friends appears on his head and does a little action. Bunny Slag throws confetti as a little "Tada!" sound effect plays, Neko-Shine stares at the screen as a "Boom" sound plays, and Robo-Storm, wearing some sunglasses, performs The Robot to some techno music.
Win Animation Mr. Slag does a tip of the hat, looking down at his foe, saying "Well that sure was a fine round of fisticuffs we had back there! I'll be taking my leave now!". His cane turns into an umbrella as he kicks forward, spinning through the air and saying, "Tally ho!", flying into the distance.
Alternate Costumes
MrSlagKGR(alts)
  • Alt 1: Default costume.
  • Alt 2: Based off of Mr. Slag's beta designs.
  • Alt 3:
  • Alt 4:
  • Alt 5: Based off of Korosensei from Assassination Classroom, with Mini Slag, Neko-Shine and Robo-Storm changing to resemble, ?, ? and ? respectively.
  • Alt 6: Based off of Alastor from Hazbin Hotel, with Mini Slag, Neko-Shine and Robo-Storm changing to resemble, Angel Dust, Vaggie and Charlie respectively.
  • Alt 7: Based off of Ronald McDonald, with Mini Slag, Neko-Shine and Robo-Storm changing to resemble Hamburglar, Birdie the Early Bird and Grimace respectively.
  • Alt 8: Based off of Spamton from Deltarune, with Mini Slag, Neko-Shine and Robo-Storm changing to resemble Ralsei, Susie and Kris respectively.

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